Characters: Pokémon Mystery Dungeon: Explorers

This is a character sheet for Pokemon Mystery Dungeon Explorers of Time/Darkness/Sky.

Note: Due to a Plot Twist approximately halfway through the game that isn't possible to completely hide with spoiler tags, there are Self Fulfilling Spoilers here. As such, all spoilers are unmarked. You have been warned.

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    The Protagonists 

The Hero

A human who wakes up on the shore to find they have been mysteriously transformed into a Pokemon, with no memory of how or why... or much of anything beyond their own name. As if that wasn't strange enough, they quickly learn that they also possess a strange power that gives them brief visions of various events... It's revealed at the end of the game that the one responsible for the hero's transformation and memory loss was Darkrai.

The Partner

A young Pokemon who dreams of becoming a great explorer... but is too intimidated to join the local guild. After meeting the hero, they decide to try signing up as a team, reasoning that their new friend will help them learn how to be brave. They treasure a small rock with a strange design on it, which they named a 'Relic Fragment'; someday, they hope to discover just where it came from...
  • Break the Cutie: From the Plot Twist onwards. Your hero is a liar and works for the bad guy, you're stuck in a Crapsack World and about to be executed, you have no one to count on other than your best friend and a criminal, and you have no idea of how to get home. And when you do get home, you only have a couple of days to save the world, several of your comrades have made Heroic Sacrifices to get you this far, you have to fight a Physical God, and, oh yeah, your best friend Disappears into Light right in front of you. Is it any wonder they break down crying at the end?
    • Everything Darkrai does to them after the main plot resolves.
  • Character Development: Starts out as very timid and easily intimidated, but gradually grows over the course of their many adventures with the hero.
  • Chekhov's Gun: The Relic Fragment.
  • The Chosen One: Their Relic Fragment turns out to be proof that they're worthy to enter the Hidden Land.
  • Cowardly Lion: Can be literal in Sky if the player chooses Shinx as his species.
  • Cowardly Sidekick: Though they develop into the above rather quickly.
  • Genki Girl/Keet
  • Hero-Worshipper: They greatly admire Dusknoir and highly respect him. When they learn from Grovyle that Dusknoir is evil and wants them gone, they refuse to believe him at first even after Dusknoir nearly had them executed.
  • Heterosexual Life-Partners/Platonic Life Partners: With the hero, depending on genders.
  • Jumped at the Call: Or at least tried to. It's not until the hero comes along that they actually succeed.
  • Parrot Exposition: Primary provider thereof, as they echo whatever the hero 'says'.


A Pokémon who is trying to steal the Time Gears. He's a good guy and came from the future to try to prevent the planet's paralysis.
  • Anti-Villain: At least he apologizes to Uxie and Mesprit when he takes the Time Gears. Subverted in that he was a good guy to begin with.
  • Hero with Bad Publicity: Though he's believed to be a villain, he's actually trying to stop a Bad Future.
  • Heroic Sacrifice: His goal is to prevent the Bad Future, even if he'll suffer a Ret Gone.
  • Kirk Summation: Uses one on Dusknoir after falling for his trap in Sky.
  • Messiah Creep: He starts off as a villain willing to kill the Lake Guardians and the player Team even when it won't make a difference, then is gradually revealed as more heroic. In his episode, he's regarded as an idealist and manages to talk his opposite number into reforming.
  • Terminator Twosome: He and the hero form a two-on-one variant, with Dusknoir opposing them.

    Members of the Wigglytuff Guild 

Guildmaster Wigglytuff

Guildmaster of the Wigglytuff Guild. Relentlessly cheerful and upbeat, he hardly seems to fit his fearsome reputation... yet almost everyone deeply respects him.


Wigglytuff's right hand bird and head of intelligence, Chatot handles most of the day-to-day details of running the guild. Unfortunately, he has a tendency to grossly overestimate his own talents, and isn't as well-respected as he thinks he is...
  • Bad Liar: As shown in "Bidoof's Wish".
    Chatot: I...I will say one thing! I didn't rush out here because I was worried about you or anything! I...I just thought you might be deserting the Guild!
  • Brutal Honesty: Especially evident during "Bidoof's Wish", where he tells Bidoof right to his face that he's horrified of how badly the rookie might mess up his first expedition.
  • Butt Monkey: Let's see, he constantly bores the Guildmaster, he isn't nearly as respected as he thinks he is, and he's assaulted by Kabutops when trying to save Wigglytuff's life.
  • Crouching Moron, Hidden Badass: He saves the protagonist and their partner's lives from an ambush by Kabutops and Omastar, and even manages to hold his own in battle when you have him as a partner and when he fights against you during The Grandmaster Of All Things Bad fight.
  • Heterosexual Life-Partners: With Wigglytuff.
  • History Repeats: Chatot is knocked unconscious during the fight with Kabutops by shielding someone, at first it was Wigglytuff but in the story it's the protagonists.
  • Horrible Judge of Character: When the player and partner try to join the Guild as an exploration team, Chatot's first reaction is to kick them out for being salespeople.
  • Jerk with a Heart of Gold: Best shown when he starts to chew out the player and partner over the infamous Perfect Apple incident again, but almost immediately stops and apologizes. And then there's his actions in Brine Cave... And also what he does to help Bidoof in Star Cave, by rounding up every member of the Guild to help out including the Guildmaster himself.
  • Know-Nothing Know-It-All: He describes himself as an "encyclopedia" of knowledge, and he is actually pretty knowledgeable about various legends and Pokemon (which is more or less your Required Secondary Powers for being the guild's personal Exposition Fairy), but he is also really lacking in patience and basic common sense. Especially with never noticing how obviously evil Team Skull was, and believing their word over the protagonists. Oddly enough, he's very perceptive and when he notices something's wrong with Bidoof, has the Guildmaster look into it so they can save him from an untimely ambush.
  • Number Two: To Wigglytuff.
  • Parrot Exposition: Secondary provider thereof; if the partner isn't recapping, chances are good Chatot's doing it instead.
  • Pointy-Haired Boss
  • Polly Wants a Microphone
  • Poor Communication Kills: His tendency to jump to conclusions, such as when he first tried to turn the hero and partner away because he assumed they were door-to-door salesmon.
  • Small Name, Big Ego
  • Tsundere: Type 1. He starts off as a abrasive if well meaning right hand man to Wigglytuff, then he loses the player's respect after chewing the protagonists out during the infamous Perfect Apple Incident, then redeems himself by taking the attack for the protagonists.


A cheerful beaver Pokemon who's eager to please others. Before the newcomers arrived, he was the Guild's most recent recruit, and was having trouble adjusting. Things get better for him after your arrival, and he quickly befriends the team. While he can be a bit slow at times, he tries his hardest and dislikes the thought of giving up.
  • A Day in the Limelight: "Bidoof's Wish" in Explorers of Sky.
  • Bad Liar: He's not thinking about Star Cave, or anything, at all, no sirree!
  • Butt Monkey: Before your team comes along, he's pretty clumsy and always getting yelled at by Loudred and Chatot. He unknowingly even ruins the "surprise" of the Grandmaster of all things bad, much to Wigglytuff's annoyance.
  • Catch Phrase/Verbal Tic: "Yup yup!" and "Oof!"
  • Gosh Dang It to Heck!: "Gosh!", "Golly!", etc.
  • The Mark: During his special episode, for Team Rogue.
  • Naďve Newcomer/New Meat
  • Nightmare Retardant: In an in-universe example, he accidentally ruins the whole "Grandmaster Of All Things Bad" setup. The Grandmaster tries to salvage it, with slight success.
  • The Unfought: He doesn't participate in the Grand Master of All Things Bad battle, unlike the rest of the guild.


A playful and skilled apprentice who's always so excited she can't help screaming with anticipation! Gets along well with everyone... well, except for Loudred, anyway... Voiced by Rachael Lillis in the dub.

Loudred — A loud and short-tempered apprentice who tends to shout all the time, and serves as the guild's morning alarm clock. Because of this, he comes off as a bit... harsh. Also a bit of a braggart, he's convinced that he's the strongest of all the apprentices.


The Wigglytuff Guild's lookout and Loudred's partner. Not nearly as brash or self-assured as his father or his partner.


Another apprentice, Corphish is one of the more sensible members of the guild.


This apprentice runs the Guild's Assembly, managing any recruits brought in by other apprentices and helping with team-building. Appears to have a crush on Wigglytuff.


Diglett's father and a fellow apprentice. He also handles the updates for the Guild's Job Boards. Likes to spend his free time overlooking the vast sea.
  • Large Ham
  • Leeroy Jenkins: In Bidoof's Wish, his AI isn't programmed to take into account Bidoof's IQ skills or Treasure Bag. Due to this, he can accidentally one-hit-KO Bidoof with Earthquake. This also happens in the Grand Master of All Things Bad battle, with the exact same allies as the special episode, minus Bidoof. Apparently, he hasn't learned.
  • Mythology Gag: His deep, abiding love of the ocean may be a reference to a Diglett/Dugtrio father-son pair who played a minor role in Red/Blue Rescue Team and spent most of their time overlooking the sea. Assuming, of course, that there isn't something more to it...
  • Royal "We": His Verbal Tic. Justified, as there are three of him.
  • Small Name, Big Ego


An odd apprentice who keeps to himself and constantly laughs. This tends to unnerve the others, who aren't quite sure what to make of him.

    Other Exploration Teams 

Team Skull

A trio of poison Pokemon who do nothing for their Type's bad reputation. The brutish Skuntank leads the team, while Koffing and Zubat are his sneering lackies.

Team Charm

A famous trio of all-female explorers that appears primarily during the epilogue arc. Lopunny is the leader, traveling with her best friends Medicham and Gardevoir. Their exploits are well-known, and they have plenty of adoring fans.

Team AWD

An Arbok, Weavile and Drapion who are always searching for greater challenges and treasures. Lady Weavile is the team's no-nonsense leader.
  • Ascended Extra: In the main game, their only purpose is to advertise the Zero Isle dungeons. They become plot relevant in Sky's Team Charm episode.
  • Dark Is Not Evil: Double subverted in Sky, where you're told that they're a team of ruffians that will hurt others in their attempts to get treasure... and then find out that the incident you were told of was a lie by the guardian of the area to get you two to fight each other and take enough damage that neither of you would find the cave's treasure.
  • Even Greedy Treasure Hunters Have Standards: Not even they will mess with a Time Gear.
  • Sssssnake Talk: Arbok, but only in Sky.

Team Ebony

A Shuppet and Murkrow. While both want to go searching for treasures, they can't seem to agree on what type they should target — Murkrow wants to go after the shiniest treasures, while her partner Shuppet prefers rarity to sparkliness.

Team Flame

As the name implies, a Fire-focused team; two of the three members, Ponyta and Camerupt, are Fire-types. The leader, Bellsprout, is a Grass-type, which means he's on the wrong side of Elemental Rock-Paper-Scissors. Despite this, he tries to be a good commander, and his teammates care deeply about him.

Team Glee

A cheerful team made up of Togepi, Ledyba and Politoed; they like bringing happiness to others.

Team Poochy

The three Poochyena Brothers make up this team of bounty hunters. They exclusively hunt criminals, preferably the ones with the best rewards and least difficulty.

Team Razor Wind

Zangoose, Sandslash and Scyther make up this team, which derives its name from their speed and razor-sharp claws. Notably appeared in the first anime special, and had a very brief cameo in the second.
  • The Worf Effect: Their Cameo in the first Time/Darkness anime adaptation was simply to demonstrate Wigglytuff's strength by having him whup their tails offscreen, as well as Gabite's by having him do the same.
  • Worthy Opponent: Zangoose dreams of battling Team Charm. He also considers Sunflora to be one.

Team Rogue

A team that only appears in Sky; considering that they're completely unashamed thieves and bullies... Bagon and Gligar are a pair to watch out for. And then there's their leader...

Team Seedgey

A Seedot and Pidgey duo; their team name is derived from both their names.

Team Slacker

A Slowpoke and Slakoth who aren't very interested in exploring, so they tend to hang around the Guild and Treasure Town instead. Very easygoing.

Team Tasty

A happy-go-lucky Swellow and neurotic Wurmple, the latter of whom is utterly convinced that his partner will eat him if he ever gets hungry enough.

    Treasure Town Villagers 

The Kecleon Brothers

A pair of Kecleon who run the local Item Shop. The green one handles regular items while the purple one specializes in TMs and Orbs. Always changing their inventory.
  • Badass Bystander: Should you provoke them in a Dungeon Shop, you'll find that they're level 49, with max stats and permanently at double speed. Playing this trope more straight, it is possible under very rare circumstances for them to begin fighting the wild Pokemon alongside you, without actually joining your team, should a wild use Explosion or some other attack that damages their goods.
  • Easily Angered Shopkeeper: They're friendly enough in Treasure Town, but when found running their Dungeon Shops...
  • Leitmotif: "Kecleon's Shop"
  • Only One Name
  • Palette Swap: The purple kecleon.


A matronly Kangaskhan who takes care of the locals' Storage. Always has kind words for everyone, and calls others terms of endearment like 'dear' or 'sweetie'.


Runs "Xatu Appraisal"; he uses his strange abilities to see into sealed chests before opening them (which he immediately does afterwards, as that's the service he offers). Speaks in an overly grandiose fashion.


The energetic owner of "Electivire Link Shop", where he teaches customers how to link moves together. He can also help Pokemon remember any moves they've forgotten.
  • Gentle Giant: He looks intimidating, but he's really a nice guy.


Basically a babysitter-for-hire, Chansey will look after any eggs that others bring her, taking care of them until they hatch.
  • Fangirl: Of Team Charm.
  • Team Mom: Maybe not as much as Kangaskhan, but her job is to take care of eggs...


Teller of the "Duskull Bank", where Pokemon store any money they don't want to risk losing if an adventure goes horribly wrong.


The new head of the local Dojo, which was forced to close down for lack of customers some time ago. As such, he's almost painfully eager for any new customers to show up and start using the faculties. These courses aren't as harrowing or punishing as normal mystery dungeons (primarily in that there's no penalty for defeat), so they're great for training.
  • Lovable Coward: He has an obsessive fear of the hardest maze in his own dojo. To the point that he sealed it off.

Azurill and Marill

Two cute youngsters. Despite their youth, they're both very responsible and polite, running errands for their mother and staying out of trouble... or, at least, not actively looking for trouble.

Teddiursa and Ursaring

Usually found hanging out together, these two villagers are always ready to weigh in with their thoughts on the latest news. Teddiursa eventually chooses to evolve, making telling them apart a bit difficult.


This happy villager likes to go bouncing down the streets, always with a lilt in his voice and a (literal) spring in his step.


Acts as the town barker; whenever a new business reopens, Vigoroth can be found running around town announcing this and pointing customers its way.


Opens a Cafe in Sky which provides extra services and is all about "hopes and dreams~" Can be a bit... loopy at times, but he's good at mixing drinks, and gives others a place to run their own new businesses. How they stay in business is anyone's guess...

Wynaut and Wobbuffet

These two help Spinda by running the Recycling Station, which doubles as the Lottery and the heart of 'Project P'.
  • Cannot Spit It Out: While normally Wobbuffet responds to Wynaut's questions about whether or not a given ticket is a winner, sometimes she goes very quiet. This can signify that it's a big win... or that she's just reluctant to admit it didn't win anyway.
  • Cloud Cuckoolanders Minder: Wynaut to Wobbuffet.
  • Tertiary Sexual Characteristics: As a female, Wobbuffet wears lipstick.
  • Verbal Tic: Wynaut tends to phrase things in a way that he can ask "why not" or "is it not?" Wobbuffet, meanwhile, hardly says anything other than "That's right!" or announcing what color you just picked.

    Villains (SPOILERS



A very wise explorer who rose to stardom overnight. Despite this, he's very humble and willing to help even the smallest Pokemon. He's from the future, where he's Primal Dialga's right-hand Ghost-type.
  • The Ace: At first.
  • An Ice Pokemon: Knows the move Ice Punch.
  • Becoming the Mask: In the extended story.
  • Big Damn Hero: Twice.
  • Dark Is Not Evil: ZigZagged. He is introduced as heroic, but is then revealed to be villainous. In the fifth Special Episode, he seemingly pulls a Heel-Face Turn, only for it to have been fake all along, but then he pulls a real Heel-Face Turn right then and there, which sticks.
  • The Dragon: To Primal Dialga.
  • Evil Laugh: Hoo hoo ha!
  • Grand Theft Me: His last resort plan in Sky's extended story.
  • Heel-Face Revolving Door: Appears to be good at first, but then reveals he's Primal Dialga's right hand man. Then in the special episode in Explorers of the Sky, he comes to a truce with Grovyle only to reveal later that he faked betraying Primal Dialga. Shortly afterward, he finally settles on a side, and makes a genuine Heel-Face Turn.
  • Leitmotif: "The Power of Darkness" as well as his own boss theme, "Battle Against Dusknoir".
  • Pet the Dog: Coming to the party's rescue in Amp Plains becomes this in hindsight, as as far as he knew at the time, the Player and Partner's well-being were inconsequential to his mission. Then again, he may have done it just to keep up appearances.
  • Pragmatic Villainy: Dusknoir's speech after being defeated at the Hidden Highlands heavily implies that all his motivation for evil stems from fear of death; as his existence is tied to the Bad Future, he will go to any lengths to keep history on its negative course. Sky version's final Special Episode confirms this to be the case in a heart-to-heart with Grovyle, and also has him overcome it and become Not Afraid to Die.
  • Terminator Twosome: He's the Terminator to the hero and Grovyle's Kyle Reese.
  • Time Police: Revealed fairly early compared to his other reveals. The trouble is that the future he's trying to protect isn't one that those in the present would want.
  • Villain with Good Publicity: Despite being The Dragon to Primal Dialga, he fools everyone into thinking he's good.


A pack of six jailers who assist Dusknoir in the capture of Grovyle.


A being composed of 108 fused spirits.


The local god of time. Doesn't appear in person much, but he's benevolent enough. His descent into madness as Primal Dialga drives most of the pre-credits plot.
  • Big Bad: Of the main story at least, as he sent Dusknoir back to stop Grovyle from changing the timeline and is the cause of the planet's paralysis. Then the post-game story introduces Darkrai as the Bigger Bad.
  • Clifftop Caterwauling
  • Disc One Final Boss: There's still a lot of plot left after he's defeated.
  • Final Boss: Of the game's main story, and of Special Episode 5.
  • Fisher King: Dialga's mental state is tied to Temporal Tower's physical state, or possibly the other way around. This also applies to the entire state of the timeline.
  • God Is Good: When he's not Primal Dialga.
  • Leitmotif: "Planet's Paralysis" during cutscenes, and "Dialga's Fight to the Finish!" when finally fought - the latter appears in various forms throughout the game when time and the Time Gears are involved.
  • Mad God: And when the god of time goes crazy, bad things happen.
  • No Indoor Voice: Constantly speaks in ALLCAPS. Then again, he is nearly twenty feet tall.
  • Painting the Medium: When he uses his powers to negate another Pokémon's, it's illustrated as shattering the touch screen.
  • Physical God: He is the god of time.
  • Red Eyes, Take Warning: Twisted a bit; in his normal state, Dialga just happens to have red eyes, but Primal Dialga's angry red peepers get highlighted in two of the cutcenes.
  • Sanity Slippage: Due to Temporal Tower getting wrecked. Fixed when Temporal Tower is restored.
  • Superpowered Evil Side: Primal Dialga is this.
  • Time Master: Well, he is the god of time.


Appears in the post-credits plot. He is the game's Bigger Bad, and a Walking Spoiler for that reason.
  • Bad Powers, Bad People: In stark contrast to the anime version, this Darkrai is using his nightmare powers spread darkness over the world.
  • Bigger Bad: He screwed around with time and space in the first place, even turning The Hero into a Pokemon and erasing their memories. But other than that, he doesn't affect the main game plot directly.
  • Casting a Shadow: Fitting, as he's the master over nightmares.
  • The Chessmaster: He's so well prepared for the final battle, it takes the intervention of a Physical God to stop him! Not to mention that he was the mastermind of the main plot.
  • Crazy-Prepared/Dangerously Genre Savvy: His original post game plot was to convince the heroes they should destroy themselves. When that didn't work, he convinces Palkia that he should destroy them. When that failed, he already had a backup plan to lure them to their deaths at his hands. When they show up, he tries to convince the player to join him by trapping them in a nightmare where their partner betrayed them and joined Darkai. When that failed, he summoned his army of Mooks to help him kill the group. Then when he lost, he had an escape route ready and would've escaped had Palkia not intervened. Yeah, he had a total of five backup plans!
  • Dark Is Evil: A Dark-type, and the main villain of the post-game plot.
    • Dark Is Not Evil: After his memory is erased, he can be recruited and turns out to be an extremely loyal ally.
  • Dystopia Justifies the Means: He is trying to plunge the world into darkness and rule over it.
  • Evil Cannot Comprehend Good: One of the main reasons his plans failed. He failed to factor in that The Hero could still be...well, heroic after losing their memory and didn't finish the job then and there. Another example is at the end of the game, when he tries to pull a We Can Rule Together on the hero and their partner. He makes the partner in the illusion join him out of depression, something the real partner would never do. This creates A Glitch in the Matrix that allows the hero to escape.
  • For the Evulz: It's never explained why he wanted to destroy the Pokémon world besides destroying both time and space in order for that to happen.
  • Heel-Face Brainwashing: After he loses his memory, you can find him wandering aimlessly through certain dungeons, and can eventually recruit him.
  • Irony: His Laser-Guided Amnesia due to being attacked during time travel is quite similar to what he did to the hero.
  • Karma Houdini: After manipulating legendary Pokemon, causing the planet's paralysis (until it was stopped), putting Azurill in an endless nightmare and almost making the main characters commit suicide, all that happens is he loses his memories and gets to more or less start a new life.
    • Possibly justified in that if Darkrai would die, the player can't recruit all Pokémon, as he is legendary after all.
  • The Man Behind the Man: Responsible for distorting time and space.
  • Manipulative Bastard: To the point where he manipulates the gods of time and space for the entirety of the game.
  • Master of Illusion: He used an illusion of Cresselia to trick the heroes and Palkia.
  • Nice Job Fixing It, Villain: The heroes had no idea that he was distorting space. They only find out when he tries to kill them, allowing them to stop his plans. Justified as he knew that when his nightmare would start spreading, the heroes would begin to find out why. And with the player's Dimensional Scream, figuring out who was behind it could become really easy.
  • Obviously Evil: As soon as you see him for the first time, you know this is not the Woobie Darkrai from the anime.
  • Omnicidal Maniac: It's not directly stated, but given the impact of his plan, it's fairly obvious.
  • Take Over the World: His plan was to plunge the world into neverending darkness and nightmares where he could rule. Though if he actually is the ruler of the Bad Future seen ingame is unknown.
  • True Final Boss: Defeating him wraps up the plot entirely, though there are still Bonus Bosses after him.



  • Absent-Minded Professor: Slight variation; while he's not actually a teacher of any sort, he is the town elder and is quite knowledgeable... and quite forgetful.
  • Chekhov's Gunman: Turns out to be the oldest Pokémon in Treasure Town, whose knowledge later provides vital clues for saving the world.


Part of a resistance movement that shows up halfway through the pre-credits plot.


A hermited explorer who taught Wigglytuff all he knows about exploring. Appears in Sky version's bonus content.


Appears in the post-credits plot.


Appears in the post-credits plot.
  • Bare-Fisted Monk: When attacking in cutscenes, he's prone to punching at the ground.
  • Big Damn Heroes: Just as it appears that Darkrai is about to get away by escaping through a dimensional hole, Palkia shows up and attacks Darkrai as he begins to time travel. This causes Darkrai to lose his memories the same way that he caused the player character to lose their memories at the beginning of the game.
  • Dungeon Bypass: Being the god of space allows him to go wherever he pleases; his last IQ skill allows him to move through walls, tearing them down.
  • The Gods Must Be Lazy: Averted. When Palkia can't stop the distortion with his own powers, he personally seeks out the apparent cause (the player and the partner) to try and destroy it. And after it's revealed that it's Darkrai, he shows up just in time to tear him a new one before he can escape.
  • Hero Antagonist: He only fights you because he thinks you are the one who distorted space when it was actually Darkrai.
  • Interface Spoiler: To anyone familiar with Sinnoh lore, it's fairly obvious that Palkia will show up at some point. That being said, it's likely that no-one expected him to show up as quickly as he did.