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Video Game / P.A.M.E.L.A.

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Many believed that true utopia could never be achieved. They were right.

P.A.M.E.L.A. is a Survival Horror Science Fiction game developed and published by NVYVE Studios. It was released for PC through Steam Early Access on March 9th, 2017, and remains in Early Access as of 2019.

In the once-utopian futuristic city of EDEN, a horrible disease has spread. Much of the population is either dead... or worse. The AI that once oversaw the city, P.A.M.E.L.A., has awoken you, a Sleeper. Now it's your job to try and survive the fallen city and its infected populace, and find out what brought the disease that brought EDEN to its knees.


P.A.M.E.L.A. contains examples of:

  • Breakable Weapons: All of the equipment has durability, and items looted from inflicted are likely to already be in a pretty bad shape. Luckily, items also get restored to brand new with repair kits.
  • Critical Existence Failure: So far, at least, the inflicted just suddenly drop dead after receiving enough damage, even if it's from punching.
  • Deflector Shields: One of the things you can place in a dedicated slot inside your suit. Instead of wrapping around your entire body, however, it is merely equivalent to a buckler, and you have to actively decide when to block with it.
  • Diegetic Interface: The HUD elements displaying your tools' vital stats appear to you as holograms right next to the tool itself. Your own menu appears as similar holograms around your arm, which you rotate to select larger categories like inventory, which is then rendered as a larger hologram in front of your eyes. Even things like hacking are again rendered entirely as wrist-mounted holograms.
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  • Equipment-Based Progression: Getting stronger in this game consists of outfitting yourself with superior gear like armor, shield, weapons and gadgets, etc.
  • Featureless Protagonist: Pretty much nothing is known or determined about The Sleeper, as they very much exist as a blank canvas for the player to project themselves onto.
  • Fictional Currency: EDEN uses one named Lux, after the Latin word for light.
  • First-Person Ghost: Averted. Looking down will in fact reveal your body. Since you are always clad inside the suit, however, this doesn't interfere with being a Featureless Protagonist.
  • Good Old Fisticuffs: This is the player's only way to defend themselves before they find better weapons.
  • Hacking Minigame: Here, you have rather conventional circle-rotating or symbol-matching minigames. What makes it special is that the game doesn't freeze time and send you to a dedicated screen, but renders it in real-time as something you do on your suit's wrist-mounted computer, while still retaining awareness of all your surroundings. Oh, and failing to hack has a chance of turning the normally-friendly security robots hostile and summoning them to hack's location.
  • Heavily Armored Mook: Some of the inflicted wear body armor.
  • Heroic Mime: The protagonist never says anything.
  • Hologram: P.A.M.E.L.A. talks to the Sleeper as a hologram of blue light generated by the projector in the palm f their suit.
  • Item Crafting: Done on the engineering workbenches.
  • Killer Robot: Many once-helpful robots in EDEN will attack you on sight.
  • Menu Time Lockout: Averted, as a consequence of a Diegetic Interface.
  • Notice This: If the player sends out a blue scanner pulse, it'll highlight any interactive objects it passes through with the same shade of blue.
  • Our Zombies Are Different: They are called inflicted here, and are very gaunt, with their physiques bordering on skeletal. They are still pretty fast and reasonably good at punching and kicking. Moreover, they can also use arm implants (including ones with wrist-mounted lasers) if they got infected while having them equipped.
  • Power Fist: Warden's Fist is a straight upgrade to your basic melee.
  • The Plague: A disease spread through the city, and whoever didn't die from it now roams around, attacking anyone they see.
  • Randomly Drops: You get randomised loot from the inflicted and other opponents. Thus, it's possible to get pretty high
  • Zombie Apocalypse: There's one localized to EDEN.


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