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* Princes Lothric uses this in '''VideoGame/DarkSouls3'' to compensate for both his own frailty, and his brother Lorian's lameness, [[note]] Lame as in can't use his legs [[/note]]. He is very precise with it too, such that Lorian can afford to swing his sword wildly because Lothric will have teleported him next to his target.

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* Princes Prince Lothric uses this in '''VideoGame/DarkSouls3'' ''VideoGame/DarkSouls3'' to compensate for both his own frailty, and his brother Lorian's lameness, [[note]] Lame as in can't use his legs [[/note]]. He is very precise with it too, such that Lorian can afford to swing his sword wildly because Lothric will have teleported him next to his target.
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* Princes Lothric uses this in '''VideoGame/DarkSouls3'' to compensate for both his own frailty, and his brother Lorian's lameness, [[note]] Lame as in can't use his legs [[/note]]. He is very precise with it too, such that Lorian can afford to swing his sword wildly because Lothric will have teleported him next to his target.

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* ''VideoGame/BlazBlue'''s insane EldritchAbomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus.
** GameBreaker Nu and her nerfed sister Lambda also have a teleport move.



* A defining characteristic of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' endbosses:
** Nightmare in ''VideoGame/KirbysAdventure''
** Marx in ''VideoGame/KirbySuperStar''
** Dark Mind in ''VideoGame/KirbyAndTheAmazingMirror''
** Drawcia in ''VideoGame/KirbyCanvasCurse''
** Daroach [[spoiler:and his dark form]] in ''VideoGame/KirbySqueakSquad''
** The Grand Doomer, silver-colored Sphere Doomers, [[spoiler:Magolor, and their EX forms]] in ''VideoGame/KirbysReturnToDreamLand''.
** [[spoiler:Queen Sectonia]] in ''VideoGame/KirbyTripleDeluxe''.
** It's now possible for a particularly skilled Kirby player to do this with the ESP ability introduced in ''VideoGame/KirbyPlanetRobobot''. The ability features a move called Vanish, which allows kirby to simply vanish and then reappear somewhere else. Players can abuse this to avoid any attack including the 1 hit kill final attack by the TrueFinalBoss.
** [[spoiler:Star Dream Soul OS]] in the same game
** Taranza in ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash''
** [[spoiler:Morpho Knight]] in ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand''
** Parallel Nightmare in ''Super Kirby Clash''
** [[spoiler:Chaos Elfilis]], also from ''Kirby and the Forgotten Land''
** ''VideoGame/SuperSmashBrosBrawl'':
*** Tabuu, from Subspace Emissary. Occasionally he'll leave explosions after teleporting, making following him around the stage a poor decision.
*** Meta Knight can exploit his Dimensional Cape move for an infinitely long duration; a tactic deemed so completely broken that the character has been banned in tournament play.



* ''Franchise/Halo'':
** ''VideoGame/Halo2'': The Prophet of Regret '''loves''' to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, '''especially on Heroic/Legendary difficulties''' when surrounded by [[EliteMooks Honor Guards]] all over the damn place... that endlessly respawn until Regret's death.
** ''VideoGame/HaloInfinite'': [[spoiler:The Harbinger]] milks her teleportation ability for all it's worth during your fight with her, at times doing it faster than you can point your crosshairs at her.



* ''VideoGame/BlazBlue'''s insane EldritchAbomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus.
** GameBreaker Nu and her nerfed sister Lambda also have a teleport move.

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* ''VideoGame/BlazBlue'''s insane EldritchAbomination, Arakune, has a teleport instead ''Franchise/{{Halo}}'':
** ''VideoGame/Halo2'': The Prophet
of a dash. Expect lots of teleport spam fighting Regret '''loves''' to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him in online versus.
down, '''especially on Heroic/Legendary difficulties''' when surrounded by [[EliteMooks Honor Guards]] all over the damn place... that endlessly respawn until Regret's death.
** GameBreaker Nu and ''VideoGame/HaloInfinite'': [[spoiler:The Harbinger]] milks her nerfed sister Lambda also have a teleport move.teleportation ability for all it's worth during your fight with her, at times doing it faster than you can point your crosshairs at her.


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* A defining characteristic of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' endbosses:
** Nightmare in ''VideoGame/KirbysAdventure''
** Marx in ''VideoGame/KirbySuperStar''
** Dark Mind in ''VideoGame/KirbyAndTheAmazingMirror''
** Drawcia in ''VideoGame/KirbyCanvasCurse''
** Daroach [[spoiler:and his dark form]] in ''VideoGame/KirbySqueakSquad''
** The Grand Doomer, silver-colored Sphere Doomers, [[spoiler:Magolor, and their EX forms]] in ''VideoGame/KirbysReturnToDreamLand''.
** [[spoiler:Queen Sectonia]] in ''VideoGame/KirbyTripleDeluxe''.
** It's now possible for a particularly skilled Kirby player to do this with the ESP ability introduced in ''VideoGame/KirbyPlanetRobobot''. The ability features a move called Vanish, which allows kirby to simply vanish and then reappear somewhere else. Players can abuse this to avoid any attack including the 1 hit kill final attack by the TrueFinalBoss.
** [[spoiler:Star Dream Soul OS]] in the same game
** Taranza in ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash''
** [[spoiler:Morpho Knight]] in ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand''
** Parallel Nightmare in ''Super Kirby Clash''
** [[spoiler:Chaos Elfilis]], also from ''Kirby and the Forgotten Land''
** ''VideoGame/SuperSmashBrosBrawl'':
*** Tabuu, from Subspace Emissary. Occasionally he'll leave explosions after teleporting, making following him around the stage a poor decision.
*** Meta Knight can exploit his Dimensional Cape move for an infinitely long duration; a tactic deemed so completely broken that the character has been banned in tournament play.
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* Black Color/Ninja from ''VideoGame/MetalGear2'' uses this as his strategy, teleporting around and throwing shurikens at Snake.
** Screaming Mantis in ''VideoGame/MetalGearSolid4'', who uses it mainly to avoid bullets, but sometimes makes a quick attack with it.

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* Black Color/Ninja from ''VideoGame/MetalGear2'' ''VideoGame/MetalGear2SolidSnake'' uses this as his strategy, teleporting around and throwing shurikens at Snake.
** Screaming Mantis in ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', who uses it mainly to avoid bullets, but sometimes makes a quick attack with it.
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Bonus Boss is a disambiguation


** The two [[BonusBoss Bonus Bosses]] of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this for all it's worth.

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** The two [[BonusBoss Bonus Bosses]] {{Superboss}}es of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this for all it's worth.
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dewicking disambiguation page


* Spinal from the ''VideoGame/KillerInstinct'' series has this, called the ''[[JustForPun Skeleport]]''.

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* Spinal from the ''VideoGame/KillerInstinct'' series has this, called the ''[[JustForPun Skeleport]]''.''Skeleport''.
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* ''VideoGame/{{Nibblers}}'': One of Lizard Wizard's tricks, when he's not [[EnergyWeapon firing lasers]].
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* The Chaos Elementals in ''VideoGame/{{Terraria}}'' can do this. They have the Rod of Discord as a RareRandomDrop, which [[AvertedTrope averts this trope]] frustratingly by dealing damage to you if you teleport in quick succession. At least it's a little fun to read the [[TeleFrag unique death messages]] it causes, such as [[BodyHorror "(Player)'s legs appeared where their head should be."]]

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* The Chaos Elementals in ''VideoGame/{{Terraria}}'' can do this. They have the Rod of Discord as a RareRandomDrop, which [[AvertedTrope averts this trope]] frustratingly by dealing damage to you if you teleport in quick succession. At least it's a little fun to read the [[TeleFrag unique death messages]] it causes, such as [[BodyHorror "(Player)'s legs appeared where their head should be."]]"]] After you beat the FinalBoss, however, you can transmute it into the Rod of Harmony, which has the same power as the rod of discord but minus its drawback, playing this trope straight.
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** The two [[BonusBoss Bonus Bosses]] of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this to all it's worth.

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** The two [[BonusBoss Bonus Bosses]] of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this to for all it's worth.

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* ''VideoGame/Halo2'': The Prophet of Regret '''loves''' to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, '''especially on Heroic/Legendary difficulties''' when surrounded by [[EliteMooks Honor Guards]] all over the damn place... that endlessly respawn until Regret's death.

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* ''Franchise/Halo'':
**
''VideoGame/Halo2'': The Prophet of Regret '''loves''' to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, '''especially on Heroic/Legendary difficulties''' when surrounded by [[EliteMooks Honor Guards]] all over the damn place... that endlessly respawn until Regret's death.death.
** ''VideoGame/HaloInfinite'': [[spoiler:The Harbinger]] milks her teleportation ability for all it's worth during your fight with her, at times doing it faster than you can point your crosshairs at her.

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*** [[WesternAnimation/{{Hercules}} Hades]] does this a lot too. Combined with being invincible half the time, it's pretty annoying.

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*** ** [[WesternAnimation/{{Hercules}} Hades]] does this a lot too. Combined with being invincible half the time, it's pretty annoying.



** Young Xehanort in ''VideoGame/KingdomHearts3DDreamDropDistance'' does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher.
*** Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
** [[VideoGame/FinalFantasyVII Yuffie]] ''embodies'' this trope in ''VideoGame/KingdomHeartsII'', as she spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "[[LimitBreak Doom of The Living]]", a SpinAttack. Other than that, she'll ''never'' run, walk, or jump. She originally averted this in ''VideoGame/KingdomHeartsI'', where she would run, [[SheFu somersault, cartwheel, and jump all over the place]], but ''couldn't'' teleport.

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** Young Xehanort in ''VideoGame/KingdomHearts3DDreamDropDistance'' does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher.
***
finisher. Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
** ''VideoGame/KingdomHeartsII'': [[VideoGame/FinalFantasyVII Yuffie]] ''embodies'' this trope in ''VideoGame/KingdomHeartsII'', as she spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "[[LimitBreak Doom of The Living]]", a SpinAttack. Other than that, she'll ''never'' run, walk, or jump. She originally averted this in ''VideoGame/KingdomHeartsI'', where she would run, [[SheFu somersault, cartwheel, and jump all over the place]], but ''couldn't'' teleport.
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* In ''VideoGame/{{Doom}}'', it is possible to make an invisible teleporter which works only for monsters. At least one map -- "The Death Domain" from ''The Plutonia Experiment'' -- puts you in a cramped space with two [[BossInMookClothing Barons of Hells]] and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.

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* In ''VideoGame/{{Doom}}'', it is possible to make an invisible teleporter which works only for monsters. At least one map -- "The Death Domain" from ''The ''[[VideoGame/FinalDoom The Plutonia Experiment'' Experiment]]'' -- puts you in a cramped space with two [[BossInMookClothing Barons of Hells]] and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.
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* In ''VideoGame/{{Achron}}'', Vecgir units tend to do this once they've been upgraded, which occurs automatically once you get Gate Tech.
* In ''VideoGame/AlienSoldier'', the main character has this ability. At full health, he turns into a phoenix that burns through everything in his path.
* Blackhorn, the BigBad of ''VideoGame/{{Astyanax}}'', teleports frequently. Whether he follows up with a sword attack or a magic spell depends on how far he is from you when he reappears.
* BigBad in ''VideoGame/BeyondGoodAndEvil'' does this as the final phase of his attacks. It's not helped by the fact that the movement controls are all back to front, as a result of his MindControl.
* Houdini Splicers from the ''VideoGame/BioShock'' games use this as a battle tactic. Luckily, you can stop them from teleporting by stunning them, as well as setting them on fire, which does not go out when they teleport. In the second game, the unstable Teleport plasmid teleports all over the place whenever you try to touch it, and finally teleports ''you'' all over the place for a while.
* {{ZigZagged}} In the ''Manga/{{Bleach}}'' fighting games on UsefulNotes/NintendoDS, everyone has a FlashStep, and some characters have special moves that allow them to teleport. The most prominent example of this is Kenpachi, who has an attack that allows him to quickly close the distance between him and his opponent. As a bonus, [[GameBreaker the move has an invincibility frame that ends after the teleport animation is finished, which can be cancelled into a Flash Step or another teleport attack over and over for near-complete invulnerability.]]
* The Stalker of ''VideoGame/BloodlineChampions'' has two abilities that may more be FlashStep (it's hard to tell), but when they use their ultimate, causing their Deviate teleport ability to have its {{Cooldown}} removed everytime you land a basic close-range attack, you're pretty much open to TeleportSpam.
* ''VideoGame/BloodyZombies'' have teleporting ''zombies'', one of the fastest and deadliest enemies in the game, who ports all over the place attempting to take potshots at you. If you score a hit and beat them down though, you can repeatedly pummel them before they teleport.
* Bagular in the ''VideoGame/{{Bomberman}}'' series has a penchant for doing this, ''especially'' in ''VideoGame/BombermanHero''.
** Altair from ''VideoGame/{{Bomberman 64}}'' does it as well, but only in his second form.
* ''Anime/BrainPowerd'': Brain Powerds and Antibodies do this as a matter of regular movement in both ''VideoGame/AnotherCenturysEpisode'' and ''VideoGame/SuperRobotWars''. This can make them infuriating to hit.
* Kannagisai from ''VideoGame/BushidoBlade 2'', the FinalBoss of the Shainto campaign (or at least [[AnticlimaxBoss the one that counts]]). He teleports away every time the player connects a strike, with the main catch being that he appears closer and closer to the player with each hit, with his defense open for a short moment after each teleport.
* Cannons from ''VideoGame/CannonDancer'' does this cosntantly, while leaving his HumongousMecha to do the fighting.
* While Pyron has this ability in the ''VideoGame/{{Darkstalkers}}'' games, ''VideoGame/CapcomFightingEvolution'' (which has him as the default final boss) is where the trope ''really'' sets in.
* ''VideoGame/CastlevaniaOrderOfEcclesia'' has [[spoiler:Barlowe]] pull one as a desperation attack: he'll teleport, throwing a flaming punch at you which sends you flying. Then he uses another from the opposite direction while you're still recovering. It can hit up to five times, and it hurts. It also doubles as a PunctuatedPounding.
** Albus is also able to pull this off as a SecretCharacter.
** ''[[BigBad Dracula]]'' constantly teleports around and throws fireballs simultaneously. It doesn't matter which ''Franchise/{{Castlevania}}'' you're playing.
** In the [[VideoGame/{{Castlevania|I}} original NES game]], Dracula had the habit of teleporting right over you. CollisionDamage, anyone?
*** He also does this in ''VideoGame/IWannaBeTheGuy''. Makes his [[LuckBasedMission boss battle]] one of the most frustrating parts of the game.
** Alucard in ''VideoGame/CastlevaniaSymphonyOfTheNight'' inherits the exact same move.
* When you fight [[spoiler:[[BigBad The Doctor]]]] in ''VideoGame/CaveStory'', he will teleport after every attack. Plus, his attacks also absorb your own attacks, making him more annoying.
* Tsoo Sorcerers in ''VideoGame/CityOfHeroes'', with the additional nuisance of being able to heal their allies. Rikti Headmen and Malta Gunslingers can also teleport, and are very annoying about it. The teleport's long animation makes it somewhat less of a danger though.
** Don't forget the [[PrivateMilitaryContractors Sky Raider]] Porters.
** Thankfully, even after they teleport, your target stays on them, so it becomes more a game of hide and seek than a threat.
* {{Subverted}} In ''VideoGame/CustomRobo'', the "Strike Vanisher" line has a special ability that it vanishes during an airdash. Most AI fighters can't figure out how io deal with spamming this, but careless use is a good way to die against human players.
* Averted in the case of Deadpool in ''VideoGame/MarvelVsCapcom3''. If he successfully teleports twice and tries to do it a third time, it will fail. Instead, his [[{{Teleportation}} Teleporter device]] will malfunction, causing a small electrical explosion which will ''[[CastFromLifespan damage him]]''.
* Silitha, one of the bosses of ''VideoGame/{{Darksiders}}'', keeps teleporting around the arena as you fight her, attack by either teleporting right next to you for a quick, surprise swipe of her massive claws, or simply teleporting her even more massive bulk [[GroundPound right above you]]. She's defeated when she stops to taunt you to stop dodging, [[TooStupidToLive underestimating your newfound ability to quickly close range.]] [[TacticalSuicideBoss Repeatedly.]]
** In the sequel, the second-to-last boss, [[spoiler:Samael]], fights this way.
* The [[SpaceElves Eldar]] Warp Spiders in ''VideoGame/DawnOfWar 2'' teleport around like crazy. They have to, [[GlassCannon having high damage output and piss poor defense.]] For once the intro movie is not an example of CutscenePowerToTheMax.
* Kasumi and Ryu Hayabusa in the ''VideoGame/DeadOrAlive'' series.
** Alpha-152 from ''VideoGame/DeadOrAlive 4'' onwards. [[SNKBoss Goddamn]].
* ''VideoGame/DevilMayCry3'': Vergil is a fan of this in the second and third battles with him in this game, but he really starts pulling out these stops when low on health in the third battle. [[spoiler:In ''VideoGame/DevilMayCry5'', he teleports whenever he performs a new combo or to quickly recover from being knocked back.]]
* A defining characteristic of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' endbosses:
** Nightmare in ''VideoGame/KirbysAdventure''
** Marx in ''VideoGame/KirbySuperStar''
** Dark Mind in ''VideoGame/KirbyAndTheAmazingMirror''
** Drawcia in ''VideoGame/KirbyCanvasCurse''
** Daroach [[spoiler:and his dark form]] in ''VideoGame/KirbySqueakSquad''
** The Grand Doomer, silver-colored Sphere Doomers, [[spoiler:Magolor, and their EX forms]] in ''VideoGame/KirbysReturnToDreamLand''.
** [[spoiler:Queen Sectonia]] in ''VideoGame/KirbyTripleDeluxe''.
** It's now possible for a particularly skilled Kirby player to do this with the ESP ability introduced in ''VideoGame/KirbyPlanetRobobot''. The ability features a move called Vanish, which allows kirby to simply vanish and then reappear somewhere else. Players can abuse this to avoid any attack including the 1 hit kill final attack by the TrueFinalBoss.
** [[spoiler:Star Dream Soul OS]] in the same game
** Taranza in ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash''
** [[spoiler:Morpho Knight]] in ''VideoGame/KirbyStarAllies'' and ''VideoGame/KirbyAndTheForgottenLand''
** Parallel Nightmare in ''Super Kirby Clash''
** [[spoiler:Chaos Elfilis]], also from ''Kirby and the Forgotten Land''
** ''VideoGame/SuperSmashBrosBrawl'':
*** Tabuu, from Subspace Emissary. Occasionally he'll leave explosions after teleporting, making following him around the stage a poor decision.
*** Meta Knight can exploit his Dimensional Cape move for an infinitely long duration; a tactic deemed so completely broken that the character has been banned in tournament play.
* Most ''VideoGame/{{Descent}}'' bosses do this. Sometimes they will momentarily teleport near you, launch a MacrossMissileMassacre, then instantly teleport away.
* ''VideoGame/DiabloII''. In the most extreme cases, a player controlled Sorceress may be teleporting about 3.5 times per second in combat (3.1 being the norm).
** The Act V imps. Sure, they were easy meat for your [[GameBreaker Hammerdin]], but god forbid you tried to go through as a melee spec.
** And with the addition of the Enigma runeword, ANYONE, not just Sorceresses, can use Teleport. Yes, even Hammerdins.
** ''VideoGame/{{Diablo}} 1'' has those wacky teleporting mages.
** And Diablo himself picks up this trick in the final battle of ''VideoGame/DiabloIII''.
* ''VideoGame/{{Dishonored}}'''s Assassins have the same Blink teleport ability as the player, and don't hesitate to spam it in combat.
* In ''VideoGame/TheDishwasher'', you gain the ability to do this when you have the Shift Blade equipped. Unlike your normal dodge roll, it can be used indefinitely without a cooldown penalty.
* S-Kill from ''VideoGame/DiveKick'' moves around the battlefield by teleporting. In one of his special moves, he blocks your attack and then follows it up with a teleport at a higher angle to land an uncontested headshot, dizzying your character for the next round.
* In ''VideoGame/{{Doom}}'', it is possible to make an invisible teleporter which works only for monsters. At least one map -- "The Death Domain" from ''The Plutonia Experiment'' -- puts you in a cramped space with two [[BossInMookClothing Barons of Hells]] and liberally spread monster-only teleporters. Result? Twin teleport-spamming Barons.
* ''VideoGame/Dota2'' (and its predecessor, ''VideoGame/DefenseOfTheAncientsAllStars''):
** Queen of Pain and Anti-Mage both have the Blink ability, giving them a short distance teleport on a cooldown of only a few seconds. Queen of Pain mainly uses hers to chase enemies down, while Anti-Mage tends to use his to [[MoneyMultiplier farm the jungle in record time]] by grabbing an early [[HerdHittingAttack Battle Fury]]. And also to chase people down [[MagikarpPower once he gets enough gear]]. Both are, naturally, also great at running way from people.
** {{Zig Zagged}} With Tinker since he’s the game's all-time champion of this. Curiously enough, he doesn't even ''have'' a teleportation ability by default, but what he does have is an ultimate ability that resets the cooldowns on all his other items and abilities. As such, Tinker is pretty much the only hero in the game that can rush for Boots of Travel since he can use them to teleport basically anywhere he wants with ''no cooldown'', and Tinker players will often grab a Blink Dagger on top of that, giving him a short-distance FlashStep for when you need to teleport short distances.
* Skullmageddon from ''VideoGame/DoubleDragonNeon'' is especially fond of this in his [[OneWingedAngel Giga form]], increasing in frequency as he TurnsRed, and including [[ThatOneAttack a completely dick move]] that [[CycleOfHurting teleport juggles you]].
* The Arcane Horrors in the ''Franchise/DragonAge'' series have the nasty habit of repeatedly teleporting away from the attackers to buy themselves time to cast devastating area-of-effect spells.
** In ''VideoGame/DragonAgeOriginsAwakening'', high-level rogues can learn an ability that allows them to select a circle on the battlefield, then "teleport" ({{Subverted}} as it's actually a FlashStep) behind every enemy in the radius and deliver a swift BackStab. A character who's built for maximum [[BuffySpeak back-stabbitiness]] can quickly clear a room this way.
* The thrid installment of ''VideoGame/DragonBallZBudokai'' allows the player to do this. Countering a move with a teleport takes three out of seven chargeable ki meters, but following up on a move with a teleport (which essentially means play tennis with your opponent as the ball) only takes one ki meter. That's not so much Teleport Spam as when a FusionDance'd character does it, though -- these characters have [[HourOfPower time limits]] but ''unlimited'' ki. It's entirely possible for two fused characters to counter teleport with teleport untill one of them runs out of time or the player slips up the button press.
* ''VideoGame/DustAnElysianTail'': In the Sorrowing Meadow, there are zombie-summoning flying wizards that teleport away every single time you'd get close enough to hit them. This means you have to use the ranged attack instead.
* Aliciaconda from ''VideoGame/DustyRevenge'' will teleport all over the place to take potshots on you once you've damaged her giant cobra mech enough.
* Elijah from ''VideoGame/DustyRagingFist'' have this ability and will port away at random before suddenly appearing to ambush Dusty.
* A properly geared and specced Jenqui in ''VideoGame/EarthAndBeyond'' could pull off a pseudo variant. {{Subverted}} as it didn't involve actual teleportation, but rather warp spam. With the right abilities they could drop their warp activation time to basically zero. When combined with their Combat Cloak, which greatly increased the damage of the first shot fired when dropping cloak, an intrepid Jenqui could becoming a blur making many quick short warp hops wildly around a target, stopping only to cloak and unleash a single devastating salvo between each hop. An interesting tactic for the least armed and armored race available.
* In ''VideoGame/{{Egoboo}}'', this is a favored strategy of warlocks and liches.
* ''Franchise/TheElderScrolls''
** In series' lore, this is an ability of the Montalion [[OurVampiresAreDifferent vampire]] clan in the Iliac Bay region.
** In the spin-off game ''VideoGame/TheElderScrollsAdventuresRedguard'', the Sload {{Necromancer}} N'Gasta uses this in combat with the protagonist. Defeating him requires [[AttackReflector reflecting]] his spells back at him, which is all the more challenging due to the teleporting.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Grievous Twilights are [[BatOutOfHell Winged]] [[HarpingOnAboutHarpies Twilights]] which have been corrupted by BigBad [[OurGodsAreDifferent Daedric Prince]] [[TheCorrupter Molag Bal]]. They are much more bestial looking and use Teleport Spam when attacking.
* In ''[[VideoGame/FTLFasterThanLightMultiverse FTL:Multiverse]]'', it is possible to upgrade the Crew Teleporter to level 4. A level 4 Teleporter effectively has no delay, but the upgrade is incompatible with Reconstructive Teleporter for balance reasons.
* ''VideoGame/Halo2'': The Prophet of Regret '''loves''' to do this during the Chief's boss fight with him, much to one's annoyance when attempting to chase him down, '''especially on Heroic/Legendary difficulties''' when surrounded by [[EliteMooks Honor Guards]] all over the damn place... that endlessly respawn until Regret's death.
* This is a common ability for a number of enemies in ''VideoGame/EnterTheGungeon'', though most of them also stay in one place for a pretty decent length of time in order to properly get off their attacks. Apprentice Gunjurers in particular are annoying mainly for their tendency to teleport away as their ''opening move''.
* In ''VideoGame/TheEvilWithin2'', Stefano Valentini is particularly fond of teleporting around at high speed to throw you off track during your final battle with him. It gives him the perfect opening to teleport right into you and slash away with his knife.
* Used in the first Oracle fight of ''VideoGame/{{Fahrenheit}}''.
* The final boss of ''VideoGame/InFamous'' plays this differently than most examples. Rather than teleporting towards you to attack, he teleports away and launches long range attacks, or sets down field hazards such as bombs, shockwaves (which are surprisingly hard to jump over), and giant, white-outlined glowing clones of himself. This gets increasingly annoying considering there is a giant obstacle in the middle of the stage, which he loves to teleport to the other side of, making it hard to tell what he's about to do. ([[TheComputerIsACheatingBastard He also has a lovely attack which can shoot THROUGH the pillar!]]) There is one attack in which he'll teleport (in a zigzagging pattern) towards you and launch a Shockwave, which will probably hit the first few times he does this, as that zigzagging pattern can really catch you off guard if you don't know what he's about to do.
** Remember that (Good Side Only) upgrade to the Megawatt Hammer that causes your attack to home in on the next enemy you shock? Teleportation problem solved, right? Just a few homing attacks that become (near) impossible to dodge and you've got him! Yeah, no. That doesn't work on him.
* ''VideoGame/FinalFantasy'':
** In ''VideoGame/FinalFantasyXII'', there are the nightmares that teleport regularly, but the teleportation takes a long time. Due to the game's mechanics, this means that they will automatically not be affected by any attacks that had set up on them during this teleportation.
** Noctis, the main character of ''VideoGame/FinalFantasyXV'' is specialized in this trope. He can instantly teleport to the location of any weapon he has thrown. Additionally, he has short-range rapid teleport abilities in close-quarters combat, serving as an in-game dodge mechanic. He carries this with him when he shows up as a GuestFighter in ''VideoGame/Tekken7''.
** In ''VideoGame/DissidiaFinalFantasy'' (and the sequel ''Dissidia 012''), a few characters have teleporting as part of their moveset. [[VideoGame/FinalFantasyV Exdeath]] has one where he sends a circular beacon to where he will teleport, which will always be towards the opponent. Upon teleporting, he releases a burst of energy which guard crushes, and it can be spammed. [[VideoGame/FinalFantasyIV Golbez]] is almost always teleporting, he even has one as a ''jump''. Probably the most notorious example is the endboss Chaos, who has two Brave attacks that have him teleport directly at the opponent's position regardless of obstacles and THREE HP attacks, one of which is a whopping total of five individual HP attacks crammed into a teleport fest where he drags your ass around the air in a crazy dance.
** Played straight in ''VideoGame/FinalFantasyTactics'' where party members can equip a Move ability from the Time Mage called "Teleport", and the Ghost monsters come equipped with this. Teleporting means blinking across the battlefield while ignoring obstacles and elevation along the way (assuming you don't move too far, or else it fails and you waste that turn's Move). Then there's ThatOneBoss that has an upgraded variety that lets him teleport ANYWHERE without fail.
** ''VideoGame/FinalFantasyTacticsA2'' has Magick Frenzy, which allows the user to cast any spell, then teleport to and attack every target hit by that spell. [[GameBreaker Lots of fun]] when combined with spells that hit every enemy target on the field.
*** Doubly so when combined with Dual Wield, giving each and every enemy two attacks in addition to the spell.
*** Triply so when you use it with a healing spell and dual wield weapons of an element that your entire team absorbs, healing them with the spell and then [[HealingShiv bashing them in the face for more healing]].
* From ''Franchise/StreetFighter'', Dhalsim could teleport at will in all of his appearances after Classic and M.Bison could do the same in most of his.
** Seth's teleport is copied from Dhalsim, with the mechanics of Bison's, which means there's 0 recovery time or lag once he reaches his destination, and he's completely invincible during it and just before he lands.
** And then there's Pyron from [[VideoGame/{{Darkstalkers}} some other fighting game]] that Capcom [[DemotedToExtra seems to have forgotten]].
* Gigan in the ''Franchise/{{Godzilla}}'' fighting games.
* As mentioned in the Tabletop Games section above, Phase Spiders in the old SSI VideoGame/GoldBox series did this; after attacking, they were untouchable for the remainder of the round.
* In ''VideoGame/GuruminAMonstrousAdventure'' -- [[spoiler:Puku:]] Avenging Prince will do this during the entire fight. The best part? He's immune to all attacks that don't explicitly involve getting hit with the edge of Parin's drill [[spoiler:or Popon's sword]]. Most of HIS attacks are long range, though.
* ''VideoGame/BlazBlue'''s insane EldritchAbomination, Arakune, has a teleport instead of a dash. Expect lots of teleport spam fighting him in online versus.
** GameBreaker Nu and her nerfed sister Lambda also have a teleport move.
* D'sparil, the final boss of ''VideoGame/{{Heretic}}'', does this when heavily damaged. Moreover, when he teleports, he summons a few of his disciples. He even plays the sounds at full volume without stereo, so you can't tell where he teleported.
* ''VideoGame/HeroesOfTheStorm'' has a number of Heroes capable of short-range teleportation, including [[VideoGame/WarCraft Sylvanas]], [[VideoGame/StarCraft Fenix]], and [[VideoGame/{{Overwatch}} Tracer]], but the two most spammy are [[VideoGame/DiabloIII Li-Ming]], who can teleport every 3 seconds for no mana while out of combat if she takes the Aether Walker talent, and [[VideoGame/StarCraft Zeratul]], who can teleport up to five times in combat with the right talent build, with several of them putting him right in front of you.
* ''VideoGame/HollowKnight'' has a number of enemies that do this, most notably anything with "Soul" or "Grimm" in its name and a few of the dream battle bosses. The Soul Master in particular has a final phase where one of his moves is to just teleport, slam the ground, repeat.
* The second boss, Screamer, in ''VideoGame/TheHouseOfTheDeadOverkill''. Infuriatingly, you only get a shot at her every few seconds, and she either Teleport Spams or does a DoppelgangerSpin each time. If you don't do enough damage to her during that short time, it won't "take," and you'll have to shake her off to keep her from hurting you.
* The Assassins in ''VideoGame/{{Iji}}''.
** VERY especially Assassin Asha; when you fight with him, the screen is full of little flashes because of this. He teleports about 10 times a second. What's more, he teleports plasma pistols into his hand so he can rapid-fire at you.
* [[FinalBoss Ken]] from ''VideoGame/KensLabyrinth'' does this when he's close to dying.
* The Patriarch in ''VideoGame/KillingFloor'' has a variation of this. When he's injured enough, he will kneel down, turn invisible, and run away to heal. This lasts about a minute, and as your squadron is nervously waiting out the eye of the storm, he will almost certainly appear directly behind you, minigun a-blazing.
* The final boss of ''VideoGame/{{Killzone}} 2'' does this. Teleportation doesn't actually exist in the game's "gritty" sci-fi setting, so story-wise he's actually using a cloaking device to run between positions unseen, but the speed at which he does it is so insane that really it's just teleporting by another name.
* In ''VideoGame/KingdomsOfAmalurReckoning'', enemy mages teleport frequently while blasting you with magic, making it hard to get a bead on them.
* ''Franchise/KingdomHearts'':
** A good number of Organization XIII members can do this, but [[SpaceMaster Xigbar]] and [[PsychoElectro Larxene]] are among those that really makes an art of it. The former'll fly all over the arena and fire at you, making it almost impossible to see where he's attacking from, while the latter has "Teleport Rush." as one of her sleights in the original ''Chain of Memories''.
** Aqua's Ghost Drive style in ''VideoGame/KingdomHeartsBirthBySleep'' turns her neutral attack string into Teleport Spam, with magically-generated afterimages to keep the enemy's attention on where she ''was''. She also has the Magic Hour deck command, where she leaps into the air, teleports to the enemy, and then descends on them in a pillar of light. There's also the Time Splicer technique she and Ventus can use, in which they cast Stop on enemies before warping around the field and doing a series of slashes. It ends with a Delayed Effect after Stop wears off.
** Braig likes to do this as well. Depending on what attacks you equip, this can lead to what seems like a Teleport Duel between him and Aqua.
*** [[WesternAnimation/{{Hercules}} Hades]] does this a lot too. Combined with being invincible half the time, it's pretty annoying.
** Sora himself does an interesting version of this when performing [[ThrowingYourSwordAlwaysWorks Strike Raid]]. Instead of teleporting himself, he repeatedly teleports his [[ClingyMacguffin Keyblade]] after throwing it, allowing him to throw again very rapidly.
** The two [[BonusBoss Bonus Bosses]] of ''Birth By Sleep'', Vanitas Sentiment and the Unknown, abuse this to all it's worth.
** Part of what makes Riku's [[SignatureMove Dark Aura]] so frighteningly effective.
** Young Xehanort in ''VideoGame/KingdomHearts3DDreamDropDistance'' does this before practically all of his attacks. However, the number of times he teleports can provide a clue as to how he's going to attack. For player examples, Sora's Decussation link attack has him and the involved dream eater unleash a flurry of strikes from every angle using this, and Riku's version of the Ghost Drive link style has him teleport with every swing and unleash what's essentially Dark Aura on steroids for the combo finisher.
*** Thanks to Dark Aura, Dark Splicer, Ghost Drive, Dark Roll, etc, the entire Riku vs. Young Xehanort battle can result in the two trying to out-spam each other.
** [[VideoGame/FinalFantasyVII Yuffie]] ''embodies'' this trope in ''VideoGame/KingdomHeartsII'', as she spends most of her time teleporting during battle. She'll teleport next to you to perform a close-ranged slash and occasionally, she'll float in the air to perform "[[LimitBreak Doom of The Living]]", a SpinAttack. Other than that, she'll ''never'' run, walk, or jump. She originally averted this in ''VideoGame/KingdomHeartsI'', where she would run, [[SheFu somersault, cartwheel, and jump all over the place]], but ''couldn't'' teleport.
** Kairi, of all people, has this ability when she appears as a playable character in ''VideoGame/KingdomHeartsIIIReMind''. Her teleportation works much like Noctis' own from ''Final Fantasy XV'', in that she'll throw her Keyblade, then teleport to where it is launched, reaching her enemy in less than a second. Using this properly will be your main strategy in the fight against Armored Xehanort, because her normal speed is rather poor. In the hands of an expert player, most of the fight will be spent [[HighAltitudeBattle in midair]].
* In ''VideoGame/TheKingOfDragons'', there's one wizard MiniBoss whose entire moveset consists of teleporting around and attacking with long [[ShockAndAwe electric beams]].
* In ''VideoGame/KungFuMaster'', 4th boss Magician teleports after either attacking or being hit, making him into a rather tricky boss. In the sequel ''Spartan X 2'', [[YellowPeril Chin Gensai]] takes his mantle, teleporting around before launching his paralyzing attack.
* Shaco in ''VideoGame/LeagueOfLegends'' has a combination of teleport and invisibility that empowers his next attack to do bonus damage and an additional bonus on a backstab. It has a very short cooldown and the enemy player ''will'' use it when you're about to kill him, only to reappear behind you and shove a dagger into your back.
** Kassadin, whose teleport does damage if he appears near the target and has a four second cooldown on maximum level.
** Ezreal as well. After teleporting a short distance, he fires energy at the nearest enemy (within a short range, at least)
** Fiora's old ultimate in ''VideoGame/LeagueOfLegends'' and Juggernaut's ultimate in ''VideoGame/DefenseOfTheAncients''. They teleport to random targets and hit them with their sword for very average damage per hit, but if there is only one target around, it gets sliced to ribbons. Also, Master Yi in ''League'', though it can only hit each target once - and he is invulnerable while teleporting around.
** [[https://www.youtube.com/watch?v=W4b9CzmDxeY&feature=player_embedded This example]] of hacking the game takes it up a notch, with totally awesome [[GameBreaker and dickish]] results.
* ''Franchise/TheLegendOfZelda'':
** Ganon in the original ''VideoGame/TheLegendOfZeldaI'', which carried over into the Zelda cartoon.
** In ''VideoGame/ZeldaIITheAdventureOfLink'', the Wizzrobe Boss is EASY, if you have the Mirror spell: Cast before entering, stand on the left side, crouch, and wait.
** ''VideoGame/TheLegendOfZeldaALinkToThePast''
*** Agahnim teleports after nearly every attack, making teleporting the most common move he uses in battle.
*** Ganon also does this, only with a set pattern. Midway through the fight he'll begin a 'teleporting season' where he doesn't stop, even to attack.
** The main battle tactic of Wizzrobes is pop up (on one of many teleport pads) and throw a fireball at Link.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Zant has this property. He uses attacks that wouldn't be troublesome, except that he always uses them after teleporting ''right behind you''. And it becomes more and more frantic as the fight progresses: He starts off without even using TeleportSpam, but by teleporting himself and Link to previous boss arenas to [[FinalExamBoss replicate those boss' tactics (and weaknesses)]]. The spam begins when Zant attempts his own crude fighting style and starts off teleporting fairly liberally, which allows Link to usually get a hit in before Zant vanishes. By the end of the fight, Zant is on full-on VillainousBreakdown, wildly swinging his sword and warping away before Link can react.
** Ghirahim does the same in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', though because he's going easy on you in the first fight, he'll stand around looking smug for a few seconds before attacking. In later fights, he seems to sacrifice speed for strength and doesn't teleport as often.
** Yuga in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' tends to do this on the first phase of the final fight against him, which isn't surprising, given that the fight itself is a reference to the final battle of ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Yuga is [[spoiler:merged with Ganon]].
** The [[{{Ninja}} Yiga Clan]] enemies in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' frequently teleport when attacking Link, at times teleporting above him to slam down in an attack.
* In ''VideoGame/LowGMan'', the bosses of Chapters 4-1 and 5-1 are fond of teleporting all over the place and pelting you with fireballs. They do this more frequently [[TurnsRed when their health gets low]].
* A well-built Vanguard in ''VideoGame/MassEffect3'' can reduce the effective cooldown of the Charge ability to nearly zero and take out large groups of enemies by teleporting and hitting them until all of them are dead.
* A proud tradition of Wily Capsule from ''VideoGame/MegaMan4'' and onwards.
* Boomer Kuwanger from the original ''VideoGame/MegaManX'' likes to do this.
* Cyber Peacock from ''Mega Man X4'' is a fan of this tactic, though he's rather predictable with it, choosing to try to teleport onto your current position most of the time.
* Phoenix Magnion in ''VideoGame/MegaManZero2''. Attack him when he's not attacking, and he'll teleport and proceed to attack swiftly. That and a few other factors make him a [[ThatOneBoss real pain]].
* In ''VideoGame/MegaPony'', this is Magic Mare(Twilight Sparkle)'s signature move, as in the show.
* Black Color/Ninja from ''VideoGame/MetalGear2'' uses this as his strategy, teleporting around and throwing shurikens at Snake.
** Screaming Mantis in ''VideoGame/MetalGearSolid4'', who uses it mainly to avoid bullets, but sometimes makes a quick attack with it.
** The Skulls in ''VideoGame/MetalGearSolidV'' appear to use this as well.
* The [[GoddamnedBats much-reviled]] Chozo Ghosts in ''VideoGame/MetroidPrime'' pull this trick. Of course, with the X-Ray visor, you can catch them while they're teleporting... they're ''still'' only vulnerable to the weakest Beam, and they still all attack you at once.
** At least the Power Beam's missile combo, the Super Missile, still counts as the same energy type as the weak Power Beam. One Super Missile and a charged shot is enough to finish off each ghost, and with the X-Ray visor you don't even need to change your aim between each hit.
** Pirate Commandos tend to fill the same role, as do Warp Hounds, who can also scramble the visor. The Pirate Commander abuses his personal teleporter as much as possible, stopping only long enough to fire a couple shots or call in more Commandos who, as noted above, also teleport.
** Chozo ghosts and Pirate Commandos (in Corruption) aren't actually teleporting, they're just making themselves invisible while moving around, which you can actually see them doing with the X-Ray Visor. Dark Pirate Commandos, however, are actually going into another dimension and then coming back out after moving, which, like the former two enemies, can be monitored except with the Dark Visor. Since the latter are actually moving into another dimension, though, I think it may count as teleportation in their case.
** Several bosses do this as well. Dark Samus, most notably, zips around the room more and more as it takes damage. Gets very frustrating at the end, when you can't even lock onto it except when it's attacking, which also renders it invulnerable.
* An unlockable ability in ''VideoGame/MiddleEarthShadowOfMordor'' allows the player to chain together Shadow Strike attacks. Rather than having to aim the bow at an enemy to teleport to them, you can instantly teleport to a different enemy the instant your current Shadow Strike move completes. This results in the player teleporting all over the battlefield, one-hit killing Orcs far too fast to be hit back.
* The ''Series/MightyMorphinPowerRangers'' SNES game featured the second boss doing this for his second phase.
* A monster in ''VideoGame/{{Minecraft}}'' called the [[Franchise/TheSlenderManMythos Enderman]] has the ability to do this. Once it becomes aggressive, it can teleport away from your melee attacks, often appearing directly behind you. An extreme (and amusing) example happens when it rains; as water damages them, they will teleport madly around until they either die or happen upon a sheltered location. On the good side, this also renders them harmless as they will not attack. They behave similarly in sunlight (which damaged them when they were first introduced but doesn't anymore).
* ''VideoGame/MinecraftDungeons'': The Arch-Illager, as well as Endermen, use this during combat.
* ''Franchise/MortalKombat'':
** Noob/Smoke in ''VideoGame/MortalKombatDeception'' can Teleport/Flank Attack as part of their combos, and are sometimes able to do this several times per combo as well as juggle the player back and forth for several hits, which make them, as a midboss, occasionally harder than even the [[BigBad final boss]] if the player isn't observant or good as avoiding combos, or just let themselves get hit at the wrong time.
** Scorpion is also quite fond of teleport spamming, going through a corner to reappear in the other.
** ''Ultimate VideoGame/MortalKombat3'': Noob Saibot's teleport, alongside his smoke ball, is why he's a total GameBreaker.
** And [[ThatOneBoss Motaro]] in ''Mortal Kombat 3''.
** Kintaro in ''VideoGame/MortalKombatII'', who really loves to go around with his Teleport Stomp.
** And Kung Lao, whose teleportation power (at least in tool-assisted play) has proven to be quite a GameBreaker.
** And in ''VideoGame/MortalKombat9'', roughly 1/3 of the entire cast have some form of teleportation. Expect to see this trope come into play '''a lot''' if you play online.
* ''VideoGame/GuiltyGear'': Most of Chipp's moveset especially his super.
* ''VideoGame/{{MUGEN}}'' obviously has some of these, but the most ridiculous is a ''Manga/{{Naruto}}'' build who will use his teleport counter ''incessantly'', making him impossible to pin down.
* Liches do this in ''VideoGame/NetHack'', as well as the various Demon Princes, and the Wizard of Yendor. Asmodeus is probably the worst about it, everyone else will hang around to beat on you for a little bit, but he'll run like hell after 1 shot.
* ''VideoGame/NinjaGaiden'':
** The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
** In ''VideoGame/NinjaGaidenII2008'', some of Ryu's SpamAttack [[LimitBreak Ultimate Techniques]] have been upgraded to have him teleport during the executions.
** Later on, in ''[[NinjaGaidenIII2012 Razor's Edge]]'', the player can do it at will at the cost of some [[{{Mana}} Ninpo gauge]]. It's also one of the main aspects of [[CanonImmigrant Kasumi]]'s fighting style.
** The Mages throughout the modern trilogy can teleport several times a second to dodge Ryu's attacks.
* ''VideoGame/NoMoreHeroes'': Shinobu does this if she scores a hit with the "super" Gentoken (seen when she TurnsRed); likely resulting in death for Travis.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'': Jasper Batt Jr. will use this during the second phase after Travis depletes the first 1/3 of his HP; each teleport gives Jasper an opportunity to land a hard hit on Travis, doing it three-to-four times in a row. It's ''very'' difficult to dodge, and near the end of the battle he combines it with a tornado attack that is almost impossible to evade.
* ''VideoGame/NoMoreHeroesIII'': Mr. Blackhole, true to his name, makes an extensive use of black holes to teleport frequently across different parts of the battlefield, and sometimes does it to telegraph his next attack.
* In ''VideoGame/OdinSphere'', the Mage enemies and Wise Men bosses love to teleport around everywhere.
* ''VideoGame/OnePiecePirateWarriors'':
** Blueno is a fan of this due to his devil fruit abilities. As Blueno is rarely a threat it tends to just drag fights out rather than increase the difficulty.
** [[LightEmUp Kizaru]] and [[ShockAndAwe Eneru]] are also capable of this but make much less use of it, unlike Blueno who will always do it when low on health.
* ''VideoGame/PathOfExile'' has the Flicker Strike skill, which teleports the user next to a target and executes a melee attack with bonus damage. It normally has a 2-second cooldown, but this can be bypassed by spending a Frenzy charge. Another skill, Blood Rage, grants Frenzy charges for each enemy killed while it's active, creating a rather obvious combination. There is also the spell Lighting Warp, which warps you to the desired location with a burst of electricity upon departure and arrival. One can use this to get into an advantageous position in battle while doing damage form the teleport itself.
* The Weepers from ''VideoGame/ThePersistence'' will teleport non-stop to catch you by surprise or avoid your attacks until they have to cooldown after their cry attacks. Then you actually have some time to strike before they teleport away.
* The Hero class on ''VideoGame/PhantasyStarOnline2'' is capable of this using it's dodge command. Many enemies created after it's introduction however are programmed to counter it, normally by having attacks bigger than the range and duration of your FlashStep.
* ''Videogame/PlanetSide 1'''s notoriously terrible netcode allowed people to exploit player synchronization bugs to teleport wildly back and forth ("ADADA strafing"). By properly timing their usage of the strafe keys, on the enemy's screen they would start to move one direction, then teleport a few feet and move in the other direction. The ability to ADADA strafe varied by class, with Agile armor being able to become nigh-impossible to hit through sheer teleport spam. Players generally paired the stafing with a [[ShortRangeShotgun Jackhammer]] or a [[GatlingGood Minichain Gun]], both extremely high DPS weapons. Early versions of ''Planetside 2'' had a similar issue though far less pronouned, and it has been almost completely eradicated since.
* Several Psychic- and Ghost-type Pokemon from the ''VideoGame/PokemonRanger'' games do this, making it harder for you to capture them.
** Swablu on the ''Franchise/{{Pokemon}}'' Dream Radar. They shoot all over the place, disappear, pop up who knows where, and are a real pain to catch. Especially when they decide to re-appear behind you, not fun with an AR shooter app that forces you to twist or spin around quickly for real. The Therian Formes will do this to a point, but Swablu are much worse.
** In the actual games, it's also rather familiar to most players. "The wild Abra/Kirlia used TELEPORT!" It’s also the primary defensive move of the Kalos champion Diantha and her Gardevior.
* In the Pokemon-themed MOBA ''VideoGame/PokemonUnite'', many players will utilize Gengar's sludge bomb and hex move set to this effect, poisoning an opponent and then repeatedly jumping to them with hex. As of version 1, this build is the highest DPS in the game.
* The Keepers of the Sphere in ''VideoGame/Prey2006'' use this tactic, ThinkingUpPortals and using them to flank you all the time. Coupled with their DeflectorShields and MindOverMatter abilities, they can get ''very'' annoying.
* Pretty much anyone who played as Diablo from ''VideoGame/PrimalRage'' did this as a matter of course.
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' had a LimitBreak power that made him look as if he was doing this. It was TooCoolToLive, however, as it disappeared from his repertoire in the subsequent installments.
** In the SNES version of ''VideoGame/PrinceOfPersia1'', the FinalBoss teleports back and forth while in mage mode.
* Great Tiger does this upon TKO in ''VideoGame/PunchOut Wii''. The actual fights with him are lousy with teleporting as well: he teleports after certain stun animations, to launch hooks and uppercuts, during gem blink combos during his title defense fight, and before performing either of his super attacks. He'll even teleport during the between-round cutscenes, changing places with Doc Louis!
* Some enemies in ''VideoGame/{{PN 03}}'', such as the Eichels, do this, [[GoddamnedBats to the irritation of the player]].
* DoubleSubverted in ''VideoGame/RadiantHistoria''. [[spoiler:Heiss]] appears to be doing this... only for Stocke to [[AwesomenessByAnalysis copy it]], revealing it's actually invisibility. However, near the end of the game, he starts doing it again, and the circumstances are such that either he can climb insanely fast or he actually ''is'' teleporting some of the time.
* Frequently utilized as a means of getting around in ''VideoGame/RagnarokOnline''. Any character is capable of using the Teleport skill, either with the inexpensive, but consumable Fly Wing item or the Creamy monster card which allows it to be performed as long as you can afford its measly 10 SP cost. However, as the teleport places you in a random spot on a map, it can sometimes take a ''lot'' of uses before you end up where you want to go. While not necessarily faster then walking, it's definitely safer then braving hordes of aggressive monsters.
* [[TrueFinalBoss Divine Rampart]] does this [[TurnsRed when it's close to dying]] in ''VideoGame/RaidenV''.
* ''Franchise/RatchetAndClank'':
** Subverted in ''VideoGame/RatchetAndClankUpYourArsenal''. In the fight against Nefarious, it seems like has an uncanny ability of hopping around the field, but no actual teleportation is involved, just a lot of attacks which distract you.
** Flint Vorselon does this in ''VideoGame/RatchetAndClankFutureACrackInTime'' as well. He'll turn invisible, and all weapons will fail to target him, Cryomines will not target him until he comes out of his cloaking device (though Proximity Constructo Bombs still activate, oddly enough) and Mr. Zurkon will be unable to fire at him. While it may not seem like teleportation at first, considering he's using a cloaking device to just sneak away, you'll notice that he has an uncanny ability to get away from you if he ISN'T teleporting. Even using a weapon with a large radius seconds after he's gone invisible will reveal he's nowhere around. A few seconds after ''that''? He's probably right behind you.
*** [[LargeHam "LORD VORSELOOOON!!"]]
* A certain [[SunglassesAtNight bespectacled]] boss in ''VideoGame/ResidentEvil5'' enjoys doing this at short distances. Technically he's [[FlashStep just dashing from spot to spot extremely fast]], but it's functionally the same thing. In ''VideoGame/MarvelVsCapcom3'', it's the base of his '''entire moveset'''.
* ''VideoGame/{{Rift}}'' features the Riftstalker class, which allows players to fill their hotbar with no less than six teleport skills, plus one that teleports enemies. These are used for ''tanking'' of all things.
* The FinalBoss of ''VideoGame/{{Ristar}}'' would teleport around the top half of the room during one of his opening attacks while he sat back and flung minions at you. His final phase sped up his teleporting so that it no longer had a fade-in animation and he'd just ''abruptly appear right in your face to nuke you with lightning'' -- the only way to beat him was to grab and hit him in the three or four frames before he got his shot off.
* [[spoiler:Proto Man]] abuses teleport spam in [[spoiler:his secret]] boss battle in ''VideoGame/Rockman7EP'' while spamming charged X-Buster style shots [[spoiler:while throwing his shield]].
* It's possible to do this in ''VideoGame/RuneScape'', as a way to level grind for Magic experience. Unfortunately, aside from the LevelGrinding, there isn't a real practical combat use for it. Opinions on the use vary from player to player; some see it as a legitimate way to gain Mage xp, others see it as a dreadful waste of runes.
* VideoGame/ShadowTheHedgehog does this in the opening of his game. [[CutscenePowerToTheMax He can't do anything remotely like this in actual]] [[GameplayAndStorySegregation gameplay.]]
** You do get to do it in ''VideoGame/SonicTheHedgehog2006'', where it is called Chaos Snap, as well as in Shadow/Lancelot's Soul Surge in Sonic and the Black Knight.
* Spinal from the ''VideoGame/KillerInstinct'' series has this, called the ''[[JustForPun Skeleport]]''.
* In ''VideoGame/StarControlII'', the Arilou Lalee'lay Skiff can randomly teleport around the battle space. Unfortunately, it's random, so there's a chance of it putting you right in the enemies' sights. [[TeleFrag Or inside a planet.]]
* ''VideoGame/StarCraftII:'' Stalkers can teleport frequently (and in the co-op missions get various buffs immediately after a teleport), but some dark templar, including their boss Vorazun can do a "dark frenzy" attack where they teleport up to 11 times and slice up their foes upon each teleport. In Nova Cover Ops, Nova herself can get a suit that allows her to teleport every 8 seconds (with each teleport letting her cloak for ''ten'' seconds), and an Easter egg weapon that can replicate Vorazun's special attack. You can (and should) get both the suit and the weapon. Some zerg units can "deep burrow" to do something similar, but can rarely do so this quickly.
* Grandmaster Meio in ''VideoGame/{{Strider}} 2'' just loves this technique, moving all over the screen and unleashing his many attacks upon Hiryu.
* ''Videogame/SuperGodzilla'' for SNES had Mechagodzilla use this as his melee attack; get too close to him, and he'd do a sort of teleporting body slam to hit you three times, back to the far corner of the screen.
* The second boss battle against Bowser in ''VideoGame/SuperMario64'' involves this.
* ''VideoGame/SuperMarioWorldPiranhaIsland'': the Magipiranhas, like their Koopa counterparts, frequently teleport when they're attacking Mario. The Green Magipiranhas specialize in this as they can poof away when Mario attempts to go near them.
* Dimentio from ''VideoGame/SuperPaperMario'' is quite fond of doing this while you fight him, and even when you aren't.
** This is also how Mario and Luigi's most powerful attack in ''VideoGame/MarioAndLuigiBowsersInsideStory'' works. It's called the "Magic Window", and they jump into... Well, a floating window, which then proceeds to teleport randomly around the battle arena, with Mario and/or Luigi jumping out of it. As long as you press the right button as they land on their enemies, the attack can go on ''forever''.
* The Liir's stutterwarp drive in ''VideoGame/SwordOfTheStars'' works by teleporting millimeters at a time, extremely rapidly. They need it because there's no inertia and their ships are filled with water. They can use it to their advantage after enhancing the drive by temporarily "not being there", allowing shots to pass through the ship.
* In the remake of ''VideoGame/{{Syndicate}}'', Agent Tatsuo does this against you.
* ''VideoGame/TalesFromTheBorderlands'': The Vault Monster from the final chapter of the game makes [[ItCanThink dangerously good use]] of this.
* ''VideoGame/TalesOfMajEyal'' has the Temporal Warden class. One passive talent grants increased evasion and resistance to all types of damage for a short time after a teleport, another removes debuffs after a teleport, and a third has a chance of inflicting debuffs on enemies around both ends of a teleport. With three skills that allow teleportation and several types of items that do the same, a well-built Warden is TeleportSpam incarnate.
* ''VideoGame/TalesSeries'':
** Yggdrasil in ''VideoGame/TalesOfSymphonia'', HOLD STILL, DAMMIT!!!
** ''VideoGame/TalesOfHearts'': [[https://www.youtube.com/watch?v=cfjj4D5O-j0 Shine, my spiria!]]
* Inverted with the final boss of ''VideoGame/TaskMaker'', who can teleport-spam ''you''. Played straight with the final boss of the sequel, ''VideoGame/TheTombOfTheTaskMaker''.
* ''VideoGame/TeenageMutantNinjaTurtlesOutOfTheShadows'': Karai teleports all over the place during the construction battle, usually while you're in the middle of getting a hit combo on her.
* Lord Mei-Oh in the original ''VideoGame/{{Tenchu}}'' has this as one of his attacks. He readies himself for a rushing stab, ''then'' teleports and suddenly attacks from another angle. It gets worse if the player is caught from the back, since he'll quickly repeat the trick, and there's virtually no time to turn around and block, leading to a quick cheap death.
* 10tons's ''Tesla vs Lovecraft'', Nikolai Tesla's teleporter backpack lets him teleport 3 times in a row. He can upgrade it to teleport more often and there's a perk that lets his backpack recharge faster. Finally if he's lucky enough to get the Superconductor epic perk, he'll be able to teleport as often as he wants for that level. His teleportation can also [[WeaponizedTeleportation inflict damage]] if he has the Dimension Teleport invention or the Explosive Teleportation perk.
* The Chaos Elementals in ''VideoGame/{{Terraria}}'' can do this. They have the Rod of Discord as a RareRandomDrop, which [[AvertedTrope averts this trope]] frustratingly by dealing damage to you if you teleport in quick succession. At least it's a little fun to read the [[TeleFrag unique death messages]] it causes, such as [[BodyHorror "(Player)'s legs appeared where their head should be."]]
* Being a VideoGame/{{Diablo}}like, ''VideoGame/{{Torchlight}}'' lets the resident magic caster teleport. and since it also does damage, spamming Ember Phase is good for either getting in or out of mobs.
* In ''Franchise/TouhouProject'':
** Reimu Hakurei and Yukari Yakumo, as seen in the FightingGame spin-offs where both of them have attacks that cause them to disappear and then reappear attacking their opponent. Reimu is a standard teleporter, while Yukari uses portals.
** More common and straighter example is Sakuya in the fighting games, as her teleport is easier and less energy expensive.
** {{ZigZagged}} in ''Hopeless Masquerade'' and its overhaul, Reimu still has a teleport attack, but it's unlikely to be spammed, Miko has a standard teleport, Futo has a move that ''acts'' like (situational) teleporting, and Byakuren straight up blinks instead of dashing. Yukari and Sakuya aren't in the game.
* In ''VideoGame/TheTowerOfDruaga'', all the Magician-type enemies (Mage, Sorcerer, Druid, Wizard) do this.
* In ''VideoGame/TrialsOfMana'', the Crimson Wizard uses quick, repeated teleportation to mess with Duran's head both at the beginning of Duran's story, and later when the Crimson Wizard attacks Valsena again.
* In the ''VideoGame/{{Unreal}}'' series, in game modes where players get the Translocator, all the players can do this. Players who manage to master the sequence of "launch translocator, teleport to it, repeat" can move across the map much faster.
** This was abused so much with "telespamming" teams using a one-button macro to launch, teleport and re-aim with no downside that from 2003 onwards a cooldown was added to the Translocator. It's still spammable, but you actually have to ''exist'' for a couple of seconds before teleporting again.
* TheDragon Ninja in ''VideoGame/AnUntitledStory'' moves around ''only'' by teleporting. The second encounter with him spices this up.
* ''VideoGame/VoidBastards'' gives us the Spook, who makes ''Franchise/BioShock'''s Houdini Splicers look restrained. He spends more time offscreen than on, with barely time to spot him and fire a single shot off before he's gone again.
* In ''VideoGame/WarcraftIII'', the Night Elven Warden hero can do this once her Blink spell is sufficiently leveled (it has a 1 second cooldown).
* ''VideoGame/TheWorldEndsWithYou'' "So zetta slow! So zetta slow! So zetta-- So zetta slow!" Or, if you prefer, Sho Minamimoto.
** Konishi does a lot of this when you fight her, too. It's less annoying with her, though, despite being combined with DoppelgangerSpin -- she's not Taboo'd up and so goes down quicker, and her movements are fairly predictable: her shadow will always point out her location.
** Neku can pull this off as well -- there are several pins that grant teleportation abilities, and a few of them are even rechargeable.
** Uzuki teleports around quite a bit, as well.
* While technically nonmagical, in ''VideoGame/WorldOfWarcraft'' the rogue talent Killing Spree has a similar effect, teleporting the rogue between nearby enemies, or constantly behind the same lone enemy if it tries to turn to face the rogue, and striking them at a rate of two times a second. It only lasts for a while, though.
* Nightcrawler in ''VideoGame/XMenLegends'' 1 and 2 and other video games, and Deadpool in ''Legends'' 2 and ''VideoGame/MarvelUltimateAlliance''.
** In ''Legends 2'', there is a glitch that allows Nightcrawler to use Teleport Frenzy -- the embodiment of this trope -- with an energy cost of ZERO, provided that absolutely no points are put into the weaker Teleport Attack whatsoever. This is a great way to clear the room while conserving energy (as well as embody this trope even further).
** In ''VideoGame/XMenNextDimension'', Nightcrawler can do this to set up throws and combos with his tail or rapier.
** Deadpool, being, well, Deadpool, does it with ''[[KatanasAreJustBetter katanas]]''.
*** And in the sequel, ''with grenades.''
* ''VideoGame/{{Ys}}'':
** Darm, the BigBad and FinalBoss of ''Ys [[VideoGame/YsIAncientYsVanishedOmen Book I]] and [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'', does this, making hitting him and dodging the BulletHell fireballs even more difficult.
** [[spoiler:Chester]] in ''VideoGame/YsTheOathInFelghana'', accompanied by the "Whoosh!", and boy does he ''love'' spamming that move when he TurnsRed, especially the 2nd time you fight him.
* Anubis from ''VideoGame/ZoneOfTheEnders'' is nearly invincible because his Zero Shift technique can move him out of the way of almost any of your attacks. A good chunk of the second game has you getting Jehuty's equivalent just so you can fight on even terms.
** [[spoiler:For the last boss fight, you can ''both'' do this. Since ''Zone of the Enders'' is already a seizure-inducingly fast-paced game, adding TeleportSpam makes the entire final battle a frantic, chaotic slugfest that can sometimes be very difficult to follow.]]
* Just as in the source material, certain enemies in ''VideoGame/BaldursGate'' like to teleport around:
** Phase Spiders are very fond of teleporting to the SquishyWizard in the back of your party.
** Dryads also like to teleport around while charming party members to make them attack each other.
** The wizard Davaeorn, the boss of the Cloakwood Mines, frequently teleports around his lair to attack the party by surprise.
** The sequel introduces the spell ''Teleportation Field'', which randomly teleports the caster's enemies around, messing up strategies.
* Shifters are purple endgame enemies from ''VideoGame/{{Ghostrunner}}'' which teleport around the field every couple of seconds and launch projectiles at Jack.
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