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  • In Achron, Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
  • In Alien Soldier, the main character has this ability. At full health, he turns into a phoenix that burns through everything in his path.
  • Blackhorn, the Big Bad of Astyanax, teleports frequently. Whether he follows up with a sword attack or a magic spell depends on how far he is from you when he reappears.
  • Big Bad in Beyond Good & Evil does this as the final phase of his attacks. It's not helped by the fact that the movement controls are all back to front, as a result of his Mind Control.
  • Houdini Splicers from the BioShock games use this as a battle tactic. Luckily, you can stop them from teleporting by stunning them, as well as setting them on fire, which does not go out when they teleport. In the second game, the unstable Teleport plasmid teleports all over the place whenever you try to touch it, and finally teleports you all over the place for a while.
  • BlazBlue's insane Eldritch Abomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus.
    • Game-Breaker Nu and her nerfed sister Lambda also have a teleport move.
  • ZigZagged In the Bleach fighting games on Nintendo DS, everyone has a Flash Step, and some characters have special moves that allow them to teleport. The most prominent example of this is Kenpachi, who has an attack that allows him to quickly close the distance between him and his opponent. As a bonus, the move has an invincibility frame that ends after the teleport animation is finished, which can be cancelled into a Flash Step or another teleport attack over and over for near-complete invulnerability.
  • The Stalker of Bloodline Champions has two abilities that may more be Flash Step (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its Cooldown removed everytime you land a basic close-range attack, you're pretty much open to Teleport Spam.
  • Bloody Zombies have teleporting zombies, one of the fastest and deadliest enemies in the game, who ports all over the place attempting to take potshots at you. If you score a hit and beat them down though, you can repeatedly pummel them before they teleport.
  • Bagular in the Bomberman series has a penchant for doing this, especially in Bomberman Hero.
    • Altair from Bomberman 64 does it as well, but only in his second form.
  • Brain Powerd: Brain Powerds and Antibodies do this as a matter of regular movement in both Another Century's Episode and Super Robot Wars. This can make them infuriating to hit.
  • Kannagisai from Bushido Blade 2, the Final Boss of the Shainto campaign (or at least the one that counts). He teleports away every time the player connects a strike, with the main catch being that he appears closer and closer to the player with each hit, with his defense open for a short moment after each teleport.
  • Cannons from Cannon Dancer does this cosntantly, while leaving his Humongous Mecha to do the fighting.
  • While Pyron has this ability in the Darkstalkers games, Capcom Fighting Evolution (which has him as the default final boss) is where the trope really sets in.
  • Castlevania: Order of Ecclesia has Barlowe pull one as a desperation attack: he'll teleport, throwing a flaming punch at you which sends you flying. Then he uses another from the opposite direction while you're still recovering. It can hit up to five times, and it hurts. It also doubles as a Punctuated Pounding.
  • When you fight The Doctor in Cave Story, he will teleport after every attack. Plus, his attacks also absorb your own attacks, making him more annoying.
  • Tsoo Sorcerers in City of Heroes, with the additional nuisance of being able to heal their allies. Rikti Headmen and Malta Gunslingers can also teleport, and are very annoying about it. The teleport's long animation makes it somewhat less of a danger though.
    • Don't forget the Sky Raider Porters.
    • Thankfully, even after they teleport, your target stays on them, so it becomes more a game of hide and seek than a threat.
  • Subverted In Custom Robo, the "Strike Vanisher" line has a special ability that it vanishes during an airdash. Most AI fighters can't figure out how io deal with spamming this, but careless use is a good way to die against human players.
  • Averted in the case of Deadpool in Marvel vs. Capcom 3. If he successfully teleports twice and tries to do it a third time, it will fail. Instead, his Teleporter device will malfunction, causing a small electrical explosion which will damage him.
  • Silitha, one of the bosses of Darksiders, keeps teleporting around the arena as you fight her, attack by either teleporting right next to you for a quick, surprise swipe of her massive claws, or simply teleporting her even more massive bulk right above you. She's defeated when she stops to taunt you to stop dodging, underestimating your newfound ability to quickly close range. Repeatedly.
    • In the sequel, the second-to-last boss, Samael, fights this way.
  • Prince Lothric uses this in Dark Souls 3 to compensate for both his own frailty, and his brother Lorian's lameness, note . He is very precise with it too, such that Lorian can afford to swing his sword wildly because Lothric will have teleported him next to his target.
  • The Eldar Warp Spiders in Dawn of War 2 teleport around like crazy. They have to, having high damage output and piss poor defense. For once the intro movie is not an example of Cutscene Power to the Max.
  • Kasumi and Ryu Hayabusa in the Dead or Alive series.
  • Devil May Cry 3: Vergil is a fan of this in the second and third battles with him in this game, but he really starts pulling out these stops when low on health in the third battle. In Devil May Cry 5, he teleports whenever he performs a new combo or to quickly recover from being knocked back.
  • Most Descent bosses do this. Sometimes they will momentarily teleport near you, launch a Macross Missile Massacre, then instantly teleport away.
  • Diablo II. In the most extreme cases, a player controlled Sorceress may be teleporting about 3.5 times per second in combat (3.1 being the norm).
    • The Act V imps. Sure, they were easy meat for your Hammerdin, but god forbid you tried to go through as a melee spec.
    • And with the addition of the Enigma runeword, ANYONE, not just Sorceresses, can use Teleport. Yes, even Hammerdins.
    • Diablo 1 has those wacky teleporting mages.
    • And Diablo himself picks up this trick in the final battle of Diablo III.
  • Dishonored's Assassins have the same Blink teleport ability as the player, and don't hesitate to spam it in combat.
  • In The Dishwasher, you gain the ability to do this when you have the Shift Blade equipped. Unlike your normal dodge roll, it can be used indefinitely without a cooldown penalty.
  • S-Kill from Divekick moves around the battlefield by teleporting. In one of his special moves, he blocks your attack and then follows it up with a teleport at a higher angle to land an uncontested headshot, dizzying your character for the next round.
  • In Doom, it is possible to make an invisible teleporter which works only for monsters. At least one map — "The Death Domain" from The Plutonia Experiment — puts you in a cramped space with two Barons of Hells and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.
  • Dota 2 (and its predecessor, Defense of the Ancients: All-Stars):
    • Queen of Pain and Anti-Mage both have the Blink ability, giving them a short distance teleport on a cooldown of only a few seconds. Queen of Pain mainly uses hers to chase enemies down, while Anti-Mage tends to use his to farm the jungle in record time by grabbing an early Battle Fury. And also to chase people down once he gets enough gear. Both are, naturally, also great at running way from people.
    • Zig-Zagged With Tinker since he’s the game's all-time champion of this. Curiously enough, he doesn't even have a teleportation ability by default, but what he does have is an ultimate ability that resets the cooldowns on all his other items and abilities. As such, Tinker is pretty much the only hero in the game that can rush for Boots of Travel since he can use them to teleport basically anywhere he wants with no cooldown, and Tinker players will often grab a Blink Dagger on top of that, giving him a short-distance Flash Step for when you need to teleport short distances.
  • Skullmageddon from Double Dragon Neon is especially fond of this in his Giga form, increasing in frequency as he Turns Red, and including a completely dick move that teleport juggles you.
  • The Arcane Horrors in the Dragon Age series have the nasty habit of repeatedly teleporting away from the attackers to buy themselves time to cast devastating area-of-effect spells.
  • The thrid installment of Dragon Ball Z: Budokai allows the player to do this. Countering a move with a teleport takes three out of seven chargeable ki meters, but following up on a move with a teleport (which essentially means play tennis with your opponent as the ball) only takes one ki meter. That's not so much Teleport Spam as when a Fusion Dance'd character does it, though — these characters have time limits but unlimited ki. It's entirely possible for two fused characters to counter teleport with teleport untill one of them runs out of time or the player slips up the button press.
  • Dust: An Elysian Tail: In the Sorrowing Meadow, there are zombie-summoning flying wizards that teleport away every single time you'd get close enough to hit them. This means you have to use the ranged attack instead.
  • Aliciaconda from Dusty Revenge will teleport all over the place to take potshots on you once you've damaged her giant cobra mech enough.
  • Elijah from Dusty Raging Fist have this ability and will port away at random before suddenly appearing to ambush Dusty.
  • A properly geared and specced Jenqui in Earth & Beyond could pull off a pseudo variant. Subverted as it didn't involve actual teleportation, but rather warp spam. With the right abilities they could drop their warp activation time to basically zero. When combined with their Combat Cloak, which greatly increased the damage of the first shot fired when dropping cloak, an intrepid Jenqui could becoming a blur making many quick short warp hops wildly around a target, stopping only to cloak and unleash a single devastating salvo between each hop. An interesting tactic for the least armed and armored race available.
  • In Egoboo, this is a favored strategy of warlocks and liches.
  • The Elder Scrolls
  • In FTL:Multiverse, it is possible to upgrade the Crew Teleporter to level 4. A level 4 Teleporter effectively has no delay, but the upgrade is incompatible with Reconstructive Teleporter for balance reasons.
  • This is a common ability for a number of enemies in Enter the Gungeon, though most of them also stay in one place for a pretty decent length of time in order to properly get off their attacks. Apprentice Gunjurers in particular are annoying mainly for their tendency to teleport away as their opening move.
  • In The Evil Within 2, Stefano Valentini is particularly fond of teleporting around at high speed to throw you off track during your final battle with him. It gives him the perfect opening to teleport right into you and slash away with his knife.
  • Used in the first Oracle fight of Fahrenheit.
  • The final boss of inFAMOUS plays this differently than most examples. Rather than teleporting towards you to attack, he teleports away and launches long range attacks, or sets down field hazards such as bombs, shockwaves (which are surprisingly hard to jump over), and giant, white-outlined glowing clones of himself. This gets increasingly annoying considering there is a giant obstacle in the middle of the stage, which he loves to teleport to the other side of, making it hard to tell what he's about to do. (He also has a lovely attack which can shoot THROUGH the pillar!) There is one attack in which he'll teleport (in a zigzagging pattern) towards you and launch a Shockwave, which will probably hit the first few times he does this, as that zigzagging pattern can really catch you off guard if you don't know what he's about to do.
    • Remember that (Good Side Only) upgrade to the Megawatt Hammer that causes your attack to home in on the next enemy you shock? Teleportation problem solved, right? Just a few homing attacks that become (near) impossible to dodge and you've got him! Yeah, no. That doesn't work on him.
  • Final Fantasy:
    • In Final Fantasy XII, there are the nightmares that teleport regularly, but the teleportation takes a long time. Due to the game's mechanics, this means that they will automatically not be affected by any attacks that had set up on them during this teleportation.
    • Noctis, the main character of Final Fantasy XV is specialized in this trope. He can instantly teleport to the location of any weapon he has thrown. Additionally, he has short-range rapid teleport abilities in close-quarters combat, serving as an in-game dodge mechanic. He carries this with him when he shows up as a Guest Fighter in Tekken 7.
    • In Dissidia Final Fantasy (and the sequel Dissidia 012), a few characters have teleporting as part of their moveset. Exdeath has one where he sends a circular beacon to where he will teleport, which will always be towards the opponent. Upon teleporting, he releases a burst of energy which guard crushes, and it can be spammed. Golbez is almost always teleporting, he even has one as a jump. Probably the most notorious example is the endboss Chaos, who has two Brave attacks that have him teleport directly at the opponent's position regardless of obstacles and THREE HP attacks, one of which is a whopping total of five individual HP attacks crammed into a teleport fest where he drags your ass around the air in a crazy dance.
    • Played straight in Final Fantasy Tactics where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's That One Boss that has an upgraded variety that lets him teleport ANYWHERE without fail.
    • Final Fantasy Tactics A2 has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. Lots of fun when combined with spells that hit every enemy target on the field.
      • Doubly so when combined with Dual Wield, giving each and every enemy two attacks in addition to the spell.
      • Triply so when you use it with a healing spell and dual wield weapons of an element that your entire team absorbs, healing them with the spell and then bashing them in the face for more healing.
  • From Street Fighter, Dhalsim could teleport at will in all of his appearances after Classic and M.Bison could do the same in most of his.
    • Seth's teleport is copied from Dhalsim, with the mechanics of Bison's, which means there's 0 recovery time or lag once he reaches his destination, and he's completely invincible during it and just before he lands.
    • And then there's Pyron from some other fighting game that Capcom seems to have forgotten.
  • Gigan in the Godzilla fighting games.
  • As mentioned in the Tabletop Games section above, Phase Spiders in the old SSI Gold Box series did this; after attacking, they were untouchable for the remainder of the round.
  • In Gurumin: A Monstrous AdventurePuku: Avenging Prince will do this during the entire fight. The best part? He's immune to all attacks that don't explicitly involve getting hit with the edge of Parin's drill or Popon's sword. Most of HIS attacks are long range, though.
  • Halo:
    • Halo 2: The Prophet of Regret loves to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, especially on Heroic/Legendary difficulties when surrounded by Honor Guards all over the damn place... that endlessly respawn until Regret's death.
    • Halo Infinite: The Harbinger milks her teleportation ability for all it's worth during your fight with her, at times doing it faster than you can point your crosshairs at her.
  • D'sparil, the final boss of Heretic, does this when heavily damaged. Moreover, when he teleports, he summons a few of his disciples. He even plays the sounds at full volume without stereo, so you can't tell where he teleported.
  • Heroes of the Storm has a number of Heroes capable of short-range teleportation, including Sylvanas, Fenix, and Tracer, but the two most spammy are Li-Ming, who can teleport every 3 seconds for no mana while out of combat if she takes the Aether Walker talent, and Zeratul, who can teleport up to five times in combat with the right talent build, with several of them putting him right in front of you.
  • Hollow Knight has a number of enemies that do this, most notably anything with "Soul" or "Grimm" in its name and a few of the dream battle bosses. The Soul Master in particular has a final phase where one of his moves is to just teleport, slam the ground, repeat.
  • The second boss, Screamer, in The House of the Dead: OVERKILL. Infuriatingly, you only get a shot at her every few seconds, and she either Teleport Spams or does a Doppelgänger Spin each time. If you don't do enough damage to her during that short time, it won't "take," and you'll have to shake her off to keep her from hurting you.
  • The Assassins in Iji.
    • VERY especially Assassin Asha; when you fight with him, the screen is full of little flashes because of this. He teleports about 10 times a second. What's more, he teleports plasma pistols into his hand so he can rapid-fire at you.
  • Ken from Ken's Labyrinth does this when he's close to dying.
  • The Patriarch in Killing Floor has a variation of this. When he's injured enough, he will kneel down, turn invisible, and run away to heal. This lasts about a minute, and as your squadron is nervously waiting out the eye of the storm, he will almost certainly appear directly behind you, minigun a-blazing.
  • The final boss of Killzone 2 does this. Teleportation doesn't actually exist in the game's "gritty" sci-fi setting, so story-wise he's actually using a cloaking device to run between positions unseen, but the speed at which he does it is so insane that really it's just teleporting by another name.
  • In Kingdoms of Amalur: Reckoning, enemy mages teleport frequently while blasting you with magic, making it hard to get a bead on them.
  • Kingdom Hearts:
    • A good number of Organization XIII members can do this, but Xigbar and Larxene are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original Chain of Memories.
    • Aqua's Ghost Drive style in Kingdom Hearts: Birth by Sleep turns her neutral attack string into Teleport Spam, with magically-generated afterimages to keep the enemy's attention on where she was. She also has the Magic Hour deck command, where she leaps into the air, teleports to the enemy, and then descends on them in a pillar of light. There's also the Time Splicer technique she and Ventus can use, in which they cast Stop on enemies before warping around the field and doing a series of slashes. It ends with a Delayed Effect after Stop wears off.
    • Braig likes to do this as well. Depending on what attacks you equip, this can lead to what seems like a Teleport Duel between him and Aqua.
    • Hades does this a lot too. Combined with being invincible half the time, it's pretty annoying.
    • Sora himself does an interesting version of this when performing Strike Raid. Instead of teleporting himself, he repeatedly teleports his Keyblade after throwing it, allowing him to throw again very rapidly.
    • The two Superbosses of Birth By Sleep, Vanitas Sentiment and the Unknown, abuse this for all it's worth.
    • Part of what makes Riku's Dark Aura so frighteningly effective.
    • Young Xehanort in Kingdom Hearts 3D [Dream Drop Distance] does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher. Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
    • Kingdom Hearts II: Yuffie spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "Doom of The Living", a Spin Attack. Other than that, she'll never run, walk, or jump. She originally averted this in Kingdom Hearts, where she would run, somersault, cartwheel, and jump all over the place, but couldn't teleport.
    • Kairi, of all people, has this ability when she appears as a playable character in Kingdom Hearts III: Re𝄌Mind. Her teleportation works much like Noctis' own from Final Fantasy XV, in that she'll throw her Keyblade, then teleport to where it is launched, reaching her enemy in less than a second. Using this properly will be your main strategy in the fight against Armored Xehanort, because her normal speed is rather poor. In the hands of an expert player, most of the fight will be spent in midair.
  • In The King of Dragons, there's one wizard Mini-Boss whose entire moveset consists of teleporting around and attacking with long electric beams.
  • A defining characteristic of Kirby and Super Smash Bros. endbosses:
  • In Kung Fu Master, 4th boss Magician teleports after either attacking or being hit, making him into a rather tricky boss. In the sequel Spartan X 2, Chin Gensai takes his mantle, teleporting around before launching his paralyzing attack.
  • Shaco in League of Legends has a combination of teleport and invisibility that empowers his next attack to do bonus damage and an additional bonus on a backstab. It has a very short cooldown and the enemy player will use it when you're about to kill him, only to reappear behind you and shove a dagger into your back.
    • Kassadin, whose teleport does damage if he appears near the target and has a four second cooldown on maximum level.
    • Ezreal as well. After teleporting a short distance, he fires energy at the nearest enemy (within a short range, at least)
    • Fiora's old ultimate in League of Legends and Juggernaut's ultimate in Defense of the Ancients. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in League, though it can only hit each target once - and he is invulnerable while teleporting around.
    • This example of hacking the game takes it up a notch, with totally awesome and dickish results.
  • The Legend of Zelda:
    • Ganon in the original The Legend of Zelda, which carried over into the Zelda cartoon.
    • In Zelda II: The Adventure of Link, the Wizzrobe Boss is EASY, if you have the Mirror spell: Cast before entering, stand on the left side, crouch, and wait.
    • The Legend of Zelda: A Link to the Past
      • Agahnim teleports after nearly every attack, making teleporting the most common move he uses in battle.
      • Ganon also does this, only with a set pattern. Midway through the fight he'll begin a 'teleporting season' where he doesn't stop, even to attack.
    • The main battle tactic of Wizzrobes is pop up (on one of many teleport pads) and throw a fireball at Link.
    • The Legend of Zelda: Twilight Princess: Zant has this property. He uses attacks that wouldn't be troublesome, except that he always uses them after teleporting right behind you. And it becomes more and more frantic as the fight progresses: He starts off without even using Teleport Spam, but by teleporting himself and Link to previous boss arenas to replicate those boss' tactics (and weaknesses). The spam begins when Zant attempts his own crude fighting style and starts off teleporting fairly liberally, which allows Link to usually get a hit in before Zant vanishes. By the end of the fight, Zant is on full-on Villainous Breakdown, wildly swinging his sword and warping away before Link can react.
    • Ghirahim does the same in Skyward Sword, though because he's going easy on you in the first fight, he'll stand around looking smug for a few seconds before attacking. In later fights, he seems to sacrifice speed for strength and doesn't teleport as often.
    • Yuga in The Legend of Zelda: A Link Between Worlds tends to do this on the first phase of the final fight against him, which isn't surprising, given that the fight itself is a reference to the final battle of The Legend of Zelda: A Link to the Past and Yuga is merged with Ganon.
    • The Yiga Clan enemies in The Legend of Zelda: Breath of the Wild frequently teleport when attacking Link, at times teleporting above him to slam down in an attack.
  • In Low G Man, the bosses of Chapters 4-1 and 5-1 are fond of teleporting all over the place and pelting you with fireballs. They do this more frequently when their health gets low.
  • A well-built Vanguard in Mass Effect 3 can reduce the effective cooldown of the Charge ability to nearly zero and take out large groups of enemies by teleporting and hitting them until all of them are dead.
  • A proud tradition of Wily Capsule from Mega Man 4 and onwards.
  • Boomer Kuwanger from the original Mega Man X likes to do this.
  • Cyber Peacock from Mega Man X4 is a fan of this tactic, though he's rather predictable with it, choosing to try to teleport onto your current position most of the time.
  • Phoenix Magnion in Mega Man Zero 2. Attack him when he's not attacking, and he'll teleport and proceed to attack swiftly. That and a few other factors make him a real pain.
  • In Mega Pony, this is Magic Mare(Twilight Sparkle)'s signature move, as in the show.
  • Black Color/Ninja from Metal Gear 2: Solid Snake uses this as his strategy, teleporting around and throwing shurikens at Snake.
  • The much-reviled Chozo Ghosts in Metroid Prime pull this trick. Of course, with the X-Ray visor, you can catch them while they're teleporting... they're still only vulnerable to the weakest Beam, and they still all attack you at once.
    • At least the Power Beam's missile combo, the Super Missile, still counts as the same energy type as the weak Power Beam. One Super Missile and a charged shot is enough to finish off each ghost, and with the X-Ray visor you don't even need to change your aim between each hit.
    • Pirate Commandos tend to fill the same role, as do Warp Hounds, who can also scramble the visor. The Pirate Commander abuses his personal teleporter as much as possible, stopping only long enough to fire a couple shots or call in more Commandos who, as noted above, also teleport.
    • Chozo ghosts and Pirate Commandos (in Corruption) aren't actually teleporting, they're just making themselves invisible while moving around, which you can actually see them doing with the X-Ray Visor. Dark Pirate Commandos, however, are actually going into another dimension and then coming back out after moving, which, like the former two enemies, can be monitored except with the Dark Visor. Since the latter are actually moving into another dimension, though, I think it may count as teleportation in their case.
    • Several bosses do this as well. Dark Samus, most notably, zips around the room more and more as it takes damage. Gets very frustrating at the end, when you can't even lock onto it except when it's attacking, which also renders it invulnerable.
  • An unlockable ability in Middle-earth: Shadow of Mordor allows the player to chain together Shadow Strike attacks. Rather than having to aim the bow at an enemy to teleport to them, you can instantly teleport to a different enemy the instant your current Shadow Strike move completes. This results in the player teleporting all over the battlefield, one-hit killing Orcs far too fast to be hit back.
  • The Mighty Morphin' Power Rangers SNES game featured the second boss doing this for his second phase.
  • A monster in Minecraft called the Enderman has the ability to do this. Once it becomes aggressive, it can teleport away from your melee attacks, often appearing directly behind you. An extreme (and amusing) example happens when it rains; as water damages them, they will teleport madly around until they either die or happen upon a sheltered location. On the good side, this also renders them harmless as they will not attack. They behave similarly in sunlight (which damaged them when they were first introduced but doesn't anymore).
  • Minecraft Dungeons: The Arch-Illager, as well as Endermen, use this during combat.
  • Mortal Kombat:
    • Noob/Smoke in Mortal Kombat: Deception can Teleport/Flank Attack as part of their combos, and are sometimes able to do this several times per combo as well as juggle the player back and forth for several hits, which make them, as a midboss, occasionally harder than even the final boss if the player isn't observant or good as avoiding combos, or just let themselves get hit at the wrong time.
    • Scorpion is also quite fond of teleport spamming, going through a corner to reappear in the other.
    • Ultimate Mortal Kombat 3: Noob Saibot's teleport, alongside his smoke ball, is why he's a total Game-Breaker.
    • And Motaro in Mortal Kombat 3.
    • Kintaro in Mortal Kombat II, who really loves to go around with his Teleport Stomp.
    • And Kung Lao, whose teleportation power (at least in tool-assisted play) has proven to be quite a Game-Breaker.
    • And in Mortal Kombat 9, roughly 1/3 of the entire cast have some form of teleportation. Expect to see this trope come into play a lot if you play online.
  • Guilty Gear: Most of Chipp's moveset especially his super.
  • M.U.G.E.N obviously has some of these, but the most ridiculous is a Naruto build who will use his teleport counter incessantly, making him impossible to pin down.
  • Liches do this in NetHack, as well as the various Demon Princes, and the Wizard of Yendor. Asmodeus is probably the worst about it, everyone else will hang around to beat on you for a little bit, but he'll run like hell after 1 shot.
  • Nibblers: One of Lizard Wizard's tricks, when he's not firing lasers.
  • Ninja Gaiden:
    • The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
    • In Ninja Gaiden II (2008), some of Ryu's Spam Attack Ultimate Techniques have been upgraded to have him teleport during the executions.
    • Later on, in Razor's Edge, the player can do it at will at the cost of some Ninpo gauge. It's also one of the main aspects of Kasumi's fighting style.
    • The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
  • No More Heroes: Shinobu does this if she scores a hit with the "super" Gentoken (seen when she Turns Red); likely resulting in death for Travis.
  • No More Heroes 2: Desperate Struggle: Jasper Batt Jr. will use this during the second phase after Travis depletes the first 1/3 of his HP; each teleport gives Jasper an opportunity to land a hard hit on Travis, doing it three-to-four times in a row. It's very difficult to dodge, and near the end of the battle he combines it with a tornado attack that is almost impossible to evade.
  • No More Heroes III: Mr. Blackhole, true to his name, makes an extensive use of black holes to teleport frequently across different parts of the battlefield, and sometimes does it to telegraph his next attack.
  • In Odin Sphere, the Mage enemies and Wise Men bosses love to teleport around everywhere.
  • One Piece: Pirate Warriors:
    • Blueno is a fan of this due to his devil fruit abilities. As Blueno is rarely a threat it tends to just drag fights out rather than increase the difficulty.
    • Kizaru and Eneru are also capable of this but make much less use of it, unlike Blueno who will always do it when low on health.
  • Path of Exile has the Flicker Strike skill, which teleports the user next to a target and executes a melee attack with bonus damage. It normally has a 2-second cooldown, but this can be bypassed by spending a Frenzy charge. Another skill, Blood Rage, grants Frenzy charges for each enemy killed while it's active, creating a rather obvious combination. There is also the spell Lighting Warp, which warps you to the desired location with a burst of electricity upon departure and arrival. One can use this to get into an advantageous position in battle while doing damage form the teleport itself.
  • The Weepers from The Persistence will teleport non-stop to catch you by surprise or avoid your attacks until they have to cooldown after their cry attacks. Then you actually have some time to strike before they teleport away.
  • The Hero class on Phantasy Star Online 2 is capable of this using it's dodge command. Many enemies created after it's introduction however are programmed to counter it, normally by having attacks bigger than the range and duration of your Flash Step.
  • PlanetSide 1's notoriously terrible netcode allowed people to exploit player synchronization bugs to teleport wildly back and forth ("ADADA strafing"). By properly timing their usage of the strafe keys, on the enemy's screen they would start to move one direction, then teleport a few feet and move in the other direction. The ability to ADADA strafe varied by class, with Agile armor being able to become nigh-impossible to hit through sheer teleport spam. Players generally paired the stafing with a Jackhammer or a Minichain Gun, both extremely high DPS weapons. Early versions of Planetside 2 had a similar issue though far less pronouned, and it has been almost completely eradicated since.
  • Several Psychic- and Ghost-type Pokemon from the PokĂ©mon Ranger games do this, making it harder for you to capture them.
    • Swablu on the PokĂ©mon Dream Radar. They shoot all over the place, disappear, pop up who knows where, and are a real pain to catch. Especially when they decide to re-appear behind you, not fun with an AR shooter app that forces you to twist or spin around quickly for real. The Therian Formes will do this to a point, but Swablu are much worse.
    • In the actual games, it's also rather familiar to most players. "The wild Abra/Kirlia used TELEPORT!" It’s also the primary defensive move of the Kalos champion Diantha and her Gardevior.
  • In the Pokemon-themed MOBA PokĂ©mon Unite, many players will utilize Gengar's sludge bomb and hex move set to this effect, poisoning an opponent and then repeatedly jumping to them with hex. As of version 1, this build is the highest DPS in the game.
  • The Keepers of the Sphere in Prey (2006) use this tactic, Thinking Up Portals and using them to flank you all the time. Coupled with their Deflector Shields and Mind over Matter abilities, they can get very annoying.
  • Pretty much anyone who played as Diablo from Primal Rage did this as a matter of course.
  • Prince of Persia: The Sands of Time had a Limit Break power that made him look as if he was doing this. It was Too Cool to Live, however, as it disappeared from his repertoire in the subsequent installments.
  • Great Tiger does this upon TKO in Punch-Out!! Wii. The actual fights with him are lousy with teleporting as well: he teleports after certain stun animations, to launch hooks and uppercuts, during gem blink combos during his title defense fight, and before performing either of his super attacks. He'll even teleport during the between-round cutscenes, changing places with Doc Louis!
  • Some enemies in P.N.03, such as the Eichels, do this, to the irritation of the player.
  • Double Subverted in Radiant Historia. Heiss appears to be doing this... only for Stocke to copy it, revealing it's actually invisibility. However, near the end of the game, he starts doing it again, and the circumstances are such that either he can climb insanely fast or he actually is teleporting some of the time.
  • Frequently utilized as a means of getting around in Ragnarok Online. Any character is capable of using the Teleport skill, either with the inexpensive, but consumable Fly Wing item or the Creamy monster card which allows it to be performed as long as you can afford its measly 10 SP cost. However, as the teleport places you in a random spot on a map, it can sometimes take a lot of uses before you end up where you want to go. While not necessarily faster then walking, it's definitely safer then braving hordes of aggressive monsters.
  • Divine Rampart does this when it's close to dying in Raiden V.
  • Ratchet & Clank:
    • Subverted in Ratchet & Clank: Up Your Arsenal. In the fight against Nefarious, it seems like has an uncanny ability of hopping around the field, but no actual teleportation is involved, just a lot of attacks which distract you.
    • Flint Vorselon does this in Ratchet & Clank Future: A Crack in Time as well. He'll turn invisible, and all weapons will fail to target him, Cryomines will not target him until he comes out of his cloaking device (though Proximity Constructo Bombs still activate, oddly enough) and Mr. Zurkon will be unable to fire at him. While it may not seem like teleportation at first, considering he's using a cloaking device to just sneak away, you'll notice that he has an uncanny ability to get away from you if he ISN'T teleporting. Even using a weapon with a large radius seconds after he's gone invisible will reveal he's nowhere around. A few seconds after that? He's probably right behind you.
  • A certain bespectacled boss in Resident Evil 5 enjoys doing this at short distances. Technically he's just dashing from spot to spot extremely fast, but it's functionally the same thing. In Marvel vs. Capcom 3, it's the base of his entire moveset.
  • Rift features the Riftstalker class, which allows players to fill their hotbar with no less than six teleport skills, plus one that teleports enemies. These are used for tanking of all things.
  • The Final Boss of Ristar would teleport around the top half of the room during one of his opening attacks while he sat back and flung minions at you. His final phase sped up his teleporting so that it no longer had a fade-in animation and he'd just abruptly appear right in your face to nuke you with lightning — the only way to beat him was to grab and hit him in the three or four frames before he got his shot off.
  • Proto Man abuses teleport spam in his secret boss battle in Rockman 7 EP while spamming charged X-Buster style shots while throwing his shield.
  • It's possible to do this in RuneScape, as a way to level grind for Magic experience. Unfortunately, aside from the Level Grinding, there isn't a real practical combat use for it. Opinions on the use vary from player to player; some see it as a legitimate way to gain Mage xp, others see it as a dreadful waste of runes.
  • Shadow the Hedgehog does this in the opening of his game. He can't do anything remotely like this in actual gameplay.
    • You do get to do it in Sonic the Hedgehog (2006), where it is called Chaos Snap, as well as in Shadow/Lancelot's Soul Surge in Sonic and the Black Knight.
  • Spinal from the Killer Instinct series has this, called the Skeleport.
  • In Star Control II, the Arilou Lalee'lay Skiff can randomly teleport around the battle space. Unfortunately, it's random, so there's a chance of it putting you right in the enemies' sights. Or inside a planet.
  • StarCraft II: Stalkers can teleport frequently (and in the co-op missions get various buffs immediately after a teleport), but some dark templar, including their boss Vorazun can do a "dark frenzy" attack where they teleport up to 11 times and slice up their foes upon each teleport. In Nova Cover Ops, Nova herself can get a suit that allows her to teleport every 8 seconds (with each teleport letting her cloak for ten seconds), and an Easter egg weapon that can replicate Vorazun's special attack. You can (and should) get both the suit and the weapon. Some zerg units can "deep burrow" to do something similar, but can rarely do so this quickly.
  • Grandmaster Meio in Strider 2 just loves this technique, moving all over the screen and unleashing his many attacks upon Hiryu.
  • Super Godzilla for SNES had Mechagodzilla use this as his melee attack; get too close to him, and he'd do a sort of teleporting body slam to hit you three times, back to the far corner of the screen.
  • The second boss battle against Bowser in Super Mario 64 involves this.
  • Super Mario World: Piranha Island: the Magipiranhas, like their Koopa counterparts, frequently teleport when they're attacking Mario. The Green Magipiranhas specialize in this as they can poof away when Mario attempts to go near them.
  • Dimentio from Super Paper Mario is quite fond of doing this while you fight him, and even when you aren't.
    • This is also how Mario and Luigi's most powerful attack in Mario & Luigi: Bowser's Inside Story works. It's called the "Magic Window", and they jump into... Well, a floating window, which then proceeds to teleport randomly around the battle arena, with Mario and/or Luigi jumping out of it. As long as you press the right button as they land on their enemies, the attack can go on forever.
  • The Liir's stutterwarp drive in Sword of the Stars works by teleporting millimeters at a time, extremely rapidly. They need it because there's no inertia and their ships are filled with water. They can use it to their advantage after enhancing the drive by temporarily "not being there", allowing shots to pass through the ship.
  • In the remake of Syndicate, Agent Tatsuo does this against you.
  • Tales from the Borderlands: The Vault Monster from the final chapter of the game makes dangerously good use of this.
  • Tales of Maj'Eyal has the Temporal Warden class. One passive talent grants increased evasion and resistance to all types of damage for a short time after a teleport, another removes debuffs after a teleport, and a third has a chance of inflicting debuffs on enemies around both ends of a teleport. With three skills that allow teleportation and several types of items that do the same, a well-built Warden is Teleport Spam incarnate.
  • Tales Series:
  • Inverted with the final boss of TaskMaker, who can teleport-spam you. Played straight with the final boss of the sequel, The Tomb of the TaskMaker.
  • Teenage Mutant Ninja Turtles: Out of the Shadows: Karai teleports all over the place during the construction battle, usually while you're in the middle of getting a hit combo on her.
  • Lord Mei-Oh in the original Tenchu has this as one of his attacks. He readies himself for a rushing stab, then teleports and suddenly attacks from another angle. It gets worse if the player is caught from the back, since he'll quickly repeat the trick, and there's virtually no time to turn around and block, leading to a quick cheap death.
  • 10tons's Tesla vs Lovecraft, Nikolai Tesla's teleporter backpack lets him teleport 3 times in a row. He can upgrade it to teleport more often and there's a perk that lets his backpack recharge faster. Finally if he's lucky enough to get the Superconductor epic perk, he'll be able to teleport as often as he wants for that level. His teleportation can also inflict damage if he has the Dimension Teleport invention or the Explosive Teleportation perk.
  • The Chaos Elementals in Terraria can do this. They have the Rod of Discord as a Rare Random Drop, which averts this trope frustratingly by dealing damage to you if you teleport in quick succession. At least it's a little fun to read the unique death messages it causes, such as "(Player)'s legs appeared where their head should be." After you beat the Final Boss, however, you can transmute it into the Rod of Harmony, which has the same power as the rod of discord but minus its drawback, playing this trope straight.
  • Being a Diablolike, Torchlight lets the resident magic caster teleport. and since it also does damage, spamming Ember Phase is good for either getting in or out of mobs.
  • In Touhou Project:
    • Reimu Hakurei and Yukari Yakumo, as seen in the Fighting Game spin-offs where both of them have attacks that cause them to disappear and then reappear attacking their opponent. Reimu is a standard teleporter, while Yukari uses portals.
    • More common and straighter example is Sakuya in the fighting games, as her teleport is easier and less energy expensive.
    • ZigZagged in Hopeless Masquerade and its overhaul, Reimu still has a teleport attack, but it's unlikely to be spammed, Miko has a standard teleport, Futo has a move that acts like (situational) teleporting, and Byakuren straight up blinks instead of dashing. Yukari and Sakuya aren't in the game.
  • In The Tower of Druaga, all the Magician-type enemies (Mage, Sorcerer, Druid, Wizard) do this.
  • In Trials of Mana, the Crimson Wizard uses quick, repeated teleportation to mess with Duran's head both at the beginning of Duran's story, and later when the Crimson Wizard attacks Valsena again.
  • In the Unreal series, in game modes where players get the Translocator, all the players can do this. Players who manage to master the sequence of "launch translocator, teleport to it, repeat" can move across the map much faster.
    • This was abused so much with "telespamming" teams using a one-button macro to launch, teleport and re-aim with no downside that from 2003 onwards a cooldown was added to the Translocator. It's still spammable, but you actually have to exist for a couple of seconds before teleporting again.
  • The Dragon Ninja in An Untitled Story moves around only by teleporting. The second encounter with him spices this up.
  • Void Bastards gives us the Spook, who makes Bio Shock's Houdini Splicers look restrained. He spends more time offscreen than on, with barely time to spot him and fire a single shot off before he's gone again.
  • In Warcraft III, the Night Elven Warden hero can do this once her Blink spell is sufficiently leveled (it has a 1 second cooldown).
  • The World Ends with You "So zetta slow! So zetta slow! So zetta— So zetta slow!" Or, if you prefer, Sho Minamimoto.
    • Konishi does a lot of this when you fight her, too. It's less annoying with her, though, despite being combined with Doppelgänger Spin — she's not Taboo'd up and so goes down quicker, and her movements are fairly predictable: her shadow will always point out her location.
    • Neku can pull this off as well — there are several pins that grant teleportation abilities, and a few of them are even rechargeable.
    • Uzuki teleports around quite a bit, as well.
  • While technically nonmagical, in World of Warcraft the rogue talent Killing Spree has a similar effect, teleporting the rogue between nearby enemies, or constantly behind the same lone enemy if it tries to turn to face the rogue, and striking them at a rate of two times a second. It only lasts for a while, though.
  • Nightcrawler in X-Men Legends 1 and 2 and other video games, and Deadpool in Legends 2 and Marvel Ultimate Alliance.
    • In Legends 2, there is a glitch that allows Nightcrawler to use Teleport Frenzy — the embodiment of this trope — with an energy cost of ZERO, provided that absolutely no points are put into the weaker Teleport Attack whatsoever. This is a great way to clear the room while conserving energy (as well as embody this trope even further).
    • In X-Men: Next Dimension, Nightcrawler can do this to set up throws and combos with his tail or rapier.
    • Deadpool, being, well, Deadpool, does it with katanas.
      • And in the sequel, with grenades.
  • Ys:
  • Anubis from Zone of the Enders is nearly invincible because his Zero Shift technique can move him out of the way of almost any of your attacks. A good chunk of the second game has you getting Jehuty's equivalent just so you can fight on even terms.
    • For the last boss fight, you can both do this. Since Zone of the Enders is already a seizure-inducingly fast-paced game, adding Teleport Spam makes the entire final battle a frantic, chaotic slugfest that can sometimes be very difficult to follow.
  • Just as in the source material, certain enemies in Baldur's Gate like to teleport around:
    • Phase Spiders are very fond of teleporting to the Squishy Wizard in the back of your party.
    • Dryads also like to teleport around while charming party members to make them attack each other.
    • The wizard Davaeorn, the boss of the Cloakwood Mines, frequently teleports around his lair to attack the party by surprise.
    • The sequel introduces the spell Teleportation Field, which randomly teleports the caster's enemies around, messing up strategies.
  • Shifters are purple endgame enemies from Ghostrunner which teleport around the field every couple of seconds and launch projectiles at Jack.

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