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Drinking Game / Uncharted

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General Drinking Game

  • Take a shot whenever a gun is fired in a cutscene.
  • Take a shot whenever someone is disarmed in a cutscene.
  • Take a drink when Nate has to climb something.
    • Take two drinks if the object he's climbing on starts to fall apart or exposes him to unforeseen danger.
  • Take a drink whenever a main character in a cutscene walks off what should have been a fatal or paralyzing injury with just scratches.
  • Take a drink when Nate is in peril.
    • Take two drinks if Nate has to save a partner from peril.
      • Start chugging if Nate does the above while he is in peril.
  • Take a drink every time a cutscene plays.
  • Take a drink every time you die while your partner(s) yells, “Nate!”
  • Take a drink every time Nate says "crap".
    • Take two drinks every time someone says "shit".
    • Take three drinks every time he says "Nonononono!" You're guaranteed a trip to the hospital.
  • Take a drink whenever Nate gets out his journal.
    • Take two drinks when Nate uses the journal to solve a piece of the mystery surrounding the game's treasure.
      • Take a drink the first time you open the journal for a puzzle. Every time you need to open the journal again on the same puzzle, take the previous number of drinks + 1. If you have to look at the journal because you thought an incorrect solution was correct, double the previous amount of drinks. If you give up and need to use the internet, take a shot for every minute you've been playing during that session.
  • Take a drink when Nate has to solve a puzzle.
  • Take a drink whenever someone's ass is mentioned or complemented. Take two if it's Chloe's.
  • Take a drink whenever the basic laws physics do not apply to enemy mooks; this should happen often when using BFG against them.
  • Take a drink any time you have to boost someone up to a ledge. Take two if they specifically say "Boost me up." Then call the ambulance.

Uncharted 4 Edition

  • Take a sip each time Nathan has to use a lever, or cross a structure, and it happens to break.
    • Make it two if it happens after someone else has safely gone across first.
    • Add another if he has to find "another way around".
    • And another drink if this causes Nate to slide down a gravel hillside, where he has to use his rope just in the nick of time.
  • Take a drink whenever someone says "sigil."
  • Take a drink whenever someone says "treasure."
  • Take a drink whenever Nate uses a box with wheels to solve a puzzle.
  • Take a drink every time you try to throw a grenade back because you've gotten so used to the machanics of 3 by the time you start 4.
  • Take a drink for every time you miss a box in Crash Bandicoot

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