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Literature / Hayven Celestia

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Your puny lives are in my hand

The Hayven Celestia universe is a creation of Rick Griffin and Gre7g Luterman, based on Griffin's short story Ten Thousand Miles Up.

The krakun, a race of massive, long-lived reptiles, have enslaved dozens of smaller species through their use of gateways transported by Generation Ships crewed by their shorter-lived slaves. The primary focus of these stories are the geroo crew of the White Flower II, and their attempts to survive the oversight of their krakun overlords.

In 2014 Luterman wrote a serial fanfic of Ten Thousand Miles Up on his Livejournal titled "Skeleton Crew", which received Griffin's endorsement and has been published as the first of a trilogy of novels by Thurston Howl Publications.

Rick Griffin's DeviantArt gallery hosts species sheets and other worldbuilding information.

Published by Rick Griffin:


Written by Gre7g Luterman:

  • The Kanti Cycle
    • Skeleton Crew
    • Small World
    • Fair Trade
  • The Tori Mysteries
    • Reaper's Lottery


  • Bad Boss: Commissioner Sarsuk is prone to killing geroo who annoy him with his own claws. He even "disciplined" Captain Ateri once by gouging out his eye. His replacement Pokokoro isn't much better, introducing herself with execution threats.
  • Bilingual Dialogue: Krakun slaveholders insist that their slaves speak in their own language to them while they speak Krakunese. This inadvertently leads to Krakunese acting as a Common Tongue between slave races.
  • Black Box: Most krakun technology, especially that intended for use by their slaves, is designed to be usable without knowing how it works. In particular the Trinity of systems that allow gateships to run for centuries in deep space: gate, drive, and molecular recycler.
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  • Drinking Contest: A common pastime among ringel pirates, though glycerol affects them like ethanol affects humans and geroo, allowing Gert to easily drink Inzari under the table.
  • Exposed Extraterrestrials: As most sapient species are covered in fur or scales they rarely wear more than jewelry and tool belts. Geroo wear necklaces of beads passed down from generation to generation, ringel favor piercings, and sourang tattoo their ears.
  • Generation Ship: The White Flower II has been in transit for four hundred years, the current geroo crew are at least three generations removed from the original ones.
  • Genetic Adaptation: Sourang have an innate control over their biochemistry and can incorporate genetic material from other species into their own. Enabling them to survive in the krakun's sulfur atmospheres.
  • Intelligent Gerbil: Most sapient species resemble Earth animals to some extent:
    • Geroo resemble a sort of cross between kangaroos and ferrets.
    • Krakun are somewhat draconic in appearance.
    • Ringel very strongly resemble raccoons, but typically skinnier.
    • Anup are blatantly Anubian jackals.
    • Geordians are catlike.
    • Sourang seem a bit like lemurs or rodents of some sort.
    • Lio are practically lions.
    • Coosa look like round-bodied raccoons or tanuki.
  • Holographic Disguise: The geordian hacker Moani uses one to disguise herself as a geroo. Due to the height difference her eyes are in the hologram's chest.
  • Long-Lived: The krakun live for twelve thousand years. Which might be why they don't mind sending slaves on multiple-century generation ships.
  • Microts: Krakun "major-years" are sixty standard years long.
  • Mile-Long Ship: The rail connecting the White Flower II to it's attached gate alone is a kilometer long.
  • Mouse World: Though geroo are around human size, krakun are so large in comparison that their homes have a similar effect on most of their slaves.
  • Named After Their Planet: Inverted, most species homeworlds are named for their native sapient species, Krakuntec, Ringeltec, etc.
  • Naming Your Colony World: One krakun colony is known as Krakuntec IX, formerly known as Gerootec. Pre-terraformed planets get mere alphanumeric designations like C18-3.
  • No Biochemical Barriers: Played with to varying extents.
    • The krakun's atmosphere contains sulfur levels lethal to most of their slave races, as does their food, though Kanti finds some roots that geroo can eat safely.
    • Ringels metabolize glycerol (antifreeze and sweetener) as an intoxicating alcohol.
    • Geordians breathe ammonia, but they can survive the nitrogen-oxygen mix geroo and ringels favor without masks using implants that put ammonia directly into the blood.
  • Our Dragons Are Different: Krakun are massive quadrupedal reptiles with wings who require atmospheres with a notable sulfur content.
  • Population Control: The White Flower II has ten thousand "birth tokens" given out to crew members at birth and given away when they die. Female crew are given nanites that prevent pregnancy unless authorized and "illegal" births are considered a capital punishment by the company.
    • The Reaper's Harvest III has a lottery system, while investigating a serial killer who targets geroo with multiple siblings Tori discovers evidence it's rigged for eugenic reasons.
  • Portal Network: The only means of FTL Travel. The krakun send gates crewed by slaves out as Generation Ships to explore, when they find inhabitable or potentially inhabitable worlds they use the gate to send more ships in.
  • Sapient Eat Sapient: Krakun occasionally eat their slaves. During their first meeting Pokokoro informs Ateri that geroo tastes best fried fresh (as in still alive) in oil.
    • In Small World Kanti's tribe start eating sourang meat after Saquel's militia kills a couple of them and brings the bodies back without their tattooed ears.
  • Show Within a Show: Reaper's Lottery is interspersed with scenes from the lio anime Slave King.
  • Slave Race: The geroo and many other species are enslaved by the krakun.
  • Space Pirates: Ateri makes a deal with some pirates who've apparently been following them for years.
  • Stealth in Space: The pirates' plan revolves around the use of layered cloaking fields.
  • Terraform: The krakun have the technology, deployed from specialized ships.
    • Hostile Terraforming: Krakun need significant atmospheric sulfur levels, they attempted to increase Gerootec's sulfur levels, and accidentally turned it into a volcanic hellhole.
  • We Will Spend Credits in the Future: The generation ships use digital credits for their internal economy, but they're just company scrip, their krakun owners use gold as currency.
  • We Will Use Manual Labor in the Future: Jakari admits that the use of slaves for deep space projects makes some sense, they can't be hacked. But she thinks commissioner Pokokuro's use to slaves to bathe her when machines could do it just as easily seems unnecessarily decadent.
  • The Wiki Rule: In progress
  • Would Hurt a Child: The serial killer's victims in Reaper's Lottery include three cubs, ages 1 to 3.
  • You No Take Candle: Captain Sinon's Geroonic grammar is... not fantastic, and since Ateri doesn't speak Ringelese they settle on negotiating in Krakunese.
  • Your Days Are Numbered: Geroo on generation ships are euthanized at the age of sixty, with years taken off as punishment for crimes. Captain Ateri is just over two weeks from "retirement" in chapter 1 of Traitors, Thieves, and Liars, and part of the reason he agrees to the pirates' plan to steal a terraformer is that the company's Chiauo Gi policy delays euthanasia during planetary surveys and terraforming.

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