History VideoGame / DonPachi

16th Oct '16 3:20:44 PM LucaEarlgrey
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* HardModeFiller: Many games in the series require you to unlock and clear the second loop just to face the TrueFinalBoss. ''[=DaiFukkatsu=] BLACK LABEL'' and ''[=SaiDaiOuJou=]'' are exceptions, being one-loop affairs where you face the TFB at the end of the only loop if certain conditions are met.
16th Oct '16 3:18:34 PM LucaEarlgrey
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* MacroGame: Arrange B in ''[=DaiFukkatsu=]'' has you powering up enemies over successive playthroughs so that they become bigger sources of points.

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* MacroGame: MacroGame:
**
Arrange B in ''[=DaiFukkatsu=]'' has you powering up enemies over successive playthroughs so that they become bigger sources of points.points.
** ''[=Ichimenbanchou=]'' is effectively the opposite of Arrange B, starting you off with a piss-weak ship that you level up over successive playthroughs with coins that you pick up in-game.
14th Oct '16 2:34:46 PM LucaEarlgrey
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* MacroGame: Arrange B in ''[=DaiFukkatsu=]'' has you powering up enemies over successive playthroughs so that they become bigger sources of points.
14th Oct '16 12:23:05 AM LucaEarlgrey
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!!Three, two, one, go!:

* AIIsACrapshoot -- Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.

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!!Three, two, one, go!:

!!The ''[=DonPachi=]'' series provides examples of the following:

* AIIsACrapshoot -- AIIsACrapshoot: Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.



* ArcWords -- "Shinu ga yoi"[[note]]"Dying is good." Or in {{Woolseyism}}, "Go on and die."[[/note]] in ''[=DaiOuJou=]''.
* ArtShift -- The art direction for the first three games was done by "Joker" Creator/JunyaInoue, the art for ''Dai Fukkatsu'' was done by Kouji Ogata, and the art for ''[=SaiDaiOuJou=]'' was done by [[ArTonelico Nagi Ryou]].
* AscendedMeme -- The infamous '[[GoodBadTranslation full extent of the jam]]' text from ''[=DoDonPachi=]'''s original legal warning was [[https://twitter.com/cavegames/status/657547380372299776 later]] [[ThrowItIn placed in]] [[VideoGame/MushihimeSama Mushihime-sama]]'s legal warning for its {{Steam}} re-release.
* AttackOfThe50FootWhatever -- AI from ''[=DaiFukkatsu=]'' is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the [[TitleDrop DonPachi]] ships, and crushing one in her hand.

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* ArcWords -- ArcWords: "Shinu ga yoi"[[note]]"Dying is good." Or in {{Woolseyism}}, "Go on and die."[[/note]] in ''[=DaiOuJou=]''.
* ArtShift -- ArtShift: The art direction for the first three games was done by "Joker" Creator/JunyaInoue, the art for ''Dai Fukkatsu'' was done by Kouji Ogata, and the art for ''[=SaiDaiOuJou=]'' was done by [[ArTonelico Nagi Ryou]].
* AscendedMeme -- AscendedMeme: The infamous '[[GoodBadTranslation full extent of the jam]]' text from ''[=DoDonPachi=]'''s original legal warning was [[https://twitter.com/cavegames/status/657547380372299776 later]] [[ThrowItIn placed in]] [[VideoGame/MushihimeSama Mushihime-sama]]'s legal warning for its {{Steam}} re-release.
* AttackOfThe50FootWhatever -- AttackOfThe50FootWhatever: AI from ''[=DaiFukkatsu=]'' is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the [[TitleDrop DonPachi]] ships, and crushing one in her hand.



* AWinnerIsYou -- The reward for completing the NintendoHard 2nd loop of ''[=DoDonPachi=]'' (Which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.

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* AWinnerIsYou -- AWinnerIsYou: The reward for completing the NintendoHard 2nd loop of ''[=DoDonPachi=]'' (Which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.



* AnnouncerChatter -- The announcer of ''[=DonPachi=]'' in particular.
* AwesomeButImpractical -- Expert shots in ''Saidaioujou'' grants you both a boosted shoot and a boosted laser, but you get a woefully small bomb stock and the game jacks up the difficulty to the equivalent of 2nd loop in other games in the series. DO NOT use Expert shot unless you are able to cope with such intense enemy patterns.
* BattleshipRaid -- "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
* BeamOWar -- The counter-laser mechanic that was introduced in ''[=DaiFukkatsu=]'' and has been present in every ''[=DoDonPachi=]'' release since. You can block enemy lasers with your own laser.
* BeeAfraid -- Embodied in the form of Hibachi. Reinstated by Zatsuza. Reinforced by Hibachi's theme song from ''[=DaiOuJou=]'', in which the background guitar sounds like a swarm of bees buzzing.
* BeehiveBarrier -- Kouryuu, the larger, ''easier'' version of Hibachi, uses these in ''[=SaiDaiOuJou=]''

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* AnnouncerChatter -- AnnouncerChatter: The announcer of ''[=DonPachi=]'' in particular.
* AwesomeButImpractical -- AwesomeButImpractical: Expert shots in ''Saidaioujou'' grants you both a boosted shoot and a boosted laser, but you get a woefully small bomb stock and the game jacks up the difficulty to the equivalent of 2nd loop in other games in the series. DO NOT use Expert shot unless you are able to cope with such intense enemy patterns.
* BattleshipRaid -- BattleshipRaid: "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
* BeamOWar -- BeamOWar: The counter-laser mechanic that was introduced in ''[=DaiFukkatsu=]'' and has been present in every ''[=DoDonPachi=]'' release since. You can block enemy lasers with your own laser.
* BeeAfraid -- BeeAfraid: Embodied in the form of Hibachi. Reinstated by Zatsuza. Reinforced by Hibachi's theme song from ''[=DaiOuJou=]'', in which the background guitar sounds like a swarm of bees buzzing.
* BeehiveBarrier -- BeehiveBarrier: Kouryuu, the larger, ''easier'' version of Hibachi, uses these in ''[=SaiDaiOuJou=]''



* BittersweetEnding -- In the 2nd-loop ending of ''[=DoDonPachi=]'', it's revealed that [[spoiler:in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether [[WellIntentionedExtremist this was what the commander wanted]], not even the protagonist knows.]]
* BonusBoss -- ''[=DaiFukkatsu=]'' has the original bosses of ''[=DoDonPachi=]''. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
* BossGame -- ''[=DaiOuJou=] DEATH Label'', which comes with the [=PS2=] port of ''[=DaiOuJou=]''.
* BossOnlyLevel -- In Ichimanbanchou, several levels you can unlock [[spoiler: and Hibachi for EX 1-3]] are this.

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* BittersweetEnding -- BittersweetEnding: In the 2nd-loop ending of ''[=DoDonPachi=]'', it's revealed that [[spoiler:in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether [[WellIntentionedExtremist this was what the commander wanted]], not even the protagonist knows.]]
* BonusBoss -- BonusBoss: ''[=DaiFukkatsu=]'' has the original bosses of ''[=DoDonPachi=]''. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
* BossGame -- BossGame: ''[=DaiOuJou=] DEATH Label'', which comes with the [=PS2=] port of ''[=DaiOuJou=]''.
* BossOnlyLevel -- BossOnlyLevel: In Ichimanbanchou, several levels you can unlock [[spoiler: and Hibachi for EX 1-3]] are this.



* BraggingRightsReward -- Beating Hibachi in any game. Admittedly, it's ''well''-earned bragging rights.
* BulletHell -- ''[=DonPachi=]'' is the TropeMaker. ''[=DoDonPachi=]'' is the TropeCodifier. Note that ''neither'' of them is the UrExample.

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* BraggingRightsReward -- BraggingRightsReward: Beating Hibachi in any game. Admittedly, it's ''well''-earned bragging rights.
* BulletHell -- BulletHell: ''[=DonPachi=]'' is the TropeMaker. ''[=DoDonPachi=]'' is the TropeCodifier. Note that ''neither'' of them is the UrExample.



* {{Cap}} -- ''[=DaiFukkatsu=]'' has a score cap that could be easily reached by more skilled players. [[ExpansionPack Version 1.5]] of ''[=DaiFukkatsu=]'' corrects this by adding more digits.
* ChineseGirl -- Leinyan from ''[=DaiOuJou=]'' and her giant form in ''[=DaiFukkatsu=]'', Ray'n
* ChromaticArrangement -- The three main types of ships are Red (straight-forward shot), Green (turning shot), and Blue (wide shot). This extends to the playable characters of ''[=SaiDaiOuJou=]'' as well.
* {{Combos}} -- The essence of the series' scoring systems.
* ContinuityNod -- ''[=DaiFukkatsu=]'' is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of ''[=DaiOuJou=]'') performing a FaceHeelTurn and going back in time to 2008. [[spoiler: Colonel Schwarlitz Longhena, who first appeared in ''[=DoDonPachi=]'', turns out to be responsible for the events of the whole series.]]
* CreepyDoll -- The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
* {{Crossover}} -- ''[=DoDonPachi=] [=DaiFukkatsu=] BLACK Label Arrange'' incorporates many elements from another Cave shooter, ''VideoGame/{{Ketsui}}'', complete with the cover art being a big throwback to that game. It even has the TrueFinalBoss of ''Ketsui'', Evaccania DOOM. It can be seen in [[http://www.youtube.com/watch?v=X_LGyRaPTPc this trailer]].
* DarkerAndEdgier -- Series-wise, ''[=DaiOuJou=]'', but when compared to other BulletHell games, the series is this.

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* {{Cap}} -- {{Cap}}: ''[=DaiFukkatsu=]'' has a score cap that could be easily reached by more skilled players. [[ExpansionPack Version 1.5]] of ''[=DaiFukkatsu=]'' corrects this by adding more digits.
* ChineseGirl -- ChineseGirl: Leinyan from ''[=DaiOuJou=]'' and her giant form in ''[=DaiFukkatsu=]'', Ray'n
* ChromaticArrangement -- ChromaticArrangement: The three main types of ships are Red (straight-forward shot), Green (turning shot), and Blue (wide shot). This extends to the playable characters of ''[=SaiDaiOuJou=]'' as well.
* {{Combos}} -- {{Combos}}: The essence of the series' scoring systems.
* ContinuityNod -- ContinuityNod: ''[=DaiFukkatsu=]'' is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of ''[=DaiOuJou=]'') performing a FaceHeelTurn and going back in time to 2008. [[spoiler: Colonel Schwarlitz Longhena, who first appeared in ''[=DoDonPachi=]'', turns out to be responsible for the events of the whole series.]]
* CreepyDoll -- CreepyDoll: The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
* {{Crossover}} -- {{Crossover}}: ''[=DoDonPachi=] [=DaiFukkatsu=] BLACK Label Arrange'' incorporates many elements from another Cave shooter, ''VideoGame/{{Ketsui}}'', complete with the cover art being a big throwback to that game. It even has the TrueFinalBoss of ''Ketsui'', Evaccania DOOM. It can be seen in [[http://www.youtube.com/watch?v=X_LGyRaPTPc this trailer]].
* DarkerAndEdgier -- DarkerAndEdgier: Series-wise, ''[=DaiOuJou=]'', but when compared to other BulletHell games, the series is this.



* DegradedBoss -- Hibachi appears in ''[=DoDonPachi=] II'' as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his TrueFinalBoss status in ''[=DaiOuJou=]''.
* DifficultButAwesome -- While the whole game can be counted as one by BulletHell standards, Exy in ''[=DaiOuJou=]'' has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.

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* DegradedBoss -- DegradedBoss: Hibachi appears in ''[=DoDonPachi=] II'' as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his TrueFinalBoss status in ''[=DaiOuJou=]''.
* DifficultButAwesome -- DifficultButAwesome: While the whole game can be counted as one by BulletHell standards, Exy in ''[=DaiOuJou=]'' has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.



* DifficultySpike -- Halfway through Stage 4 of ''[=DoDonPachi=]''.
* DistractedByTheSexy -- Apparently {{Inverted}} in ''[=SaiDaiOuJou=]''. The [[http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game swimsuit costume]] makes enemy attacks more intense.

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* DifficultySpike -- DifficultySpike: Halfway through Stage 4 of ''[=DoDonPachi=]''.
* DistractedByTheSexy -- DistractedByTheSexy: Apparently {{Inverted}} in ''[=SaiDaiOuJou=]''. The [[http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game swimsuit costume]] makes enemy attacks more intense.



* [[AutobotsRockOut DonPachi Squadron, Rock Out!]] -- The ''[=DaiFukkatsu=] BLACK Label'' soundtrack as well as its Arranged Mode variant, which takes that album UpToEleven. [[http://www.youtube.com/watch?v=TQ2y67EjyUo Here's the normal Boss theme from Arranged Mode]].
* DownerEnding -- At the end of the first loop in ''[=DonPachi=]'', [[spoiler:the horrible truth is [[TheReveal revealed]] to the player that the pilot has been fighting comrades the whole time (and apparently knew it).]] At the end of the game, [[spoiler:take [[http://www.vgmuseum.com/end/arcade/d/donparun.htm a moment of silence for the thousands of your fellow soldiers you've killed]].]] The sequel is perhaps even more chilling because [[spoiler:you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for ''Dai Ou Jou'', Shotia's memory is deleted bit by bit until the last memories in her are of her human days and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to ''Dai Fukkatsu''. And, part of the true ending of ''Dai Fukkatsu'' is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is '''Dai Fukkatsu''' and it's Arrange Mode A ending, Leinyan (The human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena.]]

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* [[AutobotsRockOut DonPachi Squadron, Rock Out!]] -- Out!]]: The ''[=DaiFukkatsu=] BLACK Label'' soundtrack as well as its Arranged Mode variant, which takes that album UpToEleven. [[http://www.youtube.com/watch?v=TQ2y67EjyUo Here's the normal Boss theme from Arranged Mode]].
* DownerEnding -- DownerEnding: At the end of the first loop in ''[=DonPachi=]'', [[spoiler:the horrible truth is [[TheReveal revealed]] to the player that the pilot has been fighting comrades the whole time (and apparently knew it).]] At the end of the game, [[spoiler:take [[http://www.vgmuseum.com/end/arcade/d/donparun.htm a moment of silence for the thousands of your fellow soldiers you've killed]].]] The sequel is perhaps even more chilling because [[spoiler:you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for ''Dai Ou Jou'', Shotia's memory is deleted bit by bit until the last memories in her are of her human days and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to ''Dai Fukkatsu''. And, part of the true ending of ''Dai Fukkatsu'' is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is '''Dai Fukkatsu''' and it's Arrange Mode A ending, Leinyan (The human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena.]]



* DynamicDifficulty -- The BLACK Label version of ''[=DaiFukkatsu=]''. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to ''really'' see exactly how completely insane this can get.

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* DynamicDifficulty -- DynamicDifficulty: The BLACK Label version of ''[=DaiFukkatsu=]''. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to ''really'' see exactly how completely insane this can get.



* EasierThanEasy[=/=]ExactlyWhatItSaysOnTheTin -- ''[=DaiOuJou=]'' has a secret No Bullets option. It is ''[[ExactlyWhatItSaysOnTheTin exactly as it sounds]]''.

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* EasierThanEasy[=/=]ExactlyWhatItSaysOnTheTin -- EasierThanEasy[=/=]ExactlyWhatItSaysOnTheTin: ''[=DaiOuJou=]'' has a secret No Bullets option. It is ''[[ExactlyWhatItSaysOnTheTin exactly as it sounds]]''.



* EveryTenThousandPoints -- [=DonPachi=] has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
* {{Expy}} -- AI from ''[=DaiFukkatsu=]'' is about one dye job and outfit change from being Hatsune Miku.
* FanDisservice -- The cover of ''[=DaiOuJou=] Black Label [=EXTRA=]'', as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
* FingerlessGloves -- Exy and Next EXY

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* EveryTenThousandPoints -- EveryTenThousandPoints: [=DonPachi=] has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
* {{Expy}} -- {{Expy}}: AI from ''[=DaiFukkatsu=]'' is about one dye job and outfit change from being Hatsune Miku.
* FanDisservice -- FanDisservice: The cover of ''[=DaiOuJou=] Black Label [=EXTRA=]'', as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
* FingerlessGloves -- FingerlessGloves: Exy and Next EXY



* ForDoomTheBellTolls -- [=DaiOuJou's=] penultimate boss music. See [[http://www.youtube.com/watch?v=pSY4xRMvvOg here]]
* TheFourGods[=/=]FourIsDeath -- The boss names in ''[=DaiOuJou=]''. In order: Suzaku, Byakko, Genbu, Seiryū, and Kōryū. Hibachi comes immediately after Kōryū.
* FrickinLaserBeams -- An enemy attack in ''[=DaiFukkatsu=]''.
* FriendlyLocalChinatown -- Stage 1 of ''[=DaiOuJou=]'' is a large Chinatown [[RecycledInSpace in Space]].

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* ForDoomTheBellTolls -- ForDoomTheBellTolls: [=DaiOuJou's=] penultimate boss music. See [[http://www.youtube.com/watch?v=pSY4xRMvvOg here]]
* TheFourGods[=/=]FourIsDeath -- TheFourGods[=/=]FourIsDeath: The boss names in ''[=DaiOuJou=]''. In order: Suzaku, Byakko, Genbu, Seiryū, and Kōryū. Hibachi comes immediately after Kōryū.
* FrickinLaserBeams -- FrickinLaserBeams: An enemy attack in ''[=DaiFukkatsu=]''.
* FriendlyLocalChinatown -- FriendlyLocalChinatown: Stage 1 of ''[=DaiOuJou=]'' is a large Chinatown [[RecycledInSpace in Space]].



* GameMod -- ''[[http://www.youtube.com/watch?v=YtfKz6eTzsE DoDonPachi Arrange]]'', an unofficial arrange mode in which bombs retain combo rather than break it and cause the player's score to continously increase at a rate proportional to their current combo.[[note]]For those who keep up with video game scoring mechanics, it's heavily inspired by ''Battle Bakraid''.[[/note]] Also, the boss music is replaced with [[CutSong an unused spy-esque track]].
* GoMadFromTheRevelation -- [[spoiler: After the end of ''[=DaiOuJou=]'', Exy dived into the enemy information system and was able to shut it down, but went rather insane.]]
* GoOutWithASmile -- [[spoiler: Shotia's ending in '''[=DaiOuJou=]''']]
* GratuitousEnglish -- In ''[=DonPachi=]'', despite the announcer's SurprisinglyGoodEnglish (see below), much English ''text'' in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of ''VideoGame/ZeroWing''....

to:

* GameMod -- GameMod: ''[[http://www.youtube.com/watch?v=YtfKz6eTzsE DoDonPachi Arrange]]'', an unofficial arrange mode in which bombs retain combo rather than break it and cause the player's score to continously increase at a rate proportional to their current combo.[[note]]For those who keep up with video game scoring mechanics, it's heavily inspired by ''Battle Bakraid''.[[/note]] Also, the boss music is replaced with [[CutSong an unused spy-esque track]].
* GoMadFromTheRevelation -- GoMadFromTheRevelation: [[spoiler: After the end of ''[=DaiOuJou=]'', Exy dived into the enemy information system and was able to shut it down, but went rather insane.]]
* GoOutWithASmile -- GoOutWithASmile: [[spoiler: Shotia's ending in '''[=DaiOuJou=]''']]
* GratuitousEnglish -- GratuitousEnglish: In ''[=DonPachi=]'', despite the announcer's SurprisinglyGoodEnglish (see below), much English ''text'' in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of ''VideoGame/ZeroWing''....



* HarderThanHard -- Strong Style in ''[=DaiFukkatsu=] BLACK Label''. It grants your ship immense firepower...at the cost of making the enemies ALSO powerful.

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* HarderThanHard -- HarderThanHard: Strong Style in ''[=DaiFukkatsu=] BLACK Label''. It grants your ship immense firepower...at the cost of making the enemies ALSO powerful.



* HitboxDissonance -- The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in Donpachi the hitboxes are on the large side and Type-B's extends pretty from the main rotor to a ways down the tail). In Dodonpachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later VideoGame/{{Ketsui}}'s hitboxes are not centered on the main rotor but placed behind them).

to:

* HitboxDissonance -- HitboxDissonance: The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in Donpachi the hitboxes are on the large side and Type-B's extends pretty from the main rotor to a ways down the tail). In Dodonpachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later VideoGame/{{Ketsui}}'s hitboxes are not centered on the main rotor but placed behind them).



* ImageSong -- For ''[=DaiFukkatsu=]'', [[https://www.youtube.com/watch?v=QEqsipZ4vdA DoDonPachi Dai Ondo]], as well as its [[https://youtu.be/37SDfPPC_Qs?t=2m38s official remix]].

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* ImageSong -- ImageSong: For ''[=DaiFukkatsu=]'', [[https://www.youtube.com/watch?v=QEqsipZ4vdA DoDonPachi Dai Ondo]], as well as its [[https://youtu.be/37SDfPPC_Qs?t=2m38s official remix]].



* IncendiaryExponent -- "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
* InterspeciesRomance -- [[spoiler: Leinyan's ending in ''DaiOuJou'', to an EXTREME]]
* {{Joshikousei}} -- AI from ''[=DaiFukkatasu=]''.
* KillAllHumans -- Apparently the motive of the enemies throughout the series.
* KillerRobot -- All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.

to:

* IncendiaryExponent -- IncendiaryExponent: "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
* InterspeciesRomance -- InterspeciesRomance: [[spoiler: Leinyan's ending in ''DaiOuJou'', to an EXTREME]]
* {{Joshikousei}} -- {{Joshikousei}}: AI from ''[=DaiFukkatasu=]''.
* KillAllHumans -- KillAllHumans: Apparently the motive of the enemies throughout the series.
* KillerRobot -- KillerRobot: All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.



* KnightTemplar -- [[spoiler:Colonel Longhena]]
* LastOfHisKind -- According to CAVE in a 2010 interview, only one copy of ''[=DoDonPachi=] Campaign Version'' (also known as the ''Blue ROM'' or ''Blue Label'' from the color of its title screen) exists, and they had lost all copies of the source code. This would mean [[FridgeHorror if the board dies, it will be]] LostForever. However, CAVE also had ''two'' copies of the game on display at the 2006 CAVE Matsuri; this likely means the source code and remaining [=PCBs=] are simply a closely-guarded secret.
* {{Leitmotif}} -- Since ''[=DaiOuJou=]'', [[TrueFinalBoss Hibachi]]'s had an extremely fast-paced drum 'n bass boss theme.

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* KnightTemplar -- KnightTemplar: [[spoiler:Colonel Longhena]]
* LastOfHisKind -- LastOfHisKind: According to CAVE in a 2010 interview, only one copy of ''[=DoDonPachi=] Campaign Version'' (also known as the ''Blue ROM'' or ''Blue Label'' from the color of its title screen) exists, and they had lost all copies of the source code. This would mean [[FridgeHorror if the board dies, it will be]] LostForever. However, CAVE also had ''two'' copies of the game on display at the 2006 CAVE Matsuri; this likely means the source code and remaining [=PCBs=] are simply a closely-guarded secret.
* {{Leitmotif}} -- {{Leitmotif}}: Since ''[=DaiOuJou=]'', [[TrueFinalBoss Hibachi]]'s had an extremely fast-paced drum 'n bass boss theme.



* LighterAndSofter -- ''Maximum''. No deconstructive plots, no traumatizing endings, the plot consists entirely of you visiting EVAC Industry and being invited to try out a BulletHell simulator.
* LogicalExtreme -- Of the BulletHell genre itself, ''[[TropeMaker which it created]]''. For comparison, let's have ''VideoGame/{{Touhou}}'': in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode ([[NintendoHard and you can't continue on Extra Mode]]). ''[=DonPachi=]'' takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, ''and then'' beating the True Final Boss (which would be best described as [[RankInflation Extra++ Mode]]). There are fans who are dedicated enough to do exactly that.
* LuckyCharmsTitle -- Perfect☆ from ''[=DaiFukkatsu=].''
* ManBehindTheMan -- (In ''[=DaiFukkatsu=],'' [[spoiler:the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first [[TitleDrop DonPachi Squadron]]). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.]])

to:

* LighterAndSofter -- LighterAndSofter: ''Maximum''. No deconstructive plots, no traumatizing endings, the plot consists entirely of you visiting EVAC Industry and being invited to try out a BulletHell simulator.
* LogicalExtreme -- LogicalExtreme: Of the BulletHell genre itself, ''[[TropeMaker which it created]]''. For comparison, let's have ''VideoGame/{{Touhou}}'': in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode ([[NintendoHard and you can't continue on Extra Mode]]). ''[=DonPachi=]'' takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, ''and then'' beating the True Final Boss (which would be best described as [[RankInflation Extra++ Mode]]). There are fans who are dedicated enough to do exactly that.
* LuckyCharmsTitle -- LuckyCharmsTitle: Perfect☆ from ''[=DaiFukkatsu=].''
* ManBehindTheMan -- ManBehindTheMan: (In ''[=DaiFukkatsu=],'' [[spoiler:the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first [[TitleDrop DonPachi Squadron]]). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.]])



* ManipulativeBastard -- [[spoiler: The commander from ''[=DoDonPachi=]'']]
* MeaningfulName -- '''Shot'''ia from ''[=DaiOuJou=]'' is the shot type. Leinyan, whose name can also be pronounced '''Ray'''-nyan, is the beam (or "ray") type, and her ''Dai Fukkatsu'' form is named '''Ray''' 'n. '''Ex'''y is good at both shots and lasers but has fewer bombs compared to the others, making her suited for '''ex'''pert players.
* {{Meganekko}} -- Perfect☆ from ''[=DaiFukkatsu=]'', although her glasses are difficult to notice during gameplay.
* {{Meido}} -- Perfect☆ from ''[=DaiFukkatsu=]'', complete with a serving tray.

to:

* ManipulativeBastard -- ManipulativeBastard: [[spoiler: The commander from ''[=DoDonPachi=]'']]
* MeaningfulName -- MeaningfulName: '''Shot'''ia from ''[=DaiOuJou=]'' is the shot type. Leinyan, whose name can also be pronounced '''Ray'''-nyan, is the beam (or "ray") type, and her ''Dai Fukkatsu'' form is named '''Ray''' 'n. '''Ex'''y is good at both shots and lasers but has fewer bombs compared to the others, making her suited for '''ex'''pert players.
* {{Meganekko}} -- {{Meganekko}}: Perfect☆ from ''[=DaiFukkatsu=]'', although her glasses are difficult to notice during gameplay.
* {{Meido}} -- {{Meido}}: Perfect☆ from ''[=DaiFukkatsu=]'', complete with a serving tray.



* MoodWhiplash -- Originally, ''[=DoDonPachi=]'s'' style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. ''[=DaiOuJou=]'' suddenly takes a DarkerAndEdgier turn [[spoiler: with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood.]] Then ''[=DaiFukkatsu=]'' comes around, and it is extremely humorous / fanservicey due to the [[NightmareFetishist transforming robot girls, complete with]] [[MemeticMutation white pantsu]]. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of ''[=DaiOuJou=]'' up in a StableTimeLoop.
* MultipleEndings -- Each game typically has at least three : one for completing the first loop without fulfilling the requirements for the second, one for completing both loops but not unlocking the TrueFinalBoss, and one for completing said TFB.
* NamesToRunAwayFromReallyFast -- Taisabachi (Colonel Bee), the boss you fight before Hibachi in ''[=DaiFukkatsu=]'', had it's name changed in ''[=DaiFuukatsu=] BLACK Label'' to "[[DepartmentOfRedundancyDepartment Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster]]"

to:

* MoodWhiplash -- MoodWhiplash: Originally, ''[=DoDonPachi=]'s'' style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. ''[=DaiOuJou=]'' suddenly takes a DarkerAndEdgier turn [[spoiler: with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood.]] Then ''[=DaiFukkatsu=]'' comes around, and it is extremely humorous / fanservicey due to the [[NightmareFetishist transforming robot girls, complete with]] [[MemeticMutation white pantsu]]. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of ''[=DaiOuJou=]'' up in a StableTimeLoop.
* MultipleEndings -- MultipleEndings: Each game typically has at least three : one for completing the first loop without fulfilling the requirements for the second, one for completing both loops but not unlocking the TrueFinalBoss, and one for completing said TFB.
* NamesToRunAwayFromReallyFast -- NamesToRunAwayFromReallyFast: Taisabachi (Colonel Bee), the boss you fight before Hibachi in ''[=DaiFukkatsu=]'', had it's name changed in ''[=DaiFuukatsu=] BLACK Label'' to "[[DepartmentOfRedundancyDepartment Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster]]"



* NoDamageRun -- In order to unlock stages in [=Ichimen Bancho=], one has to achieve No Miss & 80% Clear, each can be done separately, and even though the game records "No Bomb, No Hit" attempts, it isn't mandatory to avoid using bombs. Although in Black difficulty, it disallows you from using bombs, making "No Bomb, No Hit" requirement mandatory.

to:

* NoDamageRun -- NoDamageRun: In order to unlock stages in [=Ichimen Bancho=], one has to achieve No Miss & 80% Clear, each can be done separately, and even though the game records "No Bomb, No Hit" attempts, it isn't mandatory to avoid using bombs. Although in Black difficulty, it disallows you from using bombs, making "No Bomb, No Hit" requirement mandatory.



*** Stage 1 (2008 Tokyo) -- ''[=DaiFukkatsu=]'' Stage 1
*** Stage 2 (Battle City) -- ''[=DaiOuJou=]'' Stage 2
*** Stage 3 (Defensive Line) -- ''Ketsui'' Stage 4
*** Stage 4 (Fortress) -- ''[=DaiOuJou=]'' Stage 4
*** Stage 5 (Dividing Road of Fate) -- ''[=DaiFukkatsu=]'' Stage 5 [[spoiler:except with Shooty replaced with Golden Disaster, the first of ''[=DaiFukkatsu=]''[='=]s {{True Final Boss}}es, followed by Hibachi if certain conditions are met.]]

to:

*** Stage 1 (2008 Tokyo) -- Tokyo): ''[=DaiFukkatsu=]'' Stage 1
*** Stage 2 (Battle City) -- City): ''[=DaiOuJou=]'' Stage 2
*** Stage 3 (Defensive Line) -- Line): ''Ketsui'' Stage 4
*** Stage 4 (Fortress) -- (Fortress): ''[=DaiOuJou=]'' Stage 4
*** Stage 5 (Dividing Road of Fate) -- Fate): ''[=DaiFukkatsu=]'' Stage 5 [[spoiler:except with Shooty replaced with Golden Disaster, the first of ''[=DaiFukkatsu=]''[='=]s {{True Final Boss}}es, followed by Hibachi if certain conditions are met.]]



* ObviousRulePatch -- In ''[=DaiFukkatsu=]'' version 1.0, there was a safe spot in one of Hibachi's patterns, and the score could be easily capped by an experienced player. Version 1.5 fixed both.
* OneUp -- In addition to the point-based extends, they appear in item form in stage 3 of ''[=DoDonPachi=]'', stage 4 of ''[=DaiOuJou=]'', and stage 3 in ''[=DaiFukkatsu=]'' by destroying a relatively large enemy in the center of the screen without using bombs.

to:

* ObviousRulePatch -- ObviousRulePatch: In ''[=DaiFukkatsu=]'' version 1.0, there was a safe spot in one of Hibachi's patterns, and the score could be easily capped by an experienced player. Version 1.5 fixed both.
* OneUp -- OneUp: In addition to the point-based extends, they appear in item form in stage 3 of ''[=DoDonPachi=]'', stage 4 of ''[=DaiOuJou=]'', and stage 3 in ''[=DaiFukkatsu=]'' by destroying a relatively large enemy in the center of the screen without using bombs.



* TheOnlyOne -- In ''[=DaiOuJou=]'', the two available ships are the only ships that could be constructed in order to fight against the threat.
* OjouRinglets -- Shotia from ''[=DaiOuJou=]'' and her counterpart Shooty from ''[=DaiFukkatsu=]''

to:

* TheOnlyOne -- TheOnlyOne: In ''[=DaiOuJou=]'', the two available ships are the only ships that could be constructed in order to fight against the threat.
* OjouRinglets -- OjouRinglets: Shotia from ''[=DaiOuJou=]'' and her counterpart Shooty from ''[=DaiFukkatsu=]''



* PinballScoring -- And comboing. Each successive game raises the bar for combos, from triple-digits in ''[=DoDonPachi=]'' to the ''ten thousands'' in ''[=DaiFukkatsu=]''.
* PowerUp -- ''[=DaiFukkatsu=]'' does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.

to:

* PinballScoring -- PinballScoring: And comboing. Each successive game raises the bar for combos, from triple-digits in ''[=DoDonPachi=]'' to the ''ten thousands'' in ''[=DaiFukkatsu=]''.
* PowerUp -- PowerUp: ''[=DaiFukkatsu=]'' does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.



* ThePresentDay -- ''[=DaiFukkatsu=]'', released in 2008, is explicitly set in 2008, albeit implied to be in an alternate timeline.
* RecurringBoss -- Many of the bosses and sub-bosses from ''[=DoDonPachi=]'' continue to return in later games of the series, especially in ''[=SaiDaiOuJou=]''. And, of course, Hibachi keeps on coming back.
* RecurringRiff -- In ''[=DaiFukkatsu=]'', the first stage's theme gets a reprisal in the final stage, and again in the ending after the second loop. The intro is also a remix of [=DaiOuJou's=] first stage intro.

to:

* ThePresentDay -- ThePresentDay: ''[=DaiFukkatsu=]'', released in 2008, is explicitly set in 2008, albeit implied to be in an alternate timeline.
* RecurringBoss -- RecurringBoss: Many of the bosses and sub-bosses from ''[=DoDonPachi=]'' continue to return in later games of the series, especially in ''[=SaiDaiOuJou=]''. And, of course, Hibachi keeps on coming back.
* RecurringRiff -- RecurringRiff: In ''[=DaiFukkatsu=]'', the first stage's theme gets a reprisal in the final stage, and again in the ending after the second loop. The intro is also a remix of [=DaiOuJou's=] first stage intro.



* {{Retraux}} -- ♪ [[http://www.youtube.com/watch?v=LerWQeMXVd0 Sally (Select)]] from ''[=DaiFukkatsu=] BLACK Label''.
* RidiculouslyHumanRobots -- Especially in ''[=DaiFukkatsu=]'', the Element Daughters behave like GenkiGirl MagicalGirl s and at least one of them is confirmed to have ''white pantsu.'' Seriously, what does a transforming RobotGirl need pantsu for!?!?
* RobotGirl -- The Element Dolls from ''[=DaiOuJou=]'', the precursors to the transforming mecha girls of ''[=DaiFukkatsu=]'' mentioned below.
* RobotWar -- The overall plot of the series.

to:

* {{Retraux}} -- {{Retraux}}: ♪ [[http://www.youtube.com/watch?v=LerWQeMXVd0 Sally (Select)]] from ''[=DaiFukkatsu=] BLACK Label''.
* RidiculouslyHumanRobots -- RidiculouslyHumanRobots: Especially in ''[=DaiFukkatsu=]'', the Element Daughters behave like GenkiGirl MagicalGirl s and at least one of them is confirmed to have ''white pantsu.'' Seriously, what does a transforming RobotGirl need pantsu for!?!?
* RobotGirl -- RobotGirl: The Element Dolls from ''[=DaiOuJou=]'', the precursors to the transforming mecha girls of ''[=DaiFukkatsu=]'' mentioned below.
* RobotWar -- RobotWar: The overall plot of the series.



* SequelEscalation -- Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos, and the difficulty of the bosses, especially the {{True Final Boss}}es. This has gotten to the point where pro players sometimes actually enable autobomb on ''[=SaiDaiOuJou=]'', and did not try to do scoring runs on the hardest difficulty right away.
* SerialEscalation -- To anyone who thought Hibachi's ''[=DaiFukkatsu=]'' incarnation couldn't be any harder, meet the ''BLACK Label'' [[http://www.youtube.com/watch?v=lsWhVhgEEV4&annotation_id=annotation_111728&feature=iv one]]. Cave also added a more powerful variation called [[http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza]], which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.

to:

* SequelEscalation -- SequelEscalation: Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos, and the difficulty of the bosses, especially the {{True Final Boss}}es. This has gotten to the point where pro players sometimes actually enable autobomb on ''[=SaiDaiOuJou=]'', and did not try to do scoring runs on the hardest difficulty right away.
* SerialEscalation -- SerialEscalation: To anyone who thought Hibachi's ''[=DaiFukkatsu=]'' incarnation couldn't be any harder, meet the ''BLACK Label'' [[http://www.youtube.com/watch?v=lsWhVhgEEV4&annotation_id=annotation_111728&feature=iv one]]. Cave also added a more powerful variation called [[http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza]], which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.



* {{Sexbot}} -- Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
* ShootTheShaggyDog -- In ''[=DaiFukkatsu=]'', [[spoiler:Next EXY, following the events of ''dai ou jou'', goes back in time to destroy [=DonPachi=] Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up ''causing'' them. You cleaning up after her mess merely leads to the events of ''dai ou jou''.]]
* ShoutOut -- The scoreboard of ''[=DonPachi=]'' spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. {{Toaplan}} was a big developer of shmups and Cave is formed in majority by formers employee of Toaplan.

to:

* {{Sexbot}} -- {{Sexbot}}: Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
* ShootTheShaggyDog -- ShootTheShaggyDog: In ''[=DaiFukkatsu=]'', [[spoiler:Next EXY, following the events of ''dai ou jou'', goes back in time to destroy [=DonPachi=] Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up ''causing'' them. You cleaning up after her mess merely leads to the events of ''dai ou jou''.]]
* ShoutOut -- ShoutOut: The scoreboard of ''[=DonPachi=]'' spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. {{Toaplan}} was a big developer of shmups and Cave is formed in majority by formers employee of Toaplan.



* SignatureLine -- "Just a couple more shots!" Used in almost every series game to indicate that a boss's LifeMeter is almost empty.
* SmartBomb -- Notable for being usable in two different ways: turning all bullets into score items, or powering a ''very'' big laser.

to:

* SignatureLine -- SignatureLine: "Just a couple more shots!" Used in almost every series game to indicate that a boss's LifeMeter is almost empty.
* SmartBomb -- SmartBomb: Notable for being usable in two different ways: turning all bullets into score items, or powering a ''very'' big laser.



* SpiritualSuccessor -- The XBox360 version of ''[=DaiFukkatsu=] BLACK Label'' is a massive tribute to VideoGame/{{Ketsui}}. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song).
* {{Stripperiffic}} -- Exy and Next EXY, apparently to make humans feel more comfortable.
* SuperMode -- Hyper Mode, introduced in ''[=DaiOuJou=]'', which gives you increased firepower and causes your combo to shoot through the roof, but the DynamicDifficulty will also go apeshit as a tradeoff. ''[=DaiFukkatsu=]'''s Hyper Mode allows you to ''cancel bullets.''

to:

* SpiritualSuccessor -- SpiritualSuccessor: The XBox360 version of ''[=DaiFukkatsu=] BLACK Label'' is a massive tribute to VideoGame/{{Ketsui}}. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song).
* {{Stripperiffic}} -- {{Stripperiffic}}: Exy and Next EXY, apparently to make humans feel more comfortable.
* SuperMode -- SuperMode: Hyper Mode, introduced in ''[=DaiOuJou=]'', which gives you increased firepower and causes your combo to shoot through the roof, but the DynamicDifficulty will also go apeshit as a tradeoff. ''[=DaiFukkatsu=]'''s Hyper Mode allows you to ''cancel bullets.''



* SuperSoldier -- Deconstructed in ''[=DonPachi=]''. The training for it involves [[spoiler:killing thousands of fellow soldiers posing as the enemy.]]
* SurprisinglyGoodEnglish -- The speech your commander gives you at the end of ''[=DoDonPachi=]'' is in decent English.

to:

* SuperSoldier -- SuperSoldier: Deconstructed in ''[=DonPachi=]''. The training for it involves [[spoiler:killing thousands of fellow soldiers posing as the enemy.]]
* SurprisinglyGoodEnglish -- SurprisinglyGoodEnglish: The speech your commander gives you at the end of ''[=DoDonPachi=]'' is in decent English.



* TankGoodness -- "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
* TearsOfBlood -- [[spoiler: In ''[=DaiOuJou=]'', one ending has Exy crying blood while choking a man to death.]]
* ThisIsUnforgivable -- "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter [[OhCrap Hibachi]].
* TimeTravel -- ''[=DaiFukkatsu=]'' takes the player characters from just after the events of ''[=DaiOuJou=]'' (which are in the distant future) back to 2008.
* TitleDrop -- The end of the 2nd loop of ''[=DonPachi=]'' reveals that the unit the player character is training for is called "[=DonPachi=]".

to:

* TankGoodness -- TankGoodness: "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
* TearsOfBlood -- TearsOfBlood: [[spoiler: In ''[=DaiOuJou=]'', one ending has Exy crying blood while choking a man to death.]]
* ThisIsUnforgivable -- ThisIsUnforgivable: "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter [[OhCrap Hibachi]].
* TimeTravel -- TimeTravel: ''[=DaiFukkatsu=]'' takes the player characters from just after the events of ''[=DaiOuJou=]'' (which are in the distant future) back to 2008.
* TitleDrop -- TitleDrop: The end of the 2nd loop of ''[=DonPachi=]'' reveals that the unit the player character is training for is called "[=DonPachi=]".



* TitleScream -- In almost every game, most notably in ''[=DoDonPachi=]'' and ''[=SaiDaiOuJou=]'', the latter being done by the main characters.

to:

* TitleScream -- TitleScream: In almost every game, most notably in ''[=DoDonPachi=]'' and ''[=SaiDaiOuJou=]'', the latter being done by the main characters.



* TomatoSurprise -- Completing the first loop of ''[=DonPachi=]'' under certain conditions has the pilot revealing that their training consists of [[spoiler:fighting their fellow forces until either side completely destroys the other.]] Completing the second loop has the pilot revealing the purpose of the training: [[spoiler:to get into the elite [[TitleDrop DonPachi]] Squadron.]]

to:

* TomatoSurprise -- TomatoSurprise: Completing the first loop of ''[=DonPachi=]'' under certain conditions has the pilot revealing that their training consists of [[spoiler:fighting their fellow forces until either side completely destroys the other.]] Completing the second loop has the pilot revealing the purpose of the training: [[spoiler:to get into the elite [[TitleDrop DonPachi]] Squadron.]]



* TreacherousAdvisor -- [[spoiler: Colonel Schwarlitz Longhena]]
* TrueFinalBoss -- Hibachi.

to:

* TreacherousAdvisor -- TreacherousAdvisor: [[spoiler: Colonel Schwarlitz Longhena]]
* TrueFinalBoss -- TrueFinalBoss: Hibachi.



* TurnedAgainstTheirMasters -- The Element Dolls from ''[= DaiOuJou=]''. The achievement for the iOS version of ''[=DaiFukkatsu=]'' for defeating Ray'n is "She Once Protected Us..."
* TurnsRed -- "Just a couple more shots!"
* UnwittingPawn -- [[spoiler:You]], in ''[=DoDonPachi=]''. [[spoiler:The enemies you destroy are ''your allies'', which your [[TreacherousAdvisor commander]] reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "{{See you in Hell}}!"]]
* [[TransformingMecha Transforming]] [[RobotGirl Mecha Musume]] -- The Elemental Daughters [[spoiler:and Hibachi]] from ''[=DaiFukkatsu=]''.
* UpdatedRerelease -- ''[=DoDonPachi=]'' has the above-mentioned ''Campaign Version'' . ''dai ou jou'' has Black Label, which tweaks a few second loop mechanics, allows a 1-loop game, and fixes some chaining paths. ''[=DaiFukkatsu=] BLACK Label'', on the other hand, is more of a GaidenGame.

to:

* TurnedAgainstTheirMasters -- TurnedAgainstTheirMasters: The Element Dolls from ''[= DaiOuJou=]''. The achievement for the iOS version of ''[=DaiFukkatsu=]'' for defeating Ray'n is "She Once Protected Us..."
* TurnsRed -- TurnsRed: "Just a couple more shots!"
* UnwittingPawn -- UnwittingPawn: [[spoiler:You]], in ''[=DoDonPachi=]''. [[spoiler:The enemies you destroy are ''your allies'', which your [[TreacherousAdvisor commander]] reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "{{See you in Hell}}!"]]
* [[TransformingMecha Transforming]] [[RobotGirl Mecha Musume]] -- Musume]]: The Elemental Daughters [[spoiler:and Hibachi]] from ''[=DaiFukkatsu=]''.
* UpdatedRerelease -- UpdatedRerelease: ''[=DoDonPachi=]'' has the above-mentioned ''Campaign Version'' . ''dai ou jou'' has Black Label, which tweaks a few second loop mechanics, allows a 1-loop game, and fixes some chaining paths. ''[=DaiFukkatsu=] BLACK Label'', on the other hand, is more of a GaidenGame.



* WhatMeasureIsANonhuman -- A theme of the series.

to:

* WhatMeasureIsANonhuman -- WhatMeasureIsANonhuman: A theme of the series.
14th Oct '16 12:20:46 AM LucaEarlgrey
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* GameBreakingBug -- Arrange A in the 360 and Windows versions of ''[=DaiFukkatsu=]'' can [[http://shmups.system11.org/viewtopic.php?f=1&t=58342&p=1213208#p1213208 crash]] if the player holds down the shot and full-auto buttons, then while doing that tries to change normal/boost mode and trigger Hyper Counter at the same time.

to:

* GameBreakingBug -- GameBreakingBug
**
Arrange A in the 360 and Windows versions of ''[=DaiFukkatsu=]'' can [[http://shmups.system11.org/viewtopic.php?f=1&t=58342&p=1213208#p1213208 crash]] if the player holds down the shot and full-auto buttons, then while doing that tries to change normal/boost mode and trigger Hyper Counter at the same time.time.
** Also in Arrange A on the 360 port, the game uses lots of intentional slowdown to assist the player, much like in other CAVE games. In the Windows port, however, there is ''no slowdown whatsoever''.
13th Oct '16 7:55:39 PM LucaEarlgrey
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Added DiffLines:

* GameBreakingBug -- Arrange A in the 360 and Windows versions of ''[=DaiFukkatsu=]'' can [[http://shmups.system11.org/viewtopic.php?f=1&t=58342&p=1213208#p1213208 crash]] if the player holds down the shot and full-auto buttons, then while doing that tries to change normal/boost mode and trigger Hyper Counter at the same time.
9th Oct '16 2:52:41 PM LucaEarlgrey
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* ''[=DoDonPachi=]: [=DaiFukkatsu=]'' (Arcade, 2008; JP Xbox 360, 2010; [[IOSGames iOS]] and Android (as ''[=DoDonPachi Resurrection=]'''), 2010; EU Xbox 360, 2011 (as ''[=DoDonPachi Resurrection=]''); UsefulNotes/{{Steam}}, 2016)

to:

* ''[=DoDonPachi=]: [=DaiFukkatsu=]'' (Arcade, 2008; JP Xbox 360, 2010; [[IOSGames iOS]] and Android (as ''[=DoDonPachi Resurrection=]'''), 2010; EU Xbox 360, 2011 (as ''[=DoDonPachi Resurrection=]''); UsefulNotes/{{Steam}}, Windows (via UsefulNotes/{{Steam}}), 2016)
9th Oct '16 7:21:06 AM Dinjoralo
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* ''[=DoDonPachi=]: [=DaiFukkatsu=]'' (Arcade, 2008; JP Xbox 360, 2010; [[IOSGames iOS]] and Android (as ''[=DoDonPachi Resurrection=]'''), 2010; EU Xbox 360, 2011 (as ''[=DoDonPachi Resurrection=]''))

to:

* ''[=DoDonPachi=]: [=DaiFukkatsu=]'' (Arcade, 2008; JP Xbox 360, 2010; [[IOSGames iOS]] and Android (as ''[=DoDonPachi Resurrection=]'''), 2010; EU Xbox 360, 2011 (as ''[=DoDonPachi Resurrection=]''))Resurrection=]''); UsefulNotes/{{Steam}}, 2016)
22nd Sep '16 6:17:32 AM contrafanxxx
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* TitleScream -- In almost every game, most notably in ''[=DoDonPachi=]'' and ''[=SaiDaiOuJou=]''.

to:

* TitleScream -- In almost every game, most notably in ''[=DoDonPachi=]'' and ''[=SaiDaiOuJou=]''.''[=SaiDaiOuJou=]'', the latter being done by the main characters.


Added DiffLines:

** Even Saya gets in on this in the Xbox 360 version.
--> '''Saya''': Do-do-do-do-do-[=DoDonPachi=]! [=DoDonPachi=]! [=SaiDaiOuJou=]!
22nd Sep '16 6:15:31 AM contrafanxxx
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* TitleScream -- In almost every game, most notably in ''[=DoDonPachi=] and ''[=SaiDaiOuJou=]''.

to:

* TitleScream -- In almost every game, most notably in ''[=DoDonPachi=] ''[=DoDonPachi=]'' and ''[=SaiDaiOuJou=]''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DonPachi