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Palworld
Character Index
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Humans & Factions | Pals & Pal Elements | Lamball to Celaray (1-25) | Direhowl to Gorirat (26-49) | Beegarde to Ragnahawk (50-74) | Katress to Anubis (75-100) | Jormuntide to Bellanoir (101-112)

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    Beegarde 

#050: Beegarde / Beeknight (ビーナイト)

https://static.tvtropes.org/pmwiki/pub/images/beegarde.png
A Grass-elemental hive insect resembling humanoid bees. Beegarde live in colonies led by Elizabee, for whom they will happily slave away and give their lives in defense, often explosively.

Their Partner Skill is Worker Bee, which allows them to produce Honey when assigned to a ranch. Each Beegarde in the party will also improve the attack and defense of any Elizabee in the party.
  • Action Bomb: They have a tendency to attack by charging an enemy and exploding on them.
  • Amazon Brigade: With a 9-to-1 ratio of females to males, the vast majority of Beegarde that swarm you will be female.
  • Bee Afraid: Not only are these bees the size of a human while still attacking in groups, they also attack you on sight and explode.
  • Bee People: Aside from the literal definition, they follow a eusocial structure with numerous Beegarde workers under a single Elizabee queen.
  • Big Creepy-Crawlies: They're territorial anthropomorphic bees about as big as your player character.
  • Exclusive Enemy Equipment: Has a small chance to drop its spear. While only a mid-level spear, it costs nothing to repair.
  • Item Caddy: When placed in a Ranch, they will produce honey.
  • Making a Splash: Oddly enough, they learn Acid Rain at level 30.
  • Poisonous Person: They learn Poison Blast naturally despite not being a Dark-Type. This is a ranged version of venom-injecting bee stingers based on Truth in Television.
  • Punny Name: It's a bee that acts as a guard to Elizabee.
  • Secret Art: Bee Quiet, which blows up the Beegarde and instantly incapacitates it to deal extremely heavy damage. Unlike Implosion, Bee Quiet counts as Grass-elemental damagenote , so keep your Ground-elemental Pals the hell away from it.
  • Stat Sticks: Simply having a Beegarde in the party will boost the attack and defense of all Elizabee in your party, making them great for support filler if you only rely on a single Elizabee.
  • Suicide Attack: Sooner or later, fighting Beegarde will involve them charging at you and blowing themselves up with Bee Quiet. This is basically a more destructive version of Truth in Television, as honeybees die after stinging large animals in real life (their barbed stingers typically sticking in the skin and causing the honeybee to rip its abdomen apart to free itself).
  • Undying Loyalty: They faithfully serve their Elizabee queen, laying down their lives in their queen's defense and happily working themselves to death for their queen's benefit. Any who try to harm the queen are quickly ejected from the hive.
  • Zerg Rush: Beegarde are always found in groups and are aggressive towards the player.

    Elizabee 

#051: Elizabee / Queenbeena (クインビーナ)

https://static.tvtropes.org/pmwiki/pub/images/elizabee.png
A queen bee chosen to rule over a hive of Beegarde, who would gladly toil for the pleasure of serving it.

Their Partner Skill is Queen Bee Command, which gives Elizabee an attack and defense boost per Beegarde in the party.
  • Bee People: Aside from the literal definition, Elizabee acts as the Insect Queen (though they can rarely be male) of an eusocial society with numerous Beegarde workers under her.
  • Big Creepy-Crawlies: Beegarde is already pretty big for an insect, and Elizabee is even bigger.
  • Equipment Upgrade: Defeating the field Alpha boss might earn you schematics for the Legendary metal armor.
  • Exclusive Enemy Equipment: Has a small chance to drop its staff, which functions as a spear. While only a mid-level spear, it costs nothing to repair.
  • Insect Queen: They're treated as royalty by their Beegarde subjects and look the part, carrying a scepter and looking like they wear a gown with a furry ruff. Oddly enough, there's a 10% chance for them to be male as well.
  • King Mook: To Beegarde; it's often found leading a group of Beegarde and is usually at a higher level than its subordinates. When used by the player, Elizabee also gains a stat buff for each Beegarde in your party.
  • Meaningful Name: A literal queen bee named after two famous queens.
  • Poisonous Person: They learn Poison Blast naturally despite not being a Dark-Type. This is a ranged version of venom-injecting bee stingers based on Truth in Television.
  • Rank Scales with Asskicking: Not only do they have better stats than Beegarde by nature, wild Elizabee will be found about 8-10 levels higher than the Beegarde surrounding it. If the exploding Beegarde didn't get you, Elizabee can easily finish off what's left of you and your Pals. When used by the player, Elizabee gets even stronger if you also carry around Beegarde. With a full team of them pumping it up, Elizabee has the potential to become the strongest Pal in the game in terms of stats.note 
  • Rare Random Drop: When defeated or caught, Elizabee has a small chance to drop Elizabee's Staff, a melee weapon.
  • Secret Art: Spinning Lance, a Grass-Elemental melee Spin Attack where Elizabee twirls their Staff of Authority to strike foes in a radius around her.
  • She Is the King: Gender-inverted; despite being the queen of a group of Beegarde, Elizabee has a rare 10% chance to be male.
  • Staff of Authority: Carries a scepter to signify its authority over the Beegarde in its hive. It's also used in their Secret Art Spinning Lance, where Elizabee twirls the staff and deals Grass-elemental damage around them. They can also drop it when defeated/caught as a melee weapon for the player,

    Grintale 

#052: Grintale / Nyangimari (ニャンギマリ)

https://static.tvtropes.org/pmwiki/pub/images/grintale52.png
A huge bulky cat-like Pal that appears at night. Grintale always sports a fierce grin, and as soon as anyone else enters its territory, its eyes light up — literally and not figuratively, glowing in the dark.

Their Partner Skill is Plump Body, which allows the player to mount Grintale and increases Neutral damage dealt by Grintale when mounted.
  • Acrofatic: In spite of its bulk, Grintale's Secret Art Cat Press shows that it's capable of making some seriously impressive leaps.
  • Badass Adorable: Despite their somewhat threatening grin, they're still cute fluffy big cats and even more cute when petting it.
  • Bakeneko and Nekomata: Like the Japanese mythological cat, Grintale's tail is forked.
  • Cheshire Cat Grin: It's in the name.
  • Glowing Eyes: Per the Paldeck, it's not a metaphor; when the Grintale sees you, its eyes literally light up. This can actually be seen in-game when a Grintale enters combat.
  • Nocturnal Mooks: They spawn at night around the central areas of the map. Despite this, they aren't actually nocturnal and thus will always be found sleeping, except for the Alpha Grintale.
  • Secret Art: Cat Press, which has Grintale leaping into the air to squash enemies from above.

    Swee 

#053: Swee / Komop (コモップ Komoppu)

https://static.tvtropes.org/pmwiki/pub/images/swee53.png
An ice elemental Pal whose body is completely covered in fluffy off-white fur. It eats up microbes and other microscopic organic matter as it crawls across the ground, before discharging any substances that provide no nutrition. It's thus extremely useful as a mop in a mutualistic relationship, allowing the Swee to feed while keeping places clean for humans. They also follow around Sweepa, and hide in its hair to hibernate.

Their Partner Skill is Fluffy, which lets each Swee in the party improve the attack and defense of any Sweepa in the party.
  • Cartoon Creature: Unlike a lot of Pals (which are at least identifiable as various animals or plants), Swee doesn't particularly resemble anything other than an animate ball of fuzz.
  • Expy: Swee and Sweepa are actually based off of cut Pokémon Wolfman and Warwolf, respectively.
  • Lethal Joke Character: Swee has the exact same base stats as Chikipi, the lowest in the game with a lousy 60 in all of them. However, having a Swee in your party without actually using them will boost the attack and defense of Sweepa, potentially making that Sweepa a powerhouse that can dish out and take damage.
  • Mundane Utility: Due to their microbe-eating nature, Swee can be used as a mop to keep the place clean while also keeping it fed.
  • Stat Sticks: Simply having a Swee in the party will boost the attack and defense of all Sweepa in your party, making them great for support filler if you only rely on a single Sweepa.

    Sweepa 

#054: Sweepa / Donmop (ドンモップ Donmoppu)

https://static.tvtropes.org/pmwiki/pub/images/sweepa54.png
This Pal resembles a large, elderly version of Swee. Massive numbers of Swee will hide in a Sweepa's voluminous body hair while hibernating — up to 101 as the highest recorded number.

Their Partner Skill is King of Fluff, which allows Sweepa to be mounted as a ride and gives Sweepa an attack and defense boost per Swee in the party.
  • Animal Facial Hair: Sweepa has a fancy-looking mustache to represent leadership and fatherhood.
  • Cartoon Creature: Like Swee, Sweepa doesn't look like anything other than a living ball of fuzz.
  • Expy: Swee and Sweepa are actually based off of cut Pokémon Wolfman and Warwolf, respectively.
  • King Mook: A bigger version of Swee with a mustache, Sweepa is almost always found leading a group of Swees around. When in your party, Sweepa also gains stat buffs for each Swee you're carrying.
  • Wake-Up Call Boss: For players starting in the southwest, the boss Sweepa is this. While it's found at level 11, the same as the Gumoss boss on the same island, Sweepa is much more of a challenge due to both having backup in the form of Swees and both it and its backup having a tendency to freeze you solid with their Ice skills.

    Chillet 

#055: Chillet / Okocho (オコチョ)

https://static.tvtropes.org/pmwiki/pub/images/chillet.png
Chillet resembles a member of the Mustelid family crossed with a Wyrm, a long-bodied wingless dragon. It can curl up its body and roll around at extremely high speeds. Because of this, people once domesticated Chillet to produce butter, tying bags of milk to it so that its spinning force would churn the milk into butter.

Their Partner Skill is Wriggling Weasel, which allows the player to mount Chillet. While mounted, the player's attack is boosted significantly and their attacks will deal Dragon-elemental damage.
  • Badass Adorable: It's a cuddly ferret-wyrm with an adorable personality as a partner, but all the same, it's an Ice-Dragon with impressive power for how early you can get it.
  • Beware the Nice Ones: It's normally perfectly nice and passive, but hurt it in any way, and you'll soon realize how terrible of an idea it is.
  • Cute Monster: Chillet are adorable weasel dragon wyrms, complete with behaviors as cute as real-life ferrets.
  • Disc-One Nuke: They're the first Dragon-elemental Pal you can capture, and they have highly impressive stats to accompany it. They're as a direct result a very solid pick for investing and fusing to the endgame with.
  • Does This Remind You of Anything?: When petted, they make a face similar to the ahegao face.
  • Equipment Upgrade: There's a chance that one of the drops for defeating the field Alpha boss is the schematics for the Legendary cloth outfit.
  • Expy: Chillet is very self-evidently inspired by the idea of an Ice-type variant of Furret. They even have similar names!
  • Frisky Ferret: They're a happy and bouncy creature, always curious and friendly and honestly quite harmless. They would much rather fun away from a fight than attack if they have to.
  • Gentle Giant: They are huge in their Alpha form, and even their normal form is several orders of magnitude larger than a normal ferret. Despite that, they are very passive creatures, and would much rather be left alone.
  • An Ice Person: It's an Ice-elemental dragon, and learns a variety of powerful ice-elemental attacks with it.
  • Man of Kryptonite: Chillet happens to be one of the few Pals that's tailor-made to help against Victor and Shadowbeak for a player relying on weapon damage. Riding a Chillet boosts the player's damage and makes the player's attacks Dragon-elemental, effective against Shadowbeak's Dark element. Chillet's Dragon element resists Shadowbeak's powerful Dark attacks, and it also isn't weak to this Shadowbeak's plethora of Ice attacks due to its own Ice element resisting them while also making it completely immune to freezing, allowing the mounted player to evade subsequent attacks should they get frozen. Finally, with an Elite Tweak, Chillet can move quickly enough to evade several of Shadowbeak's more powerful moves. Likewise, the same advantages also apply to Chillet against Raid Boss Bellanoir, who is a Dark-elemental with even more HP than Victor and Shadowbeak and also gains Ice-elemental attacks once she Turns Red.
  • Mix-and-Match Critter: It's literally a mammalian ferret tied with a draconic creature.
  • Our Dragons Are Different: It's a Dragon-elemental Pal that's a cross between a ferret and a wyrm.
  • Power Stereotype Flip: They are an Ice and Dragon-elemental, yet they don't really fit either. They're far too bouncy, playful, and gentle to be either the personality stereotypes associated with Ice elementals or associated with Dragon elementals.
  • Punny Name: It's a chilly ferret-like dragon.
  • Ridiculously Cute Critter: They are ridiculously adorable overall, even despite being very large.
  • Rolling Attack: It's capable of this, apparently. It can roll up into a ball and roll at very high speeds. This was actually exploited as domesticated Chillet were used for making butter.
  • Spell Blade: When Chillet is mounted, they will change the player's attacks to Dragon-elemental while also providing a significant boost in damage.
  • Warm-Up Boss: Because it's found close to the Plateau of Beginnings at a low level, the boss Chillet is very commonly fought and captured by players as their first boss fight of a playthrough before taking on Zoe Rayne.
  • White Sheep: They're among the only Dragon-elementals aside from Elphidran, Azurobe, and Quivern who doesn't have a Hair-Trigger Temper.

    Univolt 

#056: Univolt / Raicorn (ライコーン)

https://static.tvtropes.org/pmwiki/pub/images/univolt.png
Electric-elemental unicorn Pals that once upon a time were not hunted by humans due to being seen as emissaries of the Thunder God. That is, until it was discovered that they're prone to being fried by lightning, at which point its status was demoted from divine symbol to workhorse.

Their Partner Skill is Swift Deity, which allows the player to mount Univolt. While mounted, the player's attack is boosted significantly and their attacks will deal Electric-elemental damage.
  • Death by Irony: Apparently, these equines that can generate high amounts of electricity are not immune to being struck by lightning.
  • Gameplay and Story Integration: Their Paldeck entry mentions that they're not immune to being struck and killed by lightning, and in gameplay all Electric attacks will damage them, albeit at lesser effectiveness.
  • God Guise: They used to be revered as emissaries of a thunder deity. Then somebody saw one getting struck by lightning, and that guise faded pretty quickly.
  • How the Mighty Have Fallen: A species-wide example. Univolt were once revered by humans as emissaries of a thunder god, until it was discovered that they weren't immune to lightning strikes. Since then, they're been demoted to workhorses.
  • Meaningful Name: It's an electric unicorn.
  • Raijū: While their name suggests unicorns as the basis of their design, their backstory and electric motif are also inspired by popular media depictions of this Youkai. Unlike most raiju, though, these guys are fully mundane (by the standards of their setting), much to their detriment when humans found out.
  • Required Secondary Powers: Despite having electrical powers, they lack complete immunity to lightning strikes. This is what ended their status as divine emissaries. In-game, Univolt do sport resistance to electrical damage, as non-Neutral Pals resist their own types, but they aren't immune to it.
  • Spell Blade: When Univolt is mounted, they will change the player's attacks to Electric-elemental while also providing a significant boost in damage.
  • Unicorn: It's there in the name. They also sport the usual single-horned equine appearance.

    Foxcicle 

#057: Foxcicle / Fubukitsune (フブキツネ)

https://static.tvtropes.org/pmwiki/pub/images/foxcicle57.png
A kitsune-like Ice elemental monster. During nights where auroras occur, they howl a beautiful song while looking up to the sky. Unfortunately, this gives away its position and leaves it vulnerable to attacks from enemies.

Their Partner Skill is Aurora Guide, which boosts the power of Ice Pals in your team for each Foxcicle in your party.
  • Expy: It's a very blatant fusion of Glaceon and Alolan Ninetales.
  • Multiple-Tailed Beast: Three tails, to be exact.
  • Punny Name: It's a fox with ice powers.
  • The Reliable One: Although not as powerful in work suitability in cooling as Kingpaca Cryst, Cryolinx, or Reptyro Cryst, these kitsune are by far the most competent, as the others want to wander off to do other jobs, or their size and hunger meters make them terrible choices. Their one weakness is nighttime, where they have to sleep and stop running the fridges, which makes a nocturnal Vanwyrm Cryst assigned to cooling the only other viable option. Unfortunately, you won't get a better monster to run the refrigerators until Frostallion at the end of the game.
  • Stat Sticks: Simply having a Foxcicle in the party will boost the attacking power of all Ice-elemental Pals, making them great for support filler if you only rely on a single powerful Ice Pal like Frostallion or Vanwyrm Cryst.
  • Support Party Member: Their presence in the party boosts the attack of all your Ice-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Ice-element Pals.
  • Wolves Always Howl at the Moon: While it’s a beautiful song, its howls have been known to draw the attention of its enemies.

    Pyrin 

#058: Pyrin / Thoroughblaze (サラブレイズ)

https://static.tvtropes.org/pmwiki/pub/images/pyrin58.png
A fiery Kirin-like Pal. Pyrin sports immense stamina, as its entire body has evolved into a highly efficient radiator. It can even control its flames, taking great care not to accidentally burn its rider.

Their Partner Skill is Red Hare, which allows the player to mount Pyrin. While mounted, the player's attack is boosted significantly and their attacks will deal Fire-elemental damage.
  • Expy: Of the fiery unicorn Rapidash from Pokémon.
  • Flaming Hair: Pyrin has to make the conscious effort not to harm the human riding it with its Wreathed in Flames body and mane.
  • Hellish Horse: Downplayed. Like the mythological Kirin creatures the Pal resembles, it cares about its rider so as not to let its fiery mane burn them. They will attack humans in the wild, though.
  • Power Up Mount: Can be ridden as a fast mount that empowers the player with Fire damage on their attacks. Compared to Fenglope, Pyrin lacks the ability to double jump but has much faster speed, second only to the Legendary centaurs among ground mounts.
  • Secret Art: Ignis Slam, which has Pyrin charging at its target while leaving behind a trail of fire that deals further damage over time.
  • Shout-Out: Their Partner Skill is named Red Hare, sharing its name with the Cool Horse ridden by Lu Bu and later Guan Yu.
  • Spell Blade: When Pyrin is mounted, they will change the player's attacks to Fire-elemental while also providing a significant boost in damage.
  • Punny Name: It's a kirin with pyrokinetic abilities.

#058b: Pyrin Noct / Thoroughblack (サラブラック)

https://static.tvtropes.org/pmwiki/pub/images/pyrinnoct58.png
The Dark element subspecies of Pyrin. Unlike its regular counterpart, It burns mysterious dark matter as energy and expels the remaining particles from its body. Riders of Pyrin Noct should take caution to avoid galloping down the path of darkness.

Their Partner Skill is Black Hare, which allows the player to mount Pyrin Noct. While mounted, the player's attack is boosted significantly and their attacks will deal Dark-elemental damage.
  • Dark Is Evil: They are aggressive towards the player, even if unprovoked.
  • Magic Fire: It burns dark matter itself, which itself is mysterious. Even stranger that doing so can affect anyone (made of normal matter) who rides them, if the rider is not careful.
  • Mysterious Purple: It has a glowing, fiery purple mane and tail with protective shoulder flames.
  • Nice Day, Deadly Night: Regular Pyrin is definitely not tame, but at night they're replaced by Pyrin Noct, which are just as aggressive, spawn at higher levels, and have higher Attack, making them more dangerous.
  • Nocturnal Mooks: Pyrin Noct spawns in place of regular Pyrin at night in their habitat.
  • Power Up Mount: Can be ridden as a mount like regular Pyrin, sharing most of the same properties except for giving the player Dark-elemental damage on their attacks instead of Fire.
  • Secret Art: Dark Charge, a Dark-elemental equivalent of Pyrin's Ignis Slam that leaves a trail of dark flames behind.
  • Spell Blade: When Pyrin Noct is mounted, they will change the player's attacks to Dark-elemental while also providing a significant boost in damage.
  • Technicolor Fire: Their manes and tails burn with blue and purple flames.

    Reindrix 

#059: Reindrix / Tsurarajika (ツララジカ)

https://static.tvtropes.org/pmwiki/pub/images/reindrix59.png
A large blue-and white deer-like Pal that sports transparent cerulean antlers. These antlers may look beautiful and glow with the cold of absolute zero, but are extremely deadly — anyone who touches them with their bare hands will be instantly frozen over and smashed into pieces.

Their Partner Skill is Cool Body, which allows the player to use it as a mount that also keeps them cool in hot climates.
  • Game Hunting Mechanic: They drop Reindrix Venison when killed, which can be cooked into a very satiating meal that restores 252 hunger.
  • Herbivores Are Friendly: Subverted. Unlike Eikthyrdeer, Reindrix are aggressive and will attack the player on sight if they aren't mounted.
  • Literally Shattered Lives: Anyone touching its antlers will instantly freeze and shatter due to the extreme cold.
  • Power Up Mount: Reindrix can be ridden, and will keep the player cool in hot areas.
  • Underground Monkey: Even though they're a completely different species, Reindrix essentially serve as an Ice-elemental version of Eikthyrdeer that's found in frigid biomes. Both of them sport a charging attack as well as dropping their venison when killed.
  • Xenophobic Herbivore: They're reindeer that are hostile and will attack players on sight.

    Rayhound 

#060: Rayhound / Inuzuma (イヌズマ)

https://static.tvtropes.org/pmwiki/pub/images/rayhound60.png
An Electric elemental Pal that resembles a greyhound. They run so quickly that they're often mistaken for bolts of lightning at full speed, and should two Rayhounds collide, they produce a sound similar to a massive thunderclap.

Their Partner Skill is Jumping Force, which allows the player to use it as a mount that can double jump.
  • Beware of Vicious Dog: They are aggressive and will attack the player on sight.
  • Expy: Its basic concept seems inspired by Boltund, while its tail resembles Raichu's.
  • Punny Name: It's a greyhound dog-like Pal which attacks with rays of lightning.
  • Super-Speed: They're one of the fastest land mounts in the game, and their Paldeck entry mentions that they're mistaken for bolts of lightning due to their speed.

    Kitsun 

#061: Kitsun / Shiranui (シラヌイ)

https://static.tvtropes.org/pmwiki/pub/images/kitsun61.png
Despite their choice of habitat and their white and blue fur, this canine Pal is all Fire. While they can be intimidating on the surface and were once considered an ill omen, they're actually quite timid and are known to flee into caves when approached.

Their Partner Skill is Clear Mind, which allows the player to use it as a mount that lets them ignore the effects of extreme temperature while mounted.
  • Color-Coded Elements: Averted; despite being icy blue and white and living in cold places, they're actually Fire-elemental.
  • Cornered Rattlesnake: Kitsun are timid and anxious creatures by nature. They will try to flee into caves from you. If you keep chasing it, the fox Pal will defend itself if harassed into a corner.
  • Cowardly Lion: They're good at looking threatening, but are quite easy to spook. They will also leave the player alone if encountered awake. That being said, they're definitely not weak, so wake one up at your own risk.
  • Expy: Of Amaterasu, sharing the same canine design and similar patterns. Their tendency to flee into caves according to the Paldeck also references Amaterasu's story in Japanese Mythology, and their internal name in the game is "AmaterasuWolf". Its Japanese name, Shiranui, plays into this by being the nickname of Amaterasu's past incarnation from the game.
  • Lightning Bruiser: With base stats of 100 in both HP and Defense, a powerful 115 attack, and good speed, Kitsun is surprisingly fast, durable, and powerful.
  • Nocturnal Mooks: Oddly enough, despite only spawning at night, they aren't actually nocturnal and thus will always be found sleeping.
  • Power Up Mount: Can be used as a mount, and will shield the player from both heat and cold while ridden.
  • Punny Name: It's a one-tailed kitsune whose color pattern and neck flame bring to mind a blue sun.
  • Technicolor Fire: They have a ruff of blue fire around their necks.

    Dazzi 

#062: Dazzi / Kaminarashi (カミナラシ)

https://static.tvtropes.org/pmwiki/pub/images/dazzi62.png
A Pal that looks like a small, feminine purple humanoid on a floating cloud. Dazzi appear to be kind towards lonely pals and will follow them around. However, this is but a facade. As soon as a Pal mistakes this for actual companionship, Dazzi will seize the opportunity to blast them with a thunderbolt.

Their Partner Skill is Lady of Lightning, allowing each non-active Dazzi in your party to accompany you and follow up your attacks with lightning strikes.
  • Beware the Silly Ones: Dazzi are curious by nature, and will follow around any players they spot. The danger is, if enough of them gather, they can stunlock via paralyzing electric attacks you can't escape from.
  • Bitch in Sheep's Clothing: They often come to lonely pals, only to blast them with a lightning bolt once they let their guard down.
  • Expy: It's a Hu Mon with an Oni-like horn that's Flying on a Cloud, all things pointing to the Forces of Nature as inspiration, more specifically Thundurus for it being an Electric-elemental Jerkass that shocks people for no reason besides boredom.
  • Eyes Out of Sight: Their eyes are always covered by their hair, adding to their mischievous image.
  • Gameplay and Story Integration: Just like their Paldeck entry suggests, Dazzi will try to follow players around and act as false companionship, but once enough of them gather, they can stunlock the player with thunderbolts.
  • Hu Mons: They seem to be a purple humanoid riding white clouds that cover their lower bodies.
  • Jerkass: For befriending lonely Pals, just to cruelly attack them when their guard is down, Dazzi epitomize this trope.
  • Slasher Smile: They always sport one unless they are in a cage.

    Lunaris 

#063: Lunaris / Mysteria (ミステリア)

https://static.tvtropes.org/pmwiki/pub/images/lunaris63.png
An enigmatic levitating humanoid Pal. Care must be taken when around a Lunaris, as even a glance into its hypnotic eyes can put its victims under mind control. Lunaris often see themselves as being in control of their tamers, rather than the other way around.

Their Partner Skill is Antigravity, which increases the player's carrying capacity by 80 when Lunaris is on the team.
  • Badass Adorable: It has surprisingly cute and cheerful mannerisms when the player interacts with it, helped by its big eyes and head. It's also a powerful fighter with a decent array of skills.
  • The Beast Master: Any monsters with it, even if they are all allies among Pals you the player caught, it sees as monsters under its control and ownership.
  • Cute Monster Girl: While Lunaris can be male, its appearance is distinctly feminine, with a slender waist and noticeably wide chest and hips and a pair of tendrils on its head resembling long pigtails.
  • Gravity Master: Their Partner Skill is Antigravity, which manipulates gravity to increase the player's max carrying capacity by 80.
  • Hair Substitute Feature: Lunaris-es have a pair of tendrils on their heads resembling long pigtails.
  • Hypnotic Gaze: It can mind-control people that gaze into its eyes.
  • Item Caddy: They increase a player's max carrying capacity by being in the team.
  • Non-Elemental: Lunaris itself is Neutral, though half the skills it learns naturally belong to other elements.
  • Power Floats: It has powerful psychic abilities and is always seen levitating. It even sleeps in midair. However, it is not actually capable of flight.
  • Telepathic Spacemen: If its Boss Subtitles are any indication, Lunaris is of extraterrestrial origin, and it can brainwash people and Pals.
  • This Is My Human: In its mind, you didn’t catch one, it caught you. Whether you care for it or mistreat the Pal, everything you do or don’t do is “according to its will”.

    Dinossom 

#064: Dinossom / Aroaryu (アロアリュー)

https://static.tvtropes.org/pmwiki/pub/images/dinossom64.png
These Grass/Dragon dinosaur Pals may look cute and docile, and they are as long as you leave them be. However, if you provoke one, it may well be the last thing you ever do. There's a reason the people of the Palpagos Islands use "stepping on a Dinossom's tail" to describe the act of getting someone riled up.

Their Partner Skill is Fragrant Dragon, which allows the player to mount Dinossom and increases Grass damage dealt by Dinossom when mounted.
  • Beware the Silly Ones: It's an adorable, even goofy-looking dinosaur, one that even throws a ridiculous stomping tantrum if you hit it… which is followed by it flattening you and your Pals with powerful AOE attacks and sniping you dead once you try to run. Even for its size and level, Dinossom is a rough one.
  • Dinosaurs Are Dragons: Because "Dinosaur" isn't an element in this game, it's classified as Dragon-elemental instead.
  • Gentle Giant: It's an adorable monster that is naturally curious of you, and sometimes will sit down and even sing in front of you. That said, it is a monster, and attacking one will send it, and any nearby Dinossom, into a rage that cannot be pacified.
  • Planimal: A Grass-elemental Pal that resembles a sauropod dinosaur with a flower growing on their head.
  • Secret Art: Botanical Smash, a Grass skill that has Dinossom smashing the ground with its tail to deal area damage in front of it.
  • Unstoppable Rage: Its temper is infamous enough that "stepping on a Dinossom's tail" is local slang for pissing someone off tremendously. It's very hard to get one to stop rampaging once provoked.

#065b: Dinossom Lux / Biribiryu (ビリビリュー)

https://static.tvtropes.org/pmwiki/pub/images/dinossomlux64.png
The Electric element variation of Dinossom through a freak accident, somehow surviving and gaining electrical powers after being struck by lightning. There's a reason the people of the Palpagos Islands use "struck by a Dinossom Lux's bolt" to mean narrowly escaping death.

Their Partner Skill is Thunder Dragon, which allows the player to mount Dinossom Lux and increases Electric damage dealt by Dinossom Lux when mounted.
  • Lightning Can Do Anything: At least, it can so long as you survive — in Dinossom's case, changing their typing to Electric rather than Grass.
  • No One Could Survive That!: It's a Dinossom that has managed to survive being struck by lightning. There's even a phrase around the islands, "struck by a Dinossom Lux's bolt", which means narrowly escaping death.

    Surfent 

#065: Surfent / Seapent (シーペント)

https://static.tvtropes.org/pmwiki/pub/images/surfent65.png
A serpentine Pal resembling a marine reptile and a Viking ship. Their hydrodynamic form makes them suited for aquatic life, and because of this, poachers often catch them and use them like a surfboard.

Their Partner Skill is Swift Swimmer, which allows the player to mount Surfent and allows them to travel on water without losing stamina.
  • Power Up Mount: They're the earliest swimming Pal to have their saddle unlocked in the tech tree.
  • Sea Serpents: It's a versatile early-game Pal to have in crossing large bodies of water.
  • Stamina Burn: Its Partner Skill means while mounted, the monster prevents stamina depletion while moving over water.

#065b: Surfent Terra / Sunapent (スナペント)

https://static.tvtropes.org/pmwiki/pub/images/surfentterra65.png
The Ground elemental subspecies of Surfent. Their aerodynamic form makes them suited for a life on the sand, and because of this, poachers often catch them and use them like a surfboard.

Their Partner Skill is Sand Swimmer, which allows the player to mount Surfent Terra.
  • Item Caddy: When riding Surfent Terra, the weight of metal ore carried by the player is reduced.
  • Sand Worm: This variation of Surfent swims through sands instead of water. Poachers have been known to utilize them as a fast means of travelling across desert terrain.
  • Tornado Move: It learns Sand Tornado at level 30; this move generates two sand tornadoes on either side, before launching them at an enemy.

    Maraith 

#066: Maraith / Soulraith (ソルレイス Soulreizu)

https://static.tvtropes.org/pmwiki/pub/images/maraith66.png
A ghostly Dark element Pal. Maraith are attracted to the peculiar scent living things give off when they are near death. It's often a very bad omen if a Mariath has taken a liking to you, as it means your demise is near.

Their Partner Skill is Messenger of Death, which allows the player to mount Maraith. While mounted, the player's attack is boosted significantly and their attacks will deal Dark-elemental damage.
  • Cats Are Mean: Maraith are lion-like Pals that react with hostility on sight, and according to the Paldeck, they only take a liking to people that are about to die. If you're approached by one of these things, you're either already on the verge of death or you're about to be.
  • Ghostly Animals: It's a creepy-looking monster, bearing a black lion-like body with a massive flared mane and purple pointed feet.
  • Portent of Doom: If one of them starts following you in the wild and is friendly, it's a very bad omen. You are at death's door.
  • Spell Blade: When Maraith is mounted, they will change the player's attacks to Dark-elemental while also providing a significant boost in damage.
  • Your Soul Is Mine!: One of the possible drops for defeating it is the soul of a deceased Pal.

    Digtoise 

#067: Digtoise / Driltoise (ドリタス Doritasu)

https://static.tvtropes.org/pmwiki/pub/images/digtoise.png
Equal parts unstoppable force and immovable object, these Ground-elemental giant tortoises possess an extremely tough shell, seemingly impervious to almost everything except the drills sported on those very same shells. This dichotomy even inspired a tale known as Digtoise's Fable.

Their Partner Skill is Drill Crusher, which causes Digtoise to use a spinning attack that damages both enemies and ores while active, dealing increased damage to ores.
  • Armored But Frail: Digtoise has a high base Defense of 120 and come with the Hard Skin passive skill to provide 10% more defense, but sport a rather low base Health of 80. Furthermore, hitting them in the shells deals reduced damage as compared to their head.
  • Anti-Structure: Digtoise's spinning attack and Drill Crusher deal huge damage to ores, destroying them extremely quickly. Should one be lucky enough to get a 4-star condensed Digtoise, it will be able to destroy ores in 1-2 Spin Attack cycles.
  • Attack Its Weak Point: Their heads take far more damage than almost anywhere else, especially their shells.
  • Heavily Armored Mook: Wild Digtoise come with the Hard Skin passive skill, which gives 10% extra defense. Attacking their shells also deals far less damage than attacking their heads.
  • Meaningful Name: It's a tortoise whose shell is loaded with drills for digging.
  • Mooks: Annoyingly, these aggressive Pals can sometimes show up and attack you while you're fighting Paladius and Necromus together! You can't safely focus on them until you've dealt with the legendary centaurs first.
  • Secret Art: Shell Spin, a Ground-elemental Spin Attack that continuously damages enemies on contact.
  • Spectacular Spinning: They can spin at high speeds while tucking themselves into their shell, allowing the drills on the shell to do heavy damage to enemies and ore veins alike.
  • Studded Shell: Their shells are covered in spinning drills.
  • This Is a Drill: The drills on their shell serve both as devastating weapons in battle and very useful tools for mining.
  • Unstoppable Force Meets Immovable Object: Their shells are said to be the strongest shells, while the drills adorning them are said to be the only things capable of piercing them. This even inspired an in-universe fable.
  • Utility Party Member: While definitely no slouch in a fight, Digtoise's greatest advantage is being an extremely efficient ore miner, both as a base Pal and with its Partner Skill.
  • Video Game Delegation Penalty: Digtoise does much more damage to rocks when they're manually commanded to, compared to the damage they deal if they were assigned as a mining Pal at a base. Downplayed after they got a Balance Buff increasing the damage they deal to ore as a base miner; their Partner Skill is still more efficient, but their mining rate as a worker is vastly improved — a fully condensed Digtoise can destroy copper ore in five spin attack cycles when assigned to a base, but that same Digtoise, if manually commanded, will destroy it in one.

    Tombat 

#068: Tombat / Nyanbat (ニャンバット Nyanbatto)

https://static.tvtropes.org/pmwiki/pub/images/tombat68.png
A Dark-elemental Pal that's a hybrid of a cat and a bat. They often appear out of the blue to flaunt their prized wings in front of other Pals. Despite seeming like a form of intimidation, it's more likely to be a form of showing off or attention-seeking, as the Pal seems to derive pleasure from doing so.

Their Partner Skill is Ultrasonic Sensor, which highlights Pals in a wide area on your compass for a while.
  • Attention Whore: Tombat often try to show off their wings in front of other Pals and derive some pleasure from doing so.
  • Enemy-Detecting Radar: Its Ultrasonic Sensor skill puts all Pals in a wide area on your compass for a while, even identifying them by species. It's useful to have when hunting for particularly rare Pals in a given biome.
  • Mix-and-Match Critters: As their name suggests, they're a mix of cat and bat.
  • Nice Day, Deadly Night: Tombat can be found at night in almost all the starting areas of the map except the Plateau of Beginnings, and can have a level as high as 12, more than every diurnal Pal in those areas barring Dinossom and Mammorest. And unlike most of those diurnal Pals, Tombat are aggressive and will attack the player on sight, which can be trouble if the player and their Pals' levels are too low.
  • Nocturnal Mooks: Only appears at nighttime in most of the starting areas of the map. They're also rather high-level for a starting-area Pal and are aggressive, which gives the player an incentive to avoid going out at night until they're strong enough to take these on.
  • Punny Name: It's a bat that looks more like a tomcat.
  • Showing Off Your Powers: Tombats love to appear out from nowhere to flaunt their prized wings in front of other Pals. Not so much for a Intimidation Demonstration, but the Pal really enjoys showing off or loves the attention gained from doing so.
  • Utility Party Member: Twofold. Firstly, their Ultrasonic Sensor is an Enemy-Detecting Radar that allows you to view the various Pals in your vicinity, including the rare ones. Secondly, they're also useful at a base, having Gathering, Mining, and Transporting all at level 2 while being able to work overnight.
  • Your Soul Is Mine!: One of their possible drops when defeated is a small Pal soul.

    Lovander 

#069: Lovander / Lovemander (ラブマンダー)

https://static.tvtropes.org/pmwiki/pub/images/lovander.png
A bright pink, bipedal salamander Pal that becomes more active when the sun is down. They are also aggressively horny and not picky about their partners, be they human or Pal.

Their Partner Skill is Heart Drain, which allows both Lovander and the player to heal for a portion of the damage they deal as long as Lovander is active.
  • Action Bomb: It can learn Implode at Level 40 as a Suicide Attack.
  • Abhorrent Admirer: It often chases after whomever it's currently interested in without any regard for consent. Its raid is even described as a horde of fangirls.
  • Acid Attack: It learns Acid Rain at Level 22.
  • Bestiality Is Depraved: It outright has sex with any and all Pals it can, regardless of consent or intelligence. It has eventually gotten bored of them, and turned on humans as well.
  • Black Comedy Rape: It's a Psycho Pink anthropomorphic lizard that's known to force itself onto both other mons and humans, and will occasionally raid the player's bases. The game's rated T, so their attacks are more focused on physical violence rather than sexual, however.
  • Casting a Shadow: It can learn Shadow Burst at Level 15.
  • Corrupted Character Copy: They're everything bad about Salazzle in Pokémon and take it to a ludicrous extreme for levels that even Salazzle would never do; as much as her harem of Salandits can come off as gross, she at least understands the importance of consent and isn't going to go after other species or humans without approval. Lovander doesn't care for that, and only seeks to have sex with anything that moves.
  • Date Rape: If you're willing to look into why it has Suspicious Juice, Strange Juice, or Mushrooms, one could make the worst possible conclusion and still likely be close to the ballpark. It gets even worse when you take into account the possibility of it dropping Memory Wiping Medicine.
  • Deconstructed Character Archetype: Lovander is this for Lovable Sex Maniac, Ms. Fanservice, and Interspecies Romance. Lovander as a species takes all of the qualities that would be found in furry fandom art and plays it up to such a gross degree that it often comes off as utterly repulsive as a direct result. They basically take the idea of what Salazzle is even farther than Salazzle does by themselves, and it makes Lovander completely lose the 'lovable' part of Lovable Sex Maniac.
  • Depraved Bisexual: It seems to have no compunctions with either-or gender, suffice to say. Or species.
  • Double Entendre: This mon is packed to the gills with sexual innuendos to highlight its horniness, with them dropping cake referencing butts along with its status as the breeding requirement implying they're always ready to breed, them dropping Suspicious & Strange Juices alongside Mushrooms providing equal possible references to both phallic imagery and much worse, and several of their naturally learned attacks ("Poison Blast", "Acid Rain", "Power Bomb", "Implode") don't take much effort to construe more naughty imagery from their names when related to them.
  • Extreme Libido: According to its description, it's always chasing something in search of "a night of love", heavily implying that the entire species is always "on".
  • Extreme Omnisexual: And how. At first, they just went after Pals, but in recent years, they've started to also go after humans for a night of fun.
  • Expy: It's a curvy bipedal salamander with a laviscious personality, making for a clear reference to Salazzle, only Lovander has a Pink Is Erotic color scheme and amplifies the horniness into being blatantly and aggressively sex-obsessed.
  • Fan Disservice: A very valid way to look at Lovander is as a Deconstructed Character Archetype of Salazzle; their entire character and gimmick is exaggerated to such an extent and their appearance invokes such Uncanny Valley that what would be titillating in and of itself can instead come off as intentionally gross to other players. Which may be in part of the point of Lovander, given how it's so depraved that it often doesn't care about its victims, only itself getting off.
  • Improbably Female Cast: Uniquely, while most Pals' genders are 50/50 between male and female, Lovanders are 30% male and 70% female.
  • Life Drain: Their Partner Skill, Heart Drain, allows both the player's and its own attacks to restore the user's health for a portion of the damage dealt.
  • Living Aphrodisiac: They can drop the Suspicious Juice and Strange Juice, both of which are said to improve the drinker's mood at the cost of the Sanity stat.
  • LOL, 69: Originally, Lovander was supposed to be #49 in the Paldeck. Then the devs decided to run with the joke, given the already sexual design.
  • Loony Fan: A raid of Lovanders is known as the "Bandwagon Fan Girls" event.
  • Lovable Sex Maniac: Subverted. While Lovander can be as heroic or villainous as any other Pal, it's hard not to be outright grossed out by Lovander, which is likely the point.
  • Lust: Its entire existence is devoted to getting its rocks off, plain and simple.
  • Nocturnal Mooks: They are generally found at night within desert biomes, and never appear during the day.
  • Non-Elemental: They're Neutral-elemental, although they do learn a few Dark-elemental moves like Poison Blast and Shadow Burst.
  • Non-Mammal Mammaries: Their heart chest makes it almost look like it's covering possible breasts, which only add to the uncanny valley that they project.
  • Pink Is Erotic: Bright pink all over and very love-starved. The game doesn't explicitly use the S-word, but between its design and Paldeck entry, it's not hard to put two and two together.
  • Poisonous Person: It learns Poison Blast at Level 7.
  • Psycho Pink: It's a bright pink salamander that's all but stated to be a Serial Rapist.
  • Rape as Drama: It's unsubtle as a T-rated game can be that they outright have sex with humans and Pals with or without their consent.
  • Rare Random Drop: Most of the time, Lovander will only drop Mushrooms. However, there's a very rare (1%) chance for them to drop Cake, Suspicious Juice, Strange Juice, or Memory Wiping Medicine as well. You can increase your chances by having Blazehowl Noct or Katress as your active partner when fighting Lovander, as they have a Random Drop Booster against Neutral-elemental Pals.
  • Really Gets Around: If it breathes, it's likely going to be had sex with.
  • Reptiles Are Abhorrent: They're an overly-sexualized lizard, and it's hard not to see them being intended as anything but over-the-top or gross.
  • Punny Name: It's a salamander that's love-starved.
  • Skill Point Reset: They have a very rare chance to drop Memory Wiping Medicine, which allows a player to reset and respec their skill points.
  • Something Else Also Rises: If you don't interpret the Mushrooms, Suspicious Juice, and Strange Juice it drops as Date Rape metaphors, they're likely meant as phallic metaphors and metaphors for… bodily fluids, respectively.
  • Succubi and Incubi: They are generally stylized after this. They often have sex with anything and also have a Life Drain ability, which indicates that it also sucks as the vitality of those it has sex with.
  • Supermodel Strut: Their basic walking animation is a sexy and suggestive walk.
  • Too Kinky to Torture: Wild Lovander are guaranteed to have the "Abnormal" trait, which makes them resist damage from Neutral attacks.
  • Uncanny Valley: As listed under Fan Disservice, there's something about Lovander that's clearly off and makes them a very disturbing character. Both with their extreme lust and sheer lack of consent, the far-too-human way they move about, and often being so utterly depraved that it doesn't care who it fucks, as long as it fucks. It has all the makings of being a furry artist's wet dream, yet it manages to be genuinely disturbing in spite of such.
  • Utility Party Member: It has overall very good base abilities in general and a Life Drain ability; even if they aren't used for combat, they're such a useful Pal to keep in the base due to how dramatically they will speed up production.

    Flambelle 

#070: Flambelle / Lavi (ラヴィ)

https://static.tvtropes.org/pmwiki/pub/images/flambelle70.png
A small, candle-like Fire-element Pal that resembles a little girl with lava for hair. Flambelle are extremely prone to crying, and cry out magma in place of tears. This is absorbed back into their bodies, increasing their temperature, and thus making them stronger the more they cry.

Their Partner Skill is Magma Tears, which allows Flambelle to produce Flame Organs when assigned to a ranch.
  • Convection, Schmonvection: How they are able to pick up logs, stand on a wood floor, or sleep on a straw bed without setting them on fire is anybody's guess. The player is capable of carrying or patting them just fine without getting burned.
  • Elemental Hair Composition: Their hair is made of lava, befitting a Fire-elemental.
  • Hiding Behind Your Bangs: They have one eye covered behind their lava hair and they are not only very shy and skittish, running away from the player unless attacked, but are also Prone to Tears.
  • Item Caddy: When placed in a Ranch, they will produce Flame Organs.
  • Living Lava: It appears to be made out of lava molded into a humanoid candle shape.
  • Prone to Tears: It's entry in the Paldeck describes it as crying easily, and true to form, it'll cry and produce tears that reward the player with flame organs should it be put to work on a ranch.
  • Punny Name: Its name comes from taking the French word flambeau (torch) then replacing beau (handsome man) with belle (beautiful girl), as a candle-like Pal resembling a cute little girl (though they can equally be male)
  • Ridiculously Cute Critter: They resemble tiny and adorable magma people with innocent expressions on their faces, make adorable sounds, and are extremely Prone to Tears.
  • This Looks Like a Job for Aquaman: Flambelle has weak stats overall and most of its proficiencies can be performed more effectively by other Pals. However, Flambelle has the unique niche of producing Flame Organs when assigned to a ranch, allowing you to have a supply of those for fire arrows and other fire-based structures and items.

    Vanwyrm 

#071: Vanwyrm / Kabanedori (カバネドリ)

https://static.tvtropes.org/pmwiki/pub/images/vanwyrm71.png
A aggressive Fire/Dark winged Pal that resembles a cross between a condor and a dragon. Their unique exoskeletons can be used to craft flutes which produce melodies that can be heard across mountain ranges, making them suitable for signaling an attack by vanguard forces.

Their Partner Skill is Aerial Marauder, which allows the player to mount Vanwyrm as a flying mount. While the player is mounted, they will deal even more damage to enemy weak points.
  • Airborne Mook: They're flight-capable Pals that are also aggressive and will attack you on sight.
  • Blow That Horn: Vanwyrm bones can be made into flutes that serve the same purpose as a war horn, playing tunes that can be heard over mountain ranges. It's unclear if these were to signal a vanguard attack by the user's side or by the enemy's, however.
  • Critical Hit Class: While mounted on Vanwyrm, the player's attacks deal extra damage to enemy weak points.
  • Dark Is Evil: They're part-Dark-elemental and are hostile to the player, attacking on sight.
  • Elemental Rivalry: During the night in the Astral Mountains, there's a rare chance for a level 40 Vanwyrm and Vanwyrm Cryst to spawn hostile to each other. Due to elemental advantage, the regular Vanwyrm will usually win this fight.
  • Feathered Fiend: They have a distinctly avian appearance and definitely aren't the most friendly of Pals, usually attacking on sight with powerful fire skills. Rarely, they can also spawn in groups attacking a weaker Pal such as Flamebelle.
  • Great Offscreen War: Their Paldeck entry implies this trope happening in the Palapagos Islands' past, as Vanwyrm bones were made into flutes that signaled battle vanguards.
  • Lightning Bruiser: Vanwyrm can be encountered relatively early on in the Bamboo Groves and sport a very high base attack of 115 alongside decent base HP and defense for an early-game foe, with two of their attacks having low cooldown. This makes them a deadly threat in the Bamboo Groves, but also a strong early-game flying mount for the player.
  • Meaningful Name: Vanguard + Wyrm. They're wyrms whose bones are used to make flutes to signal vanguard forces.
  • Mix-and-Match Critters: They're a mix between bird and dragon, with their internal name even being "BirdDragon".
  • Power Up Mount: Vanwyrm can be ridden with the appropriate Pal Gear, allowing aerial movement.
  • Utility Party Member: They're surprisingly good base porters due to having fast movement speed at a base while also having a Transporting score of 3, while also being available earlier than Ragnahawk. Furthermore, as long as no Kindling is required, they will focus solely on transport.

#071b: Vanwyrm Cryst / Shirokabane (シロカバネ)

https://static.tvtropes.org/pmwiki/pub/images/vanwyrmcryst71b.png
The Ice-element variation of Vanwyrm. Like their regular counterpart, Vanwyrm Crysts' unique exoskeletons can be used to craft flutes which produce long-distance melodies. Unlike their regular counterpart, flutes made from Vanwyrm Crysts were used to signal a victory.

Their Partner Skill is Aerial Marauder, which allows the player to mount Vanwyrm Cryst as a flying mount. While the player is mounted, they will deal even more damage to enemy weak points.
  • Blow That Horn: Vanwyrm Cryst bones can be made into flutes that serve the same purpose as a victory horn, playing tunes that can be heard over mountain ranges.
  • Dark Is Evil: They're part-Dark-elemental and are hostile to the player, attacking on sight.
  • Elemental Rivalry: During the night in the Astral Mountains, there's a rare chance for a level 40 Vanwyrm and Vanwyrm Cryst to spawn hostile to each other. Due to elemental advantage, the regular Vanwyrm will usually win this fight.
  • Great Offscreen War: Their Paldeck entry implies that this trope happened in the Palapagos Islands' past, as Vanwyrm Cryst's bones were made into flutes that signaled battle victories.
  • Nocturnal Mooks: They only come out at night on the icy northern island.
  • Power Up Letdown: Vanwyrm Cryst's saddle unlocks very late at Level 41 compared to Vanwyrm's 21, allowing you to ride them as flying mounts. Unfortunately, they fly at the same speed as Vanwyrm, and saddles for far faster flying mounts like Beakon, Ragnahawk, Helzephyr, and Faleris are unlocked earlier.
  • The Reliable One:
    • Vanwyrm Cryst can serve as a viable transporter if no Cooling is needed, as it has Transporting 3 and won't be distracted by anything else, unlike the Transporting 4 Wumpo. It can also be a better option than the other dedicated nocturnal transporter Helzephyr, which has a much higher food upkeep than Vanwyrm Cryst.
    • As long as the player assigns a Vanwyrm Cryst to the cooler box/refrigerator (as they will prioritize Transporting otherwise), they should be able to keep the food within fresh even at night, only pausing for a short while when they go to eat food. This is one niche that Foxcicle and Frostallion lack, as both of them go to sleep at night.
  • Underground Monkey: An Ice version of Vanwyrm that can be found in colder areas.
  • Utility Party Member: Vanywrm Cryst has the unique niche of being the only nocturnal Ice Pal, meaning it can be assigned to a fridge or cooler around the clock to minimize food spoilage. They can also be used as a full-time transporter if there's no cooling needed in the base, having a Transporting level of 3.

    Bushi 

#072: Bushi / Tsujigiri (シロカバネ)

https://static.tvtropes.org/pmwiki/pub/images/bushi_2.png
Bushi is a wandering, sword-wielding Hu Mon who fights with seemingly god-given iaijutsu swordsmanship. Its body becomes a blade upon death, to be taken up by the next generation. If someone other than a Bushi wields this blade, the soul within torments them until they are driven mad.

Their Partner Skill is Brandish Blade, which lets it use Iaigiri on a targeted enemy when activated.

    Beakon 

#073: Beakon / Raibird (ライバード)

https://static.tvtropes.org/pmwiki/pub/images/beakon73.png
A winged Pal that appears falcon-like. Using its sharp beak, it descends on its prey in a quick motion that resembles a bolt of lightning. There are some who speculate a possible relation between it and Ragnahawk due to having similar traits, but there is ultimately no connection between both birds.

Their Partner Skill is Thunderous, which allows the player to ride Beakon as a flying mount. While mounted, the player's attack is boosted significantly and their attacks will deal Electric-elemental damage.
  • Equipment Upgrade: There's a low chance that downing the field Alpha boss will reward you the Legendary handgun schematics. But it is definitely worth it.
  • Feathered Fiend: They're thunderous birds that are aggressive and will attack the player on sight.
  • Fragile Speedster: While Beakon is fairly fast, its HP is only about average and its Defense is quite low at 80.
  • Lightning/Fire Juxtaposition: Played With. Both Beakon and its fiery counterpart Ragnahawk are elemental birds next to each other in the Paldeck, and while there are those who think they're related, there is ultimately no connection between the two.
  • Power Up Mount: They're a flying mount that's stronger and faster than both Nitewing and Vanwyrm, and their saddle unlocks 13 levels after the latter's.
  • Spell Blade: When Beakon is mounted, they will change the player's attacks to Electric-elemental while also providing a significant boost in damage.

    Ragnahawk 

#074: Ragnahawk / Ignix (ライバード)

https://static.tvtropes.org/pmwiki/pub/images/ragnahawk74.png
Ragnahawk is an orange feathered hawk with black and yellow markings on its wings, wears a black mask with yellow markings and orange ponytail on the back of its head. Its beak and head have hardened over the years to adapt to its diet of rocks. There are some who speculate a possible relation between it and Beakon due to having similar traits, but there is ultimately no connection between both birds.

Their Partner Skill is Flame Wing, which allows the player to ride Ragnahawk as a flying mount. While mounted, the player's attack is boosted significantly and their attacks will deal Fire-elemental damage.
  • Eat Dirt, Cheap: Their primary diet is rocks, and after several years, their beaks and heads have hardened to adapt to this diet.
  • Feathered Fiend: They're fiery birds that are aggressive and will attack the player on sight.
  • Lightning Bruiser: They're quite fast and powerful, and are deceptively resilient with base 120 defense; however, their rather poor stamina holds their capabilities in check.
  • Lightning/Fire Juxtaposition: Played With. Both Ragnahawk and its electrical counterpart Beakon are flying mounts next to each other in the Paldeck, and while there are those who think they're related, there is ultimately no connection between the two.
  • Nerf: Update 0.2.0.6 made it no longer able to fit through dungeon hallway openings, plus it was hit by the huge decrease in mounted Spell Blade damage boost that was applied to all such Pals.
  • Power Up Mount: They're notably the strongest flying mount that's still small enough to fit through dungeon hallway openings, allowing players to ride through them while mounted and giving them a niche over stronger mounts like Faleris. Additionally, they also boost the player's attacks while mounted, while Faleris does not. However, it does suffer from having a noticeably low Stamina Meter. This however was nerfed and it can no longer fit through dungeon hallway openings.
  • Spell Blade: When Ragnahawk is mounted, they will change the player's attacks to Fire-elemental while also providing a significant boost in damage.
  • Utility Party Member: They have both a Kindling and Transporting score of 3, making them good at the base for cooking or smelting, and otherwise focusing on transport.

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