These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Alternate Character Interpretation: Is Nathan Drake a happy-go-lucky adventurer who regrets but doesn't dwell on the high human cost of his endeavors, or is he a high-functioning clinical sociopath hiding behind a jokey facade, whose friends are mostly unaware of the true depths of his ruthlessness?
Broken Base: In Uncharted 3, aiming was changed in that the lag between moving the controller's joystick and the reticule moving on the screen was dramatically increased, and there is resistance to movement when aiming over an enemy. Some people are very upset about this, while others accuse them of nitpicking. Naughty Dog themselves addressed the issue by asking fans to provide them input for perhaps a future patch and has since uploaded a patch to help fix the aiming.
Central Theme: It's right in the titles of each game; luck, honor (or lack thereof), and deception.
Complete Monster: Zoran Lazarevic is the Big Bad of Among Thieves. From the backstory we learn he's a known war criminal, responsible for murder and torture on a large scale. The first time you see this guy up close, he shoots Jeff, Elena's wounded cameraman, whom Nate has been trying to carry to safety for a level. After failing to kill Drake when the latter boarded his train, he attacks the village Drake had been staying at, killing many civilians in the process. Later on, when Nate tries to pull a Put Down Your Gun and Step Away by taking one of Lazarevic's men captive, he simply laughs and shoots the hostage in the head after giving a speech about how Hitler, Stalin, Genghis Khan and Pol Pot were all "great men" because they "had the will to do what other men would not."
Designated Villain: One of the main criticisms of the series is that, aside from the main villains, the enemies in the games are more or less simply soldiers and/or security guards who are just doing their job. And yet Drake mows them down by the hundreds without a single shred of remorse or pause.
8.8: No matter the score given, every review of the third game has pissed someone off. Hundreds of scathing comments were made on Eurogamer's site for daring to give the game an 8 out of 10, while detractors of the series aren't pleased at the near-universal acclaim.
Tenzin in Among Thieves seems to have quite a fan following, despite most players not speaking Tibetan, even after he first appeared in the second multiplayer beta. It may be because one of his first acts is a Crowning Moment Of Awesome — stabbing the shit out of a suited Guardian with a massive kukri just before it bitchslaps the life out of you. Or perhaps his awesome hat.
Eddy Raja in Drake's Fortune. A little bit crazy wise-cracking rival with a (slight) sense of honour? What's not to love? Some people found him more interesting than the actual main antagonist of the game.
Charlie Cutter in Drake's Deception. He's cocky, sarcastic, and has excellent banter with Nate. He's also one of the better representations of a British character. He's even got a more vulnerable side to him that's just endearing, and fits into the main cast like he's been there all along. You can't help but feel sorry for the guy when he's tripping balls on the hallucinogenic water, or freaking out about small spaces.
Escapist Character: Nathan. Highly skilled gunfighter, ladies' man, expert in adventurous archaeology, smart enough to know every bit of world history (and language) that's relevant, excellent climbing skills? Check. Average outlook, frequently panics? Check.
Subverted in Uncharted 3. It turns out that Nate's an escapist character for himself as well. In actuality he was never related to Francis Drake and was just an orphan abandoned by his parents
Even Better Sequel: Among Thieves improves on all the good points of its predecessor, and fixes most or all of its problems. It ended up winning more than twenty-five game of the year awards.
Good Bad Bugs: The "Skylaunch Glitch" in Drake's Fortune. Rolling on upwards angled surfaces and then hitting L2 at the right time can cause N Ate to be launched high in the air. This can be used to skip parts of the game when speedrunning.
Guide Dang It: Good luck finding all the treasures on your own, unless somehow you're extremely proficient at finding tiny little sparkles tucked away in every freaking nook and cranny.
Hell Is That Noise: The creepy deep breathing of the 'Choker' mooks in Uncharted 3 Co-op/Multiplayer. If you hear that, you need to run, and try and find out what direction they're coming from. Made even worse if you're playing with someone on the same console; you can't tell if the Choker is coming after you or after them.
The sounds of the Descendents scuttling about in Drake's Fortune. Made even more creepy by the fact that you can hear these noises in one of the first locations, even if you don't actually encounter them until later on.
The spiders in Drake's Deception make this nasty, chattery scuttly sound, and are accompanied by creepy high pitched music. If you hear that noise or music, basically, RUN.
Hilarious in Hindsight: General Ironicus kept insisting during Chip Cheezum's Let's Play of Drake's Fortune that Nate was going to England (due to the map coordinates UK2642 found in Chapter 3). It becomes much funnier when it was revealed that the primary anatgonist/Mooks in Uncharted 3 are English, and that the game does in fact start in London.
Memetic Sex God: Sully. Not even Katherine Marlowe is safe from his charms!
Most Wonderful Sound: The level up music in Drake's Deception's multiplayer, which is a short rendition of Nate's Theme. It'll really make you feel like a badass adventurer.
Narm: Some of the character dialogue in Uncharted 3 multiplayer can become this, but special mention goes to Eddy Raja's "Goddamnit, NOOOOOO!" and Harry Flynn's "Oh no, OH NO!"
An example from Nolan North himself: the scene where a drugged Charlie Cutter tries to strangle Nate was very hard to do because his neck is ticklish, causing him to break into giggles and ruin the take.
The levels with the Descendants in the Nazi bunker in the first game, especially if one dislikes Survival Horror. The enemies are very fast, hard to aim at, can kill Nate with 1-2 very quick melee attacks depending on difficulty, love to sneak up behind you to surprise you with said move while you're fighting one of their friends, or otherwise appear from behind corners right as you're about to turn them, you're basically stuck with a fairly weak submachinegun through the entire level (so no shotguns), and the level itself is quite dark and mostly lit through your Infinite Flashlight.
Gets even more frustrating right after, when Roman's men are fighting the creatures, since the game is otherwise a cover-based shooter, but the creatures will sneak up and kill you from the other direction while you're in cover, and waiting for them to kill each other doesn't work because fresh enemies pour in the further you progress. At least the Yetis/natives in the sequel are fairly easy to see coming and you have allies for many of your fights with them.
The finale on Navarro's cargo ship. The enemies are behind indestructible cover while the cover you are given is not. They're at a range where they can kill you almost immediately. You are not given any grenades. And through it all, Navarro himself is invincible and popping shots off at you with a one-hit kill rapid-fire shotgun.
The second part of "Caravan" in Drake's Deception. The sandstorm greatly limits your depth of view and you have to kill turret gunners on Jeeps to advance forward, which wouldn't be very hard if you know where they are before they kill you.
In 'Golden Abyss,' the river rapids level, while short, is truly frustrating, especially on harder levels. You have to use the motion control on the Vita to move him, and the last several rocks will be your undoing many times.
That One Puzzle: The 'lining up the body parts' puzzle in chapter 11 of Drake's Deception. The idea is to place a make shift 'torch' into one of several holes in the ground, and the light from it is supposed to cast a certain shadow onto the wall. You can switch to first person view to line it up, and the guide hints that a shadow should be cast to help you. However in game, this doesn't happen.
Golden Abyss has one puzzle involving invisible ink that reacts to bright light. It's solved by exposing the Vita's rear touchscreen to light... and somehow, holding it half a damn inch from a blazing light bulb isn't enough to make it react. And when it does work, the progress crawls along maybe 2% and stops until you get light on another spot by waggling it around and cursing.
They Wasted a Perfectly Good Plot: The revelation in Uncharted 3 that Nate isn't really Francis Drake's descendant and made up his heritage in order to live out a fantasy and escape from being an orphan whose father abandoned him and mother committed suicide could have been an epic twist that would have turned the whole series on its head. But it's only mentioned twice in a one-off line from the villains and is never touched on again.
Uncanny Valley: Largely averted, but fingers in the second game look very... rectangular. It also seems as if there are floodlights hooked up to the characters' lower eyelids. They constantly have shining, wet look to them, and look rather bug-like.
Unfortunate Implications: The series doesn't exactly treat non-Americans the greatest, with most of the mooks of the first two games being ethnic minorities, and Nathan being the only one capable of doing any actual treasure-hunting and clue-solving.
Visual Effects of Awesome: Uncharted: Drake's Fortune was noted at the time for it's lush and wonderful environments even though it suffered from a few graphical issues. Uncharted 2: Among Thieves fixes those issues and gives some of the best graphics you can ever have from the PlayStation 3. Uncharted 3: Drake's Deception takes it a step further and refines those graphics to make it one of the most visually pleasing games for the system.
Then Uncharted 4 came along, blowing all the previous games out of the water in this department, to the point where most people didn't think the first trailer was actually possible in game.
Waggle: The first game forces you to control the throwing distance of the grenades with the SIXAXIS function of the controller...making placing grenades quite awkward. Luckily, this was made optional in the sequels.
Golden Abyss is made of Waggle, with such well-thought-out features as using the touchscreen to zoom the camera (with your finger inevitably covering the scale), the light exposure puzzle, and a main menu that does not respond to the d-pad and scrolls chapters eight at a flick.