Video Game / DonPachi
aka: Do Don Pachi

http://static.tvtropes.org/pmwiki/pub/images/DoDonPachi_DaiOuJou_Edited_Art_8175.JPG
Do-do-do-do-do-do-do! Do DON Pachi!
— Title Screen, DoDonPachi

The DonPachi series (also known as the DoDonPachi series, after the second game) is a series of Shoot Em Ups by Cave. It is by far one of Cave's most iconic game franchises, with DoDonPachi being one of the earliest Bullet Hell titles.

At first glance, it appears to be yet another game about flying a ship and blasting alien/robotic invaders, but many dark secrets lie beneath the surface. Art design for the first three games is done by "Joker" Junya Inoue.

The series spans seven games:
  • DonPachi (Arcade / Sega Saturn / PlayStation, 1995)
  • DoDonPachi (Arcade / Saturn / PlayStation, 1997)
  • DoDonPachi: DaiOuJou [DEATH Label] (Arcade / PlayStation 2 / Xbox 360, 2002)
    • DoDonPachi: DaiOuJou Black Label EXTRA (Xbox 360, 2009)
    • DoDonPachi Blissful Death (iOS, 2012)
  • DoDonPachi: DaiFukkatsu (Arcade, 2008; JP Xbox 360, 2010; iOS and Android (as DoDonPachi Resurrection'), 2010; EU Xbox 360, 2011 (as DoDonPachi Resurrection))
    • DoDonPachi: DaiFukkatsu BLACK Label (Arcade, 2010; Xbox 360 port released on February 3, 2011 [Two versions: As add-on in form of DLC, or as stand-alone game with an exclusive Arrange Mode, which basically is a crossover of Daifukkatsu and Ketsui])
  • DoDonPachi Maximum (Windows Phone 7, 2012)
  • DoDonPachi SaiDaiOuJou (Arcade, Spring 2012)
    • DoDonPachi SaiDaiOuJou Kan (Xbox 360, Spring 2013)
    • DoDonPachi Ichimenbanchou (iOS, December 2015, 3-stages-only remake of SaiDaiOuJou.)

There was also an arcade-exclusive game named DoDonPachi II: Bee Storm released in 2001, with no involvement from Cave aside from licensing the name and graphical assets of DoDonPachi. It was developed by the Taiwanese company IGS, designed to show off the capabilities of the PolyGame Master arcade hardware, which Cave would later develop DaiOuJou and Ketsui for.

DoDonPachi SaiDaiOuJou Kan is officially the last game in the series.

Not to be confused with that spiky orange guy from Bobobo-bo Bo-bobo.


Three, two, one, go!:

  • A.I. Is a Crapshoot — Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.
  • Alas, Poor Villain: Hina in SaiDaiOuJou.
  • Arc Words — "Shinu ga yoi"note  in DaiOuJou.
  • Art Shift — The art direction for the first three games was done by "Joker" Junya Inoue, the art for Dai Fukkatsu was done by Kouji Ogata, and the art for SaiDaiOuJou was done by Nagi Ryou
  • Attack of the 50-Foot Whatever — AI from DaiFukkatsu is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the DonPachi ships, and crushing one in her hand.
  • Award Bait Song: Heading For Tomorrow, the ending theme from SaiDaiOuJou.
  • A Winner Is You — The reward for completing the Nintendo Hard 2nd loop of DoDonPachi (Which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.
  • Anime Theme Song: SaiDaiOuJou has Hoshikuzu Garandou sung by Aya Hirano as the opening theme and the Zwei song Heading For Tomorrow as the ending theme.
  • Announcer Chatter — The announcer of DonPachi in particular.
  • Awesome, but Impractical — Expert shots in Saidaioujou grants you both a boosted shoot and a boosted laser, but you get a woefully small bomb stock and the game jacks up the difficulty to the equivalent of 2nd loop in other games in the series. DO NOT use Expert shot unless you are able to cope with such intense enemy patterns.
  • Battleship Raid — "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
  • Beam-O-War — The counter-laser mechanic that was introduced in DaiFukkatsu and has been present in every DoDonPachi release since. You can block enemy lasers with your own laser.
  • Bee Afraid — Embodied in the form of Hibachi. Reinstated by Zatsuza. Reinforced by Hibachi's theme song from DaiOuJou, in which the background guitar sounds like a swarm of bees buzzing.
  • Beehive Barrier — Kouryuu, the larger, easier version of Hibachi, uses these in SaiDaiOuJou
  • Big Bad: Colonel Longhena, who doesn't appear until DoDonPachi.
  • Bittersweet Ending — In the 2nd-loop ending of DoDonPachi, it's revealed that in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether this was what the commander wanted, not even the protagonist knows.
  • Bonus BossDaiFukkatsu has the original bosses of DoDonPachi. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
  • Boss GameDaiOuJou DEATH Label, which comes with the PS2 port of DaiOuJou.
  • Boss-Only Level — In Ichimanbanchou, several levels you can unlock and Hibachi for EX 1-3 are this.
  • Boss Warning Siren: "WARNING: THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE". And in the sequels: "You are approaching the target of attack. The mission starts now! Are you ready?", "Watch out! Watch out!", and "An unidentified battleship/unprecedented tremendous force is approaching!"
  • Bragging Rights Reward — Beating Hibachi in any game. Admittedly, it's well-earned bragging rights.
  • Bullet HellDonPachi is the Trope Maker. DoDonPachi is the Trope Codifier. Note that neither of them is the Ur-Example.
    • "Do" is the onomatopoeia for guns firing in Japanese. That intro narration is Bullet Hell.
    • Serial Escalation: See the last bullet wave in the above Black Label Hibachi video.
    • Hibachi's DaiOuJou incarnation has fewer bullets, but teaches us why we should thank god for slow bullets.
    • Then there is Hibachi Arrange A which somehow manages to one up Zatsuza.
    • Sai Dai Ou Jou brings us Inbachi, particularly her final pattern as it's a combination of Hibachi's final patterns from both DoDonPachi and Dai Ou Jou's "Washing Machine", doubles the latter in different directions. This puts her earlier patterns to shame.
  • CapDaiFukkatsu has a score cap that could be easily reached by more skilled players. Version 1.5 of DaiFukkatsu corrects this by adding more digits.
  • Chinese Girl — Leinyan from DaiOuJou and her giant form in DaiFukkatsu, Ray'n
  • Chromatic Arrangement — The three main types of ships are Red (straight-forward shot), Green (turning shot), and Blue (wide shot). This extends to the playable characters of SaiDaiOuJou as well.
  • Combos — The essence of the series' scoring systems.
  • Continuity NodDaiFukkatsu is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of DaiOuJou) performing a Face–Heel Turn and going back in time to 2008. Colonel Schwarlitz Longhena, who first appeared in DoDonPachi, turns out to be responsible for the events of the whole series.
  • Creepy Doll — The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
  • CrossoverDoDonPachi DaiFukkatsu BLACK Label Arrange incorporates many elements from another Cave shooter, Ketsui, complete with the cover art being a big throwback to that game. It even has the True Final Boss of Ketsui, Evaccania DOOM. It can be seen in this trailer.
  • Darker and Edgier — Series-wise, DaiOuJou, but when compared to other Bullet Hell games, the series is this.
  • Deconstructor Fleet: The storyline of the series, at the very least, is a deconstruction of many typical scrolling shoot-em-up plots.
    • DonPachi: How do we create a One-Man Army capable of destroying enemy fleets? Make our recruits destroy our own fleets.
    • DaiFukkatsu could also be this for the whole concept of a Fanservice Robot Girl.
    • SaiDaiOuJou: Robot Girls? Let's try to make them out of the population of an entire city and see what happens! Meanwhile, the Pilot himself is a deconstruction of the Excuse Plot and a Take That, Audience!—not caring about the damage he causes so long as he carries out his orders.
  • Degraded Boss — Hibachi appears in DoDonPachi II as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his True Final Boss status in DaiOuJou.
  • Difficult but Awesome — While the whole game can be counted as one by Bullet Hell standards, Exy in DaiOuJou has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.
    • In Daifukkatsu, Power Style also qualifies. You can't bomb (except you do get one auto-bomb upon picking up a bomb item) and the shot is still slightly weaker than Strong Style even in Boost Mode, but Power Style also builds up Hypers the fastest and any bullets cancelled by your Hyper while in Boost Mode also charge up your next Hyper. Play your cards right and you can have a Hyper ready basically anytime you want.
  • Difficulty Levels:
    • DaiFukkatsu BLACK Label features a variant of this: Bomb Style is the "normal" mode of the game, granting you a standard bomb stock and standard firepower. Power Style is the "hard" mode, granting you a very limited bomb stock in exchange for two different firepower modes, and forcing you onto the hidden paths and bosses of Stages 2 through 5. Finally, Strong Style is the Harder Than Hard mode; it's Bomb Style with more firepower, but it features devilish base difficulty, is the only way to unlock the True Final Boss, and gives you a Content Warning informing you that the mode is for advanced players only. (It's not kidding.)
    • The pattern continues in Saidaioujou, where Shot mode is designed for survivability, Laser mode is designed for a more challenging experience, and Expert mode combines the advantages of Shot and Laser mode but also brings up the difficulty to "play at your own risk" levels.
  • Difficulty Spike — Halfway through Stage 4 of DoDonPachi.
  • Distracted by the Sexy — Apparently Inverted in SaiDaiOuJou. The swimsuit costume makes enemy attacks more intense.
  • "Do It Yourself" Theme Tune: SaiDaiOuJou has Hoshikuzu Garandou, the opening theme sung by Aya Hirano, who plays the Xbox 360 exclusive character Saya.
  • DonPachi Squadron, Rock Out! — The DaiFukkatsu BLACK Label soundtrack as well as its Arranged Mode variant, which takes that album Up to Eleven. Here's the normal Boss theme from Arranged Mode.
  • Downer Ending — At the end of the first loop in DonPachi, the horrible truth is revealed to the player that the pilot has been fighting comrades the whole time (and apparently knew it). At the end of the game, take a moment of silence for the thousands of your fellow soldiers you've killed. The sequel is perhaps even more chilling because you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for Dai Ou Jou, Shotia's memory is deleted bit by bit until the last memories in her are of her human days and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to Dai Fukkatsu. And, part of the true ending of Dai Fukkatsu is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is Dai Fukkatsu and it's Arrange Mode A ending, Leinyan (The human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena.
    • Subverted with Leinyan's ending in Dai Ou Jou, she is cruelly pulled away from her human pilot who she has fallen in love with and deactivated, being send off for research, later she escapes with the help of cyberspace and reunites with her pilot
  • Dynamic Difficulty — The BLACK Label version of DaiFukkatsu. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to really see exactly how completely insane this can get.
    • And not raising the gauge will nerf your combos and points, making the difference between survival and scoring very clear.
    • SaiDaiOuJou has a visible numeric rank meter at the top-center of the screen.
  • Dubstep: SaiDaiOuJous boss theme, "Taiji", is infamous for a twelve-second dubstep segment.
  • Easier Than Easy/Exactly What It Says on the TinDaiOuJou has a secret No Bullets option. It is exactly as it sounds.
  • Easy-Mode Mockery: When you pick easy mode, the Bancho saids "Hmph, just a Mook!". However, playing easy mode is mandatory for unlocking further stages by achieving 80% Clear & No Miss.
  • Every 10,000 Points — DonPachi has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
  • Expy — AI from DaiFukkatsu is about one dye job and outfit change from being Hatsune Miku.
  • Fan Disservice — The cover of DaiOuJou Black Label EXTRA, as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
  • Fingerless Gloves — Exy and Next EXY
  • Five-Bad Band: In DaiFukkatsu
  • Flash of Pain
  • For Doom the Bell Tolls — DaiOuJou's penultimate boss music. See here
  • The Four Gods/Four Is Death — The boss names in DaiOuJou. In order: Suzaku, Byakko, Genbu, Seiryū, and Kōryū. Hibachi comes immediately after Kōryū.
  • Frickin' Laser Beams — An enemy attack in DaiFukkatsu.
  • Friendly Local Chinatown — Stage 1 of DaiOuJou is a large Chinatown in Space.
  • Game ModDoDonPachi Arrange, an unofficial arrange mode in which bombs retain combo rather than break it and cause the player's score to continously increase at a rate proportional to their current combo.note  Also, the boss music is replaced with an unused spy-esque track.
  • Go Mad from the Revelation After the end of DaiOuJou, Exy dived into the enemy information system and was able to shut it down, but went rather insane.
  • Go Out with a Smile Shotia's ending in DaiOuJou
  • Gratuitous English — In DonPachi, despite the announcer's Surprisingly Good English (see below), much English text in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of Zero Wing....
    Copyright statement: Warning: This game is for use in <country> only. Sales, export, or operation outside this country may be construed as copyright and trademark infringement and is strictly prohibited. Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam
    Boss alert: This is not similation. Get ready to destoroy the enemy. Target for the weak points of fuckin' machine. Do your best you have ever done.
    • The announcers of DoDonPachi and DaiOuJou also speak in English, in DaiFukkatsu, the announcer speaks in Japanese.
    • In the trailer for DaiFukkatsu BLACK Label's Arrange mode: "JUST A COUPLE MORE SHOTS desu"
    • In SaiDaiOuJou: "Hyper System: Standby!" and "Hyper System: Ready!"
  • Harder Than Hard — Strong Style in DaiFukkatsu BLACK Label. It grants your ship immense firepower...at the cost of making the enemies ALSO powerful.
    DANGER: This style is customized for advanced players. Proceed only if you have prepared yourself.
  • Hitbox Dissonance — The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in Donpachi the hitboxes are on the large side and Type-B's extends pretty from the main rotor to a ways down the tail). In Dodonpachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later Ketsui's hitboxes are not centered on the main rotor but placed behind them).
  • Humans Are Ungrateful Bastards: Put this in perspective: all of the pilots are not human, forced to work for a shady organization, and ordered to initiate a genocide as a training exercise that makes up an entire arc in DonPachi.
  • Image Song — For DaiFukkatsu, DoDonPachi Dai Ondo.
  • Imperial Stormtrooper Marksmanship Academy: Does the enemy really need that many Mooks and bullets just to take down one pilot?
  • Incendiary Exponent — "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
  • Interspecies Romance Leinyan's ending in Dai Ou Jou, to an EXTREME
  • Joshikousei — AI from DaiFukkatasu.
  • Kill All Humans — Apparently the motive of the enemies throughout the series.
  • Killer Robot — All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.
  • Knight Templar — Colonel Longhena
  • Last of His Kind — According to CAVE in a 2010 interview, only one copy of DoDonPachi Campaign Version (also known as the Blue ROM or Blue Label from the color of its title screen) exists, and they had lost all copies of the source code. This would mean if the board dies, it will be Lost Forever. However, CAVE also had two copies of the game on display at the 2006 CAVE Matsuri; this likely means the source code and remaining PCBs are simply a closely-guarded secret.
  • Leitmotif — Since DaiOuJou, Hibachi's had an extremely fast-paced drum 'n bass boss theme.
    • "Longhena Cantata" is Colonel Longhena's theme, played during the boss battle with him.
  • Lighter and SofterMaximum. No deconstructive plots, no traumatizing endings, the plot consists entirely of you visiting EVAC Industry and being invited to try out a Bullet Hell simulator.
  • Logical Extreme — Of the Bullet Hell genre itself, which it created. For comparison, let's have Touhou: in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode (and you can't continue on Extra Mode). DonPachi takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, and then beating the True Final Boss (which would be best described as Extra++ Mode). There are fans who are dedicated enough to do exactly that.
  • Lucky Charms Title — Perfect☆ from DaiFukkatsu.
  • Man Behind the Man — (In DaiFukkatsu, the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.)
    • It's implied in SaiDaiOujou, that Colonel Longhena caused Hibachi to try to convert everything to machines and is responsible for the Inbachi personality.
  • Manipulative Bastard The commander from DoDonPachi
  • Meaningful NameShotia from DaiOuJou is the shot type. Leinyan, whose name can also be pronounced Ray-nyan, is the beam (or "ray") type, and her Dai Fukkatsu form is named Ray 'n. Exy is good at both shots and lasers but has fewer bombs compared to the others, making her suited for expert players.
  • Meganekko — Perfect☆ from DaiFukkatsu, although her glasses are difficult to notice during gameplay.
  • Meido — Perfect☆ from DaiFukkatsu, complete with a serving tray.
  • Moe Anthropomorphism: Taken to an illogical extreme with Hibachi as a little girl in SaiDaiOuJou.
    (while firing) Dodododododododo-do~
  • Mood Whiplash — Originally, DoDonPachi's style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. DaiOuJou suddenly takes a Darker and Edgier turn with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood. Then DaiFukkatsu comes around, and it is extremely humorous / fanservicey due to the transforming robot girls, complete with white pantsu. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of DaiOuJou up in a Stable Time Loop.
  • Multiple Endings — Each game typically has at least three : one for completing the first loop without fulfilling the requirements for the second, one for completing both loops but not unlocking the True Final Boss, and one for completing said TFB.
  • Names to Run Away from Really Fast — Taisabachi (Colonel Bee), the boss you fight before Hibachi in DaiFukkatsu, had it's name changed in DaiFuukatsu BLACK Label to "Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster"
    • Hibachi's full name is "Kyokusatsu Heiki - Hibachi," (極殺兵器) "Supreme Killing Weapon - Hibachi."
  • Nintendo Hard
  • No Damage Run — In order to unlock stages in Ichimen Bancho, one has to achieve No Miss & 80% Clear, each can be done separately, and even though the game records "No Bomb, No Hit" attempts, it isn't mandatory to avoid using bombs.
  • No Fair Cheating: In DaiFukkatsu's mobile ports, you can unlock Hibachi by either defeating it in a one-credit run, or by inputting a cheat code. However, using the cheat code causes Hibachi to lock back up upon exiting the game, while defeating it makes the unlock permanent.
  • Non-Indicative Name: Stage 5 of Maximum, a replica of Stage 5 of DaiFukkatsu, is called The Dividing Road of Fate...however, "Dividing Road of Fate" is the title of the theme to the second stages of DaiFukkatsu and Maximum. The actual track played in Maximum Stage 5 is "The Battle Was Just 'To Continue That Future'", also the Stage 5 theme in DaiFukkatsu.
  • Nostalgia Level
    • Level 5 of DaiOuJou looks like a Darker and Edgier version of level 1 from DoDonPachi and the bosses of levels 3, 4, and 5 appear.
    • In DaiFukkatsu, bosses from both DoDonPachi and DaiOuJou can appear as midbosses, depending on how well the player is doing. If they do, a slightly different version of the BGM that includes a lietmotif from a song from DaiOuJou is played instead of the regular version.
    • Maximum is a Nostalgia Game, consisting of stages from past DoDonPachi games as well as Ketsui:
      • Stage 1 (2008 Tokyo) — DaiFukkatsu Stage 1
      • Stage 2 (Battle City) — DaiOuJou Stage 2
      • Stage 3 (Defensive Line) — Ketsui Stage 4
      • Stage 4 (Fortress) — DaiOuJou Stage 4
      • Stage 5 (Dividing Road of Fate) — DaiFukkatsu Stage 5 except with Shooty replaced with Golden Disaster, the first of DaiFukkatsu's True Final Bosses, followed by Hibachi if certain conditions are met.
  • Not Completely Useless: From a scoring standpoint, bombs are this in DaiFukkatsu BLACK LABEL. Normally, in DaiFukkatsu, bombs reset your combo, and since a skilled player can reach four- or five-digit combos by the end of the stage, firing a bomb wastes so much of that effort. However, in BLACK LABEL, firing a bomb briefly brings your Red Gauge to maximum. Since the combo reset doesn't trigger until after the bomb animation ends, firing a bomb right as you kill a boss can be useful for reaping the big boss defeat stars (which are dropped only if the Red Gauge is maxed out) if your gauge isn't at maximum when you're about to kill it.
  • Obvious Rule Patch — In DaiFukkatsu version 1.0, there was a safe spot in one of Hibachi's patterns. Version 1.5 fixed this.
  • 1-Up — In addition to the point-based extends, they appear in item form in stage 3 of DoDonPachi, stage 4 of DaiOuJou, and stage 3 in DaiFukkatsu by destroying a relatively large enemy in the center of the screen without using bombs.
  • One-Woman Wail: Longhena Cantata.
  • The Only One — In DaiOuJou, the two available ships are the only ships that could be constructed in order to fight against the threat.
  • Ojou Ringlets — Shotia from DaiOuJou and her counterpart Shooty from DaiFukkatsu
  • Pietà Plagiarism: The cover art for DaiOuJou and SaiDaiOuJou.
  • Pinball Scoring — And comboing. Each successive game raises the bar for combos, from triple-digits in DoDonPachi to the ten thousands in DaiFukkatsu.
  • Power-UpDaiFukkatsu does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.
  • Purple Is Powerful: Bullets are often colored hot pink and light blue. Hibachi incarnations, however, have their bullets and Beam Spam all colored dark purple.
  • The Present DayDaiFukkatsu, released in 2008, is explicitly set in 2008, albeit implied to be in an alternate timeline.
  • Recurring Boss — Many of the bosses and sub-bosses from DoDonPachi continue to return in later games of the series, especially in SaiDaiOuJou. And, of course, Hibachi keeps on coming back.
  • Recurring Riff — In DaiFukkatsu, the first stage's theme gets a reprisal in the final stage, and again in the ending after the second loop. The intro is also a remix of DaiOuJou's first stage intro.
  • Reprise Medley: Inbachi's theme (Tenshi) is a remix of all other True Final Bosses in the series.
  • Retraux — ♪ Sally (Select) from DaiFukkatsu BLACK Label.
  • Ridiculously Human Robots — Especially in DaiFukkatsu, the Element Daughters behave like Genki Girl Magical Girl s and at least one of them is confirmed to have white pantsu. Seriously, what does a transforming Robot Girl need pantsu for!?!?
  • Robot Girl — The Element Dolls from DaiOuJou, the precursors to the transforming mecha girls of DaiFukkatsu mentioned below.
  • Robot War — The overall plot of the series.
  • Secret Character: A first for the series. Clearing the hidden 2nd loop of DoDonPachi Resurrection (the Daifukkatsu port to iOS) unlocks...Hibachi! While only playable in iPhone Mode, Hibachi is easily the most powerful of the 4 ships. On top of having the strongest lasers, it can even shoot 360 degrees of pixel death like its boss incarnation.
    • You also get the ability to play as Saya after buying her in the story in Sai Dai Ou Jou
  • Sequel Difficulty Spike
    • DaiOuJou is shades harder than DoDonPachi.
    • SaiDaiOuJou pushes the series' difficulty ceiling.
  • Sequel Difficulty Drop: DaiFukkatsu, particularly version 1.5. Strong Style is particularly overpowered, and the game has mandatory autobomb, effectively giving you 15 starting lives.
  • Sequel Escalation — Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos, and the difficulty of the bosses, especially the True Final Bosses. This has gotten to the point where pro players sometimes actually enable autobomb on SaiDaiOuJou, and did not try to do scoring runs on the hardest difficulty right away.
  • Serial Escalation — To anyone who thought Hibachi's DaiFukkatsu incarnation couldn't be any harder, meet the BLACK Label one. Cave also added a more powerful variation called Zatsuza, which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.
    • You know DaiOuJou DEATH Label down below? If you beat it once, you get the chance to do it again, but with only one life, all the bosses immune to bombs ... and your laser bomb actually healing the boss ! At the end of the video, you see what is called the "True Hibachi -Custom-." In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at full power.
  • Sexbot — Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
  • Shoot the Shaggy Dog — In DaiFukkatsu, Next EXY, following the events of dai ou jou, goes back in time to destroy DonPachi Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up causing them. You cleaning up after her mess merely leads to the events of dai ou jou.
  • Shout-Out — The scoreboard of DonPachi spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. Toaplan was a big developer of shmups and Cave is formed in majority by formers employee of Toaplan.
    • From the same game, after beating the 2nd loop, a small cutscene show Pipiru (Toaplan's mascot, mostly know for it's appearance in the ending of the arcade Zero Wing.) holding on one of the ships before dropping into the water.
    • The Japanese names of DaiOuJou's music tracks are puns on various shmup developers: "Toua" (Toaplan), "Sakusetsu" (Success), "Raijin" (Raizing), and so on.
  • Signature Line — "Just a couple more shots!" Used in almost every series game to indicate that a boss's Life Meter is almost empty.
  • Smart Bomb — Notable for being usable in two different ways: turning all bullets into score items, or powering a very big laser.
    • However, it will reset your combo meter, except in rare circumstances:
      • DaiFukkatsu Arrange A: Does nothing to combo.
      • DaiFukkatsu Arrange B: There's no combo meter. If anything, the game encourages bombing for score, with the bombs you can get as often as every 5-10 seconds.
      • DaiFukkatsu ver. 1.51: Not only does nothing to combo, it can also hit lasers for large sums of points depending on your current combo.
      • SaiDaiOuJou: If you have autocbomb enabled, autobombing will erase your entire bomb stock, on top of nuking your combo. However, if you bomb manually, you'll only lose 30% of your combo.
    • In DoDonPachi II, you are given a choice between a conventional bomb with typical bomb stock, or a laser bomb that's charged up with grazing bullets.
    • In DaiFukkatsu BLACK LABEL, if you disable autobomb, your bombs will double as extra Hyper stocks. Using a Hyper from your stock will cancel bullets, but won't reset combo.
    • In Maximum, the bomb is the laser bomb from the mobile arrange modes for DaiFukkatsu, and is charged up by shooting enemies. It won't reset combo; if anything, it will inflate your combo, especially if red enemies are present. However, there is a bomus for clearing a stage without bombing, and two out of the three bonuses are needed to unlock harder-tier stages.
  • Solemn Ending Theme: Heading For Tomorrow, the ending theme of SaiDaiOuJou.
  • Soundtrack Dissonance: Apparently attempted in the iPhone version of Daifukkatsu. The biggest example is the True Final Boss theme, "Battle for the Last", which is way more cheerful than a track for a barrage-spewing flaming bee of death should be.
  • Spell My Name with an "S": Even official materials have been inconsistent across installments with respect to hyphenations in the romaji titles: "DonPachi", "DoDonPachi", "DoDonPachi Dai-Ou-Jou", "Do-Don-Pachi Dai-Fukkatsu", and "DoDonPachi Saidaioujou". As a result, fans writing about the games tend to be even more inconsistent.
  • Spiritual Successor — The Xbox 360 version of DaiFukkatsu BLACK Label is a massive tribute to Ketsui. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song).
  • Stripperiffic — Exy and Next EXY, apparently to make humans feel more comfortable.
  • Super Mode — Hyper Mode, introduced in DaiOuJou, which gives you increased firepower and causes your combo to shoot through the roof, but the Dynamic Difficulty will also go apeshit as a tradeoff. DaiFukkatsu's Hyper Mode allows you to cancel bullets.
    • In DaiFukkatsu BLACK Label, Red Mode causes the enemies to go into super mode.
  • Super Soldier — Deconstructed in DonPachi. The training for it involves killing thousands of fellow soldiers posing as the enemy.
  • Surprisingly Good English — The speech your commander gives you at the end of DoDonPachi is in decent English.
  • Tank Goodness — "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
  • Tears of Blood In DaiOuJou, one ending has Exy crying blood while choking a man to death.
  • This Is Unforgivable! — "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter Hibachi.
  • Time TravelDaiFukkatsu takes the player characters from just after the events of DaiOuJou (which are in the distant future) back to 2008.
  • Title Drop — The end of the 2nd loop of DonPachi reveals that the unit the player character is training for is called "DonPachi".
    • One of the achievements for the iOS version of DaiFukkatsu is "Blissful Death," which is a translation of DaiOuJou.
  • Tomato Surprise — Completing the first loop of DonPachi under certain conditions has the pilot revealing that their training consists of fighting their fellow forces until either side completely destroys the other. Completing the second loop has the pilot revealing the purpose of the training: to get into the elite DonPachi Squadron.
  • Training from Hell
    • The plot of DonPachi.
  • Treacherous Advisor Colonel Schwarlitz Longhena
  • True Final Boss — Hibachi.
  • Turned Against Their Masters — The Element Dolls from DaiOuJou. The achievement for the iOS version of DaiFukkatsu for defeating Ray'n is "She Once Protected Us..."
  • Turns Red — "Just a couple more shots!"
  • Unwitting PawnYou, in DoDonPachi. The enemies you destroy are your allies, which your commander reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "See you in Hell!"
  • Transforming Mecha Musume — The Elemental Daughters and Hibachi from DaiFukkatsu.
  • Updated Re-releaseDoDonPachi has the above-mentioned Campaign Version . DaiOuJou and DaiFukkatsu both have Black Label versions.
  • Wave Motion Gun — The Bomb-Laser, and in later games, the Hyper-Laser joins the fun.
  • We Can Rebuild Him — Hibachi keeps coming back.
  • Wham Line:
    • DonPachi, end of 1st loop:
      "Once again, we have successfully completed our mission and the usual message came up on my screen. Our mission? To fight against our fellow troop members until one side completely annihilates the other."
    • DoDonPachi, end of 1st loop if 2nd loop conditions are met:
      "That was a good fight. You should be commended...Psych! You're dead meat!! Enemies you've been fighting against, supposedly 'Mechanized Aliens', were actually. our (sic) guys, the missing battlefleet you learned about in the academy. You were killing our guys without knowing it! But I planned that all along! And your death...would be a nice finishing touch to my whole scheme. My special forces are the best of the best and they will be welcoming you with fierce fier (sic) power. See You in Hell!"
  • What Measure Is A Nonhuman — A theme of the series.

Just a couple more tropes desu!

Alternative Title(s): Do Don Pachi, Don Pachi

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DonPachi?from=Main.DoDonPachi