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![]() Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. Warhammer 40,000, known informally as "Warhammer 40K" or just plain "40K", is a miniatures-based tabletop strategy game by Games Workshop. Drawing heavily on their previous Warhammer Fantasy game, it began as "Warhammer In Space", but has over time grown distinct from (and much more popular than) its counterpart. It is currently in its Sixth Edition.What makes 40K unique in the gaming genre is its extreme darkness. Set thirty-eight thousand years in the future, the game's basic setting, insofar as it can be summed up, is that of a galaxy twisted into a horrifying hell where an eternal, impossibly vast conflict occurs between several absurdly powerful genocidal, xenocidal, and (in at least one case) omnicidal factions, with every single weapon, ideology, and creative piece of nastiness imaginable turned Up to Eleven. And even it has a Hell. More about the setting The central faction, the Imperium of Man, once held immeasurable glory, but is now a paranoid, fascist theocracy whose messiah has been locked up and catatonic, yet psychically conscious, on life support for the past ten millennia, laid low by his most beloved son. An incomprehensibly vast Church Militant commits horrible atrocities in his name against his philosophy on an almost-daily basis. Millions of capricious, fanatical, genetically engineered Knight Templar Super Soldiers and equally fanatical, pyromaniacal battle nuns serve as the Imperium's special forces, while its trillions-strong regular army takes disregard for human life to new and interesting extremes. A futuristic Inquisition ruthlessly hunts down anyone with even the slightest taint of the heretic, the mutant, or the alien, even going as far as destroying entire planets just to be sure. Technology has, at best, hardly progressed for ten thousand years, is largely considered magical because the science behind it has been long forgotten, and the deranged machine cult that preserves and replicates what remains of it considers innovation to be blasphemy against the wisdom of the ancients. The Warp, the source of the Faster-than-Light Travel the Imperium must rely on, carries with it a good chance of being ripped apart by daemons in more ways than one, and the Astronomican, the navigation aid used to negotiate Warpspace, is powered by the God Emperor's soul and has the souls of one thousand psychic humans sacrificed to it every day, dying by inches to feed the machine.The problem is, as bad as the Imperium is, it's equalled in evil by many other factions; dying quick when facing them is about the best fate you can hope for. The ancient and mysterious manipulator race, hovering near extinction, contrives wars that see billions dead so that small villages of their own may survive, while their depraved cousins must spend their lives perpetuating mass slaughter and Cold-Blooded Torture upon other species to stave off their own eternal punishment. Vast Bug Swarms are trying to eat every organic thing in the galaxy as part of their natural life cycles. An entire civilization of incredibly advanced, undying, living metal conquerors are awakening after millions of years of slumber, ready to reclaim a galaxy they see as rightfully theirs. A genetically-engineered warrior species infests every corner of the galaxy and is cheerfully trying to kill everything else (including each other, if nothing better presents itself) because it's literally hard-wired into their genetic code to do so... and because it's fun. The closest thing to the "good guys" you can find in this setting is a tiny alien empire sandwiched between all the other factions, and they may or may not have a thing for forcing new subjects into their empire through orbital bombardment, concentration camps, and possible mind control by a few benevolent elites... but at least they'll offer you admittance into their club before doing any of that stuff. Many of these factions have a common foe in the forces of Chaos, which infests the Warp, exists to corrupt all it touches, and is best known for two light-years-wide holes in reality through which countless daemons and corrupted daemon-powered super-soldiers periodically attempt to bring the universe to further ruin. How the game is played The game is played on a table top or other flat surface which can be customized to feature terrain, obstacles, and other objects. The players assemble their armies to meet an agreed-upon number of points per army prior to play. Point values for a player's army are determined by the individual units, vehicles, weapons, and armor available, with each costing a certain number of points relative to its worth in gameplay, and the upper limits are often determined by the type of game being played. For instance, normal games are typically in the 1000-2000 point range, whereas Apocalypse games (featuring huge numbers of units per army and, often, the faction-relevant Humongous Mecha) can have point values in the tens to hundreds of thousands or more.Before the game begins, dice are rolled to determine the type of game being playednote , how the battlefield will be divided between the armies, and various challenges that influence gameplay. Each player arranges his army in the way he wishes, a die is rolled for first turn, and play begins. During each turn, each player gets a movement phase (where the units and vehicles are moved around to facilitate tactics and strategies), a shooting phase (where all such weapons can fire on targets in range), and an assault phase (close-quarters combat). For each attack, dice are rolled by the first player to determine the total number of hits and then for the number of hits that actually cause damage or wounds. The second player can then roll for various types of saves to attempt to negate damage or wounds, and can also counterattack if possible. Psychic powers, morale and leadership checks, special abilities and features unique to certain races/factions, rules about the various types of weapons, and other such characteristics also influence the action in each phase. Once the first player's assault phase is complete, the second player goes through the same sequence of phases, with the first player reacting accordingly. A turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.Win conditions depend on the type of game being played. Generally, the game is over when one army controls the majority of a set number of objective points on the play field, or has completely eliminated the other army. However, the secondary challenges established at the start of the game can influence gameplay, and it's possible to play to a tie. As well as the game itself and its rulebooks, faction-specific, setting-specific, and campaign sourcebooks, 40K has spawned a range of spinoff games and publications. Over sixty novels and short story anthologies are published by the Black Library, a subsidiary of Games Workshop, who also published the now out-of-print comic book Warhammer Monthly and short story magazine Inferno. Boom! Studios now publish comics set in the 40K universe, in the form of various mini-series, rather than an ongoing title. There is even a full-length fan film, Damnatus, which was approved, made, banned over conflicts between British and German IP laws, then leaked online. Warhammer 40,000: Dark Millennium is currently in development. An official CGI movie, Ultramarines, was recently released on DVD, following up on a number of live-action shorts shown at various Games Day events in the 90s.In the meantime, you can track down an old Games Workshop VHS release film called Inquisitor, or even watch Event Horizon (which has long been accepted as an unofficial prequel, since the creators seem to have accidentally matched the franchise's premise and style with remarkable exactitude, though not the time period. There is also another fan film being produced called The Lord Inquisitor, which will be fully CGI. Unlike the incident with Damnatus, Games Workshop is perfectly fine with the existence of the movie and will not be taking legal action against its production.As you may have guessed from the incredible size and attention to detail on this page, 40k has a huge, diverse, and fanatical following, despite the niche status of the hobby. The franchise has a lot of appeal even to people who don't play the wargame itself (or used to play it and only keep in touch with the lore), and who only follow the spinoffs (many of which are perfectly good in their own right). You don't have to spend all your money to experience the inimitable insanity that is Warhammer 40,000.You can start with these pages or better yet, watch thisA more in-depth look at the tropes specifically embodied by the various major factions can be found here.Spin-offs and games of Warhammer 40000 that have received indexes of their own: Other Miniatures Games
Tabletop Role-Playing Games
Video Games
Board Games
Book series These pages are for tropes related to the literary fiction (novels, short stories etc.) and only this. Please resist the urge to shoehorn tropes about the Chapters the novels are following onto these pages. Tropes which are exemplified by the Chapter in Codices, rulebook fluff and the like go on the relevant Characters pages. Generally speaking, the subject of the story is the name of the entry, and each specific story, novel or audio drama should be entered into that subject's trope entry.
Films
Comics
TROPES FOR THE TROPE GOD! EXAMPLES FOR THE EXAMPLE THRONE!
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