1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History TabletopGame / Warhammer40000

11th May '16 9:55:44 AM Willbyr
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The problem is, as bad as the Imperium is, all the other major factions are just as bad, and in many cases far worse. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions of other species dead so that ''[[MoralMyopia small]] [[ItsAllAboutMe villages]]'' of their own may survive, while their depraved cousins, the Dark Eldar, [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture upon other species to stave off the eternal punishment looming over their entire species. The [[BeePeople Tyranids]], a [[HordeOfAlienLocusts mysterious extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, consuming planets' ''biospheres'' to evolve and become stronger. The [[KillerRobot Necrons]], once TheRemnant of an ancient alien civilization and now vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, cheerfully kill anything and anyone they come across -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[AxCrazy it's]] [[BloodKnight fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, are probably the closest thing this setting has to a conventional good guy faction -- they are reputed to absorb new subjects through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]] by a few [[UtopiaJustifiesTheMeans benevolent elites]], but [[UnreliableNarrator this may just be slanderous rumor]], and they much prefer the diplomatic approach, resorting to armed conquest [[WellIntentionedExtremist only when their fairly benign advances have been rebuffed]] and at worst [[WhiteMansBurden treating their "allies" with mild condescension]]. All the factions have a common foe in the forces of Chaos, which lives and thrives in the Warp, corrupts all it touches, is the root cause of much of the setting's darkness, and is known for ''light-years''-wide [[NegativeSpaceWedgie holes in reality]] through which [[TheLegionsOfHell countless daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically attempt to bring the universe to further ruin.

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The problem is, as bad as the Imperium is, all the other major factions are just as bad, and in many cases far worse. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions of other species dead so that ''[[MoralMyopia small]] [[ItsAllAboutMe villages]]'' of their own may survive, while their depraved cousins, the Dark Eldar, [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture upon other species to stave off the eternal punishment looming over their entire species. The [[BeePeople Tyranids]], a [[HordeOfAlienLocusts mysterious extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, consuming planets' ''biospheres'' to evolve and become stronger. The [[KillerRobot Necrons]], once TheRemnant of an ancient alien civilization and now vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, cheerfully kill anything and anyone they come across -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[AxCrazy it's]] [[BloodKnight fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, are probably the closest thing this setting has to a conventional good guy faction -- they are reputed to absorb new subjects through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]] by a few [[UtopiaJustifiesTheMeans benevolent elites]], but [[UnreliableNarrator this may just be slanderous rumor]], and they much prefer the diplomatic approach, resorting to armed conquest [[WellIntentionedExtremist only when their fairly benign advances have been rebuffed]] and at worst [[WhiteMansBurden treating their "allies" with mild condescension]]. All condescension]], making them arguably the factions have closest the setting has to a conventional "good guy" faction. The common foe in of all is the forces of Chaos, which lives and thrives in the Warp, corrupts all it touches, is the root cause of much of the setting's darkness, and is known for ''light-years''-wide [[NegativeSpaceWedgie holes in reality]] through which [[TheLegionsOfHell countless daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically attempt to bring the universe to further ruin.



Games have a maximum of 7 turns; whether or not turns 6 or 7 happen is determined by die rolls starting at the end of turn 5. Each game turn has two player turns, each having a movement phase, a psychic phase, a shooting phase, and an assault phase. In the movement phase, specific rules govern how far different models/units can move and how movement affects their ability to use weapons in the subsequent phases. The moving player can also elect to "run" a model or unit in the shooting phase, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on turn 2. In the psychic phase, the attacking player rolls 1D6 to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled to cast powers, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try to negate successful rolls factored in. During the shooting phase, dice are rolled for each type of weapon being fired to determine whether the attack hits and then whether it actually causes wounds or damage. In the assault phase, die rolls determine whether or not a unit can move into melee combat with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage in the same manner as in the shooting phase. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of saves to attempt to negate damage or wounds, and can counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.

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Games have a maximum of 7 turns; whether or not turns 6 or 7 happen is determined by die rolls starting at the end of turn 5. Each game turn has two player turns, each having a movement phase, a psychic phase, a shooting phase, four phases: Movement, Psychic, Shooting, and an assault phase. Assault. In the movement phase, specific rules govern how far different models/units can move and how movement affects their ability to use weapons what they can do in the subsequent phases. The moving player can also elect to "run" a model or unit in the shooting phase, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on turn 2. In the psychic phase, the attacking player rolls 1D6 to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled to cast powers, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try to negate successful rolls factored in. During the shooting phase, dice are rolled for each type of weapon being fired to determine whether the attack hits and then whether it actually causes wounds or damage. In the assault phase, die rolls determine whether or not a unit can move into melee combat with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage in the same manner as in the shooting phase. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of saves to attempt to negate damage or wounds, and can counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.
11th May '16 9:31:44 AM Willbyr
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Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war.\\

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Forget the promise of progress and understanding, for in the grim darkness of the far dark future there is only war.\\
11th May '16 4:19:28 AM Willbyr
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-->''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''

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-->''Thought ->''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''''

----
11th May '16 4:17:47 AM system
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10th May '16 8:53:41 PM SuckerPerpetrator
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------>''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''

to:

------>''Thought -->''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''



'''[[MomentKiller Khârn]]''': '''BLOOD FOR THE BLOOD GOD!''' ''RAAAAGH!''

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'''[[MomentKiller Khârn]]''': '''BLOOD FOR THE BLOOD GOD!''' ''RAAAAGH!''''RAAAAGH!''''
10th May '16 4:41:53 PM SuckerPerpetrator
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------>''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''



-->''Thought for the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''

to:

-->''Thought for -->'''[[StatlerAndWaldorf Statler]]''': You know, Waldorf, there's only one thing worse then being in the Day: Even a man who has nothing can still have faith. Even a troper who has nothing can still browse indexes.''Imperium of Man.\\
'''[[TheStinger Waldorf]]''': What's that?\\
'''Statler''': Reading about it!\\
'''[[MemeticMutation Both]]''': Do-hoh-do-ho-\\
'''[[MomentKiller Khârn]]''': '''BLOOD FOR THE BLOOD GOD!''' ''RAAAAGH!''
10th May '16 2:46:42 AM SebastianGray
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* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized-though still massive-Warhound Titan introduced in 5E) rescued by the Dark Angels.

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* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized-though still massive-Warhound Titan introduced in 5E) rescued by the Dark Angels.
10th May '16 12:26:16 AM dvorak
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* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized Warhound Titan introduced in 5E) rescued by the Dark Angels.
* ''Space Wolf'': A mobile phone card-battle Strategic RPG.

to:

* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized Warhound miniaturized-though still massive-Warhound Titan introduced in 5E) rescued by the Dark Angels.
* ''Space Wolf'': A mobile phone card-battle Strategic RPG.[[FightLikeACardPlayer card-battle]] StrateyRPG.
10th May '16 12:17:43 AM dvorak
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Added DiffLines:

*''Weboriginal/ADayInTheLifeOfACommissar'': A machinima series


Added DiffLines:

* ''Space Wolf'': A mobile phone card-battle Strategic RPG.
10th May '16 12:15:09 AM dvorak
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* ''Warhammer 40000: Final Liberation'': A turn-based strategy from 1997, with FMV cutscenes that look like a fan film.



* ''Warhammer 40000: Glory in Death'': An obscure title for the ill-fated Nokia N-Gage handheld/cellphone combo released in 2006. Either nobody bought it or it had a hilariously limited release because it's got a stub on TheOtherWiki and is mentioned on the N-Gage page, and not a lot else.



* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized Warhound Titan unveiled for 5E) rescued by the Dark Angels.



* ''Final Liberation'': ''Epic''-based turn-based strategy video game.

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* ''Final Liberation'': ''Epic''-based turn-based strategy video game.game, with FMV cinematics that look like a fan film.


Added DiffLines:

* ''Warhammer 40000: Glory in Death'': An obscure title for the ill-fated Nokia N-Gage handheld/cellphone combo released in 2006. Either nobody bought it or it had a hilariously limited release because it's got a stub on TheOtherWiki and is mentioned on the N-Gage page, and not a lot else.
* ''Warhammer 40,000: The Freeblade Chronicles'': A RailShooter /ActionRPG hybrid for mobile phones, dealing with a dispossessed Imperial Knight (A miniaturized Warhound Titan introduced in 5E) rescued by the Dark Angels.
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