Video Game: Legend of Legaia aka: Legaia 2 Duel Saga
Legend of Legaia (Legaia Densetsu in Japan) is a two game RPG series commissioned by Sony Computer Entertainment. The first was developed by Contrail, with its follow-up, Legaia II: Duel Saga, moving to the PS2 and developed by Prokion. Despite similarities in gameplay and some character designs, they have next to nothing to do with each other.The first Legend of Legaia takes place in a world where a mysterious substance called "the Mist" has changed a good percentage of the population into monsters, caused by the symbiotic creatures (known as Seru) they were reliant upon fusing with them and hijacking their bodies, and caused civilization to completely collapse. The game centers around Vahn, a blue haired Kid Hero from a small village, one of the few areas of the world not shrouded in Mist thanks to a giant wall, and also with no Seru there. After a servant of the Mist attacks his village, he ends up merging with a Ra-Seru (A sapient Seru that can also absorb the essence of other Seru, and is also immune to the effects of Mist) named Meta that was hidden/resting within a dying tree that lay in the center of his village, known as a Genesis Tree. Upon being prayed to and infused with power, the tree grows again, banishing the Mist from the immediate area, and Vahn leaves his home to attempt to find others, in order to remove the Mist from the land. Eventually, he meets up with two other heroes - Noa, a feral girl raised by the Ra-Seru Terra, and Gala, a monk who eventually gains the service of the Ra-Seru Ozma.The second game is based in a completely different world, with nothing carrying over from the first game. It centers around Lang, one of the exceedingly rare "Mystics" that have the power to summon elemental spirits that they contain within themselves. In most places, Mystics are shunned due to their strange powers, and strange tattoos that mark their bodies. Lang's friends and family don't have this prejudice; on his first day of work, the Aqualith is stolen from the village, and he is warned to be careful in the outside world, searching for it in order to restore the village's water supply. Along the way, he winds up gathering a group of fellow Mystics to himself, and begins finding the way to save the world from Avalon, the man that stole Aqualith.Both games are fairly standard turn based RPGs, but with some twists. Both games have the "Tactical Arts System", which revolves around selecting not just to make an attack, but forming combinations of attacks for efficiency and maximum damage, using specific limbs and heights for attacks - turning it into a similar feel as to a fighting game. By chaining together specific attacks, a character can use Arts - by chaining Arts together, a player can find his characters doing impressive amounts of damage without resorting to magic. This is made more complex in the sequel by the multiple types of Arts one has - Basic Arts build Art Points, allowing the character to use more powerful Super Arts, Hyper Arts, Variable Arts, and Mystic Arts. (In the original, Art Points were always consumed by any form of Art, and replenished by a small amount at the end of each turn, by taking damage, and by using the Spirit command, which also granted a significant extension to the combo bar, plus a temporary guard status - Spirit plus Miracle Art spam was ultimately the endgame tactic, with one party member relegated to healing.)
Legend of Legaia shows examples of:
Absurdly High Level Cap: This game is beatable with levels around 32-35 and will generally be beaten with levels in the low 40's. The level cap is 99, which requires hours of painstaking grinding to reach, and getting the Juggernaut spell requires that you do so.
After the End: The concept of the first game; the bad guys have already won when the game begins.
And I Must Scream: The fate of the people of Conkram, and for a comparatively brief time, those of Rim Elm. Both towns are engulfed by a massive Sim-Seru that has fused with the town and all its inhabitants. There are heavy implications that the great pain has driven most of Conkram's inhabitants insane.
And Now for Someone Completely Different: After a couple hours of gameplay as Vahn... hey, where did he go, and who's this Noa person? Fortunately, it's only a short while before the two meet, and then you're controlling the party of both of them.
An Economy Is You: Lampshaded by one woman in Drake Castle Town, who remarks that the shops are eschewing sales of meat and vegetables in favor of selling "weapons for killing things".
Badass Grandpa: Gaza is one of these. 61 during the game, a feared warrior deemed nigh unstoppable by soldiers in Conkram when you travel back in time 10 years, and by far the strongest being in the game who isn't wearing a Serunote Or is one, in the case of Rogue or Tieg. As such, he doubles as a Badass Normal when compared to wearers of Seru.
Bag of Sharing: While you have only one inventory throughout the game, this trope really shows itself in Nivora Ravine, where your party splits up. It is entirely possible to open a treasure chest with Vahn, switch to Noa, and then equip that accessory to her without joining back up.
Bandit Mook: The Goblinoid family of enemiesnote Gobu Gobu, Gomboo, and High Gomboo are fairly weak, but can and will steal your items, and will often run off with them if you don't defeat them quickly
BFS: The Astral Sword. It is a massive weapon and has attack power second only to Vahn's ultimate weapon. Sadly, it's also a case of Awesome, but Impractical, as using it locks Vahn out of his MiracleArt, which is far more powerful than normal attacks while using the Astral Sword. Using a Miracle Art makes you useless for a few turns, but the damage is still superior to Boring, but Practical setups with the Astral Sword.
Bigger Bad: It's heavily implied that the Rogue has subtly been corrupting Cort's mind and turning his ambition unto evil. His mother Queen Minea states that he was a good-natured person, but had changed once he began research on the Mist.
Bonus Boss: Lapis. Notable for having an ATK stat that dwarfs even the final boss, and for having crazy-long combos easily capable of dealing 7,000 HP of damage per round, while your party members will have a max HP stat somewhere in the upper 2,000's or a bit over 3,000.note Hint: Since Lapis is Light-elemental, you can equip Luminous Jewels or the Light Egg/Talisman to halve the damage output, making his attacks survivable with a good accessory setup and a little luck
Boss Rush: The Delilas siblings, and then Koru- three one-on-one fights, and then a final timed fight, which if you don't win in five turns, you die, and the save point's at the beginning of the dungeon. Time to level up. Thankfully, you can save before the timed fight as the timer doesn't start until you approach it.
A lesser example in Rogue's Tower, where you must fight two upgraded forms each of Caruban and Berserker before then fighting the head Rogue.
Brainwashed and Crazy: What the Mist does to Serunote but thankfully not Ra-Seru, and by extension, any human wearing a Seru in the presence of the Mist.
Break the Cutie: After completing the Absolute Fortress and destroying the final Mist Generator, Noa is incredibly depressed. She has just killed her own brothernote He's Not Quite Dead though — the Big Bad, led to her parent's death as the fallout of Cort's and the Mist Generator's destruction, and feels as though Terra has abandoned her. With no family left alive, her usual cheery demeanor is broken down.
But Thou Must: Early on in the first game, Meta asks Vahn to join with him. If you say no, he apologizes for forcing you but explains that you have no choice but to agree, and presents you with the choice again.
All four of the Mist Generator Dungeons are destroyed and become inaccessible after defeating the boss of the dungeon and destroying the Mist Generator within.
Rogue's Tower is similarly destroyed after defeating the Head Rogue.
Colony Drop: After you defeat Zora and reach the Mist Generator in the Floating Castle, Songi destroys said Generator, causing the castle to tumble toward the Earth. In an unusual twist on this trope, Songi wants to use said Colony Drop to kill the people in the castle, not necessarily anyone on the ground.
When leveled up, most spells have a secondary effect, such as reducing the target's attack or MP. Bosses are (with one exception) immune.
If afflicted with Poison via the Gizam spell, bosses will shrug it off after one turn; normal enemies will be poisoned indefinitely. They are also immune to the instant kill effects of Nighto and Aluru
Berserker averts this trope. He can be one-hit killed via the Nighto spell if the player is lucky.
If one exploits a flaw in Lapis's AI programming via a certain roundabout method, it is possible to instantly kill him with Jedo.note Lapis will use Lapis Wave to reduce all party members' MP to 0/0 for the duration of the fight, but does not use it if all characters have 0 current MP. Lapis is an optional boss, but the fight can be escaped from. Encounter Lapis, let it drain your MP, then run. Restart the battle with one character equipped with a Speed Chain and the Dark Talisman; on the first turn possible, have a different party member use a Magic Fruit to heal 200 MP on the character with the Jedo spell; since the Speed Chain always grants the first attack, that character can use Jedo to instantly annihilate Lapis
Death Trap: Zora's Floating Castle — according to Songi, it was specifically designed as a ruse to lure the heroes in and kill them by crashing the whole thing down to the surface.
Defend Command: In addition to boosting your AP by 32, the Spirit command roughly halves the amount of damage that you will take that turn. It also increases the chance that you will block an attack, suffering no damage from it.
Demonic Possession: Cort, being a Mad Scientist, managed to uncover a piece of Rogue ten years ago, and promptly got possessed by it. Everything went downhill from there.
The Dev Team Thinks of Everything: Did you sell or lose those Hunter's Clothes that Mei specially made for Vahn? Talk to her afterward and she'll notice and ask what happened to them.
Disc One Final Dungeon: At least three times: Zeto's Dungeon, Zora's Floating Castle, and Jette's Absolute Fortress. Dohati's Castle is a partial example, but by this point, it is clear that you still have to go to at least one more region.
Disc One Final Boss: Zeto. He is responsible for siccing Juggernaut on Rim Elm and Snowdrift Cave, and the final location you can reach on your map is his tower. When you defeat him, he mentions begging forgiveness to Prince Cort for failing to defeat the heroes, and you still have two more regions to explore.
Does This Remind You of Anything?: The background conflict between Rogue and the other Ra-Seru should ping players for similarities to the fall of Lucifer for anyone versed in the Christian version of that story.
Doomed Hometown: Vahn's hometown, Rim Elm, is hit by the Mist at the start of the game. Later on, it's eaten by a gigantic Seru. Noa's hometown suffered a similar fate 10 years prior.
Door To Before: The Door of Light consumable item allows you to instantly escape from a dungeon.
The Dragon: Jette is this to Cort, and as Court Scientist for Conkram, co-led the research project that would eventually bring about the Mist.
Dungeon Town: Every town except Underground Octam and the Soren Camp goes through this at some point.
Dying as Yourself: Gaza — he is fitted with a custom Sim-Seru and driven even further insane by a combination of said Seru and the Mist's presence and warped beyond all sanity. When you defeat him, he regains his sanity and expresses remorse for failing to uphold his vow and the problems he has caused, and dies contently.
Several Villainsnote Zeto, Dohati, the Deliliases, and Cort at least once: "The Mist is salvation [...] Eternal, Perfect Harmony"
Eat Me: A variation of this is combined with Womb Level for the final dungeon. Since Juggernaut is essentially invincible on the outside, the heroes must trek through its innards to defeat it from within.
An Economy Is You: Lampshaded - After you free Drake Castle from the Mist, one woman complains that the shops are no longer selling meat and vegetables, instead selling weapons and armor for the party.
Elemental Rock-Paper-Scissors: It's there, but not particularly noticeable unless one looks for it. When a character tries to summon a Seru of an opposing alignment; the damage output of said casting will be reduced by as much as half, while summoning Seru of the same element results in a 30-50% power increase.note Fire opposes Water, Wind opposes Earth, and Darkness opposes Thunder. Light is primarily healing (with Aluru as the exception), but is neutral to all other elements.
End of an Age / The Magic Goes Away: You've defeated the Big Bad, freed the world from the clutches of the Mist, and brought peace to Legaia. However, the Seru-kai is dead, your Ra-Seru have given their lives to save Rim Elm, and according to Dr. Usha, most Seru will die off in the next year, possibly bringing Legaia back to the stone age. But human spirit is strong and there is hope with people to follow the heroes and carry out Tieg's will.
As you use your 'spells' (read: summon Seru to your aid), they (frustratingly slowly) level up, learning debuffs, damage boosts, buffs, or status-healing additional effects.
Because of the action bar and use of Arts, the players can use longer and more elaborate strings of punches, kicks, and arts as the game progresses. Whereas Gala can initially only use two attacks per turn without Spirit, at high levels, they can perform 12-15 or more separate hits per turn by chaining stronger arts together.
Evolving Weapon: As your Ra-Seru level up, they grow and change (foreshadowed in the opening cutscene, but Never Trust a Trailer is in full force), dealing more damage with added effects (such as hitting multiple times) when you use the Ra-Seru command in an attack string.
Experience Booster: The Crimson Book, which, when equipped, doubles the EXP that character gains. While you can easily find one in a treasure chest in the final dungeon, getting two more for your other party members is an exercise infrustration.
Fetch Quest: The Zalan / Pepe interlude. In order to get the Star Pearl to reach Underground Octam, you must complete an errand for Zalan by delivering an item for him to a nearby town.
Fight In The Nude: Averted - each weapon and piece of armor is shown on the characters during battle, although not during cutscenes or on the map. Many of the different variations were Palette Swaps of each other, but given when the game was produced, it's still quite impressive. Of course, the characters aren't actually shown fighting in the nude- if you take off all of their armor, they'll just be wearing their default outfits.
First Person Snapshooter: A "camera stone" can be purchased at the hot springs resort in the first game. You can take pictures in several different locations, and if you won Noa a swimsuit, she's wearing it in the photographs.
First Time in the Sun: One of the families in Underground Octam laments that their child, who was born and raised underground, doesn't know of things such as flowers, plants, clouds, and the sun. When the Mist is cleared from Sebucus, the family is happy that now the child knows what all these things are.
Fog of Doom: The Mist, duh. Slightly subverted in that the Mist itself has no effect on humans. Instead, it turns the Seru that people use into insane, evil monsters that will either take control of your body and turn you into a mindless zombie, or simply kill you.
More generally, any Seru and Human that join together exhibit this. For your party, and in the backstory, it is of the Power Booster variety, with the human having vastly superior physical prowess, and your party is shown having the ability to communicate with their Ra-Seru partners. In the presence of Mist, a crazed Seru would possess the human, turning the human into a crazed and mindless zombie until the Mist is removed from the area. Thankfully, Ra-Seru are immune to the Mist's influence.
Gameplay Ally Immortality: While Terra is part of your party, she has infinite HP and MP (displayed as ???/??? HP, ??/?? MP).
Ghost City: While nearly every town in the game is a Dungeon Town at some point, Octam in particular is noted for being particularly abandoned. Gala notes that while in most towns, there is at least the presence of Seru monsters, none exist there, prompting further exploration into why that is the case.
Glass Cannon: Noa has by far the highest agility stat and therefore can use more attacks than the other characters for most of the game. As a result, her damage output is usually the highest, through her low HP and mediocre defenses are often not sufficient to survive more than one round of combat from most bosses without healing.
Gosh Hornet: The hive of killer bees at the start of the game; it's not until much later that you can actually kill them. A lot of players died to these things before the story even started.
And then your little sister steals your loot (the unique "Honey" item that increases the growth of a character's stats) if you talk to her after winning it! Fortunately, if this happens, you can fight the bees again to replace it.
Berserker, one of the hardest bosses of the game, will die in a single usage of a leveled-up instant-death spell. He is the only boss susceptible to this attack.
The Miracle Arts as well. In order to use one, you must put in nine commands of "up", "down", "left", and "right" in an order specific to each character. The game does not give any hints as to what the proper order is, or even that they exist. By extension, the final Ra-Seru evolutions as well, which require each character to have learned his/her Miracle Art, then, after fighting Songi in Noaru Valley, return to a specific Genesis Tree for each character and speak with the final spirit of Hari to awaken their true power.
Super Arts in Legaia I. They are 7-9 commands long, and they're quite powerful, but the game only gives vague hints to their existence (and not their sequence). If you discover one, it is not saved in your Arts list. Better get out the pen and paper if you want to use it again. Oh, and each character has five.
Health/Damage Asymmetry: Zig Zagged. Normal enemies have slightly less HP than the player characters, but also deal slightly less damage. Bosses have considerably more HP than the player characters, and can also out-damage them as well.
Hell: Rogue's Tower is implied to be the in-universe equivalentnote Rogue, who plotted a rebellion against Tieg a millennium ago, is sealed here eternally as punishment, combined with a Womb Level, as it is said to be the body of a Rogue itself.
To Hell and Back: Naturally, you have to go there and kill the head Rogue to shut off the source of the Mist in the past.
Hell on Earth: Conkram and Rim Elmnote After being engulfed by Juggernaut are both referred to as being this, though each place is more accurately described the unholy spawn of a Womb Level and Mordor.
Heroic Mime: Vahn is this full-time. When you first get control of her, Noa is this way, too, but once Vahn is the party leader again, she starts talking and showing personality. A lot.
Hope Sprouts Eternal: At the very end of the credits, there is a single flower blooming on top of the ruins of Conkram, symbolizing that while The Seru are gone and mankind may fall back to the Stone Age, there is hope for the future as long as there are heroes to carry out Tieg's will.
Hurricane Kick: Noa's third Hyper Art is called this. It's closer to a flurry of kicks than the better known examples from fighting games.
Incredibly Durable Enemies: Many enemies require borderline all-out tactics to defeat well after they have surpassed their capacity to give you significant EXP.
Intimate Marks: Characters known as "Mystics" have a Power Tattoo due to the presence of an elemental spirit (an "Origin") within them. At least one character refuses to identify the location of her mark; apparently it is somewhere embarrassing.
Karma Houdini: Given the kind of game it is and that his sister has nothing resembling a family member left alive at this point, one character's Raise Him Right This Time is somewhat reasonable (see below), but in a cast of equally or more sympathetic deaths, he's the only one who gets one.
Lampshaded hilariously in Sol Tower, where you're turned away by children running an item shop if you don't have enough money. They remark on how someone so young couldn't possibly pay; one of Vahn's possible responses is "I'm not a kid! I'm 14 years old!"
Jerk with a Heart of Gold: Gala starts out this way, constantly insulting Vahn and Noa at first, demeaning their violent ways and their use of Seru, and quite openly displaying his disdain at being forced to help them. Eventually, he lightens up and becomes friendlier with the rest of your team, though he still occasionally argues with Noa.
Let Them Die Happy: Averted. Instead of just letting Zora die of her injuries or the Floating Castle's collapse, Songi informs her that Cort didn't love her, her entire operation was a trap for the heroes and she didn't know it, and that if she hadn't succeeded in killing them, the plan involved her death. Then he kills her. Ouch.
Level Grinding: In multiple flavors, should you choose - use of spells would eventually level them up into better versions.
Cort, who is stated to be one with the Mist Generator in the Absolute Fortress. When you defeat him, said Generator shuts down and the fortress as a whole begins to collapse.
All of the other Mist Generator dungeons have a downplayed version of this; the dungeon is destroyed after you defeat the boss, but because you destroy the Mist Generator immediately afterwards, not because of defeating the boss per se.
There are four paths that each lead to the first Mist generator, and attempting to go to the valley before you have revived three Genesis Trees in Drake Kingdom will cause a cutscene to play in a hidden area in the canyon. Each canyon contains a treasure chest, but once you have revived three Genesis Trees, these valley crossings will become inaccessible and the treasure chests therein are also forever outside your grasp.
Any item in any of the four Mist Generator dungeons except for one in the final such dungeon and any item in either Rogue's Tower or Noaru Valley, both in the Seru-kai is permanently lost once you complete the dungeon, as the area becomes inaccessible.
There are not one, but two items that become such in the first hour of the game. When the Mist attacks Rim Elm at the beginning of the game, you can talk to the shopkeeper to get three Healing Leaves, and talking with Mei and offering to have her stay with your family during the Mist attack will cause her to give you her Pendant when you leave for Drake Castle.
Mad Love: Zora is in love with Cort, and part of her motivation for becoming his follower in the first place was that Love Makes You Evil. She believes that he loves her, too - until Songi shows up and tells her the truth once she's Outlived Her Usefulness.
Magikarp Power: Gala is The Load when he joins. When he catches up, he has a great damage output, the best healer of the team, and the best Seru user on the team. To put it simply, he has the most potential out of the three characters, but it take a long time to reach those potential..
Noa, who, according to the game's review at RPGamer.com, was supposed to be named "Noah", and has a Miracle Art known as "Noa's Ark". If this is true, it's likely that this was to avoid a Gender-Blender Name.
Juggernaut, which very much lives up to its name - a giant Sim-Seru the size of a mountain, faster than a Flying Cart, and with strength immeasurable. It is outright stated on multiple occasions that it is impossible to face head-on, and the only option is to flee.
Rogue, a former Ra-Seru turned to evil, who went rogue against the will of Tieg, and whose rebellion brought ruin to the human world.
Mercy Killing: Though you don't actually perform the killing directly, Noa's Parents, fused with a giant Sim-Seru, request that you destroy the final Mist Generator to save the world and destroy the Sim-Seru, killing them in the process. As the pain they are in is implied to be very great, it's likely that they preferred death.
Minigame Zone: Sol Tower is the home of the arena, two arcade games and the Disco Club. There is a slot machine in Vidna and two fishing ponds across Legaia, but a plurality of minigames are exclusive to Sol.
Moses in the Bullrushes: Noa. Ten years ago, when the Mist first covered the world, her parents summoned one of the Soren to take her as far away from the incoming Mist approached Conkram and the city fell to the Mist and the Seru
Multiple Endings: Sort of. The main plot is linear, but at the very end, the player can choose what Vahn does after the story's over.
Nintendo Hard: The first game is not someplace to forget level grinding and battle tactics.
No Escape but Down: During the escape from the final Mist Generator's self-destruction, if you don't just teleport out.
No Hero Discount: Discussed by at least one shopkeeper, who notes that while he wants to help out, he still has to turn a profit.
Not Even Human: Cort, after his Emergency Transformation following his first defeat. When you reach him in the heart of Juggernaut, he specifically says that he gave up being a human to become a "perfect entity".
Cort — The heroes defeat him at the top of the Absolute Fortress, and the shock of the fortress starting to collapse causes him to take a tumble to his doom. It turns out that he survived by fusing with the Sim-Seru Juggernaut resting in the lake of Mist below.
Gaza — In a case of this and We Can Rebuild Him, Songi recovers his dying body after the first fight with him and affixes a Sim-Seru to Gaza to keep him alive, and drive him even further insane.
Old Master: Zopu, and later, Deez. As respect for one's elders is a central tenet of the Biron monastic order, it is reasonable to assume that other dojos had elderly mentors at one point or another.
Ominous Floating Castle: Zora's Floating Castle. When you defeat Zora and reach the Mist Generator located inside, Songi destroys it, which causes the Castle to tumble downward toward the Earth.note The Mist Generator inside is stated by Songi to be "a piece of junk" with Mist which is no-good, and that the entire tower was a ruse to lure the heroes in and kill them
Omnidisciplinary Scientist: Dr. Usha is said to be well versed in a multitude of scientific fields, both natural and alchemical, modern and ancient.
The Nighto, Aluru, and Jedo spells have a chance of instantly annihilating an enemy.
The Shade family of enemies have a Random Effect Spell that can cause an instant KO. Or do nothing at all.
One Stat to Rule Them All: While most stats are useful, AGL is the most important stat, as it governs the number of art blocks the character can access. Despite having the lowest attack stat of the party, Noa will generally deal the most damage among party members, as her AGL is significantly higher than Vahn's or Gala's.
One Time Dungeon: All four of the Mist Generator Dungeons, as well as Rogue's Tower and Noaru Valley, become inaccessible after you have completed them.
Outside-the-Box Tactic: It's very easy to defeat the Berserker by using the Nighto spell. The Berserker is the only boss vulnerable to the spell, which causes confusion and has a chance of inflicting instant death.
As the battle system relies on chaining various attacks together to form Art combinations, battles can take a long time later in the game when the characters have 7-9 art blocks and can form multiple combination attacks per turn.
Overworld Not to Scale: How you traverse the world between the various towns and dungeonsnote and dungeontowns. Vahn's depiction in the overworld is roughly the same size as his entire home in Rim Elm.
Peninsula of Power Leveling: The most egregious example is at the point where you get the Fire Droplet at Uru Mais, just after Juggernaut destroys the place, but before returning to Usha Research Center. Players can equip this to Vahn and go towards the Muscle Dome at Sol, compete at Beginner (and if players really did a lot of level grinding, the Expert course), keep using Fire Blow, and win every single time with a 100 AP. Grab 7 Soru Breads and sell them for 3000 per gold. Given that money is hard to come by in this game, it's well worth it.
Pink Girl, Blue Boy: Noa and Vahn, if you choose the ending where Vahn leaves Rim Elm to confess his love to her.
Pixel Hunt: While some hidden items are located in treasure chests, others are hiding in various nondescript locations with no telltale sign of their existence, let alone where to find them. Two noteworthy examples are the Platinum Card (found in Drake Castle), which lets you buy hidden items at various shops, and the Mettle Goblet (midway through The Very Definitely Final Dungeon), which locks that party member's AP at 100, giving them the ability to freely spam arts without drawback. Thankfully, no item found this way is required to complete the game.
Playing with Fire: Meta, the Ra-Seru of Vahn, the brash, hotheaded, sword-wielding, teenage, male hero, is bound to have this element.
Plot Coupon That Does Something: Several Plot Couponsnote Among them: Yuma's Ring, Zalan's Crown, the Star Pearl, the Fire Droplet, the Seru Flame, and the Nemesis Gem are accessories which can be equipped. The Fire Droplet in particular is noteworthy for locking the wearer at 100 AP, allowing free spamming of arts.
After freeing Drake Castle from the Mist, an optional scene has Noa quizzing Vahn about items. Getting all the questions right gives you 10 Healing Shrooms, but it's arguably better to get all the questions wrong to get a Wisdom Water
Mrs. Usha gives not one, but two quizzes. The first gets you the Ruins Key, the second gets you a variety of healing items for the trip to Nivora.
Prayer Is a Last Resort: After defeating Songi at Noaru Valley, the Great Genesis Tree is about to die. As the Genesis Tree is too weak to be revived and the Ra-Serunote whose life is tied to that of said Tree are nonresponsive as well, Gala invokes this, suggesting that faith is their last chance.note The party's prayers are answered by the spirit of Hari, who gives the last of his life to sustain the Great Genesis Tree long enough to defeat Juggernaut and complete the game
Random Effect Spell: The Shade family of enemies has the ability to use this against you, causing such status effects as Venom, Toxic, Petrifaction, HP -50%, or instant death. It can also do nothing at all, or heal its target of HP and status.note The player can manipulate luck in his/her favor; the roulette wheel always makes exactly one full spin after it is stopped, allowing for easy "luck" manipulation.
Randomly Drops / Video Game Stealing: The Evil God Icon gives you a chance to steal items from enemies when you defeat them. Each enemy has a particular item that you can steal with a fixed drop rate, and while obtaining mundane items such as HP and MP healing items is easy, obtaining extra Crimson Books or Stat+ Waters is an exercise in frustration.
It's strangely paced, though. You'll fight him in the first serious dungeon, and then a few dungeons later (where you've gotten through about 1/4 of the game at most), and then while he still continues to be part of the plot, you will not fight him again until the very end of the game, as he serves as the second to last boss. It's almost like there was a fourth encounter planned that ended up being cut.
There are also two fights each against both Cort and Gaza.
Rose-Haired Sweetie: Noa has hair which is somewhere between red and this. Her personality aligns more in this direction — as the youngest of the three heroes and by far the most naivenote See Raised by Wolves. Though not quite The Pollyanna, she is the most cheerful and gregarious of the heroes.
Satanic Archetype: Rogue. A former Ra-Seru who led a rebellion against Tieg, the creator deity and in-universe equivalent of God a thousand years ago. The Rogue were put down by Tieg's strength, sealed away in the Tower of Rogue, the universe's equivalent of Hell, for all eternity. When Cort finds a piece of Rogue, he promptly fuses with it, granting him great power and an ambition for evil.
Scenery Gorn: Conkram in it's current state. One of the few video game architectures that send Legaia's level design right into Silent Hill Territory. Between People trapped in walls, guards that open the pathway by splitting up the flesh that joins them together, and overall oppressive atmosphere, it's a nightmare on Earth. It's one of the most poignant examples of the horrors of the Mist, and a level that can be repulsive to many gamers playing through it.
None of your characters starts with their Ra-Seru when they first join your party. Once that character does join with their Ra-Seru, their ATK shoots up, and they get access to magic.
In Duel Saga, Lang doesn't get the ability to use his Origin, Galea, until nearly a quarter of the way through the game.
Shock and Awe: Ozma, Gala's Ra-Seru, is of the Thunder element. Surprisingly, Gala is the only one of the three heroes who isn't a brash hothead.
Sole Entertainment Option: The only place with real entertainment is Sol, the town which was built on a tower that was partially above the Mist. There were several different activities people could do... but there isn't much in the way of recreation anywhere else.
Partially justified, in the Sol is also the only town that's unaffected by the Mist (the upper floors at least), while everyone else had to struggle to survive as best they could. In fact, the abundance of entertainment in Sol has turned most of the residents into Apathetic Citizens, completely unconcerned with the Mist, yet also bored out of their minds.
Standard Evil Empire Hierarchy: Although there is no evil empire present in this game, the main villains (i.e. the Mist Generator bosses and Songi) do fit the mold of this trope. See also the various subtropes.
Cort is the Evil Prince, and the leader of the villains.
Jette is his Dragon, right-hand man, and the former Court Scientist of Conkram.
Zora is the Dark Chick, and the Oddball among the main villains.
Zeto and Dohati are the former Secretaries of State and the Interior of Conkram, respectively, and both serve as a combination of the General and the Guard
Summon Magic: Spells involve summoning the various Seru you have fought throughout your adventure.
Super Empowering / Talking Weapon / Upgrade Artifact: Seru straddle the line between these three tropes - while Seru are sentient beings, their role in the story is to combine with humans, giving the human vastly increased speed, strength, and sometimes additional powers such as flight. The heroes' Ra-Seru are important characters in their own rights, dispensing wisdom and advice in addition to granting superhuman strength and shielding them from the Mist's harmful influence.
Type -1: Children and the elderly. Nene and the Village Elder qualify. Vahn's father, Val, also fits here after being attacked and crippled by a Seru monster.
Type 0: Many NPCs. Mei and Maya.
Type 1: Stronger NPC's who don't wear Seru. Most non-Seru enemies fit here. Vahn and Noa at the start of the game. Many Biron Monks
Type 2: The most powerful Biron Monksnote Despite being ordinary humans with Training from Hell, their abilities are shown to be beyond real-life human capabilities and most wearers of Seru. Gala and Songi at the start of the game, at least in terms of storylinenote Gameplay-wise, Gala is The Load at first.. Seru and Seru monsters vary from types 1 to 3, but average around a 2.
Type 3: Most of the main antagonists. The protagonists after getting their Ra-Seru. Gaza, who is shown to strike fear into even Seru and those wearing them.
Type 4: The main party near the end of the game. Cort and Songi near the end of the game. Rogue is either here or a Type 5.
Type 6: Tieg, as the in-universe equivalent of God, is here.* Tieg is implied to be omniscient, but not omnipotent; everything is stated to be predestined by Tieg, but the main characters' Ra-Seru state that they had surpassed Tieg's strength by the end of the game.
Sword Beam: The Ghost Knight family of enemies has the Windhash ability. Stronger forms of the same also have the V-Windhash and Neo-Windhash, the latter of which can Curse its target.
Sympathy for the Devil: After defeating Songi for the last time, his Seru separates from his body. Witnessing his former friend in agonizing pain being destroyed by the Seru-kai, Gala asks Ozma if there is any way to save him.note There isn't.
Third-Person Person: Noa always talks like this in the Japanese version of the game. She doesn't in the English script, though.
Timed Mission: You have six minutes to escape from the Floating Castle before it hits the ground and gives you a Game Over.
The fight against Koru. You have four turns to defeat him, and then... BOOM! Koru explodes, vaporizing half the region, dealing 9999 damage to each of your characters, and instantly giving you a Game Over.
Subverted in Duel Saga with the fight against the Mighty Balken. The fight is played up to be a timed fight against the drawbridge closing. When you defeat Balken, he collapses and the shock of his fall re-opens the drawbridge and allows for your escape.
Underground City: The caverns under Octam. Originally the ruins of a lost civilization, it was cleared out so that the inhabitants of the town above could build new houses and escape from the Mist above.
Normal (non-Seru) enemies come in a limited number of types, and each type of enemy is Palette Swapped twice over the course of the gamenote Three "flavors" of each enemy type. Their names change slightly for each version; one example is the Hornet — Killer Bee — Queen Bee enemy type.
Seru monsters are even more generic. After you fight each Seru, later dungeons will have [Seru] Lv2 and [Seru] Lv3 forms of that monster, with corresponding stat increases.
Victory Pose: Each character has several. Notable in that depending on how much health said character has, their pose ranges from happy and triumphant to tired but relieved.
Noa and Gala each get a unique one that plays one single time: Noa's is when you defeat Cort for the first time and Gala's is when you defeat Songi for the last time. To avoid missing them, the game will play them even if said characters are not the one to deal the final blow.
Fantasy Character Classes: Semi-averted. All of the characters have access to the same types of skills, but their stat builds naturally lend better to certain styles of play.
Cute Bruiser, Glass Cannon - Noa. She starts with a way larger combo gauge than most of your characters, starting off with the amazing Rushing Gale basic art (three hits after a four-hit string) that you can alternate indefinitely with Spirit and remain at maximum AP. She then upgrades to the even more powerful Tempest Break art (four hits after a five-hit string) by level three. Because of this, she's your powerhouse until about the midpoint of the game, when Vahn and Gala have caught up. Even then, she remains useful because of the utterly-silly amount of hits her Miracle Art causes, and her high speed means that she (almost) always go first, letting her heal when you otherwise wouldn't be able to. If you grind enough, she makes god use of the Infinite AP Gem because she delivers more hits and more damage than either Vahn or Gala. However, she lacks the defensive capabilities (both physical and magical) of a Lightning Bruiser, so many bosses can one-shot a normally levelled Noa easily.
Squishy Wizard - Notably averted, as the best magic-user in the game is Gala. The story makes it obvious that he has the best knowledge and discipline of the three.
The Load: Gala, before he acquires Ozma. Granted, he's level 1 when your party is around level 8, but training him up to par is tedious when the man can't even piece together basic Arts without Spirit due to his low agility giving him few art blocks.
Wake-Up Call Boss: The very first boss of the game, Caruban, is this. His 1,024 HP grants him decent staying power and his Fire Breath attack can deal damage equal to 50% of both Vahn's and Noa's HP, while his normal combos can deal 75% to either party member. That the first true boss of the gamenote the Golem is a mini-boss is the Wake Up Call serves as testament to what the player is in for.
Warp Whistle: The Door of Wind item allows you to warp to any town you've already been to at least once.
Warrior Monk: The monastic order of Biron is an organization of these. Gala is a member until he is excommunicated for wearing Ozma and joining the party. One ending has Vahn deciding to train at Biron.
Weapon of Choice: Each character has a favored weapon. Some weapons can be used by all characters, but characters who aren't proficient with the weapon require more of their arts bar to use the "arms" command.
The Worf Effect: When Zeto attacks Rim Elm at the start of the game. Tetsu, the resident monk of Biron and Vahn's teacher in basic combat, charges, leaps forward, and is effortlessly brushed aside.
World Tree: The Genesis Trees, which possess the power to push back the Mist and are also the home to Ra-Seru. The Great Genesis Tree in Seru-kai is a straighter example; your Rival Turned Evil attempts to steal all the power from it, which brings the Seru-kai itself to the brink of death. At the end of the game, the Great Genesis Tree and Seru-kai do both perish.
You Have Failed Me: An odd combination of this and You Have Outlived Your Usefulness occurs regarding Zora — her role in Cort's scheme is to serve as bait to lure the heroes to the Floating Castle, but according to Songi, he fully anticipated that she would be defeated by them.
You Shouldn't Know This Already: While you can learn normal Arts, Super Arts, and your Miracle Art without being taught in-game (either through trial and error or by looking it up), you must acquire various books for your characters to learn their respective Hyper Arts.
Adipose Rex: Doplin is the ruler of Darakin and is massively overweight.
Arbitrary Headcount Limit: While you will eventually have a party of five, only three can participate in battle at any one time.
Asleep for Days: After a near-fatal encounter with Avalon, Lang wakes up, only to be told by Nancy that he had been sleeping for 5 days and probably would have died had he gone without medical care much longer.
Rauss was killed by Kazan before the game, but has survived in spirit thanks to cursed armor, for the purpose of fighting once more.
More generally, in the Dream Match, you can face any number of characters who have died in the main story, including Balken, Raynof, Marienne, Elliott, Velna, and Vestra. This is implied to take place in a "space between dimensions", giving a Hand Wave for why the party can fight them.
Bacon Addiction: As you can find out for yourself, the colossal cakes that Marienne, the resident Fat Bastard of a woman eats on a regular basis (and which you can learn the recipe to and cook for yourself, much to the party's dismay) contain unhealthy amounts of bacon.
Ayne — he is the only party member that lacks an Origin, but is over eight feet tall, has enormous muscles, and wields an axe as large as Lang. His strength is enormous as well, able to push hundreds of tons of rock around.
Bubba also lacks an origin, and has muscles nearly the size of Ayne. As Ayne is a giant from Jinga, Bubba is likely the most powerful human lacking an Origin on the planet.
Betty and Veronica: Maya and Sharon. Coupled with how, depending on the choices you make in the game, you can make one or the other (or both) fall for you. Unfortunately, this doesn't affect the ending.
Big Eater: Lampshaded with one of the titles Lang can acquire, "Glutton King", earned by eating all of the food Sharon makes in Tanza. This is also shown in Darakin, if Lang orders the Premium Deluxe Full-Course Meal at Chez Snobbe.
Bonus Dungeon: The Centurion Trials. Not so much a dungeon, but a series of 100 consecutive fightsnote One can heal between fights, but cannot save or leave without starting over against progressively stronger monsters.
Cast from Hit Points: The HP Siphon skill, which increases your attack power, but drains the character's HP to do so.
Cast From Money: Gold Siphon, which does the same thing, but drains your money.
Corrupt Politician / Corrupt Church: Bishop Doplin; he is ostensibly a religious figure of St. Joprian and appears to be the de facto ruler of Darakin, fitting both tropes.
Cosmic Keystone: The three sacred stones - the Pyrolith, Aerolith, and Aqualith - that are needed to operate the Source Forge and the power of creation itself.
Critical Encumbrance Failure: Regarding the weight system for equipment. It is possible for a character to equip weapons and armor right up to their capacity limit with no detriment, but going one pound over is impossible. Justified in the sense that the weight system is designed to enforce Level-Locked Loot; there is no restriction on how many healing items or how much Vendor Trash the party can carry
Crutch Character: Both Kazan and Sharon when they join, for different reasons. Kazan joins at level 25 at a point when Lang and Maya are barely over 10, and can systematically destroy every encounter you get into for about two dungeons, at which point the rest of the party, and the enemies, have caught up. Kazan never becomes useless, but he's never such a Game Breaker again, mostly because some of his arts are awkward to chain. Sharon joins at a high level herself, but not as comparatively high as Kazan. Her initial use comes from the speed at which she earns Art Blocks. If you play the game long enough for other characters to match her Art Blocks, she loses most of her niche, but she at least still have easily chain able arts.
Cursed with Awesome: Mystics. They contain elemental spirits inside of them and have access to corresponding Elemental Powers. However, they are generally met with a combination of fear and revulsion; Avalon's backstory shows that he turned unto evil because fellow villagers cast him out and attempted to kill him because of his being a Mystic.
Cute Mute: Maya for quite a bit of the game. She eventually does get her voice back
Dangerous Forbidden Technique: The Ultimate Fang attack, a technique forbidden by the Sky Fang masters - while most techniques are fueled by fighting spirit, this one draws power from one's (lack of) sanity. Rauss overuses this technique, requiring his master Kazan to kill him.
Desperation Attack: To use a Mystic Art, that character must have, among other things, less than 50% HP.
The Determinator: Lang. Seen in particular at the end of the game when his determination and will, along with The Power of Friendship (and Hope) are used to bring new life to the Source Forge and prevent the world's destruction.
Dirty Old Man: Kazan, who is 60 years old, yet still tries to peep at the girls in the party when they're in hot springs.
There's also Velna's Origin Vestra, who commands powers over time and space, and Avalon's Origin Igohl, which is simply the Ultimate Origin with virtually infinite power.
Encounter Repellant / Encounter Bait - The Heaven's Path consumable item lowers the random encounter rate, while the Hell's Path consumable item does the reverse. Later in the game, it is possible to get an accessory with No Encounters to reduce the encounter rate to 0.
Evil Counterpart: Velna, who can use the same magic as Maya, and indeed, casts it in a very similar way. This is because she's the lone survivor of the civilization Maya descends from.
Evolving Attack: Unlike in the first game, certain Hyper Arts can gain experience by using them in battle. For example, when Lang's Raging Fang art has gained 100 EXP, Lang can then use the evolved form, Roaring Fang. Master that technique and it will evolve further into the Sky Fang.
Final Boss Preview: A strange man with gold eyes attacks the village of Nohl shortly after the first boss is defeated. It's the Final Boss, Avalon, and true to form, it is a Curb-Stomp Battle; Lang's attacks are ineffective and Avalon easily dispatches him. Avalon intends to spare him, but his Origin Igohl attempts to kill him; Lang manages to survive to get revenge.
Gentle Giant: Ayne. In particular, he seems to have a soft spot for children, as evidenced in a scene in Nohl.
Graceful Loser: After being defeat by the party, Bubba admits his defeat, and goes into an impressive speech about how That Man Is Dead and that he'll wander the earth to find his own path. Then he hangs a lampshade on it when he inner monologues that his speech was probably sufficient to save some face and that he should skedaddle now.
Guide Dang It: You could keep randomly pressing combinations of three to six buttons until you stumble on a new Art by process of elimination. Or you could just look it up in a guide like everyone else does.
Health/Damage Asymmetry: Played straight here, as opposed to in the first game. Even normal enemies have many times the player party's HP, but with the correct setups, the party can deal hundreds of thousands of damage per turn while only having a max HP of a few thousand.
Hermit Guru - Kazan lives in a secluded locale near the summit of Mt. Gabel. He is also an Old Master to boot, being a seasoned expert in the teachings of the Sky Fang masters.
In Name Only: Apart from the battle system, Duel Saga has effectively nothing to do with the first game. Each game is entirely self-contained, and Word of Godconfirms that despite both games taking place on a continent called "Legaia", the two take place on entirely different worlds.
Interspecies Romance: Bubba (a human) is severely angry after Lang fights and kills Elfin (a somewhat anthropomorphized ape). It is eventually stated that the two were romantically attached, and loved each other.
Large Ham: Both The Mighty Balken, and later, his brother, Raynof the Brave. In addition, Bubba also is this.
Large Ham Title: Both The Mighty Balken and Raynof the Brave, the former in particular.
The Mighty Balken: I, Balken... The MIGHTY Balken!
Raynof the Brave: What! 'Balken?' You shall address him properly! It's 'The MIGHTY Balken' to you!!
Last Stand: Why, according to Chief West Wind, humans defeated the Kabel in the ancient war. The Kabel had the power of magic, but their reliance on it weakened their human spirit and determination to survive. As such, humanity's tenacity and will gave them the strength to defeat the Kabel in the millennia-old war.
Neck Lift: During the Final Boss Preview, Avalon is seen telekinetically holding a helpless Galvan by the neck to emphasize his power and ruthlessness. It is likely that his Origin, Igohl is actually responsible.
Noodle Incident: Lang's Power Tattoo is easily viewable, and Sharon explains where hers is, but Maya shyly refuses to reveal where hers is located. Nobody bothers to ask Kazan where his is, much to his lamentation.
No One Should Survive That: Igohl remarks as much when questioning how Lang survived being impaled by him near the beginning of the game. Avalon explains that it is because he is a Star Shaper
The Obi-Wan: Kazan. Although he adventures with the party throughout the game, his role in the story is to provide advice and wisdom to the younger party members, especially Lang.
Panty Shot: Marienne's skirt is way too short, and you get a panty shot whenever the camera looks at her face-on. As she's apparently a little girl, seriously overweight and insane, this is concentrated Fan Disservice.
Pirate: Sharon. She and her crew are firmly of the "honorable rogue" variety, and have a set code of honor that they adhere to.
Pirate Parrot: Sharon does have one, inherited from her late father, Alphis. If the party completes a short sidequest, said parrot will reveal the location of Alphis's treasure, notably including a Heaven's Secret.
Point-and-Click Map: Unlike the first game, you do not traverse the overworld, instead choosing a particular destination, and then being transported straight there.
Porn Stash: Interestingly, an optional cutscene Lang can have is with Sharon finding his stash at his house. Kind of averted in that Sharon seems to find it cute and funny instead of getting angry.
Post Final Boss: Subtle, but a variation is present. After defeating the Infinite One, you must fight Avalon one final time to finish him for good. However, his max HP is only about 27,000note By comparison, the immediately previous boss has about 340,000 HP and he cannot attack or do anything except stand there and take your attacks to the face.
The Power of Hate: Velna, a survivor of the Fall of Kabel, has managed to survive thousands of years thanks to this and her Origin, Vestra.
Power Tattoo: Each Mystic has a tattoo or other discernible marking on their body that indicates the presence of the Origin inside them.
Really 700 Years Old: Velna, she was alive at the time of the fall of Kabel, through the power of her Origin Vestra.
Red Eyes, Take Warning: When Rauss finally goes completely insane from overusing the Ultimate Fang, his eyes briefly glow bright red to signify this fact.note He is extremely dangerous in this state, with far greater attacking power until you dispel the insanity by having Lang use his Sleeping Dragon Art
Relationship Values: Lang can make four different girls in the game fall for him (two of which are in the party): Maya, Sharon, Nancy, and Phanta (yes, the bumbling female partner of the game's Harmless Villain duo). How Lang finds out his progress in his relationships is by talking with the Fortune Teller about his love life. Unfortunately, this has no real effect on the ending of the game, though it does affect the in-game cutscenes and convos.
Supernatural Gold Eyes: The Big Bad, Avalon, is originally known as "Gold Eyes" in his first appearance. You later learn that he, along with Lang, is a Star Shaper, one who can manipulate the Source Forge, the beacon of creation. You also learn that he wields the Supreme Origin, Igohl, which possesses nearly unlimited power.
Sword Beam: The Sleeping Dragon Hyper Art is one of these, and is crucial to the fight against Rauss. Unlike most examples of the trope, this beam is created by thrusting the sword in a piercing fashion, instead of a slashing one.
Three Plus Two: The protagonist party begins with Lang's adventuring, and Kazan and Maya join soon after to form Two Guys and a Girl. Only about halfway through the game do Sharon and later Ayne join the party to form the full group of five.
Total Eclipse of the Plot: Though not an eclipse per se, bringing an end to the Black Sun* An event in which the sun itself turns black due to the meddling of the antagonists regarding the forces governing the natural world and the calamities it both causes and foretells is the primary driving force of the second half of the game.
Traumatic Superpower Awakening: Lang only awakens his origin, Galea, after being beaten to the point of near-death by a monster living at the top of Mt. Gabel.
Tsundere: Nancy towards Lang. She can be more on the dere dere side if you choose to be nicer, or she can be more on the tsun tsun side if you choose to be an asshole.
Ultimate Blacksmith: Subverted. Near the end of the game, the party can access The Supreme Weapon Shop and The Ultimate Armor Shop, home of world-class forgers that will sell you powerful weapons. It is subverted in that said smiths only produces Infinity -1 class weapons and armors; to get the true best equipment, the party must take these weapons and forge them one step further using an extremely rare Heaven's Secret.
Unlucky Childhood Friend: Nancy, if you choose not to be nice to her. Though in the end she still is one, because Lang decides to go off on more adventures and not return to her.
Urban Segregation: Occurs with Darakin. As one walks into the city, the first part of town is the "common" part of town, featuring the tavern, the weapon and item shops, and the houses of a few common folk. Isolated to one side of this district is a shantytown of shoddily-built one-room shacks. The back area, near the castle, is an elaborately decorated district with mansions and shops catering to the nobility. This emphasizes the degree to which the nobles believe themselves above the common folk.
Video Game Cruelty Potential: In the town of Yuno, there is a kid who is building a snowman. When he's not there, Lang can smash the snowman, causing the kid to get upset and have to rebuild it. Do so enough, and the kid will catch you doing so, giving Lang the "Bully" title.
Walking the Earth: Discussed. After defeating Bubba, he decides that he'll move forward, become a drifter, and walk the earth from then on. Subverted in that he lampshades that he has said just enough to save face before he departs.
Weapon of Choice: As in the original, each party member uses a specific weapon type.
Who Wants to Live Forever?: Stiel, who, in a Hunter's Guild quest, reveals that he is a being from another world, and whose physical body cannot be destroyed in this one. Since he is in despair at the prospect of being trapped in this world forever, he qualifies.
You Have Outlived Your Usefulness: Doplin, after it is clear that he has been used by Velna and Avalon, is assimilated into the fiery form of Slogar and dies a most painful death at Velna's command.
You Monster!: Bishop Doplin. After you defeat Elliot and Marienne for the final time, the party confronts Doplin in order to obtain the Pyrolith. After he learns that the duo is dead, he remarks that he never cared about them, and was just using them for their power. The party goes ballistic on hearing this, and call him out for it.
Maya: I used to think that there was no such thing as a truly evil person. but... I guess I was wrong.
Kazan: I've never met anyone as rotten to the core... This is not a man, he's garbage.