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The Broken Seal and The Lost Age's Antagonists

    In General 
  • Driven to Villainy: The world is dying and Vale refused to let them restore it for fear of what Alchemy might bring. Understandably, they didn't take it well.
  • Dual Boss: While Saturos fights on his own at one point, they clearly prefer to work in pairs.
  • Even Evil Has Loved Ones: They're all more than willing to do what needs to be done but just think about what they're fighting for.
  • Evil Hero: Yes, they are fighting to stop the world's destruction by restoring Alchemy. Unfortunately, their M.O. includes breaking and entering, assault of two minors, kidnapping, coercion, more breaking and entering, more kidnapping, attempted murder, even more kidnapping, and more attempted murder. And that's just Saturos and Menardi's rap sheet.
  • Pet the Dog: Saturos, Menardi, and Alex demonstrate this to some extent:
    • Saturos and Menardi actually could easily have killed Isaac and Garet when they were children - but they chose to just knock them out instead. They also rescued Felix, his parents, and Isaac's father. (Albeit to use them as hostages and so Felix could guide them through the Venus lighthouse)
    • Alex heals you before fighting Agatio and Karst. Mind-reading him indicates he's actually doing this out of genuine concern for Mia.
    • Karst doesn't seem to be too inclined on harming you until she learns Menardi died. While Agatio tells you to finish what he started.
  • Well-Intentioned Extremist: All of them are out to save the world from rotting and falling apart, but are willing to commit some pretty brutal acts to get it done.

    Saturos 
https://static.tvtropes.org/pmwiki/pub/images/279px-GSSaturos_1160.jpg

Saturos is a Mars Adept who, along with his partner Menardi, is a main antagonist in Golden Sun, and is typically considered the primary antagonist in the duo. He leads along with Menardi the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game.


  • Affably Evil: With shades of Laughably Evil. Cheerful and friendly towards the heroes in a much more casual, easygoing way than Alex is, and even gets a few snarky quips in. The "evil" part is ultimately subverted. He wasn't actually evil... at least compared to his successors...
  • Amazing Technicolor Population: Has blue scaly skin that makes him look inhuman.
  • Anime Hair: Blue and swooshy. Definitely not a natural hair style.
  • Anti-Villain: You learn in the sequel that Saturos is only trying to save his village from destruction. However the path that he chooses to take while doing so involves kidnapping, wanton destruction, assault, theft, and murder.
  • Big Bad Duumvirate: He serves alongside Menardi and Alex as the lead antagonists in The Broken Seal who want to break the seal on alchemy, and is the most dominant. He's explicitly referred to as the "leader of [his] raiding party" in the second game during Kraden's summary.
  • Climax Boss: Is fought alone about a third of the way through the game.
  • Disc-One Final Boss: Along with Menardi - after beating them, it's quite noticeable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous). Though they are the Final Boss for the first actual installment of the game.
  • Disney Villain Death: He and Menardi fall inside the beacon after Isaac & Co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
  • Dual Boss: With Menardi, twice, once at the beginning of the game and once at the end. The first time is a Hopeless Boss Fight.
  • Dub Name Change: Salamandar in the French version
  • Facial Markings: Seems to be a trait that all the members from his village share.
  • Fusion Dance: Fuses with Menardi to form a two-headed dragon and become the game's Final Boss.
  • Hopeless Boss Fight: In the first game's prologue.
  • Insurmountable Waist-Height Fence: Averted in the prologue of the first game.
  • Killed Off for Real: After his defeat at the hands of Isaac at Venus Lighthouse, he casts himself into the aerie and dies for good.
  • Loophole Abuse: His deals consist of this to get exactly what he wants.
  • Obviously Evil: Inverted - he's an antagonist, but as the sequel reveals, he's not actually evil.
  • Pointy Ears: Another trait that members of his village all seem to have and with little explanation why.
  • Poor Communication Kills: He's trying to SAVE the world, not destroy it. His lack of communication gets him and his partner killed by Isaac and company. His choice of words and manipulative nature contributes to this trope too.
  • Recurring Boss: Notably, if you count his Fusion Dance with Menardi and the Hopeless Boss Fight in the prologue, Saturos is fought an epic four times - more than any Golden Sun boss to date.
  • Red Eyes, Take Warning: Even his eyes give him a menacing look that scream villain.
  • Red Oni, Blue Oni: Crafty trickster with a definite blue theme in his design. He's the blue oni to Menardi's red, but there's a case to be made for both of them as the red oni to Alex's blue.
  • Sleeves Are for Wimps: For someone who hails from the frozen north, he sure does dress light in terms of layers. Although being a walking fireball factory he probably doesn't need it.
  • Well-Intentioned Extremist: Saturos comes across as a stereotypical villain with all of his Kick the Dog moments, but in the sequel we learn that he wants to light the Elemental Lighthouses because the world is slowly wearing away and his village is already on the brink of destruction. Lighting the light houses is the only way to save it all.
  • Worf Had the Flu: The reason why he's easier than you might expect during the battle on top of the Mercury Lighthouse is because the Lighthouse's powers weakened him.

    Menardi 
https://static.tvtropes.org/pmwiki/pub/images/400px-GSMenardi_854.jpg

Menardi is a Mars Adept who, along with her partner Saturos, is a main antagonist in Golden Sun. She along with Saturos leads the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game. She is the elder sister of Karst, who becomes an antagonist in a similar vein in Golden Sun: The Lost Age.


  • Anti-Villain: Along with Saturos she's only trying to light the Elemental Lighthouses to save her hometown, and by extension her sister. None of that stops her from being downright nasty though.
  • Big Bad Duumvirate: She serves alongside Saturos and Alex as the lead antagonists in The Broken Seal who want to break the seal on alchemy.
  • Combat Medic: Casts from the Wish series of Psynergy... to be fair, fire-based healing didn't exist in the first game.
  • Cool Big Sis: She seemed to be this towards her little sister Karst.
  • Disney Villain Death: She and Saturos fall inside the beacon after Isaac & Co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
  • Disc-One Final Boss: Along with Saturos - after beating them, it's quite noticeable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous). Though they are the actual final boss of the first installment, with the story continuing in Lost Age.
  • The Dragon: Less obvious in the first game, where it appears that she and Saturos form a Big Bad Duumvirate. The sequel makes it clearer that she was his Number Two.
  • Dual Boss: With Saturos twice.
  • Dub Name Change: Phoenixia in the French version and Adexia in the Italian version.
  • Facial Markings: Something everyone in Prox seems to share.
  • Fusion Dance: Fuses with Saturos to form a two-headed dragon and become the game's Final Boss.
  • Hopeless Boss Fight: In the first game's prologue.
  • Hot-Blooded: Unlike Saturos, she does not like dilly-dallying around when on their mission. She's clearly the more acerbic of the two.
  • Insurmountable Waist-Height Fence: Like Saturos, averted in the prologue.
  • Killed Off for Real: After losing to Isaac she casts herself into the Venus Lighthouse aerie. The sequel confirms she did not survive and is the catalyst for her sister's Roaring Rampage of Revenge.
  • Lady of Black Magic: With her elegant appearance and Mars psynergy attacks she qualifies.
  • Lady of War: The long hair, dress, and sash make her look very elegant.
  • Obviously Evil: Inverted. She's an antagonist, but — as the sequel reveals — she's not actually evil.
  • One-Hit Kill: The main reason that she is far more dangerous than Saturos.
  • Pointy Ears: Another trait of her village.
  • Poor Communication Kills: Noted by the others, Saturos and Menardi weren't very smart or at least terrible at communication. They were trying to SAVE the world, but they get killed by Isaac and company for it. Her sister on the other hand...
  • Red Eyes, Take Warning: Like her male counterpart, these add to her intimidating appearance.
  • Red Oni, Blue Oni: Hot-Blooded, The Dragon, and the red color scheme just tops it off. Red oni.
  • Sinister Scythe: Her weapon of choice and one that provides a powerful attack that will surely one hit KO a party member at least once when fighting her.
  • Sleeves Are for Wimps: Dresses light despite where she's from. The lack of sleeves show off her scaly arms in official art.
  • Well-Intentioned Extremist: Again, just like Saturos Menardi just wanted to save her hometown from destruction by lighting the Elemental Lighthouses and she was willing to kill anyone in her way to do it.

    Agatio 
https://static.tvtropes.org/pmwiki/pub/images/GSAgatio_9152.jpg

Agatio is a Mars Adept who, along with his partner Karst, is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Agatio appears to have the higher authority because he is more powerful.


  • Anti-Villain: His main motives are saving his hometown from destruction but he's also onboard for murdering Isaac as part of Karst's Roaring Rampage of Revenge and also tries to murder Felix when he feels like he will no longer be of use to them.
  • Bare-Fisted Monk: He doesn't go into combat with a weapon, though he does have the largest psynergy attack pool out of the fire clan members you fight.
  • Big Bad Duumvirate: He, Karst, and Alex are the leading antagonists in The Lost Age, as they seek to continue the work of Saturos and Menardi, and he is the most dominant.
  • The Brute: Not as strong as Saturos, but still powerful overall and the biggest of the Proxians. Also crosses over with Genius Bruiser.
  • Climax Boss: Alongside Karst at Jupiter Lighthouse. Twice, if you wanna get technical.
  • Combat Pragmatist: He sets a trap using Jupiter Lighthouse's mechanics to split up Isaac and company. When called on this, he justifies himself by pointing out that four-on-two isn't exactly fighting fair, either, especially since Mia has a type advantage.
  • The Determinator: Despite Karst being the one with a bigger beef against Isaac (and Felix, by association), he's the one who insists on battling Felix to death at the top of Jupiter Lighthouse.
  • Driven to Villainy: Since the people of Prox are actually pretty nice people and speak highly of their warriors, there are implications that Agatio's brutality is simply a result of how desperate he's become trying to save his people.
  • Dual Boss: With Karst. Also when both of them are turned into Flame Dragons.
  • Dub Name Change: Hagartio in the German version.
  • Elemental Punch: In character art only. In the game, he doesn't need it because he can shoot Fireballs the size of a friggin' person from them.
  • Even Evil Has Loved Ones: He'll shove Felix around when he has to and isn't afraid to backstab people whom he deems are no longer useful to him but the Proxians respect him and he clearly loves his people. The implications are that his bitterness and rage are a side-effect of everything they've had to suffer, what with the world ending and all.
  • Facial Markings: All Proxians seem to have them.
  • Forced Transformation: Turned into a flame dragon, with Karst.
  • Gameplay and Story Segregation: Agatio is mentioned to be second to Saturos in Prox's strength-based hierarchy. Agatio has more robust stats, a wider variety of offensive Psynergy, and is all-around a tougher boss to fight than Saturos. However, Statistically Speaking, he does have an inferior Attack stat. So, Prox is literally led by the man with the most strength... Geddit?
  • Genius Bruiser: His behavior shows that he's no dumb muscle, as well as having the largest Psynergy movepool of the Mars Clan antagonists.
  • Hot-Blooded: More so than all the other Proxians, considering he's the least easy-going even from the start. To his credit, he knows to reign himself in when it's necessary.
  • Huge Guy, Tiny Girl: The "huge guy" half.
  • I'm Cold... So Cold...: As he lays dying. Comes to a surprise to him because he didn't know Fire Adepts could get so cold seeing as how he'd lived in Prox all his life.
  • Informed Flaw: The Nintendo player's guide claims that Agatio is stupid, possibly based on Alex calling him Dumb Muscle and admitting to using him as such, and his refusal to abandon the fight with Felix. Clearly, NOA missed Agatio's reply to Alex about being used, and his impressive variety of Psynergy powers.
  • Killed Off for Real: After you beat him in Mars Lighthouse as a dragon in Mars Lighthouse and turns back to normal, we never seem him again. It's assumed that he died before the lighthouse was lit, otherwise it would have saved him.
  • Obviously Evil: Same deal as Saturos and Menardi, above, with the exception that unlike them, he actually does seem to be evil.
  • Pointy Ears: Like everyone else in Prox.
  • Pragmatic Villainy:
    • He's willing to work with Alex, who treats him like Dumb Muscle, and to bully around Felix, if that's what it takes to get the job done.
    • Considering how Saturos balked at Felix showing any initiative, Agatio is also far more willing to put up with Felix's detours, provided he remembers what's at stake.
  • Red Eyes, Take Warning: He is not a nice dragon man with those eyes.
  • Signature Spell: His "Rising Dragon" Psynergy, where a fiery serpent carries his target high into the sky and then explodes. This is the spell he uses to KO Isaac in their battle. It's also a spell he uses while transformed into a Flame Dragon, which is a dead give away to the player of who the monsters' true identities are.
  • Take Over the World: This is apparently what he wants the Proxians to do. At least according to him.
  • The Unfettered: Saturos and Menardi were willing to cross a few nasty lines but Agatio takes it a step further. Pretty much nothing will get in the way of his goals.
  • Unwitting Pawn: Both averted and subverted. Agatio is well aware that Alex is using him to strong-arm Felix around, he just doesn't care as long as the Lighthouses get lit. This makes Agatio one of the very few people to canonically give Alex a Take That!, to his face.
  • Well-Intentioned Extremist: While significantly more brutal and cruel than Saturos, his end goal is the same.

    Karst 
https://static.tvtropes.org/pmwiki/pub/images/GSKarst_2238.jpg

Karst is a Mars Adept who, along with her partner Agatio, is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Karst is the more personal side, for Menardi was her sister.


  • Anti-Villain: Unlike Saturos and Menardi, most of Karst's quest is fueled by revenge on Isaac for killing her sister. But ultimately she still has the same goals as the others of saving Prox and Weyard by lighting the Elemental Lighthouses. She has no issue with murdering Isaac or Felix along the way though.
  • Avenging the Villain: She is Menardi's sister and she wants revenge on Isaac for killing her.
  • Big Bad Duumvirate: She, Agatio, and Alex are the leading antagonists in The Lost Age, as they seek to continue the work of Saturos and Menardi, the latter of whom is her older sister.
  • Climax Boss: Alongside Agatio at Jupiter Lighthouse. Twice, if you wanna get technical.
  • Combat Medic: Can cast from the Aura series of Psynergy.
  • Cute Monster Girl: Easily the most human-like of the Fire Clan, and her fanservicey outfit doesn't hurt.
  • Dark Action Girl: She's a lean, mean, fire blasting machine and gives the heroes both new and old a run for their money.
  • The Dragon: She is this to Agatio.
  • Dual Boss: With Agatio. Also when they're turned into Flame Dragons.
  • Dub Name Change: Karstine in the French version and Dinariaa in the German version.
  • Establishing Character Moment: "Where has Menardi gone? Where are you, my sister?"
  • Evil Redhead: How evil she is depends on your point of view, but she is definitely not a good person.
  • Facial Markings: Like her sister and everyone else in Prox.
  • Hot-Blooded: Like her older sister, and like Agatio - she's better able to compose herself than either of them, however.
  • Huge Guy, Tiny Girl: Only by proximity — compared to Agatio, anybody would look tiny. Karst's battle sprite puts her about as tall as Felix, if not slightly taller.
  • I'm Cold... So Cold...: As she lay dying she feels this. She's surprised by the warmth of Felix's hand when he touches her.
  • Killed Off for Real: After being defeated as a Flame Dragon, we never see her again after the lighthouse is lit. She probably died before it happened since the light healed Isaac and Felix's parents.
  • Kiss of Death: Her Psynergy, Heat Kiss, which can lower the party's attack power.
  • Little Miss Badass: She's the younger sister of a member of the previous game's Evil Duo and much smaller in stature than any of them, but she has the firepower to fight on even terms with anyone who challenges her.
  • Meaningful Name: Karst means "hot" in Lithuanian.
  • Ms. Fanservice: Karst shows off more skin than any other female character in the game with a short skirt, lack of sleeves and a bare midriff. She's also pretty cute in a psycho dragon girl kind of way.
  • Obviously Evil: Same deal as Saturos and Menardi.
  • One-Hit Kill: Death Scythe. It runs in the family.
  • Pointy Ears: Like everyone else in Prox.
  • Red Eyes, Take Warning: You better run, Isaac!
  • Revenge Myopia: Karst wants revenge on Isaac for killing her sister. Doesn't matter the reasons. Doesn't matter what happened. Karst wants him dead.
  • Roaring Rampage of Revenge: Wants Isaac's head on a pike for killing her sister Menardi.
  • Ship Tease: With Felix, near the end. And before then, if you correctly anticipate her demands, one of her comments is, "I like smart boys."
  • Sinister Scythe: Just like her older sister before her.
  • Stripperiffic: Sleeves Are for Wimps, exposed midriffs, short skirt. Uh huh.
  • Stronger Sibling: She's got most Menardi's attacks, including the one-hit-kill attack, an elementally-correct multi-target healing spell, and the Djinn Fest attack, which can put a serious hitch in your Djinn-related strategies. Like with Agatio, this is only stat-wise and is a case of Gameplay and Story Segregation.
  • Vague Age: Fandom estimates range from teenager to young adult.
  • Well-Intentioned Extremist: Again, more cruel and hateful than her predecessor, same end goal.
  • You Killed My Father: Isaac killed her sister and she wants him dead.

    Alex 
https://static.tvtropes.org/pmwiki/pub/images/gsmercury.png
Mia's cousin and fellow Mercury Clan disciple. Very little is known about his motivations until the end.
  • Affably Evil: Certainly a whole lot more courteous and polite than Saturos and Menardi were. It may be all fabricated in order to further his own ambitions, of course.
  • All for Nothing: That brilliant plan to get the full power of the Golden Sun for himself, which he spends both games working toward? The Wise One makes sure it is doomed to fail at the very start of the first game with a precautionary measure so off-handed first time players probably won't notice it.
  • Ambiguously Evil: He is working to light the lighthouses and save the world, but he also seems to have his own personal agenda. His ultimate goal in the original duology is to absorb the power of the Golden Sun, although what he plans to do with this power is never revealed.
  • Big Bad: He is the consistent antagonistic force between all three games, but he appears subservient to Saturos in the first game; has every reason to wish the protagonists success in the second game, even if he is manipulative and his motives considerably less altruistic than theirs; and the third game does little to clear up his Hidden Agenda.
  • Big Bad Duumvirate: He aids Saturos and Menardi in the first game, and Agatio and Karst in the second game, since he shares their goals of restoring Alchemy.
  • Big Bad Friend: Mia's friend/cousin/fellow apprentice; the game was never really clear about just how they are related beyond belonging to the Mercury clan. The Sun Saga books in Dark Dawn, however, out him as Mia's cousin. If you didn't pick up the Sun Saga books, careful analysis of a mistake Tret makes in Dark Dawn about Amiti's parentage cements the aspect.
  • The Chessmaster: Alex plays everyone like a damn fiddle. He helps steal the Elemental Stars, keeps Felix group alive because he knows that Agatio and Karst won't be able to light the remaining Lighthouses on their own, all so that he could absorb the power of the Golden Sun when Alchemy returned and become a Physical God. When Alex says that he's on nobody's side in Champa, he means it.
  • Chronic Backstabbing Disorder:
    • He betrayed the Mercury Clan before the game began, then he betrayed Felix's group by running off without them, then he hired Karst and Agatio just to rub salt in the wound before betraying them by healing Felix's group but ultimately betrayed the heroes a second time by running off to Mt. Aleph to gain the Golden Sun's power. Considering that Karst and Agatio were just replacements for Saturos and Menardi in his eyes, it's extremely likely that he would have betrayed them too had they not been killed.
    • In the sequel, he betrays Amiti's mother before the story begins by leaving the nation. Later on, he openly backstabs Blados and Chalis, who were in turn planning on betraying Tuaparang and its High Empyror (something which Alex was implied to have already done) and then he betrays you by saying he'll handle Blados and Chalis while you fire up the Apollo Lens which he very clearly never does.
  • Drunk on the Dark Side: Defied. In the ending of the second game, after obtaining the Golden Sun's power, he decides that the best way to test it out is to annihilate Vale with a storm. However, a certain somebody steps in to prevent this.
  • Enigmatic Minion: In the first game seems to be following the orders of Saturos and Menardi. By the second he is operating mostly on his own and then joins up with Karst and Agatio, but is quick to reveal that he's not really supporting them or Felix's group more. Eventually we find out that he played everyone for suckers for his own agenda.
  • Even Evil Has Loved Ones: He seems to actually care about Mia at least a little bit. This is also deconstructed because he's actively pursuing his ideal of being The Unfettered Big Bad who can easily abandon those who outlive their usefulness. While most people would consider his concern for Mia to be his sole redeeming quality, Alex considers this his flaw.
  • The Evil Genius: Definitely so in the first game. The sequel hints that he's being elevated to the status of Big Bad, or perhaps was all along.
  • Face–Heel Turn: It's not known whether Alex was ever a "Face" to begin with, but it's established before the Mercury clan is even introduced that he's a bad guy.
  • Godhood Seeker: This appears to be his goal, and he comes very close to achieving it in The Lost Age. The ending implies that he in fact obtained a good chunk of the Golden Sun's power, which says a lot about what he should be capable of now.
  • Good Powers, Bad People: He's a Mercury Adept, which means he can use healing spells and actually used one on Felix at one point. Despite that, he's a recurring villain in the series.
  • Hidden Agenda Villain: Alex claims that he just wants Alchemy to return so that Weyard will be saved. That might be part of it, but his endgame was always getting the power of the Golden Sun.
  • Immortality: This is revealed to be his goal at the Apollo Sanctum in Dark Dawn. It's possible that it was just one of many, however. Similarly, whether he's still aiming for the same thing or has an entirely new plan is also unknown.
  • It's All About Me: Which is pointed out by Jenna and Sheba several times.
  • Manipulative Bastard: A very good one, as it turns out. His entire plan boils down to forcing the heroes into a situation where they have no time to stop him and no option other than to grant him godlike powers in the process of saving the world. Were it not for borderline divine intervention, he would have ended The Lost Age completely victorious.
  • Meaningless Villain Victory: Instead of getting the full force of the Golden Sun infused into his body, the Wise One tricks him into getting sealed at the bottom of the earth for a great while. He gets an unexplained recovery in time for Dark Dawn, though.
  • Names to Run Away from Really Fast: He is named after a certain Macedonian conqueror, but he has even bigger plans for world domination.
  • Non-Action Big Bad: While he can certainly handle himself in a fight, he never physically opposes the heroes and only resorts to direct violence twice in the series (once on the Tolbi soldiers blocking Jenna and Kraden's escape from Venus Lighthouse, and once on Tyrell in the Belinsk Ruins). He prefers to operate through manipulation and trickery.
  • Not-So-Well-Intentioned Extremist: While the characters he aids have really good reasons for trying to light the lighthouses regardless of their methods, Alex has a much more self-serving ulterior motive in trying to gain the power of the Golden Sun for himself.
  • One-Man Army: The first time he gets into a fight, he one-shots two Tolbi soldiers, cows four workmen into fleeing for their lives, forces the remaining two soldiers to escort him to their reinforcements, and turns up several minutes later at Idejima none the worse for wear.
  • Out-Gambitted: He thinks he's absorbed the power of the Golden Sun and achieved godhood at the end of The Lost Age. Then the Wise One shows up and informs him that he already sealed the power of the Mars Star in Isaac way back at the beginning of the first game, and effortlessly kicks his ass when he claims otherwise. Eat shit and die, Alex.
  • Pet the Dog: He heals Felix and his companions atop Jupiter Lighthouse, and reading his mind reveals that he really wants to protect his cousin Mia.
  • Smug Snake: Very smug in the first game, when he mostly hangs back and lets everybody else do the work for him. Even after learning Alex is a chessmaster, no one else with super powers respects Alex for anything other than his plans.
  • The Stoic: He almost always remains calm and collected. What really cements it is an exchange near the beginning of Lost Age. While everyone else is panicking over the giant tidal wave coming towards them, Alex remains perfectly calm.
    Jenna: Alex... How can you stay so calm at a time like this?
    Alex: At times like this, where would be the good in panicking?
  • The Unfought: Three. Bloody. Times. If the last third of whatever the final game in the series isn't just a rolling boss battle with him, there's likely to be a fandom outcry. There are also fans who think he never should be fought, just because at this point our expectations may be too high for any boss battle to live up to.
  • Wild Card: He flat out tells Karst that he's on nobody's side. He isn't lying. He changes allegiances more often than most people change their socks.
  • You Have Outlived Your Usefulness: Discussed in Jupiter Lighthouse when Felix intends to fight Karst and Agatio to save Isaac. He notes that he is perfectly capable of discarding people that are no longer of any use to him, but Felix isn't like that.

Dark Dawn's Antagonists

    Blados 
https://static.tvtropes.org/pmwiki/pub/images/360px-gsspade_6229.jpg
A swordsman from the military nation of Tuaparang who Matthew's party encounters several times over the course of the story. He is always eager for a fight, and along with his partner Chalis manipulates Matthew's party into fulfilling their desires.

He is an Adept who can wield a new type of darkness Psynergy, and attempts to gain control of the Apollo Lens.


  • Anime Hair: Sticks straight up above his head.
  • BFS: The sword he carries around is indeed quite big.
  • Big Bad Duumvirate: He works with Chalis and Arcanus to bring about the Grand Eclipse with the Apollo Lens. Then he and Chalis break their alliance with Arcanus/Alex.
  • The Brute: Works more closely with Arcanus on more occasions than Chalis does, and he's the superior fighter.
  • Card-Carrying Villain: It's actually kind of surprising how gleeful he is in taking an antagonistic position towards Matthew's party. He's clearly having a lot of fun.
  • Casting a Shadow: He's actually a Dark Adept from the hidden Umbra Clan.
  • Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
  • Dual Boss: With Chalis and in the game's finale, with the Chaos Hound as well.
  • Dub Name Change: From Spade to Blados; Sphata in the European Spanish version.
  • Expy: Appearance-wise, he seems to be based somewhat off Saturos from the first game - likely invoking said character's popularity with the fanbase. His personality, on the other hand, is almost the complete opposite, being much more vile and murderous with none of the redeeming qualities.
  • Facial Markings: Looks kinda like Himi's Third Eye.
  • For the Evulz: This is pretty much the only reason he does anything, ever.
  • Fusion Dance: The involuntary version, with Chalis and Volechek, to form the final boss.
  • Katanas Are Better: His BFS is one. More like a nodachi.
  • Obviously Evil: The fauxhawk, blue skin, and black clothes with red eyes should tell one that he is not a guy you can trust.
  • The Starscream: Turns out he was planning to use the Apollo Lens against the Tuaparang.
  • Teeth-Clenched Teamwork: Turns out he's not a big fan of Arcanus, or his self-absorbed, know-it-all attitude.
  • Theme Naming: After card suits in Japanese. In English they use a tarot card theme.
  • What Happened to the Mouse?: The game doesn't show what happens to him and Chalis after you destroy the Grave Eclipse.

    Chalis 
https://static.tvtropes.org/pmwiki/pub/images/342px-gsheart_6363.jpg
A commander of Tuaparang who also confronts Matthew's party several times over the course of the story. She gets close to leaders of foreign nations in order to obtain secret information and is in league with Blados in some fashion.

Like Blados, she is also a darkness Adept, and works with him in order to gain control of the Apollo Lens.


  • Above Good and Evil: She claims that they don't exist, and mocks Matthew openly for thinking that he's "on the side of angels".
  • Big Bad Duumvirate: She works with Blados and Arcanus to bring about the Grand Eclipse with the Apollo Lens. Then she and Blados break their alliance with Arcanus/Alex.
  • Dub Name Change: From Heart to Chalis; Cora in the European Spanish version.
  • The Evil Genius: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.
  • Faux Affably Evil: Unlike Blados, she's rather polite and "enticing" around others. Despite this, she is interested in no one but herself.
  • Fusion Dance: The involuntary version, with Blados and Volechek, to form the final boss.
  • Heel–Face Turn: Appeared to have one of these during the ending, telling Sveta to give her the Umbra Gear to activate the Apollo Lens so Sveta wouldn't have to die. However, if you use Spirit Sense on her, she reveals that she still intends on using the Apollo Lens for their own designs to the bitter end.
  • Manipulative Bitch: Messing with nations to get them to play into her hands is her modus operandi.
  • Ms. Fanservice: The belts, the mink scarf, the thigh-boots, the lift-to-access skirt, the long pink hair, the "handlebars", not to mention her weapon of choice is razor sharp claws... Yeah, we're good to go.
  • Obviously Evil: The demon look pretty much gives it away.
  • Red Right Hand: She has goat-like horns. Incidentally, "horned" is an archaic reference to an adulterer.
  • The Starscream: Same as Blados. If you speak with her during the finale, she offers to take the Umbra Gear, but reading her mind reveals that she was going to satisfy her own ambitions.
  • Theme Naming: After playing cards in Japanese, after the Tarot deck in English.
  • The Vamp: She uses her looks to her advantage during her espionage work.
  • What Happened to the Mouse?: The game doesn't show what happens to her and Blados after you destroy the Grave Eclipse.

    Arcanus 
https://static.tvtropes.org/pmwiki/pub/images/375px-gsddace_9608.jpg
A third member of Tuaparang who is seen working with Blados. Seems to be connected with the original Warriors of Vale. Is absolutely not a certain Mercury Adept from the previous games.

Of course he is. Now working under Tuaparang's High Empyror, Alex works with Blados and Chalis in order to bring about the Grave Eclipse, and in the end reveals that he plans to use the Apollo Lens to disperse it, and turns against the other two when they try to seize the weapon for themselves. As always, his motives and allegiance remain ambiguous, but suggestive.


  • Affably Evil: More so in this game than anyone in the series. He remains downright polite even when the heroes are antagonizing him.
  • Big Bad Duumvirate: Works alongside Blados and Chalis, and his "Ace"/"Arcanus" moniker implies that he might be their superior (though where exactly the three of them fit into the hierarchy of Tuaparang isn't really clear). And since he's really Alex, he's manipulating everyone for whatever purpose he's plotting. Of course, seeing as this is Alex we're talking about, we still don't know whether there's any benevolence to his goals or if he's nothing more than a self-serving asshole.
  • Dub Name Change: From Ace to Arcanus.
  • Manipulative Bastard: It's due to his machinations that Blados and Chalis manage to play Matthew's party like a fiddle.
  • Mask Power: It only covers part of his face and one eye, though.
  • Meaningful Name:
    • Ace, the highest card in the deck. This also reflects his good-at-everything status.
    • In English, "Arcanus" references the group of Tarot cards called the Arcana, with the exact explanation depending on the translation: the US uses the same "high card" analogy, while the UK version takes it to imply him "holding all the cards" since it refers to the name of the entire deck.
  • Older Than They Look: Looks great for a guy in his late forties at youngest. He doesn't seem to have changed a bit since his last appearance in TLA. Which makes sense considering that the Golden Sun affected the original eight party member's life spans, drastically slowing their rate of aging. Alex absorbed quite a lot of the Golden Sun's power.
  • Paper-Thin Disguise: Anyone who's played the GBA games (or hell, looked further up this very page) will instantly recognize who he is. And at the Apollo Sanctum, if you still haven't figured it out, Kraden blows the lid wide open. Downplayed when you consider how he isn't exactly trying to conceal his identity. Kraden even lampshades this at one point early in the game wondering who would fall for that.
  • Theme Naming: Again, from the cards. Lampshaded obliquely when his alias is mentioned to Kraden, who comments he must have chosen that name to match his Tuaparang allies (albeit upstaging them with the most impressive item in the theme - see Meaningful Name above).
  • Unexplained Recovery: When Karis expresses disbelief at him surviving the destruction of Mt. Aleph, Alex's only response is the "overjoyed" emoticon.

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