King's Quest VII: The Princeless Bride is the seventh game in the King's Quest series, and the first where you play as multiple protagonists. The graphic design was a departure from the series' earlier games and was meant to imitate Disney animation and garner a younger, female audience; it resulted in a lot of glitches.Rosella, princess of Daventry, is upset because her mother, Valanice, wants her to get married, while she just wants to have adventures. She falls into a whirlpool and is kidnapped by a troll; she wakes up to discover she has transformed into a troll and is engaged to the King of Trolls. Valanice dives in after her daughter, but winds up in a desert in the land of Eldritch. Gameplay alternates between Rosella and Valanice, who want to escape the Troll Kingdom and find Rosella, respectively. Later, they discover Eldritch is about to be destroyed by an evil fairy named Malicia, and their goals shift from finding each other, to saving the world.Notably for a SierraKing's Quest, this game cannot be made unwinnable — in trying to reach younger audiences, the creators decided to make the game much easier than previous installments. It's still a Sierra game, though — you die, and there are plenty of difficult puzzles, all the same.
"Leg of lizard, eye of newt, toxic toadstool powder, mono-sodium glutamate? Yikes!"
Actually kind of Fridge Logic when you think about it. Leg of lizard, eye of newt, and toxic toadstool powder are things you'd openly expect a magical fantasy world to have. MSG is something so blatantly realistic, it makes sense that it would be the "odd one" to them. No different than if Rosella discovered a hidden room with a "Bed, Piano and a Xbox360"
Art Shift: The previous game used video-captured actors for the animation. King's Quest VII switched to a Disney/Don Bluth-inspired art style instead.
Ate the Spoon: Rosella gathers ingredients for a potion to change her back to human form. One of the ingredients (used to stir the potion) is a silver spoon. After the potion's been mixed, the only thing left of it is a melted lump of silver. This being King's Quest, it still has a use later on.
Baleful Polymorph: Happens a lot. Rosella starts her portion of the game getting transformed into a troll, and Valanice meets a husband and wife who have been cursed into the forms of a stag and a tree, respectively. And Edgar, who spends almost the entire game as a doppelganger of the Troll King.
Barefoot Cartoon Animal: The trolls don't wear shoes. This extends to Rosella when she's turned into one during Chapter 2, although her shoes magically reappear on her feet when she changes back.
Blank Book: The Faux Shop owner sells Valanice the book "The wisdom of Falderal" made up of blank pages.
Blind Without 'Em: The kangaroo rat in the desert. You have to get his glasses back for him before he will do business with you.
Book Ends: Rosella's story begins when she's literally pulled into an engagement with Otar, King Of Trolls. In the end-of-game cutscene, Edgar asks her properly for permission to court her, which she grants.
Brainwashed: Mathilde suspects Malicia has done this to King Otar in order to coerce him into working with her. It turns out he's not the Troll King at all, but her nephew Edgar... the same fellow from King's Quest IV!
Brainwash Residue: Malicia's Evil Plan included replacing the Troll King with the brainwashed Fairy Prince Edgar. But she didn't realize that her new accomplice harbored feelings for a certain Princess of Daventry and that his now morally deficient state would cause him to kidnap her, causing her mother to chase after her ... and things kind of fell apart after that.
Bratty Half-Pint: Two of them run rampant in Ooga Booga. Also the troll girl who throws away her wind-up rat.
Bull Seeing Red: A variant, where a scorpion falls for a blueish flag waved by Valanice.
Buried Alive: At one point in the fourth chapter, the ghoul kids intend to do this to a cat they locked in a coffin. And later in the same chapter, after Rosella finds the Troll King under the deadfall, Malicia shows up and promptly tosses her in with him.
Cheesy Moon: The moon over Falderal is revealed to literally be made of green-colored cheese.
Chekhov's Gun: All the inventory items, naturally, but special mention goes to the extra life given to Rosella by the cat.
Chekhov's Volcano: The volcano is active, but some Steampunk-type machinery in use by the trolls keep it from blowing. It's up to Valanice and Rosella to prevent this.
Civilized Animal: Archduke Fifi le Yipyap, as well as all the other citizens of the town of Falderal. Although Fernando the bull might be a slight subversion in that he never exhibits any major bull stereotypes.
Dem Bones: In a corner of Ooga Booga sits a large pile of bones, and they'll come to life and eat you if you touch them. This is where the Boogeyman lives, and also where the real King Otar is being kept prisoner.
Drop-In Nemesis: Late in the fourth chapter, you'll get a black veil that will serve as a disguise. If you attempt to leave the area without putting it on, the Boogeyman will kill you instantly. And in the sixth chapter Malicia will appear and zap you if you take too long to Spot the Impostor, or use the wand on the wrong one.
Evil Plan: Malicia's elaborate plan to destroy the Fairy Kingdom of Etheria. First she went to incapacitate a couple of faeries. Then she kidnapped the Fairy Prince Edgar and the Troll King of the Volcanix Underground, transformed and brainwashed the former to impersonate the latter. All of this to cause a volcanic explosion that will destroy Eldritch. See Brainwash Residue for why the plan didn't work out.
Fission Mailed: If Valanice picks up the firecracker, it explodes and she dies. If you hit "restore," you still have the firecracker, and you only get a few paces before dying AGAIN. Turns out you need that firecracker to solve a puzzle — which means you have to die, and hear the same Have a Nice Death quip, over and over for about 5-10 minutes.
This is because of an unfortunate side-effect of Technology Marches On. The fuse on the firecracker is programmed in terms of computer cycles. Too bad processor speeds have increased by leaps and bounds, so what used to take a few minutes now only takes a few seconds. At least you respawn exactly where you were before you died and the timer resets. Watch Let's Player Toegoff suffer through this here.
Global Airship: Valanice gets a magic flute that can summon lord Tsepish's horse Necromancer, which can take her from anywhere in the game to Etheria, from where she can travel to any of the game's major locations.
Go Through Me: Edgar does this when Malicia is about to attack Rosella.
The Mind Is a Plaything of the Body: Attis (who was turned into a stag) admits that he's very gradually losing his human mind. And that if the curse isn't reversed in time, he'll permanently be a stag wiped clean of all previous human thoughts.
Missed Her By That Much: By the time Rosella and Otar arrive in Falderal, Valanice has apparently just left, judging by what the archduke tells you.
Mister Muffykins: Malicia's mutt "Cuddles." Also Archduke Fifi Le Yip Yap, the mayor of Falderal.
Moon Logic Puzzle: Valanice can only enter the Faux Shop after having tasted the salt crystals, being hinted at by the Archduke Fifi le Yipyap: "Be sure to take the Faux Shop with a grain of salt".
Player Nudge: Upon dying, most of the Game Over messages will drop hints as to what the player should do to get past the obstacle that resulted in the death.
Point of No Return: Surprisingly averted. You can revisit places and fetch missing objects any time during the game.
Portal Pool: The pond in the Daventry castle gardens somehow magically transports Rosella and Valanice to the realm of Eldritch.
Pseudo Crisis: At the end of the first chapter Valanice is threatened by a giant monster. As you play as Rosella for chapter 2 you worry how you're going to get Valanice out of this situation. Start chapter 3 and you realize that you can just feed a desert fruit to the monster, and he'll go away.
Raise Him Right This Time: Malicia, in both endings, after being turned into a baby by Rosella. Although in the bad ending, Titania is understandably less enthusiastic about it.
Random Event: If you are idle for too long in Ooga Booga, the dreaded Boogeyman will show up out of nowhere. Continue to do nothing, and he will kill you.
Occasionally, while you are trying to climb the mountain of winds in Etheria, the wind spirit Borasco will come along and eat you. The player's guide states that there is nothing for you to do about it other than to keep trying.
Rhymes on a Dime: The kangaroo rat merchant in the desert. He actually runs his entire business around this - he'll offer you a chocolate malt in exchange for a pinch of salt, for example.
Save the Princess: The plot kicks off with Rosella being kidnapped from her mother, and Valanice embarking on a mission to rescue her. Rosella then subverts the trope by being the one to take down Malicia and save the world.
Standard Hero Reward: Again, Edgar and Rosella take this trope and run it through the obstacle course. Wisely, though, they agree to "court" rather than running off to get hitched. (At least in this regard, Rosella proves a hell of a lot more sensible than her parents or brother!)
Took a Level in Badass: Valanice was a very passive character in previous games — her biggest roles were getting rescued in KQII and telling Alexander to find Cassima in the intro of KQVI. Here, she's out to save her daughter and adventuring with the best of them.
Two Lines, No Waiting: The only King's Quest game where the player alternates each chapter between playing as Valanice and playing as Rosella, each trying to find each other.
Tyrant Takes the Helm: It's implied that the Boogeyman did this after the murder of Lord Tsepish, the ruler of Ooga Booga. He's specifically stated to have even been responsible for burning down the Tsepish Manor.
Undying Loyalty: Black Valiant, Lord Tsepish's dog, continues to stand guard by the Tsepish Manor even after the death of his master.
Voice of the Legion: The Boogeyman. Also Lady Tsepish. At least until chapter five, when she's reunited with her husband and takes off the cloak.
Wackyland: The land of dreams, as experienced by Valanice. To a lesser extent, Etheria.
Walking the Earth: Colin Farwalker, before becoming trapped and lost in the desert to eventually die of thirst, and rise again as the desert spirit.
We Need a Distraction: The primary function of the wind-up rat Rosella finds in the second chapter. She uses it once to catch the attention of the troll cook so she can grab things out of his kitchen, and again near the end of the chapter to scare away Malicia.
Weight And Switch: At the bottom of the well, Valanice has to replace the turquoise piece with her bead in order not to trigger the refilling of the well.