Characters: Werewolf: The Apocalypse

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     The Triat 

The Triat consists of the three primal forces of the universe: the Wyld (change and chaos), the Weaver (order and stability), and the Wyrm (decay and destruction).

The Wyld

  • Action Survivor: The Wyld is hell-bent on surviving the Wyrm and Weaver's predations, according to Book of the Wyld.
  • Apocalypse How: According to the Book of the Wyld, some supernatural beings believe that the Wyld will destroy the world if Gaia dies. For example, the book contains a Red Talon myth in which Gaia took the Wyld as her mate. The Wyld's sister and brother (Weaver and Wyrm) conspired to trap the Wyld in a cage so that they could kill Gaia and rule over the cosmos. Wyld swore that if Weaver and Wyrm killed his mate, he would exact vengeance upon them. If Gaia dies, all life will perish under his wrath.
    • Also in Book of the Wyld, a Ratkin named Jez likened the Wyld to a father who curb-stomps anyone who threatens his daughter, Gaia. Should the Weaver or Wyrm kill Gaia, the Wyld will "unleash a beatin' like the world has never seen."
  • Blue and Orange Morality: The Wyld cares about nothing except performing its cosmic role and surviving the depredations of the Weaver and Wyrm.
  • Chaotic Neutralinvoked
  • Cloudcuckooland: Flux, the Wyld's Umbral home, is a realm of absolute, terrifying chaos.
  • Eldritch Abomination: The Wyld is the cosmic force of change and chaos, with no permanent form and alien goals.
    Wyld (to Ananasa): Weaver cannot hold me, little sister. I am chaos, and I have no form.
  • The Gods Must Be Lazy: By some accounts, the Wyld has done little or nothing to reign in the Weaver's madness or the Wyrm's unbridled destruction. The narrator of the first edition Corax breedbook snarks that the Wyld was off "picking his toes" when the Weaver ensnared the Wyrm in her web.
  • The Maker: By some accounts, the Wyld created nearly everything in the universe.
  • Order Versus Chaos: The Wyld embodies chaos and change, opposite the order and stasis embodied by the Weaver.
  • The Power of Creation: The Wyld is the force of creation and change.
  • Primordial Chaos: The Wyld is the primal force of change and chaos in the universe.
  • Pure Is Not Good: The Wyld is the pure energy of dynamic change. However, an excess of Wyld energy can cause personality changes, physical transformations, madness, and even death.
  • Swirly Energy Thingy: Charybdis, an Umbral "black hole" that sucks up any nearby energy and matter for absorption and recreation by the Wyld.

The Weaver

  • Control Freak: Many Garou and Fera insist that the Weaver has gone insane, imprisoning the Wyrm in her web and seeking total stasis in the universe.
  • Desperately Looking for a Purpose in Life: Book of the Weaver indicates that the Weaver's madness was triggered by doubts in her cosmic purpose. In a universe of constant change, in which all of her creations were altered or destroyed by the other Triat members, she wondered what the point of her labors was.
    Weaver: "What is the point ... in making pattern and form if Wyld changes it and Wyrm destroys it constantly?"
  • Eldritch Abomination: The Weaver is the embodiment of form and stasis whose realm and motivations are alien.
  • Eldritch Location: The Weaver's umbral home is in perfect stasis, offering visions of technology yet to be and the names of everything known and unknown in the cosmos. Every location in the cosmos can be accessed from her umbral home.
  • Femme Fatale: According to the 2000 Ananasi breedbook, Weaver told the Wyrm that she wanted to learn from him, so that he would let his guard down. When Wyrm tried to embrace her, she ensnared him in the pattern web.
  • The Gods Must Be Idiots: She thought it would be a good idea to imprison the Wyrm, which has had devastating consequences for the cosmos.
  • I Know Your True Name: Naming is one of her inventions and a means by which she extends her influence.
  • Jerkass God: According to the Ananasi, Weaver destroyed moth spirits because they refused to live in multitudes and build structures in her name.
  • Ludd Was Right: Book of the Weaver states that the Weaver is driving human civilization.
  • Mad God: The Weaver has gone insane, seeking to suspend the universe in eternal stasis by imprisoning the Wyrm, shoving the Wyld aside, and spreading her influence throughout the world.
  • Magical Underpinnings of Reality: The Weaver's Pattern Web is a living lattice that holds reality together.
  • Magic Music: Onesong, the Weaver spirits' means of communication.
  • Magitek: WeaverTech
  • The Perfectionist: On a cosmic scale. Her vision of perfection involves locking the universe into perfect stasis, untarnished by the Wyld's change or the Wyrm's destruction. As the 2000 Ananasi breedbook points out, however, this is a dangerous ambition.
    Ananasa: What Weaver formed should not fall apart — in Weaver's mind. Weaver wanted perfection, and that could never exist in a universe of change, but Weaver could not understand this, would not understand because the notion was not appealing.
  • Spiders Are Scary: The Weaver is imagined as a giant spider, and the fabric of reality she creates is likened to a web. Also, she is served by pattern spider spirits, and her once-assistant, Ananasa, created spiders.
  • Super OCD: As the cosmic embodiment of order, the Weaver is obsessed with arranging the universe into patterns.
  • Woobie, Destroyer of Worlds: For eons, the Weaver watched in frustration as the Wyld altered her creations and the Wyrm destroyed them. Her despair and hunger for purpose are familiar to anyone who has experienced an existential crisis. However, her actions have thrown the universe out of balance and endangered all living beings.

The Wyrm

  • Alien Geometries: A trait of Malfeas, the Wyrm's home in the Umbra.
  • Bigger Bad: Said to be more of a force than a physical villain, but most of the physical villains in the game work for him.
  • Breath Weapon: In one Time of Judgment scenario, when the Wyrm takes form and does battle with Rorg, he can breath balefire.
  • The Corruption: Wyrm taint, which twists the bodies and souls of living beings if left untreated.
  • Does This Remind You of Anything?: The Wyrm is imagined as having a serpent-like or worm-like appearance. The narrator of the first edition Corax breedbook sees this as phallic and understands the Wyrm to be male. "And a cigar is just a cigar. Riiiiight."
  • Eldritch Abomination: The Wyrm is the cosmic force of decay, destruction, and renewal that now finds itself imprisoned in the fabric of reality.
  • Eldritch Location: Malfeas. It's the nerve center of the Wyrm in the Umbra, ruled by a tyrant named Number Two and inhabited by the Maeljin incarna and their banes. To access the Black Spiral Labyrinth, Black Spiral Dancers must enter Malfeas' Temple Obscura.
  • Evil Smells Bad: Gaia Garou Theurges can detect Wyrm taint through the gift Sense Wyrm. Many liken the Wyrm's presence to an odor. Mari Cabra complained that a Wyrm-tainted Umbral location stank of the Wyrm.
  • God of Evil: Played with. In its original state, the Wyrm was the force of decay, destruction, and renewal that kept the universe in balance. Having gone insane from captivity in the Weaver's web, however, he has since transformed into an evil entity who inflicts horrors on Gaia.
  • Hope Spot: According to Garou Saga, the ancient Black Spiral king Mockmaw used vile rites to discover a way to free the Wyrm from the Weaver's web. When Mackmaw descended into the Black Spiral Labyrinth to liberate his god, the Wyrm swallowed him.
  • I Know Your True Name: Number Two, the tyrant who rules over Malfeas, can only be defeated by those who know his true name. Book of the Wyrm and Chronicles of the Black Labyrinth hint that he is Flavio the Questior.
    • Another fan theory is that Number Two is really the legendary Black Spiral Dancer Mockmaw. The Black Spiral scholar Writlish is rather reticent about Mockmaw in Chronicles of the Black Labyrinth and Garou Saga...
  • Mad God: Captivity in the Weaver's web has driven the Wyrm insane.
  • Omnicidal Maniac: The Wyrm seeks to corrupt and destroy all of creation in an insane attempt to escape from captivity in the Weaver's web.
  • Ouroboros: In Chronicles of the Black Labyrinth, the Oroboros symbolizes the Wyrm and the cyclical nature of the universe he rules.
  • Power of the Void: Originally, the Wyrm was the embodiment of destruction and final silence, destroying all things in due time.
  • Red Eyes, Take Warning: In the Time of Judgment scenario in which the Wyrm takes form, two Anthelios red stars form its eyes.
  • Split Personality: The Wyrm has splintered into three main aspects: Beast-of-War (violence), Eater-of-Souls (greed and craving), and Defiler (corruption). Some sources suggest that the Triadic Wyrm is an emanation of the original Balance-Wyrm, rather than the true Wyrm itself.
  • Tulpa: The Urge Wyrms were created from the negative emotions and thoughts of the original balance-Wyrm when it found itself imprisoned in the Weaver's web.
    • According to some sources, the Triadic Wyrm are tulpas of the original Balance-Wyrm. In one Time of Judgment scenario, the Triadic Wyrm actively tries to stop Gaia's forces from liberating the Balance-Wyrm from his captivity.
  • Tortured Monster: The Wyrm's corruption and destruction are its insane attempts to escape from the Weaver's web. Unfortunately, its escape attempts are devastating Gaia and making life horrific for Gaia's lifeforms.
  • Villainous Crush: The 2000 Ananasi breedbook states that Wyrm has always been enamored with Weaver's beauty, and that he was excited when he first witnessed her destroy life. The breedbook claims that the Weaver used the crush to her advantage, wooing and then imprisoning the Wyrm in her web.
    • Wyrm adores Ananasa because she reminds him of the Weaver. He keeps her opal containment cell in Malfeas for this reason.


Sokhta / Phoebe — Celestine of Luna, the Moon

  • Disabled Deity: In one Time of Judgment scenario, one of Rorg's asteroids collides with Luna, flinging large lunar fragments onto Earth. Afterwards, Sokhta is an incarna rather than a celestine, having lost a great deal of power after the catastrophe.
  • Make an Example of Them: According to the Ananasi, Weaver made an example of Luna, locking her surface into perfect silence and order. In the process, Weaver killed the ancient life on Luna's surface.
  • Odd Job Gods: She is a major patron of the Garou and the source of their supernatural rage. She has also mentored other Fera.

Hyperion / Katanka-Sonnak — Celestine of Helios, the Sun

  • Evil Counterpart: Anthelios, the Red Star of the Wyrm.
  • Magical Native American: One of his forms is that of a regal Native American warrior, and his citadel resembles a blazing white tipi.
  • Odd Job Gods: He is the patron of the Mokolé and Corax.
  • The Power of the Sun
  • Weird Sun: In the Umbra, his realm is fiery but habitable and guarded by solar spirits. The realm also emits solar winds that umbral travelers can ride to deeper parts of the aetherial realm (but not without risks).

Hakahe — Celestine of Vulcan

  • Deader Than Dead: The hot coals near his kiln will completely disintegrate anyone who touches them. Beings who die this way have been physically and spiritually unmade and will not be fashioned into living beings again.
  • Ultimate Blacksmith: He forges the souls of Garou and Fera for Gaia's use.

Mitanu — Celestine of Mercury

Tambiyah — Celestine of Venus

Eshtarra — Celestine of Gaia, the Earth

  • Gaia's Lament: Eshtarra's realm contains visions of both Gaia's natural beauty and the horrors that will come if the Wyrm subjugates Earth.
  • I Have Many Names: On the rare occasion that she extends patronage to a pack, she does so in her aspect of Danu/Dana. Also, according to Rage Across Australia, Earth Mother is one of her avatars.
  • Voluntary Shapeshifting: She can assume any natural form in her realm, and might disguise herself as a tree, rock, or sea.

Nerigal — Celestine of Mars

  • Badass: A given for a war god.
  • Everything Is Trying to Kill You: Ice, dust storms, and a dearth of liquid water serve as tests for visitors in his realm.
  • Rated M for Manly: His realm is designed to allow only the physically and mentally tough to survive.
  • War God: Nerigal is a fierce warrior god who favors ahrouns.

Rorg — Celestine of Turog, now the Asteriod Belt

  • And I Must Scream: Rorg is in constant physical and psychological agony, and his cries of pain greet visitors.
  • Attack of the Killer Whatever: Book of the Wyld has the Hungry Children, servants of Rorg whom he sent to Earth. Hungry Children are giant boulders with mouths full of sharp teeth that eat people and machines.
  • Broke Your Arm Punching Out Cthulhu: In one Time of Judgment scenario, the Wyrm materializes in the aetherial real and makes a beeline for Earth. Rorg attacks the Wyrm and not only fails to injure his opponent, but is blinded in the process.
  • Despair Event Horizon: Rorg's constant howl of pain can induce harano in Garou who visit his realm.
  • Driven to Madness: The destruction of Turog left him deeply traumatized and angry.
  • Eye Scream: In the Time of Judgment scenario in which the Wyrm takes form and rampages through the Aetherial Realm, Rorg is the only Incarna who attacks it. The Wyrm breathes balefire in Rorg's face, blinding him.
  • Mad God: Rorg is emotionally scarred, enraged, and dangerously unpredictable around visitors in his realm.
  • Make an Example of Them: Rorg's domain was utterly destroyed by a Wyrm spirit in ancient times, and its remains scattered as a reminder to the other Celestines.
  • Our Werewolves Are Different: One of his forms is that of a huge, snarling wolf.

Zarok — Celestine of Jupiter

  • The Beautiful People: Zarok is crowned with golden light. His court consists of beautifully dressed humanoids and magnificent animals who represent Jupiter's moons.
  • Large and in Charge: Zarok, his court, and his abode are immense.
  • The Patriarch
  • Too Dumb to Live: Several members of Zarok's court believe that it's possible to ignite Jupiter (a brown dwarf) into a fully-fledged star, thereby bringing greater prestige to Zarok. They ignore the fact that this would plunge the solar system into chaos.

Lu-Bat — Celestine of Saturn

Ruatma — Celestine of Uranus

  • The Chessmaster: Ruatma hopes to manipulate visitors into directing the Perfect Metis to her so that she can mentor the prophesied Garou. In doing so, Ruatma hopes to secure higher standing in the cosmic hierarchy.
  • Samus is a Girl: She cultivates a male alter-ego.

Shantar — Celestine of Neptune

Meros — Celestine of Pluto

  • Achilles in His Tent: In the 20th anniversary edition of Umbra: Velvet Shadow, Meros is crestfallen when Pluto loses planetary status. He abandons his station, causing his realm to be overrun by rogue spirits.
  • Walking the Stars: Meros is one of the few Celestines who leaves his realm to explore new regions.

     Garou Nation 

Black Furies

An all-female tribe with ties to ancient Greece and Scythia, the Black Furies protect wild places and ensure the welfare of females and their offspring.

  • Amazon Brigade: The tribe is entirely female, except for a handful of male metis.
  • Ancient Greece: Their ancestors herald from ancient Greece and were the inspiration for Amazon and Erinyes legends.
  • An Axe to Grind: Some Furies wield Minoan labrys axes.
  • The Atoner: Australian Furies are ashamed of their ancestors' participation in the conquest of the Bunyip and now strive to protect wild places in Australia.
  • Been There, Shaped History: According to Rage Across New York, the Black Furies protected the early American suffragettes. Black Fury kinfolk encouraged leaders of the early women's movement to take refuge near New York's Finger Lakes (a Black Fury stronghold), which lead to the 1848 Seneca Falls convention.
  • Berserk Button: Men's violence against women and children. The Furies' tribal code of conduct forbids members from turning a blind eye to violence against women. A lesser example is their protect of Wyld places.
  • Gaia's Vengeance: Their Tribebook even describes their original purpose as being this by name. The Bacchantes camp within the tribe take this to the extreme, targeting vast polluters on the same level as serial murderers/rapists with their actions often mistaken as natural disasters.
  • The Hecate Sisters: The Furies honor a trio of Jagglings called the Triptych, who represent the maiden, mother, and crone archetypes.
  • Heroic Sacrifice: In the Ragnarok scenario of the Apocalypse, the entire tribe charges into Malfeas and "blinds" the Wyrm, leading to confusion among the Wyrm's armies. The Furies die en masse during the siege but are resurrected as the White Furies.
  • Irony / Hypocrite: In the first edition Black Fury tribebook, an elder Fury laments the violence that men have inflicted on women over the ages. When a Fury cub disrespects her, however, the elder quickly and violently subdues the cub.
    • In ancient times, some of the Black Furies migrated from Europe to the Amazon rain forest out of disgust with men's brutality toward women. Their descendants now inflict the same horrors on men, kidnapping indigenous kinfolk men for use as breeding stock.
  • Mars Needs Women: According to Rage Across the Amazon, the Black Furies of El Dorado kidnap indigenous men when their breeding stock runs low.
  • The Migration: According to Rage Across the Amazon, a group of Black Furies left Europe and settled in the Amazon rain forest. When explorers saw "amazons" in the rain forests, they named the Amazon River after them.
  • The One Guy: The only males granted membership in the tribe are metis born to Black Fury mothers. The most well-known male Fury is Tiresias, an elderly metis theurge who belongs to the Sept of Bygone Visions.
  • Pegasus: The tribe's totem spirit.
  • Serial-Killer Killer: The Furies hunt down men who harm women. Domestic abusers, sexual predators, and serial killers who target women are all legitimate prey.
  • Shout-Out: One of the character templates in the revised tribebook is a middle-aged philodox holding a labyrs axe. The woman bears a remarkable resemblance to Mary Daly, who wields a labyrs on the cover of her 1999 book Quintessence.
  • Straw Feminist: In one of the Apocalypse scenarios, they turn into this.
  • We ARE Struggling Together: In contrast to the strong sisterhood theme of the first edition tribebook, the revised tribebook depicts the Black Furies as internally divided, with friction between the tribe's various camps.
  • Wife-Basher Basher: If a Fury discovers that you've harmed a woman, God help you.
  • Women's Mysteries: The tribe celebrates womanhood and nature at their gatherings.

Bone Gnawers

Garou who live on the fringes of human society in both cities and rural areas.

  • Don't You Dare Pity Me!: Bone Gnawers are encouraged to hold their heads high, despite their humble status. In the legend of Yuri and Sophia Tvarivich in Garou Saga, Igor delivers a speech about self-respect to Pyotor.
    Igor: We Gnawers, our faces blasted by the winds,
    our hands rough from scavenging,
    treated like lepers by our own kindred,
    dirty dogs of the clustered cities—
    we are purer than the angels of Heaven
    singing to the All-Highest.
    We know that.
    Keep your head high, my friend,
    no matter what swill they throw at you.
    The thorny crown of justice
    you must take in this life...
  • Cool Old Lady: Mother Larissa, an elderly Theurge, is a highly knowledgeable (and formidable) Bone Gnawer leader.
  • Country Cousin: Bone Gnawers who reside in poor rural areas fit this trope.
  • Homeless Hero: Some, but by no means all, Bone Gnawers live on the street, where they protect the downtrodden and outcast.
  • Knowledge Broker: They're an invaluable source of knowledge on Wyrm activities in the cities, which they share with other Garou ... for a price.
  • Lower-Class Lout: A common stereotype of the Bone Gnawers. Unfortunately, it accurately describes some of them.
  • The Pigpen: A common stereotype.
  • The Resenter: Some resent other Garou because of their low status among the tribes. Shakey Mac, who narrates the original Bone Gnawer tribebook, is a notable example.
  • The Tramp
  • Wisdom from the Gutter: Centuries of living on the fringes of society have given them this.
  • You Dirty Rat: Rat is their tribal totem. Bone Gnawers revere Rat as a cunning survivor. For this reason, the Bone Gnawers are the only tribe of Garou who have anything resembling a civil relationship with the Ratkin.

Children of Gaia

Garou peacemakers who seek to thwart the Wyrm by promoting justice and insight among humans and Garou alike.

  • Been There, Shaped History: Rage Across New York states that the Children of Gaia contributed followers and protection to historical figures such as Harriet Tubman, Frederick Douglass, and Susan B. Anthony.
  • Beware the Nice Ones: They might be the most level-headed of the Garou, but they are Garou.
  • The Cassandra: Raymond Love-of-the-Goddess urged other European Garou to respect the Bunyip tribe in Australia. He was ignored, and Earl Blaze imprisoned him.
  • Nice Job Breaking It, Hero: Their attempt to heal the Wyrm's madness in one Time of Judgement scenario almost works... before, in the words of the book, "Someone botched a roll!" It leads directly to the corruption of almost the entire tribe.
  • Only Sane Man: The Children of Gaia have long been advocates for peace and cooperation among the warlike Garou.
  • Reconcile The Bitter Foes: What they hope to do with the Garou tribes to stop their infighting. The Nuwisha believe that the Children of Gaia are the Garou's best hope of uniting against the Wyrm. Garou Saga lampshades their common ground with the Silver Fangs in this regard.
    Kelly Still Waters: Were we pups sheltered by Mother Gaia and the World Tree, or Silver Fangs who wised up, wanted a balance?
  • Unicorn: The tribe's totem, regarded in two aspects - Unicorn, who helps to heal pain and restore beauty to the world; and Black Unicorn, who strikes at those who harass the weak and oppressed.
  • Wide-Eyed Idealist: Other tribes stereotype them as this.


Passionate werewolves who call Ireland and western Europe home.

  • Ascended to a Higher Plane of Existence: According to Garou Saga, Oisin Mac Gaelach was the greatest Fianna Galliard in history. After he sustained grave injuries in his battle with the fomori Cawr Tawr Gog, Oisin was taken to Arcadia ("the land that never dies") by the Fae.
  • Beauty Equals Goodness: In ancient times, Wyrm taint often manifested as physical deformities, so only those with healthy bodies could be leaders among Stag's children. Unfortunately, this belief persisted among the Fianna long after it served its purpose. Many Fianna incorrectly assume that metis deformities are a sign that metis Garou are Wyrm tainted.
  • Celtic Mythology: Fianna history and culture drawns heavily from this.
  • Curse: According to the revised Fianna tribebook, the Fianna's predecessors lived throughout Europe millennia ago. When Stag's followers attacked Greece, the Black Furies not only mopped the floor with them, but imposed a curse preventing Stag's children from living south of the Danube river.
  • The Fair Folk: They had strong ties to the Fae in the ancient past.
  • Fantastic Racism: Many Fianna treat metis with contempt, which is ironic given that the tribe's loose sexual mores contributes to the creation of metis in the first place.
  • The Hedonist: Fianna sterotypically love partying, music, drinking, and lovemaking.
  • The Marvelous Deer: Stag is the tribe's totem spirit.
  • Not So Different: From the Get of Fenris, particularly in the revised edition. The Fianna's machismo, entitlement, and bloody history bring the Get to mind.
  • Oireland: A Fianna stronghold.
  • Warrior Poet: Fianna Galliards, who are celebrated throughout the Garou nation for their music and dancing.

Get of Fenris

A Nordic warrior tribe that prides itself on martial prowess, strength, and sacrifice.

  • Asskicking Equals Authority: Get rise through the ranks of the tribe by demonstrating their mettle as warriors.
  • Blood Knight: How the Get are seen by other tribes.
  • Heroic Sacrifice: The Get see self-sacrifice in battle as the most noble act one can perform.
  • Misogyny: Zig-zagged. Other tribes, especially the Black Furies, dislike the Get for their macho culture. However, according to Werewolf: The Dark Ages, the tribe's female Garou and kinfolk enjoyed high status compared to other European cultures in the Middle Ages.
  • Norse Mythology: They revere Fenris and draw heavily from Norse mythology (though they put a very different take on things, as demonstrated by their reverence of Fenris, who's their tribal totem).
  • Proud Warrior Race Guy: They place great emphasis on strength and battle prowess.
  • Rated M for Manly: They value physical strength and toughness.
  • Who Needs Enemies?: The Get's machismo, savage culture, and bloody history have alienated many of the Garou tribes and Fera. For this reason, many potential allies are unwilling to collaborate with the Get, and vice versa.

Glass Walkers

Garou who traditionally live in cities and who happily embrace human technology and thought.

  • Cool Plane: Clashing Boom Boom, one of the tribe's patron spirits, takes the form of a sentient bomber.
  • The Cracker/Playful Hacker: Frequently either, especially amongst the Random Interrupts.
  • Creepy Cockroach: The tribe regards Cockroach as the totem of cities and industry, and he seems to be a pretty cool guy in their eyes - although they do have the occasional discussion on how to shoo roaches out of their apartments without pissing the big guy off.
  • The Dark Side: Book of the Weaver states that the Glass Walkers' fascination with technology and human civilization puts them in real danger of falling to the Weaver.
    • By contrast, Tribebook: Glass Walker Revised points out that when a camp did start down that road, the tribe as a whole reacted with fury and bloodshed against them. While they walk a dangerous path, it seems they're at least aware of the danger. And in the scenario in the Time of Judgement involving a tribe's subversion by the Weaver, the book outright tells the storyteller not to use the Glass Walkers, both because their very familiarity with the boundaries of her influence makes it unlikely and because the resulting twist would be "too obvious."
  • Haunted Technology: Glass Walker fetishes are often pieces of modern technology housing spirits.
  • The Mafia: The Wise Guys camp were heavily tied to the American Mafia families and dominated the tribe from 1920-1970 or so.
  • Screw the Rules, I Have Money!: The attitude of many a Corporate Wolf. Also a strong trait of patron spirit O' Mighty Dollah (and even moreso his Distaff Counterpart, Easy Credit.)

Red Talons

An all-lupus tribe of Garou with a dim view of humans and cities.

  • Family Values Anti-Villain: They cherish their wolf kinfolk. For example, in Garou Saga, Scenter of Whispers (who later assumed the mantle of Old-Wolf-Of-The-Woods) spends several years raising a family with his mate.
  • Gaia's Vengeance: They're a savage tribe of lupus Garou who take a dim view of humans for defiling Gaia.
  • Half-Breed Discrimination: Only Lupinesnote  have full standing in the tribe. If a Red Talon produces Metisnote  or Homidnote  offspring it's a matter of great shame and stigma.
  • Humans Are Cthulhu: The Red Talons see humans as destructive, disgusting and incomprehensible.
  • Humans Are the Real Monsters: They think so.
  • I'm a Humanitarian: Averted in the first edition, in which most Red Talons rejected human flesh as too contaminated to eat. Played straight in W20, in which some Red Talons are rumored to eat humans, in violation of the Litany.
    • In one Apocalypse: Time of Judgment scenario, the Red Talons contract a prion disease from eating human flesh. The disease is harmless to Garou but deadly to wolves, killing more than 90% of the global wolf population.
  • Irony: The Red Talons have long raged against the extermination of wolves and human encroachment on the wilds. However, Red Talons were among the Garou who encroached on Australia and took part in the Bunyip genocide.
  • Kill All Humans: Some of the more hardline Red Talons want humans gone. Even the less extreme members of the tribe have no qualms about killing humans who harm Gaia or just wander into their territory.
    • According to several accounts, the Red Talons were the most vocal supporters of the ancient Impergium.
  • Our Gryphons Are Different: Griffin is the tribe's totem spirit.
  • Well-Intentioned Extremist: While their horror and rage at Gaia's decline is understandable, their attitude toward humans is considered extreme by many Garou.

Shadow Lords

Cunning, manipulative, ruthless Garou who hail from eastern Europe. Their Japanese counterparts, the Hakken, prize loyalty, justice, and self-knowledge, but retain the Shadow Lords' political skills.

  • Arch-Enemy: Of the Tzimisce vampires.
  • The Atoner: Ironically enough for a tribe perceived as ruthless bastards, the Shadow Lords really hate the fact that their rash action spelled the end of the Camazotz. The tribe has taken decisive action to make up for their past sins, and even managed to liberate an aspect of Bat from the Wyrm's grip.
  • Manipulative Bastard: They excel at subtle manipulation. The Ananasi werespiders admire this quality in them.
  • The Resenter: They resent the Silver Fangs' leadership and think they should be in power.
    • The Revised Tribebook observes this has not been a historical or tribe-wide idea - as a narrator points out, if the Shadow Lords had always felt this way, yet the Fangs still ruled, that'd make the Lords incompetent, and the Lords despise incompetence. As the Tribebook portrays it, the Lords have done the Fangs' dirty work for them down the years, so the Fangs could lead the Garou Nation, but the Fangs have become less and less capable of living up to that. They're still loyal to the Fangs for the time being, but that loyalty is being seriously tested.
  • Thunderbolts And Lightning: Grandfather Thunder is their totem spirit.

Silent Striders

A nomadic tribe shaped by their tragic history in ancient Egypt. Their knowledge of wraiths is unparalleled.

  • Ancient Egypt: The tribe draws heavily from ancient Egyptian mythology. One of their historic leaders was Shu Horus, who was driven out of Egypt by the antediluvian vampire Set. Before their exodus, Set slew another Silent Strider leader, Anubis, under the pretense of negotiating a truce.
  • Curse: An ancient Setite vampire curse forces them to wander the earth and bars them from their ancestral home, Egypt.
  • Hobos: All Silent Striders are nomadic, but some live hobo-esque lifestyles.
  • Magnetic Medium: Set's curse means the Striders are haunted by human ghosts... and cut off from their ancestor-spirits.
  • The Owl-Knowing One: Owl is the tribe's totem spirit.
  • Romani: Some Silent Striders live among the nomadic Romani.
  • Secret Path: They know about a few of these (both mundane and Umbral), having traveled for thousands of years.
  • Walking the Earth: Silent Striders wander the earth, never settling in one place for long.

Silver Fangs

The ruling tribe of Garou who only accept members and kinfolk of royal blood.

  • Been There, Shaped History: The Silver Fangs married into many of Europe's royal families and shaped history as royal leaders.
  • Elites Are More Glamorous: The Silver Fangs are the royal elite of the Garou nation.
  • Glorious Mother Russia: Of the Tsarist variety rather than the more traditional Soviet style.
  • Heroic Sacrifice: In Garou Saga, Yuri and Sophia Tvarivish and several of their packmates die while bringing down Sharkala, a mighty zmei (wyrm-dragon).
  • Open Secret: According to Guardians of the Caerns, the Silver Fangs adamantly deny the existence of metis in their tribe. Silver Fangs who do have metis children go to great lengths to hide them from Garou society. However, other tribes refuse to believe that the Silver Fangs have no metis.
  • Reconcile The Bitter Foes: At their best, the Silver Fangs seek to unite the Garou Nation and end the internal fighting among the tribes. They succeed at this task on a small scale. In Garou Saga, Yuri and Sophia assemble a pack of Garou from diverse tribes. In the revised edition of the game, King Albrecht destroys the Seventh Generation by collaborating with other Garou and launching a coordinated attack against the cult.
  • Royal Inbreeding: Despite the particular dangers for werewolves.
  • Royally Screwed Up: Inbreeding with European royalty has had something of a detrimental effect on the Fangs. In later editions, this tendency towards madness has been retconned away from "inbreeding" to "ancient curse from Luna," but it's still a problem.
    • Jacob Morningkill, a high-ranking Silver Fang leader in North America, is a raving lunatic who has alienated many of his fellow Garou.


Mystics and masters of kailindo, a Garou martial art. Their culture borrows from Buddhism and traditional Tibetan animism.

  • Astrologer: According to Rage Across the Heavens, some Stargazers not only read the stars, but regularly travel among the planets and stars in the Umbra's aetherial realm.
  • Bigfoot, Sasquatch and Yeti: Crinos-form Stargazers wandering in the Himalayas gave rise to the yeti legends.
  • Create Your Own Villain: According to "Klaital's Journey" in Garou Saga, the Garou themselves are to blame for the current state of the cosmos. At the climax of his journey, Klaital realizes that the Garou damaged the Weaver's web by attacking her servants, thereby driving her insane. The Garou's hatred also feeds the Wyrm dwelling within them.
  • Defector from Decadence: In Revised, the Stargazers leave the Garou Nation and pledge loyalty to the Beast Court of the Emerald Mother in Asia.
  • Enemy Within: According to "Klaital's Journey" in Garou Saga, the Wyrm dwells in each Garou's heart. Garou must recognize that the Wyrm is within them, then strive to transcend their hatred if they are ever to overcome the Wyrm.
  • Supernatural Martial Arts: Kailindo, which makes use of the Garou's shape-changing abilities.


A Garou tribe whose knowledge of secrets, spirits, and the Umbra is second to none. Their ancestors originally resided in North America, but the tribe has since accepted members from other indigenous groups in past centuries.

  • The Atoner: The Uktena regret their ancestors' participation in the War of Rage and perform acts of contrition to North American Fera. For example, the Uktena work hard to protect Gurahl bear kinfolk.
  • Badass Native: The original Uktena inhabited the Americas before the European conquest. In recent centuries, they've welcomed Garou and kinfolk from other indigenous communities into the tribe.
  • Dark Secret: Their patron spirit and namesake, Uktena, once served the Wyrm before the Wyrm went insane. When the Wyrm became evil, Uktena defected to the Wyld. Naturally, the tribe really doesn't want other Garou finding this out.
  • Heel-Face Turn: In ancient times, the Uktena spirit helped the Wyrm uncover secret weaknesses in the Weaver's web. Armed with this knowledge, the Wyrm could break it down and allow for renewal. When the Wyrm became evil, the Uktena totem brought its knowledge of secrets to Gaia's forces. Under the Uktena spirit's tutelage, the Uktena tribe serves as a steward of secret knowledge.
  • He Who Fights Monsters: Other tribes worry that the Uktena's close study of the Wyrm makes them vulnerable to corruption.
  • Magical Native American: Uktena descended from Native Americans qualify.
  • Seers: The tribe receives visions and prophesies.


A warrior tribe from the coldest reaches of North America with strong ties to Native American communities.

  • Badass Native: The Wendigo are a tribe of warriors with long ties to Native Americans.
  • Bargain with Heaven: After the death of Morning Sun, Wendigo's icy rage would have frozen the land wherever he traveled. The Wendigo tribe settled in the northernmost reaches of North America so that Wendigo would reside there and not freeze the rest of the land.
  • Been There, Shaped History: Shogecka Hunter Moon's story in Garou Saga states that Wendigo Garou were among Tecumseh's followers.
    • The Wendigo also initiated the migration of humans from northern Asia to North America.
  • Bigfoot, Sasquatch and Yeti: Before crossing into North America, the tribe revered Sasquatch as their totem. Sasquatch and Wendigo are actually the same being under different names.
  • Broken Bird / Heartbroken Badass: The Wendigo totem himself. In ancient times, when the tribe lost many warriors to the Wyrm, he was heartbroken with grief. The death of Morning Sun was particularly difficult for him.
  • Heroic Sacrifice: Morning Sun, an ancient warrior who died fighting Wyrm minions as the tribe crossed into North America. Her final cry shattered the ice that the Wyrm's minions were standing on, causing them to fall in the ocean and drown.
  • Interspecies Romance: The Wendigo believe that the changing breeds are the descendants of animals who wed Gaia's daughters.
  • Magical Native American: The Wendigo have cultural and blood ties to Native American and First Nations peoples.
  • Proud Warrior Race Guy: The cold, harsh north has trained them to be strong in both battle and daily survival.
  • Rage Breaking Point: The death of Morning Sun, a legendary Wendigo warrior, overwhelmed Sasquatch with rage, transforming him into Wendigo.
  • Wendigo: Wendigo, a winter spirit, serves as the tribe's totem and namesake.


A sub-tribe of Siberian Garou of mixed Silver Fang and Wendigo lineage. They have little to no contact with the rest of the Garou Nation, prefering to fight the Wyrm in their own manner.

  • Mixed Ancestry: The Siberakh are the descendants of Silver Fang Garou who recognized the folly of their tribe's inbreeding and mated with Wendigo kinfolk instead.

Singing Dogs

A relict tribe of just four surviving members living on New Guinea who took the local singing dog as their kinfolk, although their numbers are threatened due to encroaching industrialization of the Indonesian and Papuan sides of the island.


Humans and wolves who carry the recessive Garou gene buy cannot shape-change. Human kinfolk are resistant to the Delirium and capable of learning minor Garou gifts.

  • Accidental Murder: Some Garou accidentally injure or kill kinfolk when overcome by rage. Killing kinfolk is a grave offense in Garou society, and Garou who do so are ostracized.
  • Arranged Marriage: Some Garou/kinfolk and kinfolk/kinfolk couples marry out of love. However, tribes that seek to maintain special bloodlines will compel members into arranged marriages.
  • Badass Normal: Some kinfolk pour themselves into the war against the Wyrm, and particularly badass kinfolk can earn the respect of their tribe. For example, the Fianna honor the memory of Fionn MacCumhail, an ancient kinfolk man who died protecting a caern.
  • Does This Remind You of Anything?: The woman who narrates Kinfolk observes that the rhetoric some Garou use to justify kinfolk's second-class status sound suspiciously like rhetoric used to keep women and racial minorities oppressed.
  • Domestic Abuse: Sadly, abuse occurs in some Garou/kinfolk families, just as it does in the real world. The narrator of Kinfolk recalls some Garou men berating their wives for bearing "only kinfolk", adding that a Silver Fang was rumored to have murdered his wife for being barren. The forced breeding that some Garou inflict on their wives definitely qualifies as domestic abuse.
    • Abuse can drive kinfolk into the open arms of the Wyrm. Kinfolk implies that Iolani Darkmoon was abused by her Uktena husband, prompting her defection to the Black Spiral Dancers.
  • Dysfunctional Family: Garou/kinfolk families are just as prone to dysfunction as normal human ones. However, the nature of Garou life amplifies the dysfunction a hundredfold.
  • Happily Married: Some Garou/kinfolk couples do love each other. In Garou Saga, Scenter of Whispers adored Snow Crest, his wolf mate, and her death was a blow to him. Also, the Uktena hero Old Red Eagle and his kinfolk wife Silent Owl deeply loved each other.
  • Henpecked Husband: Kinfolk men who marry Garou women can become this, thanks to the Garou's imposing temperament.
  • Hired Guns: Black Eagle, a mercenary group comprised of Get of Fenris kinfolk. They're every bit as badass as their Garou relatives.
  • Honor-Related Abuse: Some of the most hardline Wendigo septs disown or even kill kinfolk who marry outside of the tribe.
  • Kick the Dog: Kinfolk are expected to make sacrifices for the Garou nation, but don't get much in the way of a voice or respect (save for Children of Gaia kinfolk). In worse-case scenarios, kinfolk endure ridicule, physical abuse, and reproductive coercion at the hands of their Garou spouses.
  • Made a Slave: In the Ragnarok scenario of the Apocalypse in which the Wyrm wins, surviving kinfolk are rounded up and enslaved by Black Spiral Dancers.
  • Mandatory Motherhood: Played with in the case of many tribes, but played straight in others. Garou and their kinfolk partners are strongly encouraged to have offspring to shore up declining Garou numbers.
  • Marital Rape License: The narrator of Kinfolk laments that some Garou men force their kinfolk wives to breed incessantly.
    "Some Garou, sad to say, abuse the privilege. They make the women bear three kids every two years, and that's too hard on anybody. Think about it — would you like to go through childbirth every nine months from age 14 to 50? A fertile Kinfolk woman could technically bear a few dozen kids in her miserable lifetime."
    • In Rage Across the Amazon, the Black Furies of El Dorado's realm kidnap indigenous kinfolk men when their breeding stock runs low.
    • In a chilling passage of the revised Fianna tribebook, one of the narrators states that kinfolk who are married to normal humans are fair game, and that Garou are entitled to take them as mates whether they like it or not. He ignores the idea that such kinfolk might have other plans, arguing that such kinfolk shout be grateful for the "privilege" of bearing children for the tribe.
  • Muggles: Aside from their immunity to the Delirium, Muggles are normal humans.
    • Muggle Power: Some kinfolk are speaking out against their second-class status. For example, the Viatopia camp advocates for full equality of kinfolk.
  • Outliving One's Offspring: A constant fear among kinfolk parents with Garou children.
  • The Resenter: Some kinfolk grow jealous or resentful of their Garou relatives. For example, Greid Powell (one of the commentators in Garou Saga) can barely hide his resentment of Ryn Ap Bleidd, a Fianna Galliard and Garou scholar. Powell alerts other Garou to Ryn's secret conversation with Writlish, thereby triggering a hunt against Ryn.
  • Secret Keeper: Those in the know help maintain the Veil for their Garou friends, lovers, and relatives.
  • Thicker Than Water: Even if Garou society is dysfunctional, genuine love does exist in many Garou/kinfolk families. Some Garou are very protective of their kinfolk and will do anything to keep them from harm. Likewise, some kinfolk deeply love their Garou relatives and support them as much as possible.
  • We Have Reserves: Some Kinfolk serve as warriors in the war against the Wyrm. As the narrator of Kinfolk observes, this leads to a lot of senseless kinfolk deaths, as well as a tendency for the more warlike tribes to reduce kinfolk to numbers.
    "Or what about the Kin who become "shock troops" for Gaia? I know Gaia needs her warriors, and it's better for Kin to know the enemy (or the right end of a gun), but a lot of young Kinfolk die senselessly in an effort to prove themselves. I despise reducing people down to numbers, but that's exactly what some of the more extreme tribes do."



Werehyenas native to Africa, charged with culling humans and animals — killing the infirm, weak, and elderly — to maintain their overall strength.

  • Arch-Enemy: Of the Simba werelions.
  • Dark Secret: Akin to the Bastet, the Ajaba have a set of weaknesses they must keep secret (in 2e and W20, but not in Revised). The Simba discovered the weaknesses and used them in their genocide - though their pride in their superiority means they won't admit this.
  • Final Solution: Black Tooth, a brutal Simba king, led an attempted genocide against the Ajaba. The handful of Ajaba survivors nurse a deep-seated hatred of Simba for this reason.
  • Hermaphrodite: According to W20 Changing Breeds, metis Ajaba often have hermaphroditism as their disfigurement.
  • The Migration: In response to the massacre, the surviving Ajaba have scattered worldwide.
  • Moral Myopia: The Ajaba were perfectly willing to apply their sacred purpose to themselves, culling their own kind as well as humans and animals. Black Tooth went far beyond that, indiscriminately killing all Ajaba.
  • The Social Darwinist: They kill humans, animals, and Ajaba who are old, infirm, or weak.


Werespiders created by Ananasa, a high-ranking servant of the Weaver who is now imprisoned in Malfeas.

  • All Your Powers Combined: Ananasa created spiders (and the Ananasi) by combining the energies of Wyld, Weaver, and Wyrm.
  • Been There, Shaped History: In Krapina, a town in northern Croatia, archaeologists discovered the fossilized remains of over eight hundred Neanderthals. The Ananasi claim that their ancestors carried out a slaughter there.
    • The Ananasi claim to have taken full advantage of the Inquisition, manipulating inquisitors into persecuting Garou and other enemies of the werespiders.
    • The Ananasi also claim to have helped end slavery in the U.S. through subtle manipulation of political figures. Since many Ananasi kinfolk came from Africa, they had a vested interest in liberating their kin.
  • Bittersweet Ending: In one Time of Judgment scenario, both Ananasa and the Wyrm escape from captivity and proceed to restore balance to the fabric of reality. Ananasa reweaves the world in such a way that the cosmic balance is restored, but changing breeds are eliminated and some of the majesty of Gaia is lost.
  • Blind Obedience: "Obey the Mother-Queen in all things", "worship none but Ananasa", and "follow the aspect and faction that Ananasa chooses for you" are the most important of the Ananasi laws.
  • Blue and Orange Morality: Ananasi morality does not resemble human morality. Their chief goal is restoring balance to the cosmos, but their means of doing so are manipulative and bloody.
  • The Cassandra: Ananasa worried that the original balance of the universe would be lost, but failed to impress this on the Triat.
  • Evil Counterpart: Kumo, Wyrm-tained Ananasi despised by others of their kind, and Antara, Ananasi who seek freedom by following the Wyrm. The difference is that the Kumo still serve Ananasa's ends, while the Antara don't, seeking true freedom. To other Ananasi, however, the two look identical, which is a sore spot for the Antara.
  • Fantastic Caste System: The werespiders divide themselves into aspects and factions that mimic the roles of the Triat.
  • A Fate Worse Than Death: Ananasa may inflict these on Ananasi who turn from her, or simply to make a point. The carnage at Krapina was an example of the latter. The Ananasi also inflict horrible punishments on spies, such as a Nuwisha who tried to infiltrate a gathering of young werespiders and their mentors, or so they thought, as said Nuwisha let an unfortunate Ananasi take the fall.
  • Final Solution: The Ananasi claim that in ancient times, Weaver-aligned insect shapeshifters grew too prolific and threatened the balance of the universe. On Ananasa's orders, the Ananasi carried out a genocide of the insect shapeshifters, capturing their spirits so that they could not take physical form again.
  • Have You Seen My God?: Played with. Ananasa is AWOL because the Wyrm is holding her prisoner in Malfeas.
    • After Ananasa's inprisonment in the opal cell, the Wyrm held her silent for centuries. The Ananasi incorrectly believed that their goddess had abandoned them.
  • Hoist by His Own Petard: Australia's Ananasi helped engineer the extinction of the Bunyip... but the tribe's death broke the treaties between them and the Dreamtime monster known as the Yahwie, and the Yahwie now seeks revenge for the Bunyip's death by hunting and killing any Ananasi in Australia. It doesn't help that the Yahwie is apparently impossible to truly kill.
  • "I Know You're in There Somewhere" Fight: Their attitude toward the Wyrm. The Ananasi realize that the Wyrm has gone insane, but believe that it can be restored to its original state somehow.
  • I'm a Humanitarian: Ananasi drink human blood in order to stay healthy and fuel certain abilities.
    • Padrona are mysterious Ananasi who cannibalize their brethren for reasons yet unknown.
  • I Will Punish Your Friend for Your Failure: Upon learning of Ananasa's predicament, the ancient Ananasi briefly served the Wyrm in exchange for Ananasa's safety.
  • Jerkass Gods: Thousands of years ago, Ananasa summoned all the regional Ananasi to Krapina and compelled them to slaughter all the people in the city. When the humans were devoured, the Ananasi turned on each other and died in a cannibalistic feeding frenzy. Ananasa did so to teach her children than "the will of the Mother is greater than the frailty of the Children".
  • Lack of Empathy: Ananasi tend to turn... rather cold following their First Change. It's part of what makes them master manipulators.
    "Have you noticed the differences in your mind since you first Changed? You are not as warm as you might have been. The flowers do not hold the same beauty for you as they did, and likely your families are no longer as important was they were. This too is Ananasa's doing. We are cold and merciless because we must be. We are hunters, destroyers and builders. All of these tasks require a certain...distance from the objects we must work with."
  • The Maker: Ananasa created diversity among Gaia's lifeforms and brought spiders and werespiders into being.
  • Manipulative Bastard: Thousands of years ago, the Ananasi tricked the Garou into storming Malfeas and attacking a giant opal, which they claimed was the heart of the Wyrm. In reality, the opal was a containment cell in which Ananasa was imprisoned. The Garou's assault cracked the opal, allowing Ananasa to communicate with the Ananasi, but the Garou have neither forgiven nor forgotten how the Ananasi lied to them. Manipulation continues to be a favored Ananasi tactic to this day.
  • Messianic Archetype: Anansi, a legendary Ananasi who traveled through the Umbra for years to locate Ananasa. Before leaving for the umbra, he instructed his followers not to obey the Wyrm. When he returned, he brought news of Ananasa's predicament to her children.
  • Nice Job Breaking It, Hero: According to the 2000 Ananasi breedbook, the White Howlers (who later became the Black Spiral Dancers) fell to the Wyrm after the Ananasi tricked the Garou into storming Malfeas.
    • The Garou targeted the ancient Ananasi for serving the Wyrm. The Ananasi retaliated by telling the Fera that the Garou would come for them next, igniting the War of Rage between the Garou and Fera.
  • Not So Different: From the Gaian Garou. The Ananasi accuse the ancient Garou of self-importance and arrogance for believing that they could protect creation themselves, but this is exactly how the Ananasi themselves behave.
  • Save Your Deity: The long-term goal of the Ananasi is to liberate their goddess from Malfeas. They attempted it in the distant past by manipulating the Garou into storming Malfeas.
  • The Sociopath: Most Ananasi (except for those with the merit/flaw Empathy) are devoid of empathy for other beings. Manipulation and deceit are time-honored Ananasi tools. Finally, the werespiders see themselves as set above other life forms, having been created by a high-ranking goddess. While the Ananasi do have a moral code of sorts, it sees other beings as expendable in the name of restoring balance to the universe.
  • And Spiders Grew Proud: The ancient Ananasi ruled over humans in their sphere of influence with an iron fist, feeding on them and demanding sacrifices in exchange for knowledge. Eventually, humans grew resentful and hunted down their Ananasi masters.
  • Spider People: In their battle form.
  • Spider Swarm: Ananasi can transform into a swarm of spiders.
  • The Stoic: Most Ananasi are emotionally muted. See Lack of Empathy above.
  • Tailor-Made Prison: When Ananasa tried to stop the Weaver from cleaving the physical and umbral worlds apart, the Weaver punished her by imprisoning her in an opal and throwing her to the Wyrm. The opal cell protects Ananasa from the Wyrm's corruption but prevents her from moving, forcing her to delegate tasks to her Ananasi servants.
  • The Vamp: Seduction is one of many Ananasi tactics for manipulating humans.
  • Villainous Crush: The Wyrm nurses a crush on the Weaver, and adores Ananasa because she reminds him of the Weaver. He keeps her opal containment cell in Malfeas for this reason.
  • Well-Intentioned Extremist: The Ananasi have noble goals, in that they want to free their goddess and help her restore order to a broken universe. However, other supernaturals look askance at the manipulative means by which they go about this goal.
  • We Used to Be Friends: Eons ago, Ananasa was on friendly terms with the Triat. The Weaver's obsession with order and the Wyrm's insanity have destroyed two of those three friendships.


Werefelines whose social structure, like Garou, is divided into tribes based on species.

  • The Caligula: Black Tooth, a Simba (werelion) king.
  • Cat Folk: In their battle form.
  • Dark Secret: Each Bastet tribe is subject to weaknesses that they work very hard to keep secret from outsiders.
  • Evil Counterpart: Hellcats, the Ceilican Bastet who fell to the Wyrm.
  • Ineffectual Loner: With the exception of the Simba, the Bastet are solitary creatures. Because they operate independently, they were vulnerable to the Garou (who operate in packs) during the War of Rage.
  • Misunderstood Loner with a Heart of Gold: The Swara werecheetahs are solitary and standoffish even by Bastet standards, trusting only spirits and other Swara.


Wereravens who serve as spies and messengers for the Garou and other Fera.

  • Amazon Brigade: The female-only Morrigan and Murder's Daughters camps.
  • Attention Deficit... Ooh, Shiny!: Corax are easily distracted by shiny objects.
  • The Cassandra: The Corax claim that they tried to warn the Wendigo and Uktena about the imminent invasion of the European Garou, but the tribes wouldn't listen.
    • The Corax sometimes run into this problem when trying to relay important information. Their trickster tendencies come in handy when trying to get a obstinant Garou or Fera to listen.
  • Clever Crows: They are tricksters.
  • Creepy Crows: They eat corpses associated with death.
  • Due to the Dead: The Corax must respectfully ask a corpse's permission before harvesting an eye to drink. They drink from eyes not only to gather useful information, but to honor the dead by bearing witness to their lives.
  • Evil Counterpart: Buzzards, the result of Wyrm minions taking a spirit egg to Malfeas and binding it to a human infant through the Rite of the Broken Wing.
  • Eye Remember: The Corax can drink the fluid in a corpse's eye (provided that they ask permission first) and see events from the dead person's life.
  • Gossipy Hens: They share information with the Garou, Fera, and themselves.
  • Information Wants to Be Free: The Corax bring secrets to light. The Corax code of conduct stresses that "there are no secrets".
  • Motormouth: Corax love to talk ... and talk ... and talk.
  • Knowledge Broker: Corax serve as messengers and spies for Gaia's forces, trading in vital information.
  • Non-Action Guy: Unlike most other Changing Breeds, the Corax hate being in their Crinos form, which is awkward, ungainly, and generally unsuited to combat. They have a few tricks for offense or escape, but as a rule, a Corax does not want to be anywhere near a fight.
  • Odd Friendship: The warlike Get of Fenris and Fianna Garou hold the peaceful Corax in high esteem.
  • Passive Rescue: During the War of Rage, they quietly helped Fera and Fera kinfolk find refuge in the Umbra.
  • The Quisling: Other changing breeds claim that the Corax allied themselves with the Garou during the War of Rage. The Corax deny this.
  • Reverse Mole: During the War of Rage, they maintained friendly relations with the Garou on the surface. Secretly, they were keeping sensitive information from the Garou about Fera whereabouts and leading the Fera and their kinfolk to safety in the Umbra.
  • We Are Everywhere: As per the Raven totem's orders, the Corax spread across the globe and Umbra.


Werebears long thought extinct who serve as Gaia's healers.

  • Back from the Dead: One of their highest-level Gifts and one of their most powerful rituals each allow them to do this to a recently deceased subject. However, they can only resurrect a person once (and can't use one power on a subject on whom they used the other power, successfully or no), and if they wait too long before using the resurrection Gift... something a little more Wyrmish than the original soul is operating the body. Also, they refuse to use their resurrection powers on non-Gurahl. It's stated that their unwillingness to teach these powers to the Garou (who the Gurahl didn't think were ready for them) was one of the major factors leading to the War of Rage.
  • Bears Are Bad News: Zig-zagged. They are retiring healers and considerably less prone to berserking than Garou... but managing to set one off is a bad idea.
  • The Bible: According to the Gurahl breedbook, the prophet Elisha was a vampire who controlled an umfalla (werebear abomination) named Sarah Childslayer. This was a reference to 2 Kings 2:23-25 in the Bible, in which bears slaughtered a group of children who were teasing the prophet Elisha.
  • Came Back Wrong: If Gurahl wait too long to resurrect a fallen comrade, the resurrected body is at high risk of being bane-possessed.
  • Determinator
  • Ethical Slut: Gurahl are not necessarily monogamous, as illustrated by their use of the Rite of True Mating.
    "We use a ritual that tells us who our optimal mate is, and it isn't always the same one as the last time! Promiscuous? No, we're not. Another Changing Breed holds that distinction. Like Gaia's wild creatures, we choose the strongest and most healthy with whom to mate. This is the best way we know to ensure having hardy children. That's not promiscuity; it's survival."
  • Fantasy Pantheon: Great Bear (their father-god), Ursa Major (their mother-god), and Ursa Minor (the child of Great Bear and Ursa Major).
  • Heroic Sacrifice: In ancient times, Gurahl would willingly allow starving humans to kill them and eat their flesh. Gurahl who sacrificed themselves this way were often resurrected by their brethren.
  • Hero with Bad Publicity: Even in modern times, some Garou wrongly believe that the ancient Gurahl betrayed them or collaborated with the Wyrm.
  • King Arthur: The first edition Gurahl breedbook strongly implies that the ancient Bear King was King Arthur, who went into hibernation in a secret Umbral island realm after being gravely injured.
  • The Medic: Their healing skills are second to none.
  • The Obi-Wan: The Gurahl recognize the importance of mentoring their young. In ancient times, before the War of Rage, they mentored the Garou, teaching them the Rite of Purification, Rite of Passage, Mother's Touch, and Sense Wyrm.
    • Gurahl who perform the role of Great Grandfather and Great Grandmother do this for the earth.
  • Our Wormholes Are Different: To enter the Umbra, Gurahl must perform the Rite of Rending the Gauntlet, which tears a hole between the physical world and the spirit world.
  • You Are Not Ready: In ancient times, they refused to teach the Garou their resurrection gifts and rites, concerned that the immature Garou would become invincible if they could revive their dead. To boot, they feared that if the Garou abused these abilities, they would unwittingly resurrect bane-possessed Garou. The Garou initiated the War of Rage as a result.


Werefoxes native to east Asia, with powerful magic skills and close ties to Luna.

  • Death by Childbirth: The birth of a Kitsune causes at least one death in exchange, typically one or both of the parents, with fox and human-born Kitsune being most likely to lose their non-Kitsune parent, and metis Kitsune having even odds of losing either, neither, or both. If both somehow survive, someone closely connected - family, friend, associate - dies instead.
  • Fantastic Foxes
  • Fragile Speedster: Kitsune gain dexterity and stamina when they assume their war form, but little in the way of strength.
  • Kitsune
  • Squishy Wizard: While not as physically powerful as the Garou and other Fera, they have considerable magic skills. And they lack a Healing Factor.


Werereptiles who decended from the dinosaurs. Their ancestral memories give them a grasp of ancient history that other supernaturals lack.

  • And Dinosaurs Grew Proud: Ancient Mokolé ruled the Earth during the Age of Kings, but their pride contributed to their downfall.
  • Genetic Memory: Mokolé serve as Gaia's memory. Mnesis gives Mokolé access to their ancient ancestors' memories.


Wereserpents who serve as Gaia's assassins.

  • Assassin: Nagah quietly kill those who harm Gaia.
  • He Knows Too Much: The narrator of the Nagah breedbook notes that Old Man Many-Skins of the Nuwisha is a Nagah target because he has stolen too many secrets from the other changing breeds.
  • The Judge: They judge and hunt those who harm Gaia or fail to perform their duties to Gaia.
  • Masquerade: On top of the standard Masquerade that the Fera uphold, the Nagah hide themselves from the other Breeds, allowing them to think they were driven to extinction during the War of Rage. In the Beast Courts, their existence is known, but still kept secret from outsiders.
  • My Greatest Failure: As the Nagah tell it, long, long ago, one of their number fell to the Wyrm, and killed the wrong Silver Fang, sparking the War of Rage.
  • Snake People: In their battle form.


Werecoyotes who serve as tricksters and teachers.

  • Break the Haughty: A cherished Nuwisha tactic. Their breed's laws command werecoyotes to "teach those who need teaching a proper lesson".
    • The Nuwisha themselves experience this in one Time of Judgment scenario. When the Wyrm hunts the Nuwisha to near-extinction, the few survivors must swallow their pride and seek protection from the Garou.
  • Creation Story: According to the Nuwisha, Coyote created the world and its lifeforms. When he created humans, the animal spirits all took some for themselves, thus creating the changing breeds.
  • Evil Counterpart: The 20th anniversary edition introduces the Nokhomi, or Bitter Grins. According to the Nokhomi, the Wyrm was the original trickster mentor who wanted to make the Wyld and Weaver appreciate the balance of the cosmos. The Wyrm deliberately unbalanced the cosmos so that they would learn the value of balance. However, the Wyrm's prank blew up in his face when the Weaver imprisoned him in her web, the greatest cosmic joke of all in their eyes.
  • Final Solution: In one Time of Judgment scenario, the Wyrm carries out a genocide of the Nuwisha and uses their remains to construct the five Columns of Flesh.
  • Fragile Speedster: While not as powerful as their Garou cousins, the Nuwisha are fast and agile in their battle form.
  • Hypocrite: The narrator of the Nuwisha breedbook criticizes the Garou for their pride, but the Nuwisha themselves are anything but humble.
  • I Have Many Names: Coyote has taken many shapes and names across the world, including those of Pan, Xochipilli, Oghma, Ptah, and Kishijoten. All Nuwisha serve one of these facets of Coyote.
    • Coyote may be the Wyld under a different name.
  • Irony: The Nuwisha think of themselves as trickster teachers, but judging by the other breedbooks, their "lessons" leave others confused or embarassed more often than enlightened.
  • Jerkass Gods: Coyote's Ti Malice aspect seeks to make civilized life so unpleasant that humans flee the cities and question their old ways.
  • The Judge: Nuwisha who follow Oghma, Coyote's judge aspect, are responsible for disciplining Nuwisha who become too proud.
  • Magic Music: Coyote sang creation into being, according to the werecoyotes' creation story. Some Nuwisha gifts also use singing.
  • The Maker: The Nuwisha credit Coyote with creating the world.
  • Master of Disguise: Old Man Many-Skins, a renowned Nuwisha.
  • The Medic: Nuwisha who follow Kishijoten, Coyote's nurturing aspect, are healers.
  • My Greatest Failure: A collective example. Luna was deeply hurt when Coyote created a world more beautiful than her, and the Nuwisha share Coyote's remorse for hurting her.
  • Nice Job Breaking It, Hero: According to the Nuwisha creation story, the Wyrm wanted some of the humans that Spider (Weaver) claimed for herself. When he tried to take humans out of her web, he became ensnared. Coyote refused to help him, convinced that the greedy Wyrm needed to learn a lesson. Had Coyote helped the Wyrm escape, he could have averted many of the problems afflicting the World of Darkness.
  • Not So Different: The Nuwisha realize that they could have become vengeful like the Red Talons after humans began killing coyotes en masse. Fortunately, the Nuwisha learned from the Talons' errors.
  • Powered by a Forsaken Child: In one Time of Judgment scenario, the Wyrm carries out a genocide of almost all Nuwisha. The Wyrm then uses their corpses to construct the Columns of Flesh, which form gateways into the Near Umbra for bane reinforcements.
  • Protectorate: The Umbra, where most Nuwisha live.
    • Nuwisha who serve Coyote's Ptah aspect have been obscuring parts of the Umbra from the Void Engineers, whom they accuse of spreading Weaver taint across the spirit world. These Nuwisha make sure that the Void Engineers only encounter parts of the Umbra that belong to the Wyrm, not places of power and beauty.
  • Reconcile The Bitter Foes: A Nuwisha leader named Coyote-Laughs-At-Luna tried this centuries ago. Her plan involved offering a single caern to all the Garou tribes in exchange for peaceful relations with the Nuwisha. The Garou refused to share the caern, succumbing to infighting.
  • Smug Snake
  • The Trickster: Nuwisha excel at snark, practical jokes, and in the case of Wyrm minions, deadly pranks.
  • Trickster Mentor: The Nuwisha see themselves as this for the Garou and other Fera. They consider educational tricks a sacred duty.
    Coyote: The very best pranks are those that make your opponent think. The very best jokes are those that teach the listeners to hear the truth.
    • Judging from the other breedbooks, however, their "lessons" leave others embarassed, confused, or angry more often than enlightened.
  • Walking the Earth: Coyote asks that his children travel the Earth and Umbra to better understand the Wyrm.


Wererats who delight in chaos, upheaval, and disease, thanks to their Wyld-taint. Their race suffered considerable losses during the War of Rage, and they share a deep-seated hatred for the Garou.

  • Action Survivor: The Ratkin have been hell-bent on survival since the War of Rage.
  • Assassin: Knife Skulkers.
  • Ax-Crazy: Wyld-taint has left many Ratkin ... unbalanced.
  • Bold Explorer: The Munchmausen, a group of Ratkin who explore the Umbra.
  • Curse: During the War of Rage, the last of the Ratkin bards assembled in the Field of Nettles and cursed their Garou oppressors, promising that the Ratkin would rise up against them someday.
  • Explosive Breeder: The Ratkin have been quietly expanding their numbers over the millenia. As a result, a tiny percentage of the human population is now Ratkin kinfolk. The Corax breedbook observes that the Garou don't know that Ratkin exist in the numbers they do, and that someday the Ratkin will rise from the sewers and give the werewolves a nasty surprise.
  • Humans Are Bastards: Some Ratkin blame humanity's rapid growth for the Weaver's insanity, blaming humans for the current state of their crapsack world. These Ratkin see human deaths as necessary for restoring order to the world. Other Ratkin cast their lot with downtrodden humans and care for them.
  • Hypocrite: The Ratkin despise human society and want to bring it down. However, they see no hypocrisy in benefiting from the boons of human society, such as language, firearms, property ownership, and ties with human kinfolk.
  • Mandatory Motherhood: Ratkin consider breeding a sacred duty.
  • Moral Myopia: The Ratkin see nothing wrong with culling humans or trying to bring down human society. However, they're furious that the Garou tried to cull them and wipe out their society in ancient times.
  • Plaguemaster: Some Ratkin specialize in spreading disease.
  • Rodents of Unusual Size: In their battle form.
  • The Social Darwinist: They state that their Gaia-given role is to kill humans when the human population grows too large.
  • Viral Transformation: The Birthing Plague kills normal humans, but it transforms Ratkin kinfolk into full Ratkin over the span of several days.
  • You Dirty Rat: Their battle form resembles a large anthropomorphic rat. To boot, all Ratkin can assume a rat form.


Savage weresharks who guard the oceans.

  • The Ageless: Once a Rokea undergoes the First Change, they stop aging. So long as they're not killed, they can live forever.
  • Badass: Even by changing breed standards, the Rokea are NOT to be trifled with.
  • Blue and Orange Morality: Their code of conduct does not resemble human or Garou morality. They are dedicated to eating, mating, swimming, and fighting the Wyrm.
    • In recent years, deciding to live on land has become the big sin in Rokea culture, such that sea-dwelling Rokea will hunt and kill Rokea who decide to do so. The Same-Bito, the Asian Rokea - who dwell on land and even breed with humans - are relatively safe from this, because they have considerable numbers and the backing of the Beast Courts behind them.
  • Fish out of Water: Almost literally, in the Rokea's case. The breed's isolationism, combined with the fact that most Rokea are shark-born, means that when they first venture on land, they're unfamiliar with how humans do... well, anything.
  • Threatening Shark: Human-range intelligence, boosted regeneration, magical powers, and shapeshifting. A shark with any of these would be one, and the Rokea have them all.

     Lost Gaia Factions 


A tribe of Garou who lived in Australia, taking Aboriginal humans and thylacines as kinfolk. The tribe was exterminated by European Garou during the European colonization of Australia, as described in Rage Across Australia.

  • The Cassandra: A handful of European Garou such as Raymond Love-of-the-Goddess urged their brethren to respect the Bunyip. They were ignored.
  • Cloning Blues: Cernonous (a Children of Gaia scientist) was convinced that he could resurrect the Bunyip via cloning.
  • Curb-Stomp Battle: Isolation and primitive technology meant that the Bunyip and their kinfolk were ill-equipped to fight off the European Garou.
  • Defector from Decadence: Rage Across Australia states that the Bunyip traveled to Australia to leave behind the other warlike Garou during War of Rage.
  • Fantastic Racism: Earl Blaze, a British Silver Fang, believed that the Bunyip's isolation made them inferior to European Garou. Other European Garou saw the Bunyip as weak and therefore unfit to rule Australia.
  • Fantasy Conflict Counterpart: The European Garou conquered the Bunyip as European humans were conquering Australia's indigenous population.
  • Final Solution: The Bunyip and their thylacine kinfolk were completely exterminated during the European conquest of Australia.
    • It didn't help that the Bunyip were already on the brink even before European contact, with their thylacine kinfolk close to extinction thanks to the machinations of Australia's Ananasi.
  • Hostage Situation: Earl Blaze kidnapped seven Bunyip kinfolk in an attempt to force the reclusive Bunyip to make contact with European Garou. The kinfolk refused to be the European Garou's pawns and killed themselves.
  • Insanity Immunity: The Bunyip did not carry out the Impergium on Aboriginal peoples, and thus pure-blooded indigenous people from Australia do not experience Delirium.
  • Interspecies Romance: The Bunyip Garou bred with thylacines - which were marsupials, not canines - thanks to secrets the Australian Mokole taught them.
  • Large and in Charge: The Earth Mother revered by the Buynip is an avatar of Gaia who appears in the Dreamtime Umbra as a giant woman. Also, the enormous Rainbow Serpent was one of the totems of the Bunyip, and it still grieves over the tribe's extermination.
  • Let's You and Him Fight: According to Rage Across Australia, a Black Spiral Dancer named Mara the Scream tricked Australia's Red Talons into slaughtering Bunyip. The War of Tears resulted in the Bunyip's complete extermination.
  • Lost Tribe: Other Garou tribes thought the Bunyip had died or fallen to the Wyrm. When they discovered the Bunyip in Australia millennia later, they were shocked.
  • My Species Doth Protest Too Much: Disgusted by the Garou's War of Rage, the Bunyip quietly left the Garou Nation and took up residence in Australia. Also, unlike the other Garou, the Bunyip were largely peaceful.
  • Noble Savage: The Bunyip lived in peace with Australia's aboriginal people and the land.
  • Our Ghosts Are Different: Instead of being reborn, the spirits of exterminated Bunyip now inhabit Australia's Dreamtime umbra as ghosts. These angry ghosts can manipulate the surrounding Dreamtime to torment enemies, induce harano in Garou, and drain gnosis from caerns once occupied by Bunyip.
    • W20 Umbra: the Velvet Shadow puts a different spin on things: the Bunyip 'ghosts' are what remains of the last living Bunyip, who had withdrawn into the Deep Umbra and discovered that having spent so long there they could no longer return to the material world.
  • Perfect Pacifist People: Millennia of isolation from their Garou cousins led the Bunyip to eschew war and cultivate a peaceful tribal culture. When forced to defend themselves against the European Garou, the Bunyip's long-buried rage surprised them.
  • Small Secluded World: Australia was far enough from the other continents that the Bunyip could live there undisturbed for millennia. The Bunyip also sealed the Dreamtime so that Garou could not enter Australia through the Umbra.


Along with the Wendigo and Uktena, one of the three Garou tribes who inhabited North America before European colonization.

  • And I Must Scream: Uktena theurges fear that Turtle, the Croatan totem, is calcified in some remote part of the Pattern Web for all eternity, according to Book of the Weaver.
    • W20 Umbra, however, has Turtle slumbering in the Croatan tribal homeland.
  • Heroic Sacrifice: The entire tribe sacrificed itself to prevent Eater-of-Souls from besieging the Americas.
  • My Greatest Failure: The Wendigo and Uktena regret that their ancestors did not intervene in time to save the Croatan.
  • Seers: Werewolf: The Wild West begins with a prophesy from Voice-of-Winter, the last Croatan theurge. Voice-of-Winter had visions of the conquest of the Pure Lands and the supremacy of Weaver and Wyrm there.
  • Turtle Power: Turtle was the tribe's totem spirit. The Croatan symbol is a stylized turtle.

White Howlers

An ancient tribe of Pictish Garou from what is now Scotland. They went on campaign against the Roman invaders, seeking to drive them out, only to discover they had left their homeland and Kinfolk vulnerable to the Wyrm and its servants. Out of duty, vengeance, and pride, they ventured into Malfeas to confront the Wyrm in its lair, and were corrupted. Their descendants are the Black Spiral Dancers.

  • Brave Scot: Brave Picts, but the trope still holds.
  • Doomed by Canon / Whole Episode Flashback: Their tribebook is set the night before they ventured into Malfeas.
  • Fisher Kingdom: In Chronicles of the Black Labyrinth, Titus Germanicus' letters indicate that the White Howlers and their kinfolk were small, diseased and misshapen from the Wyrm's influence in their homeland.
    • The corruption of their Kinfolk comes up again in their tribebook, but it's not really brought up for the Howlers themselves, even when suggesting flaws for Howler characters to take.
  • Last of His Kind: The first edition of Book of the Wyrm mentions Cororuc, a White Howler who escaped the Wyrm's clutches and warned other Garou about the Black Spiral Dancers. He was killed by Black Spirals while he slept. (According to W20 Umbra, his ghost still survives in the Dark Umbra.)
    • Titus Germanicus' letters in Chronicles of the Black Labyrinth describe Brennus, the last White Howler chieftain. After his warriors fell in battle, he was tortured and beheaded in a Black Spiral Dancer pit.
  • The Migration: During the Ice Age, many of the tribe left their home for fairer climes, returning when it finally ended.
  • Proud Warrior Race Guys
  • Resurrective Immortality: How tribal hero Eubh the Ever-Living got his name; every time he died, he'd return from death. In the end, he was buried under an avalanche during the Ice Age and never came back; tribal legend held he was waiting to be resurrected, but apparently he never came back before their fall.
  • Scotland
  • What the Hell, Hero?: According to the 20th anniversary edition of Book of the Wyrm, the White Howlers requested help from the other tribes after discovering the Black Spiral Labyrinth. None of the tribes answered their pleas for help. After the White Howlers fell to the Wyrm, the Get of Fenris and Fianna were more interested in assimilating their kinfolk than stamping out Wyrm activity in White Howler lands.
    • The Howler Tribebook goes into deeper detail on why the other tribes didn't answer: some were focused elsewhere (Black Furies, Bone Gnawers, Children of Gaia, Fianna, Red Talons, Shadow Lords, Silent Striders), some had taken positions at odds with the Howlers' (the Glass Walkers and Silver Fangs, who sided with the Romans over the Picts), some were too divided to mount a united response (Get of Fenris), and some were isolationist (Bunyip, Croatan, Uktena, Wendigo). The Stargazers were prepared to respond, as they foresaw great harm coming to all Garou if they did not intervene... then their omen changed, and the Stargazers saw that if they joined the Howlers, both tribes would be lost. They still debate their choice not to help even today.


An ancient race of were-aurochs who provided the inspiration for the Minotaur legend. Exterminated by the Garou during the War of Rage.

  • A Load of Bull: In their battle form, Apis resemble the Minotaur of legend.
  • Heroic Sacrifice: The Apis were wiped out as they defended the Near East from Garou forces.
  • The Matchmaker: The Apis served as matchmakers for the changing breeds.


Werebats who served as covert spies and messengers for the forces of Gaia (as compared to the overt Corax). Devastated in the original War of Rage, they were finally exterminated by the Shadow Lords, who saw them as resembling Tzimisce vampires far too closely for comfort, during the conquest of the Americas.

W20 Changing Breeds adds an addendum: there was a surviving Camazotz population in Australia, but the genocide of their South American cousins - and Bat's foresight of the Garou's future Australian massacres - pushed Bat into the clutches of the Wyrm. With Bat corrupted, the Camazotz creation rites failed, dooming the surviving werebats to be the last of their kind.


An ancient race of wereboars who served as Gaia's cleansers. Exterminated by the Garou during the War of Rage.

  • Extreme Omnivore: Able to eat almost anything - and with the aid of a common Gift, they could even devour Wyrm-taint without being corrupted. Unfortunately, the other Fera - the Garou in particular - couldn't believe they were immune to Wyrm-taint, suspecting they must have been corrupted somehow... and when the Grondr stood up for the Gurahl against the Garou, the werewolves wiped the Grondr out, having convinced themselves they'd fallen to the Wyrm.
  • Full Boar Action
  • Pig Man: In their battle form.

     Servants of the Wyrm 

Black Spiral Dancers

The deranged descendants of the White Howlers, a tribe of Pictish Garou who fell to the Wyrm roughly two thousand years ago.

  • Been There, Shaped History: According to Rage Across Australia, Black Spiral kinfolk were behind the creation of Australia's Aboriginal Protection Board in the 19th century, as part of a strategy to destroy the Bunyip's human kinfolk.
  • Being Tortured Makes You Evil: Black Spiral Dancers may "soften up" a Gaia Garou captive before forcing them to enter the Black Spiral Labyrinth, so that their victim will be more vulnerable to the Wyrm. Black Spirals also torment captive humans and kinfolk to make them more subceptible to bane possession.
    • In Chronicles of the Black Labyrinth, Titus Germanicus is kidnapped by Black Spiral Dancers and subjected to psychological torture in a Black Spiral pit. The Black Spirals kill his fellow soldiers, leave him in a room with their corpses, and then force him to watch the execution of Brennus. His last letter implies that he became bane-possessed after the ordeal.
  • Beneath the Earth: Black Spiral communities live in sprawling underground caverns called hives, which are connected by an intricate network of tunnels. At least one community lives in the viscera of a collossal thunderworm named Grammaw, who slumbers beneath the earth.
  • Big Screwed-Up Family: Black Spiral Dancers can be very abusive toward their kinfolk, who in turn are often violent and insane - it's possible to save them even if they become werewolves before they Walk the Spiral, but they're never all there due to the abuse they suffered. Rage Across Appalachia illustrates how Black Spiral Dancers deliberately cultivate dysfunction among their kinfolk.
    "The Black Spirals carefully nurture desirable qualities among their unfortunate Kinfolk, seeking to maintain in their breeding stock a barely contained — and often expressed — violence and savagery along with a lack of will to change their way of life."
  • Body Horror / Power-Upgrading Deformation: After generations of exposure to balefire, some Black Spiral Dancers are born with physical mutations. To boot, Black Spiral gifts include bat-like ears, patagium, horns, and venom dripping from the mouth. These gifts, while unsettling, bestow special abilities. For example, patagium allow a Black Spiral Dancer to glide down safely from great heights, bat-like ears enhance hearing, etc.
  • Cannibalism Superpower: The 20th anniversary edition features a Black Spiral gift called Feast of Man-Flesh, which allows its user to gain knowledge by eating an opponent's flesh.
  • Card-Carrying Villain: All Black Spiral Dancers are sociopathic monsters who delight in destruction and corruption.
  • Cultured Badass: Professor W. Richard MacLish (a.k.a. Writlish), a Black Spiral Dancer scholar and a walking repository of Wyrm history.
  • Due to the Dead: Metis are respected in their society, and some Black Spiral Dancers will mourn for Gaia-aligned metis opponents. In Book of the Wyrm (2nd edition), Nhaukh honors his fallen Metis opponent with a prayer.
    Nhaukh: From the loins of the Defiler you sprang, child of Corruption. Though a sterile seed, you grew into poison in the throat of the World-Bitch. Be damned with you, and swift be your journey.
  • Equal-Opportunity Evil: The Black Spiral Dancers accept (and forcibly assimilate) Garou from all over the world. Race, gender, and breed are no object, unlike some of the Gaia Garou tribes. To boot, the Black Spiral hold metis members in high esteem, unlike many Gaia Garou. Guardians of the Caerns states that metis who have been mistreated or exiled by intolerant septs sometimes find refuge among the Black Spirals.
  • Even Evil Has Loved Ones: Black Spiral Dancer kinfolk can be devoted to their Garou relatives, and vice versa. For example, in Kinfolk, Iolani Darkmoon is loyal to her new Black Spiral Dancer family, and they in turn treat her far better than her estranged Uktena husband.
  • Evil Counterpart: To the Gaia Garou. Black Spiral Dancers retain some aspects of Garou culture, such as lunar auspices, preservation of the Veil, and a Wyrm version of the Litany.
  • False Friend: According to Werewolf: The Dark Ages, medieval Black Spiral Dancers would befriend and comfort lepers who lived on the margins of society. They would then use the lepers as breeding stock and bane hosts.
  • Feathered Fiend: Whippoorwill is the tribe's totem spirit.
  • Go Mad from the Revelation: All Black Spiral Dancers pass through the Black Spiral Labyrinth as a rite of passage. The ordeal renders all of them mentally unhinged.
  • Hellfire: Balefire is a common feature of hives.
  • I'm a Humanitarian: They cannibalize their dead Garou opponents, as well as unfortunate humans.
  • Irony: The Black Spiral Dancers imagine themselves as powerful and free, but in reality, they're twisted slaves of the Wyrm. The 20th anniversary edition of Book of the Wyrm makes this clear.
    The Black Spiral Dancers are broken, twisted things imagining that they stand tall. They’re slaves marveling over the gilding of their chains. They’re the worst excesses and mistakes of the Garou once the urge to do or be something better is taken away.
  • Mind Rape: What they experience during their rite of passage in the Black Spiral Labyrinth.
  • No Pronunciation Guide: Many Black Spiral Dancers' names are derived from the first sound they make after emerging from the Black Spiral Labyrinth. This usually takes the form of a scream, a whimper, or meaningless babbling. As a result, some Black Spiral names look like random letters strung together, with no clear rules for pronunciation.
  • Really Gets Around: Sex among Black Spiral Dancers is fairly indiscriminate. Hives take part in orgies as part of their Wyrm-worship.
  • Religion of Evil: Black Spiral Dancers revere the Wyrm, and over two millennia, they have developed a sophisticated theology. See Chronicles of the Black Labyrinth.
    • The Trinity Hive shows deep reverence toward a former nuclear testing site in Alamagordo, New Mexico, and for the colossal thunderwyrm who burrows near the impact crater, Grammaw. The Hive carries out rites for navigating Grammaw's viscera and earning the favor of the Green Dragon totem.
  • Revenge Before Any Degree Of Reason: They are really bitter about the other Garou not protecting the White Howlers, and revenge is a big motivator for Walking the Spiral.
  • Sanity Has Advantages: One of their biggest tribal liabilities is their insanity.
  • Son of an Ape: Chuck fumes that Black Spiral Dancers called him a "monkey" in Chronicles of the Black Labyrinth.
  • The Sociopath: They perpetrate horrors in the Wyrm's name without remorse.
  • Soul Power: Book of the Wyrm 20 reveals that some particularly demented Dancers have created a blasphemous Rite that allows them to hollow out spirits and effectively wear them as coats, turning their war forms into absurdist nightmares. Such spirits have ranged from corrupted bears to Garou ancestors to, in one particularly screwed-up Dancer's case, their own soul.
  • Utopia Justifies the Means: They're convinced that perpetrating atrocities and destruction will destroy the web imprisoning the Wyrm, thereby restoring balance to the cosmos.
    • The W20 edition of the Book of the Wyrm says that this is a load of crock-whatever noble purpose they have in freeing the Wyrm is ultimately secondary to their endless quest for revenge and power.
  • Villainous Incest: The Black Spirals engage in this to preserve mutations, and as a result of their culture's loose sexual mores. Rage Across Appalachia states that incests preserves genetic mutations among Appalachian Black Spiral Dancers and their kinfolk. In Chronicles of the Black Labyrinth, Chuck (Charles Manson) calls them "inbred".


Spirits that serve the Wyrm. Most reside in the Umbra, but some possess fetishes or living beings.

  • As Long as There Is Evil: Banes feed off of negative human emotions. Their presence in the Umbra is correlated with some form of environmental harm or trauma in the material world.
  • Demonic Possession: Banes can possess vulnerable humans, animals, and shape-changers, resulting in fomori. Fomori are slowly corrupted in body and soul due to the possessing Bane's influence.
  • Our Demons Are Different
  • Sealed Evil in a Can: Banes can possess inanimate objects, transforming them into bane fetishes.
  • The Unfettered: Banes are single-minded about feeding on negative human energies and spreading the Wyrm's corruption. Little else matters to them.


Humans, animals, and shape-changers who have been possessed by Banes.

  • Big Screwed-Up Family: A few families of multigenerational fomori exist, often near Hellholes (locations of great Wyrm power). For example, Rage Across Appalachia has the Bledsons, a putrid family living near a polluted pond. All Bledson males are compelled to enter the pond as a right of passage, infecting them with banes.
  • Body Horror: Often, Fomori exhibit hideous physical deformities as a result of bane possession.
  • Brainwashed: The possessing bane slowly corrupts the host's mind.
    • Some Uktena believe that fomori can be controlled by Bane Tenders, and that such brainwashed fomori can make useful spies against the Wyrm.
  • Demonic Possession: Fomori are living beings who have been possessed by Wyrm spirits.
  • Empty Shell: Fomori become this when they exhaust their Autonomy score.
  • Hellish Horse: According to Werewolf: The Dark Ages, medieval Black Spiral Dancers used aughisky (horse fomori) as steeds.
  • Humanoid Abomination: The possessing bane's influence disfigures its host with any number of mutations.
  • Meat Puppet: The bane compels its host to carry out its wishes. The lower the host's autonomy and willpower, the more influence the bane can exert.
  • Mercy Kill: Most Garou kill fomori to free them from the terrifying influence of the Wyrm, since there is no way to remove the possessing bane.
  • Possession Burnout: Bane possession is not good for one's health. Some of the more powerful and self-aware banes can eject from their hosts and exist in the physical world, killing the host in the process.
  • Powers via Possession: Bane possession equips fomori with a range of abilities. However, as Freak Legion demonstrates, some of these are pretty disgusting.
  • Tortured Monster: For some fomori, bane possession and everything that comes with it is a horrific experience.
  • Tragic Villain: Not all fomori started off as evil. Some beings became fomori because traumas made them vulnerable to bane possession, while others were just in the wrong place at the wrong time.
  • Was Once a Man: In the case of human formori.


A global mega-corporation in the service of the Wyrm's Eater-of-Souls aspect. Pentex companies pollute the landscape and sell products that taint the bodies and minds of consumers. Two Pentex projects — Project Illiad and Project Odyssey — focus on creating human fomori for its twisted pursuits.

  • The Corrupter: Pentex uses its products to spread toxic ideas and Wyrm taint among humans.
  • Dystopia Justifies the Means: The Omega Plan. Pentex's long-term goal is to engineer the collapse of civilization. Once society has crumbled, the corporation will rule over the remaining humans with an iron fist.
  • Equal-Opportunity Evil: Pentex employs humans, fomori, Black Spiral Dancers, and the occassional kindred. However, it has rather traditional and family-oriented views when it comes to women, though one still made it to the Board of Directors.
  • Evil Inc.: Pentex is a global mega-corporation carrying out the Wyrm's agenda.
  • Green Aesop: The game designers use Pentex as a vehicle for social commentary about pollution, toxic products, and the corporate corruption that gives rise to them.
  • May Contain Evil: Many of their products contain banes, or make the customer more susceptible to banes.
  • Mega Corp.: Pentex controls countless subsidiaries around the world, allowing it to corrupt many corners of human society.
  • Polluted Wasteland: Pentex factories turn the nearby landscape into this.
  • Pragmatic Villainy: Pentex avoids collaboration with the Seventh Generation to preserve its fascade of respectability. To boot, the Seventh Generation's "bad habits" serve no purpose in the company. They're also fairly restrained when it comes to shoving Banes in products - the head of Pentex's computer subsidiary found out the hard way what happens when you stick spirits of decay and entropy in complex electronic systems.
    • As a whole, they swing between this and Stupid Evil, depending on which parts of the Wyrm are currently influencing them.
  • Sealed Evil in a Can: Some of their products contain banes.

The Seventh Generation and the Pretanic Order

Two human cults that serve the Wyrm. The Pretanic Order has produced Wyrm mystics such as Frater I.I. (A Black Spiral kinfolk man who compiled the 20th century edition of Chronicles of the Black Labyrinth) and the Laird of Demborough (the occultist who founded Phelegma Abbey).

The Seventh Generation is an ancient cult that serves the Wyrm's Defiler aspect. Its members are divided into five castes (snatcher, government, warrior, medical, and business) that infiltrate and corrupt human society. Their modus operandi is to abuse women and children in the hopes that they will fall prey to the Wyrm due to their trauma.

  • Adult Fear: The Seventh Generation abducts and abuses children. Its Snatcher caste recruits abductors who can capture new victims.
  • Ancient Conspiracy: Both groups have a long history, and their members can be found in many levels of society.
  • Been There, Shaped History: According to Rage Across New York, the Seventh Generation was behind several historical calamities. When Socrates discovered Seventh Generation activity in Athens, the Seventh Generation orchestrated his trial and execution. When Freud discovered that childhood abuse was pervasive among his patients, the Seventh Generation forced him to revise his theories and claim that his patients had overactive imaginations. According to Chronicles of the Black Labyrinth, Charles Manson was a Seventh Generation devotee, and his murders were in service of the Wyrm.
  • Being Tortured Makes You Evil:
    • The Seventh Generation kidnaps and abuses children so that they will be vulnerable to the Wyrm's influence and grow up to be Wyrm servants. Several Seventh Generation characters in Rage Across New York were abused as children.
    • Excerpts from The Pretanic Keys indicate that Pretanic Order rites can involve torture.
  • Blasphemous Boast: In Chronicles of the Black Labyrinth, Louis de Fif (the Black Monk) identified with Eater-of-Souls and shouted one while being burned at the stake.
    "I am the worm, the great dragon of all life, beside which your God and your devil are but a bickering father and son..."
  • Card-Carrying Villain: You don't get much more villainous than two cabals of abomination-worshiping, society-controlling, human-sacrificing cultists.
  • The Corrupter: Like other servants of the Wyrm, they seek to spread the Wyrm's corruption through society. Seventh Generation devotees spread the Wyrm's influence in politics, business, the military and the medical field. Additionally, they seek to corrupt children and thus make them vulnerable to the Wyrm's influence.
  • The Dark Arts: Chronicles Of The Black Labyrinth has extensive passages on "Wyrm mysticism," which is like Paracelsian alchemy or Enochian magic, only with the four elements swapped out for the elements of the Wyrm (smog, balefire, sludge, and toxins).
  • Deal with the Devil: The Wyrm grants cultists magical powers and access to the Umbra in exchange for vile rites involving human sacrifice.
  • Does This Remind You of Anything? / Take That: When Seventh Generation figures speak in public, they use the language of right-wing conservatives as code for their machinations. Their devotees throw around coded terms such as "states' rights", "traditional values", and "religious persecution".
  • The Friend Nobody Likes: Other Wyrm servants avoid or dislike the cults. Pentex refuses to collaborate with the Seventh Generation to preserve its facade of respectability. Chronicles of the Black Labyrinth suggests that, with a few exceptions, the Black Spiral Dancers look down on human Wyrm servants.
  • Glamour Failure: While Seventh Generation devotees look normal in the physical world, their true selves become visible in the Umbra. For example, in Rage Across New York, Gunther Draggerunter becomes a ranting high priest in robes, Jabez Holloman appears as a jack-booted stormtrooper, and Lord Akbright's clothes leak oily filth while in the Umbra.
  • Guilt-Free Extermination War: One of King Albrech's first projects after ascending the throne was to organize an orchestrated Garou attack on the Seventh Generation. As a result, the Seventh Generation was completely wiped out.
  • Hero-Worshipper: In Chronicles of the Black Labyrinth, the Laird of Demborough refers to Black Spiral Dancer Garou as "True Dancers", suggesting that Pretanic Order rites for traversing the Black Spiral Labyrinth pale in comparison. Pretanic Order rites and theology also borrow heavily from Black Spiral Dancer tradition.
    • Averted with Chuck (Charles Manson) in the "On the Road with Chucko the Monkey Boy" chapter. He scorns the Black Spiral Dancers as arrogant and "inbred" during his conversation with Frater I.I.
  • Human Sacrifice: The rites of both cults involve this. In Chronicles of the Black Labyrinth, both the Black Monk and Frater I.I. performed human sacrifices to the Wyrm.
    • Targeted Human Sacrifice: Seventh Generation rites involve the sacrifice of children. Pretanic Order rites can require the sacrifice of a man, woman, or child, depending on the Urge Wyrm served by the devotee.
  • I Just Want to Be You: Pretanic Order rites borrow heavily from Black Spiral Dancer traditions. For example, the Rite of the Knowledge and Conversation of the Maeljin Incarna and of the Evocation and Union of the Urge from Chronicles of the Black Labyrinth mimics the dance of the Black Spiral Labyrinth. The chapter even ends with a plea from its human authors to the Black Spiral Garou, beseeching the Garou to respect them as fellow servants of the Wyrm.
  • I'm a Humanitarian: Pretanic Order rites in honor of the elemental Wyrms involve human sacrifice, after which the devotee devours part of the victim's body.
  • Misogyny: Almost all Seventh Generation members are men. Since the group seeks to destroy the bonds between men, women, and children, misogyny is part of their M.O. Most of the Seventh Generation characters in Warriors of the Apocalypse had malevolent attitudes toward women.
    • Men are conspicuously overrepresented in Pretanic Order history, suggesting that this trope may be in effect for them as well.
  • Nice Job Fixing It, Villain: The Seventh Generation unwittingly created its greatest opponent: the Order of the Rose. The Order is composed of former Seventh Generation victims who are very traumatized, VERY angry, and hell-bent on revenge against their tormentors.
  • Powered by a Forsaken Child: Their rites involve depraved acts against innocent victims.
  • Rape Is a Special Kind of Evil: Seventh Generation rites involve this, along with human sacrifice.
  • Really 700 Years Old: Wyrm magic can extend the lives of devotees (although this is never reconciled with the claim that Wyrm influence subverts their bodies). For example, Chronicles of the Black Labyrinth places Gunther Draggerunter at an 1897 meeting.
  • Religion of Evil: Both cults worship the evil Wyrm and spread its influence.
  • Serial Killer: Members of both cults kidnap and sacrifice innocent victims.
  • The Sociopath: Every devotee without exception.
  • Squishy Wizard: While devotees can use gifts and enter the Umbra, they're still biologically human, making them much weaker than fomori, Garou, or Fera. For example, in The Silver Record, King Albrecht makes quick work of Gunther Draggerunter after he and his pack defeat Draggerunter's bane guards.
  • This Is Your Brain on Evil: According to Rage Across New York, the Wyrm's influence sickens their bodies and souls. The more Wyrm power they cultivate, the sicker and more spiritually polluted they become.
    "Their growing disconnection from the natural world makes them grow ill. They have an aura of unhealthiness and sadness about them. As the Wyrm subverts their natural systems, they slowly become immune to real healing, and can only rely on drugs to mask the pain and anesthetize them from the symptoms of their increasingly terrible ills ... When they finally die, they die in agony."
    • Members of the Medical Caste can heal grave wounds with Wyrm magic, but such magic corrupts the mind and soul of the target and weakens their free will.
  • Underground Railroad: A Silver Fang named Loba Carcassone created an underground railroad to rescue the Second Generation's victims.
  • We Are Everywhere: Members of both cults members have secretly risen to powerful places in society, such as business and government.
  • We ARE Struggling Together: The Seventh Generation is brimming with internal strife, backstabbing, jealousy, and hatred. Rage Across New York describes them as "a squabbling, backbiting mob of bitter, miserable creatures with stunted spirits and no love for each other or themselves."
  • Would Hurt a Child

Skin Dancers

Garou kinfolk who have transformed themselves into Garou using vile rites. The group was founded by Samuel Haight, a disgruntled Children of Gaia kinfolk man.


Wyrm dragons described in Rage Across Russia.

  • Been There, Shaped History: The 1908 Tungusta blast occurred when Trevero briefly broke free from his magical bindings.
  • Blood Knight: Trevero, the largest and strongest Zmei, delights in destruction.
  • Breath Weapon: Goluko can breathe radioactive balefire.
  • Bright Is Not Good: Several Zmei are vividly colored. Rustarin's scales are a shimmering sapphire blue. Trevero's scales are blood red. Illyana's scales sparkle with all the colors of the rainbow. According to Garou Saga, Sharkala was red, blue, and violet, colored like the sunset sky.
  • Face Monster Turn: The Zmei were originally Wyld creatures who were transformed into Wyrm minions.
  • Giant Flyer: All Zmei have wings and are capable of flight.
  • The Leader: Rustarin, the matriarch of the Zmei and the first to answer Baba Yaga's call.
  • Make Me Wanna Shout: Gregornous' Hex Scream devastates life and trigger calamities as far as his voice will carry.
  • Master of Illusion: During their battle with the Nosferatu Absimiliard, the vampire created illusions of himself to confuse the Zmei. Each Zmei chased an illusion of Absimiliard to a different corner of Russia.
  • Meaningful Name: Zmei means "serpent" in Russian. The Zmei dragons are long and serpentine in appearance.
  • Our Dragons Are Different: The Zmei are fearsome dragons who tormented Russia before the Garou bound them into slumber.
  • Our Wormholes Are Different: Zmei can tear a hole in the fabric of reality and escape to Malfeas. Any creature who follows the Zmei into this portal acquires a permanent derangment and runs a high risk of insanity.
  • Poison Is Corrosive: Trevero can spew poison, which deals aggravated damage to opponents.
  • Rule of Seven: Baba Yaga summoned seven Zmei to attack Absimiliard. Sharkala was killed by Yuri and Sophia Tvarivish and their pack in medieval times, leaving six remaining dragons.
  • Sealed Evil in a Can: Medieval Garou killed Sharkala and sealed five of the six remaining Zmei in the earth throughout Russia. Shazear laid low among humans in his humanoid form, escaping the fate of his siblings. In the 20th century, paradox created during a battle between mages destroyed the magical bindings holding Gregornous. He has since helped Illyana escape as well.
  • Seers: Sharkala, who was defeated by werewolves in Garou Saga, spoke prophesies about his opponents before fighting them.
  • The Storyteller: Illyana is the lore keeper of the Zmei, collecting stories of her sibling's achievements. She will happily share these stories with anyone who asks.
  • Summon Bigger Fish: Baba Yaga summoned the Zmei to defeat Absimiliard, her sire.
  • Summoning Ritual: The Black Spiral Dancers can release Zmei from their magical binding through the Rite of Draconian Liberation. Fortunately for the rest of the world, only two Black Spirals know the rite.
  • Token Good Teammate: Shazear, who adores humans and who has walked among them in humanoid form for many years. Rage Across Russia states that he is the most likely Zmei to be turned away from the Wyrm back to the Wyld.
  • Tortured Monster: Ancient Garou bound Goluko in Russia's Taimyr Peninsula, where humans performed nuclear testing in the 20th century. As a result, Goluko is dying of radiation poisoning and mad from pain.
  • Undying Loyalty: Gregornous is deeply loyal to Baba Yaga and considers her his mother.
  • Voluntary Shapeshifting: Shazear can shapeshift into humanoid form. He uses this ability to walk among humans
  • Walking Wasteland: Goluko was rendered radioactive from nuclear testing near his binding place. Anyone standing within 10 feet of him must make a Stamina roll or sustain radiation damage.
  • Words Can Break My Bones: Illyana can speak the Combustion Word, which causes everything in a 20 yard radius to burst into flames.

Fallen Breeds

The Garou aren't the only Changing Breed who can fall to the Wyrm. Book of the Wyrm 20th covers fallen Ananasi (Antara), Bastet (Histpah), Corax (Buzzards), Mokole (Mnetics), Nuwisha (Bitter-Grins), Ratkin (Mad Destroyers), Rokea (Balefire Sharks), and Camazotz (Xibalan).


Wyrm-tainted werefrogs created by Pentex who debuted in the 20th anniversary edition of Book of the Wyrm.


Wyrm-tainted wererhinos created by Pentex who debuted in the 20th anniversary edition of Book of the Wyrm. Unlike virtually every other shifter, the Kerasi have no Homid form - they can do humanoid, but not human.


Wyrm-tainted werecockroaches created by Pentex who debuted in the 20th anniversary edition of Book of the Wyrm.

  • Creepy Cockroach
  • Gone Horribly Wrong: Pentex wanted a swarm-based shapeshifter, like the Ananasi. What they got were humans who can turn into eight-foot tall bipedal cockroaches, all of whom have shattered minds and are afraid of the dark.
  • Infectious Insanity: Can temporarily transfer their derangements to others.
  • Kryptonite Factor: Insecticide deals aggravated damage to Samsa.
  • Shout-Out: The Samsa are a shout-out to Gregor Samsa from Franz Kafka's The Metamorphosis, who mysteriously transforms into a giant insect.


Wyrm-tainted wereapes created by Pentex who debuted in the 20th anniversary edition of Book of the Wyrm. Yeren are wealthy businessmen and administrators who call the corporate world their home.

     Servants of the Weaver 


Weaver spirits that feed off of xenophobia and intolerance, described in Book of the Weaver.

Covenant Spiders

Conformity spirits described in Book of the City. They use their powers to enforce conformity among anyone living in their domain.


Humans, shape-changers, and other sentient beings who are under the direct control of the Weaver.

The Patriarch

An incarna of unwavering obedience who masqueraded as the Abrahamic god in ancient times, the Patriarch is a Weaver creation who has become Wyrm-tainted. The Black Furies loathe him with a passion.

  • Blind Obedience: What he demands and encourages in humans under his sway.
  • Control Freak: He seeks to control everything and everyone in his sphere of influence.

Pattern Spiders

Spider-like spirits who serve the Weaver and patrol the pattern web.


The incarna representing the Weaver's drive to explore and find knowledge for the sake of knowledge, Science is the most sane and least corrupted of the Weaver's main three lieutenants. Naturally, it is being increasingly choked out by it's far more amoral younger sibling, the Machine.

  • Science Is Bad: Nope. Science, defined as the urge to learn and evolve, is actually the Weaver's most positive aspect, and a Friendly Enemy (slash-occasional-ally) of the Garou. It's really too bad the Machine is eating it alive.

     Servants of the Wyld 


Animals or inanimate objects under the control of the Wyld.

The Nameless

Wyld spirits described in Book of the Wyld that refused to be limited by a name.

  • I Know Your True Name: A name imposes definition and limit on something, so these Wyld spirits refuse to have names.
  • The Nameless: It's in their, uh, name.
  • Stuff Blowing Up: When facing defeat, the Nameless can use the charm Taking the Name, which steals an opponent's name. The process pulls apart the internal spiritual forces that hold the being together, resulting in explosion in both material world and Umbra.

     Other Factions 

Order of the Rose

A secret order described in Rage Across New York, dedicated to fighting the Seventh Generation. Its members are former victims of the Seventh Generation seeking revenge against the cult.

  • Badass: Order members are tough, tenacious warriors against the Seventh Generation.
  • Best Served Cold: The order's members are adults who seek revenge against the Seventh Generation for abuse they survived as children.
  • The Dog Bites Back: Order members were helpless victims as children who now visit bloody revenge on their tormentors as adults.
  • Good Is Not Nice: All of its members were deeply traumatized by the Seventh Generation's abuse, and as a result they can be very angry, hardened people.
  • Good Is Not Soft
  • He Who Fights Monsters: Members risk becoming consumed by their anger, hatred, and pain.
  • Revenge
  • Serial-Killer Killer: They hunt down Seventh Generation members.


Humans and animals possessed by benevolent Gaian spirits.

  • Heroic Host: Kami are willingly possessed by Gaian spirits and serve Gaia faithfully.
  • Symbiotic Possession: Gaian spirits possess humans and animals who are already attuned to Gaia and sympathetic to her cause. The resulting Kami devotes itself to serving Gaia.
  • Willing Channeler: Gaian spirits will only possess consenting hosts. The two become one being for the duration of the host's natural life.


Garou who have left or been excommunicated from the Garou Nation.

  • Defector from Decadence: Some Ronin leave the Garou Nation voluntarily, having grown tired of its internal strife and hypocrisy.
  • The Exile: Some Ronin are ejected from the Garou Nation for dishonorable conduct or an extreme breach of the Litany.

     Recurring Characters 

Jonas Albrecht

A Silver Fang ahroun exiled from his home. He eventually reclaims his honor and becomes king of the Garou nation.

Mari Cabrah

A Black Fury theurge.

  • Action Girl
  • Badass: She's a formidable fighter.
  • Badass Crew: With Albrecht and Evan.
  • Big Sister Mentor: To Evan.
  • Bruiser with a Soft Center: She has a tough-as-nails exterior, but is kind and supportive of Evan. Her Warriors of the Apocalypse write-up says that she softens up around kids.
  • Death Glare: In the first edition rulebook, she and Albrecht engage in an angry staredown over a disagreement. Evan calms them down before it escalates.
  • Spicy Latina: Mari is of Hispanic and Italian descent.

Evan Heals-the-Past

A Wendigo philodox.

  • Badass Crew: With Albrecht and Mari.
  • The Chosen One: The Wendigo spirit entrusts him with healing rifts among the Garou.
  • Conveniently an Orphan: His parents are killed by Black Spiral Dancers around the time of his first change.
  • Crash-Into Hello: With Albrecht.
  • Good Is Not Soft: He's introduced as a fairly nice teenage boy ... who kills two Black Spiral Dancers at the end of the first edition gamebook.
  • The Heart: He tends to be the voice of reason in his pack, diffusing arguments between Albrecht and Mari and reminding them of their greater mission.
  • Intangible Time Travel: He sees a vision of his Wendigo ancestors meeting the European Garou who would conquer them.
  • Mighty Whitey: He's a white kid (albeit one with a small amount of Native American blood) raised in a predominantly white culture. In spite of this, he's chosen by the Wendigo spirit to become a peacemaker for the Wendigo tribe.

Mother Larissa

A Bone Gnawer theurge and a respected tribal elder. She leads the Sept of the Green in New York City.

  • Cool Old Lady: She has reached advanced age (no small feat among the Garou) and serves as the wise, eccentric leader of New York's Bone Gnawers.
  • Character Death: In the Time of Judgment scenario in which the Bone Gnawers fall to the Wyrm, Mother Larissa is assassinated.
  • Creepy Good: She dresses like a bag lady and cackles like a witch.
  • Eccentric Mentor: To Hundo Chunder, her assistant in Rage Across New York.
  • Never Mess with Granny: According to Warriors of the Apocalypse, she beat Shakey Mac in ritual combat for her leadership position.

Old Man Manyskins

A Nuwisha elder.

  • Break the Haughty: In the introductory comic to the Nuwisha breedbook, a young Manyskins snarks at a racist white man. The man tries to kill Manyskins by pinning him to a railroad track as a train approaches. Manyskins turns the tables and escapes as the train kills his tormentor.
    • The narrator of the Nuwisha breedbook recites a story in which Old Man Manyskins (disguised as a frail old woman) knocked him to the ground repeatedly to rid him of his violent cockiness.
  • Cool Old Guy: Age has not stopped him from traveling the world, infiltrating secret gatherings, and teaching hilarious "lessons".
  • He Knows Too Much: According to the Nagah breedbook, the Nagah have marked him for death for stealing secrets from the other Fera. In one Time of Judgment scenario, the Nagah successfully assassinate him.
    • The first edition Gurahl breedbook hints that he stole the secrets of their resurrection rite, thereby creating tensions for the Gurahl and Nuwisha ever since.
  • Master of Disguise: He wears the skins of humans, animals, and changing breeds to infiltrate all levels of supernatural society.
  • Spirit Advisor: In one Time of Judgment scenario, after he is assassinated by the Nagah, Old Man Manyskins appears to his fellow Nuwisha in their dreams and shares the secrets of other shape-changers with them.
  • Trickster Mentor: Naturally, since he's a Nuwisha.


A Black Spiral Dancer ahroun. She serves as warder of the Trinity Hive Caern.

  • ArchEnemy: To Jonas Albrecht.
  • Badass: She has been known to take on packs of Gaian Garou singlehandedly, and win, in homid form.
  • Because Destiny Says So: Her Theurge packmate, Nhaukh, prophesied that she would crush the last Garou king under her heel. She would very much like to do so.
  • Blood Knight: Being an ahroun, she delights in battle. Her write-up in Warriors of the Apocalypse states that she's heavily invested in "smashing skulls and drinking blood".
  • Breath Weapon: She can spew balefire at opponents.
  • Bullying a Dragon: Pirog tried to force himself on Zhyzhak and thereby gain control of her pack, knowing full well that she had a reputation as a badass. She quickly overpowered him and killed him.
  • Butch Lesbian: Her Rage game card shows her in homid form with a woman fawning on her.
  • Characterization Marches On: She began as a borderline gag character — the loud warder of the Trinity Hive Caern who strutted around in dominatrix apparel — but evolved into the most ferocious Black Spiral Dancer in the game.
  • Dark Action Girl: She's an evil woman who relishes battle.
  • Dark Messiah: For the Black Spiral Dancers, for whom she embodies the fury of Beast-of-War as the Apocalypse approaches.
  • Depending on the Artist: In the official art, she either looks like a musclebound brawn hilda or an amazonian beauty.
  • Egocentrically Religious: She believes that she understands Grammaw (the colossal thunderwyrm revered by the Trinity Hive) better than anyone else, and resents the deference that other Trinity Hive leaders receive.
  • Flat Character: Her character development is sparse. She's an unrelenting killing machine, and that's about it.
  • I Call It "Vera": Zhyzhak wields a devilwhip named Btk’uthok.
  • The Mentor: As the warder for Grammaw, she is responsible for training and leading the Black Spiral Dancers who defend the enormous thunderwyrm.
  • No Indoor Voice: One of her derangements is that she cannot control the volume of her voice, so she's constantly shouting.
  • No Pronunciation Guide: Exactly how does one pronounce 'Zhyzhak'?
  • Odd Friendship: With Nhaukh, her reserved, devout packmate.
  • Pregnant Badass: In the Time of Judgment scenario in which the Glass Walkers fall to the Wyrm, she arrives on the final battlefield with the Perfect Metis. To everyone's surprise, she is massively pregnant.
  • Super Strength: Thanks to the influence of the Green Dragon totem, she is unusually strong. Her Apocalypse: Time of Judgment write-up states that she has level 7 strength in homid form.
  • Targeted Human Sacrifice: In one Time of Judgment scenario, her death in battle was necessary for Beast-Of-War to anchor itself in the Near Umbra.
  • Testosterone Poisoning: A female example.
  • Whip It Good: Her weapon of choice is a bane-possessed whip.

W. Richard MacLish (a.k.a. Writlish)

A Black Spiral Dancer scholar and expert on Wyrm history and theology.

  • Affably Evil: Ryn Ap Bleidd, one of the commentators in Garou Saga, was kidnapped by Black Spiral Dancers and held captive by Writlish. Writlish treated him well and released him after two days.
  • Friendly Enemy: With Ryn Ap Bleidd, a Fianna scholar whom be briefly held captive. During Ryn's captivity, the two scholars compared notes on Garou history. When Writlish released Ryn, the two agreed to share any information they unearthed on the Garou's Ur-legends. However, this information comes from Greid Powell, a kinfolk scholar with an axe to grind against Ryn.
  • Guilty Pleasures: Writlish loves Cloven Hoof Magazine, a 19th century occult publication.
  • The Professor: He's a professor at the University of Edinburg.
  • Secret Keeper: Book of the Wyrm states that he knows the true name of Number Two, the tyrant who rules Malfeas.
  • Suspiciously Specific Denial: He's reticent on the subject of Mockmaw, an ancient Black Spiral Dancer king. In Garou Saga, Writlish tells a fellow scholar that the Black Spiral Dancers have little memory of any Garou by that name. In Chronicles of the Black Labyrinth, he dismisses a reference to "Moch Maugh" as a possible place-name.
  • Villainous Friendship: With Frater I.I., a Pretanic Order devotee. Writlish helped Frater I.I. research Wyrm lore for Chronicles of the Black Labyrinth.
  • Wicked Cultured: He has extensive knowledge of Wyrm lore.