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Characters: Acquisitions Incorporated
Character tropes regarding the main and recurring cast of Acquisitions Incorporated.

Acquisitions Inc. founding members

Tropes pertaining to all founding members include:

Ominifis Hereward "Omin" Dran

Played by Jerry Holkins.

Omin is the fast-talking CEO of Acquisitions Incorporated and a half-elf cleric of Avandra and, later, of Tymora. From season 8 onwards, a Masked Lord of Waterdeep.

  • Bad Boss: Omin. He is a CEO.
    Omin: Guys, we've found a device that turns interns into gold!
  • Born Unlucky: Of the party, Jerry has by far the worst luck with dice, which makes Omin this in-universe.
  • Catch Phrase: Has a habit of saying that some event "is the worst thing that could happen."
  • Chekhov M.I.A.: In season 4, Omin relates a story of how his Cool Big Sis disappeared on a routine dungeon crawl. In season 8, she comes back—as a dragon cultist trying to kill him.
  • Combat Medic: As befits a cleric, he is good both with his hammer (theoretically) and with his healing spells.
  • Critical Miss: Jerry is infamous for this; the most infamous example of this is when he rolls a 1 twice in a row at the climax of the second season.
  • Genre Savvy: Jerry, very much so at the second PAX game.
    "Put these books in your box, close the lid of the box, remove the key, swallow the key, get the fuck on this dragon, let's get out of here."
  • The Leader: Of the party.
  • Luke, I Am Your Father: One of the cultists fighting Acquisitions Inc. in season 8 is revealed to be Omin's long-lost older sister.
  • Never Live It Down: Jerry's terrible rolling, repeatedly brought up, and even invoked and immortalized in the "critical fail" song.
  • Token Adult: Kinda. While all player characters in the game are adults (as the Content Warnings helpfully remind us), Omin frequently comes over as the only adult among the core trio in role-playing encounters.
    Omin: Shhh, daddy's working.
    Binwin (sheepishly): Oh, sorry...
  • Properly Paranoid: In the celebrity game, when The Party first meets the Darkmagic's house cat, it immediately becomes attached to Omin. In his genre savviness he checks it out first with his holy symbol so he can be certain it isn't "some crazy sorcerer cat". The rest of the party just dismisses it as Omin being overly cautious as usual, but as it turns out the cat is actually an evil spy for the Wartstaffs.

Binwin Bronzebottom

Played by Scott Kurtz.

Binwin is a reckless Dwarven fighter from a disgraced clan.

  • The Big Guy: As the party's token fighter, Binwin has the most HP and is most capable of delivering pain at close range.
  • Blood Knight: Binwin often seems to charge into battle just for the heck of it.
  • Butt Monkey: As the team tank and pointman, Binwin is constantly caught in traps, set on fire, and generally treated like shit. He can (usually) take it.
  • Dumb Muscle: Scott role-plays Binwin as such: he is not good at thinking things through but real good at charging things with a maul.
  • I Call It Vera: Binwin's greataxe is named Seamus.
  • Multi-Melee Master: Being a fighter, Binwin is proficient with a wide range of weapons: in season 6, he wields a greataxe named Seamus; in season 7, he fights with a two-handed maul; in season 8, he Dual Wields two one-handed axes. He can also throw javelins.
  • Temporary Love Interest: In season 7, he is mentioned to have a dwarven girlfriend in Waterdeep, who is never brought up again in season 8.

James Winifred "Jim" Darkmagic III

Played by Mike Krahulik.

Jim is a narcissistic human wizard of the New Hampshire Darkmagics.

  • Awesome McCoolname: During character creation, Mike was immediately called out by Scott, who demanded "Why don't you call yourself Chet Awesomelaser?" The group then also suggested "Jim Fellmagic," "Fell Darkjim," "Jim Felldark," "Fell Darkevil," and "Ominous Darkfell Magic-Bad."
  • Big Screwed-Up Family: The Darkmagics, with some additional nuttiness from being a family of wizards.
  • Bigger on the Inside: Jim Darkmagic's extra-dimensional bachelor pad.
  • Catch Phrase: Has a habit of saying "Have a magical day!" or a variant of it.
  • Dead Pan Snarker: Mike plays Jim as one.
    • In the first PAX live game:
    Mike: Yeah, that's it. Run up and fight the devil. How can that end bad?
    • In the Dark Sun campaign:
    Mike: Oh no, honestly, this is good. I was worried the desert wouldn't open up and swallow us.
  • Death Is Cheap: Jim currently holds the record for most deaths among the party: he has been killed twice, by a succubus in season 7, and by the dragon cultists in season 8.
  • Flying Broomstick: Jim loots one from a dragon cultist's corpse in season 8, and it comes in handy at least once later.
  • Horrible Judge of Character: Jim blindly trust suspicious people which eventually leads to him getting killed by a Succubus
  • Idiot Ball: Mike/Jim has it firmly in grasp when he kisses a girl he just met, who turns out to be a succubus.
  • I Will Show You X: In the first PAX live game:
    Devil: You have never experienced fire this mighty.
    Jim: I will show you... fire.
  • Jerk Ass: Jim Darkmagic is selfish, narcissistic, and pretty cruel. He is still loved by the fans.
  • Kill It with Fire: Jim's primary method of injuring enemies (and Binwin).
  • Kissing Cousins: Jim and his cousin, the bushy/busty bombshell Olivia.
  • Laugh Track: Parodied when Jim conjurs one up when there's no one around to appreciate his joke.
  • Noodle Incident: All the horrible implications Jim makes about his childhood with the Darkmagic carriage Cronk, an ancient, skeletal dragon. Also that his cousin Olivia makes about her childhood with Jim.
  • Shrouded in Myth: "You are not Jim Darkmagic! Jim Darkmagic is seven feet tall with a shock of red hair and eyes that blaze like the sun!"
  • Signature Move: A literal example with Jim's Magic Missile, which scorches out JIM when it hits.
  • Small Name, Big Ego: While Jim Darkmagic is a great wizard, his ego is still way too big. He make it sound like he is the gods' gift to mankind, while in truth he is cowardly and fairly stupid.
  • The Smart Guy: Statistically Speaking, Jim has the highest Intelligence score of the main cast—yet it doesn't prevent him from grabbing the Idiot Ball (see above).
  • Third-Person Person: Jim.
    Scott: Is that Jim saying that, or-
    Mike: Jim speaks about himself in the third person. He has a very high opinion of himself.
  • This Is for Emphasis, Bitch! : From season 1.
    Berserker Lady: Magic missile me, will you!
    Jim: That was Jim's Magic Missile, bitch!
  • Too Dumb to Live: In episode 6, Jim Darkmagic dual-wields his wands as usual... while dangling from a rope. With no hands available to hold on to the rope, he falls into the giant acid pit he just got out of.
  • Wands Akimbo: Jim utilizes dual wands for his fighting style. He even created a feat for it when it was missing in NEXT.
  • What the Hell, Hero?: When Jim inherits his family's mansion he isn't really nice about it.
    Jim's Grandma: Jim, now that the house is yours I trust you won't mind me staying in my small corner.
    Jim: Listen Grandma, I've been meaning to talk to you about that...
    [Disapproval can be heard from the audience] Come on man!

Acquisitions Inc. interns

Tropes pertaining to all interns thus far:

  • Guest Star Party Member: Aeofel has been with the party for five seasons, while Viari left after just one (or so it seemed). Time will tell how long Mrgn will stick around.
  • The Intern: Though, unlike the usual portrayal of this trope, Acquisition Inc.'s interns tend to be the sanest people of the bunch, generally balancing out the others' crazy antics.

Aeofel "Al" Elhromane

"My name. Is. Aeofel!"
Played by Wil Wheaton.

Aeofel is an Eladrin avenger of Melora who seeks out Acquisitions Incorporated and joins as their new intern in seasons 2 to 6.

  • Berserk Button: Don't call him "Al".
    Wil: His name is AEOFEL!!!
  • Catch Phrase: Often says "My name. Is. AEOFEL!" when people call him "Al," and also would like to remind us all that "Elves are the Eladrin's hillbilly cousins." Out of character, Wil also declares his catchphrase to be "Does nineteen work for you?"
  • My Name Is Inigo Montoya: Aeofel usually introduces himself to his enemy before he swears his Oath of Enmity. Which he does a lot.
  • Never Live It Down: In-universe, Aeofel gets reminded of his trip to the acid pit in season 3 at every opportunity by everyone, including the DM and the audience at the live games.
  • Noodle Incident: How and why Aeofel left the party.
  • A Rare Sentence:
    Wil: Dungeon Master, friends, assembled nerds. I'm forty years old. I have been playing Dungeons & Dragons since the Red Box set in 1981, 82, 83, somewhere around there in my life. It is safe to say that I have been playing Dungeons and Dragons for a minimum of 20 years, possibly longer, maybe closer to 30 years. I'm gonna say something I have never said. I have gone against the giants, I've been killed in the Tomb of Horrors, I have visited the Temple Of Elemental Evil, and of course, there is not a single square in the Cave of Chaos that I have not crawled through. One time I talked to a wizard named Bargle, and I have never said the following words: I will climb up the asshole.
  • Rousing Speech: When Gygax the cat and his undead hamburger minotaurs have ambushed the party and things seem bad, Wil steps up.
    Wil: Listen — I've been to hell. And back. And I did not go to hell and back to let some fucking cat come up here in my friend's house and tell my friend "me and my hamburger train are gonna take your books"! [to Gygax:] FUCK! YOU!
  • Signature Move: His Oath of Enmity, which fans of the show can recite by now.
  • Unnecessary Combat Roll: Aeofel begins to do a lot of very well described air flips in the PAX games for no apparent reason.
  • Why Did It Have to Be Snakes?:
    • When the party ventures to Hell. Aeofel, both in and out of character, has some post-traumatic stress to deal with from the last adventure.
    Aeofel: Why did it have to be acid pits?! Couldn't it have been succubi?
    • Even worse in the 2012 game, when the floor gives away to reveal another acid pit, that most of the party falls into, including Aeofel. Wil is upset enough to approach the the DM, prop weapon drawn.

Viari

"What-ho!"
Played by Patrick Rothfuss.

Viari is a charismatic rogue described as "both red-headed and red-blooded", who joins Acquisitions Inc. in the Forgotten Realms for the "Ark of the Mad Mage" adventure (season 7) and the second half of season 8.

  • The Alcoholic: Viari being Put on a Bus between seasons 7 and 8 is explained by success going to his head and him "developing a crippling addiction to drinking songs"—so much that he couldn't even be present for the epilogue shoot in person.
  • The Bus Came Back: Having apparently gotten over his drinking problem, Viari comes back with a Gunship Rescue to save the party trapped inside Dragonspear Castle mid-season 8.
  • Catch Phrase: "What-ho!" When Pat Rothfuss comes back in season 8, this is literally the very first thing he says.
  • Chandelier Swing/Falling Chandelier of Doom: Viari seems to have an unhealthy obsession with (falling) chandeliers.
  • Fiery Redhead: One of the brashest characters on the show is also a redhead.
  • Gratuitous Japanese: In the slightly embellished recap of the season 7's Final Battle between Humongous Mecha!Halaster and the Tarrasque, Viari is for some reason given the appearance of a rose-biting Bishōnen and delivers his catchphrase in Japanese.
  • Man on Fire: After being on the receiving end of one of Jim's fireballs. Bonus points to Pat for actually playing it out, sending the whole table (and half the audience) into a fit of uncontrollable laughter.
  • Swashbuckler: Of all the party members so far, Viari is, by a wide margin, the most spectacular fighter—in fact, the Rule of Cool trumps tactical necessities in his combat decision-making every time.
  • Wandering Minstrel: In addition to combat skills, he is also described as a bard (though he emphatically denies actually being one) and his secret powers manifest themselves when he sings.

Mrgn

Played by Morgan Webb.

Mrgn (pronounced like "Morgane") is an Elven ranger who joins the party as the new intern in season 8.

  • Archer Archetype: The first ranged weapon specialist in the party (Jim is a ranged caster), who is slightly sociopathic.
  • Double Tap: Does it to make sure the red dragon Omin impaled with their Cool Airship stays "dead for reals". Binwin even suggests she holds her bow Gangsta Style when she does it.
  • Establishing Character Moment: Mrgn is introduced getting the party's attention by shooting Binwin in the head, then calmly telling them that had she really wanted him dead...
  • Forest Ranger: Mrgn's class.
  • Ms. Fanservice: Consistently defied. In-game, Webb mostly role-plays Mrgn as a tough, no-nonsense survivalist. Out-of-universe, the PAX East game was played without costumes, and even though everyone had to dress up for the PAX Prime game, she spent most of it wrapped up head-to-heel in a cloak.
  • Not Good with People: Mentions several times that she feels uncomfortable in the crowds and prefers to socialize as little as possible.
  • Properly Paranoid: Particularly in the second half of season 8, Mrgn's knack for playing things safe helps the party avoid some nasty surprise rounds.
  • Sensor Character: One of Mrgn's powers lets her detect what's hiding inside a storm front they are flying into: 22 dragons.
  • The Sneaky Gal/Stealth Expert: Mrgn's ranger ability Hunter's Veil let the party sneak into the dragon cult's fortress undetected.

    CharacterSheets/Web OriginalAH.com: The Series

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