Characters: Golden Sun

Characters of the Golden Sun games.

When looking at the characters, one can understand what class of Adept a character is by using these tropes as guidelines.

    open/close all folders 

The Heroes

     In General 


Isaac is a Venus Adept, a playable character in Golden Sun and Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He's the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.

In Dark Dawn, he keeps a cabin observatory which he uses to keep an eye on Mt. Aleph along with Garet, and also as a place to train his son, Matthew. He is greatly concerned over the unrest that has swept Weyard since the restoration of Alchemy, as well as eventual coming of the Mourning Moon, a devastating giant Psynergy Vortex that appears every decade.

At the onset...
  • An Axe to Grind: Though as he gets some exclusive swords you will likely hand them over to Garet.
  • BFS: Ragnarok summons one. Odyssey summons four, and then a fifth that goes Up to Eleven.
  • Carry a Big Stick: If you give him a mace.
  • Combat Medic:
  • Dub Name Change: Robin in the Japanese version, Vlad in the French version and Hans in the Spanish version.
  • Establishing Character Moment: His mother wakes him up and tells him to evacuate for the disaster, and he goes and rescues Garet on his way out, then runs for help when Felix gets in trouble twice. Three years later, he's helping fix the roof of the house, and by his mother's commentary he's apparently still upset he didn't do enough to help in the prologue. Chronic Hero Syndrome much, Isaac?
  • Healing Hands: Has access to the Cure Psynergy series.
  • The Hero
  • Heroic Mime: First game only.
  • Hero Antagonist: In The Lost Age, with lots of worrying over how his and Felix's parties will avoid coming to blows. They join up instead.
  • Hero of Another Story: Felix can glean a rough estimate of Isaac's exploits across the Eastern Sea if you transferred data from the first game.
  • Hot-Blooded: Isaac sounds more fiery in the second game. Justified as he is still wary of Felix for previously taunting him for his failures and running away without any explanation.
  • Iconic Item: His yellow scarf.
  • The Lancer: Becomes this to Felix after both of their teams joined. Isaac himself stated during the Reunion of Adepts that that he is only helping "Felix's quest".
  • Lightning Bruiser: For some reason, he dishes more damage then even Garet by default.
  • Magic Knight: Shows prowess in both combat and magic.
  • Misery Builds Character: Isaac has gone through a lot. Failing to accomplish his quest in the first game, didn't manage to rescue Kraden, Jenna and Sheba, his mission to save the world FROM alchemy is meaningless because unleashing alchemy is actually the solution. That's why after getting his vocal cords in The Lost Age, he suddenly becomes more hotheaded in contrast to the nice quiet guy he was previously.
  • Primary-Color Champion: He has red armor, blue clothes under it, and a yellow scarf.
  • Red Oni, Blue Oni: Personality-wise, he's the Red to Felix. When he speaks in the second game, Isaac is a little more impulsive and abrasive.
  • Scarf Of Ass Kicking: Passes it on to Matthew.
  • Signature Move: Official art associates him with the Gaia Psynergy series. He is commonly associated with the Judgment summon as well.
  • Took a Level in Badass: Once he starts talking in the second game.
    • Right after the Saturos boss fight, Alex comments on how quickly Isaac and Friends turned badass. After the Fusion Dragon fight, Felix says that Isaac's become so powerful it frightens him.
  • Took A Level In Cynicism: See Misery Builds Character entry above.

30 years later...


Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend, Isaac, on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief.

In Dark Dawn he joins Isaac in keeping watch over Mt. Aleph while trying to keep his son Tyrell in line. He's simmered down with age, but often gets irritated at Isaac's unflappable personality.

At the onset...
  • Anime Hair
  • An Axe to Grind: He or Isaac are the only ones in your party in the first game able to wield axes and Garet is the most likely of the two to be doing so.
  • The Big Guy
  • Boisterous Bruiser
  • Brown Eyes
  • Carry a Big Stick: If he has a mace.
  • Dub Name Change: Gerald in the Japanese version.
  • Dumb Muscle: To an extent. He's the most belligerent character of the party and tends to act thoughtlessly (his first scenes include him crushing his sister's flower garden without realizing it). In addition, he seems to lack basic logic skills (being legitimately surprised to learn that Mia, who had been using water and healing Psynergy the first time they met, is in fact another Adept after going through the entire Mercury Lighthouse with help from her Psynergy.)
    • As the sequel illustrates though, he's less deliberate about it and has more common sense than his son, Tyrell.
  • Establishing Character Moment: "It's at times like these that we men have to stick together!" from the prologue establishes his closeness with Isaac.
    • His first scene after the prologue shows him mistakenly Moving a rock into his sister's flower garden and awkwardly trying to comfort Jenna about the loss of her entire family, which probably shows him more as a person: he's scatterbrained and inattentive and gets into trouble but he's trying his best to be helpful.
  • Fiery Redhead
  • Informed Flaw: Gluttony, pretty much contained to Fanon as he denies it in game.
  • Irony: Despite being a Fire Adept, out of the original group he was the most eager to see the ocean for the first time.
  • The Lancer: To Isaac, before giving the position to him after their team and Felix's joined.
  • Magic Knight: He can become very magically powerful.
  • Mighty Glacier: By default he has an overall lower damage output than Isaac and has low PP but can take damage like nobody's business.
  • No Name Given: With regards to his family, contrary to what fans wanked. The first game's debug room named his family members as "Mr. Jerra," etc., leading to several fans believing he was the only character in the series with a full name. This was found to be a poor translation ("Jerra" is a bad romanization of Gerald, and the Japanese version's debug room had named his family members as "Jera-papa," etc., to signify their relation to him).

30 years later...


Ivan is a Jupiter Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. As a party member, he is a mage-style Jupiter Adept who has an extremely similar successor in Sheba in the second game.

In Dark Dawn he lives in Kalay, the merchant city of his old caretaker Hammet the merchant. He designed the soarwing glider that allows one to fly using Psynergy. His daughter Karis is a childhood friend of Matthew and Tyrell.


Mia is a Mercury Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. She is the only mage-style Mercury Adept in either game, and is probably the only Adept that can be labeled the "designated healer" to the player's party.

She eventually gives birth to Rief, a party member in Dark Dawn, as well as Nowell, an NPC from the same game.

  • Carry a Big Stick: With maces, which is her most likely weapon.
  • The Chick
  • Combat Medic
  • Deadpan Snarker: A memorable quote for being quite unexpected from the sweet White Magician Girl:
    Mia: "What, is there a pharmacy down there?"
  • Demoted to Extra: After joining Isaac's party, she largely diminishes in significance for the rest of the first game, and as stated above she doesn't get much dialogue in the second. She still plays a role regarding her relationship with Alex, but it's not even brought up until near the end of the duology. Considering even Ivan, Sheba, Piers and Kraden had more focused-on character arcs, this is especially egregious. It may be partially justified in that she doesn't talk much anyway - at least compared to Garet and Ivan.
  • Dub Name Change: Mary (Though Mia comes from it Mary->Maria->Mia) in the Japanese version and Sofia in the French version.
  • Establishing Character Moment: Her first scene, healing a sickly old man with her powers, reassuring his wife, and asking our heroes if they need help before getting distracted by the intruders at Mercury Lighthouse. Grade A White Magician Girl, very devoted to her duties.
  • Healing Hands: "Her hands glow with a blue light... could she be an angel?"
  • Improbable Age: She's just 17 in the first game yet already has her own apprentices Justin and Megan. In some translations Alex is included in her apprenticeship too.
  • Magic Staff: Her only alternatives to maces.
  • Nice Girl: Resulted from her training as a healer. Aside from that one cutscene in Altmiller Cave, she's generally kind and willing to help people in need.
  • Not So Above It All: She complains about her clothes being drenched in sweat the most when the party goes through a desert.
  • Not So Different/Brick Joke: The 4koma Gag Battle depicts her as wanting Babi's immortality potion... turns out Alex wanted to live forever, too.
  • Overshadowed by Awesome: Intellectually. Mia is a professional medic with apprentices of her own in the first game as a teenager, so she's clearly quite brilliant in her own right, it's just very subdued in comparison to Alex and Ivan.
  • Proper Lady: While Jenna is more of the Fiery Redhead Tsundere and Sheba is more of a snarky Mysterious Waif, Mia fills this role nicely.
  • Smurfette Principle: The only female mainstay in the first game's party.
  • The Quiet One: Especially in The Lost Age, where she barely gets any lines.
  • Weaksauce Weakness: Not her as such but her element, Water, is effective against every one of the game's major villains. The Boreas Summon Magic in particular is lethal against the final bosses of the first game. Unfortunately, like 90% of all water-based characters, she's shafted with the healing role by default; which means she probably won't be taking advantage of her innately high Mercury power to attack people with.
  • White Magician Girl: Mia qualifies every single aspect of this trope; designated healer, caring and compassionate, uses magic staffs and maces...
  • You Gotta Have Blue Hair


Felix is a Venus Adept, a playable character in Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He appears in Golden Sun as an NPC in league with the game's band of antagonists opposed to Isaac, but in The Lost Age the perspective of the narrative focuses on him as the main playable character. He is the elder brother of Jenna, and uncle to Matthew (though he's almost certainly never met his nephew).

After the party returned from their quest to light the lighthouses he left on his own, and by the time of Dark Dawn, no one has seen him since.

  • Adorkable: It doesn't show up often due to the events of the plot, but when you first control Felix there is this scene of him checking his injuries by comically wagging his arms and legs. Said scene looks so awkward and out of placenote  it is rather cute.
  • Always Save the Girl: Just watch his Crowning Moment of Awesome at Venus Lighthouse.
  • Anti-Villain: During the first game.
  • Badass: When you can stand up to a pair of pyromaniacs about thirty-times your level and not show any sign of retreating, you qualify for the title.
  • Badass Cape
  • BFS: Same as Isaac.
  • Big Brother Instinct: Though mostly contained within Fanon, Felix is often shown as this towards Jenna. The thing is, since this is Fanon we're talking about here, it sometimes gets taken a few steps further...
  • Boisterous Weakling: In the first game, he claims that Isaac will never beat his group despite revealed being a level 5 Squire in the beginning of the sequel. Justified that Saturos and Menardi are Prox's strongest warriors who mops the floor with Isaac and Garet three years ago and Felix wanted to gain their trust for his own (as well as Jenna and Kraden's) safety.
  • Brown Eyes
  • Combat Medic
  • Dramatic Unmask: In Sol Sanctum.
  • Dub Name Change: Garcia in the Japanese version and Pavel in the French version.
  • Dude, Where's My Respect?: Pretty much cast as the villain in the Sun Saga stories you find in Dark Dawn.
    • Some normally impossible to read text has many of the citizens of Prox mentioning this trope. They realize that despite everything Felix has done, that is, going to great lengths to save the entire world from destruction, nobody in his hometown of Vale would recognize his efforts. Maybe because the last time the villagers actually saw or heard of him he sided with the "bad" guys.
  • Establishing Character Moment: Venus Lighthouse. Stands up to the villains for Sheba, but still leery (for good reason) of Isaac, and then his CMOA -probably his best remembered scene:jumping off the lighthouse to try and save Sheba- shows the heroic side that will come into play in the next game.
  • Healing Hands: Has access to the Cure Psynergy series.
  • The Hero: During the second game.
  • Heroic Mime: In the second game.
  • Hero Antagonist: In the first game, though it isn't revealed until he becomes the player character in the second game.
  • Hero with Bad Publicity: In Dark Dawn.
  • Jerkass Façade: Felix is rather hostile and arrogant towards Isaac's party in the first game but this act drops whenever Jenna and later Sheba are involved. Those traits are completely thrown out of the window in The Lost Age, as we see his heroic side put into action and there are no crazy pyromaniacs pointing the gun to his head most of the time.
  • Lightning Bruiser: His stats are similar to Isaac's, though he trades off some points in Agility, Luck and PP for greater HP, Attack and Defense.
  • Magic Knight: All the same weapons,armor and class options as Isaac.
  • Meaningful Name: An interesting case; Felix is Latin for "lucky." Now let's see: He nearly drowned, was nearly crushed by a boulder, nearly came to blows with Saturos and Menardi, nearly came to blows with Isaac and company, nearly drowned again after jumping off a lighthouse into the ocean, was nearly killed by a tidal wave, was nearly killed by Agatio and Karst, and then NEARLY killed his own parents. If all those "nearlys" didn't indicate, he has survived every single one of these deadly situations. So, yes, he is very lucky! In an ironic subversion, stat-wise, his luck is the worst.
  • Never Accepted in His Hometown: After him turning out Not Quite Dead and sided with Saturos and Menardi, the people of Vale showed a little respect to him. This is the opposite in Prox, where he is loved by the people, even before saving the world AND their hometown. A Proxian NPC even wanted him as a son-in-law.
  • Put on a Bus: It is said in Golden Sun: Dark Dawn that Felix has been missing for the past 30 years.
  • Red Oni, Blue Oni: His personality fits the typical Blue Oni mould: when he speaks, he's shown to be more aloof and less impulsive than Isaac is.
  • Sand Is Water: After acquiring Sand psynergy.
  • Took a Level in Badass: At the end of the first game, Felix himself states that he's no match for Isaac (due to Isaac's levels in badass). Typically by the time the first party joins the group, Felix is almost as powerful as Isaac is, if not more so due to the longer and more annoying dungeons, the trickier and more frequent bosses, and the subsequent Level Grinding.


Jenna is a Mars Adept and a playable guest character in Golden Sun that becomes a main playable character in Golden Sun: The Lost Age. A childhood friend of Isaac and Garet's and the younger sister of Felix, Jenna quickly becomes a conventional damsel-in-distress character early on, until The Lost Age when she joins Felix's quest in full.

In Dark Dawn she is said to live in Kalay along with other Vale survivors. She is the mother of Matthew, the game's protagonist.


Sheba is a Jupiter Adept introduced as an NPC in Golden Sun and becomes a playable character in Golden Sun: The Lost Age. As a party member, she is a mage-style Jupiter Adept in an extremely similar vein to Ivan in the first game.

  • '20s Bob Haircut
  • Ambiguously Brown: Only the image on the right and the ending credits shows this, must be the tan she gets from living in Lalivero. Though in the games (both sprite and mugshot) her skin is pale white.
  • Black Magician Girl: Notably the only female PC in any game of the series who does not naturally have a healing spell.
  • Deadpan Snarker: She becomes pretty snarky in The Lost Age.
  • Dark-Skinned Blond: If her character art is of any indication.
  • Distressed Damsel: Like Jenna, she ditches the mantle in The Lost Age.
  • Dub Name Change: Sole in the Spanish version, Cylia in the French version, Sara in the Italian version and Cosma in the German version.
  • Carry a Big Stick: The main thing that distinguishes her from Ivan is having maces instead of light blades.
  • The Chick
  • Fragile Speedster: The fastest character in Felix's team barring class changes and equipment, though she is not as fast as Ivan.
  • Green Eyes
  • Happily Adopted: She's only mildly disappointed not to learn where she came from. Her adopted folks are also very devoted to her, as shown in the first game.
  • Magic Staff: What she usually ended up with. By the end game you can get a powerful one for her that suits her elemental alignment.
  • Mystical Waif: She has a story arc dedicated to this trait of hers in the final quarter of the first game.
  • Put on a Bus: Sheba is nowhere to be seen in Golden Sun: Dark Dawn. Considering the Sequel Hook, perhaps we'll see her in a fourth installment.
  • Shipper on Deck: One particularly funny moment in the second game features her mentioning Valeshipping (Isaac/Jenna) with Jenna turning red in embarrassment. She then immediately jumps on Jenna's follow-up comment of wondering about how Garet is doing.
  • Ship Tease: With Felix in the first game.
  • Took a Level in Badass: Similar to Jenna, she goes from Distressed Damsel to a snarky Black Magician Girl.


Piers is a Mercury Adept and a playable character in Golden Sun: The Lost Age. He is the only warrior-style Mercury Adept in either game and the only playable character in The Lost Age that is completely new to the series, in contrast to the other playable characters Felix, Jenna, and Sheba who appeared in the first game in NPC and minor gameplay roles.

By the time of Dark Dawn he sails around Weyard in his ship and is considered a hero to the seafaring world for sailing the Sea of Time surrounding Lemuria, and is also friends with the Champan pirate Briggs, who ironically was unintentionally responsible for him being imprisoned in The Lost Age. While he never appears to Matthew's party, he is instrumental in helping them obtain a sea-worthy ship.

The Antagonists

     In General 


Saturos is a Mars Adept who along with his partner Menardi is a main antagonist in Golden Sun, and is typically considered the primary antagonist in the duo. He leads along with Menardi the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game.


Menardi is a Mars Adept who along with her partner Saturos is a main antagonist in Golden Sun. She along with Saturos leads the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game. She is the elder sister of Karst, who becomes an antagonist in a similar vein in Golden Sun: The Lost Age.


Agatio is a Mars Adept who along with his partner Karst is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Agatio appears to have the higher authority because he is more powerful.


Karst is a Mars Adept who along with her partner Agatio is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Karst is the more personal side, for Menardi was her sister.


Mia's cousin and fellow Mercury Clan disciple, and the closest thing the games have to a Big Bad. Very little is known about his motivations until the end, where it is revealed that he is playing every side in an effort to obtain the Golden Sun, which will grant him godlike power.

  • Affably Evil: Certainly a whole lot more courteous and polite than Saturos and Menardi were. It may be all fabricated in order to further his own ambitions, of course.
  • A God Am I: Appears to be his goal, and he came very close to achieving it in Golden Sun 2. The ending implied he in fact obtained a good chunk of the Golden Sun's power, which says a lot about what he should be capable of now...
  • Big Bad: Kinda? Maybe? He is the consistent antagonistic force between all three games but he appears subservient to Saturos in the first game; has every reason to wish the protagonists success in the second game, even if he is manipulative and his motives considerably less altruistic than theirs; and the third game does little to clear up his Hidden Agenda. Still, when it comes to examining the series as a whole, he's the closest we've got.
  • Big Bad Friend: Mia's friend/cousin/fellow apprentice; the game was never really clear about just how they are related beyond belonging to the Mercury clan. The Sun Saga books in Dark Dawn, however, out him as Mia's cousin. If you didn't pick up the Sun Saga books, careful analysis of a mistake Tret makes in Dark Dawn about Amiti's parentage cements the aspect.
  • The Chessmaster
  • Chronic Backstabbing Disorder: He betrayed the Mercury Clan before the game began, then he betrayed Felix's group by running off without them, then he hired Karst and Agatio just to rub salt in the wound before betraying them by healing Felix's group but ultimately betrayed the heroes a second time by running off to Mt. Aleph to gain the Golden Sun's power. Considering that Karst and Agatio were just replacements for Saturos and Menardi in his eyes, it's extremely likely that he would have betrayed them too had they not been killed.
    • And in the sequel, he betrays Amiti's mother before the story begins by leaving the nation. Later on, he openly backstabs Blados and Chalis, who were in turn planning on betraying Tuaparang and its High Empyror (something which Alex was implied to have already done) and then he betrays you by saying he'll handle Blados and Chalis while you fire up the Apollo Lens which he very clearly never does.
  • Drunk on the Dark Side: Defied. In the ending of the second game, after obtaining the Golden Sun's power, he decides that the best way to test it out is to annihilate Vale with a storm. However, a certain somebody steps in to prevent this.
  • Enigmatic Minion
  • Even Evil Has Loved Ones: He seems to actually care about Mia at least a little bit.
  • The Evil Genius: Definitely so in the first game. The sequel hints that he's being elevated to the status of Big Bad, or perhaps was all along.
  • Face-Heel Turn: It's not known whether Alex was ever a "Face" to begin with, but it's established before the Mercury clan is even introduced that he's a bad guy.
  • Hidden Agenda Villain
  • Immortality: This was revealed to be his goal at the Apollo Sanctum in Dark Dawn. It's possible that it was just one of many, however. Similarly, whether he's still aiming for the same thing or has an entirely new plan is also unknown.
  • It's All About Me: Which is pointed out by Jenna and Sheba several times.
  • Magnificent Bastard: This is one of those rare in-universe examples, because it's actually acknowledged in the second game. The Wise One tells the heroes at Mars Lighthouse that, should Alchemy be restored to the world, someone will try to obtain its power and rule the world. When they retort that they'll be able to stop it and ensure that Alchemy can be used for good, the Wise One informs them that the aforementioned scenario is already taking place. So, where's the acknowledgement? Because the heroes admit amongst themselves that they've been completely used and that Alex has forced them into a situation in which they really don't have a choice than to do exactly what he wants.
  • Manipulative Bastard: A very good one, as it turns out. In the sequel and Dark Dawn, it becomes clear that he's a Magnificent Bastard as well.
  • Meaningless Villain Victory: Instead of getting the full force of the Golden Sun infused into his body, the Wise One tricks him into getting sealed at the bottom of the earth for a great while. He gets an unexplained recovery in time for Dark Dawn, though
  • Smug Snake: Very smug in the first game, when he mostly hangs back and lets everybody else do the work for him. Even after learning Alex is a chessmaster, no one else with super powers respects Alex for anything other than his plans.
  • The Unfought: Three. Bloody. Times. If the last third of whatever the final game in the series isn't just a rolling boss battle with him, there's likely to be a fandom outrcry.
    • There are also fans who think he never should be fought, just because at this point our expectations may be too high for any boss battle to live up to.
  • Wild Card
  • You Gotta Have Blue Hair


Summons are a well known mechanic in the Golden Sun series. Depending on their respective requirements, specific amount and type of Djinn are required on standby to call them. After a successful summon the summoner's elemental power will increase to an extent and the Djinn used for the summon are put to rest in Recovery mode for a set period of time. Since summons are fueled by Djinn on standbynote  they cannot be used as frequent as Psynergy and weapon unleashes. There are 16 summons in the first game, 4 assigned for each element. All of them are inspired by various myths around the world.

The Lost Age added 13 more summons in addition to the first 16, but with a twist of they require two types of Djinn instead of one and their summon tablets are also needed before they can be summoned. Each of the tablets are scattered all around Weyard, and it's up to the player to collect them all. They all have secondary effects. Furthermore, five of these summon tablets are located in Bonus Dungeons containing Bonus Bosses. With the exception of Charon, the player is required to defeat those superbosses in order to obtain those summon tablets.

Golden Sun: Dark Dawn introduced only one new summon, inspired from the Nintendo commercial of the first game. Other summons return with enhanced and/or new designs, mostly to more accurately representing the ancient belief or mythology they're based from.While some of them look the same as their GBA incarnations, others change radically in design. Regardless, they still serves the same function as they do in the first two games.

Listed below are summons that are not Venus, Mars, Jupiter and Mercury (since those summons are basically using a Djinni to attack, that's it).


"The heavenly huntress."


"Princess of the sea spirits."


"A mystical beast cloaked in flame."


"Guardian of an immortal pharaoh."


"A goddess in bird form."


"An incarnation of the sea king."


"The queen of all dragons."


"The great mother of the earth."

  • Actually That's My Assistant: In the GBA games the Cybele summon is a seed-spitting frog. In Dark Dawn Cybele appears to be a woman creating lush fields, the aforementioned frog being her pet or underling.
  • Dub Name Change: Ostara in German version; derived from Eostre who is the Germanic goddess of spring.
  • Fertile Feet: So fertile that she creates a World-Healing Wave in the middle of a barren wasteland upon her ascent.
  • Green Thumb: Sends her frog to conjure a mass of long vines from the ground to entangle enemies, propel them offscreen and then drop them off from the sky.
  • Horned Humanoid: Has tree branches that is shaped like antlers.
  • Leaves in Her Hair: Cybele decorates her hair with autumn leaves.
  • Mother Earth
  • Planimal: Her frog underling.


"A meteorite from deep space."

  • Colony Drop
  • Playing with Fire: Deals fire damage.
  • Shown Their Work: In Dark Dawn Meteor is revealed to be summoned/dropped by a constellation that resembles a godlike figure to tie-in this summon to ancient belief or mythology themes all the other summons have.


"The might of the apocalypse."


"The mighty god of thunder."

  • Adaptation Dye-Job: Undergoes a transition from blonde to a redhead from the GBA games to Dark Dawn.
  • Badass: Is on par with Judgment in terms of badassery and pure damage, and even more so than him considering many bosses in all Golden Sun games are weak to Jupiter.
  • Badass Armfold: Doing this while skysurfing on his flying hammer.
  • Badass Beard
  • Drop the Hammer: Which turns into a rocket-propelled spark plug.
  • Norse Mythology
  • Shock and Awe: Well, he is the god of thunder.


"The god of the north wind."


"Earth's might enflamed."


"The goddess of vengeance."


"The wind rider, goddess of flowers."


"The sacred ice monster."


"A legendary wandering mage."

  • Ambiguous Gender: In the GBA games. More obviously a man in Dark Dawn.
  • Anime Hair: They are very long, gravity-defying and spiky.
  • Dub Name Change: The German version uses the Greek spelling of his name.
  • Elemental Punch: Throws one to the enemies that splits into a swarm of snapping jaws.
  • Guide Dang It: Not as bad as Haures or Flora, but most Dark Dawn players on their first run did not notice his summon tablet hiding under the mine wall and there is a bomb that looks like one of those generic background items (which it isn't). You can use Fireball Psynergy on the bomb and seize your prize. But like the Haures example above, better find it fast, or it will be Lost Forever.
  • Heroic Build: In Dark Dawn, he was redesigned to look like those perfectly sculpted Greek statues.
  • In Name Only: Doesn't have all that much in common with his namesake.
  • Playing with Fire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very aquatic-ish, since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.
  • Scarf of Asskicking: Wears a purple one on his neck.
  • Shout-Out: Somehow resembles both Amidamaru and Star Platinum.
  • Shrine Maiden: How he is depicted in The Lost Age.
  • Shear Menace: Throws mystical ofuda that transforms into ghostly scissors in the second game.
  • Technicolor Fire: His summoned jaws burn with blue flames.
  • Useless Useful Spell: His secondary effect of causing enemies to lose a turn has a low chance of occurring.


"A beast that sunders darkness."


"A dragon whose wings span the skies."

  • Badass: It's a giant laser-firing dragon, what to expect? Even among summons of its tier (Haures, Ulysses, Coatlicue, Crystallux) Eclipse is the strongest of the five in both games it appears in and that's not even counting its Jupiter elemental advantage against many tough bosses.
  • Giant Flyer: Read its summon tablet description again.
  • Instant Awesome, Just Add Dragons: It is inspired from several mythologies who believed that dragons/serpents are causing the eclipse by devouring the sun and moon. It is also the most powerful summon that does not require you to fight a Bonus Boss or located in a Bonus Dungeon.
  • Kill Sat: Its summon sequence shows it flying to space and fires a destructive beam from its mouth.
  • Lunacy
  • Status Buff: Inverted. Eclipse's secondary effect is to lower the enemies' attack stat.


"A dragon with a heart of brilliant crystal."

  • Call Back: To the commercial video for the first game, which had practically nothing to do with its plot.
  • Damage-Increasing Debuff: Its secondary effect is to reduce the targets' elemental resistance.
  • Gentle Giant: Disguised as a chandelier in the Belinsk Opera House due to a love for music and shows no harmful intentions against humans, especially to the girl who leave out food at night for it.
  • Light 'em Up: Unlike other Venus summon tablets (which are based from demons and underworld creatures with dark powers) Crystallux's powers are light-based, probably to convince the players that Venus is not fully retooled into a darkness elemental force.
  • Papa Wolf: Crystallux is willing to assist Matthew's group because the Grave Eclipse monsters killed the girl who cares for it the whole time.
  • The Last of These Is Not Like the Others: The (so far) last summon introduced in the games is not based on any ancient belief or mythology.
  • Lost Forever: If you did not recruit Crystallux in the opera house between the start of the Grave Eclipse and reaching the sailing ship it is permanently lost.
  • Our Dragons Are Different: This one is fused with a chandelier.
  • Red Eyes, Take Warning


"A goddess bearing the water of life."

  • Aztec Mythology
  • Dub Name Change: To Quetzalcoatl in the German version.
  • Expy:
  • Eyes Always Shut
  • Giant Waist Ribbon: Part of her outfit in The Lost Age.
  • Gradual Regeneration: Heals the party at the end of each turn after she is summoned for five turns. This gives your healers an opportunity to strike the enemy while the effect lingers.
  • Historical Beauty Update: She is actually the hideous devouring Aztec goddess with snakes for head and clothing, but the games makes her look very attractive, just look at her picture.
  • Making a Splash: Though not used for offense.
  • The Medic: Since Mercury is the healing element in Golden Sun, Coatlicue is assigned to this role to establish said element's superior healing capabilities. Her name in Japanese also refers to several medicinal plants called Coatli, a Nahuatl word for "water serpent".
  • One Of These Is Not Like The Others: The only summon that only functions as The Medic.
  • Rapunzel Hair: Her hair is very long in both of her appearances. Overlaps with Elemental Hair in Dark Dawn.
  • Showgirl Skirt: In The Lost Age, her long pink skirt only covers 3/4ths of her waist.
  • Shrine Maiden: Her appearance in the second game makes her look like one-where her robes resemble a white kimono jacket with red accents and wide sleeves that suspend heavy golden bells.
  • Western Zodiac: Her redesign in Dark Dawn alludes to Aquarius instead.


"Master craftsman of ancient times."

  • Anachronism Stew: What is a missile-firing titan doing in a medieval Weyard?
  • The Brute: Not him, but Daedalus' guardians are Valukar and Ogre Titans; whom relied on brute strength as their primary offense among the other guardians.
  • Charged Attack: Daedalus's larger and stronger missile takes a turn to reach the enemy, though the lesser ones do deal damage for the time period.
  • Chest Blaster: Guess where the stronger missile comes out from.
  • Gadgeteer Genius: Based on the above statement, the summon is probably an allusion to one of Daedalus' creations.
  • Humongous Mecha
  • Lethal Joke Character: For a summon of his tier he deals a pitifully low damage. But Daedalus' main gimmick is that a second larger and more powerful missile will hit on the next turn after it is summoned.
  • Macross Missile Massacre: Showers the enemies with multiple weak missiles at first while the stronger huge missile flew off somewhere until it landed right on their faces.


"An awakened dragon from the deep."


"The embodiment of destruction."


"The boatsman of the river Styx."

  • Awesome but Impractical: As expected from an ultimate summon, Charon hits hard but requires a costly amount of Djinn on standby (8 Venus, 2 Jupiter) to be summoned. However, what is holding this summon back more than say, Catastrophe and Iris is that many enemies and bosses in the games highly resist Venus-based offenses. The dreaded secondary effect rarely functions too, unless it is used by Dullahan.
  • Bragging Rights Reward: In Dark Dawn, Charon's summon tablet can only be obtained after defeating the final boss at least once, in a game where there's little to nothing to do post-game.
  • Casting a Shadow: Generates a shadow ball that engulfs the opponent in pure darkness.
  • Darkness Equals Death: Not only the screen dims during his summon sequence, enemies are also swallowed in the sphere of darkness and might die instantly from that one attack.
  • Dem Bones: Charon is a skeletal entity here.
  • The Ferryman: He even carries an oar with him in Dark Dawn.
  • Good Wings, Evil Wings: Sometimes depicted with shadow wings.
  • One-Hit KO: May inflict this effect to non-boss enemies.
  • Purple Is Powerful: Charon's robe, gemstones and shadow ball are various shades of purple and he is the second strongest summon in the game (ignoring elemental weakness and resistances).
  • Suspicious Videogame Generosity: His summon tablet can be obtained in the same dungeon Dullahan resides in, though he's not guarding it unlike what happened to Iris. You are going to need more than that to defeat said boss.


"Goddess of rainbows, guide of souls."

  • Awesome but Impractical: The strongest summon in the game that can toss enemies into the Sun for massive damage, revives AND heals all your teammates requires 9 Mars and 4 Mercury Djinn on standby, which is quite a lot. If the enemy is not killed once Iris (and other offense methods) is used, the reduced stats from exhausting the required Djinn for the summon will give the player a severe disadvantage and might cost the player the match.
  • Bragging Rights Reward: Can only be obtained after defeating the final Bonus Boss. After that, there's literally nothing that is worth defeating using her regardless of elemental resistance.
  • Composite Character: Shares some traits with several solar goddesses. This is probably due to her being the ultimate summon in a game called Golden Sun, so Camelot emphasizes more on the solar aspect than the rainbow personification of Iris in the Classical Mythology.
  • Feather Motif: While not shown to have wings, feathers are seen in her summon sequence, possibly to symbolize her divine status and her ability to revive the dead (read:downed characters), similar to The Phoenix.
  • Hurl It into the Sun: Her offense strategy. Stuff Blowing Up ensues.
  • Light 'em Up
  • Light Is Good
  • Pimped-Out Dress
  • Playing with Fire: Deals fire damage.
  • The Power of the Sun: Despite being based from a rainbow goddess, Iris is more inclined towards the Sun (and outer space) in this game.
  • Purple Is Powerful: Has a lot of purple accents on her dress, and is the strongest summon.
  • Rays from Heaven: Which carries enemies to space to be hurled into the Sun.
  • Space Is Noisy: Apparently hurling the enemies into the Sun cause a really really loud explosion.
  • Supernatural Gold Eyes
  • Too Many Belts: Enough to wrap her long legs.

Other Characters

    The Wise One 

The Guardian of the Sol Sanctum and the one who tasks Isaac and Garet with retrieving the Elemental Stars.


Though not an Adept of any kind, Kraden is a wise old sage who lives in Vale to study Alchemy and tutor Isaac and his friends. He is not a playable character, but he accompanies Felix throughout the entirety of Golden Sun: The Lost Age and is vastly important to the plot. In Dark Dawn he continues his Alchemy studies, and is the teacher of Mia's children, Rief and Nowell. (As with the heroes of the first two games, the Golden Sun slowed down his aging as well, which is why he lived as long as he did without anything else to slow it down. He just ended up with this effect after he was already of old age.)

  • Age Without Youth: In Dark Dawn.
  • Blessed with Suck: Having been exposed to the Golden Sun like the rest of the party his aging has slowed down immensely, meaning he's not likely to die any time soon. But it didn't do anything about all aches, pains, and other issues that arise with being an old man. He is not very thrilled about this.
  • Cool Old Guy: Sadly not playable. Of course, considering that he's a Muggle, this does make sense.
  • Determinator: He's willing and able to travel across monster-infested lands, trap-filled dungeons, and active war zones to help the player characters, despite being a feeble old man with no powers or combat skills whatsoever.
  • Eccentric Mentor: He sometimes shows signs of this, mainly a certain lack of danger awareness (Dark Dawn) and fixation with food (The Lost Age).
  • Exposition Fairy: All the freaking time. Part of the reason for the snail-paced beginning in the first two games is him giving lots and lots of unskippable exposition dialogue.
  • Gentleman and a Scholar
  • Hostage for MacGuffin: In the first game; he is more of a free entity in The Lost Age.
  • Immortality: In Dark Dawn, the unaging variant.
  • Intergenerational Friendship: With every hero in every game so far, and with quite a few NPCs. Probably justified since he's so old that there just aren't many people his age (Obaba, Ikan, and possibly Piers).
  • Irony: His entire scholarly life was started by trying to find the secret to immortality for Babi. By Dark Dawn, Babi is dead of old age while Kraden has stopped aging due to his travels trying to find the secret for Babi. Whoops.
  • Motor Mouth: Though not necessarily quick-speaking, he certainly talks a lot and likely has the most lines in The Lost Age. And, of course, he's the one with the Easter Egg line that results from answering "no" to every question in the game.
  • Mr. Exposition: He gives a lot information on Alchemy and Psynergy.
  • Mysterious Past: Implied in the first game and discovered in the second as you uncover clues and details about his life. He was a scholar for Lord Babi ever since he was four, and was sent to Vale on his behalf to study Alchemy.
  • Nightmare Fetishist: "All right, so I lied! I'm glad we found werewolves! Are you happy?"
  • The Obi-Wan
  • Older Sidekick
  • Party in My Pocket: He seems to be able to avoid combat, leap across hazardous terrain, and traverse dangerous dungeons simply by walking into Isaac (during the Sol Sanctum section of the first game), Felix (in all of The Lost Age), and Matthew (in Dark Dawn) beforehand.
  • The Philosopher
  • Running Gag: In Dark Dawn, everybody who was in The Lost Age comments on the fact that Kraden hasn't aged a day since then. Kraden gradually starts getting annoyed by this.
    It's not polite to stare at the elderly, you know.
  • Shipper on Deck: Comments favorably on Feizhi's interest in Isaac. Feizhi is appropriately mortified.
    • Possibly recurring in Dark Dawn, where he claims that Nowell is in love with Piers. No definite information to confirm, however; at least not until the 4th game is released.
  • Sir Not-Appearing-in-This-Trailer: Until Dark Dawn, Kraden lacked any promotional art releases despite being a fairly major character.


A wise Jupiter Adept who resides in Lama Temple and teaches monks Chi. She also passes her Chi-related teachings to Master Feh of Xian as well as having students of her own Feizhi and Hsu. She eventually teaches Ivan Reveal so that he and his team could get through the evil Lamakan Desert.

In The Lost Age, it is revealed that she's actually from Contigo, a descendant of the Anemos. She also ordered the Wings of Anemos to be completed and attached on Piers' ship so that Isaac and Felix's united parties can finish the last quarter of their quest of restoring Alchemy and elemental balance to all of Weyard. She is Ivan's older sister and Karis' aunt (whether or not she actually met her niece is another story)

  • Continue Your Mission, Dammit!: She doesn't want to reveal her true identity to Ivan because she thought it might distract her brother and his crew from their world-saving quest.
  • Dub Name Change: Hamo in the Japanese version.
  • Inconsistent Dub: Renamed Hamma in the second game.
  • Leitmotif: Shares one with Ivan in the first game because, as shown in The Lost Age, she's Ivan's sister. During the Reunion of Adepts in The Lost Age, she is accompanied by the Xianese background music, since that's where Isaac's team and most players assume she's from. Turns out this is not the case.
  • Long-Lost Relative: To Ivan.
  • Mukokuseki: Despite being born in the Mayincatec village of Contigo she is very Chinese-looking. It doesn't help that she has her own temple nearby a Chinese-inspired village and looks more like one of her students Feizhi. This actually works in concealing her true identity and relation to Ivan.
  • My Greatest Failure: Regards her inability to pass her future-seeing abilities to Feizhi as this. She doesn't know that it doesn't work because her student is a Mugglenote , thus has no access to Psynergy.
  • Vague Age: Even more vague in her character art where she looks old enough to pass as Ivan's mother.
  • You Gotta Have Purple Hair

Dark Dawn's Heroes

    In General 
Tropes that apply to everyone:


A young Venus Adept, the son of Isaac and Jenna, and the main playable character and party leader of Dark Dawn. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.

  • An Axe to Grind: Though they will usually not be the most favorable choice for him.
  • BFS: Aside from boasting the Ragnarok and Odyssey spells, improved graphics allow for different weapons to actually be shown; long/broad swords are big enough to be comparable to Cloud's and are apparently so heavy he holds it down by his leg.
  • Carry a Big Stick: Can wield maces.
  • Dub Name Change: His Japanese name is Muuto (Likely intended to be the German name "Mut").
  • The Hero
  • Heroic Mime: Just like his father and uncle before him, though this time there are a few "emotional responses" (emoticons) that the player can pick for him to provide some variety.
    • Lampshaded and played with much more than with Isaac or Felix
    • And then there's the encounter with Arcanus at the Apollo Sanctum - where Matthew swears. Though this is only applicable to the US version; the Japanese and European versions have him reacting with the same old "?!" he normally responds with.
      • There's also an instance where if the angry emote is used as a response to Karis' comments about Ryu Kou stealing the Magma Orb, Karis will respond, "Wow, graphic!", implying that Matthew had some very choice words for the situation.
  • Identical Grandson: Son, rather, but he looks so similar that many early previews confused him for a redesigned Isaac at first. This led to his being dubbed "Robin", Isaac's Japanese name, for a while.
  • The Leader: Type IV and maybe Type II also according to fan's inpretation.
  • Made of Iron: He's just knocked unconcious without any injuries after falling over and over three times, attempting to switch on the Apollo Lens. Then after awakened he's so fast that he ran and caught Sveta before anyone else could.
  • Magic Knight
  • Nice Guy: The general Fanon interpretation and, optional reactions aside, there seems to be an element of truth to it, too.
  • Passing the Torch: His father makes a big deal about how it's now Matthew's turn.
  • Primary-Color Champion: Red, blue and yellow just like his father.
  • Punny Name: His Japanese name is Mute, and he is stated to be not very talkative.
  • Scarf Of Ass Kicking: It looks to be the same one as his father's, for that matter.
  • Ship Tease: He was paired with Karis within days of their official names being revealed. And thanks to several scenes near the end of the game shippers also tend to pair him with Sveta.
  • Ship Sinking: He's the torpedo that sank Mudshipping (Isaac x Mia) and Flameshipping (Garet x Jenna).
  • Silent Bob - Several lines of reactionary script. No words - except for one scene at Apollo Sanctum where he swears (and even then it was dubbed in) - but still... for people who played Golden Sun and The Lost Age, Matthew seems damn talkative compared to his father and uncle.
    • Lampshaded in the conversation with Tret, where Tret asks for Matthew's name, only for Matthew to reply with his classic "...", followed by Tret asking him to speak up, and Amiti pointing out that he doesn't talk much.
  • Strong Family Resemblance: Played with when Briggs identifies him on sight... because of how strongly he resembles Jenna. To be fair, Briggs never met Isaac.


A young Jupiter Adept who is Ivan's daughter and a childhood friend of Matthew's and Tyrell's. She decides to accompany the two on their quest to obtain a Mountain Roc feather. She is strong-willed, reliable, and clever.

  • Action Girl: She can hold her own in a physical fight.
  • The Chick
  • Cry Cute: A few times in the beginning, to get her way in an argument. The Super-Deformed 3D models makes her crying scene in Patcher's Place adorable.
  • Damning With Faint Praise: Probably unintentional; the manual declares that Karis is the most levelheaded of the initial trio. I mean depending on how you make Matthew react to things it can even be quite true, but still...
  • Establishing Character Moment: "Get OFF the roof, Tyrell!"
  • Expy: She has more in common with Jenna despite not being her mother, being a Hot-Blooded Childhood Friend with Those Two Guys Matthew and Tyrell. Karis' design and weapon preferences could be inspired from her too. Justified that her family and Jenna are living in Kalay so she must have learned a thing or two from the latter as a child.
  • Fragile Speedster: Barring class changes, Karis is easily the fastest character in the party.
  • Hot-Blooded: Isaac comments that Karis is pretty fiery for a Jupiter Adept.
  • Improbable Aiming Skills: First party member in Golden Sun that is able to use bows. That said, she cannot pull of improbable shots reliably and has to use each bow awhile before she can do them at all.
  • Lady of War: Can use light blades.
  • The Lancer
  • Magic Staff: If you so choose.
  • The Medic: She has access to the first Jupiter-based healing spells, the Fresh Breeze series, which are the weakest of all healing spells, but affect everybody and don't require set Djinn to use.
  • Missing Mom: The game never mentions who Ivan hooked up with though Karis does mention her parents in the plural sense, so it's at least implied that her mother is part of her life.
  • Proper Tights with a Skirt
  • Purple Eyes: Like her father, this reflects her elemental alignment.
  • The Red Mage: Offensive, debuff and healing spells in one package.
  • Silk Hiding Steel: She seems to act as the face of the party for most of the game, but isn't above punching out Tyrell to get his attention.
  • The Smart Guy: Manages to to claim this role despite the apprentice of the Smart Guy being in the party (primarly because the script chose to use her to do any exposition due to Matthew's disability). Usually she's the first one to figure out puzzles, while Rief is reliable for providing information.
  • Strong Family Resemblance: Despite the green hair she has Ivan's facial features and purple eyes. However in the first promo art she looks like Mia instead and her hair was more of a bluish tone instead of green. Since Rief was not appearing on the same poster, early on fans thought that "Golden Sun DS" will be the first game's remake, considering how Matthew and Tyrell looked alot like their fathers as well...
  • Tsundere: Particularly toward Tyrell.
  • Two Guys and a Girl: With Tyrell and Matthew.
  • You Gotta Have Blue Hair: Green.


A young Mars Adept who is the son of Garet. Like father, like son; he is a mischievous character, but is loyal and a close friend of Matthew's and Karis's. His making off and subsequently breaking the soarwing glider that Ivan had made becomes the trigger for their quest.


The fourth party member is a Mercury adept and the younger of Mia's two chidren. Along with his sister, Nowell, he is an apprentice of Kraden, now a traveling Alchemy scholar. He joins the party after being captured by Tuaparang in order to bait Matthew's party south to the Ei-Jei region of Angara.

  • Adorkable
  • Badass Bookworm: Rief is following in Kraden's footsteps as a scholar and Tyrell dubs Rief as a nerd, but in combat, Rief can hold his own and has access to lots of powerful water and healing Psynergy as he levels up.
  • Bound and Gagged: It's said that he is in the offical strategy guide, when you find him inside the crate. However, his in-game sprite doesn't appear to be gagged, simply bound.
  • Carry a Big Stick: Like his mother, Rief gets no bladed weaponry beyond some maces with sharp points in them.
  • Crippling Overspecialization: A Squishy Wizard pure medic in a team where almost everybody else is a Combat Medic by default or a Magic Knight who can class-shift into a Combat Medic.
  • Curtains Match the Window
  • Deadpan Snarker: Just like his mother, few lines but lots of sass. Especially towards Tyrell.
    "Yes, Tyrell. This is the part where she just volunteers that she's a spy."
  • Disappeared Dad: Unlike Karis and Tyrell, it's his father that is never identified.
  • Distressed Dude: Briefly before he joins the party.
  • Dub Name Change: Crown in the Japanese version, Ricky in Italian and, amusingly, Robin in French.
  • Dude Looks Like a Lady: Or at least, a young girl.
  • Establishing Character Moment: Most people would be scared to death of a Psynergy Vortex. Rief gets excited, then entranced, and nearly jumps into the damn thing. And his sister yells at him.
  • Gentleman and a Scholar: Kraden compliments him for it.
  • Hair Color Spoiler: Rief's game sprite has the exact same shade of blue as Alex/Arcanus, giving away their relationship. It's also very close to Amiti's hair color, foreshadowing the latter's connection to the Mercury Clan.
  • Magic Staff: Besides the those the others can use he also gets, ankhs, which have somehow been differentiated from staffs.
  • Magikarp Power: A variation. For most of the game, Karis' Fresh Breeze psynergy makes Rief seem rather useless. However, late in the game, bosses start hitting for more damage than Karis can heal, and very often. Suddenly, Rief's enhanced Wish Psynergy looks a lot more appealing.
  • Overshadowed by Awesome: Intellectually, since Karis gets more exposition talk and by extension looks smarter. In the healing department, since Karis can also cast multi-target healing spells, cheaper, and without needing half a dozen Djinn set to her. And as a Water Adept, he's overshadowed by Amiti, who by default has more offensive powers, near-equal healing capacity, and knows how a sword works.
  • Proper Tights with a Skirt: Male example.
  • The Quiet One
  • Ship Sinking: Like Matthew, he and his sister also serve as a Mudshipping torpedo, and unless Tyrell turns out to be their brother, they sank Steamshipping too.
  • Sir Not Appearing In This Promo Art: His absence in the first promo art makes Matthew, Tyrell and Karis on the main page look like redesigns of Isaac, Garet and Mia. Dark Dawn was initially assumed to be the remake of the first game due to this.
  • The Smart Guy
  • Smart People Wear Glasses Of Awesome
  • Strong Family Resemblance: Not as drastic as Matthew or Tyrell, but his similarities to Mia had some peg their relationship immediately after his reveal. He also looks a lot like Amiti.
  • You Gotta Have Blue Hair: It runs in the family — his mother, mother's cousin, and sister have blue hair as well. So does his second cousin, Amiti.
  • Youngest Child Wins: His older sister Nowell is basically Put on a Bus after she is introduced, while Rief becomes a member of your party.


A Mercury Adept who joins Matthew's party. He is the young prince of the Ayuthay kingdom who is said to have been an immaculate birth on account of his mother's strong Mercury powers. However, his uncle King Paithos reveals that this is not the case, that his father was actually an unknown Mercury Adept of considerable power. It is confirmed that his father is Alex.


A member of a new race of man-beasts who have evolved since the restoration of Alchemy, Sveta is a Jupiter Adept who joins Matthew's party, her natural animal senses being boosted by the precognitive abilities of the wind element. Her older brother, Volechek, is the king of Morgal.

First appearing as the infant son of the pirate Briggs in The Lost Age, Eoleo is now the prince of the pirate nation Champa and a Mars Adept. He first appears imprisoned by the Belinsk beastmen and sentenced to death, but is freed by Matthew's party. He joins their party after his father's death in the Grave Eclipse, whereupon he swears revenge on those responsible for it.

  • Adorkable: As a tot in The Lost Age. The Blinding Bangs and perpetually-confused expression hide a sneaky, resourceful, dangerous little boy.
  • An Axe to Grind: Part of his Weapon of Choice.
  • Ascended Extra: Went from an adorable baby NPC in The Lost Age to a full-fledged party member in Dark Dawn.
  • Badass Family: Shown very clearly in The Lost Age. Dark Dawn establishes that it hasn't changed much.
  • Blinding Bangs: As a tyke.
  • Break the Haughty: His initial attitude towards the party is dismissive, even after they've rescued him. Then Briggs dies trying to rescue them all. Ouch.
  • Dark-Skinned Redhead: Fits the personality, and his character art is definitely tanned, but his in-game model doesn't really reflect this. His skin is just slightly yellower compared to the other characters.
  • Deadpan Snarker
  • Distressed Dude: You have to break him out of prison after he's arrested for piracy and sentenced to a Cruel and Unusual Death. Because of his powers, he's being kept in a suspended cage. Then, during the eclipse, he gets confronted by a group of powerful Eclipse monsters and you have to rescue him again.
  • Dub Name Change: Leoleo in Japanese; notable as the star sign Leo is associated with fire (which the game itself nodded at), while his English name brings to mind Eolus, Latin god of the wind.
    • It is possible that his US name is a combination of both, as both his tool of trade (you can't sail a pirate ship without wind) and some of his Psynergy (notably Thermal) seem to incorporate just as much wind as they would fire (or more).
  • Enfant Terrible/Goo Goo Godlike: In The Lost Age, where he uses his developing powers to cause a prison break.
  • Establishing Character Moment: In The Lost Age, checking out the Alhafra Prison while Briggs is in it results in a cutscene where Eoleo first displays his Psy powers in an attempt to steal the key. This sets up his lawlessness, his resourcefulness (he wasn't born an Adept), and his loyalty to his father, all of which he retains in Dark Dawn.
  • Expy: He's the equivalent of Piers for Dark Dawn as he's the party's ship expert and older than most of the cast. His weapon preferences are also mostly similar, which makes sense since his dad was BF Fs with Piers, so Piers must have spent a lot of time hanging out around Champa. The main difference is element type, and Eoleo can't use long swords.
  • Fiery Redhead
  • Intergenerational Friendship: The other party characters are in their teens. Eoleo is thirty.
  • It's Personal: He is determined to help Matthew out after the dark creatures of the Grave Eclipse kill his father Briggs.
  • Little Professor Dialog: In The Lost Age, though you have to Mind Read it out of him since he can't speak yet. Lampshaded by an NPC kid, who complains that his "grown-up attitude" is making her "really cheesed off at him".
  • Magic Knight: Heavier on the "knight" end of things, at least armor-wise.
  • Mighty Glacier: In his default class, he's substantially more powerful than Tyrell, but he's so slow.
  • Missing Mom: His mother Chaucha is never seen in Dark Dawn, even though Briggs mentioned her. Cue Fridge Horror after seeing what happened to their hometown.
  • Not Helping Your Case: One of his first actions upon being rescued is to make a rude remark to Amiti, who already had enough moral dilemmas about rescuing a pirate.
  • Not Quite Flight: Thermal Psynergy, which converts areas of warm air into updrafts capable of carrying the entire party.
  • Perma Stubble
  • Pirate: Type 2.
  • Rapunzel Hair: His ponytail as an adult.
  • Royals Who Actually Do Something: Even before he joins your party, everyone who played The Lost Age knows why the Champa are pirates— they have no resources of their own, and the people are starving. Indications in TLA suggest that royalty in Champa is a recent development, and that Briggs's family are the country's leaders because they actually did something for their people, even if it was robbery. So it's definitely justified here.
  • Red Oni, Blue Oni: Red to Amiti's Blue.
  • Skyward Scream: After his father dies in his arms.
  • Sleeves Are for Wimps
  • Strong Family Resemblance: Not visual or physical, but between the snark, badassery, Intergenerational Friendships with heroes, strange mental tangents, and elemental affinity, he's got rather a lot in common with Obaba.
  • Unusually Uninteresting Sight: Nobody seems to care that the "Scourge of the Eastern Sea" is cruising around with an old guy and a bunch of teenagers. In some areas, it's justified by bigger concerns, but places like Tonfon and Yamatai don't quite have that excuse.
  • With This Herring: He joins the party with a Cotton Shirt and the cheapest possible axe. Given that he is from a dirt-poor nation and was in prison for the last several days (weeks?), this is justified, albeit a little disarming under the circumstances.
  • You Killed My Father: As noted above, he swears vengeance upon those who were responsible for Briggs's death.

A Venus Adept and the final party member. She is the princess of Yamata, a city on Nihan founded by refugees from the city of Izumo, which was destroyed following the return on Alchemy, and has the power to see into the future. Her parents are Susa and Kushinada, both of whom met Felix's party in The Lost Age, and she also has an unseen older brother named Takeru.

  • Ascended Extra: Well, sort of - her parents turned up for the Gaia Rock bit of The Lost Age
  • Badass Princess: She gets up from being effectively bedridden for several days, and immediately takes off with a bunch of random strangers to go save the world... and she's just so calm and matter-of-fact about it.
  • Black Magician Girl: The first mage-style Venus Adept! Also the first playable female Venus Adept.
  • Eleventh Hour Ranger: She's basically around for collecting the Umbra Gear and the final dungeon. Half-lampshaded during the final dungeon where, upon seeing Arcanus, everyone in the party expresses shock and anger - except her. She just asks, "Who?"
  • Dark Is Not Evil: One of her exclusive class trees is called "Curse Mage", and focuses a lot on necromancy, poison, and curses. Despite this, though, she's just as heroic as the rest of the playable characters.
  • Expy: for Himiko of Yamataikoku
  • Facial Markings: Become more elaborate when she recieves the Third Eye.
  • Fainting Seer
  • Flat Character: Not her fault, since she joined the group too late for any meaningful interaction. Golden Sun games have never been known for character development. Himi just happened to get the shortest of a bunch of short straws in many many things.
  • Girlish Pigtails
  • Instant Awesome, Just Add Ninja: One of her best class options for combat, and one she alone inexplicably accesses in lieu of Samurai classes, giving her multiple methods of using it.
  • Lady of War: Has light swords among her available weapons and can rock the "Magic" aspect of her part-Mercury and part-Jupiter Magic Knight classes.
  • MacGuffin Girl/The Chosen One: Chosen as the bearer of the Third Eye, which grants her the power to Search for things unseen, leading her to join the party.
  • Red Eyes, Take Warning
  • Royals Who Actually Do Something
  • Samurai: While attempting to access the Samurai class will put her into the Ninja class, she wields light blades with a very Samurai-esque stance.
  • Shrine Maiden: Her base class is also called the Miko Class series.
  • Summon Magic: Both of her exclusive classes have psynergy lines that resemble this. One of her moves summons Dragons Up the Yin Yang.
  • Token Mini-Moe: The Moe variant.
  • Youngest Child Wins: Back in The Lost Age, Kushinada said (via Mind Read) that her son Takeru will rush to help the children of Felix's party (which includes Jenna) should they ever be in danger. It is her younger daughter Himi that actually helps out Matthew and company.
    • Takeru actually left because Himi had visions of Isaac being in danger causing him to seek out the first game's hero. Because of this, fans presume that he will appear in the next game.

Dark Dawn's Antagonists

A swordsman from the military nation of Tuaparang who Matthew's party encounters several times over the course of the story. He is always eager for a fight, and along with his partner Chalis manipulates Matthew's party into fulfilling their desires.

He is an Adept who can wield a new type of darkness Psynergy, and attempts to gain control of the Apollo Lens.

  • Anime Hair: Sticks straight up above his head.
  • Battle Couple: With Chalis.
  • BFS: The sword he carries around is indeed quite big.
  • Blood Knight
  • The Brutal Dragon: Works more closely with the actual Big Bad on more occasions than Chalis does, and he's the superior fighter.
  • Card-Carrying Villain: It's actually kind of surprising how...gleeful he is in taking an antagonistic position towards Matthew's party. He's clearly having a lot of fun.
  • Casting a Shadow: He's actually a Dark Adept from the hidden Umbra Clan.
  • Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
  • Dual Boss: With Chalis and in the game's finale, with the Chaos Hound as well.
  • Dub Name Change: From Spade to Blados.
  • Expy: Appearance-wise, he seems to be based somewhat off Saturos from the first game - likely invoking said character's popularity with the fanbase. His personality, on the other hand ...
  • Facial Markings: Looks kinda like Himi's Third Eye... Make of that what you will.
  • For the Evulz: This is pretty much the only reason he does anything ever.
  • Fusion Dance: The involuntary version, with Chalis and Volechek, to form the final boss.
  • Hair-Trigger Temper
  • Katanas Are Better: His BFS is one. More like a nodachi.
  • Obviously Evil: Let's see: The fauxhawk, blue skin, black clothes with red eyes. Yeah, this is a guy you can trust.
  • Red Eyes, Take Warning
  • The Starscream: Turns out he was planning to use the Apollo Lens against the Tuaparang.
  • Teeth-Clenched Teamwork: Turns out he's not a big fan of Arcanus, or his self-absorbed, know-it-all attitude.
  • Theme Naming: After card suits in Japanese. In English they use a tarot card theme.
  • Those Two Bad Guys: With Chalis.
  • What Happened to the Mouse??: The game doesn't show what happens to him and Chalis after you destroy the Grave Eclipse.
  • You Gotta Have Blue Hair: Dark green.

A commander of Tuaparang who also confronts Matthew's party several times over the course of the story. She gets close to leaders of foreign nations in order to obtain secret information and is in league with Blados in some fashion.

Like Blados, she is also a darkness Adept, and works with him in order to gain control of the Apollo Lens.

  • Above Good and Evil: She claims that they don't exist, and mocks Matthew openly for thinking that he's "on the side of angels".
  • Affably Evil: Unlike Blados, she's rather polite and "enticing" around others. Even when Alex is, predictably, betraying her, she never loses her cool.
  • Battle Couple: With Blados.
  • Blue Eyes: The sinister variation.
  • Casting a Shadow: Same deal as Blados.
  • Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
  • Dual Boss: With Blados and in the finale, the Chaos Hound as well.
  • Dub Name Change: From Heart to Chalis.
  • The Evil Genius Chick: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.
  • Femme Fatale with Femme Fatalons
  • Fusion Dance: The involuntary version, with Blados and Volechek, to form the final boss.
  • Getting Crap Past the Radar: "Ah, so have I enticed you?" She doesn't take "no" for an answer.
  • Heel-Face Turn: Appeared to have one of these during the ending, telling Sveta to give her the Umbra Gear to activate the Apollo Lens so Sveta wouldn't have to die. However, if you use Spirit Sense on her, she reveals that she still intends on using the Apollo Lens for their own designs to the bitter end.
  • Hellish Pupils
  • Manipulative Bitch: Messing with nations to get them to play into her hands is her modus operandi.
  • Ms. Fanservice: The belts, the mink scarf, the thigh-boots, the lift-to-access skirt, the pink Rapunzel Hair, the "handlebars", not to mention her weapon of choice is razor sharp claws... Yeah, we're good to go.
  • Obviously Evil: The demon look pretty much gives it away.
  • Red Right Hand: She has goat-like horns. Incidentally, "horned" is an archaic reference to an adulterer.
  • The Starscream: Same as Blados. If you speak with her during the finale, she offers to take the Umbra Gear, but reading her mind reveals that she was going to satisfy her own ambitions.
  • Theme Naming: After playing cards in Japanese, after the Tarot deck in English.
  • Those Two Bad Guys: With Blados.
  • Too Many Belts: Used in lieu of sleeves.
  • The Vamp: She uses her looks to her advantage during her espionage work.
  • What Happened to the Mouse??: The game doesn't show what happens to her and Blados after you destroy the Grave Eclipse.
  • You Gotta Have Blue Hair: Pinkish-purple.

A third member of Tuaparang who is seen working with Blados. Seems to be connected with the original Warriors of Vale. Is absolutely not a certain Mercury Adept from the previous games.

Of course he is. Now working under Tuaparang's High Empyror, Alex works with Blados and Chalis in order to bring about the Grave Eclipse, and in the end reveals that he plans to use the Apollo Lens to disperse it, and turns against the other two when they try to seize the weapon for themselves. As always, his motives and allegiance remain ambiguous, but suggestive.

  • Affably Evil: More so in this game than anyone in the series. He remains downright polite even when the heroes are antagonizing him.
  • Big Bad: Takes this role between himself, Blados and Chalis, especially considering how his "Ace"/"Arcanus" moniker implies that he might be their superior (though where exactly the three of them fit into the hierarchy of Tuaparang isn't really clear). And since he's really Alex, he's manipulating everyone for whatever purpose he's plotting. Of course, seeing as this is Alex we're talking about, we still don't know whether there's any benevolence to his goals or if he's nothing more than a self-serving asshole.
  • Dub Name Change: From Ace to Arcanus.
  • Hidden Agenda Villain: Here we go again.
  • Manipulative Bastard: It's due to his machinations that Blados and Chalis manage to play Matthew's party like a fiddle.
  • Mask Power: It only covers part of his face and one eye, though.
  • Meaningful Name:
    • Ace, the highest card in the deck. This also reflects his good-at-everything status.
    • In English, "Arcanus" references the group of Tarot cards called the Arcana, with the exact explanation depending on the translation: the US uses the same "high card" analogy[2], while the UK version takes it to imply him "holding all the cards" since it refers to the name of the entire deck.
  • Older Than They Look: He doesn't seem to have changed a bit since his last appearance in TLA. Which makes sense considering that the Golden Sun affected the original eight party member's life spans, drastically slowing their rate of aging. Alex absorbed quite a lot of the Golden Sun's power.
  • Paper-Thin Disguise: Anyone who's played the GBA games (or hell, looked further up this very page) will instantly recognize who he is. And at the Apollo Sanctum, if you still haven't figured it out, Kraden blows the lid wide open. Somewhat subverted when you consider how he isn't exactly trying to conceal his identity. Kraden even lampshades this at one point early in the game wondering who would fall for that.
  • The Unfought: Again!
  • Theme Naming: Again, from the cards. Lampshaded obliquely when his alias is mentioned to Kraden, who comments he must have chosen that name to match his Tuaparang allies (albeit upstaging them with the most impressive item in the theme - see Meaningful Name above).
  • Unexplained Recovery: When Karis expresses disbelief at him surviving the destruction of Mt. Aleph, Alex's only response is the "overjoyed" emoticon.
  • Wild Card
  • You Gotta Have Blue Hair

Alternative Title(s):

Golden Sun Dark Dawn