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The Broken Seal and The Lost Age's Protagonists

    In General 
  • Anti-Villain: Isaac and his crew are Villain Protagonists In Name Only throughout the first game; unbeknownst to them, succeeding in their quest will lead to the erosion and destruction of all of Weyard. This does not stop them from helping people in need, killing malevolent monsters, and being generally good people.
  • Bag of Spilling: Either averted or downplayed depending on whether you make use of the game's Old Save Bonus feature.
    • If you do use passwords, it's averted, as the heroes rejoin with all of their equipment and stats from where you left off at the end of the first game.
    • If you don't use passwords, it's downplayed; the heroes will start out at level 28 (feasible, if a little underleveled) with generic late-game equipment; stronger than they started off, but nowhere near where even a casual playthrough would be.
  • Conveniently an Orphan: All of them (including Kraden) lost at least one of their parents at some points in their lives with the exception of Garet, though he almost loses his family during the Golden Sun event. They are actually safe, though.
  • Gender-Equal Ensemble: Until the Reunion, Felix's party has an equal amount of guys and girls. Whether this applies before or after Piers joins depends on whether you count Kraden or not.
  • Idiot Hair: Everyone for some reason, except Garet (too spiky) and Sheba (basically a bob haircut).
  • Non-Indicative Name: As of Dark Dawn the entire team is referred as the "Warriors of Vale", despite the fact that exactly half of them actually hail from there.
  • Older Than They Look: In Golden Sun: Dark Dawn, the main cast from the first two games age slowly due to Alchemy exposure.

    Isaac 
https://static.tvtropes.org/pmwiki/pub/images/010_isaacspirit.png

Isaac is a Venus Adept, a playable character in Golden Sun and Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He's the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.

In Dark Dawn, he keeps a cabin observatory which he uses to keep an eye on Mt. Aleph along with Garet, and also as a place to train his son, Matthew. He is greatly concerned over the unrest that has swept Weyard since the restoration of Alchemy, as well as eventual coming of the Mourning Moon, a devastating giant Psynergy Vortex that appears every decade.


Tropes at the onset...

  • Anime Hair: Only in the first two games.
  • BFS: Ragnarok summons one. Odyssey summons four, and then an even more ludicrously oversized fifth.
  • Carry a Big Stick: If you give him a mace.
  • Childhood Friends: Has been friends with Garet and Jenna since they were children.
  • Combat Medic: One of four characters that learn healing spells in their base class and one of the two who can learn Revive by equipping Djinn of the same type (the other one being Felix).
  • Covert Pervert: Searching Lady McCoy's wardrobe leads to Isaac apparently trying to steal her nightie.
  • Decoy Protagonist: Of the original duology overall. He is set up as the hero who must stop Alchemy to save the world, but The Lost Age reveals the world will actually physically erode without Alchemy to sustain it, and Felix is the real hero.
  • Dub Name Change: Robin in the Japanese version, Vlad in the French version and Hans in the Spanish version.
  • Establishing Character Moment: His mother wakes him up and tells him to evacuate for the disaster, and he goes and rescues Garet on his way out, then runs for help when Felix gets in trouble twice. Three years later, he's helping fix the roof of the house, and by his mother's commentary he's apparently still upset he didn't do enough to help in the prologue. Chronic Hero Syndrome much, Isaac?
  • Healer Signs On Early: He is the main protagonist, and he has some rudimentary healing abilities that will tide you over until Mia joins and you start getting more Mercury Djinn.
  • Healing Hands: Has access to the Cure Psynergy series.
  • The Hero: Of the first game.
  • Heroic Mime: First game only.
  • Hero Antagonist: In The Lost Age, with lots of worrying over how his and Felix's parties will avoid coming to blows. They join up instead.
  • Hero of Another Story: Felix can glean a rough estimate of Isaac's exploits across the Eastern Sea if you transferred data from the first game.
  • Hot-Blooded: Isaac sounds more fiery in the second game. Justified as he is still wary of Felix for previously taunting him for his failures and running away without any explanation.
  • Iconic Item: His yellow scarf.
  • The Lancer: Becomes this to Felix after both of their teams joined. Isaac himself states during the Reunion of Adepts that that he is only helping "Felix's quest".
  • Lightning Bruiser: For some reason, he dishes more damage than even Garet by default.
  • Magic Knight: Shows prowess in both combat and magic.
  • Misery Builds Character: Isaac has gone through a lot. Failing to accomplish his quest in the first game, didn't manage to rescue Kraden, Jenna, and Sheba, his mission to save the world FROM alchemy is meaningless because unleashing alchemy is actually the solution. That's why after getting his vocal cords in The Lost Age, he suddenly becomes more hotheaded in contrast to the nice quiet guy he was previously.
  • Primary-Color Champion: He has red armor, blue clothes under it, and a yellow scarf.
  • Red Oni, Blue Oni: Blue Oni to Garet in the first game. Becomes the Red Oni to Felix's positively taciturn blue after joining forces in the second game, being more impulsive and direct.
  • Scarf of Asskicking: Passes it on to Matthew.
  • Secret Art: In the first game, the Quake and Ragnarok Psynergy series as well as Retreat are exclusive to him. In The Lost Age, he shares them with Felix.
  • Self-Made Orphan: Barely subverted at the end of The Lost Age; he and the other Adepts are tricked into fighting his father and Felix and Jenna's parents after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
  • Signature Move: Official art associates him with the Gaia Psynergy series. He is commonly associated with the Judgment summon as well.
  • Suddenly Speaking: He is a Heroic Mime in Golden Sun, but is just as chatty as anyone else in The Lost Age and Dark Dawn.
  • Took a Level in Badass:
    • Right after the Saturos boss fight, Alex comments on how quickly Isaac and friends turned badass. After the Fusion Dragon fight, Felix says that Isaac's become so powerful it frightens him.
    • Once he starts talking in the second game.
  • Took A Level In Cynicism: He becomes more short-tempered in The Lost Age after failing to rescue Kraden, Jenna, and Sheba, and failing to save Babi.

https://static.tvtropes.org/pmwiki/pub/images/DDIsaac_7666.png

Tropes 30 years later...

  • Assist Character: He and Garet provide backup for his son and Karis in the game's first tutorial dungeon and even lend the two a few of their Djinn.
  • Badass Longcoat: Has ditched his traditional warrior look and iconic yellow scarf for one of these.
  • Blue Oni: To Garet's Red. While both of them have matured in their age, Isaac is still the more calm and in control while Garet is more passionate.
  • Childhood Friend Romance: Supplementary material say he married Jenna, one of his childhood friends.
  • Eccentric Mentor: A younger version, even taking his apparent age vs. actual age, although he still satisfies a lot of the trope's criteria.
  • Fountain of Youth: He's 47 at minimum, but thanks to his exposure to the Golden Sun he could easily pass for a man in his late twenties.
  • Generation Xerox: He does not see off his son and his friends when they go off on their journey. Just like Dora.
  • Guest-Star Party Member: He and Garet provide backup for his son and Karis in the game's first tutorial dungeon.
  • Heterosexual Life-Partners: With Garet.
  • Sink or Swim Mentor: Yeah, I know my best friend's son is in grave danger but hey! TUTORIAL DUNGEON, GO!
  • Strong Family Resemblance: Without the beard he looks just like his father Kyle.
  • Took a Level in Badass: Time has been kind to him.

    Garet 
https://static.tvtropes.org/pmwiki/pub/images/193px-GSGaret_9989.jpg

Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend, Isaac, on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief.

In Dark Dawn he joins Isaac in keeping watch over Mt. Aleph while trying to keep his son Tyrell in line. He's simmered down with age, but often gets irritated at Isaac's unflappable personality.


Tropes at the onset...

  • Anime Hair: The most standout example in the main cast. He'd give a super saiyan a run for their money.
  • BFS: Another weapon option for Garet. Due to how his weapon sprites are portrayed, his sword sprite is almost as big as he is.
  • The Big Guy: The largest person in the main cast, with attack and defense to back it up.
  • Boisterous Bruiser: Garet is big, strong and not afraid to give the game's Evil Duo a Badass Boast before fighting them in the final battle.
  • Carry a Big Stick: Has the option to use mace's, and they're appropriate for his size.
  • Childhood Friends: Has been Isaac's inseparable friend since they were children.
  • Depending on the Artist: Garet's hair color. In his character portrait and some art it looks red, and several of his family members clearly have red hair which supports him being a redhead. But his actual character sprite makes it look more of a dark brown, and his 14 year old sprite is definitely a chestnut brown despite that portrait having red hair too. Fan art tends to either depict him with red hair or obviously dark brown.
  • Dub Name Change: Gerald in the Japanese version.
  • Dumb Muscle: To an extent. He's the most belligerent character of the party and tends to act thoughtlessly (his first scenes include him crushing his sister's flower garden without realizing it). In addition, he seems to lack basic logic skills (being legitimately surprised to learn that Mia, who had been using water and healing Psynergy the first time they met, is in fact another Adept after going through the entire Mercury Lighthouse with help from her Psynergy.) As the sequel illustrates though, he's less deliberate about it and has more common sense than his son, Tyrell.
  • Establishing Character Moment:
    • "It's at times like these that we men have to stick together!" from the prologue establishes his closeness with Isaac.
    • His first scene after the prologue shows him mistakenly Moving a rock into his sister's flower garden and awkwardly trying to comfort Jenna about the loss of her entire family, which probably shows him more as a person: he's scatterbrained and inattentive and gets into trouble but he's trying his best to be helpful.
  • Fiery Redhead: Literally and figuratively being a Mars Adept. Otherwise if anyone is willing to pick a fight, kick a wall to start a boulder chase or speak rashly, it's Garet.
  • Humongous-Headed Hammer: A mace equipped by him, which is realistically sized if wielded by other characters, will, if given to Garet, be remodeled into a spiked iron ball the size of his head.
  • Informed Flaw: In the first game's early setting, as Vale is seeing him and Isaac off, Garet's little brother, Aaron, quips that "he's a pig! He'll eat anything that's not tied down!" Despite this, he never displays any serious gluttony in the games themselves.
  • Irony: Despite being a Fire Adept, out of the original group he was the most eager to see the ocean for the first time.
  • The Lancer: To Isaac, before giving the position to him after their team and Felix's join.
  • Magic Knight: He can become very magically powerful.
  • Mighty Glacier: Garet has some great attack and defense stats, but by the Wise One is he slow. Unless you give him some agility boosting equipment or boost him with spells and djinn, Garet will be attacking last against almost every enemy in the game.
  • No Name Given: With regards to his family, contrary to what fans wanked. The first game's debug room named his family members as "Mr. Jerra," etc., leading to several fans believing he was the only character in the series with a full name. This was found to be a poor translation ("Jerra" is a bad romanization of Gerald, and the Japanese version's debug room had named his family members as "Jera-papa," etc., to signify their relation to him).
  • Secret Art:
    • In the first game, the Flare Psynergy series is exclusive to him. In The Lost Age, he shares it with Jenna.
    • In both the first game and The Lost Age, the Fire Psynergy series is exclusive to him.
  • Stone Wall: By default he has an overall lower damage output than Isaac and has low PP but can take damage like nobody's business.
  • Voice for the Voiceless: In Golden Sun, he is the one who introduces Isaac in dialogue and speaks on his behalf.


Tropes 30 years later...

  • Assist Character: He and Isaac provide backup for Matthew and Karis in the game's first tutorial dungeon and let the two kids borrow a few of their Djinn.
  • Deadpan Snarker: He gets a couple of gems interacting with Isaac.
  • Fountain of Youth: Like Isaac, he's at least 47 years old now. While Garet comes across a bit older then Isaac thanks to his mustache and more formal hairstyle, he still comes off as a man in his early 30s.
  • Heterosexual Life-Partners: He has always been with his Childhood Friend Isaac, and they act Like an Old Married Couple.
  • Older and Wiser: He's really settled down over the years.
  • Papa Wolf: He shows a lot of concern for his son during the prologue and even outwardly shows more concern for Matthew and Karis than Isaac seems to do. Goes to the point that he's the only one seeing them off on their journey, while Isaac is too busy sending off a messenger pigeon to wish his own son luck.
  • Red Oni: To Isaac's Blue, though it's notably less pronounced than it was 30 years ago. He's more passionate and quick to temper with his son than Isaac is.
  • Strong Family Resemblance: Looks exactly like his father as an adult, especially the mustache part.
  • Took a Level in Badass: When the gang started their journey they knew nothing but a few basic psynergies. By the end they were full-fledged adepts.
  • What the Hell, Hero?: Not too happy with Isaac's behavior in the tutorial dungeons, although he has enough trust in Isaac's judgment that he doesn't resist too much.

    Ivan 
https://static.tvtropes.org/pmwiki/pub/images/224px-GSIvan_980.jpg

Ivan is a Jupiter Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. As a party member, he is a mage-style Jupiter Adept who has an extremely similar successor in Sheba in the second game.

In Dark Dawn he lives in Kalay, the merchant city of his old caretaker Hammet the merchant. He designed the soarwing glider that allows one to fly using Psynergy. His daughter Karis is a childhood friend of Matthew and Tyrell.


  • Ambiguous Innocence: Since Psynergy is Invisible to Normals and he was raised by non-Adepts, he hasn't really had anybody to teach him the ethics of mind-reading: he has absolutely no qualm about reading people's minds and in fact makes you corner people in their inn room so he can read theirs. He's actually kind of a sneaky little thing, but you don't realize it because he's just so cute.
  • Beware the Nice Ones: Especially if you plan on holding his foster-father for ransom.
  • Creepy Child: Was seen as this by people unfamiliar with Psynergy (read: everyone except Hammet) before he met Isaac's gang.
  • Establishing Character Moment: Mind Reading two total strangers, then being surprised when they object, because nobody's ever known what he was doing before, and he had no clue that was inappropriate.
  • Explain, Explain... Oh, Crap!: During the final encounter with Saturos and Menardi at the Venus Lighthouse, Menardi explains that even if they were to release Sheba, she would not be able to make it back on her own. Ivan asks what they mean and as he explains how he was going to take Sheba back home, he realizes that the antagonists are planning to kill him and his friends.
  • Fragile Speedster: Barring class changes and items Ivan is the fastest party member in the first two games but also the most frail with very low HP and defense. You'll be happy when someone finally learns Revive after the amount of times you'll see "Ivan goes down...".
  • Gadgeteer Genius: Becomes this as of Dark Dawn, as he is the inventor of the soarwing.
  • Guile Hero: During Colosso in the first game, Ivan realizes that Isaac is going to have a hard time fighting on his own, so he subtly suggests having the guards show them the obstacle course so that they know where to cheer him on...and also where to stand to use their Psynergy to cheat.
  • Happily Adopted: He knows this, in fact he doesn't even bother referring to Hammet and Layana as his parents. But don't mess with them. Ever.
  • It Sucks to Be the Chosen One: There was a prophecy that Ivan would leave his village, then after many years, return to light the Jupiter lighthouse. To fulfill this prophecy, the villagers of Contigo gave baby Ivan over to Master Hammet. Ivan was raised in a foreign land, never knowing his family or why he had his powers. When he finally returned home, he learned that his mother died out of grief due to being forced to give him away as a child. To top it all off, his one surviving family member tells him that he can't stay in Contigo because he hasn't completed the prophecy yet. It's even worse because he's not even the ends up one who fulfilling the prophecy. He gives up his Shaman's Rod - the MacGuffin needed to access the lighthouse - to Felix at the end of the first game, and it's his party that ends up entering and lighting Jupiter Lighthouse. Ivan was just a piece in a larger plan and basically got no glory or credit for his role in it.
  • Mind over Manners: Averted, though he initially doesn't realize this is wrong and later rationalizes it.
  • Mind Reading: Pretty much his signature ability, going by how much of his plot is about it.
  • Older Than They Look: Despite looking younger, Ivan is fifteen at the time of the games (possibly sixteen or so by the end, since the games imply time passing during the journey).
  • The One Guy: The only playable male Jupiter Adept in the series thus far.
  • Orphan's Plot Trinket: The Shaman's Rod.
  • Raised by Natives: Deliberately so. His birth family entrusted him to Hammet the merchant just so he'd grow up to be in the right place at the right time to fulfill his destiny alongside Isaac and Co.
  • Secret Art: In the first game, the Whirlwind and Ray Psynergy series as well as Reveal are exclusive to him. In The Lost Age, he shares them with Sheba.
  • The Smart Guy: He's pretty good at reading people, even without reading their minds.
  • Squishy Wizard: Has access to various kinds of powerful psynergies and boasts high PP and Agility, but his physical attack, defense and hitpoints are severely lacking.
  • Technicolor Eyes: Fitting his Jupiter alignment, which is associated with the color purple.

    Mia 
https://static.tvtropes.org/pmwiki/pub/images/250px-GSMia_8317.jpg

Mia is a Mercury Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. She is the only mage-style Mercury Adept in either game, and is probably the only Adept that can be labeled the "designated healer" to the player's party.

By the time of Dark Dawn, Mia has resumed her duties as Imil's healer. She has allowed her daughter Nowell and her son Rief to study under Kraden as he travels across Angara.


  • Carry a Big Stick: With maces, which is her most likely weapon.
  • Combat Medic: Her primary role in her default Water Seer class series is healing since she learns both single and all-targeting HP recovery psynergies. She still can dish out good damage with her Mercury psynergies and attack-boosting equipments.
  • Curtains Match the Windows: Blue hair, blue eyes, a trait that all adepts from her clan seem to share.
  • Deadpan Snarker: A memorable quote for being quite unexpected from the sweet White Magician Girl:
    Babi: I'd like you to get my draught for me?
    Garet: Get it? Where is it?
    Babi: Deep in this cave...
    Mia: What, is there a pharmacy down there?
    Babi: Witty, aren't we?
  • Demoted to Extra: After joining Isaac's party, she largely diminishes in significance for the rest of the first game, and as stated above she doesn't get much dialogue in the second. She still plays a role regarding her relationship with Alex, but it's not even brought up until near the end of the duology. Considering even Ivan, Sheba, Piers and Kraden had more focused-on character arcs, this is especially egregious. It may be partially justified in that she doesn't talk much anyway - at least compared to Garet and Ivan.
  • Dub Name Change: Mary (Though Mia comes from it Mary->Maria->Mia) in the Japanese version and Sofia in the French version.
  • Establishing Character Moment: Her first scene, healing a sickly old man with her powers, reassuring his wife, and asking our heroes if they need help before getting distracted by the intruders at Mercury Lighthouse. Grade A White Magician Girl, very devoted to her duties.
  • Good Is Not Soft: While she is gentle in nature, she's not afraid to fight if needed and she also doesn't tolerate evil-doers in the slightest. When she is threatened by Saturos near the end of the game, Mia's response is a rather pointed "Excuse me?".
  • Healing Hands: "Her hands glow with a blue light... could she be an angel?"
  • Healer Signs On Early: Averted. Mia is the last party member the party acquires and you must complete multiple dungeons before you reach the Mercury Lighthouse to recruit her.
  • Improbable Age: She's just 17 in the first game yet already has her own apprentices Justin and Megan. In some translations Alex is included in her apprenticeship too.
  • Like Brother and Sister: She has a close and supportive relationship with Isaac, Garet, and Ivan, but never becomes romantically involved with any of them.
  • Magic Staff: Her only alternatives to maces.
  • Nice Girl: Resulted from her training as a healer. Aside from that one cutscene in Altmiller Cave, she's generally kind and willing to help people in need.
  • Not So Above It All: She complains about her clothes being drenched in sweat the most when the party goes through a desert. And even Mia is not immune to making a sarcastic quip every now and then.
  • Out-of-Character Moment: At the end of The Lost Age, when she notices that Garet's loved ones survived the destruction of Vale, she and Sheba tease him about his understandable despair in a rather mean-spirited manner.
  • Overshadowed by Awesome: Intellectually. Mia is a professional medic with apprentices of her own in the first game as a teenager, so she's clearly quite brilliant in her own right, it's just very subdued in comparison to Alex and Ivan.
  • Proper Lady: While Jenna is more of the Fiery Redhead Tsundere and Sheba is more of a snarky Mysterious Waif, Mia fills this role nicely.
  • The Quiet One: Especially in The Lost Age, where she barely gets any lines.
  • Secret Art:
    • In the first game, the Frost Psynergy series is exclusive to her. In The Lost Age, she shares it with Piers.
    • In both the first game and The Lost Age, the Ice Psynergy series is exclusive to her.
  • Smurfette Principle: The only female mainstay in the first game's party. She's also currently the only playable female Mercury Adept in the series.
  • Water Is Womanly: Mia is the team's Mercury Adept and the resident healer, with the gentle, ladylike personality to match.
  • Weaksauce Weakness: Not her as such but her element, Water, is effective against every one of the game's major villains. The Boreas Summon Magic in particular is lethal against the final bosses of the first game. Unfortunately, like 90% of all water-based characters, she's shafted with the healing role by default; which means she probably won't be taking advantage of her innately high Mercury power to attack people with.
  • White Magician Girl: Mia qualifies every single aspect of this trope; designated healer, caring and compassionate, uses magic staffs and maces...

    Felix 
https://static.tvtropes.org/pmwiki/pub/images/228px-GSFelix_6593.jpg

Felix is a Venus Adept, a playable character in Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He appears in Golden Sun as an NPC in league with the game's band of antagonists opposed to Isaac, but in The Lost Age the perspective of the narrative focuses on him as the main playable character. He is the elder brother of Jenna, and uncle to Matthew (though he's almost certainly never met his nephew).

After the party returned from their quest to light the lighthouses he left on his own, and by the time of Dark Dawn, no one has seen him since.


  • Always Save the Girl: Just watch his Moment of Awesome at Venus Lighthouse.
  • Anti-Villain: During the first game.
  • Badass Cape: Isaac has his Scarf of Asskicking, Felix has his cape that goes over one shoulder.
  • BFS: Same as Isaac. Notably he's the only other person in their games that can use the Sol Blade.
  • Boisterous Weakling: In the first game, he claims that Isaac will never beat his group despite revealed being a level 5 Squire in the beginning of the sequel. Justified since Saturos and Menardi are Prox's strongest warriors who mopped the floor with Isaac and Garet three years ago and Felix wanted to gain their trust for his own (as well as Jenna and Kraden's) safety.
  • But Now I Must Go: After the events of The Lost Age, he vanishes and is not heard from again.
  • Combat Medic: Has access to the Cure line of spells with his base class progression, as well as Revive.
  • Curtains Match the Windows: Brown hair, brown eyes.
  • Dramatic Unmask: Briefly wears a mask at the beginning of the first game to hide his survival from his sister Jenna and his childhood friends, Isaac and Garet, who all thought he was dead, but removes it in Sol Sanctum to gain their trust.
  • Dishing Out Dirt: Like most Venus Adepts, Felix has a variety of elemental psynergies that allow him to project spires of rock and smash enemies with earthquakes. Unlike most Venus Adepts, however, Felix is capable of becoming one with his element, as he can shift into sand once he proves himself worthy of the power at Gaia Rock, something his contemporary, Isaac, and his successors, Matthew and Himi, can never match.
  • Dub Name Change: Garcia in the Japanese version and Pavel in the French version.
  • Dude, Where's My Respect?:
    • Pretty much cast as the villain in the Sun Saga stories you find in Dark Dawn.
    • Some normally impossible to read text has many of the citizens of Prox mentioning this trope. They realize that despite everything Felix has done, that is, going to great lengths to save the entire world from destruction, nobody in his hometown of Vale would recognize his efforts. Maybe because the last time the villagers actually saw or heard of him he sided with the "bad" guys.
  • Elemental Shapeshifter: After acquiring Sand psynergy in Gaia Rock, he can turn his entire body into sand to travel in sandy areas.
  • Establishing Character Moment: Venus Lighthouse. Stands up to the villains for Sheba, but still leery (for good reason) of Isaac, and then his CMOA -probably his best remembered scene: jumping off the lighthouse to try and save Sheba- shows the heroic side that will come into play in the next game.
  • Healer Signs On Early: He is the main protagonist, and he has some rudimentary healing abilities that will tide you over until you start getting more Mercury Djinn or get enough Mars Djinn to unlock Jenna's Aura series.
  • Healing Hands: Has access to the Cure Psynergy series.
  • The Hero: During the second game.
  • Heroic Mime: In the second game.
  • Hero Antagonist: In the first game, though it isn't revealed until he becomes the player character in the second game.
  • Hero with Bad Publicity: In Dark Dawn, due to betraying the teachings of his hometown and allying with a rather shady group of characters in his quest to save the world.
  • Lightning Bruiser: His stats are similar to Isaac's, though he trades off some points in Agility, Luck and PP for greater HP, Attack and Defense.
  • Magic Knight: All the same weapons,armor and class options as Isaac.
  • Meaningful Name: An interesting case; Felix is Latin for "lucky." Now let's see: He nearly drowned, was nearly crushed by a boulder, nearly came to blows with Saturos and Menardi, nearly came to blows with Isaac and company, nearly drowned again after jumping off a lighthouse into the ocean, was nearly killed by a tidal wave, was nearly killed by Agatio and Karst, and then NEARLY killed his own parents. If all those "nearlys" didn't indicate, he has survived every single one of these deadly situations. So, yes, he is very lucky! In an ironic subversion, stat-wise, his luck is the worst.
  • Moveset Clone: He has the exact same element, class lineup, and equipment access as Isaac. He only differs slightly in his stats.
  • Never Accepted in His Hometown: After him turning out Not Quite Dead and sided with Saturos and Menardi, the people of Vale showed little respect for him. The opposite is true in Prox, where he is loved by the people and treated like a hero, even before saving the world AND their hometown. A Proxian NPC even wants him as a son-in-law.
  • Non-Action Guy: In Golden Sun, Saturos and Menardi never let him fight, so he's fairly wimpy throughout the game. Once you take control of him in The Lost Age, he becomes much more powerful.
  • Put on a Bus: It is said in Golden Sun: Dark Dawn that Felix has been missing for the past 30 years.
  • Red Oni, Blue Oni: His personality fits the typical Blue Oni mould: when he speaks, he's shown to be more aloof and less impulsive than Isaac is.
  • Secret Art: In The Lost Age, the Sand Psynergy is exclusive to him.
  • Self-Made Orphan: Barely subverted at the end of The Lost Age; he and the other Adepts are tricked into fighting his parents and Isaac's father after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
  • Suddenly Speaking: Inverted and then played straight. He is perfectly chatty in Golden Sun, but is nearly completely silent in The Lost Age. A translation error has him randomly blurt out "Why?" in Shaman Village in the English version, and he gets a full spoken line in the epilogue.
  • Took a Level in Badass: At the end of the first game, Felix himself states that he's no match for Isaac (due to Isaac's levels in badass). Typically by the time the first party joins the group, Felix is almost as powerful as Isaac is, if not more so.
  • You Are in Command Now: Once Saturos and Menardi bite it on Venus Lighthouse, he takes command of the survivors of Saturos' party.

    Jenna 
https://static.tvtropes.org/pmwiki/pub/images/294px-GSJenna_6914.jpg

Jenna is a Mars Adept and a playable guest character in Golden Sun that becomes a main playable character in Golden Sun: The Lost Age. A childhood friend of Isaac and Garet's and the younger sister of Felix, Jenna quickly becomes a conventional Damsel in Distress character early on, until The Lost Age when she joins Felix's quest in full.

In Dark Dawn she is said to live in Kalay along with other Vale survivors. She is the mother of Matthew, the game's protagonist.


  • Childhood Friends: Has been friends with Isaac and Garet since they were children.
  • Childhood Friend Romance: While not present in Dark Dawn, official material says Jenna married Isaac, one of her childhood friends.
  • Combat Medic: She'll eventually learn the Aura line of healing Psynergy, but it isn't nearly as good as Mia's Wish spells. And as discussed under Glass Cannon, she is far from a healer.
  • Damsel in Distress: In the first game. To be fair, the male Kraden is in the same boat. And Isaac and Garet were just as distressed; they just happened to be lucky when Mt. Aleph went haywire. When Felix takes over in The Lost Age, she becomes a full-fledged party member and is more than able to hold her own, and even has a solo role in the game's prologue.
  • Damsel out of Distress: One of Nintendo's first and most beloved ones. The second she's able to free herself, she does, and ends up becoming the hero Felix's second-in-command. Jenna ends up fighting her way through a bunch of ruffians from Tolbi at the beginning of Lost Age and then later helps save the world. She might start as a Damsel in Distress, but Jenna does not stay one.
  • Dub Name Change: Jasmine in the Japanese version, Lina in the French version, and Nadia in the Spanish version.
  • Energy Ring Attack: Jenna has the Beam ability, which fires a beam of Mars Psynergy surrounded by several rings at nearby enemies.
  • First Girl Wins: She eventually marries her childhood friend Isaac.
  • Glass Cannon: Since her class options are similar to Garet's she can dish out a lot of damage most of the time, but her naturally lower hitpoints and defense turned her into this.
  • Guest-Star Party Member: In the very beginning of the first game, but she becomes fully playable in the second.
  • Healer Signs On Early: Subverted. Unlike Mia, Jenna joins the part in Lost Age immediately. However, Jenna doesn't gain a heal spell for 7 levels and requires at least 4 active fire djinn to use it.
  • Healing Hands: Her exclusive base class is the only one with access to Aura Psynergy, which can heal the whole party.
  • Jack of All Trades: By the end of the game she's likely to be even stronger than Isaac. At the same time, she can also cast the best spells, and can even heal a bit. Thankfully, she's no White Mage. Adding her speed into account, she's pretty much a game breaker who will slice apart enemies with some of the best swords in the game.
  • The Lancer: To Felix, before giving the position to Isaac after his team and theirs joined. Even then, she ends up more as a co-lancer.
  • Leitmotif: Notably in The Lost Age she has her own battle theme which plays whenever Isaac or Felix aren't in the first party formation.
  • Luminescent Blush: When Sheba asks if she and Isaac are an item.. Hoo boy.
  • Magic Knight: A "Magic user who can defend themselves with physical attack" variant. As a mage-style adept, her strength is good enough to dish out physical damage. In fact, she's second only to Felix in terms of pure brute strength, tying with Isaac.
  • Master of All: Effectively this. Her only real failing is defensiveness- she's usually either the best or second best in every other field of use. To go into a bit more detail, since Sheba and Ivan are the best Black Mage characters and only have differences in their other stats, Jenna is second to them in terms of raw magical damage, though unlike them she also has a strong single-target DPS spell (Dragon Fume). Mia beats her in raw healing power, but Jenna's strongest unique healing Psynergy is learned 13 levels before Pure Wish maxes out, and this is a series where it pays more to not take chances and heal reactively instead of proactively; with Mia, who is slow, you have to predict if you can survive the full next turn and get healed at the end, hoping no one has been felled, as opposed to Jenna, who can heal as a reaction starting the next turn instead of gambling with the person's life. Speaking of speed, Jenna is incredibly fast; she's no Sheba or Ivan, but those two are fragile by nature, and pretty much everyone else who isn't Felix or Isaac are some degree of Mighty Glacier (Piers, Garet) or Squishy Wizard (Mia). Being second to the two speedy mages is quite a feat. Jenna's luck is also one of the best in the game, she has some of the highest PP points, and her attack power, once again, is second only to Felix's. She also has innate access to a debuffing spell series that allows her to really pile on the hurt. In summation, Jenna may not be the best at everything, and may have a failing here or there, but she unquestionably is the most versatile party member in a series where versatility (and a high PP total) are the keys to success.
  • Missing Mom: In Dark Dawn. Apparently she lives in Kalay, but she isn't with Matthew and doesn't appear in-game.
  • Playing with Fire: Like all Fire adepts but Jenna in particular can manipulate fires that are already burning through her blaze psynergy.
  • The Red Mage: Offensive spells, debuffing spells, fantastic speed and weapon strength, and the ability to heal.
  • Secret Art: In The Lost Age, the Fume and Beam Psynergy series as well as Blaze are exclusive to her.
  • Self-Made Orphan: Barely subverted at the end of The Lost Age; she and the other Adepts are tricked into fighting her parents and Isaac's father after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
  • The Smurfette Principle: Currently the only female Mars Adept party member in the series.
  • Took a Level in Badass: From being a Damsel in Distress to a Magic Knight.
  • Tsundere: "S-Stupid Sheba! It's not like I'm blushing because I like Isaac or anything!"

    Sheba 
https://static.tvtropes.org/pmwiki/pub/images/214px-GSSheba_4487.jpg

Sheba is a Jupiter Adept introduced as an NPC in Golden Sun and becomes a playable character in Golden Sun: The Lost Age. As a party member, she is a mage-style Jupiter Adept in an extremely similar vein to Ivan in the first game.


  • Ambiguously Brown: Only the image on the right and the ending credits shows this, must be the tan she gets from living in Lalivero. Though in the games (both sprite and mugshot) her skin is pale white.
  • Black Magician Girl: Notably the only female PC in any game of the series who does not naturally have a healing spell.
  • Carry a Big Stick: The main thing that distinguishes her from Ivan is having maces instead of light blades.
  • Damsel in Distress: Like Jenna, she ditches the mantle in The Lost Age.
  • Deadpan Snarker: She becomes pretty snarky in The Lost Age.
  • Do Not Taunt Cthulhu: Yes, Sheba, tell the obviously unstable sister of that woman who kidnapped you in the previous game that Isaac killed her sibling without prompting. That'll end well.
  • Dub Name Change: Sole in the Spanish version, Cylia in the French version, Sara in the Italian version and Cosma in the German version.
  • Fragile Speedster: The fastest character in Felix's team barring class changes and equipment, though she is not as fast as Ivan. She can take a hit better than he can, but she's still pretty fragile.
  • Happily Adopted: She's only mildly disappointed not to learn where she came from. Her adopted folks are also very devoted to her, as shown in the first game. Upon reaching Contigo, it is heavily implied that she is a direct descendant of the Anemos, an ancient Jupiter clan that rose their civilization into the air and now live on the Moon. And she supposedly fell down to Weyard from there...
  • Magic Staff: What she usually ends up with. By the end game you can get a powerful one for her that suits her elemental alignment.
  • Mystical Waif: In the final quarter of the first game the story revolves around her and how she is one of the few Adepts who can use Reveal on the Venus Lighthouse and later on access the Jupiter Lighthouse with her Psynergy.
  • Put on a Bus: Sheba is nowhere to be seen in Golden Sun: Dark Dawn. Considering the Sequel Hook, perhaps we'll see her in a fourth installment.
  • Shipper on Deck: One particularly funny moment in the second game features her mentioning Valeshipping (Isaac/Jenna) with Jenna turning red in embarrassment. She then immediately jumps on Jenna's follow-up comment of wondering about how Garet is doing.
  • Ship Tease: With Felix in the first game.
  • Telepathy: Like many Jupiter Adepts, Sheba has the power to read minds.
  • Took a Level in Badass: Similar to Jenna, she goes from Damsel in Distress to a snarky Black Magician Girl.

    Piers 
https://static.tvtropes.org/pmwiki/pub/images/GSPiers_8883.jpg

Piers is a Mercury Adept and a playable character in Golden Sun: The Lost Age. He is the only warrior-style Mercury Adept in either game and the only playable character in The Lost Age that is completely new to the series, in contrast to the other playable characters Felix, Jenna, and Sheba who appeared in the first game in NPC and minor gameplay roles.

By the time of Dark Dawn he sails around Weyard in his ship and is considered a hero to the seafaring world for sailing the Sea of Time surrounding Lemuria, and is also friends with the Champan pirate Briggs, who ironically was unintentionally responsible for him being imprisoned in The Lost Age. While he never appears to Matthew's party, he is instrumental in helping them obtain a sea-worthy ship.


  • Adapted Out: In-Universe in the Sun Saga in Dark Dawn. His critical role in Felix's quest is never even mentioned.
  • An Ice Person: In terms of elemental versatility, Piers stands above both his contemporary, Mia, and his successors, Rief and Amiti, through his ability to natively use the Frost series of psynergy without the need of a focusing item.
  • The Big Guy: He's your second melee bruiser. He's also pretty smart, making him a Genius Bruiser.
  • Combat Medic: Slightly more emphasis on the "combat" side but still.
  • The Chosen One: Some of the books you can read in his home town and some inscriptions imply he is this among Mercury Adepts.
  • Defrosting Ice Queen: He's rather distrustful of the party at first, and it takes them helping him get his orb back for him to warm up.
  • Depending on the Artist: His muscle mass varies in several official art. Normally he is of average build like Felix, but sometimes he is drawn as buff as Garet or even Agatio.
  • Dub Name Change: Picard in the Japanese version and Aaron in the German version.
  • Establishing Character Moment: The prison scene. He's innocent, but he'll wait for the mayor to prove that, instead of breaking out or trying to establish an alibi... because he thinks using his powers that way would be wrong, and because his alibi would only raise more questions. Secretive, but law-abiding.
  • Healing Hands: As expected from a Mercury Adept, he naturally has access to the Ply Psynergy series and provides healing in cutscenes regardless of class setups.
  • Intergenerational Friendship: Being a Lemurian, he gets this with a lot of people, albeit technically. It's funny to consider how he's a lot older than Briggs, or even Kraden. The sequel amps this up even more - like Kraden and the other Warriors, he's had his lifespan permanently affected. Lord knows at what rate he'd age if he ever moved back to Lemuria...
  • Ironic Name: A peer is someone in the same age and social category as oneself. Piers doesn't have any peers due to his age issues.
  • Irony: The first half of The Lost Age is getting Briggs the pirate to prove that law-abiding Piers isn't his accomplice. In Dark Dawn, it's mentioned that they've since become best friends.
  • It Sucks to Be the Chosen One: He gets branded a criminal and exiled from his homeland for being The Chosen One.
  • Magic Knight: Piers is primarily a warrior-type Adept, going by stats and equipment options (mostly the same as Isaac's). This bites him in the butt when it comes to class options other than his default, since Mercury Adepts are mostly limited to mage-type classes.
  • Making a Splash: Like all Mercury adepts, however Piers has the power to dry up bodies of water as well through Parch psynergy.
  • Master of None: Being a Mercury Adept and a warrior is a miserable combination. All of the classes he gains access to other than his base class are caster classes, so he can't pump out as much physical damage as Isaac, Garet, or Felix. His stats are specced towards brawling and he can't use the caster equipment, so he can't heal as fast or as long as Ivan, Mia, or Sheba. His base class only gets Ply Psynergy for single target healing, compared to Jenna's Aura, and she gets light blades to compensate for his long sword access, making him an inferior generalist to her.
  • May–December Romance: According to Kraden in Dark Dawn, Mia's daughter Nowell has a crush on Piers, and this is why she bailed on Kraden and Rief. No comment on whether her affections are reciprocated, though.
  • Nice Guy: The prison scene shows him to be patient and considerate enough to sympathize with an abuser, and these traits remain evident throughout the game.
  • Play-Along Prisoner: His Establishing Character Moment in Madra.
  • Privateer: Although it's just his class title.
  • Punny Name: A pier is a dock for ships. Piers is a sailor.
  • Put on a Bus: Spends Dark Dawn sailing the seas on his own. NPC gossip says that you barely missed him while he was in Tonfon and Port Rago. Dialogue and NPC gossip hints that Nowell and Takeru have hitched a ride with him.
  • Really 700 Years Old: Maybe. He refuses to admit his age.
  • Secret Art: In The Lost Age, the Cool and Diamond Dust Psynergy series as well as Parch are exclusive to him.
  • Sixth Ranger: He is the only party member who isn't introduced in part one unlike Felix, Jenna, and Sheba who were and start the game together.note 
  • Shout-Out: By way of his name, in Japan he's Captain Picard.
  • Spock Speak: Piers' dialogues are very wordy to reflect his origins from an ancient civilization.
  • Supernatural Gold Eyes: Apparently another Lemurian trait, as Hydros and Conservato also show them in their thumbnail pictures.
  • Vague Age: Deliberately so: he's self-conscious about it, due to the longevity of his people.
  • What Beautiful Eyes!: One NPC in Madra is thinking this while Piers is imprisoned.
  • You Wouldn't Like Me When I'm Angry!: When he was imprisoned an NPC taunted him and constantly accused him for being a pirate from Champa. Let's say it didn't end up well for that guy...

Dark Dawn's Protagonists

    In General 

  • Royals Who Actually Do Something: Half of playable adepts who are not direct descendants to Warriors of Vale are members of royal families; Amiti is prince of Ayuthay, Sveta is princess of Belinsk, Eoleo is prince of Champa, and Himi is a princess of Yamata. All of them take active participation in saving the world from darkness created from Grave Eclipse.
  • Spin-Offspring: Almost all of the characters are descended from the heroes or minor characters. Matthew's parents are Isaac and Jenna, Tyrell's father is Garet, but he is apparently unrelated to Rief, Mia's son. Rief's sister apparently develops a crush on Piers, ruling him out as a possible father. Karis is Ivan's daughter, but no indication is given as to who her mother might be. The remaining characters are Amiti, who is strongly implied to be Alex's illegitimate son; Eoleo, who is the son of Briggs and was actually seen in Golden Sun: The Lost Age as a baby; and Himi, daughter of minor characters Susa and Kushinada from the same game. The only character who isn't related to anyone important in the GBA duology is Sveta. Interestingly, while Isaac and Garet show up, and Mia, Ivan, and Piers are frequently mentioned, there's barely any talk of Jenna, and Felix and Sheba are conspicuously absent.
  • Suspiciously Similar Substitute: They look and act a lot like their parents from the original duology. The only real exception is Karis, who has a design that radically differs from her father's and takes the role of The Lancer from the Garet clone Tyrell.

    Matthew 
https://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg

A young Venus Adept, the son of Isaac and Jenna, and the main playable character and party leader of Dark Dawn. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.


  • BFS: Aside from boasting the Ragnarok and Odyssey spells, improved graphics allow for different weapons to actually be shown; long/broad swords are big enough to be comparable to Cloud's and are apparently so heavy he holds it down by his leg.
  • Carry a Big Stick: Can wield maces. Though his preference will fall to swords by the end of the game.
  • Dub Name Change: His Japanese name is Muuto.
  • The Hero: Of the third game.
  • Heroic Mime: Just like his father and uncle before him, though this time there are a few "emotional responses" (emoticons) that the player can pick for him to provide some variety.
    • Lampshaded and played with much more than with Isaac or Felix.
    • And then there's the encounter with Arcanus at the Apollo Sanctum - where Matthew swears. Though this is only applicable to the US version; the Japanese and European versions have him reacting with the same old "?!" he normally responds with.
    • There's also an instance where if the angry emote is used as a response to Karis' comments about Ryu Kou stealing the Magma Orb, Karis will respond, "Wow, graphic!", implying that Matthew had some very choice words for the situation.
  • Heroes Prefer Swords: Shown with a sword on his back in the official art.
  • The Leader: Of the new eight protagonists. Everyone trusts him to make the right call and follow his lead, even Eoleo who is twice his age and has more worldly experience as a pirate.
  • Made of Iron: He's just knocked unconscious without any injuries after falling over and over three times, attempting to switch on the Apollo Lens. Then after awakened he's so fast that he runs and catches Sveta before anyone else can.
  • Magic Knight: Just like pop, he's a Venus adept that mixes swordplay with earth shattering psynergy.
  • Passing the Torch: His father makes a big deal about how it's now Matthew's turn.
  • Primary-Color Champion: Red, blue and yellow just like his father.
  • Punny Name: His Japanese name is Mute, and he is stated to be not very talkative.
  • Scarf of Asskicking: It looks to be the same one as his father's, for that matter.
  • Secret Art: In Dark Dawn, the Quake and Ragnarok Psynergy series as well as Retreat and Move are exclusive to him.
  • Ship Tease: He was paired with Karis within days of their official names being revealed. And thanks to several scenes near the end of the game shippers also tend to pair him with Sveta.
  • The Silent Bob:
    • Several lines of reactionary script. No words - except for one scene at Apollo Sanctum where he swears (and even then it was dubbed in) - but still... for people who played Golden Sun and The Lost Age, Matthew seems damn talkative compared to his father and uncle.
    • Lampshaded in the conversation with Tret, where Tret asks for Matthew's name, only for Matthew to reply with his classic "...", followed by Tret asking him to speak up, and Amiti pointing out that he doesn't talk much.
  • Strong Family Resemblance: He looks so similar to Isaac that many early previews confused him for a redesigned Isaac at first. In-universe, played with when Briggs identifies him on sight... because of how strongly he resembles Jenna. To be fair, Briggs never met Isaac.

    Karis 
https://static.tvtropes.org/pmwiki/pub/images/234px-GSDDKaris_4582.jpg

A young Jupiter Adept who is Ivan's daughter and a childhood friend of Matthew's and Tyrell's. She decides to accompany the two on their quest to obtain a Mountain Roc feather. She is strong-willed, reliable, and clever.


  • Damned by Faint Praise: Probably unintentional; the manual declares that Karis is the most levelheaded of the initial trio. Her "competition" is the Hot-Blooded Idiot Hero Tyrell and, depending on how you make him react, The Stoic Matthew.
  • Dub Name Change: Kiara in both the French and German versions.
  • Establishing Character Moment: "Get OFF the roof, Tyrell!"
  • Healer Signs On Early: She joins you at the very start of your journey, and her Fresh Breeze Psynergy is the strongest healing ability you'll get until you start acquiring Mercury Djinn.
  • Hot-Blooded: Isaac comments that Karis is pretty fiery for a Jupiter Adept.
  • Improbable Aiming Skills: First party member in Golden Sun that is able to use bows. That said, she cannot pull off improbable shots reliably and has to use each bow awhile before she can do them at all.
  • Lady of Black Magic: Intelligent, mature, and having stats that make her lean to using Psynergy.
  • Lady of War: She's level-headed and feminine, and uses light blades and bows.
  • The Lancer: She serves as Matthew's number two for most of the game.
  • Mage Marksman: She is a powerful caster, and a passable shot with a bow.
  • Magic Staff: If you so choose.
  • Meaningful Name: Karis means "grace''.
  • The Medic: She has access to the first Jupiter-based healing spells, the Fresh Breeze series, which are the weakest of all healing spells, but affect everybody and don't require set Djinn to use.
  • Missing Mom: The game never mentions who Ivan hooked up with though Karis does mention her parents in the plural sense, so it's at least implied that her mother is part of her life.
  • Power Stereotype Flip: She is a Wind Adept, but whereas most Wind Adepts are calm, intelligent mystics, Karis is instead a Hot-Blooded Tsundere more akin to a typical Fire Adept.
  • Proper Tights with a Skirt: Her outfit consists of some leggings but also a skirt for some femininity.
  • The Red Mage: Offensive, debuff and healing spells in one package.
  • Secret Art: She is the only character in the series who can learn the Fresh Breeze Psynergy series.
  • Silk Hiding Steel: She seems to act as the face of the party for most of the game, but isn't above punching out Tyrell to get his attention.
  • The Smart Guy: Manages to claim this role despite the apprentice of the Smart Guy being in the party (primarily because the script chose to use her to do any exposition due to Matthew's disability). Usually she's the first one to figure out puzzles, while Rief is reliable for providing information.
  • Strong Family Resemblance: Despite the green hair she has Ivan's facial features and purple eyes. However in the first promo art she looks like Mia instead and her hair was more of a bluish tone instead of green. Since Rief was not appearing on the same poster, early on fans thought that "Golden Sun DS" will be the first game's remake, considering how Matthew and Tyrell looked a lot like their fathers as well...
  • Suspiciously Similar Substitute: She has more in common with Jenna despite not being her daughter, being a Hot-Blooded Childhood Friend with Those Two Guys Matthew and Tyrell. Karis' design and weapon preferences could be inspired from her too. Justified that her family and Jenna are living in Kalay so she must have learned a thing or two from the latter as a child.
  • Technicolor Eyes: Like her father and aunt, Karis has purple eyes to reflect her affinity for the wind.
  • Telepathy: Averted. She's the only playable Jupiter Adept who can't read minds.
  • Tsundere: Particularly toward Tyrell.
  • Two Guys and a Girl: With Tyrell and Matthew at the start of the game and then again once everyone goes their separate ways.

    Tyrell 
https://static.tvtropes.org/pmwiki/pub/images/216px-GSDDTerrell_8249.jpg

A young Mars Adept who is the son of Garet. Like father, like son; he is a mischievous character, but is loyal and a close friend of Matthew's and Karis's. His making off and subsequently breaking the soarwing glider that Ivan had made becomes the trigger for their quest.


  • Ambiguously Absent Parent: Nothing is ever mentioned about Tyrell's mother. Unlike Matthew there is no mention of her identity and unlike Karis nothing is ever said to indicate whether she has any presence in Tyrell's life.
  • Anime Hair: Like his father, he has red spikey hair like fire.
  • Badass Boast: And if that wasn't enough, he outright threatens him during the final dungeon.
  • The Big Guy: He's the only party member other than Matthew who's able to wield long swords.
  • Crouching Moron, Hidden Badass: Tyrell doesn't always think things all the way through and gets into trouble because of it. However he's also tough as nails and isn't afraid to stand up to world ending conquerors.
  • Determinator: For better or worse, Tyrell just will not back down from something when he's got his mind set on it.
  • Distressed Dude: Like with practically every other male PC in the game, first thing you have to do is rescue him before he's on your team.
  • Dub Name Change: Not as drastic as it was with the party members of the first two games, but his name is "Terry" in Japanese and Italian.
  • Dumb Muscle: Played with. Tyrell's lack of impulse control makes him look like an idiot, but he actually has a pretty good grasp of academia and Psynergy, and tends to make spot checks that everyone else fails, like the Trap Door being pulled in Kaocho, or Sveta reading minds in Apollo Sanctum. It's basically unintentional Obfuscating Stupidity on his part.
  • Establishing Character Moment: Stealing the soarwing. Unlike Garet, Tyrell actively goes looking for trouble, and boy does he find it.
  • Fiery Redhead: A Mars Adept, redhead and a short temper make for a dangerous combination and burnt furniture, as an early inn keeper will tell you.
  • Flanderization: Tyrell's personality is largely an exaggeration of Garet's as he appeared the first game. He's even more Hot-Blooded, even more fiery, and has a touch of Power Incontinence to match his Hair-Trigger Temper.
  • Hair-Trigger Temper: Especially apparent in the first half of the game.
  • Hidden Depths: Most definitely when you examine some of his character traits.
  • Hot-Blooded: Even more so than his old man.
  • Let's Get Dangerous!: To Arcanus in Luna Tower. "I'll flatten you!"
  • Magic Knight: Tyrell is primarily a physical fighter but he gains plenty of fire spells on his own and can even be reclassed for more practical psynergy.
  • Meaningful Name:
    • Terry was a shorthand for Tertius (third, Romans were not very creative with names). He is your third member.
    • Tyrell is a derivative of the old French tirer, meaning to draw, and tirand, meaning one who pulls the reigns, traditionally a nickname for stubborn people.
    • The first three letters of his name sounds like Tyr, the Norse god of war who is equated with his Roman equivalent Mars. Guess what kind of Adept he is.
  • Mighty Glacier: Tyrell is one of the slowest playable characters in Dark Dawn but also one of the characters with the highest base attack and defense.
  • Missing Mom: Like Karis, Tyrell's mom/Garet's wife is never mentioned. Some fan speculation suggests that this plays into his attitude issues and constant acting out.
  • Power Incontinence: Has been banned from Patcher's Place for nearly burning it down. He almost does it again in a fit.
  • Secret Art: In Dark Dawn, the Starburst Psynergy series is exclusive to him.
  • Strong Family Resemblance: Not quite as strong as it is between Isaac and Matthew, but his face does look like a younger Garet and his hair and body structure are extremely similar. Although his hair is much redder than Garet's - besides his sprite in the original duology, Garet's hair was actually brown. Tyrell's at least gained the ability to mimic daddy's gravity-defying hair-style ... sort of.

    Rief 
https://static.tvtropes.org/pmwiki/pub/images/224px-GSCrown_8211.jpg

A young Mercury adept who is the younger of Mia's two chidren. Along with his sister, Nowell, he is an apprentice of Kraden, now a traveling Alchemy scholar. He joins the party after being captured by Tuaparang in order to bait Matthew's party south to the Ei-Jei region of Angara.


  • Badass Bookworm: Rief is following in Kraden's footsteps as a scholar and Tyrell dubs Rief as a nerd, but in combat, Rief can hold his own and has access to lots of powerful water and healing Psynergy as he levels up.
  • Bound and Gagged: It's said that he is in the official strategy guide, when you find him inside the crate. However, his in-game sprite doesn't appear to be gagged, simply bound.
  • Carry a Big Stick: Like his mother, Rief gets no bladed weaponry beyond some maces with sharp points in them.
  • Crippling Overspecialization: A Squishy Wizard pure medic in a team where almost everybody else is a Combat Medic by default or a Magic Knight who can class-shift into a Combat Medic.
  • Crutch Character: He is the best healer in the party once Amiti and his three Mercury Djinn join, and he also gets horrifically early access to a 140 power offensive Psynergy through the Ice Queen that won't be surpassed for another 20 level ups or so and actually has the PP pool to abuse it (unlike Amiti with the same Ice Queen or Tyrell with the Sand Prince). Unfortunately, in the late game magic falls off in favor of physical attacks and his poor stat spread and horrible weapon access typically see him relegated to permanent benchwarming duty in favor of Karis or Amiti.
  • Curtains Match the Window: Just like his mom he's got blue hair and eyes.
  • Deadpan Snarker: Just like his mother, few lines but lots of sass. Especially towards Tyrell.
    Rief: Yes, Tyrell. This is the part where she just volunteers that she's a spy.
  • Disappeared Dad: Unlike Karis and Tyrell, it's his father that is never identified.
  • Distressed Dude: Briefly before he joins the party.
  • Dub Name Change: Crown in the Japanese version, Ricky in Italian and, amusingly, Robin in French.
  • Dude Looks Like a Lady: Or at least, a young girl.
  • Establishing Character Moment: Most people would be scared to death of a Psynergy Vortex. Rief gets excited, then entranced, and nearly jumps into the damn thing. And his sister yells at him.
  • Gentleman and a Scholar: Kraden compliments him for it.
  • Hair Color Spoiler: Rief's game sprite has the exact same shade of blue as Alex/Arcanus, giving away their relationship. It's also very close to Amiti's hair color, foreshadowing the latter's connection to the Mercury Clan.
  • Magic Staff: Besides those the others can use, he also gets ankhs, which have somehow been differentiated from staffs.
  • Overshadowed by Awesome: Intellectually, since Karis gets more exposition talk and by extension looks smarter. In the healing department, since Karis can also cast multi-target healing spells, cheaper, and without needing half a dozen Djinn set to her. And as a Water Adept, he's overshadowed by Amiti, who by default has more offensive powers, near-equal healing capacity, and knows how a sword works.
  • Secret Art: In Dark Dawn, the Ice Psynergy series is exclusive to him.
  • Ship Sinking: Like Matthew, he and his sister also serve as a Mudshipping torpedo, and unless Tyrell turns out to be their brother, they sank Steamshipping too.
  • Sir Not-Appearing-in-This-Trailer: His absence in the first promo art makes Matthew, Tyrell and Karis on the main page look like redesigns of Isaac, Garet and Mia. Dark Dawn was initially assumed to be the remake of the first game due to this.
  • The Smart Guy: Rief is the local academic on the team and was studying with Kraden before his kidnapping. Before Kraden joins the party he's sometimes Mr. Exposition.
  • Smart People Wear Glasses: A scholar and a healer and a four eyed nerd.
  • Strong Family Resemblance: Not as drastic as Matthew or Tyrell, but his similarities to Mia had some peg their relationship immediately after his reveal. He also looks a lot like Amiti.
  • This Looks Like a Job for Aquaman: For most of the game, Karis' Fresh Breeze psynergy makes Rief seem rather useless. However, late in the game, bosses start hitting for more damage than Karis can heal, and very often. Suddenly, Rief's enhanced Wish Psynergy looks a lot more appealing.
  • Youngest Child Wins: His older sister Nowell is basically Put on a Bus after she is introduced, while Rief becomes a member of your party. It's been suggested that Nowell could be a future player character in the implied sequel.

    Amiti 
https://static.tvtropes.org/pmwiki/pub/images/Img_harumani_1562.jpg

A Mercury Adept who joins Matthew's party. He is the young prince of the Ayuthay kingdom who is said to have been an immaculate birth on account of his mother's strong Mercury powers. However, his uncle King Paithos reveals that this is not the case, that his father was actually an unknown Mercury Adept of considerable power.


  • Black-and-White Morality: He initially approves of Eoleo getting the Cruel and Unusual Death sentence just because he's criminal scum. Karis immediately tells him that it just doesn't work that way. Part of Amiti's Character Development is realizing that his hasty judgement of the Champa pirates was a mistake and they're good people despite doing bad things.
  • Brick Joke: His traveling clothes get bricked twice, once in Te Rya (he's still not dressed for snowy mountains), and once after rescuing Eoleo (who's shocked he's actually wearing some).
  • Chick Magnet: An NPC notes that he has plenty of women fawning all over him, implying that he's quite the ladies man. May also double up as Chivalrous Pervert as there's nothing to say it's an Unwanted Harem. Though there's also nothing to say he himself even notices the attention.
  • Chocolate Baby: Amiti's skin is clearly light but he apparently only had one parent. From Ayuthay. Where everybody has a darker complexion. Nobody thinks that this is somewhat suspicious. Justified, however, in that the story about Amiti being a virgin birth turns out to have been a lie told by his uncle. His father was a Mercury Adept specifically, Alex.
  • The Chosen One: Is chosen as the bearer of the Insight Glass, which has the power to see solutions to most problems. This power is needed to enter and navigate the Ouroboros labyrinth, which results in Amiti joining the party officially. Also, he is somehow able to communicate telepathically with the sentient Sand Prince gem.
  • Combat Medic: Though like Piers he rocks the "combat" aspect more in his default class compared to other Mercury Adepts.
  • Disappeared Dad: His father apparently left Ayuthay as quickly as he arrived, so quickly that only his mother knew his father's exact identity, and she took the secret with her to the grave (which wasn't long after Amiti was born). It's confirmed that Alex is the daddy.
  • Dub Name Change: It was Harumani in Japanese, which led to Haru in French. The Italian version has him named "Jao"
  • Dude Looks Like a Lady: It took a Shirtless Scene getting leaked to clear up the issue. It runs in the family.
  • Formal Characters Use Keigo: Trickier to spot in the translated versions, but Amiti does speak more politely and formally than most other characters, to reflect his upbringing as nobility. This also makes his snarky Meta Guy moments more amusing.
    Amiti: So you don't even know what this so-called treasure does, and yet you're thanking us with it. Delightful.
  • Hair Color Spoiler:
    • Much of his storyline is given away by the simple fact that he's a blue-haired Mercury Adept in an area otherwise exclusive to dark-haired non-Adepts.
    • Amiti's game sprite has the same shade of blue hair as Nowell, though this is difficult to tell since they never share screentime. It's also very close to the color shared by Rief and Alex. This foreshadows that he's related to the Mercury Clan.
  • Heroic Bastard: Considering the circumstances, it is safe to assume that Amiti's parents never married.
  • Improbable Aiming Skills: Same deal as Karis.
  • The Ingenue: Begins his plotline quite naïve, but undergoes Character Development and becomes more understanding of others.
  • Mage Marksman: He is a powerful caster, and a passable shot with a bow.
  • Magic Knight: A variation. He uses mage equipment, but has a wider variety of weapons than usual for them, and has access to the Diamond Dust and Diamond Berg spells.
  • Messianic Archetype: Amiti was raised to believe he was one. His mother was a magical virgin who revitalized a civilization and gave birth to a magically gifted son by her own power alone. Turns out it's all a lie. His mother had no psynergy at all, and Alex did everything she was credited with, including fathering Amiti.
  • Meta Guy: Probably the most rampant distributor of lampshades in the entire game. And yet he's very mild-mannered and sweet about it.
  • Mukokuseki: He doesn't look Asian at all, unlike the other ethnically Ei-Jei characters... because of his mysterious heritage. Subverted outright when you realize that he's actually Rief's second cousin.
  • Mysterious Past: He doesn't know who his father is. Through context clues the player can figure it out though. It's Alex.
  • Secret Art:
    • In Dark Dawn, the Cool and Diamond Dust Psynergy series are exclusive to him.
    • He is the only character in the series who can learn the Insight Psynergy.
  • Sheltered Aristocrat: Though to his credit he realizes this, and joins your quest specifically so he can learn more about the world beyond the castle walls, the better to help his people.
  • Spell My Name With An S: The katakana for his Japanese name, derived from the Hindu deity Hanuman, is very similar to "Harmony", so this was used as a name until his dub name was released. This didn't help the Viewer Gender Confusion any.
  • Strong Family Resemblance:
    • Enough so that one NPC in Tonfon outright mistakes him for Arcanus and asks where his mask is.
    • A much earlier cutscene has Tret notice Amiti's resemblance to the Mercury Clan and ask if he's another of Mia's children. Amiti and Rief are both somewhat alarmed by this observation.
  • Walking Shirtless Scene: Since his kingdom is essentially in a oasis region in constant sunny weather, a lot of people are shirtless, including him and his uncle. Once Amiti announces his intention to join the player party, they ask him to Please Put Some Clothes On, which he does. The whole thing is lampshaded by Eoleo later, when he comments that this is the first time he's ever seen someone from Ayuthay "wearing real clothes". Amiti is not amused. Interestingly enough, it wasn't until the first screenshot showing him shirtless was released that his gender was confirmed.
  • What's Up, King Dude?: In the middle of a siege by Kaocho, he's informed that some Adepts sent by Kaocho's army have broken into the sanctuary. He goes to meet them personally and offer them Sacred Hospitality. Considering his uncle and his late mother were also happy to talk to strangers, this probably runs in the family.
  • The Wise Prince: After some Character Development.

    Sveta 
https://static.tvtropes.org/pmwiki/pub/images/Stella_8518.png

A member of a new race of man-beasts who have evolved since the restoration of Alchemy, Sveta is a Jupiter Adept who joins Matthew's party, her natural animal senses being boosted by the precognitive abilities of the wind element.

As opposed to using blades to attack like Jenna and Karis, she fights with physical punches and kicks. She is the series's first warrior-type Jupiter Adept and the first female warrior of any element.


  • Animal Motifs: She's a werewolf, but she's mentioned to be nicknamed "The White Deer".
  • Awesome Moment of Crowning: She becomes queen of Belinsk after Volechek's death, albeit offscreen. Tyrell notes how quickly the proceedings were done, probably because they are only beginning to recover from a continent-wide disaster.
  • Bare-Fisted Monk: Sort of. She uses a unique weapon set containing knuckles and claws.
  • Barefoot Cartoon Animal: As her character art makes plain. She can equip boots, but is never shown actually wearing them. How this works is anyone's guess.
  • Beware the Nice Ones: Sveta is very kind and polite to her friends and people she becomes comfortable with, but piss her off and she will go full werewolf and tear you a new one.
  • The Big Guy: She is a warrior-style Jupiter Adept, and is the strongest party member physically when in beastform.
  • Blessed with Suck: Feels this way regarding her Spirit Sense ability.
  • Braids of Action: She's got a pair and she wears them while kicking all kinds of ass.
  • Casting a Shadow: The Umbra Gear was worn by ancestral beastmen to protect them while they built the Apollo Sanctum. You need a set to get in, and given the measurements, she's the only one who can wear the full suit.
  • Combat Medic: Has access to the Boon line, single-target, wind-based healings spells which are between the Cure series and the Ply series in strength.
  • Cute Monster Girl: She's easily the most human-looking of the beastmen of Morgal.
  • Defrosting Ice Queen: She's quite aloof towards the party in their first encounter.
  • Dub Name Change: from Stella to Sveta. The French version kept Stella, while the Italian one went with Aryuna.
  • Establishing Character Moment: Being encountered as a fleeing figure in Te Rya sets her up as a shy person. Her kindness and responsibility are apparent when she starts discreetly guiding you through the Teppe Ruins, and then she makes a speaking appearance, confirming all of those while introducing her Kung Fu Adept angle.
  • Good Old Fisticuffs: Her exclusive skills and weapon unleashes basically have her beat up and throw enemies around.
  • Heroic Sacrifice: Subverted; she tries to do this at the very end, but Volechek takes the blow for her.
  • The High Queen: Gets crowned Queen of Belinsk in the epilogue.
  • Kamehame Hadouken: The Umbra Knuckles' Shadow Cannon unleash.
  • Kung-Fu Wizard: Fights with a martial-arts style, when not shocking-and-aweing or blowing people away.
  • Literal-Minded:
    • Maybe, if this line at the Watchtower says anything.
      Sveta: How does a treasure sleep?
    • She also has to read Tyrell's mind in her first appearance to notice he's dissing her, despite insisting otherwise immediately afterward.
  • Lightning Bruiser: Even more so in her Beast form. While she isn't naturally as fast as Karis, she strikes much harder and has a hardier constitution. Also, she easily outruns most endgame bosses, so her slightly lower speed eventually becomes a moot point.
  • Little Bit Beastly: The first nonhuman player character in the series.
  • More Hero than Thou: One-ups Matthew and is successively one-upped by Volechek.
  • The Nose Knows: Track Psynergy. Functions much like Mind Read did for Ivan and Sheba.
  • Only One Name: Averted; her surname is a plot point. It's Czamaral, the royal family of Morgal.
  • Our Werewolves Are Different: She's essentially a type of lycan that can go full on beast form for a limited time in battle with help from her djinn. She has more human features than most beastmen from Belinsk though, including her brother.
  • Pointy Ears: Being a beastman she is expected to have these.
  • The Quiet One: She's really quite gentle and soft-spoken despite her appearance. Might be part of the reason the Ship Tease with Matthew is so effective.
  • Secret Art:
    • In Dark Dawn, the Ray Psynergy series as well as Fear Puppet are exclusive to her.
    • She is the only character in the series who can learn the Boon Psynergy series as well as the Speed Punch, Pynergy Slam, Psynergy Surge, Track and Spirit Search Psynergies.
  • Spotlight-Stealing Squad: Her struggles as the beastman princess are the main focus for the last half of the game. In fact, since only she can equip the Umbra Gear, if she hadn't come along it would have been impossible for the party to complete the final dungeon.
  • Warrior Princess: The princess of Belinsk and one of the strongest physical fighters in the game.
  • White-Haired Pretty Girl: With lavender undertones.

    Eoleo 
https://static.tvtropes.org/pmwiki/pub/images/330px-gseoleo_381.jpg
First appearing as the infant son of the pirate Briggs in The Lost Age, Eoleo is now the prince of the pirate nation Champa and a Mars Adept. He first appears imprisoned by the Belinsk beastmen and sentenced to death, but is freed by Matthew's party. He joins their party after his father's death in the Grave Eclipse, whereupon he swears revenge on those responsible for it.
  • Ascended Extra: Went from an adorable baby NPC in The Lost Age to a full-fledged party member in Dark Dawn.
  • Badass Family: Shown very clearly in The Lost Age. Dark Dawn establishes that it hasn't changed much.
  • Break the Haughty: His initial attitude towards the party is dismissive, even after they've rescued him. Then Briggs dies trying to rescue them all. Ouch.
  • Composite Character: From a purely gameplay perspective, his default skillset takes Piers' stat build and some of Jenna's offensive Psynergy.
  • Deadpan Snarker: Tends to break out the quips, even while he is being rescued from Belinsk during the Grave Eclipse.
  • Distressed Dude: You have to break him out of prison after he's arrested for piracy and sentenced to a Cruel and Unusual Death. Because of his powers, he's being kept in a suspended cage. Then, during the eclipse, he gets confronted by a group of powerful Eclipse monsters and you have to rescue him again.
  • Dub Name Change: Leoleo in Japanese; notable as the star sign Leo is associated with fire (which the game itself nodded at), while his English name brings to mind Eolus, Latin god of the wind. It is possible that his US name is a combination of both, as both his tool of trade (you can't sail a pirate ship without wind) and some of his Psynergy (notably Thermal) seem to incorporate just as much wind as they would fire (or more).
  • Energy Ring Attack: Eoleo has the Beam ability, which fires a beam of Mars Psynergy surrounded by several rings at nearby enemies.
  • Enfant Terrible: Downplayed in The Lost Age, where he's certainly lawless though not quite evil. He uses his developing powers to cause a prison break.
  • Establishing Character Moment: In The Lost Age, checking out the Alhafra Prison while Briggs is in it results in a cutscene where Eoleo first displays his Psynergy powers in an attempt to steal the key. This sets up his lawlessness, his resourcefulness (he wasn't born an Adept), and his loyalty to his father, all of which he retains in Dark Dawn.
  • Fiery Redhead: Just like every other Mars Adept hero. The guy has a temper.
  • Intergenerational Friendship: Downplayed, the other party characters are in their teens. Eoleo is thirty.
  • It's Personal: He is determined to help Matthew out after the dark creatures of the Grave Eclipse kill his father Briggs.
  • Little Professor Dialog: In The Lost Age, though you have to Mind Read it out of him since he can't speak yet. Lampshaded by an NPC kid, who complains that his "grown-up attitude" is making her "really cheesed off at him".
  • Magic Knight: Heavier on the "knight" end of things, at least armor-wise.
  • Mighty Glacier: In his default class, he's built almost identically to Tyrell: strong, hardy, and slow.
  • Missing Mom: His mother Chaucha is never seen in Dark Dawn, even though Briggs mentioned her. Cue Fridge Horror after seeing what happened to their hometown.
  • Not Helping Your Case: One of his first actions upon being rescued is to make a rude remark to Amiti, who already had enough moral dilemmas about rescuing a pirate.
  • Not Quite Flight: Thermal Psynergy, which converts areas of warm air into updrafts capable of carrying the entire party.
  • Perma-Stubble: Another trait that helps establish his age from his younger companions.
  • Pirate: Of the Rogue variety. The pirates of Champa only steal because Champa can't grow its own crops and provide for itself internally. He and Briggs live by a code of honor and steal for their family, but only what they need to survive.
  • Royals Who Actually Do Something: Even before he joins your party, everyone who played The Lost Age knows why the Champa are pirates— they have no resources of their own, and the people are starving. Indications in The Lost Age suggest that royalty in Champa is a recent development, and that Briggs's family are the country's leaders because they actually did something for their people, even if it was robbery. So it's definitely justified here.
  • Secret Art:
    • In Dark Dawn, the Fume and Beam Psynergy series are exclusive to him.
    • He is the only character in the series who can learn the Keehaul Psynergy series and the Thermal Psynergy.
  • Skyward Scream: After his father dies in his arms.
  • Sleeves Are for Wimps: His outfit lacks sleeves, showing off his musculature.
  • Strong Family Resemblance: Not visual or physical, but between the snark, badassery, Intergenerational Friendships with heroes, strange mental tangents, and elemental affinity, he's got rather a lot in common with Obaba.
  • Suspiciously Similar Substitute: He's the equivalent of Piers for Dark Dawn as he's the party's ship expert and older than most of the cast. His weapon preferences are also mostly similar, which makes sense since his dad was BFFs with Piers, so Piers must have spent a lot of time hanging out around Champa. In addition, his default class has identical stat modifiers to Piers'. The main difference is element type, and Eoleo can't use long swords.
  • Token Adult: While the rest of the party members are in their mid to late teens, he's in his early 30s.
  • Unusually Uninteresting Sight: Nobody seems to care that the "Scourge of the Eastern Sea" is cruising around with an old guy and a bunch of teenagers. In some areas, it's justified by bigger concerns, but places like Tonfon and Yamatai don't quite have that excuse.
  • With This Herring: He joins the party with a Cotton Shirt and the cheapest possible axe. Given that he is from a dirt-poor nation and was in prison for the last several days (weeks?), this is justified, albeit a little disarming. Apparently he'd made a name as the Scourge of the Eastern Sea even after handicapping himself!
  • You Killed My Father: He swears vengeance upon those who were responsible for Briggs's death.

    Himi 
https://static.tvtropes.org/pmwiki/pub/images/375px-img_himi_5104.jpg
A Venus Adept and the final party member. She is the princess of Yamata, a city on Nihan founded by refugees from the city of Izumo, which was destroyed following the return of Alchemy, and has the power to see into the future. Her parents are Susa and Kushinada, both of whom met Felix's party in The Lost Age, and she also has an unseen older brother named Takeru.
  • 11th-Hour Ranger: She's basically around for collecting the Umbra Gear and the final dungeon. Half-lampshaded during the final dungeon where, upon seeing Arcanus, everyone in the party expresses shock and anger - except her. She just asks, "Who?"
  • Ascended Extra: Well, sort of - her parents turned up for the Gaia Rock bit of The Lost Age.
  • Black Magician Girl: Himi is both the first mage-style Venus Adept and the first playable female Venus Adept.
  • Dark Is Not Evil: One of her exclusive class trees is called "Curse Mage", and focuses a lot on necromancy, poison, and curses. Despite this, though, she's just as heroic as the rest of the playable characters.
  • Flat Character: Not her fault, since she joined the group too late for any meaningful interaction. Golden Sun games have never been known for character development. Himi just happened to get the shortest of a bunch of short straws in many many things.
  • Girlish Pigtails: Himi has a pair of these and she's a few years younger than the others. And a lot of years younger than Eoleo.
  • Healing Hands: As per the tradition of pure Venus Adepts, she has Access to Cure psynergies. As a mage-style Adept, she does not need Djinn to cast Revive.
  • Lady of Black Magic: A reserved princess and mage-style Venus Adept with powerful Psynergy. She's especially one when in the Miko or Curse Mage classes.
  • Lady of War: Reserved and calm, she qualifies when using light swords, especially when in the Samurai class. However her stats make her more suited to be a Lady of Black Magic.
  • MacGuffin Super-Person: Chosen as the bearer of the Third Eye, which grants her the power to Search for things unseen, leading her to join the party.
  • Magic Staff: One of weapon types she can equip aside from light blades.
  • Mysterious Waif: Not much is known about Himi other than her plot relevant powers. She joins the party and helps you reach the final dungeon. That's about it.
  • Pretty Princess Powerhouse: She gets up from being effectively bedridden for several days, and immediately takes off with a bunch of random strangers to go save the world... and she's just so calm and matter-of-fact about it.
  • Samurai: While attempting to access the Samurai class will put her into the Ninja class, she wields light blades with a very Samurai-esque stance.
  • Secret Art:
    • In Dark Dawn, the Raging Heat Psynergy series as well as Fear Puppet are exclusive to her.
    • She is the only character in the series who can learn the Roaring Dragon and Undead Curse Psynergy series as well as the Weapon Grace, Toxic Grit, and Search Psynergies.
  • Shrine Maiden: Her base class is also called the Miko Class series.
  • The Smurfette Principle: Currently the only playable female Venus Adept in the series.
  • Summon Magic: Both of her exclusive classes have psynergy lines that resemble this. One of her moves summons Dragons Up the Yin Yang.
  • Token Mini-Moe: She's probably the shortest character of the main heroes in the series, standing a few heads below even Rief.
  • Youngest Child Wins:
    • Back in The Lost Age, Kushinada said (via Mind Read) that her son Takeru will rush to help the children of Felix's party (which includes Jenna) should they ever be in danger. It is her younger daughter Himi that actually helps out Matthew and company.
    • Takeru actually left because Himi had visions of Isaac being in danger causing him to seek out the first game's hero. Because of this, fans presume that he will appear in the next game.

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