History VideoGame / Uncharted

27th Apr '17 2:22:37 AM Killerikala
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** Enemies are much faster, more accurate with their guns and come in larger numbers. Especially noticeable if you go back to an earlier game; at places old crushing is easier than new normal.
** Throwing back grenades has disappeared without explanation.
** The co-op mode can be brutal at times, even at lower difficulties, because of the improved enemies with a MP health scale, constant grenade spamming and sometimes cruel spawns. (For example, hunters can appear on normal level's first wave.) It tells a lot when the bosses are easier than the waves before them, or even the very mooks they spawn.
25th Apr '17 4:15:28 PM BenMitchell90
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* * BreakOutTheMuseumPiece: In ''Drake's Fortune'' and ''Among Thieves'', there are a few points where you can find old [=MP40=] submachine guns (and in ''Among Thieves'', Luger handguns) that have been laying around in neglect since around UsefulNotes/WorldWarII. Despite being abandoned for decades in conditions that would render them useless in real life, the guns and their ammo operate just fine. [[spoiler: The [=MP40=] comes especially in handy in ''Drake's Fortune'', as it's the only weapon you'll find for a while in the Descendant-infested Nazi bunker, keeping you stocked up on ammo]].



* GenreShift: In Chapter 17, the game becomes partially [[spoiler:survival-horror, thanks to the poorly-lit Nazi base full of zombie-fied Spaniards, with a creepy soundtrack and a DifficultySpike to boot]]. This lasts until Chapter 19.

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* GenreShift: In Chapter 17, the game becomes partially [[spoiler:survival-horror, thanks to the poorly-lit Nazi base full of zombie-fied Spaniards, ravenous, psychotic descendants of the Spaniards and Nazis that stumbled upon El Dorado, with a creepy soundtrack and a DifficultySpike to boot]]. This lasts until Chapter 19.
21st Apr '17 12:31:16 PM Ferot_Dreadnaught
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* BrokenStreak:
** The first fourth game in a Naughty Dog series to not be a kart racer.
** The first of the games where [[spoiler:the treasure is exactly as advertised, an enormous collection of pirate loot, unlike the previous games, which all turned out to be some twist to the treasure's concept]].
** The first game to have [[spoiler:no SpeculativeFiction elements, just a straight action-adventure plot.]]



* {{BrokenStreak: The first Uncharted game [[spoiler:without any explicitly supernatural or paranormal elements.}}



* {{Death Trap}}s: The main threat Nate faces in the temples, since this game has NoAntagonist.

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* {{Death Trap}}s: DeathTrap: The main threat Nate faces in the temples, since this game has NoAntagonist.
15th Apr '17 8:26:41 PM Starshone
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* EnemyMine: Almost once a game:
** Nate and [[spoiler:Eddy]] team up late in ''Drake's Fortune'' to fight [[spoiler:the zombies. Eddy doesn't last long.]]
-->'''[[spoiler:Eddy Raja]]:''' Nate, in case we don't make it out of here, I just want you to know -- I hate your guts!
*** [[spoiler:Equally so in ''Eye of Indra''.]]
-->'''Nate:''' Well, we managed the job without killing each other.
** Drake and [[spoiler:Harry Flynn]] in Chapter 24 of ''Among Thieves'' [[spoiler:as Lazarevic forces you to help him open the path to Shambhala. After which they have to team up again to fight some Guardians.]]
*** The player can subvert this, even though [[spoiler:your gun is taken away]] by attempting to use melee attacks. You get a warning, then attempting it again results in a gunshot to the face.
** Nate ends up teaming up with Dante for part of ''Golden Abyss''.
** Even in ''The Fourth Labyrinth'', Nate and Jada have to team up with [[spoiler:Tyr Henriksen]]. When [[spoiler:Henriksen]] and Jada get into an argument over their ideals, Nate breaks it up:
-->'''Nate:''' Just hang on! Do not fight this fight right now. We have two choices, all of us. We go forward or we go back. (...)\\
'''Jada:''' I'm not going back.\\
(...)\\
'''Nate:''' Then let's get going. One fight at a time.



* KarmaHoudini:
** Rika Raja gets the titular Eye of Indra and sails away without repercussions.
** Nadine, [[spoiler:for all her mischievousness during the game, runs away from the island with plenty of treasure and ends up starring with Chloe Frazer in ''The Lost Legacy''. The only way she's better than Rafe is that she knows when to stop. {{PragmaticVillainy}} certainly pays.]]



* EnemyMine: [[spoiler:Nate and Eddy team up late in the game to fight the zombies. Eddy doesn't last long.]]
-->'''[[spoiler:Eddy Raja]]:''' ''Nate, in case we don't make it out of here, I just want you to know -- I hate your guts!''
*** [[spoiler:Equally so in ''Eye of Indra''.]]
-->'''Nate:''' ''Well, we managed the job without killing each other.''



* EnemyMine: Drake and [[spoiler:Harry Flynn]] in Chapter 24 [[spoiler:as Lazarevic forces you to help him open the path to Shambhala. After which they have to team up again to fight some Guardians.]]
*** The player can subvert this, even though [[spoiler:your gun is taken away]] by attempting to use melee attacks. You get a warning, then attempting it again results in a gunshot to the face.



* KarmaHoudini:
** Rika Raja gets the titular Eye of Indra and sails away without repercussions.
** Nadine, [[spoiler:for all her mischievousness during the game, runs away from the island with plenty of treasure and ends up starring with Chloe Frazer in ''The Lost Legacy''. The only way she's better than Rafe is that she knows when to stop. {{PragmaticVillainy}} certainly pays.]]



* EnemyMine: Nate ends up teaming up with Dante for part of the game.



* EnemyMine: Nate and Jada have to team up with [[spoiler:Tyr Henriksen]]. When [[spoiler:Henriksen]] and Jada get into an argument over their ideals, Nate breaks it up:
-->'''Nate:''' Just hang on! Do not fight this fight right now. We have two choices, all of us. We go forward or we go back. (...)\\
'''Jada:''' I'm not going back.\\
(...)\\
'''Nate:''' Then let's get going. One fight at a time.
15th Apr '17 4:55:32 AM outlander2012
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** Lazarevic's face [[spoiler: when he sees Drake is leaving him to the mercy of the Guardians of Shambhala is definitely this]]'
-->'''Lazarevic''': [[spoiler: You don't have the will!]]
-->'''Drake''': [[spoiler: Maybe not... ''[points out the advancing Guardians]'' but ''they'' do]].
13th Apr '17 12:46:54 PM xcountryguy
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** In ''Among Thieves'', Shambala's power is protected by deadly Guardians; [[spoiler: in reality a tribe who drank from the tree of life to become nigh invulnerable superhumans.]]

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** In ''Among Thieves'', Shambala's power is protected by deadly Guardians; [[spoiler: in [[spoiler:in reality a tribe who drank from the tree of life to become nigh invulnerable superhumans.]]



** [[spoiler: The first game begins with Elena speaking, and the last shot of U4 is of Elena. Both games feature a coin as the loading screen icon.]]

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** [[spoiler: The [[spoiler:The first game begins with Elena speaking, and the last shot of U4 is of Elena. Both games feature a coin as the loading screen icon.]]



** The fourth one has several to the first game. [[spoiler: Both feature a coin as the loading screen icon, and Nate and Elena travel around a jungle togehter and end up running away from a "zombieish" threat on a narrow hallway, first descendants and then exploding mummies]]

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** The fourth one has several to the first game. [[spoiler: Both [[spoiler:Both feature a coin as the loading screen icon, and Nate and Elena travel around a jungle togehter and end up running away from a "zombieish" threat on a narrow hallway, first descendants and then exploding mummies]]



** ''A Thief's End'' is a considerably more down-to-earth tale that explores more into Nate and his brother's DarkAndTroubledPast along with how Nate's longing for his old adventurer days causes tension between him, Elena & Sully. Most noticeably [[spoiler: there are no supernatural or paranormal elements surrounding the treasure of the week compared to the rest of the series.]]
* DeathByIrony / KarmicDeath: [[spoiler: Many of the (main) villains die this way. They are killed either by the treasure or by those they wronged to get to it.]]

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** ''A Thief's End'' is a considerably more down-to-earth tale that explores more into Nate and his brother's DarkAndTroubledPast along with how Nate's longing for his old adventurer days causes tension between him, Elena & Sully. Most noticeably [[spoiler: there [[spoiler:there are no supernatural or paranormal elements surrounding the treasure of the week compared to the rest of the series.]]
* DeathByIrony / KarmicDeath: [[spoiler: Many [[spoiler:Many of the (main) villains die this way. They are killed either by the treasure or by those they wronged to get to it.]]



** The curse of El Dorado (which is believed to have turned all who tried to steal a certain golden statue into monsters) is actually [[spoiler: a certain fungus growing within the statue, which is actually a sarcophagus. When the sarcophagus is opened, everyone in the vicinity inevitably inhales the fungus along with the dust, which causes violent insanity to the point of appearing to become a cannibal zombie.]]
** The Cintamani stone is actually [[spoiler: the congealed sap of a certain ancient tree which has miraculous healing properties and is extremely volatile, but otherwise a natural chemical. The "yetis" guarding it are actually monks who have lived for centuries by consuming the sap, which eventually caused them to grow huge and grotesquely muscled, putting on bestial costumes to deter invaders to Shambala.]]
** The ifrit which destroyed the lost city of Ubar was [[spoiler: was an incredibly potent hallucinogen inserted into the water supply, which, the city being located in the middle of the desert, means ''everyone'' drank it. Since they were all warned that King Solomon was about to unleash an ifrit upon them, they had a mass hallucination of one while they themselves burned down the city and killed each other.]]
** The minotaur [[spoiler: is a failed subject of Daedalus' experiments with an herb that would turn people into obedient slaves, who instead regressed into a bestial state and grew incredibly powerful, to the point of having to be locked down inside the Labyrinth.]]
** The "cursed" treasures in "The Golden Abyss" were [[spoiler: cast from gold mined near an extremely large vein of uranium, making them highly radioactive.]]
** Henry Avery's hidden treasure [[spoiler: averts the trend, as simple human greed]] caused Libertalia's downfall. Everyone who had access to the treasure slowly went mad [[spoiler: with paranoia, culminating in Avery and Tew betraying most of their allies]] and killing each other.

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** The curse of El Dorado (which is believed to have turned all who tried to steal a certain golden statue into monsters) is actually [[spoiler: a [[spoiler:a certain fungus growing within the statue, which is actually a sarcophagus. When the sarcophagus is opened, everyone in the vicinity inevitably inhales the fungus along with the dust, which causes violent insanity to the point of appearing to become a cannibal zombie.]]
** The Cintamani stone is actually [[spoiler: the [[spoiler:the congealed sap of a certain ancient tree which has miraculous healing properties and is extremely volatile, but otherwise a natural chemical. The "yetis" guarding it are actually monks who have lived for centuries by consuming the sap, which eventually caused them to grow huge and grotesquely muscled, putting on bestial costumes to deter invaders to Shambala.]]
** The ifrit which destroyed the lost city of Ubar was [[spoiler: was [[spoiler:was an incredibly potent hallucinogen inserted into the water supply, which, the city being located in the middle of the desert, means ''everyone'' drank it. Since they were all warned that King Solomon was about to unleash an ifrit upon them, they had a mass hallucination of one while they themselves burned down the city and killed each other.]]
** The minotaur [[spoiler: is [[spoiler:is a failed subject of Daedalus' experiments with an herb that would turn people into obedient slaves, who instead regressed into a bestial state and grew incredibly powerful, to the point of having to be locked down inside the Labyrinth.]]
** The "cursed" treasures in "The Golden Abyss" were [[spoiler: cast [[spoiler:cast from gold mined near an extremely large vein of uranium, making them highly radioactive.]]
** Henry Avery's hidden treasure [[spoiler: averts [[spoiler:averts the trend, as simple human greed]] caused Libertalia's downfall. Everyone who had access to the treasure slowly went mad [[spoiler: with [[spoiler:with paranoia, culminating in Avery and Tew betraying most of their allies]] and killing each other.



** In ''Drake's Deception'', [[spoiler: Selim also foreshadows the Djinn, describing them as men of fire. Though of course, the Djinn are figments of Nate's imagination, created them from Selim's description.]]

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** In ''Drake's Deception'', [[spoiler: Selim [[spoiler:Selim also foreshadows the Djinn, describing them as men of fire. Though of course, the Djinn are figments of Nate's imagination, created them from Selim's description.]]



*** When Nadine [[spoiler: attacks Sam and Nate on the island, she angrily rants about all the men she's lost at their hands since the game began and how she's fed up with the time she's spent scouring the island. This hints at her eventual attempt at convincing Rafe to not search Avery's boat and also Ross walking away from a job she deems has got out of hand.]]

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*** When Nadine [[spoiler: attacks [[spoiler:attacks Sam and Nate on the island, she angrily rants about all the men she's lost at their hands since the game began and how she's fed up with the time she's spent scouring the island. This hints at her eventual attempt at convincing Rafe to not search Avery's boat and also Ross walking away from a job she deems has got out of hand.]]



* GirlOfTheWeek: So far Nate's had a different girl for the first two games, plus [[spoiler: again in ''Eye of Indra'' with Rika.]] All three games end with Nate [[spoiler:hooking back up with Elena]]. Lampshaded when Elena and Chloe meet in ''Among Thieves'':

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* GirlOfTheWeek: So far Nate's had a different girl for the first two games, plus [[spoiler: again [[spoiler:again in ''Eye of Indra'' with Rika.]] All three games end with Nate [[spoiler:hooking back up with Elena]]. Lampshaded when Elena and Chloe meet in ''Among Thieves'':



* HowWeGotHere: ''Among Thieves'' starts off with Nate wounded and in a train compartment dangling dangerously from a cliff. After climbing his way up and fighting the mooks that are still lingering, the game flashes back to what led Nate to get into the mess. [[spoiler: And if that weren't enough, once you reach the point you came in at, you have to climb the train ''again''! Somewhat unusually for this trope, it's a little different when he climbs it again, and he says stuff to himself this time, along with an extended gunfight at the end.]].

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* HowWeGotHere: ''Among Thieves'' starts off with Nate wounded and in a train compartment dangling dangerously from a cliff. After climbing his way up and fighting the mooks that are still lingering, the game flashes back to what led Nate to get into the mess. [[spoiler: And [[spoiler:And if that weren't enough, once you reach the point you came in at, you have to climb the train ''again''! Somewhat unusually for this trope, it's a little different when he climbs it again, and he says stuff to himself this time, along with an extended gunfight at the end.]].



* NinjaPirateZombieRobot: The Demon Zombie Spaniards [[spoiler: and Nazis]] from the first game.

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* NinjaPirateZombieRobot: The Demon Zombie Spaniards [[spoiler: and [[spoiler:and Nazis]] from the first game.



** Captain Avery's utopia of Libertalia in ''A Thief's End'' goes ''exactly'' as well as you'd expect from a society run by ruthless, cunning, and greedy pirates. [[spoiler: The concept was a great way to lure wealthy pirates into joining, which made them easier targets to track down. Libertalia's founders hoarded all the wealth for themselves and forced the rest of the population into poverty and enslavement. Eventually, the founders turned on each other in a brutal GambitPileup that resulted in everyone getting slaughtered, and their massive treasure was lost to history.]]

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** Captain Avery's utopia of Libertalia in ''A Thief's End'' goes ''exactly'' as well as you'd expect from a society run by ruthless, cunning, and greedy pirates. [[spoiler: The [[spoiler:The concept was a great way to lure wealthy pirates into joining, which made them easier targets to track down. Libertalia's founders hoarded all the wealth for themselves and forced the rest of the population into poverty and enslavement. Eventually, the founders turned on each other in a brutal GambitPileup that resulted in everyone getting slaughtered, and their massive treasure was lost to history.]]



* SmokingIsCool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. [[spoiler: Even after being in a Turkish prison for ''three months!'']] Nate's long lost brother Sam smokes too, much to his brother's annoyance. [[spoiler: Both Sam and Sully have been clear for a year by the time of the epilogue, thanks to a bet Nate made off-screen.]]

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* SmokingIsCool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. [[spoiler: Even [[spoiler:Even after being in a Turkish prison for ''three months!'']] Nate's long lost brother Sam smokes too, much to his brother's annoyance. [[spoiler: Both [[spoiler:Both Sam and Sully have been clear for a year by the time of the epilogue, thanks to a bet Nate made off-screen.]]



** Sort of present once in the sequel, right before the first fight with the [[spoiler: Yeti]] you find a Luger pistol on a long-dead corpse that's ostensibly for shooting out the icicles in the room you're trapped in, but [[GenreSavvy anyone who's played the first game knows that whenever the game throws WWII-era peashooters at you, you're about to deal with something not nice]]. Note that it's not too generous either, if you've already cleared the game and have unlocked the ability to buy weapons to use at any time, they're locked out of this chapter to force you to use the crappy Nazi Luger for the boss fight.

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** Sort of present once in the sequel, right before the first fight with the [[spoiler: Yeti]] [[spoiler:Yeti]] you find a Luger pistol on a long-dead corpse that's ostensibly for shooting out the icicles in the room you're trapped in, but [[GenreSavvy anyone who's played the first game knows that whenever the game throws WWII-era peashooters at you, you're about to deal with something not nice]]. Note that it's not too generous either, if you've already cleared the game and have unlocked the ability to buy weapons to use at any time, they're locked out of this chapter to force you to use the crappy Nazi Luger for the boss fight.



** Sully says it to Drake when he is near a quicksand area near the end of the third game, [[spoiler: most of it when Drake is trying to decide whether to save Marlowe from quicksand.]]
--> [[spoiler: '''Talbot''': You can't just let her die!\\

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** Sully says it to Drake when he is near a quicksand area near the end of the third game, [[spoiler: most [[spoiler:most of it when Drake is trying to decide whether to save Marlowe from quicksand.]]
--> [[spoiler: '''Talbot''': [[spoiler:'''Talbot''': You can't just let her die!\\



* TheUnreveal: In Uncharted 3, [[spoiler: the brass urn allegedly carrying the Djinn is never opened (Drake sends it plummeting back into the depths of Iram's well before the villains can retrieve and open it). Thus we're left wondering whether or not the source of the water's taint was really supernatural.]]
** This is also true of the first and second game's treasures. In the first game, it's obvious that [[spoiler: El Dorado contains some kind of mutagen/flies/whatever]], but given the fact that it operates in no way like any other biological organism, it's true existence remains a mystery. In the second game, the [[spoiler: sap of the Tree of Life does seemingly heal Lazarevic and make the Guardians super-durable]], but whether it's magic, mundane made magic, or something else entirely is unknown.

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* TheUnreveal: In Uncharted 3, [[spoiler: the [[spoiler:the brass urn allegedly carrying the Djinn is never opened (Drake sends it plummeting back into the depths of Iram's well before the villains can retrieve and open it). Thus we're left wondering whether or not the source of the water's taint was really supernatural.]]
** This is also true of the first and second game's treasures. In the first game, it's obvious that [[spoiler: El [[spoiler:El Dorado contains some kind of mutagen/flies/whatever]], but given the fact that it operates in no way like any other biological organism, it's true existence remains a mystery. In the second game, the [[spoiler: sap [[spoiler:sap of the Tree of Life does seemingly heal Lazarevic and make the Guardians super-durable]], but whether it's magic, mundane made magic, or something else entirely is unknown.



* YouCallThatAWound: Whenever you enter a firefight alongside one of your allies, they won't die unless you get too far away from them. They can even survive getting hit by a grenade at point blank range, [[spoiler: something that nearly kills Elena in a later cutscene]]. Averted on Crushing difficulty: your allies aren't invincible, just very durable. They can and in fact ''will'' die if you don't get involved in the firefights, even if you're right next to them (grenades, however, will never kill them).

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* YouCallThatAWound: Whenever you enter a firefight alongside one of your allies, they won't die unless you get too far away from them. They can even survive getting hit by a grenade at point blank range, [[spoiler: something [[spoiler:something that nearly kills Elena in a later cutscene]]. Averted on Crushing difficulty: your allies aren't invincible, just very durable. They can and in fact ''will'' die if you don't get involved in the firefights, even if you're right next to them (grenades, however, will never kill them).



* BookEnds: [[spoiler: The game starts and ends on a boat.]]

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* BookEnds: [[spoiler: The [[spoiler:The game starts and ends on a boat.]]



* HoistByHisOwnPetard: [[spoiler: Navarro's plan is to take the gold statue and use its mutating effect as a weapon to be sold to the highest bidder, but he is killed by the statue when it is pushed off the ship and a rope attached to it gets tangled around his leg, dragging him to the bottom of the ocean with it.]]

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* HoistByHisOwnPetard: [[spoiler: Navarro's [[spoiler:Navarro's plan is to take the gold statue and use its mutating effect as a weapon to be sold to the highest bidder, but he is killed by the statue when it is pushed off the ship and a rope attached to it gets tangled around his leg, dragging him to the bottom of the ocean with it.]]



** [[spoiler: At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts.]]

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** [[spoiler: At [[spoiler:At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts.]]



* CutscenePowerToTheMax: [[spoiler: Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]

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* CutscenePowerToTheMax: [[spoiler: Flynn [[spoiler:Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]



** There's also the Guardians, or as Nate calls them "mutants". Notably, you ''can't'' kill the first three that you meet. [[spoiler: Not directly, anyway: the third one is killed indirectly.]]

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** There's also the Guardians, or as Nate calls them "mutants". Notably, you ''can't'' kill the first three that you meet. [[spoiler: Not [[spoiler:Not directly, anyway: the third one is killed indirectly.]]



* HopeSpot: After Jeff is wounded in a gunfight, you control Nate carrying Jeff through a fire fight and finally get into a hiding spot to take care of him. [[spoiler: Then Lazarevic and Flynn catch up, and Lazarevic shoots him dead. ("You carried him all the way from the temple? Shame.")]]

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* HopeSpot: After Jeff is wounded in a gunfight, you control Nate carrying Jeff through a fire fight and finally get into a hiding spot to take care of him. [[spoiler: Then [[spoiler:Then Lazarevic and Flynn catch up, and Lazarevic shoots him dead. ("You carried him all the way from the temple? Shame.")]]



* InvisibleWriting: Drake encounters writing that can only be read by the light of a special burning resin at several points. [[spoiler: The resin is the congealed sap of a tree that grants great physical prowess and immortality, the true form of the Stone.]]

to:

* InvisibleWriting: Drake encounters writing that can only be read by the light of a special burning resin at several points. [[spoiler: The [[spoiler:The resin is the congealed sap of a tree that grants great physical prowess and immortality, the true form of the Stone.]]



* NoOneCouldSurviveThat: One of the guards says this after [[spoiler: he shoots Nate's and Elena's truck with an RPG and it falls off the cliff. Of course, though, they got out just in time.]]

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* NoOneCouldSurviveThat: One of the guards says this after [[spoiler: he [[spoiler:he shoots Nate's and Elena's truck with an RPG and it falls off the cliff. Of course, though, they got out just in time.]]



** [[spoiler: Elena doesn't keep so much as a scratch on her from the grenade that blows on her face.]]
* ScoobyDooHoax: [[spoiler: The monstrous-looking Guardians are actually just dudes in costumes. [[SuperStrength Super-strong]], [[MadeOfIron super-tough]], and [[CombatParkour super-agile]] dudes in costumes, but still...]]

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** [[spoiler: Elena [[spoiler:Elena doesn't keep so much as a scratch on her from the grenade that blows on her face.]]
* ScoobyDooHoax: [[spoiler: The [[spoiler:The monstrous-looking Guardians are actually just dudes in costumes. [[SuperStrength Super-strong]], [[MadeOfIron super-tough]], and [[CombatParkour super-agile]] dudes in costumes, but still...]]



--> [[spoiler: '''Flynn''']]: Sorry, love. This isn't a movie, and you're not the plucky girl who reforms the villain and saves the day. It's just not done like that.

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--> [[spoiler: '''Flynn''']]: [[spoiler:'''Flynn''']]: Sorry, love. This isn't a movie, and you're not the plucky girl who reforms the villain and saves the day. It's just not done like that.



* ActionFilmQuietDramaScene: The scene of Elena and Sully trying to convince Nate that Iram isn't worth it, a sitdown with Marlowe where she infodumps Nate's past, and Nate's return to Elena after his cruise ship escapades, illuminating [[spoiler: Nate's choice between the fake identity he's built around being Sir Francis's heir and the life he could have with Elena and Sully]].

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* ActionFilmQuietDramaScene: The scene of Elena and Sully trying to convince Nate that Iram isn't worth it, a sitdown with Marlowe where she infodumps Nate's past, and Nate's return to Elena after his cruise ship escapades, illuminating [[spoiler: Nate's [[spoiler:Nate's choice between the fake identity he's built around being Sir Francis's heir and the life he could have with Elena and Sully]].



* ConvenientlyTimedAttackFromBehind: During the flashback to Cartagena, young, defenseless Nate is about to be gunned down by one of Marlowe's agents, only to be rescued with one shot by Sully. [[spoiler: Inverted at the very end of the game, when the player must have Nate deliver his own conveniently timed shot to rescue Sully from Talbot]] (see also BookEnds).

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* ConvenientlyTimedAttackFromBehind: During the flashback to Cartagena, young, defenseless Nate is about to be gunned down by one of Marlowe's agents, only to be rescued with one shot by Sully. [[spoiler: Inverted [[spoiler:Inverted at the very end of the game, when the player must have Nate deliver his own conveniently timed shot to rescue Sully from Talbot]] (see also BookEnds).



** [[spoiler: Revealed to be played straight in the game proper where after stealing the mook's gun and grenade he puts a round in the chest of pirate captain with one shot.]]

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** [[spoiler: Revealed [[spoiler:Revealed to be played straight in the game proper where after stealing the mook's gun and grenade he puts a round in the chest of pirate captain with one shot.]]



* GettingCrapPastTheRadar: Elena still wears [[spoiler:her old wedding band]] while working in Yemen since, according to her, "It helps in this part of the world." Anyone with a passing knowledge of Middle Eastern gender relations can guess [[SexualHarassmentAndRapeTropes why]] she wears [[spoiler: that ring]].[[labelnote:For those who still don't get it]]For whatever reason, rapists in Middle Eastern countries are less likely to try and target women who are married and/or have children.[[/labelnote]]

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* GettingCrapPastTheRadar: Elena still wears [[spoiler:her old wedding band]] while working in Yemen since, according to her, "It helps in this part of the world." Anyone with a passing knowledge of Middle Eastern gender relations can guess [[SexualHarassmentAndRapeTropes why]] she wears [[spoiler: that [[spoiler:that ring]].[[labelnote:For those who still don't get it]]For whatever reason, rapists in Middle Eastern countries are less likely to try and target women who are married and/or have children.[[/labelnote]]



** This is possibly subverted, as [[spoiler: it may have been a MindScrew on Charlie's part (though it certainly seemed as if the other characters ''and the player'' saw Talbot get shot). Also, Talbot has a taste for the theatrical.]]

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** This is possibly subverted, as [[spoiler: it [[spoiler:it may have been a MindScrew on Charlie's part (though it certainly seemed as if the other characters ''and the player'' saw Talbot get shot). Also, Talbot has a taste for the theatrical.]]



* MadnessMantra: Anyone affected by the [[spoiler: tainted water]] inevitably ends up spouting gibberish that at least makes sense to ''them''. [[spoiler:This is the clue that something's not at all right with Nate in Chapter 21 of the game: he eventually starts mumbling to himself about "demons of smokeless fire" while fighting hallucinations of the same.]]

to:

* MadnessMantra: Anyone affected by the [[spoiler: tainted [[spoiler:tainted water]] inevitably ends up spouting gibberish that at least makes sense to ''them''. [[spoiler:This is the clue that something's not at all right with Nate in Chapter 21 of the game: he eventually starts mumbling to himself about "demons of smokeless fire" while fighting hallucinations of the same.]]



* OoCIsSeriousBusiness: [[spoiler: Nate flies into an UnstoppableRage when Sully is killed. Luckily, it's just a hallucination and Sully is still alive, because seeing the charming, affable Nate lose his temper like that is terrifying.]]

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* OoCIsSeriousBusiness: [[spoiler: Nate [[spoiler:Nate flies into an UnstoppableRage when Sully is killed. Luckily, it's just a hallucination and Sully is still alive, because seeing the charming, affable Nate lose his temper like that is terrifying.]]



* PutOnABus: After [[spoiler: Charlie breaks his leg in Syria]], Chloe takes him to a hospital and neither of them are heard from again. What makes this use of the trope special is that they [[LeaningOnTheFourthWall actually used a recently commandeered bus to get to the hospital]].

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* PutOnABus: After [[spoiler: Charlie [[spoiler:Charlie breaks his leg in Syria]], Chloe takes him to a hospital and neither of them are heard from again. What makes this use of the trope special is that they [[LeaningOnTheFourthWall actually used a recently commandeered bus to get to the hospital]].



* RoaringRampageOfRevenge: In an uncharacteristically brutal scene for [[spoiler: Nate, Sully's apparent death sends him out after Talbot, slaughtering soldiers on his way through Ubar, screaming and swearing to kill them all. Luckily for Nate's sanity, it was all a hallucination.]]
* SaveTheVillain: [[spoiler: Marlowe falls into quicksand, and Nate attempts to save her. In the end he is unsuccessful.]]
* SelfDisposingVillain: [[spoiler: Rameses, in an attempt to kill Drake, shoots the window of a sunken portion of his ship and is killed when the area floods]]

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* RoaringRampageOfRevenge: In an uncharacteristically brutal scene for [[spoiler: Nate, [[spoiler:Nate, Sully's apparent death sends him out after Talbot, slaughtering soldiers on his way through Ubar, screaming and swearing to kill them all. Luckily for Nate's sanity, it was all a hallucination.]]
* SaveTheVillain: [[spoiler: Marlowe [[spoiler:Marlowe falls into quicksand, and Nate attempts to save her. In the end he is unsuccessful.]]
* SelfDisposingVillain: [[spoiler: Rameses, [[spoiler:Rameses, in an attempt to kill Drake, shoots the window of a sunken portion of his ship and is killed when the area floods]]



* ThirstyDesert: Part of Drake's Deception takes place in the Rub' al Khali[[note]]literally ''The Empty Quarter''[[/note]], one of the largest and most inhospitable sand deserts in the world. [[spoiler: And Drake has no idea where he's going, where he is, and he has no supplies.]] The sequences makes ''very'' good use of NothingIsScarier, as the only thing trying to kill Drake is the unforgiving sun [[spoiler: and his own increasing desperation]].

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* ThirstyDesert: Part of Drake's Deception takes place in the Rub' al Khali[[note]]literally ''The Empty Quarter''[[/note]], one of the largest and most inhospitable sand deserts in the world. [[spoiler: And [[spoiler:And Drake has no idea where he's going, where he is, and he has no supplies.]] The sequences makes ''very'' good use of NothingIsScarier, as the only thing trying to kill Drake is the unforgiving sun [[spoiler: and [[spoiler:and his own increasing desperation]].



* AdvancingBossOfDoom: [[spoiler: A truck, similar to the one in the E3 demo, chases Nate around the pirate ruins in one of the later chapters.]]

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* AdvancingBossOfDoom: [[spoiler: A [[spoiler:A truck, similar to the one in the E3 demo, chases Nate around the pirate ruins in one of the later chapters.]]



* AllForNothing: [[spoiler: As usual, Nate and his companions fail in obtaining their primary objective at the start of the adventure, in this case Henry Avery's treasure. However, this is partially subverted as Sam Drake manages to collect some ancient coins from the treasure before it sinks, enough for Nate and Elena to purchase Jameson's salvage company and start their path to a very comfortable (and now legal) life.]]

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* AllForNothing: [[spoiler: As [[spoiler:As usual, Nate and his companions fail in obtaining their primary objective at the start of the adventure, in this case Henry Avery's treasure. However, this is partially subverted as Sam Drake manages to collect some ancient coins from the treasure before it sinks, enough for Nate and Elena to purchase Jameson's salvage company and start their path to a very comfortable (and now legal) life.]]



* AndTheAdventureContinues: The epilogue reveals that Nate and Elena [[spoiler: never really left the life of exploration and adventure; they just approached it in more practical - and ''legal'' - ways. Their home and office is filled with mementos, artifacts, and photographs from all over the world. There's a lab workbench being used for some kind of artifact restoration project. There's also a cartography table featuring a map of the Yucatán, suggesting their current project. Cassie offhandedly mentions going on archaeological digs with her parents and Sully, and is even featured on the cover of one of the travel magazines.]]
** Meanwhile, [[spoiler: Sam teams up with Sully, replacing Nathan's non-legal treasure hunting, eager to find lost cities of his own.]]

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* AndTheAdventureContinues: The epilogue reveals that Nate and Elena [[spoiler: never [[spoiler:never really left the life of exploration and adventure; they just approached it in more practical - and ''legal'' - ways. Their home and office is filled with mementos, artifacts, and photographs from all over the world. There's a lab workbench being used for some kind of artifact restoration project. There's also a cartography table featuring a map of the Yucatán, suggesting their current project. Cassie offhandedly mentions going on archaeological digs with her parents and Sully, and is even featured on the cover of one of the travel magazines.]]
** Meanwhile, [[spoiler: Sam [[spoiler:Sam teams up with Sully, replacing Nathan's non-legal treasure hunting, eager to find lost cities of his own.]]



* BadBoss: [[spoiler: Henry Avery is heavily implied to have murdered his crew for "stealing from him".]]

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* BadBoss: [[spoiler: Henry [[spoiler:Henry Avery is heavily implied to have murdered his crew for "stealing from him".]]



** The first of the games where [[spoiler: the treasure is exactly as advertised, an enormous collection of pirate loot, unlike the previous games, which all turned out to be some twist to the treasure's concept]].
** The first game to have [[spoiler: no SpeculativeFiction elements, just a straight action-adventure plot.]]
* ButThouMust: No matter how well you play, you can't actually beat [[spoiler: Elena's high score the first time you play ''Crash Bandicoot'' as Nate, leading to Elena making fun of him about it. You do get a second shot at it when playing as their daughter Cassie in the epilogue, though, which earns you an achievement if you manage to beat the high score.]]

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** The first of the games where [[spoiler: the [[spoiler:the treasure is exactly as advertised, an enormous collection of pirate loot, unlike the previous games, which all turned out to be some twist to the treasure's concept]].
** The first game to have [[spoiler: no [[spoiler:no SpeculativeFiction elements, just a straight action-adventure plot.]]
* ButThouMust: No matter how well you play, you can't actually beat [[spoiler: Elena's [[spoiler:Elena's high score the first time you play ''Crash Bandicoot'' as Nate, leading to Elena making fun of him about it. You do get a second shot at it when playing as their daughter Cassie in the epilogue, though, which earns you an achievement if you manage to beat the high score.]]



** In some ways, the game is also an attack on treasure hunting and {{Greed}} along with obsession that can manifest with them, said obsession being just as destructive, if not more so than the various insanity inducing artifacts of the previous games. A primary example is what happened with Avery, who after [[spoiler: making off with the biggest pirate haul in history, fell into paranoid madness, being surrounded by other pirates who were willing to kill for his gold. What ensured was a catastrophic GambitPileUp which led to the deaths of Libertalia's inhabitants, the pirate founders and eventually Avery, who in his zeal to ensure no one would get his loot, got what he deserved.]]

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** In some ways, the game is also an attack on treasure hunting and {{Greed}} along with obsession that can manifest with them, said obsession being just as destructive, if not more so than the various insanity inducing artifacts of the previous games. A primary example is what happened with Avery, who after [[spoiler: making [[spoiler:making off with the biggest pirate haul in history, fell into paranoid madness, being surrounded by other pirates who were willing to kill for his gold. What ensured was a catastrophic GambitPileUp which led to the deaths of Libertalia's inhabitants, the pirate founders and eventually Avery, who in his zeal to ensure no one would get his loot, got what he deserved.]]



*** Nate's initial motivation to help Sam begins to slip as his zeal for treasure hunting and his obsession takes over, [[spoiler: making him lie to his wife and briefly sidelining his mentor]].
*** Sam decides [[spoiler: not to get on Sully's seaplane and leave the bad guys to the treasure, like Nate wanted. He falls into the SunkCostFallacy, and nearly gets himself and Nate killed in Avery's burning ship]].
*** Rafe is [[spoiler: determined to loot Avery's ship instead of the more practical option of looting the surrounding, non-booby-trapped cavern. Nadline seals him and Nate in the bowels of the boat because of it, and he refuses to let things go results out of spite and envy, so Drake reluctantly kills him.]]
*** Nadine [[spoiler: ''isn't'' consumed by {{Greed}}, is willing to let the big pay day go, and becomes the only Uncharted villain to live through the ending]].

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*** Nate's initial motivation to help Sam begins to slip as his zeal for treasure hunting and his obsession takes over, [[spoiler: making [[spoiler:making him lie to his wife and briefly sidelining his mentor]].
*** Sam decides [[spoiler: not [[spoiler:not to get on Sully's seaplane and leave the bad guys to the treasure, like Nate wanted. He falls into the SunkCostFallacy, and nearly gets himself and Nate killed in Avery's burning ship]].
*** Rafe is [[spoiler: determined [[spoiler:determined to loot Avery's ship instead of the more practical option of looting the surrounding, non-booby-trapped cavern. Nadline seals him and Nate in the bowels of the boat because of it, and he refuses to let things go results out of spite and envy, so Drake reluctantly kills him.]]
*** Nadine [[spoiler: ''isn't'' [[spoiler:''isn't'' consumed by {{Greed}}, is willing to let the big pay day go, and becomes the only Uncharted villain to live through the ending]].



* EarnYourHappyEnding: Played with; Nate and Elena ''think'' they've accomplished this after ''Drake's Deception'' and have attempted to settle down and have a "normal" HappilyMarried life, but are drawn into another adventure. It's finally played straight after the events of this game, which reveals [[spoiler: they used the treasure Sam snuck out of Libertalia to buy an underwater salvaging company and restart Elena's television career. In the TimeSkip epilogue, it's revealed that they've become wealthy enough to own a large beachfront house, office and yacht, have become somewhat famous for even more off-screen archaeology and traveling exploits, and have raised a teenage daughter. Sam and Sully are still alive and the latter has retired and even stopped smoking!]]

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* EarnYourHappyEnding: Played with; Nate and Elena ''think'' they've accomplished this after ''Drake's Deception'' and have attempted to settle down and have a "normal" HappilyMarried life, but are drawn into another adventure. It's finally played straight after the events of this game, which reveals [[spoiler: they [[spoiler:they used the treasure Sam snuck out of Libertalia to buy an underwater salvaging company and restart Elena's television career. In the TimeSkip epilogue, it's revealed that they've become wealthy enough to own a large beachfront house, office and yacht, have become somewhat famous for even more off-screen archaeology and traveling exploits, and have raised a teenage daughter. Sam and Sully are still alive and the latter has retired and even stopped smoking!]]



* IdiotBall: Rafe in the finale of the game. [[spoiler: He betrays Nadine, takes her with him to the ship instead of either killing her or leaving her behind and than goes on a rant how he never betrays his people and how Nadine will stay loyal to him. Than he tells her to take Nate's gun. Surprise, surprise, she backstabs him only seconds later. And then he has a sword fight with Nate while everything around is burning down.]]

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* IdiotBall: Rafe in the finale of the game. [[spoiler: He [[spoiler:He betrays Nadine, takes her with him to the ship instead of either killing her or leaving her behind and than goes on a rant how he never betrays his people and how Nadine will stay loyal to him. Than he tells her to take Nate's gun. Surprise, surprise, she backstabs him only seconds later. And then he has a sword fight with Nate while everything around is burning down.]]



** Nadine, [[spoiler: for all her mischievousness during the game, runs away from the island with plenty of treasure and ends up starring with Chloe Frazer in ''The Lost Legacy''. The only way she's better than Rafe is that she knows when to stop. {{PragmaticVillainy}} certainly pays.]]

to:

** Nadine, [[spoiler: for [[spoiler:for all her mischievousness during the game, runs away from the island with plenty of treasure and ends up starring with Chloe Frazer in ''The Lost Legacy''. The only way she's better than Rafe is that she knows when to stop. {{PragmaticVillainy}} certainly pays.]]



* NoHonorAmongThieves: [[spoiler: Libertalia was a lie the entire time. It was a trap set by Henry Avery and the other pirate captains to rob the colonists of their shared loot. After that, they turned on each other and waged war until Avery and Thomas Tew had them all poisoned. Then Avery and Tew, of course, killed ''each other'' in a duel for sole ownership of the treasure.]]

to:

* NoHonorAmongThieves: [[spoiler: Libertalia [[spoiler:Libertalia was a lie the entire time. It was a trap set by Henry Avery and the other pirate captains to rob the colonists of their shared loot. After that, they turned on each other and waged war until Avery and Thomas Tew had them all poisoned. Then Avery and Tew, of course, killed ''each other'' in a duel for sole ownership of the treasure.]]



* PacManFever: [[spoiler: The ''Crash Bandicoot'' easter egg involves Nate trying to beat Elena's high score. There is no high score mechanic in the actual release of the game done in the way depicted in the easter egg (in fact, the score screen is lifted from the box total screen)]].

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* PacManFever: [[spoiler: The [[spoiler:The ''Crash Bandicoot'' easter egg involves Nate trying to beat Elena's high score. There is no high score mechanic in the actual release of the game done in the way depicted in the easter egg (in fact, the score screen is lifted from the box total screen)]].



* PlayingThePlayer: [[spoiler: Up until Chapter 15, the player is led to believe that the reason Nate and Sam are looking for Avery's treasure to pay off Alcàzar. After all, you played a level as Sam escaping from the prison alongside Alcàzar, so Sam must be telling the truth, right? Well, until you find out that it was actually Rafe who got Sam out two years prior to the events of the game, there was no breakout, and that Alcàzar had died six months previous. The prison riot level was just Sam's lie to get Nathan back into the game, and both Nate and the player fell for it.]]

to:

* PlayingThePlayer: [[spoiler: Up [[spoiler:Up until Chapter 15, the player is led to believe that the reason Nate and Sam are looking for Avery's treasure to pay off Alcàzar. After all, you played a level as Sam escaping from the prison alongside Alcàzar, so Sam must be telling the truth, right? Well, until you find out that it was actually Rafe who got Sam out two years prior to the events of the game, there was no breakout, and that Alcàzar had died six months previous. The prison riot level was just Sam's lie to get Nathan back into the game, and both Nate and the player fell for it.]]



** In a sense, Nate's plot and the story of Avery parallel each other. Both [[spoiler: lived a life of treasure hunting and piracy]] and attempted to conduct one last job where they would settle down and build new lives for themselves. Avery [[spoiler:couldn't walk away from his obsession with treasure , which destroyed his utopia]]. Nate is more than willing to [[spoiler: walk away from the profession that has defined his whole life, and builds his own "personal" Libertalia (a large beachfront residence) with Elena and Cassandra at his side. Possibly on the actual Libertalia island!]].
** Also the penitent thief motif. While Avery adopted the iconography surrounding it, he [[spoiler: was never truly regretful about his deeds and instead used it as a self-serving justification to dispose of the colonists of Libertalia and go on a power trip that ended in his death.]] Nate on the other hand [[spoiler: is actually penitent after lying to Elena about his trip, and tries to redeem himself.]]

to:

** In a sense, Nate's plot and the story of Avery parallel each other. Both [[spoiler: lived [[spoiler:lived a life of treasure hunting and piracy]] and attempted to conduct one last job where they would settle down and build new lives for themselves. Avery [[spoiler:couldn't walk away from his obsession with treasure , which destroyed his utopia]]. Nate is more than willing to [[spoiler: walk [[spoiler:walk away from the profession that has defined his whole life, and builds his own "personal" Libertalia (a large beachfront residence) with Elena and Cassandra at his side. Possibly on the actual Libertalia island!]].
** Also the penitent thief motif. While Avery adopted the iconography surrounding it, he [[spoiler: was [[spoiler:was never truly regretful about his deeds and instead used it as a self-serving justification to dispose of the colonists of Libertalia and go on a power trip that ended in his death.]] Nate on the other hand [[spoiler: is [[spoiler:is actually penitent after lying to Elena about his trip, and tries to redeem himself.]]



* ScrewThisImOuttaHere: [[spoiler: Rafe's [[TheDragon Dragon]] Nadine finally gets sick of Rafe's obsession with the treasure and abandons him on Avery's burning ship, rightfully pointing out that the damn treasure has destroyed everyone who was obsessed with it.]]

to:

* ScrewThisImOuttaHere: [[spoiler: Rafe's [[spoiler:Rafe's [[TheDragon Dragon]] Nadine finally gets sick of Rafe's obsession with the treasure and abandons him on Avery's burning ship, rightfully pointing out that the damn treasure has destroyed everyone who was obsessed with it.]]



* WasItReallyWorthIt: Nathan Drake says almost this exact line after [[spoiler: he discovers the treasures hidden within Avery's ship. The way all those treasures littered in a dark, tight interior of the ship also gives this vibe for players as well, as it contrasts heavily with the majestic sights of every previous grand discoveries that Nate made in the previous games.]]

to:

* WasItReallyWorthIt: Nathan Drake says almost this exact line after [[spoiler: he [[spoiler:he discovers the treasures hidden within Avery's ship. The way all those treasures littered in a dark, tight interior of the ship also gives this vibe for players as well, as it contrasts heavily with the majestic sights of every previous grand discoveries that Nate made in the previous games.]]



** Elena and Sully are very unhappy when [[spoiler: Sam tries to go after Avery's boat even when he's nearly gotten killed by the Shoreline troopers.]] They call him out on his [[spoiler: obsession with the treasure and even Nate takes their side]].

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** Elena and Sully are very unhappy when [[spoiler: Sam [[spoiler:Sam tries to go after Avery's boat even when he's nearly gotten killed by the Shoreline troopers.]] They call him out on his [[spoiler: obsession [[spoiler:obsession with the treasure and even Nate takes their side]].



--> '''Nate''': Those ninja bastards[[note]]enemies who are actually Chinese[[/note]] have [[spoiler: Sully]].

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--> '''Nate''': Those ninja bastards[[note]]enemies who are actually Chinese[[/note]] have [[spoiler: Sully]].[[spoiler:Sully]].
1st Apr '17 7:16:26 PM Starshone
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* SmokingIsCool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. [[spoiler: Even after being in a Turkish prison for ''three months!'']] Nate's long lost brother Sam smokes too, much to his brother's annoyance. [[spoiler: Both Sam and Sully have been clear for a year by the time of the prologue, thanks to a bid Nate made off-screen.]]

to:

* SmokingIsCool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. [[spoiler: Even after being in a Turkish prison for ''three months!'']] Nate's long lost brother Sam smokes too, much to his brother's annoyance. [[spoiler: Both Sam and Sully have been clear for a year by the time of the prologue, epilogue, thanks to a bid bet Nate made off-screen.]]
29th Mar '17 12:45:42 PM Gosicrystal
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* ScarsAreForever: [[spoiler: Subverted. Lazarevic's go away after he drinks the sap from the Tree of Life.]]

to:

* ScarsAreForever: [[spoiler: Subverted. Lazarevic's [[spoiler:Lazarevic's go away after he drinks the sap from the Tree of Life.]]



* JumpScare: [[spoiler: The end of Nate's second MushroomSamba near the end of the game has one when his reflection in the water unexpectedly springs to life and grabs him.]]
* LostForever: The relics. One of them, the Antique Wax Seal Stamp, is found in Chapter 6 near a waterfall. The tricky part here is that there is a one-way drop just a short distance along the path, and the game autosaves after the drop, so if you miss this one and go too far, there is no way to go back and get it. Say goodbye to your OneHundredPercentCompletion.
* MadnessMantra: Anyone affected by the [[spoiler: tainted water]] inevitably ends up spouting gibberish that at least makes sense to ''them''. [[spoiler: This is the clue that something's not at all right with Nate in Chapter 21 of the game: he eventually starts mumbling to himself about "demons of smokeless fire" while fighting hallucinations of the same.]]

to:

* JumpScare: [[spoiler: The [[spoiler:The end of Nate's second MushroomSamba near the end of the game has one when his reflection in the water unexpectedly springs to life and grabs him.]]
* LostForever: The relics. One of them, the Antique Wax Seal Stamp, is found in Chapter 6 near a waterfall. The tricky part here is that there is a one-way drop just a short distance along the path, and the game autosaves after the drop, so if you miss this one and go too far, there is no way to go back and get it. Say goodbye to your OneHundredPercentCompletion.
* MadnessMantra: Anyone affected by the [[spoiler: tainted water]] inevitably ends up spouting gibberish that at least makes sense to ''them''. [[spoiler: This [[spoiler:This is the clue that something's not at all right with Nate in Chapter 21 of the game: he eventually starts mumbling to himself about "demons of smokeless fire" while fighting hallucinations of the same.]]


Added DiffLines:

* PermanentlyMissableContent: The relics. One of them, the Antique Wax Seal Stamp, is found in Chapter 6 near a waterfall. The tricky part here is that there is a one-way drop just a short distance along the path, and the game autosaves after the drop, so if you miss this one and go too far, there is no way to go back and get it. Say goodbye to your HundredPercentCompletion.
29th Mar '17 7:55:39 AM Willy2537
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Added DiffLines:

* WasItReallyWorthIt: Nathan Drake says almost this exact line after [[spoiler: he discovers the treasures hidden within Avery's ship. The way all those treasures littered in a dark, tight interior of the ship also gives this vibe for players as well, as it contrasts heavily with the majestic sights of every previous grand discoveries that Nate made in the previous games.]]
22nd Mar '17 9:32:09 AM Jake18
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* {{AKA 47}}: Done inconsistently. While some weapons-the AK-47-keeps their real names, others get fictional names.

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* {{AKA 47}}: Done inconsistently. ZigZagged. While some weapons-the AK-47-keeps weapons keep their real names, others get fictional names.
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