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A good shepherd knows his king...
A point-and-click adventure game made in Clickteam Fusion 2.5 and published on itch.io. Expanding on scenes from Oedipus the King, the player assumes the role of a shepherd on three different days in Theban history.
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The author made the entire game in under two hours, and it shows.


This game provides examples of:

  • Anachronism Stew: Thebes has skyscrapers right next to some sort of medieval-style castle with parapets. The throne room has a Greek column and modern style Persian rug, and day 2 takes place in a log cabin with a glass window. Possibly veering into Purely Aesthetic Era considering the shepherd is wearing sunglasses.
  • Artifact Title: Oedipus stops being an inventory item after the first puzzle.
  • Bling-Bling-BANG!: The 'Collector's Edition' promises gold knife DLC.
  • Chiptune: All the songs are very repetitive 8-bit.
  • Controllable Helplessness: You can still walk around on the bank of the River Styx.
  • Destination Defenestration: How the shepherd apparently interpreted Jocasta's order to 'get baby Oedipus out of the castle'...
  • Advertisement:
  • Establishing Shot: The same one used at the beginning of every day.
  • The Ferryman: If the sentry kills you, you wind up with Charon at the River Styx and can only restart.
  • Game-Over Man: Charon.
  • Hairstyle Inertia: The shepherd has the same Spiky Hair throughout his life, though it turns dark brown and later gray as he ages.
  • Item Crafting: In the lightest possible sense. The berries can only be used to dye your knife or letter pink, and even then doing so is entirely pointless.
  • Kleptomaniac Hero: Like all good adventure game protagonists, the shepherd quickly grabs anything that isn't nailed down.
  • Limited Special Collector's Ultimate Edition: invokedClicking the shepherd's staff on the main menu brings up a parody ad for a Collector's Edition boasting industry-overdone features like concept art and gold weapons.
  • Advertisement:
  • Misbegotten Multiplayer Mode: Probably why Multiplayer Mode takes center stage on the parody 'Collector's Edition' advertisement.
  • Moses in the Bulrushes: Jocasta asks the shepherd to help her with this on day 1.
  • Mythology Gag: The 'concept art' image on the 'Collector's Edition' advertisement is a screenshot from Hector's Odyssey, an earlier game made by the same author. The shepherd is a lazy Palette Swap of Hector.
  • Oedipus Complex: Of course. When the shepherd picks up the baby in day 1, he thinks "Aww, he takes after his dad!"
  • Officer O'Hara: The sentry has some sort of Scotirish accent.
  • Paper Key-Retrieval Trick: The puzzle on day II.
  • Patricide: The shepherd is present when Oedipus kills his father on day 2.
  • The Pirates Who Don't Do Anything: The shepherd never actually herds any sheep.
  • Press X to Die: The knife's only function on Day 3 is to get you killed if you use it on the sentry.
  • Public-Domain Character: Everyone. Even the shepherd is an actual character from the original play.
  • Smoke Out: Jocasta and Laius both leave the scene using cartoony clouds of smoke. In the latter case it might also count as a Big Ball of Violence.
  • Spiky Hair: The shepherd's hair of choice, even in his old age.
  • Throwing Your Sword Always Works: Unless you planted the tree. Then it's possible to dodge. Too bad he has bottomless swords...
  • Unwinnable by Design: If the player didn't throw the seed out the window in day 1, day 3 becomes impossible to complete.
  • Walk Like an Egyptian: The Theban festival poster.
  • Weapon of Choice: The shepherd apparently likes the knife he found in day 2 enough to hold onto it for most of his adult life, as he still has it by day 3.

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