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Oedipus Complex is a disambiguation
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* OedipusComplex: Alluded to with an early joke. When the shepherd picks up the baby Oedipus in day 1, he thinks "Aww, he takes after his dad!"
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Dewicked trope
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* WeaponOfChoice: The shepherd apparently likes the knife he found in day 2 enough to hold onto it for most of his adult life, as he still has it by day 3.
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* AscendedExtra: The shepherd from the original play is a minor character who only appears in a single scene. The game covers his involvement in several parts of Oedipus' history mentioned but not seen in the play itself.
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* AmbidextrousSprite: The shepherd's pose is clearly the same sprite flipped horizontally.
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* ExactWords: Again, "Get baby Oedipus out of the castle." You can send Oedipus flying towards the nearest window the millisecond she finishes speaking.
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* UnwinnableByDesign: If the player didn't throw the seed out the window in day 1, day 3 becomes impossible to complete.
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* UnwinnableByDesign: If the player didn't throw the seed out the window in day 1, day 3 becomes impossible to complete.complete without dying.
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* GameOverMan: Charon is waiting for you on the River Syx after you die.
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* GameOverMan: Charon is waiting for you on the River Syx Styx after you die.
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* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restart to try again without dying.
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* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restart to try again without dying.
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* TitleDrop: To the original play, when Oedipus recites his letter
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* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restarrt to try again without dying.
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* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restarrt restart to try again without dying.dying.
* DashedPlotLine: Many years pass between each level, shown by the changing color of the shepherd's hair/beard.
* DashedPlotLine: Many years pass between each level, shown by the changing color of the shepherd's hair/beard.
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* TimeSkip: Many years pass between each level, shown by the changing color of the shepherd's hair/beard.
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* TimeSkip: Many years pass between After each level, shown by the changing color of the shepherd's hair/beard.level.
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* {{Chiptune}}: All the songs are ''very'' repetitive 8-bit. * ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restarrt to try again without dying.
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* {{Chiptune}}: All the songs are ''very'' repetitive 8-bit.
* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restarrt to try again without dying.
* ControllableHelplessness: You can still walk around on the bank of the River Styx, but the game is still over and you need to restarrt to try again without dying.
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* EstablishingShot: The same wide shot of the Theeban skyline is used at the beginning of every day.
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* EstablishingShot: The same wide shot of the Theeban Theban skyline is used at the beginning of every day.
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expanded on ZCE entries
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* {{Chiptune}}: All the songs are ''very'' repetitive 8-bit.
%% * ControllableHelplessness: You can still walk around on the bank of the River Styx.
%% * ControllableHelplessness: You can still walk around on the bank of the River Styx.
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* {{Chiptune}}: All the songs are ''very'' repetitive 8-bit. \n%% * ControllableHelplessness: You can still walk around on the bank of the River Styx.Styx, but the game is still over and you need to restarrt to try again without dying.
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%% * EstablishingShot: The same one used at the beginning of every day.
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%% * GameOverMan: Charon.
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%% * MosesInTheBulrushes: Jocasta asks the shepherd to help her with this on day 1.
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%% * OedipusComplex: Of course. When the shepherd picks up the baby in day 1, he thinks "Aww, he takes after his dad!"
%% * OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
%% * PaperKeyRetrievalTrick: The puzzle on day II.
%% * OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
%% * PaperKeyRetrievalTrick: The puzzle on day II.
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%% * SpikyHair: The shepherd's hair of choice, even in his old age.
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%% * WalkLikeAnEgyptian: The Theban festival poster.
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* GoodLuckGesture: The shepherd's default pose is flashing a thumbs-up.
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Added release date.
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A point-and-click adventure game made in Clickteam Fusion 2.5 and published on [[https://aabicus.itch.io/oedipus-in-my-inventory itch.io]]. Expanding on scenes from ''Theatre/OedipusTheKing'', the player assumes the role of a shepherd on three different days in Theban history.
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A point-and-click adventure game 2015 [[FreewareGames freeware]] PointAndClick AdventureGame for [[UsefulNotes/IBMPersonalComputer PC]], made in Clickteam Fusion 2.5 and published on [[https://aabicus.itch.io/oedipus-in-my-inventory itch.io]]. Expanding on scenes from ''Theatre/OedipusTheKing'', the player assumes the role of a shepherd on three different days in Theban history.
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----
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%%Administrivia/ZeroContextExamples are not allowed on the wiki. Please expand them with context before uncommenting them. Thank you.
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ZCE cleanup
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* ControllableHelplessness: You can still walk around on the bank of the River Styx.
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%% * ControllableHelplessness: You can still walk around on the bank of the River Styx.
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* EstablishingShot: The same one used at the beginning of every day.
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%% * EstablishingShot: The same one used at the beginning of every day.
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* GameOverMan: Charon.
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%% * GameOverMan: Charon.
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* MosesInTheBulrushes: Jocasta asks the shepherd to help her with this on day 1.
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%% * MosesInTheBulrushes: Jocasta asks the shepherd to help her with this on day 1.
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* OedipusComplex: Of course. When the shepherd picks up the baby in day 1, he thinks "Aww, he takes after his dad!"
* OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
* PaperKeyRetrievalTrick: The puzzle on day II.
* OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
* PaperKeyRetrievalTrick: The puzzle on day II.
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%% * OedipusComplex: Of course. When the shepherd picks up the baby in day 1, he thinks "Aww, he takes after his dad!"
%% * OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
%% * PaperKeyRetrievalTrick: The puzzle on day II.
%% * OfficerOHara: The sentry has some sort of [[{{Scotireland}} Scotirish]] accent.
%% * PaperKeyRetrievalTrick: The puzzle on day II.
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* SpikyHair: The shepherd's hair of choice, even in his old age.
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%% * SpikyHair: The shepherd's hair of choice, even in his old age.
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* WalkLikeAnEgyptian: The Theban festival poster.
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%% * WalkLikeAnEgyptian: The Theban festival poster.
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* TimeSkip: Many years pass between each level, shown by the color of the shepherd's hair/beard.
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* TimeSkip: Many years pass between each level, shown by the changing color of the shepherd's hair/beard.
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None
Added DiffLines:
* TimeSkip: Many years pass between each level, shown by the color of the shepherd's hair/beard.
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None
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* VoiceoverLetter: On day 3, Oedipus' voice will read the letter aloud if you click on it.
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A point-and-click adventure game made in Clickteam Fusion 2.5 and published on [[https://aabicus.itch.io/oedipus-in-my-inventory itch.io]]. Expanding on scenes from ''Theater/OedipusTheKing'', the player assumes the role of a shepherd on three different days in Theban history.
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A point-and-click adventure game made in Clickteam Fusion 2.5 and published on [[https://aabicus.itch.io/oedipus-in-my-inventory itch.io]]. Expanding on scenes from ''Theater/OedipusTheKing'', ''Theatre/OedipusTheKing'', the player assumes the role of a shepherd on three different days in Theban history.
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None
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* HairstyleInertia: The shepherd has the same SpikyHair throughout his life, though it changes color in each time period.
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* HairstyleInertia: The shepherd has the same SpikyHair throughout his life, though it changes color in each time period.turns dark brown and later gray as he ages.