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aka: The Beginning After The End Lances

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The continent of Dicathen is home to three major kingdoms: Elenoir, the kingdom of the elves, Sapin, the kingdom of the humans, and Darv, the kingdom of the dwarves. Each of these kingdoms has been ruled by the same royal families since their inception, respectively Houses Elenoir, Glayder, and Greysunder. These houses have maintained their rule due to being the same families whom the asuras gave the Artifacts of Power used by the Lances as a means for preparing the Dicathians for an inevitable war with the Vritra-backed Alacryans. Following the young Arthur's rescue of Princess Tessia of Elenoir and him spending his childhood in her kingdom, her family decided to approach the other two royal families in order to unite the continent under a new ruling body known as the Council.
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House Eralith

The ruling house of Elenoir, the kingdom of the elves. Arthur spends three years living with them before he reunites with his family.

    In General 

    Virion Eralith 

Virion Eralith

King of Elenoir

Debut: Volume 1 (Novel), Chapter 20 (Webcomic)

The former King of Elenoir, Virion is Alduin’s father and Tessia’s grandfather.


  • Abdicate the Throne: He abdicated the throne of Elenoir to his son Alduin after the war with Sapin.
  • Affectionate Nickname: Is called "Gramps" by both Arthur and Tessia.
  • Assassination Attempt: Virion has a history of surviving these.
    • In the past war between Sapin and Elenoir, Virion’s wife Lania foresaw his death at the hands of assassins sent by the then-King of Sapin. She kept looking into the future to try to find a different outcome in spite of Virion pleading her not to as her divination powers were Cast from Lifespan. She was able to buy enough time for the war to end with Blaine Glayder usurping his father and Virion surviving, but by then she had burnt up so much of her life force viewing potential futures that she died a few weeks later having aged years in that timespan.
    • At the close of the War Arc, Alduin and Merial end up betraying Virion out of a Sadistic Choice that Agrona offers them between either letting Tessia waste away and die or letting his forces into the Council Castle to assassinate Virion. However, Virion manages to escape the castle along with Arthur and Bairon.
    • After he refuses Kezess's offer after being confronted by the rest of the resistance about the ulterior motivations behind it, Kezess orders Taci to kill him and everyone else hiding in the djinn sanctuary for defying him. It is only thanks to Arthur's sudden return and slaying of Taci that Virion gets to live to see another day.
  • Bargain with Heaven: Gets subjected to a rare malevolent example as God and Satan Are Both Jerks is in full effect. He is forced to collude with Kezess and the asuras in the aftermath of their destruction of Elenoir when they reapproach him with new Artifacts of Power that could empower the Dicathians to retake their homeland. To say he does not having to collaborate with them for the crimes they have committed on top of having to lie to his own people is a massive understatement. Eventually, the asuras' deception is exposed and - after allowing the resistance to vote upon the matter - Virion refuses their offer.
  • Betrayal by Offspring: Is sold out by his son and daughter-in-law when the Big Bad offers them a Sadistic Choice between his life or his granddaughter and they choose the latter, in the process allowing the Alacryans access into the Council Castle and forcing the Dicathians into hiding. In the aftermath, Virion has to disown both of them for this transgression, but Tessia refuses to abandon her parents, which leads to disastrous results.
  • Big Good: Virion plays this role in the leadup to the War Arc when Aldir pronounces him the only suitable leader to head the Tri-Union Alliance against the impending Alacryan invasion. He continues to play this role even after the Alacryans conquer Dicathen and execute its kings and queens (including his own son and daughter-in-law), albeit under the coercion and manipulation of Kezess and the asuras who seek to cover up for their own misdeeds, in particular the destruction of Elenoir, his own homeland, by the aforementioned Aldir using the World Eater technique. In that state, he is forced to lie to his own people about what happened. When the Dicathians discover the truth and Virion decides to turn against him, Kezess decides to wipe the slate clean. Only the timely return of Arthur from Alacrya foils his plans. Afterwards, Virion decides to step away from the role so that Arthur can take command.
  • Converse with the Unconscious: He has a moment with the unconscious Director Goodsky where he discusses his regrets in the leadup to the War Arc, in particular the fact that he had just allowed Tessia to participate in active combat.
  • Cool Old Guy: While Virion is past his prime, he is still a silver core mage with a potent beast will to match, so he is still capable of defending himself if necessary. In the leadup to the War Arc he has frequent sparring sessions with Aldir to keep his mind sharp as the acting commander of the Tri-Union Alliance. Not to mention many people look up to him as the main figure of authority during the War Arc.
  • Dark Is Not Evil: When he activates his beast will, he turns into an almost featureless black humanoid with long hair and vaguely feline features. In spite of that form's monstrous appearance, Virion is one of the good guys and ends up being the Big Good.
  • Died in Your Arms Tonight: He was powerless to save his wife Lania after she died in his arms after overexerting her divination powers - which were Cast from Lifespan - to save him from being assassinated.
  • Generation Xerox: Inverted in a rather nasty fashion. His own son and daughter-in-law were forced to sell him and their people out to Agrona in order to save his granddaughter's life. Later on following their deaths and his granddaughter's capture, Virion is forced to collaborate with Kezess, the opposite end of the Divine Conflict and a deity who had proven himself no better than Agrona in orchestrating the complete annihilation of his homeland, in order to give the resistance a chance against Agrona's regime. And like his son and daughter-in-law, Kezess orders Virion to be killed when he has outlived his usefulness to him, though thanks to Arthur's timely return Virion gets to live to see another day.
  • If You Ever Do Anything to Hurt Her...: When Arthur is discussing the Legacy and her possession of Tessia after he and his entourage have linked up with Seris's rebellion, he has a vision of Virion's face twisted with anger and despair when the prospect of having to Mercy Kill Tessia is brought up.
    Arthur: Could [Virion] ever forgive me if I killed his granddaughter, no matter the reason? Could I ever forgive myself?
  • Insult of Endearment: He refers to Arthur as "Brat".
  • Last Request: Discussed. He confides to Arthur that after all of the misfortune that has befallen the elven race and the sacrifices he has been willing to make to ensure their survival, his last wish before he passes on would be to walk with his granddaughter beneath the Elshire Forest.
  • The Mentor: Virion acts as Arthur’s childhood tutor during his stay in Elenoir. He teaches him (and the audience by extension) much of how the setting works, including the magic system (moreso than the encyclopedia Arthur had read as an infant), mana beasts, and beast wills. He also helps Arthur overcome the Power Incontinence from prematurely awakening his mana core.
    • As Tessia's grandfather, he also functions as a tutor to her. He is frequently seen sparring with her to hone her physical combat skills.
  • The Mourning After: He has never moved on from the death of his wife Lania, to the point of keeping around an artifact that allows him to commune with an echo of her.
  • Mr. Exposition: He serves this role a few times. First when it comes to illustrating how the magic system works (as mentioned above) and then later on he tells Arthur of the origins and relationship between the royal families and the Lances.
  • Old Master: Played With. On paper, Virion is one of the strongest mages in Dicathen as a silver core mage with a potent beast will, and his years of experience have allowed him to train both Arthur and Tessia in both physical and magical combat. However, while he is a far more formidable combatant when compared to most of the Council, his advanced age and position as the overall leader means he mostly serves as a Supporting Leader as his death would be a major blow. If that was not enough, the enemies the Dicathians face far outstrip their strongest mages in terms of magical power, putting Virion at even more of a disadvantage. To say nothing of the Trauma Conga Line he undergoes, as by the time Arthur takes command after his return from Alacrya, Virion is willing to relinquish overall command to him after everything he has been throug.
  • Outliving One's Offspring: Sadly ends up outliving his only son and his daughter-in-law.
  • Panthera Awesome: His beast will is derived from a shadow panther.
  • Parental Substitute: Due to acting as his childhood tutor during his stay in Elenoir and helping him recover from prematurely awakening his mana core, Arthur comes to view Tessia's grandfather Virion as an honorary grandparent and even refers to him "Gramps" like Tessia does. This is especially apparent following the end of the War Arc, as Virion is one of Arthur’s few surviving family members from his childhood alongside his own mother and sister and Tessia.
  • Parents Walk In at the Worst Time: He ends up walking onto his granddaughter straddling Arthur in a very compromising position, causing her to recoil off him in embarrassment.
    Virion: I wanted the two of you to get closer but...I didn't think I'd be walking into this!
  • Papa Wolf: He is naturally very protective of his family. When Uto taunts him about what he plans to do to Tessia should he get his hands on her, Virion activates his beast will to get the Retainer to back down.
  • Rebel Leader: After the loss of the war, Virion ends up becoming the main leader of the Dicathian resistance. He steps down as overall leader once Arthur returns.
  • Retired Badass: Was this at the start of the story due to having abdicated from rulership of his kingdom. As much as he would like to live out his sunset years in peace, the invasion, conquest, and utter annihilation of his homeland forces him out of retirement.
  • Skyward Scream: In the Webcomic, his reaction to Cynthia Goodsky's death has him collapse to his knees and scream in anguish.
  • Sole Survivor: Other than Tessia (who is Fighting from the Inside as the Legacy has possessed her body), Virion is the sole survivor of his family after the war.
  • Supporting Leader: As Virion has long since retired from active combat, he acts as a leader in a supporting capacity while the majority of the actual military leadership is carried out by Arthur and the Lances. Later on after Arthur returns from Alacrya and becomes the overarching Big Good, he has Virion shift to a political role as a figurehead that the surviving elves can rally around. When Arthur discusses with him his plan regarding the fourth keystone, he tells Virion to take his people to safety away from what he believes will be Agrona's intended targets, as he wants Virion to live so that he can rebuild Elenoir and the elven race after all they have suffered during the war.
  • Stepford Smiler: His jovial and upbeat demeanor hides the fact that Virion secretly harbors many regrets, in particular having never moved on from the loss of his wife Lania. He stops hiding his regrets from the War Arc and afterward as he gets wrung through the Trauma Conga Line.
    Arthur: Gramps is always so cheerful and loves joking around...I never would've thought that he had such a tragic past.
  • Sympathy for the Devil: Upon hearing of Aldir’s demise from Arthur and being presented with the fallen asura’s weapon, Virion expresses a hint of regret over his death. Even though Aldir destroyed his homeland and nearly consigned his race to extinction, Virion still had some respect for the asura.
  • Teeth-Clenched Teamwork: He only agrees to an Enemy Mine with the asuras out of the fact that the resistance will need all the help they can get to retake their homeland. He makes it explicitly clear to Windsom that he will never forgive them for the atrocity they committed against his people and is only working with them because he has no other choice.
    Virion: Damned your games, Windsom. Don't think I've forgiven your crime against my people. I spread your lie only because I have no other choice. Knowing what the asuras did would shatter whatever little hope remains in Dicathen.
  • This Is Unforgivable!: Naturally views the destruction of his entire homeland and near-extinction of his people by his erstwhile asuran "allies" as an act he will never forgive them for.
  • Trauma Conga Line: Out of all his family, he gets put through absolute hell both during and after the War Arc. First, his homeland gets conquered, then his own son and his wife are forced to betray him in order to save his granddaughter’s life and get executed by the Alacryans, his honorary grandson vanishes, his granddaughter is captured and his homeland gets obliterated by the asuras, then Kezess approaches him and forces him to lie to his own people about what happened in return for his aid, and finally, once Kezess’s deception is exposed and Virion turns against him, Kezess deems that the Dicathian resistance has outlived their usefulness to him and orders their extermination. It is because of all the suffering that causes Virion to hand over leadership to Arthur.
  • Vitriolic Best Buds: With Buhnd, going all the way back to their youth.

    Lania Eralith 

Lania Eralith

Queen of Elenoir

Debut: Volume 4 (Novel), Chapter 131 (Webcomic)

"Inside and out, you are a beautiful man, and you have lived a beautiful life. And I will always protect you."

The former queen of Elenoir, Lania is Virion’s deceased wife, Rinia’s older sister, and Alduin’s mother. She died during the war between Sapin and Elenoir.


  • Always Someone Better: Was this to her sister in terms of divination powers, Lania's visions would often be much more longer, detailed, and frequent. Though this was also a case of Cursed with Awesome given how said powers were Cast from Lifespan. On a more positive note, Lania was renowned for her beauty and grace and was viewed as the pride of Elenoir.
  • Cast from Lifespan: As divination is a deviant form of magic, she is forced to draw from her lifespan instead of her mana core in order to use her divination powers. It ended up killing her.
  • Cursed with Awesome: She was able to see into the future, but at the cost of draining from her lifespan every time she did so.
  • Died in Your Arms Tonight: She passed surrounded by her husband and their son and daughter-in-law.
  • Heroic RRoD: In order to prevent the death of her husband at the hands of assassins sent by the then-King of Sapin, Lania used her powers to look into the future, which allowed the family to avoid or counter the scenarios she saw. However, each time the outcome remained the same, and she was forced to overuse her powers until Blaine Glayder overthrew his father and brought the war to an end. by then though, Lania had burnt up so much of her life force she died shortly afterwards.
  • Morality Chain Beyond the Grave: Ever since Lania's death, Virion has kept an artifact that him to commune with an echo of his late wife. As he goes through the Trauma Conga Line, Virion ends up using this artifact more often than he used to in order to relieve himself of the pain he has endured. He is seen using the artifact right before the Dicathians elect to refuse Kezess's ulterior offer after he allows them to vote on the matter, as he knows that dire consequences will follow from defying the ruler of the asuras and he needs the strength and vindication to endure the coming storm.
  • Posthumous Character: She died during the war and her death had a major impact on her family.
  • Rapid Aging: Overuse of her divination powers caused her to age from a beautiful young woman to that of an aged elder, with her passing only a few months after the war's end.
  • Seers: She was able to look into the future, though overuse of her powers cost her her life.
  • World's Most Beautiful Woman: She was famed for her enchanting beauty which earned her the adulation of all of Elenoir.

    Alduin Eralith 

Alduin Eralith

King of Elenoir

Debut: Volume 1 (Novel), Chapter 20 (Webcomic)

Virion’s son, the current King of Elenoir, and the father of Tessia.


  • The Commies Made Me Do It: Is forced to betray his own people in order to save his daughter's life.
  • Embarrassed by a Child: The young Arthur calling Alduin out for his racism against humans is what leads him to change his perceptions and form the Council.
  • Heel Realization: After the end of the war between Sapin and Elenoir and the death of his mother, Alduin could not bring himself to forgive humans. It was not until Arthur rescued Tessia from slave traders and called him out on his racism to make him have an epiphany. In turn, this would lead to the formation of the Council.
  • Impaled with Extreme Prejudice: He alongside his wife Merial and the Glayders are executed by being impaled on spikes by the Vritra.
  • Sadistic Choice: At the climax of Volume 7, Agrona forces him and his wife to choose between the lives of Tessia or Virion. They choose the former.

    Merial Eralith 

Merial Eralith

Queen of Elenoir

Debut: Volume 1 (Novel), Chapter 20 (Webcomic)

The current Queen of Elenoir and the mother of Tessia.


  • The Commies Made Me Do It: Is forced to betray her own people in order to save her daughter's life.
  • Impaled with Extreme Prejudice: She alongside her husband Alduin and the Glayders are executed by being impaled on spikes by the Vritra.
  • Sadistic Choice: At the climax of Volume 7, Agrona forces her and her husband to choose between the lives of Tessia or Virion. They choose the former.

    Tessia Eralith 

Tessia Eralith

Princess of Elenoir, The Lunar Goddess

Debut: Volume 1 (Novel), Chapter 16 (Webcomic)

https://static.tvtropes.org/pmwiki/pub/images/ilcfyv94s1zampatwzyj_pkryboz.png
"I guess you're right. I can't save them all. At this rate, I won't catch up to him."

The Princess of Elenoir, Tessia is Arthur's childhood friend whom he first meets after he rescues her from slave traders and brings her back home. Arthur would live with her and her family for three years before he was eventually able to reunite with his own family. Due to the circumstances of their first meeting and her own growing feelings for him, Tessia aspires to catch up with Arthur and be as strong as him. She becomes the protégé of Cynthia Goodsky, the Director of Xyrus Academy, and the Student Council President in time for Arthur enrolling at the academy. From there, their relationship would continue to grow as both find themselves caught up in the impending Divine Conflict.


  • Adaptational Modesty: In her assimilation sessions with Arthur, Tessia ends up removing her robe as Virion states that the process would work better with less clothes on. In the Webcomic, she keeps her robe on during the assimilation with that specific detail by Virion being omitted.
  • Adoptive Peer Parent: To Sylvie. She was physically eight years old when she first hatched. When Sylvie is able to assume human form after the seal placed on her gets broken, people mistake her for Arthur’s Our Phlebotinum Child with Tessia.
  • Affectionate Nickname: Arthur affectionately refers to her as "Tess".
  • And Call Him "George": When Tessia first meets Sylvie, she gives her a crushing hug that the latter begs Arthur to save her from. Despite Sylvie not appreciating this overwhelming display of affection, she warms up to Tessia later on as she comes to view her as her surrogate mother.
  • Anger Born of Worry: There are quite a few times when Tessia gets mad at Arthur for putting himself in danger or making her worry about him and his well-being. As he puts it himself, he could never bring himself to despise her.
    Tessia: I th-hought you h-hated me.
    Arthur: Even if there are times when I get mad at you, I would never hate you, Tess.
  • Anguished Declaration of Love: After her first assimilation session with Arthur, Tessia calls out Arthur for his evasiveness over advancing their relationship and his apparent immaturity, in the process declaring to him how serious her feelings for him are.
  • Because You Were Nice to Me: Tessia quickly grew attached to Arthur due to him being the only person outside of her family to treat her with genuine kindness.
  • Berserk Button: Tessia does not like being treated as either a child or an object that needs protecting, as she wants to prove that she can fend for herself. While those who treat her that way have good reason for doing so as Tessia often gets Targeted to Hurt the Hero that is her Love Interest Arthur, her chafing and rebelling against said treatment has sometimes led to unintended - and sometimes outright disastrous - consequences.
    Tessia: What the hell was the point of training so hard if everyone treated me like some glass sculpture?
  • Big Damn Kiss: She gives her first kiss to Arthur while he is in the infirmary following him Taking the Bullet for her during their Team-Fighting Mechanics I class.
  • Blow You Away: Her other notable elemental affinity is in wind magic.
  • Bullying a Dragon: Invoked. After seeing Mordain warn Cecilia to back down by effortlessly incinerating one of the Wraiths, Tessia briefly retakes control of her body to attack Mordain in order to convey to Cecilia just how far she is willing to go to stop her.
  • Childhood Friend Love Interest: To Arthur. After saving her from slave traders, he wound up living with her family in Elenoir for three years before leaving to reunite with his family. Their shared childhood together leaves a growing infatuation on Tessia’s part, and when they reunite years later in Xyrus Academy she attempts to trigger a Relationship Upgrade between the two of them. Arthur, knowing that he is mentally much older than Tessia, asks her to hold off their relationship until they are adults to which she reluctantly agrees. Later on during the War Arc, their relationship does advance a little with them promising each other to get together after the end of the war.
  • Child Prodigy: While nowhere near as talented as her Love Interest, Tessia is nonetheless highly talented for someone the age of 13. As part of her education, she is taken under the wing of Director Goodsky and is able to succeed at her regimen when the few who have come before her have failed, all out of her desire to catch up with Arthur. Not only that, but at that age she has also become adept at plant magic in spite of the intense difficulty when it comes to learning it due to the lack of reliable teachers.
  • Child Soldiers: The Precociously Talented Type. Tessia is 16 years old by the time of the War Arc, yet is one of the most powerful combatants on the Dicathian side thanks to her extensive training with both Virion and Aldir on top being a silver core mage with a powerful beast will. The only flaw that holds her back is her own emotional maturity.
  • Class Princess: A literal example. Tessia's high status as both a princess and the Student Council President makes her a figure of authority and respect for the student body of Xyrus Academy. Her exceptional talent and enchanting beauty is what the students admire her for. While she is a kindhearted and compassionate individual at her core, Tessia is known to put on a stern front whenever she needs to reinforce her own authority. On top of that, given the circumstances of her attendance, Tessia seeks to uplift and promote racial harmony on campus and stamp out any instances of racism that emerge.
  • Clingy Jealous Girl: Tessia is notably jealous of any other girl who gets close to Arthur. When she and Arthur first reunite at Xyrus Academy, their reunion - which had already gone awry thanks to it being when Arthur had been stopping a fight - gets even more heated when Lilia recognizes Arthur and says that she had been living with him for a while. During their first proper day of classes together, specifically during their Team-Fighting Mechanics I class, Tessia is not happy to see Claire putting her arms around Arthur. In an additional scene in the Webcomic version, Tessia is not happy to see Arthur get smothered by Angela when they arrive at Helstea Manor, who then promptly proceeds to smother her as well much to her chagrin.
  • Cooldown Hug: To Arthur after his father's death.
  • Cry into Chest: After she and Arthur reunite following the latter's return from Epheotus, he embraces her and allows her to cry into him.
  • Custom Uniform: As the Student Council President of Xyrus Academy, Tessia wears her own distinct and elaborate uniform.
  • Damsel in Distress: She ends up having to be rescued by Arthur quite a lot.
    • They first met when Arthur, after having eluded capture by the Vritra thanks to Sylvia’s Heroic Sacrifice, stumbled across a group of slave traders that had taken Tessia captive after she ran away from home. He is able to kill them all before escorting her back home in the hope that the elves would have some means for him to reunite with his family.
    • During their first day of class at Xyrus Academy, Tessia suffers Power Incontinence from the beast will Arthur had given her beforehand, which puts her right in the crossfire of Curtis’s World Howl. Thanks to Sylvie sensing Tessia is in danger, Arthur is forced to ditch his duel with Lucas to save her. However, thanks to having expended most of his mana in his duel with Lucas as well as using his own beast will to close the distance, Arthur can do nothing but shield Tessia from the blast with his own body. Fortunately, both survive, although Arthur is put in the infirmary for a few days.
    • After the Class Trip to Widow’s Crypt, Sylvie once again senses Tessia is in danger. Arthur finds out that her beast will has overtaken her and has to work with Virion to calm her down. He ends up throwing the orb Windsom had given him at her, which succeeds in releasing her from her berserk state. Not only is Tessia able to make a recovery, but in the aftermath Arthur and Virion find out that her mana core had jumped to the silver stage.
    • During the attack on Xyrus Academy, Tessia is incapacitated by the Radicals, with Lucas threatening to desecrate her right in front of Arthur’s face. This ends as poorly as one would expect for Lucas, as Arthur, having been fed up with Lucas eluding punishment for his actions for so long, decides to end him right there in a truly graphic yet cathartic fashion.
    • At the close of the War Arc, Tessia goes back to the Council Castle on her own to try to rescue her parents in spite of their treason, only to find them executed by the Alacryans. In the process of having to rescue her, Arthur is forced to stay behind to hold off the Alacryan forces. In turn, this leads to his near-death and him ending up in the Relictombs.
    • When Arthur is confronted by both Agrona and the Legacy at the end of the Victoriad, he is about to perform a Mercy Kill on the latter when Tessia suddenly takes over and begs him to save her. He learns that Tessia is still Fighting from the Inside thanks to the beast will he had given her, which was the only reason why the Legacy's soul had not overwritten hers. With this knowledge in hand, he begins looking for a way to save her from her fate once he returns to Dicathen.
  • Dangerous Forbidden Technique: Like Arthur, Tessia's beast will functions in this fashion. In particular, Virion warns her to try to avoid situations wherein she has to use the second phase of said will given her lack of control over it, especially as she had been known to experience unusual instances of Power Incontinence from her attempts at assimilating it. It turns out that it is far more dangerous to her and everyone around her as it was derived from a failed Vritra experiment, which means Agrona has been able to control her.
  • Dual Wielding: After activating her beast will during her spar with her grandfather, Tessia conjures a pair of mana swords, though it is noted dual wielding is not her forte.
  • Elites Are More Glamorous: Her suit of armor during the War Arc sports a lot of intricate patterns which makes her stand out when compared to the standard rank and file.
  • Emerald Power: Activating her beast will surrounds Tessia in an emerald aura, and she is able to create mana weapons that are the same color.
  • Every Proper Lady Should Curtsy: Upon meeting Arthur's parents for the first time, Tessia proceeds to curtsy to them as a sign of respect.
  • Everyone Can See It: Pretty much everyone who sees Tessia with Arthur can instantly recognize that she is in love with him.
  • Expy: Given the novel's inspiration from Mushoku Tensei: Jobless Reincarnation, Tessia has parallels to several characters from that novel. Given that she is an elf with Mystical White Hair whom Arthur first meets as a child when he rescues her from peril, reunites with him at a Magical Academy, and confesses to him her feelings that he later reciprocates, she is primarily based on Sylphiette. However, the fact that she is a young noble whose family Arthur spends a portion of his youth living with is borrowed from Eris Boreas Greyrat, while her being a princess who becomes the Student Council President of the Magical Academy they both attend is from Ariel Anemoi Asura.
  • Facial Markings: Using her beast will gives her emerald markings around her eyes.
  • Fallen Princess: After the Alacryan conquest of Dicathen and the execution of her parents, Tessia is no longer royalty. To add insult to injury, she is then captured and turned into the vessel for the Legacy. And if that was not enough salt on the wound, immediately after being possessed by the Legacy her own homeland gets completely obliterated by one of her former mentors in a futile bid to kill the being possessing her.
  • Fighting from the Inside: In the climax of Volume 8, Tessia is kidnapped and turned into the vessel for the Cecilia, the Legacy. At the end of the next volume, when Arthur and Cecilia meet at the end of the Victoriad, Arthur is about to perform a Mercy Kill when Tessia takes control for a moment thanks to her beast will and begs Arthur to save her. In Volume 11, it is revealed that after falling into Seris's trap at the end of the previous volume, Cecilia entered the stage after the white stage, the integrate stage, which allows the core to be one with the body. However, this also led to Tessia being partially released from Cecilia's mind, letting her regain control of her body anytime, but she is waiting for the right moment to strike against Agrona.
  • Five-Second Foreshadowing: Right before she and Arthur arrive in Zestier, the latter jokingly refers to her as "your highness". Once they arrive, she is revealed to be not just any ordinary elven girl but the very princess of their kingdom.
  • Ghost Memory: After her mind is partially freed thanks to Seris's gambit, Tessia is able to view Cecilia's memories which is how she learns of Arthur's past life.
  • Gilded Cage: After the attack on Xyrus Academy, Tessia was sheltered inside the Council Castle to protect her as much as possible. She views this treatment as stifling for no matter how much stronger she gets, Virion and Aldir refuse to let her leave as the prospect of her dying could significantly affect Arthur and his performance in the war, not just her own family.
  • Grand Theft Me: At the end of Volume 8, she is captured by Nico and turned into the vessel for the Legacy.
  • Green Thumb: Her primary elemental affinity is in plant magic. Her beast will allows her to tap into the powers of the elderwood guardian, itself a Botanical Abomination made of vines.
  • Helpless Good Side: Played With. When Cecilia first possesses her body, it seems Tessia is all but gone. Then when Arthur is about to Mercy Kill her at the end of the Victoriad, Tessia briefly retakes over her body via her beast will and begs Arthur to save her, revealing that she is still alive to some extent. However, after Cecilia enters the integrate stage after falling for Seris's gambit, Tessia's mind is partially freed as a result. This not only allows her personality to become more prominent as she frequently calls out Cecilia for her continued obedience to Agrona, but allows her to temporarily regain control of her body at times though Cecilia remains the dominant personality.
  • I Want My Mommy!: Her very first lines in the novel are her yelling for her mother and father to save her after she got herself kidnapped by slave traders.
  • In the Hood: In the leadup to the War Arc, Tessia conceals her identity by wearing a grey cloak that obscures her appearance.
  • Interspecies Adoption: She (an elf) and Arthur (a human) are the surrogate parents of Sylvie (a dragon/basilisk hybrid).
  • Interspecies Romance: Her Love Interest, Arthur, is a human.
  • Kidnapped for Experimentation: Or rather Kidnapped to Become the Legacy's Vessel. After the end of the war, as part of the next stage of his plan Agrona orders Nico to capture Tessia to become the vessel for the Legacy. She narrowly escaped capture at the end of Volume 7 thanks to Arthur and Sylvie's Heroic Sacrifice, but it ends up being All for Nothing as at the end of next volume, Nico is able to capture her and successfully turn her into the Legacy's vessel as Arthur is not around to protect her.
  • King Incognito: She does not tell Arthur she is elven royalty when they first meet. As such, he is taken by surprise when he learns who her family is.
  • Luminescent Blush: Is easily prone to blushing when in the presence of Arthur.
  • Magic Knight: While Tessia is a conjurer rather than an augmenter, she nonetheless has received a lot of physical combat training from both Virion and Aldir. In the War Arc, she wears her own suit of armor and wields a Royal Rapier.
  • Missed Him by That Much: Played With. The Webcomic has Tessia covertly visit Eleanor's birthday party so that she can drop off a birthday present for her. When one of the maids attending her asks her why they are leaving right after dropping off the present, Tessia tells her that she wants Arthur's focus to be on his sister that night, for she will soon be seeing him again in Xyrus Academy.
  • Morality Chain: Is one to Arthur, being one of the people he cares for the most. Rescuing her from her fate as Cecilia's vessel becomes one of his driving goals after the end of the war.
  • Mystical White Hair: She has gunmetal silver hair and is highly adept at magic like the rest of her family.
  • Nepotism: How she became Student Council President in the first place before she even started formally attending Xyrus Academy, though it is never called out at all. Her grandfather Virion was old friends with Director Goodsky, who took her in as her apprentice and had her on-campus for over a year before she started attending and thus appointed her the position. However, unlike most examples of this trope, Tessia has the aptitude, intelligence, and talent necessary for her to fulfill said role.
  • Next Tier Power-Up: After Arthur uses a mystical orb he received from Windsom to placate Tessia's beast will, her mana core jumps straight from dark yellow all the way to silver stage.
  • Nice Job Breaking It, Hero: Tessia is equally guilty as this as her own Love Interest Arthur. While in his case it stems from his desire to protect his loved ones (especially her) and it biting him back much later, in her case it stems from her own emotions getting the better of her in the heat of the moment.
    • Her first battle as a commander in Elshire Forest. Her forces number 200, against a much larger force of Alacryans. They cannot retreat as civilians have yet to evacuate, but on the bright side reinforcements are close by and they simply have to hold out until then. What happens instead is that Tessia loses her cool, breaks formation, and starts running around the battlefield trying her best to help, ignoring the fact that without her to lead (and her being the most powerful mage present) her troops are getting decimated. Suffice it to say that Aya is livid about the whole business.
    • Disregarding both Virion and Arthur's advice not to venture out of the djinn sanctuary to look for her parents. Made especially worse by the fact that the cast suspected Agrona is using her mana core to track her, and in doing so putting everyone else in danger by leaving. The whole trip ends up being in vain, as her parents were summarily executed, and Tessia ends up causing the deaths of even more soldiers as Nico is trying to capture her alive and proceeds to make her submit by slaughtering her allies. Even when Arthur and Sylvie come down to save her, they are forced to face off against both Nico and Cadell in a doomed battle. Arthur manages to get Tessia to safety but not without losing Sylvie in the process and being assumed dead, which breaks the morale of what remains of the Dicathian army.
  • Odd Name, Normal Nickname: Her nickname is the rather normal-sounding "Tess".
  • Patient Childhood Love Interest: What she wants to happen between her and Arthur, as she has been in love when him back when he first rescued her. The problem being that Arthur is mentally much older than she is, and thus cannot quite reciprocate. As of Volume 7 Arthur returns his feelings for her as they promise each other to get married after the war. In Volume 11, after being partially freed thanks to Seris's gambit, she tells Cecilia that she intends to keep that promise she made with him. In spite of everything that has happened and knowing the full truth of Arthur's reincarnation and the mental age gap, she still loves him.
  • Parental Substitute: She and Arthur are Sylvie’s surrogate parents, though given how Sylvie isn’t able to assume human form until much later on, they treat her more as a pet at first. Once she does, people begin mistaking Sylvie for Arthur and Tessia’s Our Phlebotinum Child and they begin to see her as their daughter.
  • Parents Walk In at the Worst Time: In the Webcomic version, shortly before their Class Trip Arthur attempts to help Tessia integrate the beast will that he gave her into her mana core. However, the attempt gets derailed by playful teasing between the two of them which leads to Tessia tackling Arthur to the ground. At that moment, Tessia's grandfather Virion walks in on them and remarks that he didn't expect to come across something that he thought was far more intimate. This causes Tessia to realize that she is straddling Arthur in a rather compromising position, causing her to jump off him in embarrassment.
  • Power Dyes Your Hair: Using her beast will dyes her hair dark green.
  • Power Incontinence: Tessia experiences a lot of difficulty when it comes to assimilating her beast will as it repeatedly fights back against her. As such, Arthur has to be the one to help her with the assimilation process. At one point, it completely takes control over her body and goes berserk, and it is only thanks to a mystical orb that Arthur received from Windsom that Tessia is freed from its control. Even so, Virion and Aldir note how that there is something unusual about her beast will. As it turns out, the true reason is because the elderwood guardian Arthur extracted the beast will from was a failed Vritra experiment, which gave Agrona control over her life.
  • Raised by Rival: That dragon that has viewed her as her surrogate mother since she was a little kid? Little would she know at the time that said dragon is the only living descendant of the two deities who would ruin her life, one by invading her homeland and having her Reforged into a Minion, the other by obliterating her homeland in a futile bid to kill her and the being possessing her.
  • Really Royalty Reveal: When she is first introduced, Arthur and the audience have no idea that she is in fact the Princess of Elenoir. As such, hearing the guards greet her as "the Royal Princess" when they arrive in Zestier takes him by complete surprise.
  • "The Reason You Suck" Speech: In Volume 11, after being partially freed thanks to Seris's gambit, Tessia often takes the opportunity to call out Cecilia for her misplaced loyalty to Agrona and how she is not helping herself by believing his manipulations.
  • Rebellious Princess: Tessia sometimes gets into arguments with her family, which leads to her running away. In turn this gets her into more trouble than she anticipated.
  • Red Baron: The Lunar Goddess. She got this title as she is described as being as beautiful as a goddess but as untouchable as the moon.
  • Reforged into a Minion: After the end of the war and Arthur's apparent disappearance, she goes on a secret mission back to Elenoir only to be captured by the Vritra and turned into the vessel for the Legacy.
  • Rescue Introduction: She is first introduced after she gets kidnapped by slave traders.
  • Rescue Romance: After Arthur saves her from slave traders, she develops an attraction to him which only grows as he spends three years living with her family until he leaves to reunite with his family. Arthur does not reciprocate at first due to knowing that he is mentally much older than her.
  • Royal Rapier: Her weapon of choice during the War Arc.
  • Royalty Superpower: Combined with Superpowerful Genetics. Due to being of pure elven lineage on top of being from the royal family, Tessia's aptitude as a mage is much higher than anyone else near her age.
  • The Runaway: It is revealed that the reason she got kidnapped by slave traders in the first place was because she had gotten into an argument with her parents and ran away from home.
  • School Idol: Tessia is one of the most popular students on Xyrus Academy for multiple reasons. She is the Princess of Elenoir, the Student Council President, and is renowned for both her intellect and beauty. Almost all of the male students in Xyrus fawn after her, while for the female students it is a mix of both admiration and envy.
  • Secret Secret-Keeper: After being partially freed thanks to Seris's gambit, she discovers the truth of Arthur's reincarnation, but she does not hold it against him for keeping it a secret from her.
  • She Is All Grown Up: Arthur is taken by surprise to see how much Tessia had matured when he sees her again for the first time in four years during the new student orientation at Xyrus Academy and is taken aback by her newfound beauty.
    Arthur: Tess - whom I couldn't think as being anything other than a kid - had matured enough to catch me off guard. Her face still contained a childish innocence, but the way she carried herself made me doubt that this was the same girl I had known since I was little more than a toddler.
  • Spontaneous Weapon Creation: As part of her beast will, Tessia is able to create weapons out of pure mana, usually swords.
  • Strong and Skilled: Tessia has received physical and magical training from some of the most experienced individuals in the setting and ends up becoming a silver core mage with a potent beast will that synergizes with her own elemental affinity, which makes her one of the most powerful mages in Dicathen. However, despite her potential she is held back by her maturity and lack of proper experience.
  • Student Council President: She becomes this when she first arrives at Xyrus Academy. She dislikes it because it prevents her from be openly friendly with Arthur when she finally sees him again as she has to put on an example for the rest of the student body.
  • Suggestive Collision: In an original scene in the Webcomic version, Tessia ends up pinning Arthur to the ground after he playfully teases her about how scared she used to be when they first met. It is not until her grandfather Virion walks in on them that she realizes that she is straddling Arthur in a rather compromising position, which causes her to jump off him in embarrassment when it gets pointed out.
  • Taking You with Me: Invoked. After Mordain warns Cecilia not to test his patience by killing off one of the Wraiths escorting her, Cecilia is about to order the Wraiths to retreat when Tessia briefly retakes control of her body and attempts to attack Mordain. Tessia does this in order to let Cecilia know how far she is willing to go to keep Arthur and those she loves safe, namely that Cecilia herself has to die.
  • Targeted to Hurt the Hero: Suffice to say, Tessia being Arthur's Love Interest puts her in the crosshairs of a lot of his enemies.
    • In the leadup to the attack on Xyrus Academy, Draneeve tells Lucas that his plan to defeat Arthur involves targeting Tessia. Sure enough, during the attack Tessia gets incapacitated by the Radicals with Lucas threatening to desecrate her body in front of Arthur. It backfires on both of them as Lucas gets subjected to a Cruel and Unusual Death by Arthur and Draneeve gets Reassigned to Antarctica for almost compromising Agrona's plan.
    • In the aftermath, Tessia ends up being sheltered by her family in the Council Castle as the risk of her dying would have considerable repercussions on Arthur's psyche and could negatively impede his performance on the battlefield. Kezess even obliquely tells Arthur that "it would be wise for [him] to close [his] heart to the Elven Princess" before Arthur leaves Epheotus to join the war.
    • While Agrona had planned for her to be the vessel for the Legacy, Nico was the one to capture her and no doubt enjoyed all of it, seeing no better way to spite Grey/Arthur by using his Love Interest as the vessel for his own dead fiancĂ©e.
  • Tears of Joy: She is prone to doing this when it comes to Arthur.
    • After seeing that Arthur managed to escape Widow's Crypt on top of him saving her from her berserk beast will, the first move Tessia makes upon regaining consciousness is to embrace him and cry out of happiness now that she knows he survived.
    • When she sees Arthur Atop a Mountain of Corpses in the dungeon she was about to enter, her eyes tear up a little upon recognizing it is him. Later on after they return to camp, the moment Arthur says that he missed her, her eyes profusely tear up as she loses all composure and proceeds to Cry into Chest.
  • Trauma Conga Line: Her homeland is conquered, her parents are forced to make a Deal with the Devil to save her life, she tries to rescue them only to find them executed, the ensuing battle sees her boyfriend and their adoptive daughter sacrifice themselves to save her, and then she gets captured and turned into the vessel for the Legacy. To add insult to injury, immediately afterwards her homeland is completely obliterated by her former mentor in a futile bid to kill the Legacy.
  • Vine Tentacles: Due to her mastery of plant magic, in combat Tessia is able to conjure swathes of vines that she can use in a wide range of functions, be it restraining enemies for the kill or disrupting enemy formations.
  • Warrior Princess: She fights on the frontlines during the War Arc, being one of the strongest mages on the Dicathian side other than the Lances.
  • Well-Trained, but Inexperienced: Despite having trained her entire life and being one of the most powerful mages in Dicathen, Tessia lacks proper combat experience, which is not helped by the fact she was barred from joining the war effort for a long time out of fear over her death potentially impacting Arthur's performance in the war. This becomes especially apparent when she takes on a commanding role, as she completely mishandles her troops in the Battle of Elshire Forest. This results in her forces being routed, her teammate Caria losing her legs and being crippled for life, and Aya relieving her of her command entirely and forcing her to return to the Council Castle now that she has proven herself incapable of following orders.
  • Woobie, Destroyer of Worlds: She loses her homeland, her family, and her own body which gets taken over by the the Legacy.
  • You Are Too Late: At the end of Volume 7, she goes off to Elenoir on her own to rescue her parents, only to find that they have already been executed by the Vritra.

    Rinia Darcassian 

Rinia Darcassian

Debut: Volume 1 (Novel), Chapter 23 (Webcomic)

Lania’s sister, who is also a diviner.


  • Big Damn Heroes: At the end of the War Arc, she rescues Alice, Eleanor, and Tessia from the Alacryans after they take over the Council Castle.
  • Blind Seer: Overuse of her powers eventually renders her blind.
  • The Bus Came Back: After her brief appearance in Volume 1, Rinia returns in Volume 4 when Arthur and the Eraliths visit her abode years later. From that point onward, she becomes a semi-regular until her death in the climax of Volume 9.
  • Cast from Lifespan: As divination is a deviant form of magic, she is forced to draw from her lifespan instead of her mana core in order to use her divination powers. Like her sister, she ended up meeting the same fate.
  • Cursed with Awesome: She is able to see into the future, but at the cost of draining from her lifespan every time she doesso.
  • Heroic RRoD: Just like her sister, Rinia being forced to overexert her divination powers is what eventually takes her life. After being struck down by Taci, she uses the last of her life force to guide Arthur onto how to safely defeat the asura.
  • The Mentor: After Arthur's apparent disappearance, she takes his sister Eleanor under her wing and trains her in utilizing her hereditary djinn magic.
  • Mentor Occupational Hazard: Her divination powers, which she learned from the exiled asura Mordain, put a target on her back from both sides of the Divine Conflict. Agrona wants to master reincarnation and fate to win the war on top of wanting to know Mordain's secrets, while Kezess knows her divination would allow her to subvert his plans for the Dicathian resistance on top of him being the one who exiled Mordain in the first place. The latter is the one to get to her as he sends Taci down to exterminate the resistance for slighting him. In the process Taci fatally wounds Rinia who expires right after Arthur arrives to take Taci into the Relictombs and finish him off.
  • Morality Chain: Discussed. As part of her advice to Arthur, she tells him to find an anchor to give him the strength to persevere through the coming.
  • Parental Substitute: Is viewed as a surrogate grandmother by both Arthur and Tessia, especially the latter as her paternal grandmother Lania died before she was born.
  • Rapid Aging: Like her sister, overuse of her divination powers makes her age substantially fast.
  • Secret Secret-Keeper: Thanks to her divination powers, she knows that Arthur is the reincarnated King Grey without him knowing. She is also aware of his family's secret djinn ancestry.
  • Seers: She is able to look into the future, though at the cost of her own lifespan. It is later revealed that she learned her art from Mordain.
  • Slipping a Mickey: A benign example. When Arthur and the Eraliths visit her abode, she laces the tea she serves them with a special herbal tonic in order to knock out all of the latter so that she can have a very private conversation with the former regarding what she has foreseen in his future.
  • You Can't Fight Fate: Discussed. As part of her knowledge of divination, Rinia knows that any outcome she foresees is preordained, and that looking for an alternative outcome only changes the circumstances in which said outcome occurs. In the aftermath of Tessia becoming the vessel for the Legacy and Elenoir's destruction, Eleanor asks Rinia if she knew what would happen to Tessia, to which Rinia says that it was Tessia's fate and that all she could have done was ensure the circumstances it would happen in were the for the best. When Eleanor asks what would have happened if she had prevented Tessia from going, Rinia tells her that in that future, the Alacryans would eventually uncover the djinn sanctuary and then capture Tessia.

    Camus Selaridon 

Camus Selaridon

Debut: Volume 6 (Novel)

"The boy doesn't need to know any more than my name. I'm here to spar with him. Any information beyond that is irrelevant."

One of the three elders whom Arthur trains under during the War Arc.


  • Blow You Away: Camus is a master of wind magic.
  • The Mentor: Acts as one of Arthur's tutors during the War Arc.
  • The Pigpen: Unlike most elves, Camus does not bother with his personal appearance and hygiene.

House Glayder

The ruling house of Sapin, the kingdom of the humans.

    Blaine Glayder 

Blaine Glayder

King of Sapin

Debut: Volume 2 (Novel), Chapter 40 (Webcomic)

The King of Sapin.


  • Blasphemous Boast: Closes off the Council announcement and the reveal of the Lances by encouraging the people to "Grow strong and noble as not even the heavens are the limit!", which is rather hypocritical considering the Lances derive their power from asuran artifacts.
  • Buy Them Off: He compensates Arthur and his family for the incident with Sebastian by giving them a sum of money. Arthur's father Reynolds naturally finds it not sufficient enough especially since Sebastian and his cohort were merely dismissed from service without any further prosecution, but ultimately lets it go as no further trouble would arise from it.
  • Can't Kill You, Still Need You: Despite how Virion and Aldir would have liked to have seen the Glayders removed from power for their complicity in the attempted handover of Arthur and Sylvie to the Vritra, they are begrudgingly kept around as they are respected if not outright revered by their subjects. As such removing them - let alone exposing their brief treason - would be outright disastrous for the overall war effort.
  • Dirty Business: While he agrees to turn over Arthur and Sylvie to the Vritra out of fear for his family's safety, Blaine is very conflicted about his course of action as he is shown collapsing to the floor in a fit of laughter. He feels bad about turning them over given how they stopped the attack on Xyrus Academy and saved his children, but he laments that he is only doing so to save his own skin.
  • Extreme Doormat: His main flaw. This is shown when Sebastian convinces him to get him Sylvie and later on when he reluctantly supports the Greysunders in collaborating with Agrona out of fear for his children. It is revealed that this stems from his own lack of power as a mage which in turn has led him to have some deep self-esteem issues and a lack of internal confidence.
  • Freudian Excuse: Downplayed. Blaine's upbringing was defined by his inability to become a powerful mage and living in the shadow of his tyrannical father. These factors - in particular the former - left him with quite the Inferiority Superiority Complex as he is oftentimes unwilling to stand up for himself. This self-insecurity not only makes him rather jealous of Arthur and his power, but allows him to be manipulated by the likes of Sebastian and later Agrona into menacing Arthur. However, in spite of his faults Blaine is still a good-hearted individual who wants what is best for his people.
  • Green-Eyed Monster: Internally, Blaine harbors quite a bit of jealousy towards Arthur. Not only is Arthur an unprecedentedly powerful mage the likes of which Blaine sought to become in his youth but failed, but he eventually becomes a Lance who serves not him but Virion. However, while that jealousy was a partial factor in why he sold out Arthur and Sylvie to Agrona (the main reason being that he was afraid for his family's safety), Blaine does not outwardly antagonize Arthur much after that deal with Agrona falls through.
  • Hereditary Hairstyle: His inherited his spiky mahogany hairstyle from his father, and in turn he passed down that hairstyle to his son Curtis.
  • Impaled with Extreme Prejudice: In the Webcomic, a Flashback shows him running his father through with his sword in order to end the war between Sapin and Elenoir. Then rather karmically, he alongside his wife Priscilla and the Eraliths are executed by being impaled on spikes by the Vritra.
  • Inept Mage: In spite of all the elixirs he has taken to strengthen himself, he only ended being a red core mage which is the second-lowest stage of mana core. This is one of the reasons for his sense of self-insecurity.
  • Inferiority Superiority Complex: Blaine might act like a proud and confident king, but in secret he harbors a lot of self-esteem issues. In his youth, he wanted to be the strongest mage in Dicathen and make his ancestors proud, but his talent as a mage turned out to be subpar and he barely broke into the red stage in spite of his wealth allowing him to afford countless elixirs and other supplements. This has led him to be somewhat envious of his wife and children, who are all much more magically talented than him. However, knowing how his father became corrupted by power and the fact that he had to end his life to stop him, Blaine never lets his envy get the better of him and tries to assert himself by other means.
  • Klingon Promotion: A rare benevolent example. He slew his own father in order to claim his throne so that he could negotiate for a peace treaty to end the war between Sapin and Elenoir.
  • Les Collaborateurs: He isn't proud of it, but he briefly agrees to hand over Arthur and Sylvie to Agrona in return for his family's safety. Fortunately, thanks to Windsom and Aldir's intervention, he doesn't have to and the asuras decide to overlook his brief collaboration seeing as it was ultimately quelled.
  • Mirthless Laughter: As he is reeling in his own guilt over handing over Arthur and Sylvie to Agrona, Blaine ends up collapsing to the floor and laughing at himself over the hypocritical and self-serving nature of what he had just allowed to happen.
  • Patricide: The Webcomic reveals he brought an end to the war between Sapin and Elenoir by murdering his warmongering father and claiming his throne.
  • Redeeming Replacement: Downplayed. His father was a corrupt and warmongering tyrant, but while Blaine is more noble than his father ever was and has sworn to never become as power-hungry has him, he is still a very fallible individual who is known to not stand up for himself at times due to his lack of self-esteem.
  • Treachery Cover Up: His brief collusion with the Greysunders and the Vritra is covered up, for if word were to get out then Sapin would have been thrown into chaos, which would be especially disastrous given how they are in the middle of a war.

    Priscilla Glayder 

Priscilla Glayder

Queen of Sapin

Debut: Volume 2 (Novel), Chapter 40 (Webcomic)

The Queen of Sapin.


  • Can't Kill You, Still Need You: Despite how Virion and Aldir would have liked to have seen the Glayders removed from power for their complicity in the attempted handover of Arthur and Sylvie to the Vritra, they are begrudgingly kept around as they are respected if not outright revered by their subjects. As such removing them - let alone exposing their brief treason - would be outright disastrous for the overall war effort.
  • Impaled with Extreme Prejudice: She alongside her husband Blaine and the Eraliths are executed by being impaled on spikes by the Vritra.
  • Les Collaborateurs: As with her husband, she agrees to hand over Arthur and Sylvie to Agrona in return for her family's safety. Fortunately, thanks to Windsom and Aldir's intervention, she doesn't have to and the asuras decide to overlook her brief collaboration seeing as it was ultimately quelled.
  • Pretty in Mink: Some of the dresses Priscilla wears have mink fur, which accentuates her beautiful looks.
  • Treachery Cover Up: Her brief collusion with the Greysunders and the Vritra is covered up, for if word were to get out then Sapin would have been thrown into chaos, which would be especially disastrous given how they are in the middle of a war.

    Curtis and Kathyln Glayder 
The Prince and Princess of Sapin whom Arthur meets at the Helstea Auction along with their parents. Later on, when Arthur joins the Disciplinary Committee in Xyrus Academy, both siblings are part of it. During the war, they lead their own team.
  • Brother–Sister Team: The two siblings frequently fight alongside each other.
  • Custom Uniform: As both are members of the Disciplinary Committee, Curtis and Kathyln wear distinct black uniforms with golden trims. This makes the two of them stand out next to regular students who wear blue and white uniforms.
  • Fallen Princess: After the Alacryan conquest of Dicathen and the execution of their parents, Curtis and Kathyln are no longer royalty as they are forced to go into hiding with La RĂ©sistance.
  • Fire/Ice Duo: Curtis has fire magic, Kathyln has ice magic.
  • Foolish Sibling, Responsible Sibling: Kathyln is often disappointed at Curtis's tendency to rashly jump to conclusions, especially since he is supposed to be putting on an example as the older brother.
  • Generation Xerox: Curtis and Kathyln take after their father and mother respectively in terms of their appearances. They also somewhat parallel their parents in terms of magical aptitude in that Curtis is only an average mage despite having a beast will (though still miles above his father who barely broke into the red stage) while Kathyln has progressed very well in her magical training.
  • Guys Smash, Girls Shoot: Curtis, being the augmenter, specializes in close combat with his sword and shield. Kathyln, being the conjurer, specializes in blasting her opponents at range with her ice magic.
  • Red Oni, Blue Oni: Curtis is brash and reckless, Kathyln is calm and rational. In the War Arc their outfits are color-coded to match.
  • Rebel Leader: Following the loss of the war, the siblings become important leaders among the resistance. After Arthur's return and the ensuing reconquest of Dicathen, he puts them in charge of Etisin.
  • Redeeming Replacement: Are this when compared to their parents. Blaine and Priscilla may be good-hearted people, but their own insecurities lead them to being briefly cowed by Agrona and the Greysunders into handing over Arthur and Sylvie. Not only are Curtis and Kathyln outraged by their parents for that decision as Arthur had saved their lives, but their youth means they are more earnest and determined than them, especially after the loss of the war and them being forced into hiding after their parents' execution.
  • Sibling Yin-Yang: Curtis is headstrong and reckless, Kathyln is aloof and reserved. They also contrast in how they grow as mages as mentioned in the leadup to the War Arc. Curtis, while determined and hardworking, only has an average comprehension of mana. In stark contrast, Kathyln progresses rather well in her training.
  • Teeth-Clenched Teamwork: They begrudgingly agree to tolerate Lyra even though she paraded their parents' corpses around in the Day of Rebirth. Though they do not have to deal with her for long as Arthur has her reassigned to the Alacryan enclave in Elenoir.
  • Warrior Prince: Both of them fight on the frontlines during the War Arc and afterward, Curtis moreso due to being an augmenter.

Curtis Glayder

Prince of Sapin

Debut: Volume 2 (Novel), Chapter 40 (Webcomic)

The Prince of Sapin, Curtis is an augmenter who specializes in fire magic.


  • Badass Cape: His armor sports a dark red cape.
  • Beast of Battle: He rides Grawder into battle.
  • Breath Weapon: As part of the beast will he attained from his bond with Grawder, Curtis is able to use their shared spell World Howl, which causes him to breath a beam of concentrated fire.
  • Et Tu, Brute?: Kai's betrayal, on top of the casualties that he caused in doing so and the fact that he managed to escape in the aftermath, has a severe impact on Curtis. It causes him to refuse to speak of the attack of Xyrus even two years later.
  • Facial Markings: Whenever he uses Grawder's beast will, Curtis's face gains the same markings under his eyes as his bond.
  • Fiery Lion: Curtis not only specializes in fire magic, but he has a powerful world lion called Grawder as a bond that acts as his mount in battle. When he uses Grawder’s beast will, Curtis’s face takes on leonine traits and he can use their shared spell, World Howl.
  • Fiery Redhead: Curtis has mahogany hair like his father, and not only is he energetic and impetuous, but he actually has fire powers.
  • Flaming Sword: As an augmenter who specializes in fire magic, Curtis is able to ignite his sword on fire.
  • King of Beasts: Curtis is a prince who has a lion for a bond, and when using their shared beast will takes on leonine features.
  • Knightly Sword and Shield: He wields a sword and shield in combat and in the War Arc gets himself his own personal suit of armor.
  • Magic Knight: Curtis is augmenter who wields fire magic in combat. During the War Arc, he dons a suit of armor as well.
  • My Greatest Failure: Views Kai's betrayal and his own failure to stop the attack on Xyrus Academy as this, as it affects Curtis even years after the fact.
  • Playing with Fire: Curtis specializes in fire magic.
  • Red Is Heroic: Apart from his mahogany hair, Curtis's outfit in the War Arc has dark red clothing underneath his armor on top of sporting a cape of the same color.
  • Ring of Fire: Is able to create fiery barriers in combat to either trap his enemies or shield his allies.
  • Stock Shōnen Hero: Curtis pretty much fits this trope. He is brash and energetic in terms of personality, has spiky mahogany hair, wears red clothing, wields fire magic, fights with a sword and shield, and has a noticeable lion motif down to having one as his mount and familiar. Except not only is he not the main protagonist, he's not even The Lancer, and for all of the talent he and his sister have as mages they get supplanted by stronger characters on the power scale as the story progresses.
  • Trauma Button: Curtis is haunted by his failure to stop the attack on Xyrus Academy. As such, whenever he sees Claire again it serves as a painful reminder of his failings, especially since she was rendered powerless due to her injuries from the attack.
  • Unskilled, but Strong: Despite being a beast tamer, Curtis only has an average perception of mana.

Kathyln Glayder

Princess of Sapin, The Ice Princess

Debut: Volume 2 (Novel), Chapter 40 (Webcomic)

The Princess of Sapin, Kathyln is a conjurer who specializes in ice magic.


  • Aloof Dark-Haired Girl: Kathyln has black hair like her mother and is incredibly aloof and reserved at first.
  • Barrier Warrior: Kathyln is able to conjure walls of ice in combat to shield herself and her allies.
  • Child Prodigy: Is noted to be a proficient ice mage despite her youth.
  • Child Soldiers: The Precociously Talented Type. Unlike her brother Curtis who is already an adult by the time the War Arc begins, Kathyln is roughly fifteen as she is around Arthur's age yet is fighting on the frontlines with her brother. Her mastery of ice magic makes her a rather potent combatant in spite of her age.
  • Defrosting Ice Queen: Initially starts off as cold and aloof, but thanks to her interactions with Arthur she begins to show a softer side. In particular, she apologizes to him over the incident with Sebastian even though it was years ago.
  • Disappointed in You: She tends to be quite disappointed with the way her family conducts themselves at times. She was incredibly disappointed in her father for the incident with Sebastian and apologizes to Arthur years later. She also gets disappointed with her brother's rash actions. Later, she and her brother are outraged at their parents when they have Arthur Arrested for Heroism in the wake of the attack on Xyrus Academy as it was he who ended the attack and saved their lives.
  • Expy: Considering the novel's inspiration from Mushoku Tensei, Kathyln is based on Roxy Migurdia. Both are physically petite young women who is are talented mages proficient in water and ice magic and who develop an attraction towards the main protagonist.
  • An Ice Person: Kathyln specializes in ice magic. She is even known as "the Ice Princess".
  • Magic Missile Storm: As a conjurer, Kathyln excels at hitting her enemies with hails of icy projectiles.
  • My Greatest Failure: Like the rest of the party who accompanied Tessia on the ill-fated mission to Elenoir, Kathyln views Tessia's capture as their shared greatest failure, if not taking it a step further compared to the other survivors.

    Grawder 

Grawder

Debut: Volume 2 (Novel), Chapter 42 (Webcomic)

Curtis's bond, a world lion his father bought at the 10th Annual Helstea Auction.


  • Beast of Battle: Acts as Curtis's mount in battle.
  • Breath Weapon: His World Howl spell allows him to breath fire in a concentrated beam.
  • Dire Beast: As a world lion, Grawder is much bigger than real life lions to the point that Curtis can ride him into battle.
  • Facial Markings: Has distinct markings below his eyes, which also show up on Curtis whenever he taps into his beast will.
  • Fiery Lion: A lion that is not only associated with a competent fire mage but is able to breath fire.
  • King of Beasts: Grawder is a lion who is bonded to the Prince of Sapin.
  • Panthera Awesome: He is a monstrous lion.
  • Pets as a Present: He was won by Blaine at the Helstea Auction and given to Curtis to be his bond.

    Sebastian 

Sebastian

Debut: Volume 2 (Novel), Chapter 33 (Webcomic)

The court conjurer of the Glayders and one of their royal guards. He antagonizes Arthur during the 10th Annual Helstea Auction as he covets his bond Sylvie.


  • Adaptational Early Appearance: In the Webcomic, he makes an early cameo as Arthur is returning home from his day off shopping as he notices Sylvie, explaining how he came to covet her in the first place.
  • Adaptational Explanation Extrication: In the novel, his narration during the Helstea Auction reveals that he hails from a family of elite conjurers. In the Webcomic, his backstory is omitted.
  • Arc Villain: Is the antagonist of the Auction House Arc, as he covets Arthur's bond Sylvie and attempts to obtain her for himself.
  • Back for the Dead: He unexpectedly returns as a slave trader only for him to get killed by Olfred.
  • The Bus Came Back: After his brief role antagonizing Arthur at the start of Volume 2, he reappears in Volume 6 as a slave trader operating out of Arthur's birthplace of Ashber.
  • Early-Bird Cameo: He makes a brief appearance at the end of Arthur's day off in the Webcomic, as he glances at Sylvie walking alongside Arthur.
  • Embarrassed by a Child: In his bid to get his hands on a rare mana beast, he thought he could easily kill the young boy she was bonded to if that was what it took for him to acquire her. Little did he know that boy had a beast will from a dragon, which he uses to stop time and break his leg with his bare hand. If that was not enough, the fallout from the incident has him stripped of his position by the royal family. He continues to nurse a grudge towards that boy as the one who ruined everything for him.
  • Entitled Bastard: Believes that he is entitled to a bond like Sylvie not only because covets her and is more deserving of her than the insolent child that he views Arthur to be, but because he wants to be rewarded for all his years of service to the Glayders.
  • Evil Cripple: Arthur puts Sebastian in his place by crippling his right leg. Even a decade later, his leg remains crippled and his personality remains as vindictive and covetous as it was from back then.
  • Green-Eyed Monster: He antagonizes Arthur all because he covets his bond Sylvie.
  • How the Mighty Have Fallen: He was once an associate of House Glayder who served them for many years, and he came to enjoy his decadent position. Then he attempted to get his hands on Sylvie, which resulted in his right leg being broken and him being stripped of his position by the Glayders to avoid any further embarrassment. Afterwards, he was reduced to being a slave trader in a rural town with a broken leg. He laments how much he had lost in his drunken banter with the disguised Olfred.
    Sebastian: When I served the royal family, women rushed at the chance to get in bed with me. But once I was relieved of my position, those same tramps treated me like some sort of insect!
  • Karma Houdini Warranty: Despite Sebastian nearly getting the young Arthur killed in his bid to acquire Sylvie, King Glayder only merely has him dismissed from service without any further punishment. Reynolds is naturally outraged that the man who nearly killed his son is being let off that easily, but Arthur tells his father to let it go. Four volumes (or roughly a decade In-Universe) later, and Sebastian finally meets his end when Olfred encases him in magma.
  • Man on Fire: Combined with Taken for Granite. Olfred kills him by encasing him completely in magma.
  • The Man Behind the Man: He manipulates King Glayder into getting him Sylvie.
  • Normal Fish in a Tiny Pond: After being stripped of his position and having to make do as a slave trader in Ashber, Sebastian remarks an added benefit of his new situation is that his magical prowess as a orange core dual attribute conjurer makes him practically a god to the lowlifes he finds himself living alongside.
  • Right for the Wrong Reasons: He covets Sylvie as he recognizes that she is no ordinary mana beast, for if she was able to form an equals contract with Arthur at a young age, then she has the potential to grow beyond A-class. What he does not know is that it is because she is a dragon and thus a Physical God.
  • Taken for Granite: After Olfred kills him, all that is left of Sebastian is a statue of molten lava, as hardened lava entombed his remains.
  • Would Hurt a Child: Was perfectly willing to kill the young Arthur just to take his bond for himself.

    Hester Flamesworth 

Hester Flamesworth

Debut: Volume 6 (Novel), Jasmine: Wind-Borne Episode 8 (Webcomic)

"After all, no matter a bird tries to swim, it will never impress a fish."

One of the three elders whom Arthur trains under during the War Arc. She is Jasmine's aunt and Trodius's sister, and has been at the side of the Glayders for a long time as one of their royal guards.


  • Adaptational Early Appearance: In the Webcomic, Hester makes an early appearance in the Jasmine: Wind-Borne side story, when she comforts the young Jasmine after she got exposed and humiliated during a party their family was hosting and encourages her to find her own path in life.
  • Bodyguarding a Badass: Her official duty is safeguarding Princess Kathyln, who at the time is already a dark yellow stage conjurer and a prodigy at ice magic.
  • Cain and Abel: The Abel to Trodius's Cain. Trodius is an Abusive Parent who controls House Flamesworth with a draconian grip, Hester is a reasonable and worldly Cool Aunt who opposes what her brother has done to their family.
  • Cool Aunt: To Jasmine. After her brother Tristan exposed her elemental affinity during a party much to the embarrassment and ire of their father, Jasmine ran out of the party out of fear and shame only to run into Hester. After a heartfelt conversation where she told Jasmine about their family's corrupt values, she tells Jasmine to accept what kind of mage she is and find a way to express herself.
  • The Mentor: Acts as one of Arthur's tutors during the War Arc. On top of that, she has also been a partial tutor to both her niece Jasmine and Princess Kathyln.
  • Playing with Fire: As a Flamesworth, Hester naturally lives up to the family name and is a master of manipulating fire magic.
  • Prim and Proper Bun: Hester is a mature and refined lady and wears her hair in this style.
  • White Sheep: Her time away from her house as one of the royal guards of Sapin has led to Hester realizing that her house's values had become skewed and corrupted, especially during her brother Trodius's time as the patriarch. She imparted her newfound insight into Jasmine in her moment of weakness, which inspired Jasmine to stand up for herself and break free of her father's influence.

House Greysunder

The ruling house of Darv, the kingdom of the dwarves.

    Dawsid Greysunder 

Dawsid Greysunder

King of Darv

Debut: Volume 2 (Novel), Chapter 82 (Webcomic)

The King of Darv.


  • Adipose Rex: Is the king of the dwarves and as his race would indicate he is rather stout in appearance.
  • Ain't Too Proud to Beg: Despite being the King of Darv, Dawsid isn't afraid to bow down to Aldir to get him to spare both him and his wife. Unfortunately for the two of them, Aldir was already planning on killing them regardless as it was his objective in the first place.
  • Bullying a Dragon: When Aldir arrives to kill them, the Greysunders summon their Lances to defend them. Both they and their Lances are overconfident about fending off this mysterious intruder and throw insults and threats at him the whole time. Unfortunately for them, as an asura Aldir effortlessly knocks out both of the Greysunders' Lances before ordering them to release their Lances from their service. Afterwards, Aldir kills the Greysunders and takes control of their Lances.
  • Dirty Coward: Is willing to sell out to Agrona not just to save his and his wife's lives, but also out of greed. In his final moments, he is begging Aldir not to go through with killing him.
  • Fat Bastard: Even for a dwarf, Dawsid is rather overweight. And he is a willing collaborator to Agrona and the Vritra Clan.
  • Interrupted Intimacy: He and his wife were about to engage in this when Aldir arrived to kill them.
  • Killed Mid-Sentence: In the Webcomic, when Aldir makes it clear he has no intention of sparing the Greysunders after they have released their Lances, Dawsid is only able to get out a "You-" before his life is ended by the asura's Eye Beams.
  • The Quisling: Is a willing servant of Agrona.

    Glaudela Greysunder 

Glaudela Greysunder

Queen of Sapin

Debut: Volume 2 (Novel), Chapter 82 (Webcomic)

The Queen of Darv.


  • Bullying a Dragon: When Aldir arrives to kill them, the Greysunders summon their Lances to defend them. Both they and their Lances are overconfident about fending off this mysterious intruder and throw insults and threats at him the whole time. Unfortunately for them, as an asura Aldir effortlessly knocks out both of the Greysunders' Lances before ordering them to release their Lances from their service. Afterwards, Aldir kills the Greysunders and takes control of their Lances.
  • Interrupted Intimacy: She and her husband were about to engage in this when Aldir arrived to kill them.
  • The Quisling: Is a willing servant of Agrona.

    Rahdeas (Unmarked Spoilers) 

Rahdeas

Debut: Volume 6 (Novel)

"My only regret is that you won't be here to see the triumph of our people. If only you had been bound to me instead of that asura."

Elijah's guardian and the representative of Darv on the Council after the deaths of the Greysunders.


  • The Chessmaster: Rahdeas is a schemer, and has been setting up events to not only cause the downfall of the Greysunders but also to bring Darv completely under Agrona's fold.
  • Evil Old Folks: Rahdeas is old for a dwarf, and Olfred, himself an aged individual, calls him his father. And Rahdeas is a willing servant of the Vritra.
  • Fantastic Racism: He has a rather racist attitude towards the humans and the elves, a response to their own instances of racism towards his kind.
  • Foil: To Cynthia Goodsky. Both are elderly individuals who have ties to the Vritra Clan and Alacrya which has led them to keep everyone around them Locked Out of the Loop and have acted as a Parental Substitute to one of Arthur's closest friends. Goodsky is a former Alacryan spy who turned against her people and wound up Going Native in Dicathen to prepare its inhabitants against her people's inevitable invasion and as Tessia's mentor has become somewhat of a surrogate grandmother to her. Rahdeas on the other hand is a native Dicathian turned The Quisling and raised Elijah as a Tyke Bomb as part of his role in Agrona's overall plan.
  • Good Scars, Evil Scars: He has a scar going down the left side of his face, an indication of his two-faced nature as a collaborator of Agrona's.
  • He Knows Too Much: Due to knowing much of his master's secrets, he is Killed Offscreen in the same fashion as Director Goodsky and Uto - by being impaled with black metal spikes - right before Arthur gets the chance to interrogate him again.
  • Like a Son to Me: He took Olfred in when he was just a Street Urchin and raised him his entire life, leading to Olfred developing an Undying Loyalty to him. One that would lead him to joining his master in serving Agrona.
  • Meet the New Boss: At first, he seems to be a more decent individual to lead the dwarves than the corrupt and ineffectual Greysunders. Then it turns out that not only is he a collaborator just like them, but has been colluding with the Vritra long before even the Greysunders came into the fold.
  • Parental Substitute: He is the surrogate father to Olfred and later Elijah. The former he treats well as his surrogate son, the other he is only raising on Agrona's orders and intentionally keeping Locked Out of the Loop on his origins.
  • The Quisling: Is a willing servant of Agrona. He may or may not have been the first of Agrona's servants in Darv as he had already been scheming to cause the Greysunders' downfall for quite some time.
  • Secret-Keeper: He has been privy to Agrona's plans for the reincarnates. Thus he knows Elijah's true identity and origins and has intentionally been keeping him Locked Out of the Loop.
  • The Starscream: Was planning on usurping the Greysunders for a long time, as when he tells Olfred to become one of their Lances, Rahdeas tells him that it would only be a temporary arrangement as he already planned their downfall.
  • Unpleasant Parent Reveal. Or rather Unpleasant Parental Substitute Reveal. Elijah's testimony of Rahdeas paints him in a somewhat decent light and when he meets Arthur he acts in an affable manner towards him. Then it comes to light Rahdeas is a traitor who has been serving Agrona for a long time.
  • Unseen No More: Was frequently mentioned in passing by Elijah as his guardian, but did not make an appearance until the start of Volume 6 when he introduces himself to Arthur for the first time.
  • Walking Spoiler: Minor example. He cannot be discussed without revealing his status as The Quisling and one of Agrona's servants, on top of having been the one to raise Elijah entirely on his master's orders and being aware of his plans for the reincarnates.

    Buhndemog Lonuid 

Buhndemog Lonuid

Debut: Volume 6 (Novel)

"You gotta do better than that, young general."

One of the three elders whom Arthur trains under during the War Arc. He goes onto become the new representative of Darv on the Council following Rahdeas's arrest.


Lances

Six elite mages appointed to protect Dicathen, being are among the very few mages who have reached the white core stage. Their origins are tied to the royal families of Dicathen whom they are oathbound to serve. In the distant past, the asuras gave the forefathers of the royal families a set of Artifacts Of Power that they were to bestow upon their two most powerful subjects in a special knighting ceremony. These chosen servants would become the first Lances, and through their artifacts they gained insight into mana itself. In turn, they would teach their newfound insight to those they deemed capable, giving rise to the first mages on Dicathen. Though their existence used to be classified for the royal families alone, in recent times with the discovery of Alacrya the Lances have gone public, and in the face of invasion from the newfound continent would step forward as Dicathen's strongest defenders.

For Arthur, see his separate character page.

    In General 
  • The Ace: As white core mages enhanced by asuran Artifacts Of Power, the Lances are the strongest mages on Dicathen and their reputation precedes them. Some of them were prodigies even before gaining their artifacts. Olfred and Mica graduated at the top of their classes in the Earthborn Institute, while Bairon as a scion of House Wykes was undoubtedly a prominent lightning mage beforehand even if he only became a Lance thanks to his family's influence.
  • Adaptational Early Appearance: Variant. In the Webcomic, while they still make their first appearance at the announcement of the Council, each of them are individually named right there when in the novel they only get named in a later chapter covering the aftermath of Alea's death.
  • Asskicking Leads to Leadership: They are all very talented in both physical and magical combat, which earned them the right to wield their artifacts. In turn, they serve as the Council's generals during the War Arc.
  • Artifact of Power: The Lances draw their power from their unique artifacts, which are what elevate them into the white core stage.
  • Badass Cape: Their uniforms all sport red capes.
  • Big Damn Reunion: After Arthur returns from Alacrya and slays Taci, the remaining Lances have a tearful reunion with him, embracing him in the process.
  • Big, Thin, Short Trio: The surviving Lances as of Volume 11 sans Arthur fit this dynamic. Bairon is tall and muscular, Varay is lithe and feminine, and Mica is a dwarf with a rather childish appearance and demeanor.
  • Can't Catch Up: Averted. Thanks to Arthur breaking the Power Limiters on their Artifacts Of Power, the surviving Lances are expected to become much stronger than they used to be, though Arthur is still miles ahead of them in terms of power.
  • Custom Uniform: The Lances wear unique ceremonial uniforms that exhibit the same white, gold, and red setup. While these uniforms feature several shared elements such as their signature red sash and cape, all have unique elements depending on the individual. For example, Olfred's has a fur mantle on his right side while Mica's is the only one with shorts rather than full pants.
  • Dwindling Party: As of Volume 11, only four of the Lances are left, one of whom joined during the War Arc. Of the ones who died, one died before the war began, one was revealed to be a traitor and was duly killed off, and one died saving the rest from the wrath of an asura.
  • Elemental Powers: All of the Lances are elemental deviants of one sort or another. Alea is a Green Thumb, Varay is An Ice Person, Olfred is a Magma Man, Aya has unique Casting a Shadow powers, Mica is a Gravity Master, Bairon has Shock and Awe powers, and Arthur is a Master of All turned aether-wielding demigod.
  • Elites Are More Glamorous: Their Custom Uniforms are all white with gold highlights and details and red sashes and capes.
  • Explosive Leash: There is a surprisingly dark contingency tied to their Artifacts Of Power. Should a Lance go rogue, then their master can invoke the artifact said Lance is bound to which would kill them instantly. This is especially pronounced in Olfred's case, for he knows that should word of his treachery come out that Aldir - who has been holding onto his and Mica's artifacts after killing the Greysunders - would immediately kill him via this contingency.
  • Fashionable Asymmetry: The Lances' ceremonial uniforms all sport a sash going from their right shoulder, and feature different elements on their respective shoulders. The female Lances have an epaulette on their right and a pauldron on their left, while the male Lances have a half mantle on their right; for their left shoulders, Olfred's has a fur mantle while Bairon's has an epaulette.
  • Faustian Rebellion: In the distant past, the first Lances were given their Artifacts Of Power by the Indrath Clan. In the present, with the Indrath being revealed for the genocidal Knight Templars that they are, the Lances have sworn to stand against them. Arthur even breaks the Power Limiters that the Indrath placed upon their artifacts as a contingency should they rebel against them, allowing the Lances to unlock their true power so that exact scenario comes to pass.
  • Flight Is the Final Power: As part of becoming white core mages, they gain the ability to fly.
  • Gender-Equal Ensemble: They become this trope at the start of the War Arc with Arthur replacing the late Alea. This balances out the gender ratio so that there are three male (Arthur, Bairon, and Olfred) and three female (Varay, Aya, and Mica) Lances. As of the latest volume, they are still this trope as both Olfred and Aya have died.
  • Good Wears White: Their ceremonial uniforms are predominantly white.
  • Legacy Character: The mantle of Lance has been passed down throughout the generations.
  • Magic Knight: They are all very talented mages and elite knights in service of their kings and queens, and are highly capable in both physical and magical combat, regardless of if they are augmenters or conjurers.
  • My Master, Right or Wrong: In being oathbound to their kings and queens, the Lances are compelled to follow their every order regardless of how wrong it might be. This is best shown when the Greysunders summon Olfred and Mica to defend them against Aldir, leading to a case of Good Versus Good (although Olfred turns out to be still this trope towards another master, who is just as loyal to Agrona as the Greysunders). This is compounded by the fact that the Lances' artifacts allow their bearers to kill them as a contingency.
  • Next Tier Powerup: Their artifacts were what pushed their cores straight into the white stage.
  • Nom de Guerre: They provide the Trope Image. Each of the Lances has their own distinct codename that was used back when their existence was kept a secret, but after being revealed the codenames exist as a formality. Said codenames are also reflective of their own elemental powers.
  • Non-Uniform Uniform: While the Lances' ceremonial uniforms follow the same general design pattern, they all have distinct elements that distinguish them from one another. For example, they all have different jackets, Olfred wears has a fur mantle on his right while Bairon wears an epaulette, and Mica is the only one to wear shorts rather than long pants.
  • The Paragon: In revealing their existence, the Lances are meant to be exemplary figures in the eyes of the Dicathians. In practice, the Lances are less than moral figures until the coming war gives them quite the wake-up call.
  • Power Limiter: It is revealed that Kezess had these put in the Artifacts Of Power that empower the Lances to prevent them from becoming powerful enough should they turn against him. Thanks to Arthur's newfound insight from his time in the Relictombs, he is able to break these limiters, which allows the Lances to gain their true power.
  • Rebel Leader: After the war, the remaining Lances end up splitting up to lead various rebel groups in retaking their homeland from the Alacryans.
  • Ring of Power: Their empowering artifacts take the form of elaborate rings.
  • Split and Reunion: During the war, the Lances tended to not see eye to eye with one another. It was only after the loss of the war and their near-death experience fighting Taci that the surviving Lances resolved to amend their differences and become better than who they used to be.
  • Super-Empowering: The Lances derive their power thanks to their Artifacts Of Power, which were given to the forefathers of the royal families by Windsom generations ago. In turn, the original Lances would teach those that they deemed strong enough how to manipulate mana, giving rise to the first mages on Dicathen.
  • Teeth-Clenched Teamwork: During the War Arc, the Lances did not get along with each other. After the end of the war the Lances are split up in the aftermath of the Alacryan conquest. Following Arthur's return, the four survivors admit their flaws and resolve to be better individuals than who they used to be. From that point onward, they work much better as a team and are able to lead the Dicathians to retake the continent.
  • The Worf Effect: Despite being supposedly the strongest mages on Dicathen, they are frequently put in situations wherein they lose to much stronger opponents such as Vritra Retainers (Uto, Lyra) or Scythes (Cadell). To say nothing of what happens when they fight Taci, who is able to overpower them all in spite of being a boy by asuran standards. After Arthur's return from Alacrya and him breaking the Power Limiters on their Artifacts Of Power, the Lances are expected to become much stronger and thus better at holding their own against such powerful opponents.

    Alea Triscan 

Alea Triscan

Aureate

Debut: Volume 3 (Novel), Chapter 82 (Webcomic)

"That's a pretty strong bloodlust you're emanating toward a Lance."

A young elf with extremely acute senses. Arthur meets her by chance at the Academy.


  • Adaptational Early Appearance: Not only is she named much earlier at the Council announcement like the rest of the Lances, but she and Bairon appear in an original scene where she meets Arthur much earlier than in the novel.
  • An Arm and a Leg: Uto cuts off all of her limbs to render her helpless.
  • Ascended Extra: Alea's role in the Webcomic is much bigger than in the novel. Not only does she meet Arthur much earlier and impart on him some advice and insight, but the circumstances that led to her fateful mission to Widow's Crypt are shown. This makes her death have much more impact than in the novel.
  • Cruel and Unusual Death: Uto cripples her mana core, rips out her limbs, cauterizes the wounds so she doesn't bleed to death too quickly. And finally plucks out her eyes, while making sure she survives long enough to listen helplessly as her men are slaughtered.
  • Died in Your Arms Tonight: Dies in tears in the arms of Arthur.
  • Disproportionate Retribution: For the grave sin of chipping one of his horns (which are the source of his power as a Retainer), Uto decides to stop toying with her and give her a rather graphic and drawn-out demise before letting her listen in on him slaughtering her helpless soldiers.
  • Eye Scream: Gets blinded by Uto so that she can helplessly listen in on the carnage he inflicts upon her helpless troops.
  • Forced to Watch: Or in this case listen. After Uto cripples and blinds her, he leaves her dying body to listen in on him slaughtering her soldiers.
  • Green Thumb: Her powers are nature-based.
  • Heel Realization: In her last moments, Alea laments that despite having spent her entire life pursuing power and status, she will have no one mourning her passing.
  • Nom de Guerre: Her codename is "Aureate".
  • Overshadowed by Awesome: Feels inadequate and weak compared to the rest of the Lances.
  • Sacrificial Lion: Is portrayed as such in the Webcomic. Aside from being named like the rest of the Lances at the Council announcement, Alea gets more character development and gets to interact with Arthur and impart some advice onto him. Then she takes up a mission that leads her into the Dire Tombs, where she and her entire team get slaughtered by Uto before Arthur discovers her dying. This is shocking to both Arthur and the audience as not only had Alea been established as being among the strongest mages in Dicathen as a Lance, but her killer is eventually revealed to merely be a Retainer, emphasizing just how outclassed the Lances and by extension the Dicathians really are in the face of the Alacryan invasion.
  • Super-Senses: Her senses are highly attuned compared to normal individuals.
  • Tempting Fate: In her earlier encounter with Arthur in the Webcomic, she says to him that "Maybe we'll run into each other again" right before she leaves with Bairon. When Arthur crosses paths with her again, it is when he finds her dying in Widow's Crypt like in the novel.
  • We Hardly Knew Ye: In the novel, she was only introduced when Arthur found her dying at the bottom of Widow's Crypt. This is not the case in the Webcomic as she is given more Character Development by way of a few additional appearances prior to her death.
  • You Remind Me of X: When she first meets Arthur, she says he reminds her of her little brother.

    Varay Aurae 

Varay Aurae

Zero

Debut: Volume 4 (Novel), Chapter 82 (Webcomic)

The first human Lance and the most powerful among them, Varay acts as the de-facto leader of the Lances. She is a highly proficient ice conjurer.


  • The Ace: Varay is the strongest of the Lances by a fair margin. At least until Arthur Came Back Strong as an aether-wielding demigod.
  • Adaptational Dye-Job: Her eyes are dark brown in novel, but dark grey in the Webcomic.
  • Always Someone Better: The rest of the Lances see her as this. Though later Arthur replaces her.
  • An Arm and a Leg: Loses her left arm fighting Taci.
  • Artificial Limbs: After losing her left arm to Taci, she replaces it with one made of ice.
  • Badass Boast: "Every word you speak is heavy with untruth," Varay said coldly. "You are a liar, and a murderer. I am Varay Aurae, and I won't let you hurt another Dicathian".
  • Big Damn Heroes: Pulls off one with both Aya and Mica when Aldir sends them to the djinn sanctuary in order to intercept Taci. Unfortunately, he is able to defeat all of them.
  • Cool Big Sis: Tessia comes to view her as her surrogate big sister during her time being sheltered in the Council Castle.
  • Curtains Match the Window: In the Webcomic, her eyes are grey to match her snow-white hair.
  • Determinator: The loss of her king and defeat of her continent barely slow her down.
  • Elemental Armor: As a display of her mastery of ice magic, Varay fights while encased in a beautiful ice armor that she can manipulate into whatever form or weapon she prefers.
  • Elemental Embodiment: She is able to summon an ice dragon to bring icy death towards her opponents.
  • Elemental Weapon: She complements her ice armor with a crystalline rapier.
  • Expository Hairstyle Change: Varay initially had long hair, but eventually her hairstyle became a short military style crop due to the severity of the war taking its toll upon her.
  • Glowing Eyes of Doom: When encasing herself in her ice armor, her eyes glow bright blue.
  • Hidden Depths: Is highly competitive and even has shades of Blood Knight to her character as she enjoyed sparring with Arthur.
  • An Ice Person: Manipulates ice at will.
  • Ice Queen: This is her personality archetype. Varay does not let her emotions get in the way of her duty.
  • In the Hood: Like her charge Tessia, Varay conceals her identity by wearing a grey cloak that obscures her appearance as she is escorting her outside of the Council Castle.
  • Magic Missile Storm: In combat, Varay excels in hitting her opponent with hails of icy projectiles.
  • The Mentor: Takes Kathyln under her wing in the leadup to the War Arc, which works out rather well as they both specialize in ice magic.
  • More Dakka: Tends to overwhelm her enemies with pure destructive force.
  • My Hero, Zero: Her Nom de Guerre is this. While specifically a nod to the concept of Absolute Zero, it also reflects her status as the initial leader of the Lances.
  • My Master, Right or Wrong: Has no qualms sending Arthur into what is likely to be his death, as her obedience to her king is absolute and most likely because of her blood oath.
  • Mystical White Hair: She has literal snow-white hair befitting of her status as a master of ice magic.
  • Near-Death Experience: Gets nearly killed by Taci, but survives thanks to Aya's Heroic Sacrifice.
  • No Social Skills: Is impossibly clumsy in social situations outside of her role as a Lance.
    • This also works against her, as she has trouble inspiring Mica and Aya to continue the fight.
  • Nom de Guerre: Her codename is "Zero".
  • Not So Stoic: Despite her stoicness, even she is shaken by the destruction of Elenoir and was deeply affected by Aya's death.
  • Royal Rapier: Her weapon of choice, often formed out of ice.
  • Spirited Competitor: Beneath her Ice Queen personality, she exhibits a competitive tendency.
  • Spontaneous Weapon Creation: Is able to conjure a wide variety of weapons made of ice.
  • Sugar-and-Ice Personality: Despite her coldness and Ice Queen personality, she cares about the other Lances and Dicathen as a whole.
  • Team Mom: To the rest of the Lances, who she perceives as unruly children.
  • Visible Silence: Is usually silent and reserved.

    Olfred Warend 

Olfred Warend

Balrog

Debut: Volume 4 (Novel), Chapter 82 (Webcomic)

"I just want you to know that the reason I can do all this, without hesitation, is because it is what you desire."

The first dwarven Lance. A powerful conjurer who excels in manipulating magma and creating golems.


  • Alas, Poor Villain: His only sin is loyalty to a traitor.
  • Anti-Villain: Olfred is a remarkably affable and talkative individual even though he is ultimately an antagonist, and even then he is only working with the Vritra out of his loyalty to Rahdeas. He does not like causing Collateral Damage as during his final duel with Aya, he takes steps to ensure that no innocent dwarven lives end up becoming casualties from their fight and stalls for time to allow his Alacryan associates to escape through tunnels he created, for once he knows the coast is clear he can safely unleash his full power. After the fight ends and Aya has him at her mercy, he requests that Mica be spared as she had no part in his and his master's plans.
  • Badass Cape: His Hell Armor sports a cape made of flowing magma.
  • Because You Were Nice to Me: Rahdeas being the first person to show him kindness is what causes Olfred to warm up to him in spite of him having been doubting and suspicious of everyone else beforehand. This unfortunately is what causes him to join his master in collaborating with the Vritra.
  • Can't Kill You, Still Need You: Despite Olfred being oathbound to the Greysunders, Aldir holds back when fighting him and spares him because he needs the dwarven Lances alive for the coming war.
  • Character Death: Is killed by Aya for betraying Dicathen.
  • Elemental Armor: His Signature Spell, Hell Armor, clads him in a suit of magma.
  • Foreshadowing: His codename of "Balrog" ends up being rather fitting as not only is he a master of magma magic, but he ends up being in league with the demonic-seeming Vritra out of loyalty to his master, who is a willing collaborator with them.
  • Freudian Excuse: Averted. His harsh upbringing on the streets left Olfred with quite the distaste for his own race. But he becomes evil not out of his upbringing but out of loyalty to Rahdeas, the one individual who ever showed him kindness.
  • Good Armor, Evil Armor: Double Subversion. His Hell Armor looks demonic in appearance, but as one of the Lances Olfred is supposed to be one of the good guys, even if he was briefly under the thrall of the Greysunders. Then it is revealed that his true loyalty lies with Rahdeas, who himself is a traitor to Dicathen and a collaborator to the Vritra.
  • Honor Before Reason: He would rather die than abandon his traitorous master to Aya's horror.
  • Irony: Despite Olfred having been suspicious of everyone since his youth on the streets, the kindness Rahdeas showed to him is what causes him to follow him into villainy, when the young Olfred would have refused Rahdeas's kindness if he had known or suspected his ulterior motives.
  • Magma Man: His power comes mainly from his mastery of fire and magma.
  • Marionette Master: He is able to summon magma golems to battle alongside him. He also conjures a manta made of magma to carry Arthur to the Council Castle.
  • My Master, Right or Wrong: His ultimate loyalty lies not with his continent or his race, but with his master and benefactor Rahdeas. Who as it turns out is in league with Agrona. In addition, as a guard for House Greysunder who eventually became one of their Lances, Olfred stood by them even though they were greedy elitists who looked down on everyone, even their own race.
  • Nom de Guerre: His codename is "Balrog".
  • Only Sane Man: Often comes as such in the company of the other Lances. This stems from his youth on the streets wherein he was suspicious of everyone around him.
  • Rewarded as a Traitor Deserves: Downplayed. When he is working with the Alacryans on Rahdeas's orders, they view him as unfit to lead them due to him being a traitor to his homeland.
  • Ring Out: When he is defeated by Aldir, he gets a Finger Poke of Doom that destroys the wall behind him and sends him flying across the courtyard. To add insult to injury, the attack renders him completely naked. He is only lucky he didn't get sent flying out of the castle considering it is floating high up in the sky.
  • Secret-Keeper: As Rahdeas's adopted son and most trusted servant, Olfred has been privy to his master's secrets. These include his collaboration with Agrona and Elijah's true origins.
  • Shadow Archetype: To Elijah. Both were raised by Rahdeas, himself one of the Vritra's top servants in Dicathen, but where Olfred developed an Undying Loyalty to his master and would follow him in betraying their homeland, Elijah never developed the same level of devotion to Rahdeas that Olfred did and his interactions with Arthur and his friends led him to open up. And then ultimately Subverted when it is revealed Elijah's true identity is an individual who willingly serves Agrona and the Vritra on a more personal level than Olfred ever did.
  • Street Urchin: In his youth, Olfred lived alone on the streets without a home or a family, and was always suspicious of others. Then Rahdeas took him in and raised him as one of his own, in the process causing Olfred to let his guard down to him and develop an Undying Loyalty to the one he considered his father.
  • Tragic Villain: His loyalty to a traitor makes a traitor out of him as well.
  • Undying Loyalty: To Rahdeas, who had taken him off the streets and raised him as his own son. A loyalty that drives him into following his master into collaborating with the Vritra.
    Olfred: He was the man I respected as my father and savior. Even if I disobeyed the king, I would never disobey Rahdeas.
  • Villainous Valor: Even though Aya has him outmatched and is about to execute him for treason, Olfred calmly faces his death with remarkable bravery.
  • The Worf Barrage: Despite summoning his Hell Armor, he gets literally knocked out while clad in it by Aldir when the latter comes to kill the Greysunders. And Aldir was holding back the entire time.

    Aya Grephin 

Aya Grephin

Phantasm

Debut: Volume 4 (Novel), Chapter 82 (Webcomic)

The first elven Lance. Specializes in stealth and illusions.


  • Big Damn Heroes: She comes to Arthur's rescue when he is cornered by Uto and the traitorous Olfred. Later on, she pulls off another one - this time with both Varay and Mica - when Aldir sends them to the djinn sanctuary in order to intercept Taci. Unfortunately, he is able to defeat all of them.
  • Blow You Away: Her shadow powers are derived from her innate capacity for wind magic, and she is capable of a few wind-based spells in combat.
  • Casting a Shadow: As part of her powers, she is also ability to manipulate shadow magic.
  • Despair Event Horizon: Crosses it multiple times, but the destruction of her homeland and genocide of her people really takes the cake.
  • Et Tu, Brute?: Takes Olfred's betrayal hard.
  • Freak Out: Understandly does not take well to the genocide of her people.
  • The Heart: To the Lances, as she is the most centered and frankly least homicidal.
  • Heartbroken Badass: Life is not kind to Aya, but she soldiers on until the very end.
  • Heroic BSoD: Suffers one after the death of her king and queen, then again after the destruction of her home.
  • Heroic RRoD: In her Self-Destructive Charge against Taci, she overexerts her mana core to make her illusions more realistic in order to fool the asura into thinking he killed the remaining Lances. It works, but she dies in the process.
  • Heroic Sacrifice: She sacrifices herself against Taci to save Bairon, Varay, and Mica. The only reason it does not end up being a Senseless Sacrifice is Arthur's timely return and slaying of the asura.
  • I Let Gwen Stacy Die: Her failure to save House Eralith whom she was sworn to weighs heavily on her.
  • It Is Not Your Time: She says this to Bairon before sacrificing herself to save him from Taci.
  • Marshmallow Hell: In the Lances' introductory scene in novel, she gives Mica this treatment.
  • Master of Illusion: Aya's specialty is her ability to conjure illusions for use in battle and torture.
  • Mook Horror Show: In her Big Damn Heroes moment when she comes to Arthur's aid against Uto and Olfred, she makes her presence known by shrouding the underground chamber they are in with black mists to confuse the Alacryan soldiers present and pick them off one by one.
  • My Greatest Failure: Feels that her greatest failure is that she was elsewhere when her people needed her most.
  • Mysterious Mist: As part of her deviant magic powers, Aya is capable of generating black mists to envelop her opponents.
  • Nom de Guerre: Her codename is "Phantasm".
  • Self-Destructive Charge: Dies attempting this on Taci.
  • Trauma Conga Line: Alas, poor Aya. Is betrayed by her fellow Lance Olfred, with whom she had developed a true camaraderie, and is forced to put him down herself. Her home country is overrun and her people either enslaved or scattered. The king and queen she is oathbound to are forced to betray the war effort out of a Sadistic Choice and are unceremoniously executed for it. Princess Tessia is captured and assumed dead, which is immediately followed by their former ally Aldir nuking her entire country from orbit, driving the elven race to near-extinction. She does not live to see Dicathen reconquered, as the asuras betray the Dicathians yet again by sending one of their own to purge them with Aya being forced to sacrifice herself to stall him.
  • World's Most Beautiful Woman: Is stated to be impossibly beautiful thanks to a careful use of her powers to appear as such. Gradually loses her luster as the war takes its toll on her.

    Mica Earthborn 

Mica Earthborn

Ohmwrecker

Debut: Volume 4 (Novel), Chapter 82 (Webcomic)

"WHAT LIMITS? MICA HAS NO LIMITS!!!"

The second dwarven Lance. A Child Prodigy and powerful manipulator of deviant gravity magic.


  • Air Jousting: Her duel with Dragoth over the Wall has them take to the air.
  • Annoying Younger Sibling: Acts as this to Varay and Aya.
  • Badass Adorable: Mica looks and acts a like a cheerful little girl, but as a Lance she is one of the most powerful mages on Dicathen.
  • Badass Family: She is a scion of House Earthborn, and after the end of the war, she and her siblings are active members of La RĂ©sistance and fight to reclaim their homeland from the Alacryans.
  • Big Damn Heroes: Pulls off one with both Varay and Aya when Aldir sends them to the djinn sanctuary in order to intercept Taci. Unfortunately, he is able to defeat all of them.
  • The Big Guy: Despite being the shortest among the Lances, Mica is the one among their number most inclined towards physical combat and her gravity magic allows her to create massive maces or hammers to crush her enemies.
  • Blood Knight: Mica loves a good fight due to her violent nature and will not hesitate to tell her opponents of the harm they are about to experience.
  • Brawler Lock: As her duel with Dragoth over the Wall reaches its climax, the two of them end up grappling each other midair. It ends with Mica wrenching one of his horns clean from his head.
  • Broke Your Arm Punching Out Cthulhu: The outcome of her duel with Dragoth has Mica tearing off one of his horns and breaking his right arm, which forces him to retreat. However, Mica is in no state to celebrate as she barely survived the encounter.
  • Can't Kill You, Still Need You: Despite Mica being oathbound to the Greysunders, Aldir holds back when fighting her and spares her because he needs the dwarven Lances alive for the coming war.
  • Carry a Big Stick: Her weapon of choice, which combined with her gravity magic leads her to wield maces and hammers over thrice her size.
  • Child Prodigy: She demonstrated her proficiency at a young age and ended up graduating at the top of her class at the Magical Academy her family founded.
  • Cheshire Cat Grin: Does not lose it even when circumstances are dire.
  • Creepy Child: Played With. She is Older Than They Look and resembles a child, but she enjoys threatening people with grievous bodily harm and torture. And often as not, she will follow up on her threats.
  • Cute Bruiser: She looks like a little girl even for a dwarf, but fights up close and personal with a massive mace.
  • David Versus Goliath: When Agrona orders his second invasion of Dicathen, Mica ends up fighting Dragoth at the Wall. Mica, who had her Power Limiter removed recently, barely manages to defeat him by ripping off one of his horns.
  • A Day in the Limelight: She is one of the four leads of the Interquel novel, Volume 8.5.
  • Elemental Armor: Combined with Improvised Armor. During the assault on the Wall, Mica ends up using the shattered remains of a black iron spike that had been used to break open the gates to weld together an impromptu suit of black iron armor to protect herself during her subsequent clash with Dragoth.
  • Eye Scream: Loses her left eye when fighting Taci.
  • Flying Brick: Like the rest of the Lances, Mica is able to fly, and as a Pint-Sized Powerhouse she hits extremely hard when compared to her size.
  • Genki Girl: Subverted as it's mostly a façade. In truth she is violent, vindictive and driven.
  • Glass Eye: After losing her left eye, she replaces it with one made of onyx.
  • Gravity Master: Her powers are based on her mastery of deviant gravity magic. Though she often uses Earth magic as well.
  • Marshmallow Hell: In the Lances' introductory scene in novel, she is on the receiving end of this trope courtesy of Aya.
  • Near-Death Experience: Gets nearly killed by Taci, but survives thanks to Aya's Heroic Sacrifice.
  • Nom de Guerre: Her codename is "Ohmwrecker".
  • Older Than They Look: She looks and acts like a child, however she is fifty years old.
  • Perpetual Smiler: Mica is always smiling, even in the midst of the carnage.
  • The Prankster: Has this dynamic with Aya. Though it's revealed it's her own clumsy attempt to cheer up her fellow Lance.
  • Secretly Wealthy: Is the heiress to House Earthborn, a noble, wealthy, and renowned family in Darv who are second in influence to the royal family of House Greysunder.
  • Spontaneous Weapon Creation: Her mastery over earth and gravity magic allows Mica to create massive hammers and maces for herself to wield.
  • Team Mom: To her small team of dwarves investigating a disturbance in Darv. So much so that she's willing to give up a fight against Seris to save their lives.
  • Third-Person Person: Mica tends to speak using her own name instead of personal pronouns.
  • Token Heroic Orc: Downplayed. Despite her kingdom divided by the war due to being heavily compromised by the Vritra, Mica not only had nothing to do with the traitors, but remains on the side of Dicathen and the resistance after the war is lost until Arthur returns from Alacrya and leads the resistance Back from the Brink.
  • Trojan Prisoner: While on a mission to Ashber during the war, Mica and her fellow Lances Olfred and Arthur are forced to disguise themselves. Their disguise has Arthur and Mica pose as Olfred’s slaves while they investigate a slave ring for signs of Alacryan activity.
  • Use Their Own Weapon Against Them: Discussed. She tells Bairon to take up Taci's spear as "there is no better way [for him] to pay [his] respects to Aya than using it to kill a few more asura", on top of being a powerful weapon in its own right due to being Forged by the Gods.
  • The Worf Barrage: Despite using the full force of her mace against Aldir when the latter comes to kill the Greysunders, he effortlessly holds it back before destroying it and knocking her out with a Finger Poke of Doom. And Aldir was holding back the entire time.
  • Wrecked Weapon: During her fight with Aldir, he shatters her mace using a single Finger Poke of Doom which knocks her out in the process.

    Bairon Wykes 

Bairon Wykes

Thunderlord

Debut: Volume 4 (Novel), Chapter 82 (Webcomic)

Lucas’ half-brother, who unlike him is righteous and takes his role seriously. He is a fearsome lightning manipulator.


  • Adaptational Early Appearance: Not only is he named much earlier at the Council announcement like the rest of the Lances (with him being named last to hammer into Arthur just how influential the Wykes are in Sapin and how big of an enemy he made with Lucas), but he and Alea appear in an original scene where he meets Arthur much earlier than in the novel (if only briefly, as he ends up scolding Lucas for his misconduct).
  • Arch-Enemy: Develops this dynamic with Arthur over the latter's execution of his younger brother Lucas. Though they reconcile later once the latter returns from Alacrya.
  • Armor-Piercing Attack: Is able to instantly collapse the barrier surrounding Xyrus Academy.
  • The Atoner: After the loss of the war and Arthur's apparent demise, Bairon becomes overprotective of his former comrade's sister Eleanor out of remorse for the way he treated him.
  • Big Brother Instinct: To Lucas. Even though the latter became a deranged maniac and mass murderer, he still expresses considerable animosity towards Arthur over his execution of his younger brother. Though he admits later his anger towards Arthur was about the insult to House Wykes, especially after they betray him and Dicathen.
  • Break the Haughty: Is subjected to a rather nasty one during the end of the War Arc and onward. When the Alacryans invade the Council Castle, he gets effortlessly defeated by Cadell and barely survives, on top of experiencing the same Trauma Conga Line that the rest of the Dicathians get subjected at the end of the war. Then, he secretly returns to Xyrus in the aftermath of the war in order to rescue his family only to find out they had become Les Collaborateurs to the Alacryans. To say this is a major blow to Bairon is an understatement, and after barely surviving Taci's rampage he resolves to become a much better person than he was before.
  • Broke Your Arm Punching Out Cthulhu: As if barely surviving his fight with Cadell wasn't bad enough, later on he turns himself into pure lightning for a chance to hurt Taci who still survives the attack.
  • Be Careful What You Wish For: He wanted to make Arthur pay by any means for his brutal execution of Lucas and the offense against his family's honor. He gets what he wants at a very great cost when Arthur and Sylvie sacrifice themselves against Nico and Cadell at the end of the war, making the Dicathians lose morale as Arthur was their only chance to victory and Bairon regrets it deeply. Thankfully, Arthur survives and returns once again, allowing Bairon to finally makes amends with him and they reconcile.
  • Bodyguarding a Badass: Downplayed. After the end of the war, Bairon becomes Virion's bodyguard. While Virion is a silver core mage and has been kept as sharp as possible due to his sparring with Aldir in the leadup to the war, he is still past his prime and could not hold himself against the likes of the Scythes or Wraiths, let alone actual asuras, on top of the outcome of the war having left a considerable scar on his mental state.
  • Character Development: Bairon started as a prideful and smug noble given the rest of his house, and was incredibly hostile towards Arthur because of the death of Lucas. During the War Arc, while he was able to tolerate his presence, he was still unwilling to cooperate with him which led to the loss of the war, his family becoming Les Collaborateurs and betraying their homeland, and Arthur being presumed dead which causes him to protect Arthur's sister Eleanor out of guilt. When he reunited with Arthur after the fight with Taci, he tearfully embraced Arthur along with the rest of the Lances, and after the Siege of Vildorial he finally reconciles with Arthur over his role in Lucas's death.
  • Conflicting Loyalty: After the war, his loyalty is torn between Virion and what remains of the Dicathian resistance and his family that welcomes their invaders. He chooses the former as he realizes just how corrupt his family has been all along.
  • Early-Bird Cameo: In the Webcomic, before he is officially introduced along with the rest of the Lances during the Council announcement, Bairon makes a brief cameo during Kaspian's warning to Arthur about how powerful House Wykes is. He appears from the back while towering over Lucas, hinting about how strong Bairon is when compared to his younger half-brother.
  • Forged by the Gods: Wields the spear of the asura Taci as a trophy after Arthur slays him.
  • Good Versus Good: Aside from his animosity towards Arthur over Lucas's death, during the second Siege of Vildorial he ends up fighting Seris and Cylrit who at that point have been Forced into Evil.
  • Heel Realization: After Arthur's apparent death and being betrayed by his family, Bairon realizes how much of a Jerkass he had been and sees the error of his family's ways.
  • Hero Antagonist: To Arthur. Until after the end of the War Arc and the ensuing Trauma Conga Line making him finally see the error of his ways and making him reconcile with Arthur.
  • It Is Not Your Time: Aya says this to him before sacrificing herself to save him from Taci.
  • Lightning Bruiser: Of the Shock and Awe kind.
  • Lightning/Fire Juxtaposition: Exhibits this contrast towards Cadell, whom he is the Good Counterpart of and ends up fighting at the end of the War Arc. Bairon manipulates lightning magic, whereas Cadell prefers to incinerate his enemies with soulfire.
  • The Mentor: Takes Curtis under his wing in the leadup to the War Arc.
  • Morph Weapon: Can mold lightning into all manner of weapons.
  • Nerves of Steel: To his credit, Bairon refuses to back down in the face of impossibly stronger foes.
  • Near-Death Experience: Gets nearly killed by Taci, but survives thanks to Aya's Heroic Sacrifice.
  • Nom de Guerre: His codename is "Thunderlord".
  • Poor Communication Kills: His refusal to communicate or trust Arthur jeopardizes them severely during the War Arc.
  • Rejected by the Empathic Weapon: Subverted. He is able to wield Taci's spear as Taci did not have a strong bond with his weapon.
  • Revenge Before Reason: Initially does not forgive Lucas' murder at the hands of Arthur, even though the former was clearly a mass murderer and Beyond Redemption. The loss of the war, his family becoming Les Collaborateurs and betraying him, and his near-death fighting Taci all lead to him reconciling with Arthur upon the latter's return from Alacrya, specifically after the Siege of Vildorial.
  • Shock and Awe: His powers are based on his mastery of deviant lightning magic.
  • Sibling Yin-Yang: He and his younger brother Lucas end up having this dynamic in the long run. While both are prodigious mages in their own right, partially thanks to their family's resources and elixirs, Bairon became strong in his own right while Lucas kept hiding behind their family's influence. Eventually, while Lucas ended up dying a mass murdering terrorist, Bairon had a Heel Realization after the loss of the war and getting betrayed by his collaborationist family and would go on to become the White Sheep.
  • Super-Senses: Learns Arthur's trick of infusing himself with lightning to augment his reflexes.
  • Teeth-Clenched Teamwork: With the rest of the Lances. And especially Arthur though later he gets better.
  • Trauma Conga Line: Get defeated by Cadell, feels guilty over Arthur's apparent death, gets betrayed by his family as they become Les Collaborateurs with the Alacryans, and barely survives Taci's rampage with Aya being forced to sacrifice herself to save him and the rest of the Lances. No wonder he resolves to become a better person in the wake of all that he has endured.
  • Took a Level in Idealism: When push comes to shove, he stands with Virion and the Dicathian resistance against his collaborationist family.
  • Use Their Own Weapon Against Them: Following Taci's death, Arthur gives Bairon the fallen asura's spear. While Bairon does not want to at first because Taci killed Aya, Mica argues that nothing would be more respectful to Aya's sacrifice than slaughtering asuras with weapons of their own making.
  • Well-Trained, but Inexperienced: It is noted that while Bairon is a fearsomely powerful Magic Knight, he lacks proper combat experience. Even though he has read up much on military history and tactics as part of his upbringing, the books he has read are mostly out of date and have only second-hand accounts.
  • White Sheep: While Bairon is initially an antagonistic force to Arthur due to being the older brother of Lucas, he is shown to have some genuinely sympathetic traits, such as wanting Lucas to stop hiding behind their family's influence and to become a better person on his own. However, it is only after the war that he starts to become better than the rest of his family due to the Trauma Conga Line he suffers (in particular, his repeated near-death experiences fighting much stronger foes and learning his family became Les Collaborateurs to the Alacryans) giving him a nasty case of Break the Haughty. Afterwards, he ends up making amends with Arthur after the latter returns from Alacrya to lead the Dicathian resistance Back from the Brink.
    Bairon: My pride blinded me to the evils of my family. My rage wasn't even about Lucas, but your insult to our house. I was a fool, Arthur. And I'm sorry.
  • Would Hurt a Child: Is willing to murder Arthur on the spot, and would've if not for the intervention of the other Lances. Though he eventually comes to regret it and apologizes to Arthur later.

Alternative Title(s): The Beginning After The End Lances

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