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Characters / The Tales of Team OMEN

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    Team OMEN as a whole 
https://static.tvtropes.org/pmwiki/pub/images/omen_20.png
Tropes applying to the whole team:
  • Adaptational Heroism: While technically this doesn't apply to Oscar, the rest of Team OMEN has definitely become more heroic.
  • Anti-Hero: Each of them were working with the villains at some point, and their commitment to the cause is less about what is morally good, and a bit more of personal vendetta driven.
  • Anti-Hero Team: Oh, absolutely.
  • Big Damn Heroes: An inversion of it, as the event isn't directly shown, but the team does crash the Vacuo charity ball in a very dramatic fashion.
  • Combat Pragmatist: In a world full of sniper rifles and incredibly extra fighting styles, what really gives the team a leg up is their willingness to do some incredibly dirty and stupid things in order to win.
  • Family of Choice: After everything they've had to slog through together, it would only make sense.
  • Four-Temperament Ensemble: To some extent. Neo is Sanguine, Emerald is Chloeric, Mercury is Melancholic, and Oscar is Phlegmatic, though there are some variations.
  • Good Is Not Soft: They may be trying to stop Salem, but they will break some teeth while doing so.
  • Justified Criminal: The only reason they stole the Vacuo catacomb blueprints was so that a spy in the council wouldn't get to it first.
  • Lovable Rogue: The whole team, but special shoutout to Neo, who's cute and charming demeanor can't help but make you root for her.
  • Rag Tag Bunch Of Misfits: An ex-experiment, an assassin's son, a master thief, and a con-woman? They fit this trope to a T.
  • The Chessmaster: Shades of it.
  • The Rival: They serve as it to Team RWBY.

     Oscar Pine 

https://static.tvtropes.org/pmwiki/pub/images/omen_oscar.png
"This is just how it is."

Click here to see him during his time with Salem 
He looked so much like her.

The leader (Sort of) of Team OMEN. For more information on him, see his canon character page.

  • Adaptational Jerkass: Downplayed. Despite his more cynical outlook, he is still polite to those he meets, but he has his moments.
    • Special shoutout to the first time he met Whitley, who he deliberately pushed where it would hurt, mocking him about his father.
    “You’re no better than your dad, you know that?” Oscar remarked.
  • Break the Cutie: Oscar has this in spades.
  • Byronic Hero: Due to his time with Salem.
  • Gentleman Thief: Pulls on this trope while he was stealing the blueprints.
  • Good Is Not Soft: Oscar, more than anyone in the team, wants to do the right thing to make up for his anger and hatred leading him into Salem's clutches. This doesn't make him any nicer, however.
  • Knight in Sour Armor: He fits this trope the most out of his team.
  • Lovecraftian Superpower: His grimm powers allow him to regenerate and use magic, at the cost of growing on his own flesh and consuming him from the inside out. It's hinted at that not even Ruby's silver eyes can fix it.
  • Manipulative Bastard: Shows shades of it during the Vacuo break in, according to Ruby.
  • Mystical White Hair: Due to the affects of the grimm in him, his hair turned white, just like Salem's. It's a bit of a sore spot.
  • Only Sane Man: Often plays this role, switching off with Emerald.
  • Red Is Violent: His primary color after Ozpin's departure from his head becomes red, instead of Ozpin's green, or the orange he wore before. Essentially, he's become a more extreme version of himself, as red is much more bold than orange.
  • Scars Are Forever: Even after the grimm is purified out of him, it still left permanent scars on his face.
  • The Rival: To Ruby.
    • Subverted, as neither of them really want to fight, but end up doing so because they both believe the other hates them.
  • Took a Level in Jerkass: See above. Again, it's downplayed, and only in select moments.
  • Tragic Hero: His overly emotional tendencies are what Salem uses to manipulate him.
  • Unscrupulous Hero: Stealing stuff? Not cool. Stealing stuff to prevent others from doing so? A bit more excusable.

     Mercury Black 
https://static.tvtropes.org/pmwiki/pub/images/omen_mercury_7.png
"The economy is in shambles."

The brawn of the team, and the one who often comes up with the craziest plans. For more information on him, go see his canon character page.

  • Artificial Limbs: He has metal legs.
  • Blood Knight: Seems to enjoy fighting the most out of everyone.
  • Dark and Troubled Past: So much so, that he inacts a rule that the team wouldn't talk about their respective pasts. Of course, as shown in 'after the con' it's clear that someone eventually decided the rule was dumb.
  • Deadpan Snarker: While it applies to the whole team, Mercury definitely does this the most.
  • Defrosting the Ice Queen: Gender inverted example, as Mercury starts out cold but gets better as the story goes on, as shown by how open he was during after the con.
  • Good Is Not Soft: Mercury is a trained assassin, having killed his own father by the time he was fourteen - and now is fighting against evil. Yeah.
  • Hidden Heart of Gold: Yes, he's a sassy asshole and probably cares the least about the world, but he will fight tooth and nail to protect his friends. (Even if he'd never say that to them, of course.)
    • Shown in 'sunlit streets of fool's gold' as he shares a tender moment with Emerald, admiring the sunny sky.
(And if Mercury saved Emerald’s picture onto his scroll on the way there? Well, no one would be the wiser. It wasn’t like he thought she looked nice in it or anything.)
  • Heroic Neutral: His initial reasons for joining up with team OMEN are that he just wants to survive, though he sticks around for other reasons soon after.
  • Impossibly Cool Clothes: Lampshaded, when Mercury remarks on how hot his Badass Longcoat is.
    It was Vacuo, they had probably seen weirder. The air was dry and hot, and Mercury silently thanked Neo for the genius idea to weave ice dust into his trenchcoat.
  • Love Redeems: His relationship with Emerald, both as friends and possibly something more, as well as his positive bonds with Neo and Oscar is what motivated him to finally break the cycle of abuse he was perpetuating.
  • Sour Outside, Sad Inside: The abuse at the hands of his father and Salem have all left him with crippling low self-esteem, and severe trust issues, which he covers up by trying to act tough.
  • Stepford Snarker: He jokes around and acts cocky most of the time to cover the fact that he's rather sad and lonely, being taught that feelings were just a weakness.

     Emerald Sustrai 
https://static.tvtropes.org/pmwiki/pub/images/omen_emerald_1.png
“Pro tip - don’t snatch wallets from people who are armed - or did you not see the guns strapped to my back?”

The brains of the team, and often the voice of reason, usually proposing a stealthier approach to their problems. For more information, visit her canon character page.

  • Broken Bird: Shades of this due to her abandonment issues and life on the streets.
  • Combat Pragmatist: Her fighting style tends to rely on this.
  • Deadpan Snarker: Most of Emerald's dialogue is delivered with her signature dry wit.
    (To Mercury) “No, you are stupid.” Emerald smirked. “I’m just shocked something intelligent came out of your mouth for once.”
  • Femme Fatale: Shades of this.
  • Five-Finger Discount: A master of pickpocketing, Emerald employs this trope often.
  • Hidden Heart of Gold: While it's less hidden than Mercury or Neo, she definitely has her moments where she breaks away from her snarky persona to try and help the others, so much so that she inadvertently seems to have become the emotional core of the team, evidenced by Neo coming to her for emotinal advice on her guilt about her actions in Vale.
  • I Miss Mom: One of the main reasons why she joined up with Cinder, and why it was so hard to leave, as she saw Cinder as the mother she never had.
  • Impossibly Cool Clothes: Like in the show, Emerald's outfit, while fashionable, isn't very practical, as kicking people while wearing thigh-highs and running around in heels isn't exactly the most comfortable thing ever.
  • Kleptomaniac Hero: Due to her upbringing in the streets of Vacuo, she had to steal in order to survive, a fact she is all too eager to flaunt.
    “Don’t always need to.” Emerald replied, giving the man the stink eye. “If you know what you’re doing, your mark won’t even notice.” With that, they headed south, but not before Emerald cheekily held up the man’s watch. “Like that.”
  • Master of Illusion: Like in canon, her Semblance allows her to make people see things that aren't there.
  • Not So Above It All: Often joins in on the insanity her friends are suggesting, and shows that she's Not So Stoic at times.
    • She happily draws her weapon and threatens to attack Whitley after he pissed Neo off.
    • She sends the group chat a goofy selfie of her and Mercury.
  • Only Sane Man: Often plays the role, switching off with Oscar.
  • Satisfied Street Rat: Grew up in the streets of Vacuo, turning her into a master thief.
  • Sugar-and-Ice Personality: She's cold and snarky to others, but warmer and a bit more caring with her teammates.
  • Took a Level in Kindness: The most out of the whole team, as she is the most cordial with people she doesn't know, although that could just be her putting on a front like she does in the show.

     Neopolitan/Neo 
https://static.tvtropes.org/pmwiki/pub/images/omen_neo.png
If you knew anything (about us) at all, you would know you’re pushing your luck here, kid.

The mute wildcard of the team, who's often the schemer of plans. For more information, see her canon character page.

  • Blood Knight: Same with Mercury, Neo loves a good fight, and cites that the only reason she's helping is because she wants a chance to fight Salem for what she did to Roman. (That's how it starts, anyways.)
  • Combat Stilettos: Fights in a tall pair of heels. (Possibly to compensate for something...)
  • Creepy Good: Her utter silence, combined with her deadly fighting skills, make her somewhat terrifying.
  • Cute Mute: Downplayed. While her outfit and short stature are cute, her temperament and rather... strong language is very much not.
    Save the sugar for someone who gives a shit about your ugly mug. Neo signed, annoyance painted all over her face.
  • Femme Fatale: Her sweetness and charm is all a farce in order to get a leg up on people.
  • Friendly Enemy: Fairly chill with her enemies.
  • Gentleman Thief: Or gentlewoman thief in this case, as she out of everyone embodies this trope the best.
  • Good Girl Gone Bad: Her backstory alludes to this.
  • Impractically Fancy Outfit: Seriously, who fights in a full on suit?!
  • Kicking Ass in All Her Finery: She fights in a pristine suit and heels.
  • Lovable Rogue: Her cheeky actions and suggestions of breaking the law are pretty charming.
  • Parasol of Pain: Her umbrella, Hush, is her prime weapon in combat.
  • Took a Level in Kindness: Neo, by the furthest time in this series, is much more affable, and a bit more aware about her actions effect people.
  • The Speechless: Due to her selective mutism, Neo is silent, and instead communicates through sign language.
  • Used to Be a Sweet Kid: As shown in her flashbacks, she used to be a lot kinder when she was younger.
  • Wild Card: The most unpredictable of the team, Neo can, and gladly will, do something incredibly out of left field for things to go her way, much to the ire of her teammates.
  • Wicked Cultured: As it seems like she came from high society, Neo dresses fancy, acts posh, and loves to kick people in the chin.

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