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YMMV / RoboCop 3

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  • Audience-Alienating Premise: As Cinematic Excrement points out, the movie doesn’t seem to know who its audience is. Half of it is far too childish for the adults to enjoy, and the other half is way too dark for the kids. As such it appeals to no one and bombed in the box office.
  • Cliché Storm: RoboCop 3 is a torrent of early 90's Cyberpunk cliches, including but not limited to a precocious genius hacker girl, evil Japanese corporations and their ninja androids, ultra-violent street punks, a bulldozing Mega-Corp, a plucky La Résistance group, and so on.
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  • Complete Monster: Paul McDaggett is a former soldier hired by OCP to force the people out of their homes in order to take their land in the company's name. While claiming that he will give them new homes, he has hundreds of men, women and children, including young Nikko's parents, sent to death camps instead. When RoboCop and Anne Lewis stand in his way, he shoots and kills Lewis himself without any hesitation or remorse, framing her partner for her death to discredit him. He has the rebels attacked and many of them killed after he bribes one of them into selling out, but then has the one who informed to him killed anyway. When RoboCop is later pursuing him, he throws money into the street to force the kids playing hockey to go out and act as a human shield and facilitate his escape. When the police refuse to fight for his causes anymore, McDaggett employs the Splatterpunks gang to fight against the police for his cause. He sends cyborg assassins after RoboCop and takes pleasure in watching two of them beat him up. When he has RoboCop on the ropes, he nearly shoots both Nikko and Dr. Marie Lazarus out of prideful spite. When Marie and Nikko turn the cyborgs on each other, McDaggett reveals that he has them rigged to be a fail safe on his bomb so that it would go off no matter what anyone tried to do. Any concern he has when it is activated is purely for himself and not for anything or anyone else.
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  • Dork Age: Along with RoboCop: The Series, it's believed to be the start of the franchise's.
  • Inferred Holocaust: At the end of the film, a thermo-failsafe explosive is set off, which destroys the OCP building in an explosion that also consumes much of the downtown Detroit area. None of the characters remark on this (as it's the end of the film), and the viewer is supposed to be happy that Robo and his friends stopped the corporation from bulldozing Old Detroit, while ignoring that dozens (if not hundreds) of people were just murdered in a massive explosion that took out the biggest and tallest building in the city.
    • Not to mention, the only real business in the city (who also operated the police department) has just exploded, and it's implied that the company that now owns OCP won't be coming back. Old Detroit is now entirely without industry and the infrastructure to maintain law and order, meaning that the crimeridden, run-down neighborhoods the heroes were fighting so hard to keep are only going to get more run-down and more crimeridden.
  • Mis-blamed: People tend to believe that the franchise's switch to PG-13 was the biggest or even only reason of its bombing, but most of the fault can be put instead on the two-year delay the movie suffered by Orion's bankruptcy between its production and its release. Aside from the bankruptcy itself, which can be noted in how the special effects are quite lackluster compared to the previous films, two years may look like a short time, but in that short time, Jurassic Park and especially Terminator 2: Judgment Day were produced and released. For the audiences who got to watch the impressive T-1000 flow around on their screens, an actor in a tin suit doing classic robot motions would fall short forever.
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  • No Problem with Licensed Games: The home computer videogame adaptation (IBM-PC, Amiga and Atari ST), which due to The Shelf of Movie Languishment was released a whole two years before the movie it was based upon, was actually a fair collection of minigames of various types, including impressive for its time fully 3D driving sections and even a couple of first person shooter levels that made good use of the computer mouse to faithfully replicate RoboCop's weapon targeting system as seen in the movies.
  • One-Scene Wonder: Kanemitsu the Chairmen of the Kanemitsu Corporation.
  • The Problem with Licensed Games: The home console adaptations for the Super Nintendo, NES, Master System, Mega Drive and the like however, are widely regarded as the other side of the coin, being a dull, repetitive and Nintendo Hard platform game with very little to recommend it. Except for their music perhaps...
  • Sequelitis: The kid-friendliness of the film marks the series' lowpoint.
  • So Bad, It's Good: After two satirical and violent films, RoboCop 3 comes in with silly things like robot ninjas and RoboCop acting like 60s Batman.
  • Special Effect Failure:
    • The destruction of the OCP building and flying RoboCop. Not to say that the rest of the film's effects are good (they aren't, especially whenever Robo uses his jetpack).
    • During the RoboCop vs. Otomo fight, when the latter slices off two of Robo's fingers, it looks generally well-done. However, when he slices off Robo's lower arm, it seems like the arm has just been knocked off harmlessly instead, and the severed arm still appears to have the functions necessary to connect the gun attachment perfectly.
      • Perhaps the fingers being cut off triggered a failsafe?
  • Uncanny Valley: Otomo crosses into this when his jaw is dislodged. And again later when his face is broken.


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