YMMV / Uncharted

  • Alternate Character Interpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness? You can read one argument for the latter here.
  • Author's Saving Throw: In response to the Unfortunate Implications some felt with the first installment having Drake shooting non-white enemies and trying to steal treasures, Naughty Dog made several narrative changes in the sequels.
    • Among Thieves and Drake's Deception had Renegade Russians and Evil Brits as the predominantly caucasian antagonists of the respective entries. In addition, the upcoming A Thief's End has Drake going up against Amoral Afrikaners for a Pirate Booty.
    • Drake's motivations become more altruistic as he is more focused on helping his friends and stopping the villains from threatening the world rather than stealing treasure.
    • The sequels also feature more emphasis on heroic non-white characters. Both Tenzin and Salim have rescued Drake from near-death and have plenty of badass moments.
  • Broken Base: In Uncharted 3, aiming was changed in that the lag between moving the controller's joystick and the reticule moving on the screen was dramatically increased, and there is resistance to movement when aiming over an enemy. Some people are very upset about this, while others accuse them of nitpicking. Naughty Dog themselves addressed the issue by asking fans to provide them input for perhaps a future patch and has since uploaded a patch to help fix the aiming.
    • The lack of multiplayer in the Drake's Collection remastering. Some viewed the stated reason (Uncharted 2's multiplayer was still being played on the PS3) as a rather weak reason, especially since 2's multiplayer was critically acclaimed. Others felt the Collection was still worth the money with the three games within.
    • The casting of Laura Bailey as a South African was met by some with hesitation (Most notably by Greg Miller, who openly wondered about the casting choice in an interview with Naughty Dog), which others responded to by calling them hypocrites (As black actors like Cree Summer, James Earl Jones and Kimberly Brooks have been playing white characters for years without anyone caring, or that no one cared that a black actor was playing a white character in the 4th game itself). Word of God said this issue was an unintentional effect of casting Bailey while the original design of Nadine was still a white South African, before eventually finalizing the finished look, and they didn't want to replace Bailey after-the-fact.
  • Complete Monster: Zoran Lazarević, the Big Bad of Among Thieves, is a war criminal responsible for mass murder and torture across the globe, and is working to find Shambhala throughout the game. Invading a Nepalese city currently engulfed in a civil war, Lazarević begins tearing the city apart and killing anyone in his way while looking for clues to Shambhala's location. Lazarević introduces himself to Nathan Drake by killing one of his wounded friends, then trying to do the same to him. Pursued by Drake into the mountains of Nepal, Lazarević leads an attack on a defenseless village in an effort to kill him, murdering numerous innocents in the process. Shooting one of his own soldiers after Nate tried to use the man as a hostage, Lazarević takes Drake's love interests as hostages to force him to find a way into Shambhala, where Zoran plans to use its power to make him and his army invincible, then Take Over the World. When beaten, Lazarević tries to force Drake to kill him and embrace his merciless outlook on the world. Viewing leaders like Hitler, Stalin, Genghis Khan, and Pol Pot as "great men," Zoran Lazarević made his mark as the most evil villain in the Uncharted series.
  • Crossover Ship: For whatever reason, Nathan x Cole MacGrath is pretty popular amongst fangirls.
  • Crowning Music of Awesome: Greg Edmonson did the score for all three games.
  • 8.8: No matter the score given, every review of the third game has pissed someone off. Hundreds of scathing comments were made on Eurogamer's site for daring to give the game an 8 out of 10, while detractors of the series aren't pleased at the near-universal acclaim.
  • Ensemble Darkhorse:
    • Tenzin in Among Thieves seems to have quite a fan following, despite most players not speaking Tibetan, even after he first appeared in the second multiplayer beta. It may be because one of his first acts is a Crowning Moment of Awesomestabbing the shit out of a suited Guardian with a massive kukri just before it bitchslaps the life out of you. Or perhaps his awesome hat.
    • Eddy Raja in Drake's Fortune. A little bit crazy wise-cracking rival with a (slight) sense of honour? What's not to love? Some people found him more interesting than the actual main antagonist of the game.
    • Charlie Cutter in Drake's Deception. He's cocky, sarcastic, and has excellent banter with Nate. He's also one of the better representations of a British character. He's even got a more vulnerable side to him that's just endearing, and fits into the main cast like he's been there all along. You can't help but feel sorry for the guy when he's tripping balls on the hallucinogenic water, or freaking out about small spaces.
  • Escapist Character: Nathan. Highly skilled gunfighter, ladies' man, expert in adventurous archaeology, smart enough to know every bit of world history (and language) that's relevant, excellent climbing skills? Check. Average outlook, frequently panics? Check.
    • Subverted in Uncharted 3. It turns out that Nate's an escapist character for himself as well. In actuality he was never related to Francis Drake and was just an orphan abandoned by his parents
  • Even Better Sequel: Among Thieves improves on all the good points of its predecessor, and fixes most or all of its problems. It ended up winning more than twenty-five game of the year awards.
  • Fridge Brilliance: Both games foreshadow their twists subtly enough that noticing the hints when replaying the games can cause this.
  • Good Bad Bugs: The "Skylaunch Glitch" in Drake's Fortune. Rolling on upwards angled surfaces and then hitting L2 at the right time can cause Nate to be launched high in the air. This can be used to skip parts of the game when speedrunning.
    • Uncharted 4 has a tendency to break one way or another when being demoed, including Drake clipping through the ground during The Playstation Experience and the controls not responding during a demo in E3 2015. Fans have actually responded well to these, as it shows that the game's actually being played and it's not pre-rendered.
  • Guide Dang It: Good luck finding all the treasures on your own, unless somehow you're extremely proficient at finding tiny little sparkles tucked away in every freaking nook and cranny.
  • Harsher in Hindsight: At the end of the second game, Lazarevic tries to convince Nate that the two of them are Not So Different. Three years later, Nolan North voiced the main character of another game, the whole purpose of which was to make such accusations more difficult to shrug off, especially for the player.
  • Hell Is That Noise: The creepy deep breathing of the 'Choker' mooks in Uncharted 3 Co-op/Multiplayer. If you hear that, you need to run, and try and find out what direction they're coming from. Made even worse if you're playing with someone on the same console; you can't tell if the Choker is coming after you or after them.
    • The sounds of the Descendents scuttling about in Drake's Fortune. Made even more creepy by the fact that you can hear these noises in one of the first locations, even if you don't actually encounter them until later on.
    • The spiders in Drake's Deception make this nasty, chattery scuttly sound, and are accompanied by creepy high pitched music. If you hear that noise or music, basically, RUN.
  • Hilarious in Hindsight: General Ironicus kept insisting during Chip Cheezum's Let's Play of Drake's Fortune that Nate was going to England (due to the map coordinates UK2642 found in Chapter 3). It becomes much funnier when it was revealed that the primary anatgonist/Mooks in Uncharted 3 are English, and that the game does in fact start in London.
  • Ho Yay Shipping: Drake is frequently shipped with both Sully and Flynn.
  • It Was His Sled: In the first game, the twist that Sully survives being shot by Roman early on. The fact that he's continued to be a mainstay in the sequels helped with this.
  • It's the Same, so It Sucks: The biggest criticism of Uncharted 3. While the game still received a good amount of praise, most reviewers noted that aside from a few tweaks it didn't really do too much to set itself all that apart from Among Thieves.
  • Memetic Mutation: Nate's indestructible hair, thanks to his hair never reacting to stimuli like water, wind, gunfire...
  • Most Wonderful Sound: The level up music in Drake's Deception's multiplayer, which is a short rendition of Nate's Theme. It'll really make you feel like a badass adventurer.
  • Narm: Some of the character dialogue in Uncharted 3 multiplayer can become this, but special mention goes to Eddy Raja's "Goddamnit, NOOOOOO!" and Harry Flynn's "Oh no, OH NO!"
    • An example from Nolan North himself: the scene where a drugged Charlie Cutter tries to strangle Nate was very hard to do because his neck is ticklish, causing him to break into giggles and ruin the take.
  • Player Punch: Towards the end of the third game, Sully's death. Nate is PISSED, and he lets the enemies know all about it. Thank God it's just a hallucination.
  • Polished Port: The Nathan Drake Collection. Not only does it port the first three games to the PS4 in 1080p at 60fps, it also corrects gameplay niggles fans had from certain games, such as the awkward Waggle and grenade system in Drake's Fortune and the aiming lag in Drake's Deception. Chances are the only complaint you'll see online is that is doesn't include either of the later games' multiplayer modes.
  • Recurring Element: A Thieves End will be the first 4th installment of a Naughty Dog property to not be a Kart Racer; but, as if to give a nod to their roots, it will be the first game to feature controllable cars in certain levels.
  • Special Effects Failure: Nate's hair never responds to water. For instance, the first trailer for Uncharted 4 shows Nate groggily climbing out of a river. It's very realistic, except for his hair, which is stiff as a brick and barely looks wet. This wouldn't be that noticeable if the games didn't love showing off how his clothes get wet.
  • Spiritual Licensee: These are the best Indiana Jones games ever.
  • Tear Jerker
    • Just barely averted at the end of Among Thieves.
    • Sully's "death" in Uncharted 3. Mostly because of the facial expressions and abrubtness of it.
    • Nate's real identity and his roots. Too bad it doesn't really get embellished more, at least in 3.
  • That One Boss:
    • Lt. Draza in Uncharted 2. He has tough-as-hell body armor, and needs to be finished off with a melee QTE, in addition to his small fighting space.
    • While he isn't marketed as a boss, the armored guard you fight near the end of Chapter 14 in Uncharted 3 is a pain in the ass. Unlike most armored mooks who can still be killed with 2-3 well-placed headshots, this guy's armor covers him from head to toe and makes him completely impervious to bullets: the only thing that can harm him is a Hammer Grenade Launcher, which you have to wait until a mook carrying one arrives so you can kill him and take it. Until then, you have to try and survive the guy as he chases you all around a wide open area with very little cover, and a few rounds from him will finish you quickly.
  • That One Level
    • The levels with the Descendants in the Nazi bunker in the first game, especially if one dislikes Survival Horror. The enemies are very fast, hard to aim at, can kill Nate with 1-2 very quick melee attacks depending on difficulty, love to sneak up behind you to surprise you with said move while you're fighting one of their friends, or otherwise appear from behind corners right as you're about to turn them, you're basically stuck with a fairly weak submachinegun through the entire level (so no shotguns), and the level itself is quite dark and mostly lit through your Infinite Flashlight.
    • Gets even more frustrating right after, when Roman's men are fighting the creatures, since the game is otherwise a cover-based shooter, but the creatures will sneak up and kill you from the other direction while you're in cover, and waiting for them to kill each other doesn't work because fresh enemies pour in the further you progress. At least the Yetis/natives in the sequel are fairly easy to see coming and you have allies for many of your fights with them.
    • The finale on Navarro's cargo ship. The enemies are behind indestructible cover while the cover you are given is not. They're at a range where they can kill you almost immediately. You are not given any grenades. And through it all, Navarro himself is invincible and popping shots off at you with a one-hit kill rapid-fire shotgun.
    • All of "The Settlement" in the third game. The chapter consists of several gunfights with mooks of all kinds - armored, snipers, shotguns, RPGS, and more, and all at the same time. At the same time, although there's several bits of cover, they primarily consist of several shoddy pieces of rubble that don't hide Drake well making it unfairly easy for several of them to flank around you and take potshots at your backside. To top it all off, the chapter starts you off without any weapons, which means you're going to have to try and get some guns from some of the soldiers you've killed before the remaining enemies, all still armed to the teeth may we remind you, can finish you off, and they'll often do so in a matter of seconds.
    • The second part of "Caravan" in Drake's Deception. The sandstorm greatly limits your depth of view and you have to kill turret gunners on Jeeps to advance forward, which wouldn't be very hard if you know where they are before they kill you.
    • In 'Golden Abyss,' the river rapids level, while short, is truly frustrating, especially on harder levels. You have to use the motion control on the Vita to move him, and the last several rocks will be your undoing many times.
  • That One Puzzle: The 'lining up the body parts' puzzle in chapter 11 of Drake's Deception. The idea is to place a make shift 'torch' into one of several holes in the ground, and the light from it is supposed to cast a certain shadow onto the wall. You can switch to first person view to line it up, and the guide hints that a shadow should be cast to help you. However in game, this doesn't happen.
    • Golden Abyss has one puzzle involving invisible ink that reacts to bright light. It's solved by exposing the Vita's rear touchscreen to light... and somehow, holding it half a damn inch from a blazing light bulb isn't enough to make it react. And when it does work, the progress crawls along maybe 2% and stops until you get light on another spot by waggling it around and cursing.
  • They Wasted a Perfectly Good Plot: Uncharted 3 reveals that Nate isn't really Francis Drake's descendant and made up his heritage: he's living out a Changeling Fantasy, to escape his past as an orphan whose father abandoned him and mother committed suicide. It's an epic twist that turns the whole series on its head, and while it casts many of Nate's actions from earlier games in a new light — especially Drake's Fortune, where his goal was to finish the quest that Drake started — but it's only mentioned twice in a one-off line from the villains and never directly touched on again.
    • This might be subverted in A Thief's End though, as we end up meeting Nate's older brother, Sam.
  • Uncanny Valley: Largely averted, but fingers in the second game look very... rectangular. It also seems as if there are floodlights hooked up to the characters' lower eyelids. They constantly have shining, wet look to them, and look rather bug-like.
  • Unfortunate Implications: There are some who feel the series doesn't exactly treat non-white non-Americans the greatest. The first installment suffers the most for featuring mooks being ethnic minorities and Nathan being the only one capable of doing any actual treasure-hunting and clue-solving.
  • Visual Effects of Awesome: Uncharted: Drake's Fortune was noted at the time for it's lush and wonderful environments even though it suffered from a few graphical issues. Uncharted 2: Among Thieves fixes those issues and gives some of the best graphics you can ever have from the PlayStation 3. Uncharted 3: Drake's Deception takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system.
    • Then Uncharted 4 came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game.
  • Waggle: The first game forces you to control the throwing distance of the grenades with the SIXAXIS function of the controller...making placing grenades quite awkward. Luckily, this was made optional in the sequels.
    • Golden Abyss is made of Waggle, with such well-thought-out features as using the touchscreen to zoom the camera (with your finger inevitably covering the scale), the light exposure puzzle, and a main menu that does not respond to the d-pad and scrolls chapters eight at a flick.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Uncharted