The game's imaginary box art.
Mega Pony is a fanmade game for the PC created by Khao Mortadios in Game Maker 8. It crosses over Mega Man gameplay and overall style with characters and several other elements from My Little Pony: Friendship Is Magic
The game has had two different demo releases in 2012 and 2013, labeled as 'episodes'. The final version was released in November 2013. Each new episode contains all content from the previous one, so there's no need to start from an older release.
The story is set sometime around the second season of My Little Pony: Friendship Is Magic
after the defeat of Discord, who returns as the main villain. Discord manages to break out of his stone prison, and he captures and hypnotizes the ponies that hold the Elements of Harmony, which are the only artifacts capable of defeating him, and uses them to spread chaos across Equestria. In a desperate attempt to save the land, Princess Celestia builds a powerful fighting robot to regain the elements and put an end to Discord's wily schemes. The robot, of course, is Mega Pony, the playable character in the game, which as the name implies, is a pony version of Mega Man.
The game is also in the style of Mega Man (Classic)
games, with a retro 8-bit look matching the NES games, and shares the same gameplay and progression as them, with six 'robot masters' that give you new weapons after being defeated, followed by the final stages in Discord's Fortress.
The official trailer with a download link can be found here.
- Magic Mare: Formerly known as Twilight Sparkle, gives you Magic Wave. Weak to The Stare
- Loyal Mare: Formerly known as Rainbow Dash, gives you Sonic Rainboom. Weak to Gem Seeker
- Laugh Mare: Formerly known as Pinkie Pie, gives you Party Cannon. Weak to Sonic Rainboom
- Kind Mare: Formerly known as Fluttershy, gives you The Stare. Weak to Party Cannon
- Honest Mare: Formerly known as Applejack, gives you Apple Bucker. Weak to Magic Wave
- Generous Mare: Formerly known as Rarity, gives you Gem Seeker. Weak to Apple Bucker
Mega Pony contains examples of:
- Abnormal Ammo: All over the place.
- Honest Mare attacks by shooting apples you, and the weapon you receive from her, the Apple Bucker, does the same.
- The Party Cannon, and by extension Laugh Mare, shoot balloons.
- The Sweetie Bot tank shoots horn missiles, while Apple Bot shoots horseshoes and Scoota Bot throws her wings like a boomerang.
- Generous Mare throws around gems to attack.
- Actually a Doombot: The one piloting the Discord Machine is actually just a robot replica of the real Discord.
- A.I. Breaker: You can use the Sonic Rainboom during the final boss fight against Discord to get behind him safely, allowing you to get past his barrier and avoid almost all his attacks.
- Always Accurate Attack: The Stare hits every enemy on-screen save for those immune to it.
- Animal Mecha: Most enemies in the game are robots based on different animals.
- Armor-Piercing Attack: Apple Bucker can damage guarding enemies like the shield ponies and Mettools.
- Background Boss: The combined mecha of the Cutie Mark Crusaders looms out of the background stomping you with its hooves.
- Badass Finger Snap: Courtesy of Discord, naturally; this is how he summons his projectiles.
- Barrier Warrior: Generous Mare and Discord's final form.
- Bottomless Pits: Found throughout the entire game.
- Breaking the Fourth Wall: After defeating Discord in his tank, he interrupts the credits with chocolate milk rain and cotton candy clouds, and taunts that this isn't the end. You didn't really even fight him, just a few Wily robots, and there's one more stage to go for that.
- The Cameo: Celestia, Luna, and the actual Cutie Mark Crusaders appear at the end of the credits.
- Chekhov's Boomerang: Sweetie Bot is fought as a boss in Generous Mare's stage, then reappears in the third Discord stage with tanks based on Apple Bloom and Scootaloo also appearing. Then you fight a combined form of them as the stage boss.
- Collision Damage: Used by every enemy and boss. Some enemies don't even really try to attack you, they just try to touch you to death.
- Combined Energy Attack: When Discord is defeated in the final battle, the restored Mane Six appear and power up the Elements of Harmony, then channel their energy into Mega Pony for a final rainbow-colored blast.
- Curb-Stomp Battle: The Stare renders Magic Mare completely helpless; all that stops her from being a Zero-Effort Boss is that The Stare runs out of energy before she does. And then if you brought a weapon tank to the fight, she becomes just that, able to be beaten in about ten seconds without ever getting to attack once.
- Crazy Enough to Work: Meta example — despite the very odd mash-up of concepts, the game is very fun and a good homage to both franchises.
- Damn You, Muscle Memory: Unlike most Mega Man games, switching weapons and using items requires you to hit the jump key instead of just hovering over what you want and hitting the start key. This can lead to some rather unflattering deaths if you're trying to use an E-Tank when you're about to die, or if you're trying to switch from a different weapon like the Sonic Rainboom...
- Dash Attack: Rainbow Dash (no pun intended) gives you the Sonic Rainboom, which is this. Honest Mare attacks by dashing at you and punching with her machine.
- Elemental Rock-Paper-Scissors: Wouldn't be a Mega Man game without this trope. Interestingly enough, the type path seems to be based on the dynamics of the group. (Applejack's Apple Bucker being strong against Rarity because Rarity does not like dirty farm work, Rarity's Gem Seeker working on Rainbow Dash because Dash is a tomboy and doesn't like "girly" things, ect, ect...)
- Exty Years from Now: Used in the game's intro, which is a reference to Mega Man 2.
- Excuse Plot: The story is basically an excuse to put Mega Man and My Little Pony in a blender.
- Fighting Your Friend: The only reason you fight these ponies is because they've been brainwashed, otherwise, they'd be on your side. Hilarity Ensues, however, when you're fighting one of the Six while playing as that character
- Fission Mailed: Near the end of the final stage, there's one area that, when landed on, plays Mega Pony's death sound and exploding orbs animation. It's fake and does no harm to you.
- Flash of Pain: Both on small enemies, bosses, and Mega Pony himself.
- Fusion Dance: After beating the Cutie Mark Crusaders individually, they merge together for the final boss of the stage.
- Gemstone Assault: Generous Mare's attack.
- Giant Space Flea from Nowhere: While it made sense for her to be in Generous Mare's stage, the reappearance of Sweetie Bot in the third Discord stage, along with sudden appearance from Apple Bot and Scoota Bot, is very surprising. Then the three of them take the trope even further by reappearing as the boss of the stage combined into a giant Gamma-esque robot.
- Humongous Mecha: Sweetie Bot in Generous Mare's stage. She also appears in the third Dr. Discord stage, followed by Scootaloo and Apple Bloom. Then the three merge into the biggest boss of the game.
- Invulnerable Attack: The Sonic Rainboom makes you invulnerable when charging. Useful for getting past tight corridors with enemies, as well as getting behind Discord.
- Leitmotif: Each of the stage music themes uses instruments and style from a Mega Man 2 stage theme, but with the melody of a Friendship is Magic song that's sang by the character the stage belongs to; for example, Honest Mare's stage theme is Metal Man styled, and uses the melody of Raise This Barn, sung by Applejack.
- Magic Versus Science: Presumably why Honest Mare (in her Mini-Mecha) is weak to Magic Mare's Magic Wave.
- Magitek: Presumably in effect, considering the powers Mega Pony gains from defeating the bosses are often magical in nature, like the Magic Wave or Sonic Rainboom.
- Medium Awareness: Normally when you select a stage, the boss appeared in a blue field going across the screen like in Mega Man. Laugh Mare, however, pokes her head up from behind the field and looks around. During the fight with her, she sees Mega Pony, panics, and dashes off-screen to retrieve her Party Cannon, and she continues to dash off-screen and back on during the fight.
- Minus World: Invoked for The Very Definitely Final Dungeon. You're forgiven for thinking your game actually glitched up, but no, that's what the level actually looks like.
- Musical Nod: The entire game soundtrack is composed of remixes of stage music from Mega Man 2, and songs from My Little Pony: Friendship is Magic, all done with 8-bit sounds.
- Mythology Gag: Naturally, the game is full of jokes from the cartoon.
- Honest Mare's stage is full of fruit bats that drop apples on you.
- Magic Mare's stage has owl enemies, and a large owl as a miniboss that could be presumed as Owlowiscious.
- Loyal Mare's stage has rainbow waterfalls and the Wonderbolts as enemies.
- Laugh Mare's stage has enemies based on the giant snakes from Mega Man 3, only based on Gummy in appearance.
- Kind Mare "attacks" by throwing animals at you, most commonly a rabbit. If you kill one of her animal friends, she gets angry and uses her signature Stare at you to freeze you in place.
- Generous Mare's stage is a shout out to the "A Dog and a Pony Show" episode, with Mega Pony and Spike being pulled through the stage by a fishing rod, and the stage being an underground mine with the Diamond Dogs as the enemies.
- If you defeat a manticore with The Stare, it holds out its paw to show a thorn stuck in it; touching it removes the thorn and "kills" the manticore, letting you pass as it smiles at you. Timber wolf enemies, meanwhile, fall apart and the pieces crawl away.
- In the first Discord stage, the boss is a mechanical dragon based on the dragon from "Dragonshy". Naturally, it is weak to The Stare, and as an attack belches smoke.
- The boss of the second Discord stage is a Windigo, who uses wind and ice-themed attacks.
- The Cutie Mark Crusaders in the third Discord stage are weak to the weapons used by their sisters (or surrogate sister, for Scootaloo and Rainbow Dash).
- Upon his defeat, Discord is petrified by the Elements of Harmony.
- During the credits, each of the bosses is assigned a number. They're numbered in the same order they introduced themselves in the first episode of the series — Twilight, Applejack, Rainbow Dash, Rarity, Fluttershy, Pinkie Pie.
- Nintendo Hard: Hardly surprising considering it plays like a NES Mega Man game, it contains deathspikes, tricky platforming, hordes of enemies that can knock you into pits, and basically everything that made classic Mega Man difficult.
- Ocular Gushers: Using The Stare on a Met causes them to suffer Wide Eyes and Shrunken Irises, then reduces themm to Pinkie Pie-esque tears. It's rather comical to see cartoony waterfalls twice as wide as the Met itself erupting from them.
- Orbiting Particle Shield: Holding Fire when using Gem Seeker produces several gems that circle Mega Pony until they block a hit or are fired out.
- Secret Character: Buying the Mega Man Adaptor in the shop allows you to play as the Blue Bomber himself. After beating the game, a Mane Six run is opened, which allows you to control any of the Mane Six, much like Mega Man Powered Up allowed you to control the bosses.
- Shock and Awe: In addition to the Sonic Rainboom, Loyal Mare can blast you with lightning. The normal Wonderbolt enemies can also do this.
- Shout-Out: As a crossover, the game is full of references to Mega Man, and some other media.
- The intro of the game is nearly identical to the one from Mega Man 2.
- Sweetie Bot, a mini-boss in Generous Mare's stage, is a reference to the Guts-Dozer boss from Mega Man 2, as well as the character from the abridged series Friendship is Witchcraft.
- The Windigo in one of Discord's stages has an intro that recalls Ridley from Super Metroid.
- In the final battle, Discord mimics Sigma's cape throwing from Mega Man X.
- In the credits, the Mane Six are each assigned a "MLP" Number, just as Dr. Wily's robots have a Wily Number.
- Solid Clouds: The floor in Loyal Mare's Stage.
- Spikes of Doom: Nearly every stage uses this in one form or another.
- Spread Shot: Magic Wave shoots three purple blasts that move up and down in a wide arc.
- Tank Goodness: The Cutie Mark Crusaders and the Discord Machine.
- Teleporters and Transporters: Magic Mare's stage is filled with teleporters that have to be used with careful timing.
- Temporary Platform: Little blocks in Loyal Mare's stage fall down shortly after you step on them.
- The Beast Master: Kind Mare's only attack is throwing robot bunnies at you.
- Trap Master: Generous Mare creates gemstones embedded in the floor that explode to damage you when you walk over them.
- Unblockable Attack: The Apple Bucker can break some enemy guards.
- The Stare can't be blocked by most enemies, going through the guards of Sniper Joes and Metools.
- Party Cannon can destroy Metools even when they're under their helmets, as it attacks them from below.
- Underground Level: Generous Mare's stage, and to a lesser degree Kind Mare's, both happen almost entirely on an underground cave.
- Utility Weapon: The Sonic Rainboom can be used in mid-air to reach far-away platforms.
- Victory Fakeout: After you defeat Discord's machine, he begs like Dr. Wily and Mega Man 2's ending starts...then the panel splits in half, and Discord states that you didn't really fight him. Cue the real final level.
- Video Game Cruelty Potential: When using Fluttershy, ironically enough. She throws woodland animals as projectiles, and to gain energy to use The Stare, she needs to either take damage, or let said animals get killed by projectiles. The best way to refill energy is thus to let Fluttershy throw animals at bullets and watch them die.
- Villain Teleportation: Magic Mare/Twilight Sparkle teleports all around the screen to shoot from different angles in her boss battle.
- Walk, Don't Swim: Just like Mega Man, Mega Pony slowly sinks to the bottom of water zones, and can't swim.