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    Remember Me (film) 
  • All There Is to Know About "The Crying Game": Yes, this is the movie that has 9/11 as a twist ending. What's the actual plot, though?
  • Broken Base: The twist ending divides viewers down the middle. Some had a Glurge reaction — finding it offensive and exploitable. Others felt that the twist was handled in a classy way and captured the shock and tragedy of 9/11.
  • Ensemble Dark Horse: Aidan and Caroline seem to be the characters well liked by viewers. Even people who didn't like the movie praised Ruby Jerins's performance.
  • He Really Can Act: Naturally with this being the first film Robert Pattinson did after Twilight, he got a few reactions like this.
  • Jerkass Woobie:
    • Charles. His oldest son committed suicide and his other son is always off the deep end, putting a big strain on the family. It's never revealed why he and his wife got divorced, but that's even more baggage for him.
    • Neil, too. He's clearly broken by his wife's death, and his relationship with his daughter isn't great. Though the scene where he hits her could divide viewers on how sympathetic he is.
  • Moe: Caroline.
  • Narm: The twist ending. It can come across like a cheap attempt to win audience sympathy.
  • Overshadowed by Controversy: Chances are if you've heard of this movie, it's because of the uproar over the ending.
  • Some Anvils Need to Be Dropped:
    • Defenders of the twist take this attitude. Younger fans have claimed that this film helped them understand the true tragedy of 9/11. By having a character the audience has spent the last 90 minutes getting to know abruptly killed in the attacks, it places the audience in their perspective. The real attacks, like most sudden and violent events, also came out of nowhere, and countless people suffered or died. What's more is that the screenwriter was inspired to write the script from reading 9/11 obituaries and had the ending in mind from the get-go.
    • The ending aside, the nature of bullying does not get glossed over. Caroline is tormented relentlessly by girls in her class and the school does nothing. Even when the girls do something really nasty, the school does not punish them at all — because it didn't happen on school property. It takes Tyler scaring the living daylights out of one of the ringleaders and Charles threatening legal action for something to be done. A very powerful point about how a) schools need to take bullying seriously and b) bullying is not the victim's fault. There seems to be some measure of this in-universe, too, as Tyler's revenge on the bullies is hardly subtle.
  • Tear Jerker:
    • Caroline's fate. She's bullied at school for being a Shrinking Violet and having an interest in art (as well as clearly being a very intelligent young girl). She clearly has self-esteem issues from her brother's suicide and her father being distant. What takes the cake is that her family thinks she just needs to socialise more and they force her into it — and it sadly does not end well for her.
    • What makes the Traumatic Haircut especially sad is that it clearly happened while she was sleeping (since she's calling Tyler in the morning) — meaning she woke up to find her hair like that. Also imagine the poor girl waiting at the house for Tyler to pick her up, possibly afraid she'll somehow be blamed for it. Twisting the knife even further is the fact that only half of her hair was cut off — meaning she had to go to a hairdresser and get the rest cut off, too.
    • The fate of Allie's mother, as noted under Fridge Horror. The poor woman was mugged and she didn't put up a single fight: she handed over the purse straight away and simply wanted to get her daughter to safety. And she still got shot for it. What's more is that it was an empty subway at night; this begs the question of what Allie had to do next. Did she have to wait there with her mother's body for hours until the police got there? Or did she run screaming into the street for help? Either scenario is terrifying for a child to go through.
    • The montage showing everyone's reactions to the World Trade Center bombing. Diane walks outside for an innocuous reason, then notices all the people running through the streets. Charles gets out of his car, barely able to register what's going on. Allie and Aidan watch from the roof, Allie looking nothing short of horrified. Caroline is leaving school, surrounded by parents frantically picking up their kids — looking around to see if anyone has come for her. In-universe Fridge Horror for her, too: she knows where her dad's office is and that Tyler was going there.
  • They Wasted a Perfectly Good Character: Diane, Tyler's mother, gets little to no characterisation. We never find out the reason she and her husband got divorced, and she barely factors into any of the plot points.
  • The Woobie:
    • Dear God, Caroline. Her oldest brother committed suicide, her parents are divorced, her father is barely around, she's bullied at school and doesn't appear to have any friends. Then let's not get started on the ending.
    • Allie, too, considering her mother was murdered in front of her when she was eleven years old and her father is borderline abusive in some cases.

    Remember Me (video game) 
  • Alternative Character Interpretation: Was the pre-brainwashing Nilin a sincere believer in the Errorist cause? Or did she join it for the thrill and the sensation of power (given her ability to alter memories and personalities of people) she'd give her?
  • Awesome Music: Has its own page.
  • Designated Hero: Nilin is the protagonist of the game, gifted with the ability to take and alter others' memories. She uses those powers in a flashback sequence to drive a man to suicide, and in the present to help a terrorist cell cause a flood in a major city that injures and kills hundreds. This causes her to question her motives and actions on several occasions afterward, but not actually change her behavior. This is not to say that the antagonists are any better; they range from cartoonishly evil to merely bitter, amoral, and wealthy.
  • Foe Yay: A one-sided example. Madame seems more interested in making flirtatious taunts towards Nilin than actually fighting her.
  • Genius Bonus: In Olga Sedova's memory, Doctor Quaid mentions "tachycardia", which is the medical term for an abnormally fast heartbeat.
  • Idiot Plot: Nilin mindlessly obeys Edge for the entire game. At first it makes sense because he's her only ally and — having lost her memory — she has no context for anything going on around her. Then there's a mysteriously devastating flood that just so happens to have occurred immediately after she gives him access to the dams, which he told her to get. Nilin doesn't put two and two together until long, long after the fact.
  • Karma Houdini: To varying degrees, Nilin and the Cartier-Wells, depending on what exactly happens after the events of the game.
    • Nilin's actions in the game have directly or by proxy caused several hundred deaths in addition to her original crime of manipulating Frank into committing suicide. While she is obviously uneasy about her involvement, actual punishment doesn't seem to be in sight.
    • The Cartier-Wells have parts of their memories scrambled into more or less traumatic events, but come through the game intact — though it seems probable that Memorize will go under. Their own relationship and their relationship to Nilin seem improved from the start of the game, with the new realizations from their remixed memories.
  • Narm: The lines in the previews are played very over the top and melodramatic. The Purple Prose doesn't help.
    • Everything Captain Trace says. Playing the game in French gets rid of most of the narm, but not in his case.
    • Speaking of Trace, Nilin's one-liner to him: "This Little Red Riding Hood's got a basket full of kickass!" Heck, the whole sequence leading up to that is full of it. None of it makes any sense and only serves the purpose of looking silly.
  • Paranoia Fuel: The entire premise. Memories are what make us who we are, and there are people who can and will delete, implant, and outright warp your memories as they see fit. The worst part is that you will never know the difference. Are your allies really your allies? Are your enemies really your enemies? Is your boyfriend really your boyfriend, or is he a "mixer" who didn't take it well when you turned him down? Is your best friend really your best friend, or is she a stranger who decided she needed something from you? ...Are you really who you think you are?
  • So Okay, It's Average: The most popular view on the game.
  • Spiritual Licensee: If Luc Besson made a game, this would be it. A) It features a petite butt-kicking female protagonist who uses tons of She-Fu. B) It has a strong French influence, since it takes place in, well, Paris and the creators of the game are French. C) It takes place in a distinct science fiction setting with rich visuals and hammy writing which evokes the "cinema du look" style of Besson and other French films of the The '80s.
  • Tear Jerker:
    • The memory remix with Charles. By this point the player knows he's Nilin's father. She makes him think he killed his own daughter in the process of remixing her memory of a tragic car accident. You can just see the despair Charles is feeling as things go horribly wrong on two different levels in his own mind.
    • Charles isn't the only painful sight in that remix. Watching the young Nilin convulse and die from the memory bug is not a happy image either.
    • Bad Request takes many risks to help Nilin, but eventually they catch up with him. He ends up arrested and brainwashed in the Bastille. You spend an entire chapter trying to save him and nearly succeed, but then he dies saving Nilin from Johnny Greenteeth.
  • That One Boss: The Mourner Leapers. They teleport away when you get near them and summon hordes of aggressive Prowler and Reconversion Leapers. While you fight the mooks to build up Focus for your stunning attack, the Mourner teleports behind you and takes a whack at you, disrupting your combos. When you land the stun, the Reconversion Leapers are immune so you have to evade them while pummeling the Mourners, which are too tall for your dodge move to work. All in all, there is almost no player action in this fight that isn't made more difficult by an enemy reaction.
  • They Wasted a Perfectly Good Character: Olga Sedova. A badass bounty hunter chick who would've killed Nilin in the first 30 minutes of the game had she not been remixed into becoming an ally. After that she shows up only twice just to give Nilin a ride to her destination. The consequences of the remix could've created an interesting conflict later on by having Olga discover the truth about her changed memories and lead to a boss fight. Also, the ramifications of Olga becoming an ally to Nilin aren't explored: Olga becomes a terrorist, attacks a hospital, and likely abandons or unwittingly kills the husband she's convinced is already dead.
  • They Wasted a Perfectly Good Plot: The game doesn't really explore the effects of memory alteration technology on society in much detail. We see the odd unresponsive junkie hanging around, but because Nilin never interacts with a civilian (just villains and fellow errorists) we don't see in detail how normal people are abusing the ability to erase bad memories or share good ones (are they acting recklessly and erasing to avoid the repercussions? Losing motivation to achieve or experience when they can just get good experiences from others?).
    • Likewise, remixing memories is very questionable and poses all sorts of moral dilemmas (since it basically violates the target's free will) yet this is not fully explored (Nilin does, but no one else, and she doesn't bring it up again after). Remixes are just used to advance the plot and have only positive effects for Nilin, and we don't see the traumatic effects of forced personality changes on the victims or natural disconnects that the changed memories would have with later ones.
    • There aren't even that many remixes — the game is content to just four total remixes, one of which is a flashback of Nilin's past, and one involves a repeat of an event we already see in a previous remix! A stronger focus on these might have explored Nilin's memory hunter status. For that matter, stealing memories is as easy as having Nilin get close enough to suck a little static out of their heads; we never get any flashbacks or whatever to see the memories for ourselves. (The "Remembranes" where we see a ghost of the person re-enacting walking down a hallway just isn't the same...)
  • Uncanny Valley: The omnipresent Valet robots. A Mnesist document you can find describes them as "reassuring" due to their human proportions and "serene" face, but they are just incredibly creepy, especially the parts of their bodies that look like exposed muscle tissue.
  • Underused Game Mechanic: The game has only a few memory-altering minigames, which is particularly egregious in that these puzzles were a major selling point for the game during the pre-release promotion.
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