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This is a page describing the monsters from Yu-Gi-Oh! Rush Duel, the card game.


    The Accel Wonders 
A duo of Spellcasters who originally appeared in the artwork of High Magic - Double Accel, which comprises of Accel Wonder Supra and Accel Wonder Flare.
  • Cherry Tapping: The first part of Flare's effect inflicts 400 damage to the opponent.
  • Color-Coded for Your Convenience: Their appearances are very similar; the easiest way to distinguish who is who is by looking at their respective color schemes.
  • Early-Bird Cameo: Both initially appeared in the artwork of Double Accel roughly a year before arriving in the card game proper.
  • Fiery Redhead: Subverted with Flare. Despite having a red hair and using a fitting element to go with it, all her artworks suggested that she's actually as calm and collected as her water counterpart.
  • Status Buff: Supra's effect increases the ATK of a target Spellcaster you control by 200, as well as increasing its Level by 2.

    The Chemical Cures 
A duo of Psychic chemists who support the classic LP gain Spells, Blue Medicine (supported by Chemical Cure Blue) and Red Medicine (supported by Chemical Cure Red). Their effects increase the user's LP equal to the amount increased by their respective Spells, while also letting the user recovered any amount of those Spells from the GY. These recovered cards can then either be used for other card effects, or simply for more LP. The two girls can also fuse into Chemical Cure Purple, which has combined LP gain potency of the two, and enables the user to spend the recovered Medicines for card advantage.
  • Discard and Draw: Purple lets you discard up to 3 Spells/Traps from your hand (most likely the Medicines recovered from the GY prior to her Fusion Summon) to draw an equal amount of cards.
  • Fusion Dance: "Chemical Cure Blue" + "Chemical Cure Red" = "Chemical Cure Purple".
  • The Medic: Their effects revolve around recovering LP, both directly and by recurring Blue and Red Medicine.

    Elemental Dragons 
A trio of Level 4 Dragon Normal Monsters, each of them specializing in a specific Attribute. Dragolite appeared first as part of Luke's starter deck, with the other dragons joining in later.
  • Color-Coded for Your Convenience: Each of them has a coloring and design that reference the Attribute they represent.
  • Glass Cannon: Their stats of 1500 ATK is excellent for non tribute monsters, but literally 0 DEF.
  • Foil: To the Elemental Sorcerers. The Dragons are used by Luke and covered the EARTH, FIRE and WIND Attributes, while the Sorcerers are used by Yuga and covered the DARK, LIGHT and WATER Attributes.
  • My Nayme Is: The Fire Dragon, which is actually a reading pun and reference to the OCG "Sapphire Dragon", better known in the TCG territories as the Luster Dragon.

    Elemental Sorcerers 
A trio of Level 4 Spellcaster Normal Monsters, each of them specializing in a specific Attribute. Dark Sorcerer appeared first as part of Yuga's starter deck, and thus among the first monsters released for Rush Duel, with the other 2 sorcerers joining later.
  • Color-Coded for Your Convenience: Each of them has a color scheme of their respective Attribute. Otherwise, they look (almost) indistinguishable from each other.
  • Foil: To the Elemental Dragons. The Sorcerers are used by Yuga and covered the DARK, LIGHT and WATER Attributes, while the Dragons are used by Luke and covered the EARTH, FIRE and WIND Attributes.
  • Squishy Wizard: They all have excellent ATK for their Level with 1500 ATK, but literally 0 DEF.

    Fiendish Commanders / Three Rulers 
Fiendish Commanders are a group of Warriors used by Gakuto/Gavin Sogetsu in Yu-Gi-Oh! SEVENS. The four main members of the series have names in the form of portmanteau between a Japanese verb and the English "Ruler" (except Kimeluna, which twists the wordplay even further). Other members of the series comprise of the "Fiendish Commander Squad" monsters, which support the commanders with their effects. The commanders themselves have effects that form the backbone of Gakuto's three main strategies (Battle Position manipulation, returning his own monsters to the hand and utilizing monsters with 0 ATK).
  • Barely-Changed Dub Name: Yameruler's name becomes Yamiruler in the English localization. Interestingly, this single change actually shifts the etymology of the name entirely: "Yameruler" comes from "yameru", Japanese for "to stop", while "yami" is Japanese for "dark", matching his title being changed to "Dark Delayer".
  • Crazy-Prepared: Matsugumi of the Fiendish Commander Squad can Set any 1 of the 3 Fiendish Commander's Spells/Traps from your GY, so you can reuse the most important one for the situation.
  • Dub Name Change: In the localization, their generic "Fiendish Commander" title was changed to one unique to each individual card, which are more descriptive of their actual effect:
    • Yameruler the Fiendish Commander > Yamiruler the Dark Delayer, due to his effect delaying the opponent's powerful monsters.
    • Kimeruler the Fiendish Commander > Kimeruler the Dark Raider, for his effect to strike the opponent's LP directly.
    • Semeruler the Fiendish Commander > Semeruler the Dark Summoner, for his effect to summon other monsters from your hand.
    • Kesshin the Death Fiendish Commander > Kesshin the Dark Decimator, due to his purely offensive and destructive effect.
    • Kimeluna the Moon Fiendish Commander > Kimeluna the Dark Shifter, since she shifts monsters' battle positions.
    • Yamiluna the Moon Fiendish Commander > Yamiluna the Dark Supporter, since her effects are all based around supporting Yamiruler.
  • Odd Friendship:
    • Most notably, the "0 ATK" portion of the theme found a nifty home alongside the same deck as the "Chair" series due to both focusing on 0 ATK monsters.
    • Yameruler is a generic Warrior monster, and can often be found in other strategies that use Warriors, such as Music Maiden or One-Breath Dragias.
  • Pun: They all contain various amounts of Japanese wordplay in their names that also reference their effects in one way or another.
  • Sixth Ranger: Kesshin the Decided Death Fiendish Commander is not part of any Fiendish Commander Squad, has an uncharacteristically self-isolated effect, and its naming scheme implies that it's directly tied to the high-Level commanders in some way.
  • Smurfette Principle: Moon Fiendish Commander Kimeluna is the only female member of the main quartet.
  • Status Buff:
    • Takegumi of the Fiendish Commander Squad can increase the ATK of a monster you control by 200 for each monster with 0 ATK in your GY.
    • Inverted with Umekumi of the Fiendish Commander Squad, which can decrease the ATK and DEF of an opponent's monster by 500 when there's a face-up Defense Position monster on the field.
    • Fiendish Commander Semeruler can Special Summon a monster with 0 ATK from your hand, which would gain ATK equal to its DEF.

    Music Princess 
Music Princess is a series of WIND Warrior monsters used by Luke's older sister, Haruka "Tiger" Kamijo. A band of instrument-wielding fighters based on Chinese martial arts, they employ an aggressive playstyle that punishes turtling opponents.
  • Amazon Brigade: All of them are female warriors. Even the mechanical-looking bosses still classify as FemBots. The only visual exception so far is Trumpetiger, and even that can still be a female tiger for all we know...
  • Armor-Piercing Attack: Complimenting their strategy of punishing defensive opponents (or forcing them into the defensive) with their exclusive piercing spell One-Breath Piercing, which shuffles 5 Wind Warriors from the GY to their deck to support a Level 7 or 8 monster with piercing damage and a 2000 ATK gain.
  • Back from the Dead: Breath of the Music Maidens can revive a Level 6 or lower Warrior from your GY if you control 2 WIND Warriors, but the revived monster won't be able to attack directly that turn.
  • Musical Assassin: All of them, really.
  • Status Buff:
    • Trumpetonfa can increase the ATK of 1 monster you control by 100 for each Warrior Normal Monster in your GY.
    • Inverted with Nunchuclarinet, which can potentially decrease an opposing monster's ATK and DEF by 500 for each face-up WIND Warrior monster you control.
    • Bassoon Finger can gain 800 ATK for each Defense Position monsters the opponent controls. Combined with Twin Squall note and One-Breath Piercing, this can be extremely deadly.
  • Tiger Versus Dragon: The Tiger to Mythic Sword's Dragon.

    Mythic Sword / Constructor 
Mythic Sword is a group of EARTH Wyrm monsters used by Asana Mutsuba, Tiger's close friend and one of Yuga's rivals in Yu-Gi-Oh! SEVENS. Part of the "Heavy Mequestrian" style, they're themed after construction workers and heavy equipment. Their playstyle revolves around maximizing the effects of Field Spells and utilizing Wyrm-Type Normal Monsters.
  • Back from the Dead:
    • As long as there's a Field Spell on the field (doesn't even have to be yours), Build Dragon can revive any Normal Wyrm monster from your GY for literally free. Yes, this includes the Level 7 Dracrush.
    • As long as there's a Field Spell on the field (doesn't even have to be yours), Gantry Dragon can revive "Build Dragon" from your GY for literally free, which you can use to revive any Normal Wyrm monster from your GY for literally free the same turn.
    • When a Level 7 or higher Wyrm you control is destroyed by an opponent's attack, Mythic Sword Return lets you revive a Level 7 or higher Wyrm from your GY, including the one your opponent literally just destroyed.
  • Discard and Draw: Mythic Sword Fairy's effect for Wrym.
  • Geo Effects: Utilizes Field Spells as part of their strategy.
  • Our Dragons Are Different: Wyrms working as muscular construction workers.
  • Tiger Versus Dragon: The Dragon to Music Maiden's Tiger.
  • Unskilled, but Strong: Their Normal Wyrm monsters mostly rely on Field Spells both to buff themselves and enabling Build Dragon to revive them ad infinitum.

    Psychic Musicians 
Psychic Musicians is a group of Psychics used by Romin Kirishima, the heroine of Yu-Gi-Oh! SEVENS & Princess G. They're all based on rock music, with particular focus on J-rock culture. Their strategy involves keeping their LP lower than their opponent's to activate powerful effects and mount a counterattack using high-Level Psychic monsters.Romin later added an additional strategy to the theme she called "JAM", which focuses on using CAN:D, her evolved form CAN-Re:D and their support cards.
  • Amazon Brigade: A band of all-female Musical Assassin with Psychic Powers.
  • Back from the Dead:
    • One of the deck's most powerful assets is Romance Pick, which can potentially retrieve any Psychic monster from your GY if you managed to hit her mill effect. Her effect is a double-edged sword however, as while the mill can potentially net you a Psychic from your Deck indirectly, the effect only fires off if you milled a Psychic monster at all, so you can potentially waste 500 LP and good Spell/Trap cards for literally nothing.
    • Maginical Miracle can revive any Level 7 Psychic from your GY by sending herself from the field to the GY while you control a Normal Monster with 100 ATK and DEF (so far, only CAN:D is legible for this effect).
  • Bowdlerize: Prima Guitarna had the slit in her skirt closed up in the Korean artwork and international video games.
  • Cast from Hit Points: As per the theme of early Psychics in the main game, most of their effects require the player to pay LP as a cost. Some of their boss monsters synergize with this by requiring the player to have low LP for their effects, such as Folder Blitz dealing a hefty 1500 burn damage if the opponent is ahead by 2000+ LP or Esperade being able to destroy 2 monsters for no cost while the player has 1000 LP or less.
  • Foil: Prima Guitarna of the Colorful Light and Esperaid of the Smashing Light, later Giftarist.
    • Prima Guitarna has a boosting effect that strengthens her and her bandmates, while Esperaid deals with the opponent's monster directly by destroying them with her effect. Additionally, Prima Guitarna usually represents Romin in her normal state, while Esperaid represents Romin's "Awakened" (read: extremely hungry) state.
    • Prima Guitarna wears a bright outfit with a pair of Cool Shades, its effect boosts your monsters for each monster your opponent controls; while Giftarist wears a dark outfit with an Eyepatch of Power, its effect boosts herself for each Psychic monsters you control.
    • Prima Guitarna 2 Omega Psychic Fusion Forms, Princess Omega & Omega Guitarna. Princess is a Light Attribute monster whose choice effects include shuffling your opponents cards to the deck or debuffing on of your opponent's monster; while Omega Guitarna is a Dark Attribute whose choice effects include boosting her own ATK while being immune to trap cards or destroy 1 of your opponent's Spell/Trap card.
  • Fusion Dance:
    • Amusi Performer + Howling Bird = Amusi Howling Performer.
    • Prima Guitarna + Ama Lilith = Princess Omega or Omega Guitarna.
  • Glass Cannon: Most of their high-Level monsters have 0 DEF, but come with potent ATK boosting effects.
  • Hollywood Tone-Deaf: Amusi Performer, which is a wordplay of Amusia note  and her bandmates are visibly disturbed by her singing.
  • Musical Assassin: They attack with their music, presumably imbued with [[Psychic Powers]].
  • Musical Theme Naming]]: They're generally named after terms related to rock music.
  • She's All Grown Up: CAN-Re:D is CAN:D after she's grown older and accomplished her dream.
  • Status Buff: Climax Finale can increase the ATK of a Psychic monster you control by 100 for each Psychic monster in your GY.

    Royal Rebels / Royal Demons 
Royal Rebels is a group of LIGHT Fiends used by Roa Kirishima, one of Yuga's rivals in Yu-Gi-Oh! SEVENS. They're all based on rock n' roll music, its culture and derivatives. Their strategy involves "Tribute-laddering", in which Tribute Summoned monsters are used to Tribute Summon stronger monsters. They are supported by the King's series of Spell & Trap cards.
  • Back from the Dead:
    • Demon's Punk lets you recover a Level 6 or higher LIGHT Fiend from your GY for free during the turn it's Normal Summoned, at the cost of not letting you attack directly that turn.
    • King's Right lets you recover 2 or 3 Fiend Normal Monsters with different Levels from your GY when your opponent takes their normal Draw.
  • Fangirl: Royal Demon's Fanatic.
  • Glass Cannon: Most of them have good ATK for their Levels and often very destructive effects if Tribute Summoned using a high-level monster, but 0 DEF.
  • Musical Theme Naming: They're generally named after terms related to rock n' roll music.
  • Not Completely Useless: King's Right might seem useless in Rush Duel due to hand advantage gained during the opponent's turn having little to no significance in general, but with Traps that discards (such as Rebel's Scream), it suddenly becomes much more useful.
  • Nuke 'em: Rebel's Scream can destroy all Level 8 or lower monsters on the field by sending 2 Fiends from your hand to the GY.
  • Our Demons Are Different: Light Attributes with The Power of Rock.
  • The Power of Rock: Their main theme.
  • Sixth Ranger: Both Gargoyle of the Palace and its upgraded form Gatekeeping Gargoyle aren't part of the theme, but work very well with it due to its Level Increasing Effect.
  • Stone Wall: No Wave has 2600 DEF, but 0 ATK.
  • Super-Scream: Royal Demon's Shout and Death Voice. Additionally, most of their destruction effects and attacks are depicted as sonic attacks.
  • You Shall Not Pass!: King's Dignity lets you negate an attack by shuffling a Level 1 Fiend monster from your GY into the deck.

    Sevens Road / Road Magic 
https://static.tvtropes.org/pmwiki/pub/images/sevensroadmagician_dbr_jp_vg_artwork.png

Sevens Road is a series of DARK Spellcaster-Type monsters used by Yuga Ohdo in the Yu-Gi-Oh! SEVENS anime. In particular, the most notable monster in the series, Sevens Road Magician, serves as Yuga's signature monster. Yuga's deck focuses on Summoning Sevens Road Magician, whilst also filling his Graveyard with monsters of multiple Attributes to boost his ATK. This is relatively easy to accomplish by exploiting the rules of the Rush Duel format, which places no limitations on how many times a player can Normal Summon per turn. The controller can thus Normal Summon the necessary Tribute fodder for Sevens Road Magician, and then immediately Tribute Summon him, loading the Graveyard with different Attributes to fuel Sevens Road Magician's ATK gaining effect.

Sevens Road Magician is also related to the Road Magic series, a series of Normal Spell Cards that require the controller to control a Level 7 or higher Spellcaster-Type monster (which Sevens Road Magician is) and send a monster of a given Attribute as a cost to use their effects. Paying the cost of these cards further helps the controller to accumulate monsters of different Attributes in the Graveyard to boost Sevens Road Magician's ATK.


  • Cool Mask: Sevens Road Magician wears one over the left side of his face, with orange flames streaming out of the eyehole.
  • Enemy Summoner: By sending a card from their hand to their Graveyard as a cost, the controller of Sevens Road Witch can use her effect to Special Summon a Level 7 or higher DARK Spellcaster-Type monster from their hand. Then, if they Summoned Sevens Road Magician this way, Sevens Road Witch gains 400 ATK until the end of the turn.
  • Flaming Hair: Sevens Road Magician has bright orange flames streaming out the top of his head.
  • Magical Eye Streamers: Sevens Road Magician wears a mask over the left side of his face, with orange flames streaming out the eyehole.
  • Making a Splash: Road Magic - Backflow depicts Sevens Road Magician casting a bunch of water to "push" the enemy back.
  • Rainbow Motif: There are seven "Sevens Road" monsters, each representing one color of the rainbow (with blue replacing indigo, while blue's spot is filled by cyan), plus the Master that represents Rainbow itself.
    • Red: Sevens Road Witch
    • Orange: Sevens Road Magician
    • Yellow: Sevens Road Wiz
    • Green: Sevens Road Mage
    • Cyan: Sevens Road Enchanter
    • Blue: Sevens Road Sorcerer
    • Violet: Sevens Road Warlock
    • Rainbow: Master of Sevens Road
  • Shockwave Stomp: Road Magic - Diastrophism depicts Sevens Road Magician rupturing the ground with one of these.
  • Signature Move: The Road Magic cards are this for Sevens Road Magician, as each one depicts him casting the eponymous spell. Each one also requires that the controller control a Level 7 or higher Spellcaster-Type monster to be activated, which Sevens Road Magician is.
  • Status Buff:
    • If the controller sends the top card of their Deck to the Graveyard as a cost, Sevens Road Magician gains 300 ATK for each different Attribute in their Graveyard until the end of the turn.
    • If the effect of Sevens Road Witch is used to Special Summon Sevens Road Magician, she gains 400 ATK until the end of the turn.
  • Status Effects:
    • The effect of Sevens Road Mage causes an opposing Level 7 or higher monster to lose 400 ATK until the end of the turn. Then, if the controller controls Sevens Road Magician, that monster loses 100 ATK for each Spellcaster-Type monster in the controller's Graveyard until the end of the turn.
    • Road Magic - Diastrophism causes an opposing monster to lose ATK equal to the ATK of the monster in the controller's Graveyard with the highest ATK.
  • Stuff Blowing Up: As its name suggests, Road Magic - Explosion depicts Sevens Road Magician creating a massive explosion.
  • Tornado Move: Road Magic - Tempest depicts Seven Road Magician generating several twisters.

    Strike Dragons 
Strike Dragons are a group of Dragons used by [[The Rival]] of Yu-Gi-Oh! SEVENS, Tatsuhisa "Luke" Kamijo. Initially, Multistrike Dragon Dragias was the only shown member, who served as Luke's primary ace monster. Later, more members of the theme are gradually introduced as alternatives to Dragias as part of Luke's array of monsters.
  • Arc Number: All members of the series so far are Level 7 monsters, and generally require Level 7 monsters as part of their effects in one way or another.
  • Attack! Attack! Attack!!: The main gimmick of the series, which all have effects that encourage attacking constantly regardless of the opponent's monsters or potential Traps. Some of the members even have effects that grant them additional attacks, most notably the original Dragias.
  • Fusion Dance: Multistrike Dragon Dragias + Theā˜†Dragon] = Superstrike Dragon Dragiastar F.
  • Homage: Multistrike Dragon Dragias seems to be one to Blue-Eyes White Dragon, being a LIGHT Dragon monster used by the rival, while the hero uses a DARK Spellcaster.
  • HumanoidAbomination: Zerogias, which looks fine (if a bit ghastly) from the heads up, but immediately enters this trope's territory with its slender and pale uncannily-humanoid body.
  • Our Dragons Are Different:
    • Bunker Strike looks very bulky and mechanical.
    • Stock Buster looks more like a dinosaur than a dragon.
    • Zerogias looks like a cross between a dragon and an unarmored [[Neon Genesis Evangelion|Eva]].
  • Sixth Ranger: Nightbringer Dragon is often used by Luke as part of his Dragon squad despite not being thematically-related to the others.
  • Status Buff: The general playstyle of the theme inverts this, by debuffing the opponent's monsters to make them safer to attack.
    • Fantastrike Dragon Miragias can decrease the ATK of up to 2 Level 7 or lower monsters the opponent controls by 1500 by sending a Level 7 or higher Dragon from your hand to the GY.
    • Nullstrike Dragon Zerogias can make the ATK of an opponent's Level 8 or lower monster 0 by sending a Level 7 or higher Dragon from your hand to the GY.
    • Stock Buster the Terrorstriking Dragon can decrease the ATK of all Level 7 or lower monsters your opponent controls by 1500 by sending 1 card from your hand to the GY, but only when the opponent controls 5 or more cards.
    • Superstrike Dragon Dragiastar F plays this straight with one of its Muti-Choice Effect options, which buffs its ATK by 900 and giving it double attack against monsters.

    Tron/Yggdrago the Sky Emperor 
Tron is a group of Cyberse monsters used by Neiru Saionji, one of Yuga's rivals in Yu-Gi-Oh! SEVENS. Their members combined the concepts of quantum physics and plants, and are mainly divided into two groups. The first group is based on metric prefixes, with members having unique Levels between 1 to 8; the lower the Levels, the simpler the member is and smaller its metric value becomes. The second group is based on particle accelerators. The primary boss monster of the series is also the first Maximum Monster in history of Rush Duel, Yggdrago the Heavenly Emperor Dragon Tree, which embodies the number 0. The series' Fusion Monster, Permylind Hicrotron, combines aspects of both branches of the series. Generally, the series focused on raw draw power and hand manipulation to quickly assemble all three pieces of Yggdrago and conduct a Maximum Summon, though if Yggdrago can't be gathered they also have other boss monsters to hold the field.

  • Discard and Draw: Most of their effects involve drawing cards from the deck and returning a proportional amount of cards from your hand into the deck, effectively letting you cycle through most of it. Additionally, the lower-level members' draw effects often require giving up the monster itself. Their ability to fill the Graveyard also allows their high-level monsters to use their effects, with Seedchrotron Brusselun being able to recycle monsters and Attrashoot Hydron gaining a potentially huge ATK bonus.
  • Evolutionary Levels:
    • Permillind Hicrotron to Viscom Nanotron to Peacock Picotron.
    • Yoctron to Zeptron to Attron to Femtron to Yggdrago.
  • Fusion Dance: "Femtron" + "Cycliptron" = "Permylind Hicrotron".
  • Glass Cannon: Most of them have 100 or less DEF.
  • Ninja Pirate Zombie Robot: Cyberspace tree-dragons with some basis on elementary particles and particle accelerators.
  • Organ Autonomy: Yggdrago's three heads can each be used as a separate (if weak) monster.
  • Stone Wall: Cycliptron has only 100 ATK, but 1500 DEF.
  • Weak, but Skilled: Most of their monster's effects make up for their relatively low stats, usually allowing the player to ditch them and draw more cards. Averted with their high-level monsters, who have decent stats and strong effects, and of course a Maximum Summoned Yggdrago is as powerful as you'd expect any Maximum Monster to be (but is both weak and has no useful effects if you don't have all three parts).
  • World Tree: Yggdrago is, unsurprisingly, based on this concept, as the seed left by the highest-Level member of the first branch grew and reached point zero, finally turning into a giant tree.

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