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Web Comic: Prequel
At least it seems like the right number.

"It's okay. You tried your best. Your 'best' just happened to be slightly worse than everyone else's 'average'".
Lelles, summing up basically the entire first thread of the adventure.

Prequel -or- Making A Cat Cry: The Adventure: The Adventures Of Katia Managan or just Prequel is the story of a poor young Khajiit from Hammerfell who decides to start her life anew in Cyrodiil, done in the style of MS Paint Adventures. The story starts as she steps off the boat into this new land; after giving herself a new name — Katia Managan — she becomes determined to leave her old self behind. Katia is quickly faced with the same problems she left behind, though: she has no money, no marketable skills, no friends, and is still recovering from a terrible alcohol addiction which has left her with so little tolerance that just one sip will find her waking up in a strange place with a hangover (and likely someone in the bed next to her).

Although her efforts to do better initially seem doomed to failure, she eventually befriends Quill-Weave, an Argonian writer who takes pity on her and asks her to take a letter to a friend in another town. Katia fares no better than before, but Quill-Weave refuses to give up on Katia, and it begins to look like the Khajiit might leave her problems behind her — but at every step, she struggles not to succumb to her old problems again.

The story is available here, and commands, fanart, and discussion thereof can be found here. This page may also contain some light Oblivion spoilers, so caution is advised.

Prequel provides examples of the following tropes:

  • The Alcoholic: Katia is recovering from being this. Quill is a bit of one herself.
  • All Animals Are Dogs: Katia has a habit of wagging her tail when she's happy. While some cats do wag their tails, they're exception rather than the rule.
    • Lampshaded: The Argonian sitting on the temple steps in Kvatch actually comments that this is not normal, and along with her Hammerfell accent and Altmer clothing, is a sign she wasn't raised around other Khajiit.
  • Always Chaotic Evil: crustaceans, apparently.
  • And Now for Someone Completely Different: While Katia is the main character, there are frequent asides to various other characters, including Katia's friend Quill-Weave, a necromancer, an imp, a completely ordinary human woman, Gro-Upp the professional highwayman, and an amulet of silence.
  • Anything That Moves: Katia when drunk. She is really tired of it.
  • Aristocrats Are Evil: Probably not, but Katia is absolutely terrified of them.
    • She actually finds the Countess to be quite alright when she gets over her fears.
    • And one of the dinner guests lampshades it by pointing out all the insane nobles in the area.
    • She seems to be able to detect noble blood by instinct, as she is incapable of holding a conversation with Martin while visiting Kvatch.
    • And completely averted by the Count of Kvatch, who only shares a couple sentences with Katia, but is very polite, and apparently he encourages adopting orphans.
    • Quill-Weave, on the other hand, has no qualms using morse code (tail-tugging) to privately tell Katia what her thoughts on Countesses are.
  • Ascended Extra: In the game Quill-Weave is a minor character involved in one quest. Here, she's a fully fledged secondary character, and her errand for Katia is the driving focus of the plot.
    • And Asotil is just a generic soldier, while Gro-Upp is a random bandit.
    • The nameless Necromancer who Katia slept with becomes a playable character much later. He's later killed by Gro-Upp, though.
    • The completely ordinary human woman Katia meets in Kvatch also becomes a playable character.
    • Sigrid, the mysterious and alluring headmistress of the Kvatch Mages Guild, is one of the Kvatch refugees in-game.
  • Ascended Meme: Having started on its forums, it naturally has a few from MS Paint Adventures.
  • Bad Ass: A Soldier Of The Imperial Legion, or Asotil. In spades and droves.
  • Bad Dreams: Katia has seemingly-unnatural nightmares about a King whenever she is sober, a big factor in forming her alcohol problem.
    • Gaius also suffers from dreams of cultists. Surprisingly enough, Vaermina is not responsible for either of these and is just as baffled by the situation as anyone else.
  • Barefoot Poverty: A common state for Katia. She's only managed to wear shoes for one brief stretch of the comic thus far.
  • Berserk Button: People react in incrementally more violent ways to the mention of Kvatch's Mages' Guild.
  • Big Eater: It's initially assumed that Katia will embarrass herself by doing this at a dinner party, but she is saved by the fact that all the nonhumans at the table tear into their food like this.
  • Body Paint: As an alternative to nudity when you have literally no other option. BEST IDEA.
  • Bribing Your Way to Victory: Kazerad bribed other people to propel them to victory in an unrelated contest by unlocking a bonus update word by word with every vote.
  • Broken Bird: Katia full stop.
  • Brick Joke: Katia rejects the idea of finding a good luck four leaf clover as silly, since if that worked, anyone who found a single four-leaf clover would experience an exponential increase in good luck, including finding more of them. Garag finds a four-leaf clover, and the next we see of him, he's covered in four-leaf clover and having the luckiest week of his life.
  • Buffy Speak: "True Justice is that lighty beacon of light in a world of prejudice and disorder, where not even the innocent are safe."
  • Bunny-Ears Lawyer: A Soldier Of The Imperial Legion (Asotil for short) is quite clearly an incredible fighter and quite good at running down criminals. He also has an understanding of social norms such as "Don't pee in rich people's houseplants" and "Don't drop a bunch of dead bodies on the carpet in the middle of a dinner party", but technically they are not against the law and therefore are perfectly fine to do.
  • But Thou Must: Despite being an interactive story in which the main characters accept commands from the audience, when things have gone bad enough for her Katia will dejectedly turn down commands urging her not to drink and drink up in spite of them.
    • There are also at least two instances wherein Kazerad wrests control of the story away from the audience and sets Katia up to make a truly terrible decision only to have, in one instance, a Deus ex Machina literally kick the door down at the last moment and, in another, show that Katia is actually a good deal stronger and more capable than the Audience gives her credit for.
  • Can't Hold Her Liquor: Katia, to an almost ridiculous degree. She's a recovering alcoholic, and a single sip is all it takes to send her off the deep end.
  • Captain Morgan Pose: Asotil strikes one. On the Countess' servant's head.
  • The Cat Came Back: Asotil to Countess Millona Umbranox of Anvil. He keeps barging into the room and dumping dead criminals onto the floor. She's hoping that somebody will finally manage to kill him while he's on patrol.
  • Catch Phrase: Gharug gro-Upp gets his on, if you know what he's saying. He's saying he has a catch phrase.
  • Cloud Cuckoo Lander: Katia is a mild example of this even when she's trying not to be. When we cut back from Quill during the dinner party is a perfect example. This is of course just par for the course in an Interactive Comic.
  • Comically Missing the Point: Sometimes used to help railroad things a tad. Perfect example here, with "Be the kitten full of blood from earlier" being willfully misinterpreted as referring to Katia.
  • Cosmic Plaything: Readers love to submit things that just cause everything to go wrong for her.
  • Creator Cameo: Two of the artists who worked on the walkaround flash appear within it- the vampire and the lady at the well.
  • Crazy-Prepared: Gharug gro-Upp. And he keeps all of it stored between his abs, pecs, and gluts.
  • Cuteness Proximity: Katia tries to use this, but isn't great at it.
  • Dare to Be Badass: The ancestral ghost ("Aggy") refuses to believe that any fellow Atronach can be destined for anything less than a life of total awesomeness and badassery. Having nobody else to "guardian", he insists on pushing Katia out of her self-loathing slump.
  • Dark and Troubled Past: Among other things, Katia has spent the past 7 years drunk (and she's only 20), spent some time living on the streets turning tricks for food, a stint as a cultist, her family spent much of her childhood blaming her for having night terrors of royalty, and tried to awaken her magic potential via forcing her to drink a lot of medicine.
  • Deliberately Monochrome: When the perspective shifts to Quill-Weave, due to the argonian being colorblind.
  • Determinator: Katia is practically made of this.
  • Determined Defeatist: Katia could have named the trope.
  • Dreaming of Things to Come: Katia's nightmares are from the starting dungeon of Oblivion. She's had them since she was at least 4.
  • Does This Remind You of Anything?: In retrospect you probably couldíve picked a less phallic piece [of mushroom] to break off, though.
  • Doomed by Canon: Dmitri is a necromancer. Necromancers have been (mostly) purged or exiled by the time of Oblivion.
    • He is also dead now.
    • She's only been mentioned so far by the Guild Master Hannibal Traven, but the Khajiiti mage Zahrasha is murdered by necromancers shortly after Hannibal takes office as Archmage.
    • It should be noted that any characters not present in the actual game are quite likely to be killed off by the end. Or it might turn out that they are the actual Chosen One, rather than Katia.
    • Kvatch is going to be destroyed by Demonic Invaders about a week after the current timeframe of the story. Foreshadowing is out in force during Katia's visit.
      Tavia: If it makes you feel any better, you're perfecting safe inside Kvatch's walls. It's not like you'll have to jump up and defend yourself in the middle of the night or anything.
  • Dramatic Necklace Removal: Done to the amulet of silence, which was fortunately prepared for such an occasion.
    "The necklace has a Drama Clasp! Itís a special kind of clasp that comes undone when you dramatically yank on it."
  • Dropped a Bridge on Him: Poor Dmitri.
  • Drugs Are Bad: Alcohol does terrible things to poor Katia. In the case of the Imperial Soldier, these are apparently one of the keys to his success.
  • Dynamic Entry: Asotil's introduction.
  • Earn Your Happy Ending: While the comic is still ongoing, the fact that it continues to alternate between horribly depressing and surprisingly uplifting indicates it's this type of story.
  • Easter Egg: Hidden behind a wall in the Enter interactive segment is a portrait of Hannibal Traven. Katia is unable to access it, due to a pile of crates blocking it off, but it can be seen by the user. The significance of this painting has yet to be fully explained, though it implies some history between Sigrid and Traven.
  • Epic Fail: This webcomic has a field day with this trope.
  • Expy: Asotil is quite similar to AR in Homestuck
  • Eye Scream: When Katia attempts to use Eye of Fear (a Khajiit racial ability that can be used once per day in-game) for the second time in one day, her eyeball fills up with blood and starts dripping it. Seems even worse initially, because the scene we see it for the first time suggests that a slaughterfish bit Katia's eye out
    • Also happens whenever she forgets to turn off her night vision in broad daylight.
  • Failure Is the Only Option: Appears this way at first.
  • Fantastic Racism: Given quite a spotlight at times. Although few people intentionally insult Katia for her species, a lot of them reveal through accidental comments that they expect less of her for it or have to hastily insist that they do not think all Khajiit look the same.
    • Katia herself manages to offend the Khajiit bartender in Kvatch, trying poorly to socialize with another Khajiit, by asking him if he can tell other Khajiit apart and revealing that even she can't besides clothes and gender.
    • There's also a running gag of the audience angering her by making "racist" cat puns.
  • Foreshadowing: There is a fair amount of this. For instance, Katia's fire spell, one of the two spells that every player character in Oblivion starts with. Also Katia's ability to get in and out of clothing instantly, a common trait of RPG heroes.
    • When staying at Quill-Weave's home for the night, Katia says that she was worried about sleeping in the chapel, because she could accidentally burn it down if someone stole her amulet. This is exactly what happens to her in Kvatch (though the amulet isn't stolen, but broken).
    • "Party trick involving a yoyo and a pineapple" is mentioned first on third page.
    • On fifth page - "Cat jokes always cut you deep. That burn was so sick it lit the candle"
    • "Anyway, tripping on stairs? Youíre not that much of a klutz."
    • Fauxshadowing: No, Kvatch isn't destroyed yet.
  • Fourth Wall Mail Slot: Katia can hear the reader suggestions because they're explicitly the voices in her head (causing her to lose faith in her subconscious whenever they suggest something stupid). At one point, she addresses a reader by screen name, though.
    • Interface Screw: Some users have taken to identifying themselves as particular elements of Katia's subconscious, such as self-loathing, common sense, hope...
  • Freeze-Frame Bonus: When Sigrid summons a clannfear, an image if him enjoying his time with his family in Fire and Brimstone Hell is shown for a split second.
  • Friendless Background: Katia has never even been hugged before.note  Quill-Weave is the first friend she's ever had.
  • Funny Background Event: When Quill-Weave accidentally makes a racist cat joke (telling Katia that bandits she might meet on the road aren't balls of yarn), a candle flickers on in the background.
  • Gayngst: Quill-Weave has a bit of this, according to Word of God.
  • Genre Shift: Once Katia arrives in Kvatch the webcomic switches to something similar to an SNES RPG. She can travel around Kvatch, talk to people, and even participate in a poledancing minigame.
  • Hope Spot: Several - and the main reason the story isn't too depressing to read. Katia is making progress! Just very, very slowly.
  • Honor Before Reason: Asotil in spades - best exemplified by his having to arrest HIMSELF prior to joining the guard. His Establishing Character Moment featured it strongly as well.
    Astoril: Sometimes, criminals are dogs.
  • How Do I Shot Fire?: Katia spends a morning with Asotil trying to learn how to shoot fire.
  • Hurricane of Puns: After Katia gives away all of her belongings to Sigrid one person suggests that she also take of her amulet. She does. Que just about every person ever commenting with enough cat puns to almost fill the page. The building promptly erupts into an inferno like no other.
  • Infinite Canvas: Aside from the interactivity of the adventure itself, the dream sequences push the bounds of what defines a panel. The first includes Katia hiding from the monster in a spoiler box, which it then breaks into. The second has a young Katia slowly descending a staircase hanging suspended in midair as you scroll down the page, with something nasty slithering around just out of sight in a truly innovative bit of programming. This is lampshaded by Kazerad referring to the panel as "witchcraft" when crediting those who made it.
    • And this Flash literally captures the ripping of the fabric of space-time.
  • I'll Take That as a Compliment: Quill-Weave, being a novelist that specializes in gritty lower-class struggles, thanks Katia for "introducing her to a whole new level of lower class."
  • Insane Troll Logic: Landorumil. Two words: BLACK. CATS.
    • Later on, Aggy classifies Mysticism as this - Mysticism means taking a step back Ė accepting that the very laws of reason and logic you abide by are merely one option of many.
  • Irony: Katia is an Atronach, which means she can only absorb magicka and not produce it. In game this is one of the hardest builds possible for a mage, as many enemies don't use magic at all.
    • She's also a khajiit. Enjoy your -10 Willpower racial starting penalty, Katia.
    • Dmitri is a Redguard. They are horrible mages as well, due to stats that strongly favor warriors. (That said, Word of God says Dmitri's half redguard, half breton, so it should even out.)
  • It Seemed Like a Good Idea at the Time: Katia's "BEST IDEAS", which include painting her body to avoid being nude, dismantling and using a giant swinging pendulum as a weapon, jumping out of a window....
  • Kindhearted Cat Lover: Dmitri has no fewer than 7 cats. Although it might stretch into actually being a fetish, considering he slept with Katia. He even keeps his first cat around as a zombie because he loves him too much to let death have him.
  • Lampshade Hanging: Katia doesn't believe in lucky charms, since if they worked, it would trigger a feedback cascade that results in whoever finds a four-leaf clover having nothing but good luck ever after, finding more good-luck charms and getting ever luckier. Gro-upp gets his hands on some four-leaf clovers, and spends the next week (in real-time, the better part of a year) and counting, enjoying loads of good fortune and finding ever more of the things.
  • Le Parkour: Quill-Weave knows it. This is actually carried over from Oblivion, where she is an acrobatics trainer.
  • Loser Protagonist: Katia is an alcoholic with an array of phobias and almost no skills to speak of. As in, she screws up the first job she's given (out of pity) because she can't spell "merchandise" correctly. She does get a little better over time, but very slowly.
  • Lovable Coward: Katia again.
  • Magic Feather: Subverted. When Trevaia offers Katia a free Magic Potion of Bravery, Katia declines, having already guessed that she would later reveal that potion was plain water and that the courage was inside her all along. Trevaia admits that the church can't afford to go giving out potions.
  • Meaningful Rename: Invoked by Katia in hopes that it will work. Brought back up when a suggester tries to motivate her not to drink by suggesting if she does she should go back to her old name. It doesn't work.
  • Most Definitely Not a Vampire: Nah, even though her paper thin disguise fools neither the readers nor Katia.
    "What fangs? An ordinary human such as yourself doesnít have fangs, silly! The very thought of such a thing is preposterous, offensive, and utterly unsubstantiated."
  • My Greatest Failure: Katia's guilt at failing Quill-Weave is part of what spurs her onwards.
  • Mythology Gag: All over the place, being a fan prequel to Oblivion:
    • The very nice elf in robes at the entrance to Kvatch who showed up early to the party his friends had planned.
    • The "Lelle's Quality Mercandise" sign is an actual mispelled sign in Anvil.
    • The music which Katia chooses for travelling to Kvatch is the "Nerevar Rising" theme which plays in Morrowind sung with meows.
    • At one point Katia begins to have small talk with a "Stranger" known as "Capital S" AKA Gray Fox who plays an important role in the Thieves Guild quests in Oblivion and has a plot-related reason to both being creepy regarding the countess and only being known as "Capital S".
    • Brother Martin gives Katia the jibblies, which is odd for a mere member of the clergy. In Oblivion, he's actually the illegitimate son of Emperor Uriel Septim VII, so he's triggering Katia's fear of royalty - despite how, at this point, even he doesn't know this is the case, much less Katia.
    • It's later revealed that Sigrid's ridiculous charisma comes from bathing in Fortify Personality potions, taking advantage of the infamously broken alchemy mechanic of Morrowind. Said potions happen to be bought from the necrophiliac alchemist from Skingrad.
    • While Vaermina is pondering the source of Gaius's nightmares, she first asks if Gaius is a vampire, then if they are in the province of Morrowind, before admitting that she's stumped. In the Elder Scrolls universe, attempting to sleep as a vampire causes the player character to have horrible nightmares each time. Also, at various points in the Morrowind main story, the Big Bad Dagoth Ur would attempt to communicate with the player (and several NPC's) through their dreams.
    • While walking through the Kvatch Mage's Guild, Katia can comment on a portrait of Sigrid that shows her hold two fireballs, one in each hand. Katia remarks that "maybe it's a Nord thing". In Oblivion's sequel, Skyrim, players were allowed to duel wield spells for the first time.
    • While Katia is in Kvatch, she pays a few visits to the local arena. In the actual game, the Kvatch refugees would often tell the player of the marvellous things Kvatch had: like the arena. Usually, the refugee who tells you is Boldon.
  • NaÔve Newcomer: Katia, who is completely new to Cyrodiil. She first attempts to get to know the locals.
  • Naked People Are Funny: The whole morning after Katia's first night in Cyrodiil plays this with Katia and Gharug.
  • NEET: Katia starts off as this, and no longer becoming one is currently her main objective.
  • Nice Job Breaking It, Hero: See page quote.
  • Nightmare Sequence: Katia's third night in Cyrodiil, which invokes the main cause of her fear of nobles.
  • No Fourth Wall: Katia has addressed members of the forum themselves and called them out on stupid commands. It is uncertain if this extends to anyone else.
  • No-Holds-Barred Beatdown: Dream or not, Katia's "fight" against her own nightmare version of Uriel Septim was heartrendingly one-sided, ending with her being disemboweled and pinned to a wall by 10 foot long scythe-limbs.
  • Noodle Incident: What did happen with Katia and that pineapple and yoyo? It's kind of hard to describe, but I can draw a picture if you want...
    • Also one where she apparently lost all her fur. She calls it the "razor incident".
      • "We don't talk about the Kvatch Mages' Guild."
  • Not Me This Time: As it turns out, Vaermina is not responsible for the nightmares of Katia or Gaius. Although she's fairly reluctant to admit to this.
    Vaermina: That is correct! Vaermina was testing you. About the nightmares, she gave you. (Beat)... (Beat)' May Vaermina speak with this mortal alone?
  • No Name Given / Fan Nickname: A Soldier Of The Imperial Legion, or Asotil.
    • Katia's old name is unknown, and will likely remain that way, barring some dramatic plot twist.
    • And now Nah the Squigglepire.
    • In an uncharacteristic display of originality, the audience has dubbed the summoned Clannfear 'Eepy.'
  • Non Indicative Name: The amulet of silence, which does not actually prevent you from talking. Also the "amulet of silence", which does but is not an amulet.
  • OC Stand In: Quill-Weave and Sigrid.
    • Played with though; most of the recurring characters other than Katia like Asotil or Dmitri are characters that would be considered nameless Mooks in Oblivion or live in Kvatch.
  • Off The Wagon: Twice around the beginning, but she has managed to stay sober since.
  • Pay Evil unto Evil: A meta-example: Readers were very, very angry with Sigrid for robbing Katia. One reader was so angry that they went into the actual Oblivion game and killed the character thirty different times in thirty different ways. And then they gathered troops to kill an entire army of copies. And they considered this underkill rather than overkill. Also qualifies as Revenge by Proxy, since the character's actions in Prequel aren't canon.
  • Perpetual Poverty: Katia loses all her belongings with shocking frequency, and is already in a fair amount of debt to Quill.
  • Pixellation: Used when Katia first wakes up after getting drunk. Once she paints "underwear" on herself, though, it stops.
    • Also counts as an in-joke since the painted-on underwear looks exactly like the irremovable underwear from the game (if you haven't installed one of the dozens of nudity mods).
  • Ping Pong NaÔvetť: Katia, due sometimes to the tension between the good ideas the readers suggest to avoid disaster, which she'll acknowledge, and the fact that screwing it all up anyway a few pages later is funnier.
  • Playing with Fire: Katia, although she has trouble controlling it. It's usually set off by people (including the audience) offending her with racist cat puns.
  • Powered by a Forsaken Child: You are now the amulet of silence. Or more specifically, you are the imprisoned soul of a puppy that is being used to power the amuletís enchantment.
  • The Power of Friendship: Rather violently subverted in Katia's nightmare sequence. She wills into existence an image of Quill-Weave, so that they could face the King together... only to watch her friend being eviscerated by the King seconds later. Seems to be played more straight in the real world though.
  • Precision F-Strike: "You're Katia fucking Managan!" — usually said by Katia to herself during a Hope Spot.
  • Punny Name: Gharag gro-Upp.
    • Katia Managan, itself, is also a pun (Cat Man). Ironically, it's also the only cat-pun she hasn't caught onto yet.
  • Puppy-Dog Eyes: Katia demonstrates.
  • Ridiculously Cute Critter: Katia, so much that people don't want Rule 34. That doesn't stop some people, though...
  • Running Gag: The audience making cat puns as Katia, who responds with annoyance. Apparently she didn't notice the name...
    • The worst of these puns will also randomly set things alight.
    • "...and you are certain this action will have no negative ramifications at all."
    • Early on, Katia running and cowering behind a guard when scared.
    • Early in the story, a reader logically disproved the existence of luck as demonstrated by the necessarily exponential growth implicit in the collection of four-leaved clovers. When Gro-Upp shows up again, his body plastered with the damn things, it becomes apparent that this reasoning was flawed.
    • Gharug gro-Upp likes to get his joke on, if you know what he means
      • (He means he has a running joke too.)
    • " least, you're pretty sure that's how that works."
  • Sadist Show: It is "Making A Cat Cry: the Adventure".
  • Ship Sinking: The author has sunk Katia/Quill for the time being, as Quill is already in a relationship with someone else. Katia would rather not ruin their friendship, and is as straight as an arrow regardless.
    • Dimitri, the necromancer that Katia slept with, was shown to be a sweet and affable guy (Probably a Punch Clock Villain since he's a necromancer and all) with a love of cats and a genuine crush on Katia. Then he runs afoul of Gharug gro-Upp.
  • Shoo Out the Clowns: Some of the more meta elements of Katia receiving commands have since been undergone a Cerebus Retcon to being voices she hears in her head.
  • Sorry, Billy, but You Just Don't Have Legs: Used when a guard is asked whether Katia could apply to the Legion.
    Narration: The guard looks at you with a troubled, uncomfortable glare, like that of a man who must explain to his paraplegic daughter that her dreams of becoming a ballerina will never come true.
  • Stealth Pun: The orc's name is, indeed, Upp.
  • Stylistic Suck: Lelle's original sign is basically a bunch of chicken scratch. Even mispelled, Katia's sign is much better than the original.
  • Suspiciously Specific Denial: The vampire girl in Kvatch mixes this with Blatant Lies.
  • Tears of Blood: A side effect of either using Eye Of Night during the daytime or overusing Eye Of Fear, which results in a much more serious case.
  • That Came Out Wrong: When Katia is mistaken for an exotic prostitute:
    Katia: WHY HELLO there, sir! You look like a fellow who is in need of something! Something perhaps easily attainable, that I could help you with?
  • The Thing That Would Not Leave: Katia. She meets Quill by breaking into her house, wrecking things, and having sex with a stranger on a drunken bender. It only gets worse from there.
  • Throwing Your Sword Always Works: Gro-Upp seems to like doing this.
  • Title Drop:
    "When you left home and came to Cyrodiil, it wasn't just the epilogue to a long, sad story. It was the prequel to something undefined. It was a new story, too young for anyone to predict the ending."
    "This is a setback but you can still pull through. All the bad feelings, they're just the prequel to something good. You'll see."
  • Tempting Fate: Katia honey, you really need to not say "Nothing can go wrong". Ever.
  • Too Dumb to Live: Averted, which might be surprising given the way the comic works. While Katia has her moments of stupidity, she will point-blank refuse to do things readers request she do if they're particularly stupid.
  • Took a Level in Badass: Katia when she was fighting the imps. No, seriously, she actually took a level, as referenced by the "You just have to go a little crazy" line that accompanies your first level-up in Oblivion.
  • Victoria's Secret Compartment: Done by (the MALE) Gharug gro-Upp. See Crazy Prepared above.
    • Fans also assume this is where Katia keeps her trusty lockpick least until it got stolen.
  • Visual Pun: Whenever Katia is the victim of a cat-related "burn", a flame appears on something nearby.
  • Vomit Discretion Shot: Three pieces of cake in ten minutes equals this into offscreen plants.
  • Unsound Effect: Happens from time to time.
  • Weapon of Choice: Katia favors her woodcutter's axe, but probably only because she doesn't really have any other weapons.
  • Webcomic Of The Game: Based in the universe of Oblivion.
  • Wham Line: Gaius: Who told you about my nightmares?
  • What Did I Do Last Night?: True for multiple interpretations of "do" and a literal interpretation of "what". For example, Katia really wants to know what happened with that necromancer. And the skeleton. Especially if it... you know... participated. Is that even possible? All she knows is that the teeth marks on the ballgag aren't hers.
  • What the Hell Is That Accent?: Katia finally meets some other Khajiit in Kvatch, and decides to try out her Khajiit.
    Khajiit townswoman: Every word it speaks rapes the language of its ancestors. Violently rapes it with a thorny, Khajiit cock. My ears beg for death. Death which they are denied.
    Katia: I am sorry, I did not understand that. Can you speak simpler?
  • Why Did It Have To Be Royalty?: Katia is deathly afraid of royalty, possibly due to the horrible nightmares she gets.
  • Yank the Dog's Chain: Seemingly the point of this story.
    • After a very long stretch of things going relatively good for Katia, Sigrid convinces her into giving away the few thing she had accumulated.
Wicked Awesome AdventureInteractive ComicDemon Thesis
morphEAdobe FlashSacred Pie
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