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Palworld
Character Index
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Humans & Factions | Pals & Pal Elements | Lamball to Celaray (1-25) | Direhowl to Gorirat (26-49) | Beegarde to Ragnahawk (50-74) | Katress to Anubis (75-100) | Jormuntide to Bellanoir (101-112)

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    Lamball 

#001: Lamball / Mokoron (モコロン)

https://static.tvtropes.org/pmwiki/pub/images/lamball.png
Lamball, as their name suggests, is a spherical pal resembling a lamb, and one of the most common Pals you'll encounter on the island. Which is a good thing for it, since its spherical form and stubby limbs make them prone to rolling down hills and becoming dazed; paired with its docile nature, Lamball has thus tumbled down to the bottom of the Palpagos Islands' food chain, not helped by them being rather tasty.

Their Partner Skill is Fluffy Shield, which allows the player to use Lamball as a Bulletproof Human Shield. It also allows them to produce wool when assigned to a ranch.
  • Action Bomb: Lamballs that survive to the middle levels learn Implosion, letting them knock themselves out to make a powerful explosion.
  • Boring, but Practical: Definitely not the most exciting choice of Pal, due to their mundane typing and how they're portrayed in promotional material (read: target practice), but they're at least serviceable in combat, and their ability to work with their hands and produce wool makes them fairly useful around a base. And of course, if push comes to shove, you can always use them as a shield while running away. They're also the best of the three Starter Mons for actual combat, having better stats than Chikipi and better attacks than Cattiva while also lacking Cattiva's negative passive skill.
  • Breakout Character: They were largely featured in a variety of promotional material and are basically the Series Mascot of Palworld, and they have quickly caught on due to their adorability, surprising usefulness/versatility and resulting popularity.
  • Bulletproof Human Shield: Its Partner Skill has the player picking up Lamball and holding it up in front of themself as a shield that reduces damage taken. The Lamball will be less than thrilled by this.
  • Bully Hunter: Normally passive in the wild, if one of them witnesses you attack another Lamball, it will run and roll attack into you.
  • Butt-Monkey: The Butt-Monkey of the islands alongside Cattiva and Chikipi, where they're often always humiliated and/or maimed in some form or another.
  • The Chew Toy: Its Paldeck entry describes them as having tumbled down to the bottom of the food chain itself. Even promotional material gets in on this; Lamballs are often shot, killed, enslaved, or butchered in the promotional material, as the shock of such a cute critter being maimed was done for the game's Black Comedy.
  • Combat and Support: Lamball is one of the earliest Pals you can capture that can hold their own in a fight and are perfect for manual labor at your base. In combat, they're either running enemies over with their Roly Poly skill (and getting dizzy immediately after) or their trainers using them as shields. Outside of fighting, you'll see them helping speed up the building at the base or generating wool at the ranch.
  • Com Mons: No matter where you go on the Palpagos Islands, expect to see a smattering of Lamball almost anywhere.
  • Expy: They clearly are inspired by Wooloo, a sheep Pokémon that happens to be one of the Com Mons of its game. Difference is, Lamball is bipedal.
  • From Nobody to Nightmare: At level 50, a Lamball will learn Pal Blast, a charged, wide-area Sweeping Laser Explosion, something definitely not expected from the character.
  • Game Hunting Mechanic: They drop Lamball Mutton when killed, which can be eaten raw or cooked into a more fulfilling meal.
  • Item Caddy: They can be farmed for wool when put in a Ranch.
  • Non-Elemental: They are a Neutral-elemental Pal.
  • Punny Name: It's a ball-shaped lamb.
  • Ridiculously Cute Critter: The game's premier example, it's an almost spherical Sweet Sheep with stubby limbs and an adorable high-pitched cry.
  • Rolling Attack: They start out with the Skill Roly Poly, which has them rolling to attack an enemy. However, befitting their status as The Chew Toy, it also stuns Lamball itself on contact.
  • Secret Art: The aforementioned Roly Poly skill is exclusive to Lamball.
  • Starter Mon: Lamball, alongside Cattiva and Chikipi, are likely going to be the first Pal you acquire in your journey in the Palpagos Islands, being a rare case of this that overlaps with Com Mons. They are among the easiest creatures in the game to catch, as even a normal Pal Sphere gives a coin flip's odds of catching them or not.
  • Sweet Sheep: They are undoubtedly sweet and friendly, and they often pose no threat to even a starting Pal tamer. They'll often be content to look at you curiously instead of running away if you approach them. It's sadly because of this that often gets them repeatedly humiliated and/or eaten on the islands, though.

    Cattiva 

#002: Cattiva / Tsuppanyan (ツッパニャン)

https://static.tvtropes.org/pmwiki/pub/images/cattiva.png
Cattiva is a pal that resembles a small bipedal pink cat. They may wear a constant smug grin, but it usually isn't long until that grin is wiped off their face if they get in over their head (which is rather easy to do).

Their Partner Skill is Cat Helper, which increases the player's carrying capacity by a small amount when Cattiva is on the team.
  • Blessed with Suck: All of them come with the passive skill Coward, which lowers their attack by 10%.
  • Boisterous Weakling: They exert an aura of confidence, and they are very, very weak and cowardly — to the point that being humiliated by a Cattiva is considered an Insult to Rocks on the Palpagos Islands. This even extends to gameplay as well, with all of them having the Coward passive skill that lowers their attack by 10%.
  • Boring, but Practical: They can handle most basic work in the base despite being a common pal. Furthermore, their ability to increase your carrying weight capacity while in the team makes them an Utility Party Member in the very early game.
  • Buffoonish Tomcat: They appear to be full of confidence, but are actually weak and cowardly. They also like playing pranks on other Pals, such as tangling up Ribbunny's ribbons.
  • Butt-Monkey: Not to the same extent as Lamball or Chikipi, but they're routinely humiliated on the island and in promotional trailers are often the bulk of the slave labor on the island. It gets to the point that being outright pranked by them is often considered the biggest insult one can suffer on the island.
  • The Chew Toy: Almost to the same extent at Lamball and Chikipi.
  • Com Mons: Among the first Pals you'll encounter, in large quantity, and they never get rarer from there.
  • Cowardly Lion: They all have the Coward passive skill, but that doesn't stop them from fighting for you. Plus, they can paradoxically have the Brave passive skill as well, cancelling out their Attack malus.
  • Cute Kitten: Despite its buffoonishness, it is very cute.
  • Expy: Cattiva is clearly based off and inspired by Meowth. Its reddish coloration and weak and/or somewhat cowardly nature also alludes to Jibanyan from Yo-kai Watch.
  • Gameplay and Story Integration: Cattiva's known to be weak and cowardly despite its confident appearance, and this is reflected in them having the Coward passive skill.
  • Item Caddy: They increase a player's max carrying capacity by being in the team.
  • Lovable Coward: They're very cute and often very cowardly, to the point it's one of their fixed passive skills in general.
  • Miles Gloriosus: They exert an aura of confidence that comes down like a house of cards the moment they're given a sufficient enough challenge — which isn't hard at all.
  • Non-Elemental: They are a Neutral-elemental Pal.
  • Planet of Hats: They all have the Coward passive skill, which nets them -10% Attack by default. Which means all of them, even the truly braver ones, have a tendency to be smug while also very skittish.
  • Secret Art: Punch Flurry, a Neutral skill that involves Cattiva running after an enemy while repeatedly swiping at them with its fists/claws.
  • Smug Snake: They exert an aura of a prideful bully, but in the end they are deeply cowardly. It often doesn't take much at all to humiliate them as a direct result.
  • Starter Mon: Cattiva, alongside Lamball and Chikipi, are likely going to be the first Pal you acquire in your journey in the Palpagos Islands, being a rare case of this that overlaps with Com Mons. They are among the easiest creatures in the game to catch, as even a normal Pal Sphere gives a coin flip's odds of catching them or not.
  • Utility Party Member: As if their low stats and the Coward passive skill didn't cripple their combat ability enough, they also have an atrocious movepool, not learning a single skill with more than 50 power until they're at the max level of 50. As such, they're much more useful as early-game base workers or as a Stat Stick to improve your carry weight.

    Chikipi 

#003: Chikipi / Tamakokko (タマコッコ)

https://static.tvtropes.org/pmwiki/pub/images/chikipi.png
Chikipi is a Pal resembling a white chicken. Its body is vaguely egg-shaped and it has grey olive-shaped eyes. And just like actual chickens, they and their eggs are quite delicious, though they compensate for this by being extremely abundant.

Their Partner Skill is Egg Layer, which allows them to produce eggs when assigned to a ranch.
  • Action Bomb: Surprisingly enough, it learns Implode at level 22, allowing them to run at enemies and explode. Fortunately, wild Chikipi never spawn at a high enough level to know it.
  • Butt-Monkey: Only rivaled by Lamball in this regard. They are often extremely easy to defeat and hunt, and tends to be Impossibly Delicious Food for the island's Pals and humans. It's as a result that the promotional material really lays in on the fact they exist to be food.
  • The Chew Toy: Its whole presence in promotional material is to be eaten by other Pals, it seems. How it has not only avoided extinction but continued to thrive is a mystery.
  • Combat and Support: While Chikipi can fight, they're more suited to ranch work (once you unlock it) and laying eggs. They serve as your "temporary" Pal until you catch stronger ones more fitted to combat.
  • Com Mons: No matter where you go on the Palpagos Islands, expect to see a smattering of Chikipi almost anywhere, despite them dying so often that many Palpagos Islands scientists are baffled how they're not extinct. Furthermore, Chikipi has the weakest base stats overall, with a base HP, Attack and Defense of 60. Even Lamball and Cattiva have base stats of 70 each.
  • Egg-Laying Male: Chikipi of both genders are capable of laying eggs.
  • Explosive Breeder: Given how many eggs a captive Chikipi can lay and how being prey for just about every carnivorous thing in the archipelago hasn't put a dent in their numbers, they definitely have this going for them. As their Paldeck entry puts it, more always seem to appear no matter how many die.
  • Game Hunting Mechanic: They drop Chikipi Poultry and eggs when killed, which can be eaten raw or cooked into a more fulfilling meal. Their status as the island's Butt-Monkey and the bottom of the food chain is played entirely for Black Comedy, and promotional material even shows one being Stewed Alive in a pot (though there's no option to do this to a Chikipi in-game yet).
  • Heart Is an Awesome Power: The only effect its Partner Skill has is to… allow it to lay eggs at a Ranch. While this seems pretty lame, eggs are required for Cake, which in turn is required for breeding, which in turn allows for some absurd Elite Tweak shenanigans.
  • Impossibly Delicious Food: The Paldeck immediately describes it as "extremely weak and far too delicious".
  • Item Caddy: They can lay eggs when assigned to a Ranch.
  • Joke Character: Chikipi seems to be an exercise in making a Pal as worthless as possible in terms of both utility and combat power. Its Paldeck entry focuses on how weak and tasty it is, its stats are the worst in the game at 60 apiece, and at high levels where most Pals start accessing various powerful Last Disc Magic skills, Chikipi is stuck with Sand Tornado and Flare Storm, which mid- and late-game Pals learn by level 20 or so. The only Skill it has with triple-digit power is Implode, which is only usable once and is still underwhelming given Chikipi's horrible stats. Even Cattiva and Lamball at least have serviceable utility at a base and get Pal Blast if you level them up to 50. The only thing it has going for it is laying eggs... but it is the only Pal that can do so, making Chikipi Not Completely Useless.
  • Master of None: In terms of stats, Chikipi has the lowest base stat total, with a low 60 in each of its stats. They're not the worst at base Attack and Defense, though — Mozzarina has the worst base Attack at 50, while Fuddler and both versions of Leezpunk have the worst base Defense at 50.
  • Non-Elemental: They are a Neutral-elemental Pal.
  • Ridiculously Cute Critter: They are very cute in spite of their weakness, looking like an almost egg-shaped chicken.
  • Secret Art: Chicken Rush, a Neutral skill that has Chikipi flapping at an enemy and pecking them.
  • Starter Mon: Chikipi, alongside Lamball and Cattiva, are likely going to be the first Pal you acquire in your journey in the Palpagos Islands, being a rare case of this that overlaps with Com Mons. They are among the easiest creatures in the game to catch, as even a normal Pal Sphere gives a coin flip's odds of catching them or not.
  • This Looks Like a Job for Aquaman: Normally, Chikipi have very little actual use due to their weak stats in battle and their lack of ability to do much of anything for base management… except for laying eggs at a Ranch, as they're the only Pal that can do so. And given eggs are needed to make Cakes, which are needed for the Creature-Breeding Mechanic… well, let's just say that it's no surprise to anyone to have a ranch just to assign Chikipi to it, to speed up the process of breeding the most freakishly strong Pals together, as well as getting Pals that are only possible through breeding as of this writing (like Frostallion Noct).
  • Utility Party Member: Chikipi has the worst base stat total in the game with 60 in HP, attack, and defense, generally weak skills (Implode is the only genuinely powerful skill it gets and it involves blowing itself up), and its Partner Skill has no use in battle. Its only real distinguishing feature is the ability to lay eggs when assigned to a Ranch, and unlike Lamball with wool, Chikipi is the only Pal that can provide eggs via this method.

    Lifmunk 

#004:Lifmunk / Kururisu (クルリス)

https://static.tvtropes.org/pmwiki/pub/images/lifmunk.png
Lifmunk is a Pal taking on the appearance of rodents such as squirrels and chipmunks, while being a Grass-elemental Pal. They're as intelligent as a five to seven-year-old human child and can be a useful and enjoyable partner. Just be careful about letting them near guns…

Their Partner Skill is Lifmunk Recoil, which allows Lifmunk to act as a weaponized Head Pet that fires a submachine gun at enemies.

    Foxparks 

#005:Foxparks / Kitsunebi (キツネビ)

https://static.tvtropes.org/pmwiki/pub/images/foxparks.png
Foxparks is a firey fox-like Pal that's likely going to be the first Fire-elemental Pal you encounter in the Palpagos Islands. While capable of producing and breathing flames, they're not very adept at controlling them and have a tendency of choking themselves up with smoke from their own flames, resulting in forest fire-inducing sneezes. Captive Foxparks can have their fiery breath weaponized in destructive fashion.

Their Partner Skill is Huggy Fire, which allows the player to pick up Foxparks and use it as a flamethrower.
  • Adorable Fluffy Tail: It has a very fluffy tail that also doubles as a light source.
  • Disaster Dominoes: Poor Foxparks has an uncanny ability to cause this due to its lack of control over its own flames. Just one wrong sneeze at the wrong time and… uh-oh
  • Equippable Ally: Its Partner Skill allows it to be picked up and wielded as a flamethrower.
  • Expy: Foxparks has a pretty clear basis as a fusion of Flareon and Nickit.
  • Fantastic Foxes: It's a fox that breathes and controls fire.
  • Fantastic Light Source: All Fire-elemental Pals are capable of this, but Foxparks is especially useful in this regard due to its Partner Skill letting you pick it up. On top of doubling as a flamethrower, it's also a very convenient source of light in dark places or nighttime.
  • Fire-Breathing Weapon: Its Partner Skill lets you pick it up and use it as a flamethrower. This is actually a lot more useful than it sounds, as it piles on damage very quickly.
  • Glass Cannon: They can deal huge damage both on their own and when wielded, offset by their paper-thin Defense that leads to them being KO'd very quickly under fire.
  • Mundane Utility: Its Partner Skill makes it a walking flamethrower… but it can just as likely be used as a living light source for dark nights or caverns.
  • Playing with Fire: It's a Fire-elemental Pal.
  • Power Incontinence: Despite being able to produce fire, they have rather poor control of it, often being the leading cause of wildfires.
  • Punny Name: It's a fox that makes sparks.
  • Ridiculously Cute Critter: It's a fluffy red fox-like critter that looks frankly adorable.
  • Simple, yet Awesome: Foxparks' Partner Skill isn't anything flashy, but it is very cool and practical: it lets it be picked up to effectively act as a flamethrower. On top of this doing massive amounts of damage with the right upgrade, it's scalable to Foxparks' level and investment, giving you a very useful weapon that doesn't fall off.
  • Video Game Flamethrowers Suck: Nope. Foxparks is a very powerful early-game Pal who thanks to its Partner Skill will never really fall off due to incredible DPS, making getting one a very good investment for the long run.

    Fuack 

#006: Fuack / Kamonosuke (カモノスケ)

https://static.tvtropes.org/pmwiki/pub/images/fuack.png
Fuack is a light blue duck who is also one of the earliest Water-elemental Pals you can get. Using its own body water, this Pal can create waves anywhere. It body surfs when in a hurry, but the resulting speed often ends in a fatal collision.

Their Partner Skill is Surfing Slam, which makes Fuack perform a surfing slide into an enemy target.
  • Belly Flop Crushing: How its Partner Skill ends with it slamming into the enemy target.
  • Expy: Fuack seems based off of the fan-made Platypet from Temtem. It also harkens back to other Water-type duck Pokémon like Psyduck and Quaxly.
  • The Generic Guy: In a game with a wide variety of Pals having a unique trait, distinguishing mark, reputation, or some kind of gimmick to make them stand out, the most Fuack has is that he can surf into other Pals by his lonesome… and even then, Penking also has that going for it.
  • Glass Cannon: Fuack has a low base HP and Defense of 60, but a rather high (for the early-game) attack of 80.
  • Ice Magic Is Water: They're one of the few Water Pals that can learn an Ice move despite not being part Ice-elemental, with said move being Ice Missile at level 22.
  • Implausible Boarding Skills: It can surf using its own body, of all things.
  • Making a Splash: It's a Water-elemental Pal.
  • Master of None: Its stats and Partner Skill generally aren't that impressive, and to make any use of it requires a ton of investment. It's good as a filler base Pal due to its watering and handiwork skills, but not much else it can do that other Pals can't do better.
  • Overshadowed by Awesome: Even for an early-game pal, Fuack is outclassed by Pengullet, which has better base HP and Defense, an Ice typing, far more Ice skills, the same proficiencies with the addition of Cooling, a much more powerful Partner Skill, and is found slightly earlier than Fuack. The only thing Fuack has over Pengullet is 5 more base Attack.
  • Punny Name: It's a fowl that goes "quack".
  • Quacking Up: It's a very cute and weird-looking critter who often surfs aboard the nearest water source to body slam at its opponents.
  • Secret Art: Its Partner Skill, Surfing Slam, lets it smash into the nearest target through a surfing body slam.
  • Semiaquatic Species Sailor: It can often surf through various wet terrains all on its lonesome, and it's based on a duck.

    Sparkit 

#007: Sparkit / Boltora (ボルトラ)

https://static.tvtropes.org/pmwiki/pub/images/sparkit.png
Sparkit is a small, bipedal cat-like pal resembling a tiger or a tabby. During the dry season, this Pal is always on the verge of blowing a fuse. Sparks can fly with even the slightest provocation, even amongst allies.

Their Partner Skill is Static Electricity, which boosts the power of Electric Pals in your team for each Sparkit in your party.
  • Alternate Company Equivalent: Small, stubby mammalian creature that's as small as a giant rodent and uses electricity… for all intents and purposes, Sparkit is Palworld's equivalent of Pikachu.
  • Expy: An Electric-elemental bipedal mammal with a squat build and a tail ending with a lightning-bolt shape. What else could they possibly be inspired by?
  • Cats Are Magic: A cat with full access to Electric abilities.
  • Cats Are Mean: Known for becoming short-tempered during the dry season, even to others of their own kind.
  • Corrupted Character Copy: A very downplayed example of this, but they're this to Pikachu. While Pikachu is ultimately a very sweet and mellow (most of the time) Kid-Appeal Character who makes a great pet, Sparkit is an ill-tempered Jerkass to other Pals. Additionally, it's a cat, to contrast with Pikachu being the Mouse Pokémon. It's still capable of being just as heroic or villainous as your character is, though.
  • Cute Kitten: Despite always being on the verge of getting angry, it can't help but look very cute overall.
  • Elemental Personalities: Sparkit is aggressive, has a hair-trigger temper, and attacks at the slightest provocation; it's as impulsive as one would expect an Electric-elemental Pal to be.
  • Hair-Trigger Temper: It's prone to choosing violence at the slightest provocation, and tends to electrocute anyone who pisses it off.
  • Jerkass: Sparkit regularly flies off the handle at the slightest provocation, and tends to attack its own kind in dry season, on top of being a very grouchy character.
  • Psycho Electro: Downplayed. It's not evil or insane… but it's got a hell of a temper and is prone to loose use of its electricity to even its own kin.
  • Punny Name: It's a kit who makes sparks.
  • Shock and Awe: It's an Electric-elemental Pal, and one of the earliest ones that you get at that.
  • Stat Sticks: Simply having a Sparkit in the party will boost the attacking power of all Electric-Elemental Pals, making them great for support filler if you only rely on a single powerful Electric Pal like Grizzbolt or Orserk.
  • Support Party Member: Its presence in the party boosts the attack of all your Electric-elemental Pals in the party, giving it a unique niche in keeping the little cat around even after it gets overshadowed by stronger Electric-element Pals.

    Tanzee 

#008: Tanzee / Eteppa (エテッパ)

https://static.tvtropes.org/pmwiki/pub/images/tanzee.png
Tanzee is a small monkey Pal and is one of your earliest possible Grass-elementals. Long ago, this Pal used long objects like tree branches as weapons. After coming into contact with humans, however, it found something much more effective: guns.

Their Partner Skill is Cheery Rifle, which makes Tanzee arm itself with an assault rifle and rapidly shoot enemies in range for neutral-element damage.
  • A-Team Firing: While they are capable of wielding rifles, their aim is pretty much exactly what you'd expect from a monkey holding a gun. Don't expect it to land too many hits against anything smaller than a boss.
  • Blow You Away: They learn both Wind Cutter and Grass Tornado early on and at later levels, respectively.
  • Combat Pragmatist: They are not above throwing grime (be it dirt or… something else) at the player, and a player-controlled Tanzee straight-up can bust out an assault rifle to mow down opponents with. This is an exaggerated form of Truth in Television; chimpanzees are truly vicious creatures who are known for tearing the faces and genitals off of anyone unlucky enough to be caught in their way.
  • Dishing Out Dirt: Despite being a Grass-elemental, it can learn a fair amount of Ground-elemental moves as well. Though, that may not be dirt
  • Dung Fu: Despite being a Grass-elemental Pal, it can learn Ground-elemental moves that often involves throwing globs of brown matter at enemies. If you're not so charitable as to think it's Dishing Out Dirt, well…
  • Expy: Tanzee continues the trend of Grass-type monkeys comparable to Pansage and Grookey.
  • Green Thumb: They are a Grass-elemental Pal, and often uses an assortment of Grass-elemental moves with it.
  • Intelligent Primate: It is smart enough to wield and use weapons, especially guns.
  • Maniac Monkeys: They are normally docile enough to simply want to be left alone, but piss it off, and you'll have a grime-slinging monkey who can and will use a freaking assault rifle on you.
  • Mischief-Making Monkey: They are prone to being pranksters and chaotic by nature, as if the rest of these entries didn't make that clear enough.
  • More Dakka: Their Partner Skill lets them equip an AK-47 that they can use to mow down enemies with. Good luck hitting anyone with it, though!
  • Punny Name: From "Chimpanzee" and "Tansy
  • Silly Simian: They're a cute and funny monkey Pal who throws grime at enemies and outright busts out an assault rifle for the player! This is all Played for Laughs, needless to say.
  • Took a Level in Badass: In the wild, the best Tanzee could use as weaponry is a pointy stick. Suffice it to say, ones that came into contact with people found a pretty big upgrade in the form of firearms.
  • Weaponized Animal: Its Partner Skill allows it to wield an assault rifle.

    Rooby 

#009: Rooby / Hinokojika (ヒノコジカ)

https://static.tvtropes.org/pmwiki/pub/images/rooby.png
Rooby resemble small red deer, with a plume of fire on its forehead. It has a very large tail, around the length of its body. The fur around the front of its neck resembles a bowtie. Wild Rooby surprisingly never get sick. Eating one piece of charcoal a day, made by burning a branch, is the secret to its eternal health.

Their Partner Skill is Tiny Spark, which boosts the power of Fire Pals in your team for each Rooby in your party.
  • Adorable Fluffy Tail: They have a very large and fluffy tail that looks perfect to snuggle with.
  • Badass Adorable: All cute Pals qualify at high levels, but Rooby is notable as it's an extremely adorable sweet fiery deer who will learn Fire Ball at high enough levels.
  • Bambification: They are a very placid and gentle creature, often preferring to run away from trouble rather than fight. It helps that they're very cute and tiny too.
  • Beware the Nice Ones: They are perfectly gentle and pacifistic creatures, but they will fight back if sufficiently angered.
  • Expy: Rooby is basically Autumn Form Deerling if it was a Fire-type Pokémon.
  • Fantastic Nuke: At max level, it will learn Fire Ball, a massive orb of flame that's the strongest Flame-elemental attack in the game.
  • Fiery Stoic: In contrast to the usual stereotype of Flame-elemental Pals being Hot-Blooded, they are very calm, gentle, and friendly creatures who would rather run away than fight.
  • Heal It With Fire: Their unconventional means of avoiding sickness is burning a branch into charcoal to them ingest, creating antibodies against various illnesses.
  • Ideal Illness Immunity: Wild Rooby do not get sick, due to eating charcoal made by burning branches themselves.
  • Improbable Antidote: How do they get their exceptional immune system? Through burning branches into charcoal and chewing on it.
  • Playing with Fire: Its a Flame-elemental Pal.
  • Ridiculously Cute Critter: It's basically a red fire-producing Bambi in terms of being an utterly adorable small deer.
  • Stat Sticks: Simply having a Rooby in the party will boost the attacking power of all Fire-Elemental Pals, making them great for support filler if you only rely on a single powerful Fire Pal like Jormuntide Ignis or Blazamut.
  • Support Party Member: Their presence in the party boosts the attack of all your Fire-elemental Pals in the party, giving them a unique niche in keeping them around even after they get overshadowed by stronger Fire-element Pals.

    Pengullet 

#010: Pengullet / Pentama (ペンタマ)

https://static.tvtropes.org/pmwiki/pub/images/pengullet.png
Pengullet resembles a small, round, blue penguin. It has a red teardrop marking on its chest. Having descended from flight-capable ancestors, Pengullet still retains the urge to fly despite its feathers having been lost through evolution. You can help grant its wish… in a considerably more destructive way than it likely intended.

Their Partner Skill is Pengullet Cannon, which lets the player use Pengullet as an exploding projectile that deals massive area damage, but grievously damages Pengullet.
  • Abnormal Ammo: Its Partner Skill has the player loading Pengullet into a rocket launcher and firing it as an explosive projectile. The explosion will incapacitate Pengullet instantly unless the Partner Skill is upgraded through condensing.
  • Butt-Monkey: While it doesn't get it quite as bad as Lamball or Chikipi, the promotional material loves to mistreat Pengullet for Black Comedy. Even in the game itself, Pengullet's Partner Skill is just about the only one that involves knocking it out by using it as a rocket..
  • The Chew Toy: They don't get it as bad as Lamball or Chikipi, but they're often humiliated in the promotional material, and even their Partner Skill involves using it as a kamikaze attack. The Training Dummy you can craft is also shaped like a tied-up Pengullet for no apparent reason other than to keep up the trend.
  • Expy: Pengullet is practically just Piplup, whereas its Partner Skill (shooting it out of a cannon to make it explode on contact) takes cues from the Prinnies.
  • Fixed Damage Attack: Using Pengullet's Partner Skill will deal its maximum HP in damage to itself, thus making it a Suicide Attack under normal circumstances. However, this amount can be reduced by leveling up its Partner Skill via the Essence Extractor, allowing it to survive.
  • Human Cannonball: Pal Cannonball, but they can be used as Abnormal Ammo to shoot out of a rocket launcher.
  • An Ice Person: They are notable as the first Ice-elemental Pal you can get, and likely the first dual-elemental Pal at that.
  • Iron Butt Monkey: They are routinely subject to slapstick in promotional media, and their Partner Skill involves using them as live ammunition as a Suicide Attack — and with Pal Essence Condenser upgrades, they can survive it! Even if unupgraded, the fact that they're only knocked unconscious is telling.
  • Made of Iron: It takes an absurd amount of abuse in general if it's on your team, due to not dying from being launched out of a rocket — and when upgraded by condensation, it survives that too!
  • Magikarp Power: They are a fairly weak Pal starting off, but with enough investment and the right passives, they are not only strong enough to keep up with your stronger Pals, but can outright survive its Suicide Attacknote  — and likely one-shot some very powerful bosses with it, like an Alpha Blazamut. Watch it in action here.
  • Making a Splash: They are a Water-elemental Pal in addition to their Ice-typing.
  • Mooks: For one reason or another, they tend to congregate under Penking, despite being entirely separate species.
  • Polar Penguins: They can be found in the northernmost islands as well, but this is largely subverted as they're the earliest Ice-elemental Pal you can get, and are found all over the place.
  • Punny Name: It's a penguin that can be used as an explosive bullet.
  • Suicide Attack: Their entire Partner Skill involves stuffing them into a Rocket Launcher to launch at the enemy for massive damage, but this knocks out Pengullet… normally, unless you upgrade it.
  • Taking You with Me: Their Partner Skill will outright kill or at least seriously maim anyone it hits, but it knocks Pengullet out with it. Upgrading via the Pal Essence Condenser will reduce the self-damage, but if Pengullet has taken any damage previously, it's still likely to be knocked out.

    Penking 

#011: Penking / Cappen (キャプペン)

https://static.tvtropes.org/pmwiki/pub/images/penking.png
Penking resembles a large blue penguin wearing a dark blue Bicorn hat. Despite the resemblance to a fancier Pengullet, the two species are completely unrelated, though it's certainly aware of how good it looks and will proudly show it off.

Their Partner Skill is Brave Sailor, which makes Fire-elemental Pals have a chance of increased drops when defeated/caught while Penking is the active Pal.
  • Bullfight Boss: Its unique skill, Emperor's Slide, has it freeze the air around it, which allows it to slide at high speed towards the player. Getting hit by this at a low level is a death sentence, since in addition to dealing massive damage, it can potentially freeze player characters or allied pals and leave them vulnerable to more attacks. It keeps this ability when captured.
  • The Dandy: They are well aware of how good they look and will proudly show it off.
  • Dressed to Plunder: They dress as a pirate and often rule over their flock of Pengullets as royalty among them.
  • Equipment Upgrade: Downing the field Alpha boss might give you the schematics for the Legendary feathered headband.
  • Expy: Penking is a pretty clear combination of Quaquaval and Empoleon as a Pirate King Mook, right down to being The Dandy.
  • The Fighting Narcissist: They are proud of how they look and often come off as strutting or showing off even when beating the crap out of you.
  • Flunky Boss: Their Alpha Form is fought with Pengullets backing them up, making for a potentially difficult first Boss Battle if one comes in unprepared.
  • Gameplay and Story Integration: While the breeding system in the game can yield some truly bizarre combinations of parents and offspring, you cannot get a Penking by breeding Pengullet or vice versa.
  • An Ice Person: They are a dual Ice-elemental Pal concurrent with their Water-typing, just like Pengullet.
  • Identical Stranger: While it shares a lot of similar features to Pengullet, the Paldeck makes it clear that the two are completely unrelated species.
  • Jack of All Stats: They have very solid and well-balanced stats in both Attack, Defense, Work Speed, and Utility, doing most of what they do well rather than exceptionally.
  • King of Thieves: Self-styles itself as a king and dresses like a pirate as well.
  • King Mook: Looks like a big Pengullet and always has some Pengullet as mooks, but subverted since it has little to no biological relation to Pengullet.
  • Large and in Charge: They are massive compared to Pengullet, especially the Alpha Pal Boss Battle you fight, and they're unmistakably the ruler of Pengullets.
  • Making a Splash: They are a Water-elemental Pal in addition to their Ice-typing.
  • Monster Lord: They are crowned as the King of all Pengullets, even as a girl.
  • Pirate: They have this chic in general, often being a swashbuckling pirate with a crew of Pengullets to help them. They style themselves as a Pirate King as well.
  • Pirate Girl: On the off chance Penking is a female, it's this and still a king.
  • The Pirates Who Don't Do Anything: Despite styling themselves as a pirate, it doesn't actually do anything pirate-y of note and it's mostly just for show.
  • Punny Name: It's a penguin who's a king, geddit?
  • Random Drop Booster: Their Brave Sailor partner skill makes Fire-elemental Pals have a chance of increased drops when defeated/caught as long as Penking is active.
  • Secret Art: Emperor Slide, a move where Penking generates an ice field around it to damage and freeze nearby foes before sliding into them at high speed.
  • Semiaquatic Species Sailor: They're penguin-like Pals made to look like a dressed-up sailor or pirate.
  • She Is the King: Even female Penkings are routinely crowned as king by the subservient Pengullets.
  • Wake-Up Call Boss: With the first couple of Alpha Pals you fight (that aren't Mammorest) being pretty easy, this is the first Pal you're likely going to die to, due to its higher-than-average level and the fact that it's a Flunky Boss as well.

    Jolthog 

#012: Jolthog / Pachiguri (パチグリ)

https://static.tvtropes.org/pmwiki/pub/images/jolthog.png
Jolthog resembles a small hedgehog with an off-white-colored body. This Electric Pal produces and stores electricity, releasing in a devastating burst in self-defense. This trait, combined with it being just the perfect size for picking up and throwing, also makes it an excellent substitute for grenades.

Their Partner Skill is Jolt Bomb, which allows the player to throw Jolthog to create an electrical explosion on impact, damaging and stunning enemies in a radius.
  • Badass Adorable: It's extremely cute, and can fry you to a crisp with its electric power.
  • Beware the Nice Ones: They prefer to just be left alone whenever possible, but if you give them a reason to attack, you will regret it, as they will use 10 million volts to fry your ass.
  • Equippable Ally: When its skill, Joltbomb, is activated, Jolthog becomes a living grenade that can be tossed at enemies for an electrical shock.
  • Expy: They are for all intents and purposes Palworld's equivalent of Togedemaru, Pokémon's own electric-type hedgehog. Some Shaymin is also likely spinkled into the design.
  • Fastball Special: Their Partner Skill, when crafting the right tools and equipped, lets them be tossed at enemies as a live electric grenade.
  • Gameplay and Story Segregation: It's capable of 10 million volts of electricity, so it's likely to be quite powerful… but its stats aren't too impressive to begin with outside of its highly deadly ability, and it's blown out of the water by other, stronger Electric-elemental Pals you get later.
  • High-Voltage Death: They are capable of generating over 10 million volts, so any Electric attacks it lands should realistically kill everything ten times over.
  • Pint-Sized Powerhouse: It's capable of generating 10 million volts, which is absurd for a creature so small.
  • Psycho Electro: Completely inverted. They are a very sweet and gentle creature, and only really attack when provoked.
  • Punny Name: It's a hedgehog that delivers electric jolts.
  • Ridiculously Cute Critter: It's an adorable electric hedgehog, what's not to love?
  • Shock and Awe: Electric-elemental, and the electricity they generate and store in their quills is their primary defense.
  • There Is No Kill Like Overkill: Their Paldeck entry says they're capable of generating over 10 million volts of electricity. For reference, somebody did the math with Pokémon's direct equivalent, and it's enough to power about 1.75 million homes for an entire year using the strength of just one Pokémon move.
  • Weaponized Animal: They are capable of being thrown as a live-wire grenade at opponents.
  • The Worf Effect: Capable of being invoked by this. They hit like an absolute freight train with 10 million volts, but they're outclassed by many of the late-game Electric-elemental Pals you can get later on.

#012b: Jolthog Cryst / Kochiguri (コチグリ)

https://static.tvtropes.org/pmwiki/pub/images/jolthog_cryst.png
Jolthog Cryst has a largely similar appearance to its electric counterpart in appearance but has some differences. It releases cold air stored in its body when under attack. The frigid blast it radiates is cold enough to freeze the surrounding air and easily pierces through any attacker's body.

Their Partner Skill is Cold Bomb, which allows the player to throw Jolthog Cryst to create an icy explosion on impact, damaging and freezing enemies in a radius.
  • Badass Adorable: It's as cute as its electric counterpart, and will likely freeze you to ice if you set it off.
  • Beware the Nice Ones: Just like their normal counterpart, they often would rather be left alone, but God help you if you piss it off.
  • Black Comedy: Rarely, the player might find a Jolthog Cryst under attack by three Direhowl. Should the Direhowl kill it, the Jolthog Cryst will almost certainly be sent flying into the air super quickly like it got punched extremely hard.
  • Equippable Ally: Just like its regular version, albeit creating an icy explosion when thrown instead of an electric one.
  • Expy: Their status as an Ice variant of another hedgehog-like Mon calls to mind Alolan Sandslash.
  • An Ice Person: It's capable of generating ice instead of electricity, thus making it a Ice-elemental Pal.
  • Metal Slime: Jolthog Cryst has a slight chance of spawning in a wide number of areas. Unfortunately, they will spawn being attacked by three Direhowls which will quickly kill it if you don't intervene, making catching it a Luck-Based Mission for the most part.
  • Pint-Sized Powerhouse: It's presumably of the same weight class as its electric counterpart, capable of freezing the air and piercing its enemies with its ice powers.
  • Protection Mission: There's a random event where a Jolthog Cryst is under attack by three Direhowl, which will kill it in short order. It's optional if the player wants to intervene and save it to have a chance at capturing a rare Pal, before the Direhowl kill it.
  • Ridiculously Cute Critter: It's just as cute as its electric counterpart.
  • Same Character, But Different: They're functionally the same as their electric counterpart, they just use ice powers instead of electric powers.
  • Weaponized Animal: They are capable of being thrown as a cryo grenade at opponents.
  • Underground Monkey: An Ice-elemental variant of Jolthog.
  • Utility Party Member: Until you can find a Foxcicle, a Jolthog Cryst is your first best choice of tasking with running the cooler boxes/refrigerators. Other Pals usually wander off to do other work which is detrimental for food production.

    Gumoss 

#013: Gumoss / Naemochi (ナエモチ)

https://static.tvtropes.org/pmwiki/pub/images/gumoss.png
Gumoss is an amorphous tan mollusk-like pal with a long orange tongue constantly sticking out. A strange Pal with a body resembling tree sap. It gradually loses strength if it has nothing to cover its body with, eventually rotting away.

Their Partner Skill is Logging Assistance, which increases the player's logging efficiency per Gumoss in the party.
  • Ascended Fridge Horror: Gumoss basically says the quiet part out loud about tree-based Pokémon: if they don't have anything to grow off of in nutrients, like their hat, they will rot away and die.
  • Badass Adorable: They are extremely cute and derpy looking, and can absolutely put up a good fight.
  • Benevolent Monsters: It's especially notable as this; it's basically a happy, derpy creature who never attacks without being provoked first.
  • Beware the Silly Ones: They are very derpy-looking and cute, but they can potentially put up a mean fight if given enough kitting out.
  • Bizarre Alien Biology: They're more plant than animal, yet they have dimorphic genders like all other Pals do. And that's not getting into how they reproduce
  • Bizarre Alien Reproduction: Despite being an amorphous blob of tree sap, they can breed with any other Pal and even lay eggs. They even have genders of being male or female, which flies in the face of trees often being hermaphroditic
  • Blob Monster: It's a small orange-brown blob that wears a cap to avoid having its body wasted away from the elements.
  • Blow You Away: They are capable of learning Wind Cutter and Sand Tornado.
  • Cute Slime Mook: They are an adorable blob of tree sap that is happy to saunter around.
  • Expy: Gumoss is a combination of several Pokémon, its base (a slime with small hands and a flair on its head) is based on Gulpin, but it also has the acorn cap and brown palette of Seedot, twin leaves that resemble an Applin's eyes, and Black Bead Eyes and a mouth akin to a Ditto. Its orange-ish color, stubby arms and happy face also resembles many artists' renditions of SCP-999.
  • Dishing Out Dirt: They are capable of learning several Ground-elemental attacks, like Stone Blast and Sand Tornado. It's likely to be the first Ground Pal you have access to.
  • The Hat Makes the Man: The Paldeck states that Gumoss wear an acorn cap to protect themselves from the elements, lest they be wasted away.
  • Planimal: All Grass-elemental Pals qualify, but Gumoss especially is notable, as they're literally a sentient, amorphous blob of tree sap.
  • Rare Random Drop: Rarely, Gumoss may have a red flower growing along with their sprout. This isn't just for show; killing or catching these particular Gumoss will net you Beautiful Flowers.
  • Ridiculously Cute Critter: They're an adorable blobby monster who is made of tree sap and looks very silly as a result.
  • Sand Blaster: They learn Sand Tornado at a later level.
  • Treants: They're roughly the forming stage of one, or are already a complete version of an amorphous blob of tree sap.
  • Utility Party Member: Gumoss being in the party helps greatly improve the player's logging ability, so it's good to keep around for the early game.
  • Warm-Up Boss: The Field Boss Gumoss is found at a low level 11 and doesn't have any backup or particularly dangerous Skills. For players choosing to start around its island (which is also one of the easier starting locations), Gumoss is an easy first boss to fight.

    Vixy 

#014: Vixy / Tamamo (タマモ)

https://static.tvtropes.org/pmwiki/pub/images/vixy.png
Vixy resembles a fluffy beige fox with an oversized head and messy hair. An extremely cute critter by nature, they have been adopted by the Palpagos Islands as their mascot and has become something of an idol on the island. Messing with Vixy in any way is a one-way ticket to becoming arch-enemies with everyone on the islands.

Their Partner Skill is Dig Here!, which allows them to dig up Pal Spheres, arrows, and gold when assigned to a Ranch.
  • Badass Adorable: It's extremely cute and can potentially be a major help in a fight if trained and invested into (preferably with the right passives).
  • Blow You Away: It's capable of learning both Air Cannon and Wind Cutter.
  • Crutch Character: Their unique ability, Dig Here!, lets them dig up all sorts of useful items, from Gold to arrows to Pal Spheres, meaning assigning a Vixy to your ranch means you'll never want for Pal Spheres ever again, making them a highly useful Utility Party Member in the early game. However, normal Pal Spheres only get you so far (pretty much everything at level 30 and above is straight-up immune to them) and arrows aren't compatible with mid- to late-game weaponry, so once you get into the mid- to late-game, it's better off replaced with a more versatile worker. They can be condensed twice to improve their Dig Here! skill to dig up Mega Spheres, thrice to dig up Giga Spheres, and four times to dig up Hyper Spheres, but that requires catching an extreme amount of Vixy.
  • Disc-One Nuke: Vixy can be found early and is the game's equivalent to Zigzagoon's Pickup ability from Pokémon Ruby and Sapphire. Put 4+ of these in a Ranch and they'll give you a constant supply of Gold, Arrows and Pal Spheres, easing your early game by forgoing the need to craft the latter two until you start requiring better ammo and spheres. If you have the patience to catch and condense them, they can start digging up free Mega Spheres, Giga Spheres and Hyper Spheres at 2/3/4 Stars respectively.
  • Everyone's Baby Sister: Vixy is so adored by the Palpagos Islands that hunting it is apparently blasphemy on level to hurting cows in India, and is a great way to be absolutely hated by everyone. This has no effect on your gameplay, however, so you're free to hunt Vixy as much as you want.
  • Expy: Vixy design-wise is for all intents and purposes the Normal-type equivalent of Fennekin. Some Eevee is certainly thrown in too, with being a Neutral-elemental vixen Ridiculously Cute Critter as well as feverishly popular in-universe.
  • Green Thumb: Surprisingly, it's capable of learning Seed Machine Gun, of all abilities… maybe it's dug up the seeds and spat them out?
  • Item Caddy: Vixy can dig up various items if assigned to a Ranch, including Pal Spheres, arrows, and gold.
  • Item Farming: They're a good way to get Pal Spheres and Arrows at the start of the game, thus saving the player from the hassle of having to craft or buy those.
  • Loved by All: They are near-universally adored by the islands, to the point that hunting Vixy is seen as blasphemy in and of itself.
  • Mascot: Vixy has become something of an idol on the Palpagos Islands, almost likened to that of an Idol Singer in popularity; hurting it in any way is a great way to piss everyone off.
  • Master of None: Outside of its highly useful ability: Vixy's stats without investment aren't too impressive, and its ability to do labor in the camp outside of its niche on the Ranch is limited.
  • Non-Elemental: They are a Neutral-elemental Pal.
  • Ridiculously Cute Critter: So cute that the people of the Palpagos Islands have adopted it as their mascot.
  • This Looks Like a Job for Aquaman: Vixy normally isn't a very strong Pal or useful at much work in the camp, but has a major niche on a Ranch that gives you a near-infinite supply of Pal Spheres and Gold to dig up. They're usually kept on the Base Team entirely for this reason alone.
  • Utility Party Member: Vixy tends to work best on the Ranch digging up various Pal Spheres, arrows, or Gold for the player to use.

    Hoocrates 

#015: Hoocrates / Houlock (ホウロック Hourokku)

https://static.tvtropes.org/pmwiki/pub/images/hoocrates.png
An owl Dark-elemental Pal who is likely to be one of the first Dark-elementals you can encounter. It's often brooding and lost in thought, as it sometimes finds it difficult to sleep. It generally poses no threat to any passerby's, as it seems likely set on being left to its lonesome.

Their Partner Skill is Dark Knowledge, which boosts the power of Dark Pals in your team for each Hoocrates in your party.
  • Blow You Away: It can learn Air Cannon on top of Sand Tornado.
  • Casting a Shadow: It often is capable of generating dark orbs that progress into learning Dark Laser, the strongest Dark-elemental move in the game. They also power up all Dark Pals on your team with their Partner Skill.
  • Chest Insignia: It has a mark shaped like a thunderbolt on its chest.
  • Clothing Appendage: Their feather tufts make them look like they're wearing a fedora at all times, and they're born like this.
  • Com Mons: It's one of the most common Dark-elemental Pals in the game, being found basically everywhere in the southern isles at night time.
  • Dark Is Not Evil: It's a Dark-elemental Pal that often appears in the dead of night and can learn dark magic, yet it's not hostile and often just wants to think on its lonesome.
  • Dishing Out Dirt: Surprisingly, it learns the Ground-elemental Sand Tornado move at later levels.
  • Expy: For all intents and purposes, Hoocrates is literally just a Dark-type Hoothoot, with aspects of Murkrow's appearance mixed in.
  • Fedora of Asskicking: Their heads look like a fedora, due to how the feather tufts shape it.
  • Hidden Depths: You'd think they'd be merely a philosopher, but them potentially dropping a High-Grade Technical Manual implies they've got quite the grasp on technology as well.
  • I'm Thinking It Over!: They're usually lost in thought over very trivial and silly things like their own existence, when they should be more concerned with surviving on a day-to-day basis.
  • Inner Thoughts, Outsider Puzzlement: They often come in a near-permanent state of utter brooding, which can confuse anyone watching them meander about, but can often lead them to looking very cute in spite of such.
  • Intellectual Animal: Even by the standards of Pals being on average as intelligent as a human child, Hoocrates is especially smart, often tending to think deep philosophical questions in general about its existence. They even can potentially drop a High-Grade Technical Manual, as well!
  • Nocturnal Mooks: They come out and can only be caught during the nighttime.
  • Ominous Owl: It's a very mysterious Dark-elemental Pal that appears in the dead of night. It's actually rather harmless, though.
  • The Owl-Knowing One: It's portrayed as very wise and philosophical, often being lost in its own thoughts and often rather eccentric.
  • Punny Name: It's an owl that is often lost in philosophical thought like Socrates.
  • Sand Blaster: It can learn Sand Tornado at later levels.
  • Soul Power: One of its later skills, Spirit Flame, use the souls of the deceased and vengeful to burn any opponents who come its way.
  • Stat Sticks: Simply having a Hoocrates in the party will boost the attacking power of all Dark-Elemental Pals, making them great for support filler if you only rely on a single powerful Dark Pal like Shadowbeak or Necromus.
  • Support Party Member: Their presence in the party boosts the attack of all your Dark-elemental Pals in the party, giving them a unique niche in keeping them around even after they get overshadowed by stronger Dark-element Pals.
  • Troubled, but Cute: They look constantly brooding and deep in their own thoughts, but often are very cute critters in spite of such.
  • Unwise Owl: Despite its intelligence and wisdom, Hoocrates are actually not certain of all the answers they have, which is why they often come to be very deep in their own thought.

    Teafant 

#016:Teafant / Chorozou (チョロゾウ)

https://static.tvtropes.org/pmwiki/pub/images/teafant.png
Teafant is a small pal that resembles an elephant. Its tan body gives off the appearance of a teapot or watering can with its trunk acting as the spout. It creates an endless amount of water through its snout, but being its snout, some Pal researchers have argued that the "water" is in fact Teafant snot. The debate rages on regarding which is true.

Their Partner Skill is Soothing Shower, which heals the player by a small amount when activated.
  • Animals Not to Scale: It's an Elephant Pal that's about as big as a Tanzee, and weaker than one, too.
  • Badass Adorable: It's a very cute critter who can also potentially learn Hydro Laser at max level, so it's very useful in a straight-up fight.
  • Caring Gardener: It's best served as a gardener, and it's designed to look like if a teapot and elephant crossed over.
  • Combat Medic: Teafant can heal the player thanks to its Partner Skill, but it can also be a useful animal to fight.
  • Crutch Character: Teafant's healing can be a lifesaver early on, but with low stats and lack of base utility, it will generally be outclassed by later Pals. Even if you wanted a healer specifically, Petallia is obtainable as a Field Boss and has both better stats and better healing.
  • Dishing Out Dirt: It can learn Sand Blast at a relatively early level.
  • Expy: It's basically a Water-type version of Cufant.
  • Making a Splash: It is one of the earliest Water-elemental Pals the player can catch on their lonesome.
  • Master of None: While it can potentially become powerful with enough kitting, in terms of Base utility, it has very little ability to help around outside of watering, and it can't even do this quite so well. Even its healing utility is outclassed later on by Petallia and Lyleen, who have better overall stats and stronger heals (and just to add insult to injury, both of them naturally learn Water skills). Even if you want a healer who won't be clobbered in seconds flat by Fire-elemental bosses like Alpha Jormuntide Ignis or Marcus & Faleris, you're not getting very far with Teafant due to its low stats and healing output (at the point where you're fighting Jormuntide Ignis or Marcus, Lovander and Felbat's Life Drain will likely heal for a lot more than Teafant).
  • The Medic: Teafant can heal the player with its Partner Skill.
  • Motifs: Thematically, Teafant is themed after a porcelain teapot design-wise, reflecting on its name.
  • Nose Nuggets: There is a major theory that Teafant's water pouring through its nose is actually its snot. The distinction on whether it's this or water is apparently enough to have started Flame Wars among Pal scholars.
  • Pet Baby Wild Animal: Its general appearance gives the feeling of a baby elephant, and it's very adorable. Though then you realize this is what it looks like while it's an adult.
  • Poor, Predictable Rock: Unless one gives it Skill Fruits, its movepool is very limited, only having one answer for its attacks that isn't Water damage, and it isn't very strong. Not helping it is that is only has one use at a Base, and that's to water things.
  • Punny Name: It's an elephant that's shaped like a teapot.
  • Ridiculously Cute Critter: It's an adorable tiny elephant who looks like a teapot. What's not to love?
  • Theme Naming: As mentioned above, it's named to reflect that it's a living watering pot.

    Depresso 

#017: Depresso / Ndakoala (ンダコアラ)

https://static.tvtropes.org/pmwiki/pub/images/depresso_6.png
This grumpy-looking koala Pal is a rather common sight on the Palpagos Islands at night. However, in spite of their appearance, they're secretly quite kindhearted and will feed Vixy that have wandered off from their pack.

Their Partner Skill is Caffeine Inoculation, which greatly but temporarily boosts Depresso's movement speed when activated.
  • Brilliant, but Lazy: They're very intelligent and can potentially be invoked to this trope by becoming a competent fighter on the team, but they're still extremely lethargic in spite of such.
  • Casting a Shadow: Seems to have a full grasp of Dark-elemental attacks, from Shadow Burst to Dark Laser at its maximum level.
  • Dark Is Not Evil: They're a Dark-elemental Pal, but they're far more misunderstood than evil.
  • Dishing Out Dirt: It learns Sand Blast at Level 7.
  • The Eeyore: They're not the most enthusiastic Pals. They mine with absolute minimum energy, barely even tapping the rock with the pick (this somehow works), and their idea of using the sauna is to limply float face-down in the water (although they actually do smile when doing so).
  • Expy: It's basically a Dark-type Espurr that's depressed instead of emotionally-suppressed. However, despite its feline looks, it's actually a koala.
  • Face of a Thug: It looks constantly ready to kill something due to its near-universal state of facial grouchiness, but deep down it's a very sweet and friendly Pal.
  • The Friend Nobody Likes: Albeit it's not their fault. Their constantly grouchy expression means that almost all of the other Pals find it difficult to associate with them.
  • Functional Addict: They have an addiction to caffeine and drink it constantly, but can function relatively well. The fact that they're a Dark-elemental means that they don't need to sleep anyways.
  • Hero with Bad Publicity: Due to their constant scowl, they are often given a bad rep due to their constant scowl, but in truth, they are a very sweet and gentle Pal.
  • Hidden Heart of Gold: Outwardly they look miserable, and in the wild are hostile to the player at night, but they're kind-hearted deep down. Some have observed Depressos feeding Vixy who are lost and hungry.
  • An Ice Person: Surprisingly, it learns Ice Missile at Level 22.
  • The Killjoy: Likely the reason why they're feared by most Pals on the island. They have such a constant expression of scowling that it's easy to assume that they're not a good person. The truth is the opposite.
  • Klatchian Coffee: Via the "Caffeine Inoculation" ability, Depresso downs a huge amount of energy drinks, gaining increased speed in the process.
  • Knight in Sour Armor: They seem grumpy and a total killjoy, but in truth they very much are a Nice Guy who will do the right thing when nobody expects them to.
  • Laid-Back Koala: Played With. They're koalas that are rather sluggish and apathetic, especially when it comes to mining, but this is due to a depressed attitude rather than being laid-back.
  • Loners Are Freaks: They are assumed as this due to their near-constant facial expression of grouchiness. This is entirely subverted, however, as Depresso is actually a very sweet critter.
  • Misunderstood Loner with a Heart of Gold: They are very much a loner who gains a reputation due to his Perpetual Frowner status, but it's actually a very sweet and kind Pal.
  • Must Have Caffeine: They tend to drink a lot of caffeine to stay awake. Though one has to wonder where he even gets that caffeine to begin with...
  • Nice Guy: Despite its loner attitude, it's actually a very sweet Pal, often feeding stray Vixys when nobody is looking.
  • Nocturnal Mooks: Only spawn at night, and they do not sleep at night when assigned to a base.
  • Perky Goth: Despite its reputation for looking like a grouch, it's known to be friendly and has even been seen feeding stray Vixys.
  • Perpetual Frowner: Like their name suggests, they sport a perpetually grouchy look. Though, it's possible for them to smile briefly, such as when completing a job or when using the sauna.
  • Planet of Hats: They're an entire species of thug-faced, grouchy bipedal koalas who always seem to come with caffeine and have a bad reputation.
  • Poisonous Person: Its first learned skill is Poison Blast.
  • Punny Name: It's a depressed Pal that's known to take Klatchian Coffee.
  • Riddle for the Ages: How is it that Depresso keeps finding coffee straight out of thin air?
  • Screw This, I'm Outta Here: Wild Depresso are normally aggressive to the player, but they will run away if the player is accompanied by a stronger Boss/Shiny Pal party member.
  • Sour Supporter: They tend to be a Perpetual Frowner, but they often support doing good things and being nice when nobody is looking.
  • Super-Speed: They can potentially develop into this thanks to their Partner Skill, which massively increases their agility due to ingesting a ton of caffeine.
  • Trademark Favorite Food: They love caffeinated drinks, and often drink them whenever possible. In spite of their addiction to it, they seem to do quite well for themselves.
  • Troubled, but Cute: It's got a near-constant scowl on its face, but it's very adorable in spite of such.
  • Useless Useful Spell: While Depresso's Partner Skill allows for the amusing sight of the usually lethargic koala running around at lightning speed, it has very little practical use as it doesn't affect Depresso's attack rate or work speed, and movement speed on a Pal doesn't have much application for anything that can't be used as a mount.
  • When He Smiles: Despresso is normally a Perpetual Frowner par excellent, but when it rarely smiles — like in the hot tub or being petted — it's outright adorable.

    Cremis 

#018: Cremis / Milffy (ミルフィー Mirufii)

https://static.tvtropes.org/pmwiki/pub/images/cremis.png
Cremis seems to look like a fluffy canine, possibly based on a fluffy small dog or a sheep dog. It was often compared to Lamball, who has finer wool and a temperament more suited for domestication. That didn't stop it from being a massively popular Pal to domesticate, however, largely for its cuteness.

Their Partner Skill is Fluffy Wool, which boosts the power of Neutral Pals in your team for each Cremis in your party. It also allows them to produce Wool while assigned to a ranch.
  • Badass Adorable: It's extremely cute and fluffy, yet knows a lot of electric-elemental moves, and can fight perfectly well with any Pal trainer.
  • Blow You Away: It learns Air Cannon as its very first move.
  • Cartoon Creature: It's hard to tell whether it's a dog, a fox, a sheep, or a sheep dognote , as it defies classification with all three. It's absolutely adorable, though.
  • Cool, but Inefficient: In-universe, it's noted as a more difficult pet to have than Lamball due to worse-quality wool and having a more fiery temperament. However, it's precisely because it's so popular why most people don't care and get a Cremis anyways.
  • Cuteness Proximity: Tends to invoke this in any Pal trainers; this is so strong that it even makes them be chosen as de facto pets instead of Lamball despite the latter being far easier to domesticate and having better-quality wool.
  • Dishing Out Dirt: It learns Sand Blast at Level 7.
  • Expy: It's pretty much a super-fluffy cream-colored Eevee, even having the same typing and treatment as a Ridiculously Cute Critter. Its extra-fluffiness takes major inspiration from Eevee's Gigantamax form, too.
  • Item Caddy: When placed in a Ranch, they will produce wool. Notably, they produce more wool than Lamball on average, making Cremis a straight upgrade (regardless of what the Paldeck says).
  • Jack of All Stats: It dabbles into both Neutral, Electric, and Ground attacks, has decent stats for an early-game Pal, and can do a fair amount of work around the Base. It can do a lot of things but also not do them exceptionally. May dip into Master of None if their stats fall off after a certain point.
  • Non-Elemental: They are a Neutral-elemental Pal.
  • Popularity Power: The Paldeck actually notes that Cremis is generally less useful as a pet due to being both harder to tame than and having lesser-quality wool than Lamball. However, Cremis is frequently chosen over Lamball as a pet, entirely because it's extremely cute.
  • Ridiculously Cute Critter: Even by the standards of the other Ridiculously Cute Critters listed here, Cremis has a step-up as its seen as this even in-universe; its Paldeck entry mentions it's a popular pet by sheer virtue of its cuteness, even considering it being harder to tame and having worse wool than Lamball.
  • Shock and Awe: Surprisingly enough, it learns a lot of powerful Electric-elemental moves from Spark Blast, to Shockwave, to the most powerful Electric-elemental skill in the game, Lightning Bolt.
  • Static Electricity: Presumably how they can learn so many Electric-elemental moves despite being Neutral-elemental. Due to its luxurious fur coat, it often generates so much electricity from static that it can shock its enemies with it.
  • Stat Sticks: Simply having a Cremis in the party will boost the attacking power of all Neutral-Elemental Pals, making them great for support filler if you only rely on a single powerful Neutral Pal like Paladius, Lunaris, or Gorirat.
  • Super Wool Growth: They have a lot of fur on them, and no matter how much they shed it, they always seem to grow it back very shortly afterwards.
  • Support Party Member: Their presence in the party boosts the attack of all your Neutral-elemental Pals in the party, giving them a unique niche in keeping them around even after they get overshadowed by stronger Neutral-element Pals.
  • Team Pet: It's frequently kept as one by virtue of its sheer cuteness.

    Daedream 

#019: Daedream / Nemuram (ネムラム)

https://static.tvtropes.org/pmwiki/pub/images/daedream.png
Daedream is a pal resembling a floating black demonic sheep. With power over dreams, it's more than happy to provide an endless stream of happy dreams to those it likes… emphasis on endless, as those it puts under its spell are doomed to spend the rest of their life asleep.

Their Partner Skill is Dream Chaser, allowing each non-active Daedream in your party to accompany you and follows up your attacks with dark blasts.
  • And Call Him "George": Daedream's idea of showing interest in someone is to put them into a never-ending sleep.
  • And I Must Scream: Its powerful Curses make it so that those it afflicts are doomed to have endless happy dreams and never wake up until they starve to death.
  • Black Magician Girl: They're extremely spunky, cute and cheerful, and capable of truly terrifying black magic.
  • Breath Weapon: They can exhale ice-cold air to freeze enemies with at a high enough level.
  • Casting a Shadow: They're a Dark-elemental Pal, and can learn Dark Ball, Shadow Burst, Nightmare Ball, and eventually Dark Laser naturally.
  • Curse: It inflicts a particularly powerful one that hexes those afflicts to never rouse from their sleep while Daedream devours their dreams as a result. This is done presumably for self-sustenance, and once it has its fill, it moves on.
  • Cute Little Fangs: They always have one of their pointy canines poking out, even with their mouths closed, adding to their cute looks.
  • Dark Is Evil: They're not evil, as any Pal can be a force of good in the right handshowever, given what they inflict on unsuspecting victims and what they sustain themselves with, the distinction can honestly be academic at best. Doesn't help that Daedream is cheerful and a prankster one moment, and then capable of terrifying black magic the next.
  • Disc-One Nuke: Their Partner Skill lets you activate Daedream's Dream Chaser ability, which lets it summon all the other Daedreams in the party to gang up on the enemy target. It's generally a very powerful ability to have due to the damage it piles on, but it generally falls off after a certain point unless you don't mind training five different Daedreams.
  • Does This Remind You of Anything?: Let's see… a feminine demonic creature who haunts its prey at night and steals their energy before departing, with their Curse outright weakening the vitality of the victim until they die? Are we sure Daedream isn't a succubus?
  • Dream Stealer: Their M.O. They feed themselves by eating the dreams and emotions of those that have happy dreams, putting them to sleep so that they may never wake up again.
  • Dying Dream: All dreams it inflicts are inevitably this, no matter how beautiful, as it means the afflicted will never wake up again.
  • Emotion Eater: They largely sustain themselves off of the emotions gained by happy dreams.
  • Expy: Daedream is basically just a fusion of Misdreavus appearance-wise and Darkrai powers-wise.
  • The Fair Folk: It actually ticks off many of the boxes of this. A prankster imp who's carefree and playful one moment and can put you into a never-ending sleep the next for no other reason than out of boredom.
  • Fate Worse than Death: Hard to imagine a worse fate than being kept in a constant lucid dream that you may or may not know isn't real, yet be unable to wake out of ever again.
  • Forced Sleep: They can put those it hexes under a Curse that makes them fall asleep to have endless happy dreams until the day they die, which they then take to feed themselves with.
  • For the Lulz: If it doesn't subject its prey to endless dreams to sustain itself for sustenance, it often did so because they thought it was amusing.
  • Giggling Villain: Their high-pitched voices sound like giggling and they frequently put an arm in front of their mouth as if hiding a smile or giggle. They're also one of the more villainous Pals around, even if unintentionally.
  • Hidden Depths: Daedreams have the capacity to lock their victims into neverending nightmares before death, but desire to give those who fall under their purview endless happy dreams. This shows that they're not cruel monsters, and don't want to inflict any unnecessary pain upon their prey.
  • Horror Hunger: They outright sustain themselves off of the positive emotions and psychological energy of other people's dreams.
  • An Ice Person: Surprisingly, they learn Cryst Breath at Level 22.
  • Lotus-Eater Machine: It puts those it's interested in to sleep and gives them endless happy dreams… and those victims can never wake up again.
  • Mundane Utility: For all their dark magic and curses, they're surprisingly good mundane laborers. They only have Gathering, Transporting, and Handiwork, meaning they won't get distracted by other tasks, they have low food requirements, you can catch them early in the game, and they never sleep. This can make them somewhat hard to keep happy, but once you're able to keep them safe and sane, they'll work almost 24 hours a day.
  • Nocturnal Mooks: They are generally found at night within the southern islands, and never appear during the day.
  • Our Demons Are Different: They are very similar in the 'night demon' sense, as they paralyze those they afflict it with into an endless coma to supply happy dreams for them to eat.
  • Our Imps Are Different: They have cute little Horns of Villainy and are a black, demonic prankster who gives those it afflicts endless dreams.
  • Poisonous Person: They learn Poison Blast naturally.
  • The Prankster: They are prone to mischief and pranks to those that are awake… though you better hope to god that they don't put you to sleep.
  • Punny Name: They're daemonic sheep that put people into endless dreams, with the combined name also sounding like "daydream".
  • The Sandman: A malevolent version of this trope, as Daedream puts you to sleep to have pleasant dreams… permanently.
  • Soul Power: One of its later skills, Spirit Flame, use the souls of the deceased and vengeful to burn any opponents who come its way. Worryingly, Daedreams also drop a Small Pal Soul, implying they have something else they hunger aside from dreams.
  • Your Soul Is Mine!: As mentioned above, they can potentially drop Small Pal Souls, which implies that they're not only just a Dream Stealer or Emotion Eater, but something far worse…
  • Zerg Rush: Normally, you can only have one Active Pal out at a time. However, the Daedream's Necklace activates their Dream Chaser partner skill, which allows those in your team to assist the player even if they're not the active Pal, allowing you to have up to five Daedreams out at a time.

    Rushoar 

#020: Rushoar / Noobou (イノボウ)

https://static.tvtropes.org/pmwiki/pub/images/rushoar.png
Rushoar is a pal resembling a brown boar. It sports jagged fur around its head which end in a tan pattern. It has a long snout with bone colored tusks. Being an extremely aggressive Pal, it often picks fights before gauging its opponent's strength. Though small, its powerful charge can even send boulders flying.

Their Partner Skill is Hard Head, which allows the player to mount Rushoar and increases both the player's and Rushoar's mining efficiency while mounted.
  • Anti-Structure: Their Partner Skill allows both them and their rider to deal extra damage to ores when mounted.
  • Bullfight Boss: Any battle with it can turn into this, as their own unique skill — Reckless Charge — has them charge at the opponent to smash into them. You'd best get out of the way if this happens.
  • Dash Attack: Their unique skill Reckless Charge functions as this, with a, well, reckless charge at whoever's unfortunate enough to be in the way.
  • Dishing Out Dirt: It's likely going to be the first Ground-elemental Pal you get in the game, and they learn Sand Blast, Stone Blast and Rock Lance.
  • Foe-Tossing Charge: They will almost assuredly send you flying with their unique skill, Reckless Charge.
  • Full-Boar Action: These boar-like Pals are fast, tough for an early-game Pal, and fairly bad-tempered, as they will attack you on sight.
  • Game Hunting Mechanic: They drop Rushoar Pork when killed, which can be eaten raw or cooked into a more fulfilling meal.
  • Impaled with Extreme Prejudice: A late-level skill they learn is Rock Lance, which, as the name implies, impales the foe on a giant stalagmite.
  • Lightning Bruiser: It can grow to have a very impressive Attack stat, solid Defense, and with its Secret Art in Reckless Charge, can potentially prove to be very fast as well. They're a great pick as an early-game Pal to invest into later on as a direct result.
  • Non-Elemental: Despite being a Ground-elemental Pal, they actually learn a fair amount of Neutral-elemental attacks to boot, likely highlighting the fact that they aren't too different from other Neutral-elemental Pals.
  • Secret Art: Reckless Charge, which has Rushoar charging at an enemy, picking up speed as it goes.
  • Sinister Swine: They're not evil, but they attack trespassers on sight to gore them with their tusks. They're also one of the first aggressive/hostile Pals that a player will face.
  • Super-Strength: They're strong enough to — quoting the Paldeck — send boulders flying.

    Nox 

#021: Nox / Lunati (ルナティ)

https://static.tvtropes.org/pmwiki/pub/images/nox.png
A small fox-like Dark-elemental Pal who dresses like an aristocrat of the night. Nox hairs in your bed, usually a sign of them finding a good place to sleep, should be left where they are because removing them earns you, to quote, "a never ending night." What does that entail? Only Nox knows, and its victims likely aren't telling.

Their Partner Skill is Kuudere, which powers up the player's attacks by a small amount and changes their element to Dark as long as Nox is the active Pal.
  • Ambiguous Situation: What does the Paldeck mean by a "never-ending night"? Does Nox curse you to go to sleep like Daedream does? Is it a Deadly Euphemism? Is it The Night That Never Ends? Is it worse? Nobody knows, and that's likely what makes it so unsettling.
  • Ambiguously Evil: Just why does it come after Pal trainers who have it wake up on its bed and leave a hair behind? Is there a greater reasoning to it? Or is it mad that you reject its perceived affection and is striking out at you? Nobody really knows.
  • Badass Adorable: Cute as a button, though don't give it a good reason to hurt you.
  • Berserk Button: For one reason or another, do not remove any hair it has from your bed, and leave immediately. If you do not, you will be cast into an endless night.
  • Blow You Away: The first skill it learns is Air Cannon.
  • Broken Pedestal: A reasonable interpretation for why they nest in your bed is because they take a liking to the human in question. Which makes the fact that, from their perspective, you threw away their gift be a case of this.
  • Casting a Shadow: It learns a suite of Dark-elemental skills, as befitting a Dark-elemental Pal.
  • Dark Is Evil: Hard to tell with this one, as they can go after individuals that break their taboo. However...
  • Dark Is Not Evil: ...they can be very affectionate to those that capture it, and clearly can fight for a heroic trainer. In the wild, they show a curious demeanor towards you so long as you do not attack them.
  • Disproportionate Retribution: It does not take well to you removing its hair from your bed, at all.
  • Deadly Euphemism: It could just be that "a never ending night" is a euphemism for Nox killing that poor human.
  • Dogs Love Fire Hydrants: Overlaps with Canine Confusion, as the fox Pal marks its territory by shedding its hair on your bed and takes a snooze on it. You have a death wish for wanting to evict the creature after that.
  • Don't Wake the Sleeper: If it chooses to sleep in your bed, leave it be. It's known to vengefully go after humans who disturb its sleep.
  • Entitled to Have You: If you think they act this way out of anger of you rejecting their gift, it's definitely a case of this.
  • Expy: Nox is a pretty cut-and-dry fusion of Espeon and Umbreon. It even has a Power Crystal like both of its inspirations do.
  • The Fair Folk: It takes a lot after Unseelie Court fairies much like Daedream does. It will nest in your bed and leave a hair in it; if you remove it, it will subject you to an endless night. Not to mention it stylizes itself as a Supernatural Elite, much like a Faerie Court in general.
  • Geas: It likely does this as a result of its pact if you remove its hair from your bed. If you do so, the Geas is broken, and it'll hunt you down as a direct result.
  • Killer Rabbit: It's normally docile and very cute, but if you remove its hair in a bed it also slept in...
  • Kuudere: Literally the name of its Partner Skill, which causes your attacks to deal Dark damage if it's out with you. It also seems to fit the mold, being seemingly quite aloof but also affectionate if you pet it.
  • Meaningful Name: In English and Latin respectively, Nox's name is "lunatic" and "moonstruck", which carried from medieval beliefs that certain phases of the moon induced madness. This is accurate given Nox's possible Yandere feelings towards humans and their homes it's taken a shine to.
  • The Night That Never Ends: An actual night that never ends could be one possible interpretation of its powers when offended, as it has the ability to give victims "a never-ending night".
  • Nocturnal Mooks: They are generally found at night within the southern islands, and never appear during the day (though it is possible in a rare encounter to find a monster sleeping in a crevice or cave when the sun it out).
  • Nothing Is Scarier: We know barely anything of what the 'endless night' is, but that's reason enough to not piss off Nox.
  • Power Crystal: They have a Power Crystal that makes up some kind of robe. It's hard to know whether this is the source of its powers, or just purely ornamental.
  • Ridiculously Cute Critter: It's hard to imagine that something so adorable can be so scary.
  • Soul Power: One of the skills that it learns is Spirit Flame, which uses the souls of the deceased and vengeful to burn its target. Even worse, just like Daedream, they drop Small Pal Souls when defeated.
  • Spell Blade: When Nox is the active party member, they will change the player's attacks to Dark-elemental while also providing a slight boost in damage.
  • Support Party Member: It applies Dark-elemental damage to its trainer's attacks, which could actually be very useful in the right hands.
  • Supernatural Elite: Nox is self-stylized as an aristocrat of the night, as per its Boss Subtitles. If it's going to lay in your bed, you'd best be grateful for it, or else.
  • Yandere: A possible interpretation for why removing the hair from your bed sets it off so much. It nests there because it takes a liking to you, and you just toss it around like that? If I Can't Have You…
  • Your Soul Is Mine!: The darkest indicator that "the night that never ends" could be far worse than one may think is that Nox drops Small Pal Souls when defeated or caught. Gulp

    Fuddler 

#022: Fuddler / Mogurun (モグルン)

https://static.tvtropes.org/pmwiki/pub/images/fuddler.png
Fuddler is a Ground-elemental Pal resembling a brown mole. It's frequently found inside caverns, and whenever they burrow out, they're generally found in desert climates. Its large claws boast of diamond-like hardness. However, sharpening these claws consumes most of its energy, leading it to sometimes spending entire days doing nothing else.

Their Partner Skill is Ore Detector, which scans for mineral deposits in a large radius and highlights them on the compass.
  • Awesome, but Impractical: In-Universe, their entire act of sharpening their claws is this. On the one hand, it's extremely powerful and does have a lot of cutting power… but this takes a lot of time and energy to do so, and it usually takes entire days just to maintain efficiently.
  • Absurdly Sharp Claws: Sharp enough that they're as sharp as diamonds. However, this can take a lot of energy and time to maintain, leading it to do little else in the meantime.
  • Beware the Nice Ones: They often prefer to be left alone and aren't hostile on sight, but given them a reason to attack you and you will regret it.
  • Badass Adorable: It's a very cute little critter in general, with claws that are super-sharp to boot.
  • Dishing Out Dirt: They are a Ground-elemental Pal, and learn near-exclusively Ground-elemental skills, from Sand Blast, to Stone Blast, to Stone Cannon, to Sand Tornado, to Rock Lance.
  • Expy: Fuddler is basically Palworld's equivalent of Diglett and Drilbur.
  • Glass Cannon: Fuddler have a base attack stat of 80, which is slightly high for an early-game pal, but they have a low base defense stat of 50, which is lower than Chikipi's 60.
  • Impaled with Extreme Prejudice: A late-level skill they learn is Rock Lance, which as the name implies, impales the foe on a giant stalagmite.
  • Mole Miner: It's a very cute mole-like Pal that's often found constantly digging underground. They're also a very common sight in caverns early on for that reason.
  • Overshadowed by Awesome: Fuddler is a useful Pal who can potentially become very strong. Problem is, it's outshined by many later Ground-elemental Pals with far superior Base skills, and it takes a lot of effort to keep Fuddler up with your stronger Pals. Even its Partner Skill ability isn't too useful once you make a mental note of where ore is and/or have enough of them in your party that you're never wont for ingots ever again.
  • Ridiculously Cute Critter: Look at it, it's adorable! It almost looks more like an underground rabbit with those head tufts than it does a mole.
  • Sand Blaster: One of the abilities they learn is Sand Tornado, which lets them generate a whirlwind of sand at opponents.
  • Tunnel King: They are frequently found inside underground caverns, constantly digging away.
  • Utility Party Member: Its Partner Skill, Ore Detector, marks any nearby sites of ore on your map. This, combined with likely being one of the first Mining-capable Pals you'll get, make them very useful for mining out ore in general (though unless you max one out with the Essence Condenser, Fuddler can't mine ore itself).

    Killamari 

#023: Killamari / Yamiika (ヤミイカ)

https://static.tvtropes.org/pmwiki/pub/images/killamari.png
Killamari resembles a floating purple squid who is often found entirely within caverns. It wraps itself around an enemy's head, sucking out their insides. Pal mummies are occasionally found, but these are in fact Killamari victims.

Their Partner Skill is Fried Squid, which allows Killamari to be used as a glider.
  • Acid Attack: Likely to complement their plethora of poisonous powers, they have the ability to make acid rain.
  • Adorable Abomination: It's very likely inspired by the Cthulhu Mythos, being an adorable but extremely deadly brain-sucking creature only found in dark caverns. It's very scary, but also very cute.
  • Boring, but Practical: As a base Pal, Killamari only has level 1 in Gathering and 2 in Transporting. However, despite these low stats, it's also small enough that it rarely gets stuck like other transport Pals, and it doesn't need to sleep so it's always doing its job. This actually makes Killamari one of the most reliable harvest and collecting Pals in the game simply because it's always capable of doing its job if left to its own devices.
  • Brain Food: Their preferred method of eating prey involves cracking open the skulls of anyone unfortunate enough to be caught by it and having their brains and insides sucked out by it. Yeesh.
  • Casting a Shadow: They're a Dark-elemental Pal, and as a result learn quite a few Dark-elemental moves with it.
  • Cruel and Unusual Death: "Eaten by Killamari" is likely near the top of the list of "worst ways to die" in the Palworld universe. They latch onto your head and suck your brain and everything inside of you through cracking the skull open, while you're still conscious. Archaeologists found remains that were so dried-up that they thought they were mummified, but no, those were the remains of Pals eaten by it.
  • Cute Creature, Creepy Mouth: Sure, it looks like a cute cartoon jellyfish at first glance… until you look at one from below and see the Lamprey Mouth it uses to suck out its victims' insides.
  • Dark Is Not Evil: Despite being a predatory species and a Dark-elemental Pal, they're no more or less evil than any carnivorous Pal of another element, and can be a very useful friend as well.
  • Expy: They're basically a combination of Tentacool, Inkay, and Drifloon, with the brain-sucking capabilities of Mind Flayers, alongside various aesthetics taken from Kuramon and Tsumemon.
  • Flying Seafood Special: They're a species of cephalopods that actually aren't found anywhere near water, but in caverns — likely to give the feeling they're something straight out of a Cosmic Horror Story. This also gives them the practical benefit of being usable as a glider.
  • Grotesque Cute: They're very adorable critters in a really unsettling way with big, cute eyes and a derpy look… who're a predatory species that sucks out the insides of its prey from the head upwards, providing near-comedic dissonance between their looks and way of life.
  • Making a Splash: They learn Hydro Jet and Acid Rain.
  • Master of None: Killamari's stats are among the lowest in the game, with 60 in both health and attack and 70 in defense (for reference, Chikipi has 60 in all, and Lamball has 70 in all). Furthermore, its utility as a glider is overshadowed by both Galeclaw and Hangyu.
  • Names to Run Away from Really Fast: You don't get a name like "Killamari" for giving hugs and kisses, as the desiccated remains of its victims can attest.
  • Overshadowed by Awesome: Killamari is an early-game glider that's slightly better than Celaray, but Galeclaw and Hangyu gained afterwards outshine it by either being faster and/or having their own unique traits (Galeclaw moves faster and allows the player to fire while gliding, while Hangyu lifts the player for a short while when activated and while it is slow, it gets boosted by player momentum).
  • Paper Tiger: Killamari has an outright terrifying Paldeck entry that mentions how it sucks the brains out of its victims, leaving them mummified husks. Killamari itself, however, is a Master of None, having the second-lowest base stat total of all Pals with both its base health and attack at 60 and a base defense of only 70.
  • Poisonous Person: One of their earliest-accessible skills involves hurling a glob of poison at an enemy target.
  • Ridiculously Cute Critter: Hard to imagine that something so cute could be so terrifying.
  • The Stoic: Their Boss Subtitles would make one think they're emotionless. This is less true in gameplay, as Killamari are capable of smiling or being happy themselves.
  • Tentacled Terror: They outright inhabit caverns and are ready to eat the brains of anyone unlucky to become its next meal.
  • Terrestrial Sea Life: For some inexplicable reason, they aren't found anywhere near the sea, but in caverns.
  • Utility Party Member: They can be used in place of a glider while they are in your team.

    Mau 

#024: Mau / Nyaotet (ニャオテト)

https://static.tvtropes.org/pmwiki/pub/images/mau.png
A strange cat-like creature that's shaped like an Egyptian-styled cat. Its hard tail does not deteriorate even when cut off. Some believed these severed tails to be good luck, but for the innumerable Mau who were poached as a result, they were anything but.

Their Partner Skill is Gold Digger, which allows Mau to dig up coins when put in a ranch.
  • A Dog Named "Dog": Or "A Cat Named Cat" in this case. It's named after the Mau, an Egyptian cat breed, which in turn is named after the Ancient Egyptian word for "cat".
  • Ancient Egypt: They've got this motif going on, which is supported by their utility with Ground-elemental moves. They are styled heavily off of the Egyptian goddess Bastet, to the point of having her as their internal data name and part of their Japanese name, much like how Anubis was styled off of, well, Anubis, and they were similarly worshipped in their ancient home as a result. When time passed and their reverence became more as myths, they were as a result hunted for their tails, as they were thought to never deteriorate and bring good luck.
  • Born Unlucky: You'd think they'd be Born Lucky due to being seen as omens of good luck, but them being hunted to near-extinction by Evil Poachers made it more of a case of bad luck.
  • Casting a Shadow: They are capable of a variety of Dark-elemental attacks as a general rule.
  • Cats Are Magic: They are mystical cats that were worshipped in ancient times like Anubis, and are capable of a whole suite of Dark-elemental magical attacks. However, it's because they were worshipped that they were hunted to near-extinction, and driven back to caverns to survive.
  • Cat Stereotype: Double Subverted. Black cats, normally associated with bad luck, were seen as good luck by an ancient civilization and they were worshipped as a result. Pity this did nothing to stop them from being hunted for their tails as good-luck charms, though.
  • Dark Is Not Evil: They are Dark-elemental Pals and often appear in caverns, but they are pacifistic and don't attack unprovoked, and they were seen as good omens by an ancent civilization.
  • Expy: Mau resembles the cut Pokémon Berurun, which would look something like this.
  • Dishing Out Dirt: It surprisingly knows a handful of Ground-elemental moves as well, from Sand Blast to Sand Tornado.
  • Good Luck Charm: Their tail, when cut off, is said to bring good fortune to those that hold it. This led to them being hunted for it as a direct result.
  • Money Grinding: When put in a Ranch, they will dig up gold.
  • Money Spider: They drop gold when defeated or caught, and can be put to work on a Ranch to fetch you even more gold.
  • The Sacred Darkness: Deconstructed. They were worshipped by an ancient civilization for being good omens of fortune despite their Dark-elemental powers, but this eventually perverted into them being hunted for sport as their severed tails are said to never deteriorate and bring good luck.
  • Sand Blaster: It learns the moves Sand Blast and Sand Tornado at various points.
  • Soul Power: One of its later skills, Spirit Flame, use the souls of the deceased and vengeful to burn any opponents who come its way.
  • Shown Their Work: As noted with Rushoar, not many people are likely able to name or directly note a cut Pokémon as direct inspiration. Pocketpair are very evidently huge fans of their own work.
  • Utility Party Member: Their stats are on-par with the early-game Com Mons (which is to say, completely unimpressive), but their ability to dig up money at a Ranch can be quite useful throughout the game.

#012b: Mau Cryst / Chilltet (チルテト)

https://static.tvtropes.org/pmwiki/pub/images/mau_cryst.png
Mau Cryst appears as a small light blue cat, with dark blue lining on its ears and feet, along with a crystalline collar and tail. Its crystalline tail is beautiful, but shatters when this Pal dies. Some believe it is good luck to raise one, so Mau Cryst in captivity are treated with great care.

Their Partner Skill is Gold Digger, which allows Mau Cryst to dig up coins when assigned to a ranch.
  • An Ice Person: Its specialty is Ice-elemental skills rather than Dark-elemental, in contrast to its brethren.
  • Born Lucky: It has avoided being hunted to near-extinction unlike its brethren, and it's said that raising one is said to bring good luck. This led to their proliferation in the Snowy Mountains as a result.
  • Foil: Mau Cryst completely parallels its Dark-elemental variant in every way. Its typing makes it strong against Dragon-elemental attacks, while its mainline brethren makes it weak against it. Normal Mau has a tail that doesn't degrade or get destroyed even after being cut off, while Mau Cryst's tail shatters upon dying. Its mainline brethren was hunted nearly to extinction for its tail, while Mau Cryst itself was seen as good luck to be raised with care, thus it is found openly in the wild. Both are said to bring good fortune, but only one of them is said to be actually lucky.
  • Money Grinding: Much like their main counterpart, they will dig up gold if put on a Ranch.
  • Same Character, But Different: They're not only different from their Dark-elemental counterpart in powers, but they're practically Foils to each other, too.
  • Underground Monkey: An Ice-elemental variant of Mau.
  • Utility Party Member: Their stats are marginally better than regular Mau, but by the time you get one you'll probably have much better Pals for combat, making it more useful for digging up money or manning a cooler instead.

    Celaray 

#025: Celaray / Lumikite (ルミカイト Rumikaito)

https://static.tvtropes.org/pmwiki/pub/images/celaray.png
Celaray is a pal resembling a flying manta ray. Riding the wind, this Pal travels where it pleases. Should it find a partner along the way, the encounter will mark its journey's end.

Their Partner Skill is Zephyr Glider, which allows Celaray to be used as a glider.
  • Artistic License – Biology: Despite having a courtship process that can frankly be described as monogamous, the courtship process of manta rays are polygamous, as they copulate with various individuals throughout their lives.
  • Expy: Celaray are a dead ringer for Mantine, another flying manta ray from Pokémon. Its face, however, is a dead ringer for that of Latias.
  • Flying Seafood Special: While they at least can be found near bodies of water, unlike Killamari, they outright fly above the ocean, and have the ability to glide with their Partner Skill.
  • Fragile Speedster: They are surprisingly fast Pals, but their stats tend to be a bit middling unless investment is put into them to help them keep them up with your stronger Pals.
  • Generation Xerox: Celaray reproduction cycles have been a recurrence of travelling the world, finding a One True Love, having children, and their children repeating the process themselves.
  • Green Thumb: Surprisingly enough, they learn Seed Machine Gun at Level 30.
  • Making a Splash: As a Water-elemental Pal, their entire powerset generally operates on using Water-elemental attacks to boot.
  • One True Love: Adorably, they only settle with other Celarays they have romantic feelings for, and ultimately settle down afterwards.
  • Overshadowed by Awesome: Celaray is the first Glider that a player can get as its glider equipment unlocks before Killamari, but Killamari's gliding speed is faster. Galeclaw and Hangyu after it both outshine Celaray and Killamari by not only being faster, but having their own unique traits (Galeclaw allows the player to fire while gliding, while Hangyu lifts the player for a short while when activated).
  • Single-Target Sexuality: Once they latch onto a desired partner, they stop whatever they're doing to settle down with it.
  • Starting a New Life: If they happen to find their romantic interest, it convinces them to settle down to raise the next generation of Celarays. This implies the species is monogamous, which is amusing, because manta rays in real life are actually polygamous.
  • Terrestrial Sea Life: Despite being primarily sea animals, they have no problem existing on land, either.
  • Utility Party Member: They can be used as a glider. In addition, they are excellent base porters due to their speed.
  • Walking the Earth: They are said to travel throughout the world until they find their desired partners. They then raise a new generation of Celaray, who go on to do the exact same themselves.

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