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This page is part of the character sheet for Pathfinder, covering non-playable native Outsider creatures. For playable races, see Pathfinder Playable Races.

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     Ahkhat 
Challenge Rating: 4
Alignment: True Neutral
Size: Small

     Animal Lord 
Challenge Rating: Same as base creature or animal + 2
Alignment: Any Neutral
Size: Same as base creature

     Aoandon 
Challenge Rating: 12
Alignment: Chaotic Evil
Size: Medium

     Bisha Ga Tsuku 
Challenge Rating: 9
Alignment: Neutral Evil
Size: Medium

     Couatl 
Challenge Rating: 10
Alignment: Lawful Good
Size: Large

  • Feathered Serpent: Couatls are enormous feathered serpents with birdlike wings that guide and nurture fledgling civilizations and act as messengers for lawful and good deities.
  • Genetic Memory: Couatls are born already fully intelligent and aware, and possessing a portion of their parents' memories.
  • To Serve Man: Couatls have been known to eat evil humanoids.
  • Truly Single Parent: Couatls are sexless and do no breed in the manner of other creatures. When a couatl feels the need to reproduce, it spontaneously generates an iridescent egg that almost immediately hatches to reveal a fully formed couatl a few feet long.

     Daitengu 
Challenge Rating: 10
Alignment: True Neutral
Size: Medium

     Etiainen 
Challenge Rating: 1
Alignment: Chaotic Neutral
Size: Medium

     Garuda 
Challenge Rating: 9
Alignment: Chaotic Good
Size: Medium

  • Arch-Enemy: Garudas despise nagas and other serpentine aberrations.
  • Bird People: A garuda has a humanoid body with a bird's face, talons and wings.

     Half-Celestial 
Challenge Rating: Same as base creature + (1-3)
Alignment: Good
Size: Same as base creature

  • Semi-Divine: Half-celestials have one celestial and one mortal parent.

     Half-Fiend 
Challenge Rating: Same as base creature + (1-3)
Alignment: Evil
Size: Same as base creature

  • Semi-Divine: Half-fiends have one fiendish and one mortal parent.

     Kami 

Shikigami

Challenge Rating: 2
Alignment: Lawful Neutral
Size: Tiny

Kodama

Challenge Rating: 5
Alignment: True Neutral
Size: Small

Zuishin

Challenge Rating: 10
Alignment: Lawful Good
Size: Medium

Toshigami

Challenge Rating: 15
Alignment: Neutral Good
Size: Medium

Jinushigami

Challenge Rating: 20-25
Alignment: True Neutral
Size: Gargantuan

     Manitou 
Challenge Rating: 15
Alignment: Neutral Good
Size: Huge

     Nephilim 
Challenge Rating: 8
Alignment: Any
Size: Large

     Oni 
  • Demon of Human Origin: Rarely, a mortal's soul can become a disembodied oni upon death, or in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
  • Evil Overlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
  • Extra Eyes: All oni yai have a third eye on their forehead.
  • Face–Heel Turn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
  • A Form You Are Comfortable With: All oni are capable of changing their shape to assume forms more pleasant to the eye.
  • For the Evulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
  • Gonk: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
  • Monster Lord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
  • Our Demons Are Different: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
  • Sense Freak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.

Spirit Oni

Challenge Rating: 2
Alignment: Lawful Evil
Size: Tiny

  • Dirty Coward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
  • Equippable Ally: A spirit oni can be worn as a mask by a willing Small or Medium creature.
  • Evil Mask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
  • Familiar: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
  • Flying Face: A spirit oni's body is little more than a flying, monstrous mask.
  • The Resenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.

Kuwa

Challenge Rating: 4
Alignment: Lawful Evil
Size: Medium

Ogre Mage

Challenge Rating: 8
Alignment: Lawful Evil
Size: Large

  • Monster Lord: Ogre mages are often the leaders of ogre tribes.
  • Non-Indicative Name: The name 'ogre mage' comes from their association with ogres; ogre mages aren't actual ogres.

Ice Yai

Challenge Rating: 14
Alignment: Chaotic Evil
Size: Large

  • Human Sacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
  • Monster Lord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.

Fire Yai

Challenge Rating: 15
Alignment: Neutral Evil
Size: Large

  • Big Red Devil: A giant-sized, red-skinned fiendish creature.
  • Hot-Blooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
  • Monster Lord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
  • Super Smoke: A fire yai can turn into a cloud of smoke.

Water Yai

Challenge Rating: 18
Alignment: Chaotic Evil
Size: Huge

  • Blob Monster: A water yai can turn into a mobile pool of water.
  • Pet the Dog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
  • Sea Monster: Water yai are the most at home dwelling beneath the waves.

Void Yai

Challenge Rating: 20+
Alignment: Lawful Evil
Size: Huge

  • Does Not Like Magic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
  • Glamour Failure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
  • The Power of the Void: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.

     Peri 
Challenge Rating: 14
Alignment: Neutral Good
Size: Medium

  • Arch-Enemy: Peris hate the divs for seeking to ruin the good works of mortals, and in turn the divs enjoy torturing and persecuting captured peris.
  • The Atoner: Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise.
  • Dance Battler: A peri can spin in an ever-faster, whirling dance, transforming herself into a spinning vortex of flame.
  • Heroic Albino: The peri looks like an albino woman.
  • Hot Wings: A peri has peacock wings made out of flames.

     Rakshasa 
Alignment: Lawful Evil

  • Demon of Human Origin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
  • Fantastic Caste System: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka and above.
  • A God Am I: Rakshasas see themselves as the only thing worthy of worship from the mortal races.
  • Reincarnation: When a rakshasa dies, its spirit seeks a new host to be reborn in.
  • Semi-Divine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa could reincarnate into the world by usurping the unborn offspring's body.

Raktavarna

Challenge Rating: 2
Size: Tiny

Dandasuka

Challenge Rating: 5
Size: Small

  • Affably Evil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
  • Big Eater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
  • Evil Laugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
  • Horror Hunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
  • To Serve Man: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.

Marai

Challenge Rating: 8
Size: Medium

Common rakshasa

Challenge Rating: 10
Size: Medium

  • Petting Zoo People: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.

Tataka

Challenge Rating: 15
Size: Large

Maharaja

Challenge Rating: 20+
Size: Medium

     Tsukumogami 
Challenge Rating: Same as base creature + 2
Alignment: Any
Size: Same as base creature

     Urdefhan 
Challenge Rating: 3
Alignment: Neutral Evil
Size: Large

  • For the Evulz: An urdefhan seeks to inflict as much death as possible upon the world before it perishes.
  • National Weapon: Urdefhans have developed many strange weapons, but none are more iconic than the two-bladed rhoka sword, and all urdefhans are proficient in their use.
  • Semi-Divine: Urdefhans are infused with daemonic energies from Abaddon and usually have daemon fathers since male urdefhans are sterile.

     Wakandagi 
Challenge Rating: 14
Alignment: True Neutral
Size: Large

     Wendigo 
https://static.tvtropes.org/pmwiki/pub/images/pzo1116_previewmonster10.jpg
Challenge Rating: 17
Alignment: Chaotic Evil
Size: Large

  • Beast Man: Wendigos resemble white-furred humans with the head of a wild animal — usually a stag in official art — with teeth altered to be those of a savage carnivore if they wouldn't normally be such.
  • Demonic Possession: The creation of a wendigo culminates in an evil spirit of winter and cannibalism inhabiting the cannibal's body and twisting it into a wendigo's monstrous form.
  • Dream Weaver: A wendigo can spread its psychosis to victims by infecting their nightmares.
  • Grim Up North: Outside of specialized variants, wendigos favor the frozen north of the world for their hunting grounds: they're rarely found south of Irrisen and the lands of the Ulfen and Kellids, and abound in the frozen wastelands of the Crown of the World.
  • I'm a Humanitarian: Wendigos enjoy driving people to cannibalistic madness, and this is the last step before one transforms into a wendigo. Tribal humanoids sometimes worship wendigos as gods, attempting to appease the creatures by engaging in ritual cannibalism.
  • Supernatural Fear Inducer: The wendigo's forlorn howl can cause people to become panicked or cower in fear.
  • Underground Monkey: Wendigos also come in a subterranean variant spawned from trapped miners and spelunkers forced to resort to cannibalism, an antelope- or jackal-headed desert variety related to death by thirst and hording water and a space-dwelling version that can hibernate for millennia on derelict starships.
  • Was Once a Man: Wendigos were once people that got cursed with wendigo psychosis and driven to cannibalistic madness.
  • Wendigo: The classic monster associated with cold and cannibalism — a wind-walking, stag-headed humanoid with legs ending in burnt-off stump, created from humans who eat the flesh of their own kind and capable of turning people into more wendigos.

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