History TabletopGame / Warhammer40000

19th Jun '17 9:28:51 PM Willbyr
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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextProblem extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[GreaterScopeVillain is the root cause of much of the setting's darkness]] and is known for [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin, the most recent of which now stretches across the entire ''galaxy'' and has split the Imperium in two.

to:

The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextProblem extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], T'au]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[GreaterScopeVillain is the root cause of much of the setting's darkness]] and is known for [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin, the most recent of which now stretches across the entire ''galaxy'' and has split the Imperium in two.



One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model, a boxed unit, or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin/metal, respectively), but the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].

to:

One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model, a boxed unit, or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin/metal, respectively), but some of the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].
19th Jun '17 9:27:17 PM Willbyr
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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextProblem extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[GreaterScopeVillain is the root cause of much of the setting's darkness]] and is known for ''light years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin.

to:

The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextProblem extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[GreaterScopeVillain is the root cause of much of the setting's darkness]] and is known for ''light years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin.ruin, the most recent of which now stretches across the entire ''galaxy'' and has split the Imperium in two.
19th Jun '17 9:20:41 PM Willbyr
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''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", or just plain "40K", is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] by Creator/GamesWorkshop. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", but has over time [[DerivativeDifferentiation grown distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its eigth edition.

to:

''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", or just plain "40K", is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] by Creator/GamesWorkshop. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", but has over time [[DerivativeDifferentiation grown distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its eigth eighth edition.
19th Jun '17 9:20:14 PM Willbyr
Is there an issue? Send a Message


''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", or just plain "40K", is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] by Creator/GamesWorkshop. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", but has over time [[DerivativeDifferentiation grown distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its seventh edition.

to:

''Warhammer 40,000'', [[FanNickname known informally]] as "Warhammer 40K", "[=WH40K=]", or just plain "40K", is a miniatures-based {{tabletop|Games}} [[WarGaming war game]] by Creator/GamesWorkshop. In its beginning it drew heavily on GW's previous ''TabletopGame/{{Warhammer}} Fantasy'' game, and was essentially "''Warhammer'' [[RecycledInSpace In Space]]", but has over time [[DerivativeDifferentiation grown distinct from]] ([[MorePopularSpinoff and much more popular than]]) its counterpart. It is currently in its seventh eigth edition.



The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model stats and specific rules for the individual factions, as well as gameplay scenarios; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective cards and markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a decent number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. You can pick these up separately, but GW provides a starter kit which contains the templates, a scatter die and a few D6s, enough miniatures to field two small armies, a rules-only version of the rulebook, and special rules pertaining to the armies in the kit and game scenarios. The current starter kit is ''Dark Vengeance''.

The models are divided into eight distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], and Other[[note]]models that don't neatly fit into the other categories, such as Imperial Knights[[/note]]. The 7th edition rules allow players to build their armies either as Unbound (basically bring whatever you want) or as Battle-Forged (an organized structure that includes a Primary Detachment and optional Allied Detachment, each with specific numbers of certain model categories). Battle-Forged armies use a Force Organization Chart to determine how many units/vehicles in each category can be fielded. The standard [=FOC=] has one HQ and two Troops choices at minimum, while some codexes feature their own [=FOCs=] which give differing options. Battle-Forged armies also get bonuses that Unbound armies do not. Formations can also be taken, which feature specific builds involving certain models and have their own special rules and bonuses. Some codexes' [=FOCs=] are built entirely around formations, such as the Necron Decurion Detachment or the Space Marines' Gladius Strike Force.

For each army, the models available in each category have a base point value relative to their worth in gameplay, which covers the # of models and their default weapons and armor. The rules give the player specific options to change the weapons, armor, and other bonuses depending on the category and model or unit in question, and to add models to certain units, with most changes increasing that model or unit's overall point cost. Players assemble their armies to meet an agreed-upon number of points per army prior to play, with the upper limits usually determined by the type of game being played. Normal games are typically in the 1000-2000 point range, but a beginner could easily play a 500 point game, and the Kill Team variant is designed for fast games using 200 point armies. On the other hand, Apocalypse games feature huge numbers of units per army and models that are typically overpowered for the normal game, such as faction-relevant HumongousMecha, and can have point values in the tens to hundreds of thousands or more.

Before the game begins, dice are rolled to determine the Mission for the game[[note]]killing everyone, capturing objectives, etc.[[/note]], how the battlefield will be divided between the armies[[note]]whether sides or corners of the table will be used for deployment, how many terrain pieces are to be used, etc.[[/note]], various challenges and model abilities[[note]]Warlord Traits and Psychic Powers, for example[[/note]] that influence gameplay, and who gets to deploy their army first. There are twelve Missions in the core rulebook, six "Eternal War" Missions that are carryovers from previous editions and six "Maelstrom of War" missions introduced in 7th edition. These have a general theme like the Eternal War missions but also use Tactical Objectives which give specific tasks that the player can attempt to accomplish during each turn. The first player to deploy gets to start the first turn, with the second player having a chance to roll to go first, or "steal the initiative".

Games have a maximum of 7 turns; whether or not turns 6 or 7 happen is determined by die rolls starting at the end of turn 5. Each game turn has two player turns, each having four phases: Movement, Psychic, Shooting, and Assault. In the movement phase, specific rules govern how far different models/units can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to "run" a model or unit in the shooting phase, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on turn 2. In the psychic phase, the attacking player rolls 1D6 to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled to cast powers, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether the attack hits and then whether it actually causes wounds or damage. In the assault phase, die rolls determine whether or not a unit can move into melee combat with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage in the same manner as in the shooting phase. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of saves to attempt to negate damage or wounds, and can potentially counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.

Players acquire victory points as they eliminate sections of the opponent's army from the game, when Mission-specific objectives are achieved, and when Tactical Objectives are achieved during a turn. All Missions are won by majority of victory points; draws are possible. "Tabling" the opponent[[note]]completely eliminating his models that are present on the tabletop, regardless of what he may have in reserve[[/note]] is an automatic win regardless of the score.

to:

The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model indexes featuring the stats and specific rules for the individual factions, as well as gameplay scenarios; models in each faction[[note]]actual codexes are assumed to be coming in the future[[/note]]; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective cards and markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a decent number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. hand[[/note]]. You can pick these up separately, but for each edition of the rules GW provides has provided a starter kit which contains the templates, a scatter die and a few D6s, allowing new players to get started immediately. The current starter kit is ''Dark Imperium'', containing enough miniatures to field two small armies, the main rulebook and a rules-only version separate list of the rulebook, and core rules, special rules pertaining to the armies in the kit kit, a 12" ruler, and game scenarios. The current starter kit is ''Dark Vengeance''.

The models are divided into eight distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], and Other[[note]]models that don't neatly fit into the other categories, such as Imperial Knights[[/note]]. The 7th edition rules allow players to build their armies either as Unbound (basically bring whatever you want) or as Battle-Forged (an organized structure that includes a Primary Detachment and optional Allied Detachment, each with specific numbers of certain model categories). Battle-Forged armies use a Force Organization Chart to determine how many units/vehicles in each category can be fielded. The standard [=FOC=] has one HQ and two Troops choices at minimum, while
some codexes feature their own [=FOCs=] which give differing options. Battle-Forged armies also get bonuses that Unbound armies do not. Formations can also be taken, which feature specific builds involving certain models and have their own special rules and bonuses. Some codexes' [=FOCs=] are built entirely around formations, such as the Necron Decurion Detachment or the Space Marines' Gladius Strike Force.

For each army, the models available in each category have a base point value relative to their worth in gameplay, which covers the # of models and their default weapons and armor. The rules give the player specific options to change the weapons, armor, and other bonuses depending on the category and model or unit in question, and to add models to certain units, with most changes increasing that model or unit's overall point cost. Players assemble their armies to meet an agreed-upon number of points per army prior to play, with the upper limits usually determined by the type of game being played. Normal games are typically in the 1000-2000 point range, but a beginner could easily play a 500 point game, and the Kill Team variant is designed for fast games using 200 point armies. On the other hand, Apocalypse games feature huge numbers of units per army and models that are typically overpowered for the normal game, such as faction-relevant HumongousMecha, and can have point values in the tens to hundreds of thousands or more.
dice.

The models are divided into nine distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], Flyers[[note]]strictly airborne units[[/note]], and Other[[note]]models that don't neatly fit into the other categories, such as Imperial Knights[[/note]]. The 8th edition rules allow players to build their armies either as Open Play (basically bring whatever you want), Narrative (recreating historical battles from the fluff or themed campaigns), or Match Play (building armies along an organized structure with specific numbers of certain model categories, determined by a Force Organization Chart). There are six default [=FOCs=], each with a set number of HQ and Troops slots as base requirements and varying numbers of slots for other model types. Match Play armies also get bonuses that the other play styles do not, and give the player certain amounts of Command Points which can be used during the game in various ways.

For each army, the models available in each category have both a Power rating and a base point value relative to their worth in gameplay, which covers the # of models and their default weapons and armor. The Power rating is generally geared toward Open and Narrative games while the points values are geared toward Match Play. The rules give the player specific options to change the weapons, armor, and other bonuses depending on the category and model or unit in question, and to add models to certain units. Power ratings will generally only increase if models are added to units while points values will often increase with both additional models and weapon changes. Players assemble their armies to meet an agreed-upon total Power rating or number of points per army prior to play, with the upper limits usually determined by the type of game being played. Match Play games can fall in the 1500-2000 point range, but a beginner could easily play a game with his army having a total Power rating of 50 to 100.

Before the game begins, dice are rolled to determine the Mission for the game[[note]]killing everyone, capturing objectives, etc.[[/note]], how the battlefield will be divided between the armies[[note]]whether sides or corners of armies[[note]]where the table will armies can be used for deployment, deployed, how many terrain pieces are to be used, etc.[[/note]], various challenges and model abilities[[note]]Warlord Traits and Psychic Powers, for example[[/note]] that influence gameplay, and who gets to deploy begin deploying their army first. There are twelve Missions in the core rulebook, six "Eternal War" Missions that are carryovers from previous older editions and six "Maelstrom of War" missions introduced in 7th edition. These have a general theme like the Eternal War missions but also use Tactical Objectives which give specific tasks that the player can attempt to accomplish during each turn. The first player to deploy finish deploying his army gets to choose whether or not to start the first turn, with turn; if he does, the second player having has a chance to roll to go first, or "steal "seize the initiative".

Games have a maximum of 7 turns; battle rounds; whether or not turns rounds 6 or 7 happen is determined by die rolls starting at the end of turn round 5. Each game turn round has two player turns, each having four six phases: Movement, Psychic, Shooting, Charging, Assault, and Assault. Morale. In the movement phase, specific rules the models' stats govern how far different models/units they can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to "run" Advance a model or unit in the shooting phase, unit, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on phase, so long as all such models are deployed by the start of turn 2. 4. In the psychic phase, the attacking player rolls 1D6 attempts to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' use psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled powers by rolling 2D6 to cast powers, meet or beat each power's casting cost, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try attempting to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether the attack it hits and then whether it actually causes wounds or damage. wounds. In the assault charging phase, die rolls determine whether or not a unit can move into range of a target unit to enter melee combat combat. In the Assault phase, units pile into each other and engage in melee combat, with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage the player that charged in the same manner as previous phase getting first strike and then alternating between players. As in the shooting phase. phase, die rolls determine hits and wounds. In the morale phase, the players determine the number of models lost from each unit and, if needed, roll a D6; if the combined result is greater than the unit's max Leadership value, the unit loses a number of additional models equal to the difference. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of armor or invulnerable saves to attempt to negate damage or wounds, and can potentially counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn battle round is complete at the end of the second player's assault Morale phase; the process then starts over again with the next turn.round.

Players acquire victory points as they eliminate sections of the opponent's army from the game, when Mission-specific objectives are achieved, and when Tactical Objectives are achieved during a turn. All Missions are won by majority of victory points; draws are possible. "Tabling" the opponent[[note]]completely eliminating his models that are present on the tabletop, regardless of what he may have in reserve[[/note]] is an automatic win regardless of the score.
16th Jun '17 10:53:29 AM Ofidian
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More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a Hell]].

to:

More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying unfathomable hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a Hell]].
13th Jun '17 7:46:52 PM ImperialMajestyXO
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In the distant past, humanity held immeasurable power and glory, but no longer. In the waning years of the 41st millennium, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its {{messia|nicArchetype}}h was [[Literature/HorusHeresy laid low by his most beloved son]] and has been locked up on life support for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. The incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The {{Space Marine}}s, capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s and the [[AmazonBrigade Sisters of Battle]], equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]] serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of the heretic, the mutant, or the [[FantasticRacism alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[NoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter by and large sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, the Imperium's only means of FasterThanLightTravel, carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to not only power the Astronomican, the psychic navigation aid used to negotiate Warpspace, but to fuel the Emperor's life support mechanism.

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In the distant past, humanity held immeasurable power and glory, but no longer. In the waning years of the 41st millennium, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its {{messia|nicArchetype}}h was [[Literature/HorusHeresy laid low by his most beloved son]] and has been locked up on life support for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. The incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The {{Space Marine}}s, capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s and the [[AmazonBrigade Sisters of Battle]], equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]] serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of the heretic, [[TheHeretic heretic]], the mutant, or the [[FantasticRacism alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[NoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter by and large sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, the Imperium's only means of FasterThanLightTravel, carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to not only power the Astronomican, the psychic navigation aid used to negotiate Warpspace, but to fuel the Emperor's life support mechanism.
24th Apr '17 7:58:55 AM ChronoLegion
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* ''VideoGame/BattlefleetGothicLeviathan'': A ''Battlefleet Gothic''-themed TurnBasedStrategy developed by Grand Cauldron.
13th Apr '17 9:31:38 AM MrTerrorist
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* Published By Titan Comics:
** ''ComicBook/WillOfIron'': Follows the Dark Angels as they head to an isolated system that was once unreachable due to warp storms with other factions going there as well.
13th Mar '17 8:18:52 PM Willbyr
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More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a Hell]]. [[HyperspaceIsAScaryPlace Used for faster-than-light travel.]] It's that kind of setting.

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More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a Hell]]. [[HyperspaceIsAScaryPlace Used for faster-than-light travel.]] It's that kind of setting.\n
13th Mar '17 3:00:10 PM Kalaong
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More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a]] [[HyperspaceIsAScaryPlace Hell]].

to:

More than anything else, 40K stands out from other tabletop wargames because of its ''[[RefugeInAudacity extreme]]'' [[SlidingScaleOfIdealismVersusCynicism darkness]]. Set roughly thirty-eight thousand years in the future, the most basic summation of the game's plot is that our galaxy has been twisted into a [[CrapsackWorld horrifying hell]] where an [[ForeverWar eternal, impossibly vast conflict]] occurs between several absurdly powerful [[KillEmAll genocidal]], [[FantasticRacism xenocidal]], and (in at least one case) [[ApocalypseHow omnicidal]] factions, with [[TropeOverdosed every single weapon, ideology, and creative piece of nastiness imaginable]] [[{{Troperiffic}} turned]] UpToEleven...and even ''it'' [[CosmicHorrorStory has a]] a Hell]]. [[HyperspaceIsAScaryPlace Hell]].
Used for faster-than-light travel.]] It's that kind of setting.
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