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YMMV / Spyro 2: Ripto's Rage!

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  • Alternate Character Interpretation: Given that the Alchemist asks Spyro for help on an Escort Mission that puts his life in danger (if the Alchemist gets hit by an Earthshaper it only breaks the potion) and his path is programmed to go towards every single Earthshaper, many fans believe the Alchemist is actually trying to get Spyro killed.
  • Best Boss Ever: All three of the main bosses get this reception:
    • Crush, due to him being the first boss in the series that completely dropped the "Get Back Here!" Boss trope altogether, as well as putting up more of a fight than even Gnasty Gnorc ever did.
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    • Gulp is also a contender, since aside from the size and volume of his firepower, he's capable of doing a lot of the same things you can, including using ammo and health intended for you for his own gain.
    • Many consider the battle against Ripto a great fight even if he is, or perhaps because he is also That One Boss.
  • Catharsis Factor: One of the best things to do with the infinite Superflame you get for 100% completion? Going back to Aquaria Towers and destroying the metal sharks. Second best thing to do with it? Turn Gulp from That One Boss to a Curb-Stomp Battle.
  • Crack Pairing: There has been an upsurge in Ripto/Elora fanart and fanfiction.
  • Demonic Spiders:
    • The robotic sharks in Aquaria Towers. They are surprisingly numerous in the level and can only be killed by using the level's Superflame powerup. If you don't activate the powerup, any attempt to take them on will result in them promptly swallowing you whole, costing you a life even if you have Sparx. There's no escaping them, either - they will even leave the water and phase through obstacles to chase you down and scarf you up. Oh, and they also guard several treasure chests. Good luck.
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    • The Earthshapers of Fracture Hills and Magma Cone. Not only are they numerous, completely immune to fire and resistant to headbutts, but the method to actually beat them is really, really tedious and time-consumingnote .
  • Ensemble Dark Horse: Elora's quite popular for a character who only appeared in one game (aside from a brief cameo in the third game).
  • Even Better Sequel: For starters, Spyro has a hover ability to make gliding more controllable and can learn new abilities throughout the game. The worlds also all have their own mini storyline with cutscenes, and the bosses don't spend half the fight running.
  • Goddamned Bats:
    • Pretty much everything else in Fracture Hills that is not an Earthshaper. Hope you like the sneaky, dragon-eating bushes and bee-tossing trees.
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    • Magma Cone introduces deceptively fast and infuriatingly accurate rock-throwing Earthshapers. Thankfully, they're small enough to be beatable by a charge attack.
  • Hilarious in Hindsight: What might perhaps be the game's most forgettable level, Robotica Farms, might have become popular again with its premise, as at the end of the level, you get to turn on some giant lamps in order to fry the bugs infesting the place.
  • Memetic Mutation:
  • Most Wonderful Sound: Ripto's Big "WHAT?!" in the final boss. Let the asskicking ensue...
    • The little trumpet that plays when you 100% a level is eternally satisfying.
  • Narm Charm: The Ominous Latin Chanting heard in Ripto's Arena can be seen as this. It may sound silly when paired up to Stewart Copeland’s epic music piece, but for many players it works in giving the final boss a much grander scope.
  • Never Live It Down: Arguably, it was this game that caused Hunter to be associated as an archer with most future developers of the franchise, even though he only used a bow and arrow for one mission in this game. On the other hand, Hunter probably isn't just his name.
  • The Scrappy:
    • The Alchemist, a cynical old man who seems to have a habit of trying to hug the violent, hostile, murderous Earthshapers on purpose. This old goat is your Escort character, and you need to guide him to help Hunter because he "accidentally" gave the cheetah Cement Shoes. Sure, you can blame his near-sightedness and old age, but after you get the Permanent Superflame it turns out the "cynical old man" was deliberately walking into every single Earthshaper in the area!
    • Fisher the Breezebuilder, for a certain trolley.
  • That One Boss: Ripto isn't especially difficult, but he's considerably tougher than the game's previous bosses and much, much harder than the final boss in the first game. His battle has three phases and depending on your luck, each phase can last quite a while, and some of his attacks can be very hard to avoid.
  • That One Level: It may not be as bad as Tree Tops from the original game, but Fracture Hills is widely disliked. It has obnoxious bagpipe music during certain cutscenes, the fauns have annoying valley girl accents, the sidequests are very difficult, and the stage as a whole is infested with Earthshapers.
  • That One Sidequest:
    • Fisher the Breezebuilder's infamous trolley sidequest in Breeze Harbor. You're tasked with riding Fisher's trolley around a track to get 50 gears for him. Sounds simple right? Wrong. The controls tend to be unresponsive, and some of the gears require very precise movement - time it wrong, and you're back to square one. To make matters worse, you also have to hit switches and TNT barrels on the course using a cannon, often with little to no time to react. Expect to be traumatized with the phrase that Fisher says to you every single one of the hundreds of times you are destined to fail, "Trouble with the trolley, eh?"
    • The sidequest in Skelos Badlands where you have to protect cavemen from the raptors by running around and roasting them. The first time isn't that bad, because all the raptors appear all in a row. The second time, however, they attack in a more or less random order, forcing you to run back and forth across the area to kill them all. If you miss a single jump or take a wrong turn, you're screwed. It doesn't help that there are also many hard-to-see pits, which you basically have to memorise the location of in order to avoid.
    • The Alchemist side-quest in Fracture Hills. To start, it's an escort mission with the mandatory stupid A.I that will walk into the enemy's range without even trying to avoid them. Said enemies are Earthshapers that Spyro's attacks have no effect on. To make matters worse, if the guy went out of his cave and to the right, he could completely avoid the enemies and reach his destination in half the time. The sidequest is especially notable in that, if you kill all the enemies first with Infinite Superflame, you can easily notice the Alchemist always follows the same, pre-determined path, that is programmed to run into every single enemy. That's right, you're supposed to escort him and keep him safe from all of them!
      • To make matters worse, completing this side-quest leads directly to another side-quest which requires Spyro to know the headbash. If you beat this challenge before learning the headbash (which you most likely will, since it can only be unlocked once you reach the hub after the one that leads to Fracture Hills), you'll have to do it all over again.
    • The Crystal Popcorn is another difficult challenge, involving obtaining a set amount of small crystals popping out of the ground before Hunter does. The first challenge is manageable, with only 10 crystals to collect. The second, however, not only adds five to the total, but greatly improves Hunter's AI to the point where he can pinpoint exactly where the closest crystal is about to pop up from. He also rubberbands like crazy in this stage; the moment your lead on Hunter grows to around 2 or 3, prepare to be dumbfounded as he starts racking up crystals at an inhumanly fast rate and evaporating your lead faster than you can blink. It's a case of competing against a virtually cheating AI in the worst way possible. Not to mention how quickly you'll find "You're pretty fast" burned into your head every time he beats you.
    • The Agent Zero stealth mission is incredibly infuriating as you have to trail him and hide behind incredibly thin trees that if you're not completely behind, will reset you back to the beginning. The first part is tolerable, but the last half has a VERY pinpoint moment where you have to charge past him and stop right behind a tree.

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