Ambiguously Bi: While A might hold a candle for Steven Stone or Brendan, she also seems appreciative of the attention she gets from females, especially Aroma Lady Shayla and Cooltrainer Brooke.
Be Careful What You Wish For: For the Mob. They have been perpetually screaming for Anarchy since the first Twitch Plays Pokemon. Camila A. Slash is an Avatar of pure Anarchy to the point that she repeatedly refuses to obey the voices, corrupts the stream and its music and even deliberately chose the one starter none of the voices asked for.
Since the debate over A's personality started, this has emerged as one of the common theories as to why A does what she does. We wanted an avatar of pure Anarchy, and we got one.
Born Unlucky: Everything that could go wrong, both in battle and outside, has happened to her. She's perpetually broke, has lost several useful moves and her starter, and Wattson's paralysis tactics always work at the worst times.
She encountered a Shiny Chinchou without any Pokeballs, forcing Hariyama to kill it.
Cannot Talk To Boys: It's taken our heroine more than an hour just to gather up the strength to go talk to the boy next door.
And they just keep coming. She has no less than 6 of them in the PC plus one in the party.
Cute and Psycho: Despite being cheerful and a true friend to her pokemon, she is every flavour of nuts. It may or may not have started with her being possessed by the Voices.
Daddy's Girl: After accidentally depositing her whole team save for Marill, A promptly ran back to Petalburg city and tried to find help with her father. Her father also advised her on how to rid herself of the voices: collecting badges.
Determinator: Challenged the Elite Four a grand total of 102 times. Can't say the girl isn't persistent.
Even the Girls Want Her: Got the attention of Aroma Lady Shayla and Cooltrainer Brooke, the latter of which asked for an engagement within seconds of seeing A, after a string of somewhat-suggestive dialogue from other female trainers in the area.
Full-Name Basis: Referred as "Camilla A. Slash" by those who believe that she is a composite character.
The Gadfly: A seems happy to deposit Pokemon that the voices need and resist getting them back, for no reason other than to mess with everyone as best she can.
When The Mob was expecting her to reenact Bloody Sunday on it's one month anniversary, she instead turned it around on them and rather than being violent as usual enacted Lovely Sunday where she tried to play with all her Pokemon.
Then A goes and releases Zexy because she knew the Mob would be expecting her to rely on it to help her on her journey.
Green Thumb: A has caught 28 Oddish total, making her a gardener.
Hearing Voices: As necessary for all TPP protagonists, but A's a unique case. - while AJ and Red were tortured by them, A seems to be enjoying her situation - she is the one tormenting the Mob, not the other way around.
Kleptomaniac Hero: In her second battle after acquiring Pokeballs, she tries to steal the opposing trainer's Tailow.
Lethal Chef: Much like May in the anime, A makes lethal Pokeblocks. She created level 10 and 11 Pokeblocks with 19-23 feel. To put this in perspective, level 9 was often thought to be as low as the Pokeblock levels could go, and big feel numbers mean the block is very hard. So what we have is an previously incomprehensibly bad tasting Pokeblock that goes down worse than sandpaper embedded with razors.
Supreme Chef: Paradoxically, the way how blending is ratednote Misses, of which A literally has hundreds, are ignored. She otherwise has hundreds of perfect hits., she's also the best blender at any given attempt.
Mysterious Middle Initial: The A. It's the only part of her name she gives to strangers, but nobody's sure what it might stand for. The Mob believes that "A" either stands for "Anarchy" or is actually not her name at all - it's simply how people hear "May" with a silent "M".
Pet The Mon: While she was still in "possible murderer" phase, the Mob expected she'd release much of her 'mon on the anniversary of Bloody Sunday, especially since she kept accessing the PC on that day. Surprisingly, though, she ended up not releasing anyone and her constant switching of her party was thus been interpreted by some as wanting to spend time with all her 'mon. Others just considered it another example of A disobeying the Mob, adding to the belief she represents pure Anarchy.
For what it's worth, she did release the most useful 'mon in the party not long after Lovely Sunday. Although it may not be entirely dead...
Power Born of Madness: Some of her portrayals make her seem the one that has resisted the voices the most, and has seen less damage from them than any other protagonists. These portrayals also tend to be the ones that place her as completely insane to begin with, be it violentlyor otherwise.
Knife Nut: If the fanart is anything to go by she really loves her kitchen knives and stilettos.
Serial Killer: May be responsible for the deaths of two childhood dogs, seven siblings, and five Pokémon - although several of those came after the A personality became dominant, so perhaps they were genuine accidents and A's just really unlucky...
The Stoner: Some members of the Mob think her ridiculous (28 and counting!) number of Oddish is a sign that she is this.
The Unchosen One: Some interpretations say that A deliberately killed all of her predecessors that were originally possessed by the Mob, so that she would receive their favor instead.
Too Spicy for Yog Sothoth: She's the first protagonist who isn't tormented by the voices. In fact, the voices are terrified of her. Also applies out-of-verse, as many people have voiced concerns about A's darker personality and proposed changes to soften her up.
Combat Pragmatist: The Hoenn Gym Leaders are more than happy to bring out the healing items when their star Pokémon are getting low on health.
Took a Level in Badass: Compared to the Gym Leaders in the previous generations. Gone (mostly) are Artificial Stupidity and the A.I. Roulette, instead replaced with trainers who are capable of using status-affecting moves in the appropriate situations and selecting the most effective attacks against Pokémon the player sends out.
Also applicable in-game, as the player is able to engage in rematches with the Gym Leaders, whereupon they gain tougher, higher-leveled Pokémon.
The first Gym Leader in Hoenn, Roxanne follows Brock's example of using Rock-type Pokémon. She has two Geodudes and a Nosepass in Emerald version.
Curb-Stomp Battle: Unlike Falkner, Roxanne delivered an immense beatdown to the Mob despite their over-leveled starter.
Early Game Hell: As is usual for early Rock-type Gyms when a Fire-type starter Pokémon is picked.
The Dreaded: Quickly became this, inflicting multiple defeats on the Mob due to a combination of her type advantage over Zexy and the fact that Rock Tomb's debuff effect neutralizes Zexy's speed advantage.
Wake-Up Call Boss: After taking 9 hours to beat her, it's really sunk in how challenging Emerald is going to be.
The second Gym Leader in Hoenn, he effects a surfer-dude persona and leads the Gym of the secluded Dewford Town, relying on Fighting-type Pokémon.
The third Gym Leader in Hoenn and head of the electric Mauville Gym, Wattson follows Lt. Surge's example of using Electric-type Pokemon. He has a Voltorb, a Magneton, an Electrike, and a Manetric in Emerald version.
Always Accurate Attack: Three out of Wattson's four Pokemon know Shock Wave, which is an electric attack that never misses.
Arch-Enemy: To A. It took more then twenty attempts to beat him, it was during his gym that Zexy was released and he's always there to laugh at A's misery. There are many, many players who want to return to Mauville after the Elite Four just to beat him again. note Wahahahahahaha!
Fixed Damage Attack: Sonicboom, which always does exactly 20 damage. At that point in the game, that can mean losing anywhere from a third to a half of a Pokemon's HP.
Luck-Based Mission: The party has often failed at a critical moment thanks to paralysis and/or confusion, which can completely stop a Pokemon from acting. Woe betide anyone who gets inflicted with both statuses...
No OSHA Compliance: After Mauville City got flooded by Kyogre, Wattson temporarily turned his gym into a community pool. Said pool still has their electric gates intact.
The sixth Gym Leader in Hoenn, Winona uses Flying-type Pokémon.
Boss in Mook Clothing: It wasn't due to her signature Altaria that we lost the first battle against Winona, or even the Skarmory. No, it was the tiny Swablu she initiates the battle with which defeated Moe with a well-placed Perish Song, allowing the rest of her team (the REAL bosses) to destroy the significantly weaker remains of A's team.
Combat Pragmatist: She has absolutely nothing against sacrificing her Swablu as long as she manages to cast Perish Song on those she otherwise would have trouble defeating.
Curb-Stomp Battle: What happened (to the third gym-leader in a row) when Swablu was taken out instantly without the chance to Perish Song.
Dangerously Genre Savvy: Her first Pokémon, a Level 29 Swablu, has the power to throw Perish Song which took out the almost double level Azumarill Moe in three turns. All because Twitch was unable to switch Pokémon when locked into Rollout.
One-Hit Kill: Her Swablu's Perish Song could be seen as this even if it has a three turn delay, as Twitch is unable to switch Pokémon to save the afflicted. They only won when Moe managed to take out Swablu in a single Strength attack, allowing her to sweep the rest of Winona's team with Rollout.
The Dreaded: Fear of them began as early as Mauville City, by which time A had proven to be devastatingly terrible at Double Battles. However, several of them are weak to M4's Surf, which hits both opposing Pokemon in Double Battles (and can't accidentally hit allies, unlike in later Gens where it hits everyone but the user).
Down to the Last Play: Despite her having a level 74 Azumarill, they defeated A multiple times due to focused team-work and M4 sometimes attacking her team-mates and generally was forced to fight alone. The time A won, they only had M4 left with 5 hp.
Million-to-One Chance: They would have won the last battle. Due to the Light Screen, Claydol would not have fainted from the last Surf, and if they hadn't had a Hyper Potion they would have defeated M4 instead. Luckily for the players, they managed to avoid putting any opponent on low hp so they still had that Hyper Potion at the end, AND they managed to get a very perfectly timed Critical Hit, without which Claydol would have Psychiced or Earthquaked M4 to yet another loss.
Tactical Suicide Boss: They stopped to heal Claydol when one more attack would have killed M4 Moe, A's last remaining Pokémon. They lost their victory because of that.
The eighth and final Gym Leader in Hoenn, Juan is a sharp-dressed man running the Sootopolis City Gym after Wallace's departure, retaining its Water-type specialty. He uses a Luvdisc, a Whiscash, a Sealeo, a Crawdaunt, and a Kingdra.
Curb-Stomp Battle: Even with Tate and Liza interrupting A's streak, it picked up again with Juan. His Gym was far harder than he was.
Combat Pragmatist: They are more than happy to use Full Restores to eliminate any dents A has made on them.
Critical Existence Failure: Several of the Elite Four's Pokémon have displayed astounding tenacity with their innate knack to survive most of A's Pokémon's "One-Hit KO"-esque attacks with a sliver of Hit Points left, dishing out retributory damage in return.
This is especially a pain considering every member of the Elite Four has a habit of using a Full Restore the first time this happens to any one of their Pokémon. As a result, in many cases bringing an enemy's health down to 1% from, say, 50%, is worse than bringing it down to 40%, as healing items are always used before any attacks.
Spam Attack: Despite the competent intelligence of the foes, each member has a Pokémon with a tendency to re-use a certain move over and over again, with notable offenders being Double Team, Protect, and Recover.
The first of the Elite Four, Sidney uses Dark-type Pokemon. In Emerald, he has a Mightyena, Cacturne, Shiftry, Crawdaunt, and Absol.
Achilles' Heel: Most of his team being dark type allows Annie to easily mop the floor with his team after she was decently leveled.
Butt Monkey: The poor guy has been beaten by A ninety-seven times. Originally, he at least had the comfort of knowing he was softening her team up for his colleagues to beat, but ever since Annie got strong enough to One-Hit KO all of his Pokémon, he's pretty-much just wasting his own time here.
Combat Pragmatist: In addition to Full Restores, he happily uses Double Team to dodge everything.
Dark Is Evil: His team, however, has multiple nasty customers in it, including a giant lobster that fights everything in sight, a cactus that methodically stalks down travelers until they are incapable of moving, and a species known specifically as the "Wicked Pokémon". The fanart reflects this. Absol and Mightyena, however, are examples of Dark Is Not Evil, like their master.
Evil Counterpart: The first trainer other than the PC in TTP history to have their entire team immortalized in fan art. His pokemon were even given nicknames a'la FOXHOUND. They are Sand Hyena (Mightyena), Needle Cactus (Cacturne), Double Tengu (Shiftry), Moon Doge (Absol) and Pistol Shrimp (Crawdaunt).
Jobber: Much like Bruno and Will, Sidney does a good job of weakening the hero's team. Also much like Bruno and Will, Sidney ends up losing an insane amount of times. His final record? 5-97.
The Dragon: His Shiftry is perhaps his most dangerous 'mon. It uses Swagger to confuse its opponents, Double Team to make their non-self-hurting moves miss, Extrasensory to deal with Fighting-types, and Torment to keep the Mob from spamming A. With this it was able to delay M4 for half a dozen turns, enough to bring a 'mon twice its level down to red.
Troll: His Shiftry definitely is one, which is fitting enough given that it's based on a tengu. It has only one damaging move, which does not receive STAB, but can cause the annoying Flinch effect. It has two obnoxious debuffs, Torment (which prevents the use of a move several times in a row) and Swagger (which encourages an opponent to kill themselves with boosted damage. "SWAG!") Its last move is Double Team to improve its own evasiveness, which it likes to spam.
Villain Decay: Initially, Sidney was a huge obstacle, with Shiftry in particular bringing potential sweeps to a screeching halt. However, ever since Annie got strong enough to sweep his team, he's mostly regarded as a waste of PP. He only poses any threat when the Mob loses coordination and stops spamming Brick Break.
The second of the Elite Four, Phoebe uses Ghost-type Pokemon. In Emerald, she has two Dusclops, two Banette, and a Sableye.
Rather than fight Azumarill directly, Sableye does generous usage of Double Team to make it extremely hard to hit, buying it time to whittle the giant down. Sableye also has access to Night Shade, which does the same damage regardless of defenses. Using this combo, Sableye brought the level 95 M4 down to 11% health by herself. One more hit would have finished the job.
At the beginning of the last day, the mob used Democracy to rearrange the team's moves to maximize efficiency. So Phoebe, of course, immediately has Banette use Grudge and eliminate all of M4's Rollout PP.
Some of her Ghost-type Pokémon also know atypical elemental moves that tend to subdue A's Pokémon at the worst moments, like Dusclops using Ice Beam and Banette using Thunderbolt.
The Dreaded: Phoebe is excellent at putting massive crimps in otherwise promising E4 runs. Annie, the lead Pokemon, is completely incapable of harming her ghosts, and the mob often doesn't have the coordination to swap her out for Mightyena, M4, or GJ.
Kryptonite Factor: The mob sure does hate Ghost-types. It doesn't help that many of A's mon have been taught Strength, often times to plug a hole made by an accidentally lost better move.
No Sell: Her Ghost-type Pokémon are immune to Normal-type and Fighting-type moves. These immunities are most apparent when a Pokémon like M4 the Azumarill repeatedly uses moves like Strength and/or Rock Smash (arguably the most notable offenders so far) to no effect, despite having better options in its arsenal of moves.
Not Completely Useless: The move Grudge reduces the PP of a move used to defeat a Pokémon to 0. Under normal circumstances, this is too small an effect to matter, but with the marathon of battles that is the Elite 4, and the limited number of competent Pokemon at A's disposal, this move has crippled more than one attempt.
In particular, M4 relies on Rollout to sweep many of the Pokémon, making an unlucky Grudge fatal.
Spam Attack: Although not really an "attack" per se, Phoebe's Level 48 Dusclops has become quite fond of spamming the move Protect, all the while draining the cherished Power Points (PP) of the moves of A's various Pokémon. The move Curse seems to be the second most-loved move, typically devastating A's Pokémon by taking away huge chunks of Hit Points each turn.
Spiritual Successor: To Agatha of the Kanto Elite 4, and Koga of the Johto Elite 4. Like Agatha, she uses exclusively Ghost pokemon, and like Koga, she is the second member of her E4 and even is she is defeated, she does enough damage to ensure the mob will lose to those who come after. So far, the mob doesn't so much beat her as opposed to losing to her "eventually".
Taking You with Me: She has a tendency to use Curse, which for a Ghost-type destroys half their max HP, but inflicts a curse on its opponent, killing afflicted 'mons within 4 turns. That means even M4, who is maxed in terms of levels, needs to be careful, as the mob found out in several battles.
The third of the Elite Four, Glacia uses Ice-type Pokémon. In Emerald, she has two Sealeo, two Glalie, and a Walrein.
Taking You with Me: To the surprise of many people in the chat, around the time of 19d 16h 59m, her Level 52 Glalie used Explosion while at low Hit Points, a maneuver which truncated Tentacruel's surprising sweep against Glacia's Pokémon at the time.
Weather of War: The Hail weather condition is quite effective at chipping away at the health of A's Pokémon.
The fourth of the Elite Four, Drake uses Dragon-type Pokémon. In Emerald, he has a Shelgon, Altaria, Kingdra, Flygon, and Salamence.
Badass Grandpa: While not canonically a grandfather, his position as the Dragon-type Elite Four member certainly solidifies him as this.
The Dreaded: His dragons are tough on a normal run. He's proven himself very adept at either finishing off weakened runs or damaging them enough for Wallace to pulverize.
Lightning Bruiser: His Pokémon are both fast and powerful. They are well rounded, and well capable of punishing any who mistakenly switches Pokémon or resorts to wasting a turn with a useless move. That, and they're tough to boot. No wonder he leads the Elite Four.
Red Baron: This post calls him the Wallacetaker and the comments talk about how Cynthia became a Champion by following his example.
Spam Attack: Although used defensively rather than offensively, the repeateduse of the move Recover was practically the sole reason that A's Tentacruel could not take Champion Wallace's Milotic down with an Electric-type Hidden Power move (most evident during the battle against Wallace that began at 19d 21h 21m).
Tactical Suicide Boss: During the winning run, M4's Rollout ends when Whiscash is sent out. Whiscash resists Rock-type attacks, and has the power to take out M4 with Earthquake before she can set up another Rollout. However, Whiscash wastes three turns buffing itself with Amnesia while M4 sets up another Rollout, allowing M4 to grind it down. Even better, Amnesia's buff wouldn't even help against Rollout.
Took a Level in Badass: Formerly the eighth Gym Leader (a high rank in itself), he moved on to become the Champion of Hoenn.
Took a meta one, too - his Water-type Pokémon team is usually considered underwhelming in standard play, but in Twitch Plays Pokémon with a time limit and A relying on two Water-type Pokémon (Azumarill and Tentacruel) and a Rock/Ground-type Pokémon (Graveler) to stay alive, he poses a palpable threat.
Amazon Brigade: A's team has a tendency to only have one or two males at a time, if any. This is in stark contrast to teams of both previous streams, where The Smurfette Principle was in full effect. The endgame team had 5 females, with Mightydoge as The One Guy.
Moe Anthropomorphism: Around the time that the police force lore cropped up, and in contrast to previous generations, depicting the team as humans (or Petting Zoo People) became at least as popular in fanart as sticking to their canon forms.
No Sell: Due to the change of Hidden Machine (HM) move mechanics in Generation III, A simply has to teach any of her Pokémon H Ms like Surf or Dive in order to make them immune to the murderous effects of the PC's Release option.
Not Allowed to Grow Up: B-spammers consistently prevented Zexy's evolution and tried to delay several others, though this behavior lessened (but didn't disappear) over time. So far, Marill, Nincada, Abra, and Geodude have been allowed to evolve before the re-introduction of Democracy, Nincada and Abra on their first try; Oddish and Tentacool only evolved in Democracy.
A's seventh Pokémon and the third caught during her second Triple Capture Spree, Marill was sent to the PC automatically due to A's team being full, but the attempt to retrieve her resulted twice in it being the only 'mon left in the party. This ended up being a blessing in disguise, as being alone allowed A to grind Marill and defeat the first Gym with it. Since then, it has gone on to become A's primary and most powerful Pokémon, especially after her starter Pokémon Torchic was released.
The Ace: She has become this in A's team. In fact, she is the first Pokémon that Twitch Plays Pokémon has ever raised to Level 100. Part of this is due to her rate of gaining experience. Azumarill is a Fast gainer◊, and into her Level 90-99 range, she still received more than 1000 points for defeating Level 40 Pokémon. Due to this, M4 only needed 800,000 total Experience Points to become Level 100, in contrast to Bird Jesus and Lazorgator, who would both have needed 1,050,000 total.
Achilles' Heel: M4 knows 4 moves. One is Surf, a powerful, very useful Water move which she gets STAB from and which takes advantage of her Rash nature. Another is Rollout, her Signature Move which starts out weak, but when it gets going it can demolish entire enemy teams. Yet another is Strength, from which she gets no STAB but which is at least fairly strong on its own. And the last one is... Rock Smash, an utterly pathetic 20 base power attack only good for destroying rocks out of battle, that will usually barely even tickle the enemy. The mob has little control over what attack to use, so she always runs the risk of using Rock Smash and essentially wasting a turn or more.
Acrofatic: She may have Thick Fat, but she can Surf like nobody's business and roll all over opponents.
Badass: Due to her being the powerhouse of the team, fan-art usually portays her like a grizzled veteran with a lot of allusions to Rambo or Duke Nukem◊. This is taken Up to Eleven now that she's at her peak: Level 100.
Badass Adorable: This being said, she is also an adorable blue water-bunny.
Breakout Character: Similar to Laser-Gator from the previous run, M4 and her side of the lore have been embraced by the fandom. Her determination and badassery are a good mirror to that of her trainer, as it is, in a way, both of their stories.
Cap: Ascended all the way to Level 100, a first for Twitch Plays Pokémon.
Composite Character: Of Bird Jesus and Lazorgator. The former by virtue of being a Com Mon replacing the starter as the main Pokémon of the party and being heralded as a holy figure, and the latter by virtue of being a Water-type, the main Pokémon in the party, and switching to a military theme.
Cool Guns: Azumarill's current name is a combination of an M4 rifle, and her name taken as Morse Code, which reads Moe. The result◊...
She is also often depicted wielding guns in the fanart.
Crutch Character: Even more so than Lazor Gator. The general order of battle against bosses has often been: "A sends out her five mons and each gets stomped. She then sends out Azumarill, who plows through the entire enemy team." This pattern came to a head at the Elite Four since, try as M4 might, it simply can't take out five teams in a row. Red and AJ's teams had the EXP. Share to let their own overleved 'mon still contribute, but since A lost hers, it means the only hope for her team to catch up is to leave the Elite Four and go train against weaker wild Pokémon.
Curb-Stomp Battle: Upon reaching Level 100, M4 typically partakes in such battles, due to her level and sheer strength. This trope is particularly noticeable whenever A stumbles upon a wild Pokémon and M4 is sent out.
The Determinator: Like Lazorgator and Bird Jesus before her, she continues to fight even when the odds against her seem hopeless. Notable mention goes to the fight against Tate & Liza, where she was reduced to 5HP by Claydol, followed by Tate & Liza using a Full Restore on it. Despite the mob having given up on their chances of winning, M4 then managed to score a critical hit surf, knocking Claydol out at full HP and winning the badge.
Foil: To Zexy. M4 was the second highest leveled 'mon while they were together, and she was generally more useful in battle. They fought several times in Double Battles. It's suspected that this rivalry was in part due to underlying sexual tension.
Idiot Ball: Due to the redesigned move layout, which now arranges moves in battle in a 2-by-2 grid instead of a 4-in-a-row list, it's thus much easier for the Mob to accidentally switch to using a different move and harder for spamming the A button to work. This frequently affected Marill during Roxanne's Gym fights, as Marill would be using Water Gun, then start spamming status-affecting moves after one move command.
One-Man Army: Much like Lazorgator, she is massively overleveled and often solves battles solely by herself. Cue to team rosters◊.
This is enforced even further by the fact that previous generations tended to stick with one team as much as possible in order to prevent accidental releases. Horrible luck and a belief in the PC being less lethal in this generation led to a lot of party switching, and to the overleveled M4 Moe becoming even more overleveled, being pretty much the only constant in the team.
Plot Armor: Due to having learned the HM move Surf, which prevents her release.
Red Oni: Rash-natured. This is in contrast with the Lonely-Natured Zexy's Blue. Coincidentally, they're both the opposite color of their respective tropes.
Virgin Power: Azumarill's earliest nickname was "the Virgin Marill", referencing her low level and hope for salvation to defeat the first gym. Since she's now characterized as a hardened veteran, though, she may not be a virgin anymore.
World's Strongest Mon: In level only, at least. She has reached Level 100, thus there is no possibility of any Pokémon trained by the Mob to ever surpass her, only equal her.
The Worf Effect: With a Level 100 Pokémon in tow, you would think A could solo a majority of the Elite Four's Pokémon and knock them silly, but nope. Unfortunately, despite Azumarill being Level 100 and initially curb-stomping many foes, the multitude of runs consisting of challenging the Hoenn Elite Four and the resultant white-outs have displayed this trope, ensuing in the Emerald stream being the longest stream despite being the only one so far with a Level 100 Pokémon in the player's party. Although all of the Elite Four (and Champion's Pokémon) being below Level 58, they have proven themselves a force to be reckoned with whenever M4 is sent out in battle. A even has trouble reaching Drake most of the time, let alone Wallace.
A female Geodude caught in a cave. Later evolved into a Graveler.
The Big Girl: At one point, she had the second-highest level out of A's team. Also, should her name actually refer to her size, this also makes her (besides Annie) the tallest of the team.
Demolitions Expert: With the story slowly settling in on a police theme, 5'7'' became the bomb squadette of the team. The explosions were seen primarily as her being The Klutz and messing up wires and fuses with hilarious results.
Came Back Strong: Zigzagged. She was caught as an Oddish but eventually made it all the way to Vileplume, unlike Red's Cabbage who only made it to Gloom.
Cannon Fodder: Perhaps the most of anyone on the team, even after she evolved twice. Even so she still managed some impressive feats, like taking a Solarbeam meant for M4 and stalling with Giga Drain while the Mob tried to heal Azumarill. Eventually, since two of the Elite Four relied on Water-types, Vileplume's Petal Dance became a dangerous but welcome tool against them.
Can't Catch Up: One of the victims of this by the time the team reached the Elite Four. While their opponents were in their 40s and 50s, Vileplume was in its 30s, making even grinding it on Victory Road a risk.
Cloud Cuckoolander: Often depicted in fanart as a rather carefree science girl, always smiling with experiments in hand contrasting the other more serious members of the A-team and often making Mighty stare at her in disbelief for her antics.
The Leader: Promoted to the leader of the Cabbagepatch thanks to her evolutions, now outranking the previous leader (a Gloom). Before this, it was believed that her status in the party at all was due to her being the elected president of the Safari Zone Oddish.
Mauve Shirt: Originally, the only reason her folder was separated from The Cabbagepatch was her status in the party. Many didn't expect her to live long even then because the previous two Oddish owned by the Mob had been both been nearly useless and then released. But then she became a Vileplume.
One Curse Limit: She was often hampered by this, as whenever the enemy becomes afflicted with one status effect three out of four of her moves does efficiently nothing since one cannot be afflicted with more than one status effect. Since out of her original three powders only one is left (Sleep Powder), this has become irrelevant (although she can also inflict Poison with Sludge Bomb).
Poisonous Pokémon: Knew Poison Powder, and has now learned one of the best Poison moves in the game, Sludge Bomb.
Signature Move: Petal Dance is largely becoming this trope for Vileplume.
Spiritual Successor: To Red's Gloom "Cabbage / The Seed of Hope", which was part of his party for a long time but killed before it could ever reach its full potential. It took several tries, but this Cabbage is finally back for good.
Standard Status Effect: For a time, Vileplume's movepool consisted of Poison Powder, Sleep Powder, Stun Spore... and Acid. Of those, only Sleep Powder is left (but Sludge Bomb also has a decent chance to poison).
Broke Your Arm Punching Out Cthulhu: In the final battle against Wallace, it dodged Wailord's Blizzard four times, using Crunch on the whale until it was forced to heal with a Full Restore. Its fifth Blizzard connected and took out Doge, but not before it managed to bring Wailord down to a quarter health again, negating its healing and giving M4 an opening to begin its victorious Rollout.
Can't Catch Up: Lackluster moves and being in its mid-30s made him terrible against the Elite Four. After a few impressive showings against Phoebe, though, he began climbing up into the 40's, and learning Shadow Ball by TM and Crunch by level-up ultimately turned him into Phoebe's designated counter.
The One Guy: Only male on the final team, after XX was deposited and Annie was caught in his place.
Papa Wolf: Go on, try to harm his poochies, we dare you.
Rabid Cop: Knows Roar, and may be a bit more rabid than usual for the trope - he originally knew Bite and eventually learned Crunch.
This Looks Like A Job For Dogeman: Being generally underleveled, Mighty was unable to help very much against most of the Pokémon League. However, with Crunch and Shadow Ball, he ended up being pretty good at taking out Ghosts - which Phoebe happened to specialize in. The Mob began cheering for him often as he routed her team.
From Nobody to Nightmare: Heroic example. Recruited a Com Mon just to use Dive and Waterfall. Became the second most reliable fighter and second highest leveled on the team during the Elite Four runs. Definitely the team's Kraken.
Hoist by His Own Petard: Liquid Ooze, her ability, damages anything that tries to drain life from her. Sidney's Cacturne didn't realize this untill it was too late and it had already used Leech Seed.
Hollywood Acid: Knew Acid, just like the Vileplume, but later forgot it.
Time to Unlock More True Potential: Since Hidden Power is a move which takes a type depending on the Pokémon it means Tentacruel, a Water/Poison Pokémon, all along had the hidden potential to shoot lightning from within. Via harsh training from A (a TM of Hidden Power) Tentacruel unlocked her true potential and became a greater threat against Water- and Flying-type Pokémon across the land.
Took a Level in Badass: Who would have thought the Tentacool caught for the sake of being an HM slave would become the second-most powerful/highest-leveled 'mon in the team?
A female Hariyama caught in Victory Road, a few days before the end of the game. Acquired merely to fill a hole left by the boxing of XX the Wingull, its Fighting-type prowess led it to becoming one of the most important and powerful members of the team during the campaign against the Elite Four.
Achilles' Heel: Annie is incapable of harming Ghost-type Pokemon. Given as how the Mob often lacks the coordination necessary to swap her out during the Phoebe fight, this is a serious issue.
Acrofatic: As a Hariyama, who's based on sumo wrestlers. And yes, she does have Thick Fat.
The Big Girl: One of the burliest party members, and knows Strength to wit.
Crutch Character: Annie is excellent at sweeping both Sidney and Glacia, helping the mob save their more powerful Mons for Phoebe, Drake, and Wallace.
Expy: To AAJRR RRR "Solid Snake" with both being mons captured while traversing through the victory road. Both essentially became a core member of the team and were needed to defeat the Elite Four with Snake responsible for keeping the dastardly Koga at bay while Annie punches out Sidney and Glacia.
Flawless Victory: At 20d 0h 43m, Annie the Hariyama snagged one for the first time by completely sweeping Elite Four Sidney's team without taking any damage (the first time that the team was able to proceed to Phoebe totally unscathed, at least in terms of Hit Points). Even better, when Shiftry (the one foe that was allowed to act) used Double Team during the battle, Annie responded with a Brick Break that was accompanied by a Critical Hit!
She secured her first double flawless victory within one Elite Four run by single-handedly defeating the Pokémon teams of Sidney and Glacia with a barrage of Brick Breaks at 20d 13h 22m and 20d 13h 38m , respectively.
Shout-Out: Expect a LOT of Attack on Titan references to be made while she's around. This is not only because of her sharing a name with one of the characters from that series, but also because (Attack on Titan spoilers ahead, NOT TPP spoilers) the "female" symbol in her name brings to mind Annie's status as the Female Titan. In fact, the symbol's presence is a large contributing factor as to how she got her most commonly used nickname in the first place.
Signature Move: Brick Break, for the most part. Reversal takes over should Brick Break run out of PP.
Super Strength: Three out of her four moves allude to her massive physical strength.
Supernatural Martial Arts: Not initially - a problem all Victory Road Hariyama share - but learned Brick Break and Rock Smash from machines, and eventually Reversal by level-up.
Took a Level in Badass: Used to be a relatively weak Fighting-type caught while trying to get a Lairon/Aggron, but she ended up regularly sweeping Sidney and Glacia on her own later on.
apf uojkyy "Good Abra"
apf uojkyy the Kadabra ("Fapbra", "Russian Abra", "Russian Fap", "Abrazzers", "the Joker", "Air Lock", "Akinator", "Good Abra")
A's third Pokemon, the second part of a triple-capture streak. it evolved into a Kadabra.
Actual Pacifist: For a long time, it only knew Teleport, a non-damaging move that is useless in trainer battles.
Cannon Fodder: Pretty much all it was worth in battle until learning Shockwave and evolving.
The name "Good Abra" came from a kid in-game who asked the mob what was "hip" and "happening". After random inputs and a few resets, "GOOD ABRA" was what they ended up with. The mob came back later and changed the hip saying to "APOLOGIZE ABRA", leading to interpretations like this.
The Load: For a long time it knew no damaging moves, was vastly-underleveled, and its Teleport, just like Dig, keeps warping A and co. at inconvenient times.
Noodle Incident: So, did he apologize to A? Or did A apologize to him? And what's the reason for the apology, anyway?
Turns out it was the mob apologizing for keeping Abra locked up in the PC for so long.
Not Allowed to Grow Up: Any Kadabra needs to traded to become an Alakazam. Unlike previous runs, this game hasn't been hacked to avoid this.
My Name Is ???: A questionnaire filled out in a pokémart that started out blank eventually wound up as "------ ABRA ------ AIR LOCK", leading some viewers to interpret it as a name registration form.
Took a Level in Badass: He's gone a long way from the useless Abra who did nothing but teleport away from battles. Kadabra is a lot stronger than Abra and he knows several damaging moves now. Unfortunately he still knows Teleport and as such can and will continue teleporting away from battle occasionally. Even more unfortunately, he has reached his limit - he will forever be cursed with mediocre stats because he can never evolve. On top of that, he has a counterintuitive Nature.
Unexpected Character: Most players have trouble catching Abras even on purpose, so it's left several players who came in late wondering... how?!
Body Swap: Shedinja is allegedly able to steal your soul if you look into the hole on the back. This is one common explanation for what happened to Zexy. Since Shedinja is just an empty shell, this either means that Zexy is no longer lonely with all the other souls in there for company◊, or has takencontrol of Shedinja.
Some also belive that, with the release of Dotty, Shedninja is saving the souls of all the released Emerald run Pokemon not just Zexy.
Came Back Wrong: Ranges from downplayed to straight, given Shedinja's Timid nature as opposed to Torchic having been.
Came Back Strong: Zexy was pretty weak at his later days due to forgetting Ember and Peck. After becoming a Shedinja he became much more dangerous, durable and deadly.
Gender Bender: While Shedinja is technically genderless, this one is the shell of a female Nincada/Ninjask, while Zexy was male.
Gradual Grinder: As demonstrated by the battle against Wattson's Manectric. Shedinja's extremely weak moveset was unable to inflict much more than Scratch Damage to the enemy, but luckily enough the enemy was unable to deal any damage to Shedinja, allowing it to slowly wear down Manectric.
Heroic Mime: If Shedinja is depicted as having its own personality, it is usually some variant of this, from being unable to speak to preferring listening over speaking.
Life Drain: As it inherited Dotty's moveset it also has Leech Life
Nigh-Invulnerability: Zigzagged; Wonder Guard blocks any move that isn't super effective, which is 12 of the 17 attack types. However, burns, poison and hurting itself in confusion will faint it immediately.
A septet of Poochyena caught during several consecutive capture streaks. As they have little distinguishing characteristics and are often retrieved from the PC together, the Mob has been referring to them as a collective.
Actual Pacifist: One of the Poochyena, a Level 29 daycare-steroid monster, is called Gandhi by some. The reason? None of his four moves deal damage.
Cannon Fodder: Were pretty much this during the first gym, only there to weaken Geodude before Marill would arrive.
Reincarnation: Some believe them to be the two dogs from the Petz play thorough. Others believe them to be the hyena trio from The Lion King. Now that we have more than five dogs, everyone could be right.
Stealth Prequel: Shenzi is believed to have a connection to CMAAÄÄ, the dog from Twitch Plays Pokémon Plays Dogz.
Some Call Me Tim: Nobody can (or possibly wants to) pronounce ATMMMGMGG's name, so they just call her "Ed".
Taking You with Me: With the rest of the party fainted and at only a single Hit Point left, one of the Poochyena uses Take Down on the opposing trainer's only Pokemon Numel, knocking itself out with recoil damage but taking down the Numel as well.
The One Guy: The only male Pokemon on the team during his time with them.
Second Love: Several depictions involve him and M4 having some level of attraction to one another, whether CCC reminding M4 of Zexy or him merely having a crush on his cool team leader. This likely contributed to the minor backlash when he was left in the PC and Pikachu temporarily took his place.
Shock and Awe: The team's primary Electric-type from Day 8, until he was deposited and temporarily replaced by Pikachu.
Captain Obvious: Regarding her nicknames. Apostrachu is due to her name being an apostrophe, while Modest Mouse is a combination of her Nature (Modest being one of the best Natures for special attackers, even) and being a mouse.
Put In The PC: Accidentally deposited early on Day 11 by a group who really wanted to use the PC. Due to a combination of her failure to learn Thunderbolt, the Mob's inability to coordinate acquiring and using a Thunder Stone for her, and, most importantly, the near-certainty that using the PC would royally mess up the team even further, it was deemed too dangerous and not worth it to retrieve her.
Can't Catch Up: He was caught at level 20, and in the four days that he was in A's party XX didn't gain a single level. By the time it was obtained it was too weak to be of any help against the level 40 mons the team was facing.
Drives Like Crazy: See the above picture. One handed at full speed while firing a gun with his partner on top - you want to get out of his way as soon as you hear the sirens.
Ironic Name: He's male, but his name is spelled "XX," as in the female chromosome.
A's perpetually lonely starter Pokemon. Despite the mob really wanting Treecko, in a rush to save Professor Birch from a wild Zigzagoon, A reached for the nearest pokeball, which happened to contain a Torchic.
Badass Adorable: Has eaten up most of the party's EXP, yet refuses to evolve into the far-less adorable Combusken.
Blue Oni: Calm, collected, and Lonely. In contrast with the Brash-Natured M4's Red. Coincidentally, they're both the opposite color of their respective tropes.
Decoy Protagonist: Despite being the first Pokemon A received, he never evolved in spite of massive over leveling, he had a hard time keeping a movepool that could contribute to success, and was ultimately the first mon to be released in this playthrough.
Hypercompetent Sidekick: There is some fanart of Zexy calling his lunatic of a master out on her utterly insane actions done to either obey or spite the voices.
Lost Forever: Various interpretations have arisen to explain Zexy's release, ranging◊ from him leaving◊(whether to find love, or get stronger), to being killed/absorbed intoShedinja◊, to A intentionally releasing him because she knew the mob was expecting her to rely on him for her journey.
Not Allowed to Grow Up: Past even Lazorgator in that regard. He was still a Torchic far past the point where he should have become Blaziken. His release sealed the deal.
Alas, Poor Scrappy: Just as many people felt sorry for releasing him as there were people who called for his release.
Unfriendly Fire: Zexy has no qualms about attacking his own comrades in the midst of battle.
We Can Rebuild Him: Crazily, there are plans to do this once TPPE's save file is made publicly available. With it they can identify Zexy's code for its stats and then extract that back into the game, reviving the Torchic from having been released.
Gold Digger: Or, rather, the victim of ten thousand of them. As a Nincada the mob cared less about her than they do about the Shedinja she could potentially make.
Potentially reinforced once Shedinja came around◊. Though this is more of an unfortunate circumstance as most of the mob are comfortable with the current team/traumatized over losing Zexy to risk going back for her.
And then she gets released, as if to drive the point home.
Spiritual Successor / Recurring Element: She ended up following the footsteps of Cabbage... including her untimely release. Afterward, however, she was followed by 29 successors. A apparently missed her so much she kept catching more Oddish in hopes of finding her old one.
A Trapinch caught on Route 111. While originally nondescript, its potential to evolve into a Flygon divided the Mob and made them spend almost an entire day at the PC trying to get it into the party even though their team had already taken shape. It was eventually released, but the damage had already been done to A's team.
Apple of Discord: Much like Eevee, its potential power divided the Mob and made them fight over it.
Divide and Conquer: Its potential power divided the Mob and made them fight over it, causing several powerful party members to be boxed.
Tempting Fate: "Flygon's really cool! We need to go catch a Trapinch, take it out of the PC, and train it to respectable level!" Nothing could go wrong. Especially not with a Pokémon with TRAP in its name.
Retirony: Following the release of Birdcop, fanart began appearing, all of them having something in common: Birdcop was a good cop, and she was only one day away from retirement.
The inventor of the new Pokémon storage system of Hoenn. While at first seeming more benign than the one devised by Bill, it is in fact even more efficient at stealing away the main character's Mons.
Ambiguously Evil: While her storage system is less likely to kill a Mon, it is also far better at taking them away.
Contrasting Sequel Villain: Her PC is much harder to release Pokémon from than Bill's, but it is much, much harder to withdraw Pokémon from once you've stored them.
The Dragon: Is usually depicted as being this for Bill.
Evil Is Not a Toy: You thought Hoenn's PC was safe, A, that you could shuffle your Pokemon around endlessly? Not so much fun and games now that you lost your starter!
Achilles' Heel: When using the PC, the Select button turns the glove orange, only allowing Pokemon to be moved and completely excluding the possibility of release. Since the Select button's enabling, there's a chance that this can be used in the Mob's favor, however slim.
False Friend: One interpretation of her new PC◊ is that she intentionally made it difficult to release Pokémon to lure the Mob into a false sense of security and make them use the PC more often, so that in the end the amount of released party members would ultimately increase. If this is the truth, it worked flawlessly.
The Ghost: The mob never even encountered Lanette.
Unknown Rival: In-universe. While the Mob knows that Lanette runs Hoenn's Pokemon Storage System and puts at least partial blame on her for A's released Pokemon, A never met her in Fallarbor's Pokemon Center and has no idea who runs the PC.
Out of universe, however, her status as "Evil PC Guy" is lost to the Mob's ever-present hatred of Bill.
Team Aqua and Team Magma
The first of two criminal organizations A encounters. Team Aqua is an environmental activist group dedicated to expanding the world's waters, their rationalization being that all life depends on water to survive - that the threat of the dreaded ledges would be reduced is an added bonus. Their leader is Archie.
The second of two criminal organizations A encounters. Team Magma is an environmental activist group dedicated to expanding the world's land, their rationalization being that all life depends on land to thrive - that the threat of countless Tentacool and Wingull would be reduced is an added bonus. Their leader is Maxie.
Dangerously Genre Savvy: Maxie forced Azumarill to switch out with Mightyena and used sand attacks to lower her accuracy.
Their base is full of exploding Graveler and Geodude.
Love Triangle: Some assert there to be one between Mr. T, A, and her Steven-senpai.
The Unfought: Because of his status as the Bonus Boss of the original game, and the goal being to beat the Elite Four before the clock runs out, A never gets to battle him since the stream goes black after the credits.
Treecko and Mudkip
Treecko and Mudkip
The other two starters, the former of whom the mob wanted the most.
Troll: One theory for them is that they're the ones who yell commands at A to mess with her in revenge for their deaths.
Unfinished Business: None of the Lost Characters were able to go on a journey to become champion. If they aren't Ret Gone, then they're likely residing within her and will not leave until she does it in their stead.
The Unintelligible: If they are residing in A's head and providing her "voices", all they seem to say is random button commands.
Trainers defeated by A and registered on her Pokenav. They don't call nearly as often as the ones from Crystal, but they have a few fans.
Love at First Sight: Cooltrainer Brooke asks for an "engagement" within seconds of spotting A, finishing off a string of somewhat-suggestive dialogue from other females in her area.
Recurring Element: When the Mob wants to call someone, which doesn't happen often in Emerald, Lass Haley is the usual target, like Youngster Joey before her. More often, however, many would rather just call Joey.
Small Role, Big Impact: The first shiny seen in TPP Emerald, and they found it underwater—with the slow movement speed and low encounter rate, you could go the whole game without seeing a single Pokémon while diving, let alone a shiny one.