- Dishing Out Dirt/Green Thumb/Necromancernote : Venus Psynergy.
- Playing with Fire/Magma Man: Mars Psynergy.
- Blow You Away/Shock and Awe/Telepathynote : Jupiter Psynergy.
- An Ice Person/Making a Splash: Mercury Psynergy.
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- Anti-Villain Protagonist: Isaac and his crew are Villain Protagonists In Name Only throughout the first game; unbeknownst to them, succeeding in their quest will lead to the erosion and destruction of all of Weyard. This does not stop them from helping people in need, killing malevolent monsters, and being generally good people.
- Conveniently an Orphan: All of them (including Kraden) lost at least one of their parents at some points in their lives with the exception of Garet, though he almost lost his family during the Golden Sun event. They were actually safe.
- Idiot Hair: Everyone for some reason, except Garet (too spiky) and Sheba (basically a bob haircut). However, this is merely an signature style for the character designer and does not reflect on the characters' intelligence whatsoever.
- Older Than They Look: In Golden Sun: Dark Dawn, the main cast from the first two games age slowly due to Alchemy exposure.
- Non-Indicative Name: As of Dark Dawn the entire team is referred as the "Warriors of Vale", despite only half of them are actually from there.
Isaac is a Venus Adept, a playable character in Golden Sun and Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He's the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.In Dark Dawn, he keeps a cabin observatory which he uses to keep an eye on Mt. Aleph along with Garet, and also as a place to train his son, Matthew. He is greatly concerned over the unrest that has swept Weyard since the restoration of Alchemy, as well as eventual coming of the Mourning Moon, a devastating giant Psynergy Vortex that appears every decade.
Tropes At the onset...
- An Axe to Grind: Though as he gets some exclusive swords you will likely hand them over to Garet.
- BFS: Ragnarok summons one. Odyssey summons four, and then a fifth that goes Up to Eleven.
- Carry a Big Stick: If you give him a mace.
- Dub Name Change: Robin in the Japanese version, Vlad in the French version and Hans in the Spanish version.
- Establishing Character Moment: His mother wakes him up and tells him to evacuate for the disaster, and he goes and rescues Garet on his way out, then runs for help when Felix gets in trouble twice. Three years later, he's helping fix the roof of the house, and by his mother's commentary he's apparently still upset he didn't do enough to help in the prologue. Chronic Hero Syndrome much, Isaac?
- Healing Hands: Has access to the Cure Psynergy series.
- Hero Antagonist: In The Lost Age, with lots of worrying over how his and Felix's parties will avoid coming to blows. They join up instead.
- Hero of Another Story: Felix can glean a rough estimate of Isaac's exploits across the Eastern Sea if you transferred data from the first game.
- Hot-Blooded: Isaac sounds more fiery in the second game. Justified as he is still wary of Felix for previously taunting him for his failures and running away without any explanation.
- Iconic Item: His yellow scarf.
- The Lancer: Becomes this to Felix after both of their teams joined. Isaac himself stated during the Reunion of Adepts that that he is only helping "Felix's quest".
- Lightning Bruiser: For some reason, he dishes more damage than even Garet by default.
- Magic Knight: Shows prowess in both combat and magic.
- Misery Builds Character: Isaac has gone through a lot. Failing to accomplish his quest in the first game, didn't manage to rescue Kraden, Jenna and Sheba, his mission to save the world FROM alchemy is meaningless because unleashing alchemy is actually the solution. That's why after getting his vocal cords in The Lost Age, he suddenly becomes more hotheaded in contrast to the nice quiet guy he was previously.
- Primary-Color Champion: He has red armor, blue clothes under it, and a yellow scarf.
- Red Oni, Blue Oni: Personality-wise, he's the Red to Felix. When he speaks in the second game, Isaac is a little more impulsive and abrasive.
- Scarf Of Ass Kicking: Passes it on to Matthew.
- Self-Made Orphan: Barely subverted at the end of The Lost Age; he and the other Adepts are tricked into fighting his father and Felix and Jenna's parents after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
- Signature Move: Official art associates him with the Gaia Psynergy series. He is commonly associated with the Judgment summon as well.
- Took a Level in Badass: Once he starts talking in the second game.
- Right after the Saturos boss fight, Alex comments on how quickly Isaac and Friends turned badass. After the Fusion Dragon fight, Felix says that Isaac's become so powerful it frightens him.
- Took A Level In Cynicism: See Misery Builds Character entry above.
Tropes 30 years later...
- Assist Character/A Taste of Power: He and Garet provide backup for his son and Karis in the game's first tutorial dungeon and even lend the two a few of their Djinn.
- Eccentric Mentor: A younger version, even taking his apparent age vs. actual age, although he still satisfies a lot of the trope's criteria.
- Fountain of Youth/Older Than They Look: He's 47 at minimum, but thanks to his exposure to the Golden Sun he could easily pass for a man in his late twenties. Perhaps that's why he grew his beard out?
- Future Badass: He is ripped.
- Generation Xerox: He does not see off his son and his friends when they go off on their journey. Just like Dora.
- Guest Star Party Member: As noted above.
- Heterosexual Life-Partners: With Garet.
- Sink-or-Swim Mentor: Yeah, I know my best friend's son is in grave danger but hey! TUTORIAL DUNGEON, GO!
- Strong Family Resemblance: Without the beard he looks just like his father Kyle.
- Took a Level in Badass: Time has been kind to him.
- Weapon of Choice: Isaac favours the BFS now.
Garet is a Mars Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. He is the one who is tasked to personally accompany his closest friend, Isaac, on the latter's quest and endeavors all throughout the Golden Sun series, but is also a foil for the occasional comedy relief.In Dark Dawn he joins Isaac in keeping watch over Mt. Aleph while trying to keep his son Tyrell in line. He's simmered down with age, but often gets irritated at Isaac's unflappable personality.
Tropes At the onset...
- An Axe to Grind: He or Isaac are the only ones in your party in the first game able to wield axes and Garet is the most likely of the two to be doing so.
- Dub Name Change: Gerald in the Japanese version.
- Dumb Muscle: To an extent. He's the most belligerent character of the party and tends to act thoughtlessly (his first scenes include him crushing his sister's flower garden without realizing it). In addition, he seems to lack basic logic skills (being legitimately surprised to learn that Mia, who had been using water and healing Psynergy the first time they met, is in fact another Adept after going through the entire Mercury Lighthouse with help from her Psynergy.)
- As the sequel illustrates though, he's less deliberate about it and has more common sense than his son, Tyrell.
- Establishing Character Moment: "It's at times like these that we men have to stick together!" from the prologue establishes his closeness with Isaac.
- His first scene after the prologue shows him mistakenly Moving a rock into his sister's flower garden and awkwardly trying to comfort Jenna about the loss of her entire family, which probably shows him more as a person: he's scatterbrained and inattentive and gets into trouble but he's trying his best to be helpful.
- Informed Flaw: Gluttony, pretty much contained to Fanon as he denies it in game.
- In the first game's early setting, as Vale is seeing him and Isaac off, Garet's youngest sister quips that "he's a pig! He'll eat anything that's not tied down!"
- Irony: Despite being a Fire Adept, out of the original group he was the most eager to see the ocean for the first time.
- The Lancer: To Isaac, before giving the position to him after their team and Felix's joined.
- Magic Knight: He can become very magically powerful.
- No Name Given: With regards to his family, contrary to what fans wanked. The first game's debug room named his family members as "Mr. Jerra," etc., leading to several fans believing he was the only character in the series with a full name. This was found to be a poor translation ("Jerra" is a bad romanization of Gerald, and the Japanese version's debug room had named his family members as "Jera-papa," etc., to signify their relation to him).
- Stone Wall: By default he has an overall lower damage output than Isaac and has low PP but can take damage like nobody's business.
Tropes 30 years later...
- Assist Character/A Taste of Power: He and Isaac provide backup for Matthew and Karis in the game's first tutorial dungeon and let the two kids borrow a few of their Djinn.
- Deadpan Snarker: He gets a couple of gems interacting with Isaac.
- Fountain of Youth/Older Than They Look: Like Isaac, he's at least 47 years old now. While Isaac still looks like a young man, Garet comes across a bit older thanks to his mustache. He's still in amazing physical shape, though.
- Heterosexual Life-Partners: With Isaac, Like an Old Married Couple.
- Older and Wiser: He's really settled down over the years.
- Overprotective Dad: Garet doesn't think the kids are mature enough yet to go off on their own and fights with Isaac when he suggests that they're far more independent than Garet gives them credit for.
- Papa Wolf: He shows a lot of concern for his son during the prologue and even outwardly shows more concern for Matthew and Karis than Isaac seems to do. Goes to the point that he's the only one seeing them off on their journey, while Isaac is too busy sending off a messenger pigeon to wish his own son luck.
- Red Oni: To Isaac's Blue, though it's notably less pronounced than it was 30 years ago.
- Strong Family Resemblance: Looks exactly like his father as an adult, especially the mustache part.
- Took a Level in Badass: A-yup.
- Weapon of Choice: He seems to have taken to An Axe to Grind.
- What the Hell, Hero?: Not too happy with Isaac's behavior in the tutorial dungeons, although he has enough trust in Isaac's judgment that he doesn't resist too much.
Ivan is a Jupiter Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. As a party member, he is a mage-style Jupiter Adept who has an extremely similar successor in Sheba in the second game.In Dark Dawn he lives in Kalay, the merchant city of his old caretaker Hammet the merchant. He designed the soarwing glider that allows one to fly using Psynergy. His daughter Karis is a childhood friend of Matthew and Tyrell.
- Ambiguous Innocence: Since Psynergy is Invisible to Normals and he was raised by non-Adepts, he hasn't really had anybody to teach him the ethics of mind-reading: he has absolutely no qualm about reading people's minds and in fact makes you corner people in their inn room so he can read theirs. He's actually kind of a sneaky little thing, but you don't realize it because he's just so cute.
- Beware the Nice Ones: ... especially if you plan on holding his foster-father for ransom.
- Creepy Child: Was seen as this by people unfamiliar with Psynergy (read: everyone except Hammet) before he met Isaac's gang.
- Establishing Character Moment: Mind Reading two total strangers, then being surprised when they object, because nobody's ever known what he was doing before, and he had no clue that was inappropriate.
- Gadgeteer Genius: Becomes this as of Dark Dawn, as he is the inventor of the soarwing.
- Happily Adopted: He knows this, in fact he doesn't even bother referring to Hammet and Layana as his parents. But don't mess with them. Ever.
- It Sucks to Be the Chosen One: There was a prophecy that Ivan would leave his village, then after many years, return to light the Jupiter lighthouse. To fulfill this prophecy, the villagers of Contigo gave baby Ivan over to Master Hammet. Ivan was raised in a foreign land, never knowing his family or why he had his powers. When he finally returned home, he learned that his mother died out of grief due to being forced to give him away as a child. To top it all off, his one surviving family member told him that he couldn't stay in Contigo because he hadn't completed the prophecy yet.
- It's even worse because he's not even the ends up one who fulfilling the prophecy. He gives up his Shaman's Rod - the MacGuffin needed to access the lighthouse - to Felix at the end of the first game, and it's his party that end up entering and lighting Jupiter Lighthouse. Ivan was just a piece in a larger plan and basically got no glory or credit for his role in it.
- Mind Over Manners: Averted, though he initially doesn't realize this is wrong and later rationalizes it.
- Mind Reading: Pretty much his signature ability, going by how much of his plot is about it.
- Older Than They Look: Despite looking like a Cute Shotaro Boy, Ivan is fifteen at the time of the games (possibly sixteen or so by the end, since the games imply time passing during the journey).
- Orphan's Plot Trinket: The Shaman's Rod.
- Purple Eyes: Fitting his Jupiter alignment, which is associated with the color purple.
- Raised by Natives: Deliberately so. His birth family entrusted him to Hammet the merchant just so he'd grow up to be in the right place at the right time to fulfill his destiny alongside Isaac and Co.
- Simple Staff: What he starts with, though he can get magic staffs and light blades pretty quickly.
- The Smart Guy: He's pretty good at reading people, even without reading their minds.
- Squishy Wizard: Has access to various kinds of powerful psynergies and boasts high PP and Agility, but his physical attack, defense and hitpoints are severely lacking.
Mia is a Mercury Adept and a playable character in Golden Sun and Golden Sun: The Lost Age. She is the only mage-style Mercury Adept in either game, and is probably the only Adept that can be labeled the "designated healer" to the player's party.She eventually gives birth to Rief, a party member in Dark Dawn, as well as Nowell, an NPC from the same game.
- Carry a Big Stick: With maces, which is her most likely weapon.
- Deadpan Snarker: A memorable quote for being quite unexpected from the sweet White Magician Girl:
- Mia: "What, is there a pharmacy down there?"
- Demoted to Extra: After joining Isaac's party, she largely diminishes in significance for the rest of the first game, and as stated above she doesn't get much dialogue in the second. She still plays a role regarding her relationship with Alex, but it's not even brought up until near the end of the duology. Considering even Ivan, Sheba, Piers and Kraden had more focused-on character arcs, this is especially egregious. It may be partially justified in that she doesn't talk much anyway - at least compared to Garet and Ivan.
- Dub Name Change: Mary (Though Mia comes from it Mary->Maria->Mia) in the Japanese version and Sofia in the French version.
- Establishing Character Moment: Her first scene, healing a sickly old man with her powers, reassuring his wife, and asking our heroes if they need help before getting distracted by the intruders at Mercury Lighthouse. Grade A White Magician Girl, very devoted to her duties.
- Healing Hands: "Her hands glow with a blue light... could she be an angel?"
- Improbable Age: She's just 17 in the first game yet already has her own apprentices Justin and Megan. In some translations Alex is included in her apprenticeship too.
- Magic Staff: Her only alternatives to maces.
- Nice Girl: Resulted from her training as a healer. Aside from that one cutscene in Altmiller Cave, she's generally kind and willing to help people in need.
- Not So Above It All: She complains about her clothes being drenched in sweat the most when the party goes through a desert.
- Not So Different: The 4koma Gag Battle depicts her as wanting Babi's immortality potion... turns out Alex wanted to live forever, too.
- Overshadowed by Awesome: Intellectually. Mia is a professional medic with apprentices of her own in the first game as a teenager, so she's clearly quite brilliant in her own right, it's just very subdued in comparison to Alex and Ivan.
- Proper Lady: While Jenna is more of the Fiery Redhead Tsundere and Sheba is more of a snarky Mysterious Waif, Mia fills this role nicely.
- Smurfette Principle: The only female mainstay in the first game's party.
- The Quiet One: Especially in The Lost Age, where she barely gets any lines.
- Weaksauce Weakness: Not her as such but her element, Water, is effective against every one of the game's major villains. The Boreas Summon Magic in particular is lethal against the final bosses of the first game. Unfortunately, like 90% of all water-based characters, she's shafted with the healing role by default; which means she probably won't be taking advantage of her innately high Mercury power to attack people with.
- White Magician Girl: Mia qualifies every single aspect of this trope; designated healer, caring and compassionate, uses magic staffs and maces...
Felix is a Venus Adept, a playable character in Golden Sun: The Lost Age, and a main character in the overall Golden Sun series. He appears in Golden Sun as an NPC in league with the game's band of antagonists opposed to Isaac, but in The Lost Age the perspective of the narrative focuses on him as the main playable character. He is the elder brother of Jenna, and uncle to Matthew (though he's almost certainly never met his nephew).After the party returned from their quest to light the lighthouses he left on his own, and by the time of Dark Dawn, no one has seen him since.
- Adorkable: It doesn't show up often due to the events of the plot, but when you first control Felix there is this scene of him checking his injuries by comically wagging his arms and legs◊. Said scene looks so awkward and out of placenote it is rather cute.
- Always Save the Girl: Just watch his Crowning Moment of Awesome at Venus Lighthouse.
- Anti-Villain: During the first game.
- Badass: When you can stand up to a pair of pyromaniacs about thirty-times your level and not show any sign of retreating, you qualify for the title.
- Big Brother Instinct: Though mostly contained within Fanon, Felix is often shown as this towards Jenna. The thing is, since this is Fanon we're talking about here, it sometimes gets taken a few steps further...
- Boisterous Weakling: In the first game, he claims that Isaac will never beat his group despite revealed being a level 5 Squire in the beginning of the sequel. Justified that Saturos and Menardi are Prox's strongest warriors who mops the floor with Isaac and Garet three years ago and Felix wanted to gain their trust for his own (as well as Jenna and Kraden's) safety.
- But Now I Must Go: After the events of The Lost Age, he vanishes and is not heard from again.
- Dub Name Change: Garcia in the Japanese version and Pavel in the French version.
- Dude, Where's My Respect?:
- Pretty much cast as the villain in the Sun Saga stories you find in Dark Dawn.
- Some normally impossible to read text has many of the citizens of Prox mentioning this trope. They realize that despite everything Felix has done, that is, going to great lengths to save the entire world from destruction, nobody in his hometown of Vale would recognize his efforts. Maybe because the last time the villagers actually saw or heard of him he sided with the "bad" guys.
- Establishing Character Moment: Venus Lighthouse. Stands up to the villains for Sheba, but still leery (for good reason) of Isaac, and then his CMOA -probably his best remembered scene: jumping off the lighthouse to try and save Sheba- shows the heroic side that will come into play in the next game.
- Healing Hands: Has access to the Cure Psynergy series.
- The Hero: During the second game.
- Heroic Mime: In the second game.
- Hero Antagonist: In the first game, though it isn't revealed until he becomes the player character in the second game.
- Hero with Bad Publicity: In Dark Dawn, due to betraying the teachings of his hometown and allying with a rather shady group of characters in his quest to save the world..
- Jerkass Façade: Felix is rather hostile and arrogant towards Isaac's party in the first game but this act drops whenever Jenna and later Sheba are involved. Those traits are completely thrown out of the window in The Lost Age, as we see his heroic side put into action and there are no crazy pyromaniacs pointing the gun to his head most of the time.
- Lightning Bruiser: His stats are similar to Isaac's, though he trades off some points in Agility, Luck and PP for greater HP, Attack and Defense.
- Magic Knight: All the same weapons,armor and class options as Isaac.
- Meaningful Name: An interesting case; Felix is Latin for "lucky." Now let's see: He nearly drowned, was nearly crushed by a boulder, nearly came to blows with Saturos and Menardi, nearly came to blows with Isaac and company, nearly drowned again after jumping off a lighthouse into the ocean, was nearly killed by a tidal wave, was nearly killed by Agatio and Karst, and then NEARLY killed his own parents. If all those "nearlys" didn't indicate, he has survived every single one of these deadly situations. So, yes, he is very lucky! In an ironic subversion, stat-wise, his luck is the worst.
- Never Accepted in His Hometown: After him turning out Not Quite Dead and sided with Saturos and Menardi, the people of Vale showed a little respect to him. This is the opposite in Prox, where he is loved by the people, even before saving the world AND their hometown. A Proxian NPC even wanted him as a son-in-law.
- Put on a Bus: It is said in Golden Sun: Dark Dawn that Felix has been missing for the past 30 years.
- Red Oni, Blue Oni: His personality fits the typical Blue Oni mould: when he speaks, he's shown to be more aloof and less impulsive than Isaac is.
- Self-Made Orphan: Barely subverted at the end of The Lost Age; he and the other Adepts are tricked into fighting his parents and Isaac's father after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
- Took a Level in Badass: At the end of the first game, Felix himself states that he's no match for Isaac (due to Isaac's levels in badass). Typically by the time the first party joins the group, Felix is almost as powerful as Isaac is, if not more so due to the longer and more annoying dungeons, the trickier and more frequent bosses, and the subsequent Level Grinding.
Jenna is a Mars Adept and a playable guest character in Golden Sun that becomes a main playable character in Golden Sun: The Lost Age. A childhood friend of Isaac and Garet's and the younger sister of Felix, Jenna quickly becomes a conventional damsel-in-distress character early on, until The Lost Age when she joins Felix's quest in full.In Dark Dawn she is said to live in Kalay along with other Vale survivors. She is the mother of Matthew, the game's protagonist.
- Combat Medic: She'll eventually learn the Aura line of healing Psynergy, but it isn't nearly as good as Mia's Wish spells.
- Distressed Damsel: In the first game. When Felix takes over in The Lost Age, she becomes a full-fledged party member and is more than able to hold her own, and even has a solo role in the game's prologue.
- Dub Name Change: Jasmine in the Japanese version, Lina in the French version, and Nadia in the Spanish version.
- First Girl Wins: She eventually marries her childhood friend Isaac.
- Glass Cannon: Since her class options are similar to Garet's she can dish out a lot of damage most of the time, but her naturally lower hitpoints and defense turned her into this.
- Guest Star Party Member: In the very beginning of the first game, but she becomes fully playable in the second.
- Healing Hands: Her exclusive base class is the only one with access to Aura Psynergy, which can heal the whole party.
- Luminescent Blush: When Sheba asks if she and Isaac are an item.. Hoo boy.
- Magic Knight: By the end of the game she's likely to be even stronger than Isaac. At the same time, she can also cast the best spells, and can even heal a bit. Thankfully, she's no White Mage. Adding her speed into account, she's pretty much a game breaker who will slice apart enemies with some of the best swords in the game.
- Missing Mom: In Dark Dawn. Apparently she lives in Kalay, but she isn't with Matthew and doesn't appear in-game.
- The Lancer: To Felix, before giving the position to Isaac after his team and theirs joined.
- Playing with Fire: Like all Fire adepts but Jenna in particular can manipulate fires that are already burning through her blaze psynergy.
- The Red Mage: Offensive spells, debuffing spells, and the ability to heal.
- Self-Made Orphan: Barely subverted at the end of The Lost Age; she and the other Adepts are tricked into fighting her parents and Isaac's father after they are fused into a three-headed dragon, but the energy of Mars Lighthouse revives them and they all recover.
- Took a Level in Badass: From being a Distressed Damsel to a Magic Knight.
- Tsundere: "S-Stupid Sheba! It's not like I'm blushing because I like Isaac or anything!"
- Victorious Childhood Friend: Isaac/Jenna has been confirmed as canon. Sorry, Flameshippers and Mudshippers (and everything else, because if this keeps up we'll be here all night).
Sheba is a Jupiter Adept introduced as an NPC in Golden Sun and becomes a playable character in Golden Sun: The Lost Age. As a party member, she is a mage-style Jupiter Adept in an extremely similar vein to Ivan in the first game.
- Ambiguously Brown: Only the image on the right and the ending credits shows this, must be the tan she gets from living in Lalivero. Though in the games (both sprite and mugshot) her skin is pale white.
- Black Magician Girl: Notably the only female PC in any game of the series who does not naturally have a healing spell.
- Deadpan Snarker: She becomes pretty snarky in The Lost Age.
- Dark-Skinned Blond: If her character art is of any indication.
- Distressed Damsel: Like Jenna, she ditches the mantle in The Lost Age.
- Dub Name Change: Sole in the Spanish version, Cylia in the French version, Sara in the Italian version and Cosma in the German version.
- Carry a Big Stick: The main thing that distinguishes her from Ivan is having maces instead of light blades.
- Fragile Speedster: The fastest character in Felix's team barring class changes and equipment, though she is not as fast as Ivan. She can take a hit better than he can, but she's still pretty fragile.
- Happily Adopted: She's only mildly disappointed not to learn where she came from. Her adopted folks are also very devoted to her, as shown in the first game.
- Upon reaching Contigo, it is heavily implied that she is a direct descendent of the Anemos, an ancient Jupiter clan that rose their civilization into the air and now live on the Moon. And she supposedly fell down to Weyard from there...
- Magic Staff: What she usually ended up with. By the end game you can get a powerful one for her that suits her elemental alignment.
- Mystical Waif: She has a story arc dedicated to this trait of hers in the final quarter of the first game.
- Put on a Bus: Sheba is nowhere to be seen in Golden Sun: Dark Dawn. Considering the Sequel Hook, perhaps we'll see her in a fourth installment.
- Shipper on Deck: One particularly funny moment in the second game features her mentioning Valeshipping (Isaac/Jenna) with Jenna turning red in embarrassment. She then immediately jumps on Jenna's follow-up comment of wondering about how Garet is doing.
- Ship Tease: With Felix in the first game.
- Took a Level in Badass: Similar to Jenna, she goes from Distressed Damsel to a snarky Black Magician Girl.
Piers is a Mercury Adept and a playable character in Golden Sun: The Lost Age. He is the only warrior-style Mercury Adept in either game and the only playable character in The Lost Age that is completely new to the series, in contrast to the other playable characters Felix, Jenna, and Sheba who appeared in the first game in NPC and minor gameplay roles.By the time of Dark Dawn he sails around Weyard in his ship and is considered a hero to the seafaring world for sailing the Sea of Time surrounding Lemuria, and is also friends with the Champan pirate Briggs, who ironically was unintentionally responsible for him being imprisoned in The Lost Age. While he never appears to Matthew's party, he is instrumental in helping them obtain a sea-worthy ship.
- The Big Guy/The Smart Guy: Which, of course, makes him a Genius Bruiser.
- Combat Medic: Slightly more emphasis on the "combat" side but still.
- The Chosen One: Some of the books you can read in his home town and some inscriptions imply he is this among Mercury Adepts.
- Defrosting Ice Queen: He's rather distrustful of the party at first, and it takes them helping him get his orb back for him to warm up.
- Depending on the Artist: His muscle mass varies in several official art. Normally he is of average build like Felix, but sometimes he is drawn as buff as Garet or even Agatio.
- Dub Name Change: Picard in the Japanese version and Aaron in the German version.
- Establishing Character Moment: The prison scene. He's innocent, but he'll wait for the mayor to prove that, instead of breaking out or trying to establish an alibi... because he thinks using his powers that way would be wrong, and because his alibi would only raise more questions. Secretive, but law-abiding.
- Healing Hands: As expected from a Mercury Adept, he naturally has access to the Ply Psynergy series and provides healing in cutscenes regardless of class setups.
- Intergenerational Friendship: Being a Lemurian, he gets this with a lot of people, albeit technically. It's funny to consider how he's a lot older than Briggs, or even Kraden. The sequel amps this up even more - like Kraden and the other Warriors, he's had his lifespan permanently affected. Lord knows at what rate he'd age if he ever moved back to Lemuria...
- Irony: The first half of The Lost Age is getting Briggs the pirate to prove that law-abiding Piers isn't his accomplice. In Dark Dawn, it's mentioned that they've since become best friends.
- It Sucks to Be the Chosen One: He gets branded a criminal and exiled from his homeland for being The Chosen One.
- Magic Knight: Piers is primarily a warrior-type Adept, going by stats and equipment options (mostly the same as Isaac's). This bites him in the butt when it comes to class options other than his default, since Mercury Adepts are mostly limited to mage-type classes.
- Making a Splash: Like all Mercury adepts, however Piers has the power to dry up bodies of water as well through Parch psynergy.
- May-December Romance: According to Kraden in Dark Dawn, Mia's daughter Nowell has a crush on Piers, and this is why she bailed on Kraden and Rief. No comment on whether her affections are reciprocated, though.
- Nice Guy: The prison scene shows him to be patient and considerate enough to sympathize with an abuser, and these traits remain evident throughout the game.
- Play-Along Prisoner: His Establishing Character Moment in Madra.
- Privateer: Although it's just his class title.
- Punny Name: A pier is a dock for ships. Piers is a sailor.
- Put on a Bus: Spends Dark Dawn sailing the seas on his own. NPC gossip says that you barely missed him while he was in Tonfon and Port Rago. Dialogue and NPC gossip hints that Nowell and Takeru have hitched a ride with him.
- Really 700 Years Old: Maybe. He refuses to admit his age.
- Shout-Out: By way of his name, in Japan he's Captain Picard.
- Spock Speak: Piers' dialogues are very wordy to reflect his origins from an ancient civilization.
- Supernatural Gold Eyes: Apparently another Lemurian trait, as Hydros and Conservato also show them in their thumbnail pictures.
- Vague Age: Deliberately so: he's self-conscious about it, due to the longevity of his people.
- What Beautiful Eyes!: One NPC in Madra is thinking this while Piers is imprisoned.
- You Gotta Have Blue Hair: Just like all Lemurians and Mercury Adepts.
- You Wouldn't Like Me When I'm Angry: When he was imprisoned an NPC taunted him and constantly accused him for being a pirate from Champa. Let's say it didn't end up well for that guy...
- Badass Cape: All of them! Even Alex.
- Driven to Villainy: The world is dying and Vale refused to let them restore it for fear of what Alchemy might bring. Understandably, they didn't take it well.
- Dual Boss: While Saturos fights on his own at one point, they clearly prefer to work in pairs.
- Even Evil Has Loved Ones: They're all more than willing to do what needs to be done but just think about what they're fighting for.
Saturos is a Mars Adept who, along with his partner Menardi, is a main antagonist in Golden Sun, and is typically considered the primary antagonist in the duo. He leads along with Menardi the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game.
- Affably Evil:
- Badass: His holding off the party single-handedly at Mercury Lighthouse while Menardi escapes with their 'hostages', establishes him as Badass. It's pretty clear that if not for his being weakened by the light of Mercury Lighthouse, and/or if he'd had Menardi's help, he likely would have won. Alex himself was moderately surprised that Isaac's party managed to pull a victory.
- Big Bad: He's explicitly referred to as the "leader of [his] raiding party" in the second game during Kraden's summary.
- Climax Boss: Is fought alone about a third of the way through the game.
- Disc One Final Boss: Along with Menardi - after beating them, it's quite noticable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous)..
- Disney Villain Death: He and Menardi fall inside the beacon after Isaac & Co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
- Dub Name Change: Salamandar in the French version
- Hopeless Boss Fight: In the first game's prologue.
- Insurmountable Waist-Height Fence: Averted in the prologue of the first game.
- Loophole Abuse: His deals consist of this to get exactly what he wants.
- Obviously Evil: Inverted - he's an antagonist, but as the sequel reveals, he's not actually evil.
- Poor Communication Kills: He's trying to SAVE the world, not destroy it. His lack of communication gets him and his partner killed by Isaac and company. His choice of words and manipulative nature contributes to this trope too.
- Recurring Boss: Notably, if you count his Fusion Dance with Menardi and the Hopeless Boss Fight in the prologue, Saturos is fought an epic four times - more than any Golden Sun boss to date.
- Red Oni, Blue Oni: Crafty trickster with a definite blue theme in his design. He's the blue oni to Menardi's red, but there's a case to be made for both of them as the red oni to Alex's blue.
Menardi is a Mars Adept who, along with her partner Saturos, is a main antagonist in Golden Sun. She along with Saturos leads the original effort to break the seal on Alchemy and bring it back to the world of Weyard, and is opposed by Isaac's party all throughout the first game. She is the elder sister of Karst, who becomes an antagonist in a similar vein in Golden Sun: The Lost Age.
- Combat Medic: Casts from the Wish series of Psynergy... to be fair, fire-based healing didn't exist in the first game.
- Cool Big Sis: She seemed to be this towards her little sister Karst.
- Disney Villain Death: She and Saturos fall inside the beacon after Isaac & Co. defeat them. More specifically, they cast themselves in there after their failure to stop the heroes even after their dragon fusion.
- The Dragon: Less obvious in the first game, where it appears that she and Saturos form a Big Bad Duumvirate. The sequel makes it clearer that she was his Number Two.
- Disc One Final Boss: Along with Saturos - after beating them, it's quite noticeable that you still have quite a bit of the world left to explore (and the final two lighthouses not even being reached yet is rather conspicuous).
- Dub Name Change: Phoenixia in the French version and Adexia in the Italian version.
- Hopeless Boss Fight: In the first game's prologue.
- Hot-Blooded: Unlike Saturos, she does not like dilly-dallying around when on their mission. She's clearly the more acerbic of the two.
- Insurmountable Waist-Height Fence: Like Saturos, averted in the prologue.
- Lady of War: The long hair, dress, and sash make her look very elegant.
- Obviously Evil: Inverted - she's an antagonist, but - as the sequel reveals - she's not actually evil.
- One-Hit Kill: The main reason that she is far more dangerous than Saturos.
- Poor Communication Kills: Noted by the others, Saturos and Menardi weren't very smart or at least terrible at communication. They were trying to SAVE the world, but they get killed by Isaac and company for it. Her sister on the other hand...
- Skirt over Slacks: Leggings under a knee-length dress, if her character art is to be believed.
Agatio is a Mars Adept who, along with his partner Karst, is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Agatio appears to have the higher authority because he is more powerful.
- Baleful Polymorph: To a flame dragon, with Karst.
- Bare-Fisted Monk: He doesn't go into combat with a weapon, though he does have the largest psynergy attack pool out of the fire clan members you fight.
- The Brute: Not as strong as Saturos, but still powerful overall and the biggest of the Proxians. Also crosses over with Genius Bruiser.
- Climax Boss: Alongside Karst at Jupiter Lighthouse. Twice, if you wanna get technical.
- Combat Pragmatist: He sets a trap using Jupiter Lighthouse's mechanics to split up Isaac and company. When called on this, he justifies himself by pointing out that four-on-two isn't exactly fighting fair, either, especially since Mia has a type advantage.
- The Determinator: Despite Karst being the one with a bigger beef against Isaac (and Felix, by association), he's the one who insists on battling Felix to death at the top of Jupiter Lighthouse.
- Driven to Villainy: Since the people of Prox are actually pretty nice people and speak highly of their warriors, there are implication that Agatio's brutality is simply a result of how desperate he's become trying to save his people.
- Dub Name Change: Hagartio in the German version.
- Elemental Punch: In character art only. In the game, he doesn't need it because he can shoot Fireballs the size of a friggin' person from them.
- Even Evil Has Loved Ones/Jerkass Façade: He'll shove Felix around when he has to and isn't afraid to backstab people whom he deems are no longer useful to him but the Proxians respect him and he clearly loves his people. The implications are that his bitterness and rage are a side-effect of everything they've had to suffer, what with the world ending and all.
- Genius Bruiser: His Genre Savvy behavior shows that he's no dumb muscle, as well as having the largest Psynergy movepool of the Mars Clan antagonists.
- Hot-Blooded: More so than all the other Proxians, considering he's the least easy-going even from the start. To his credit, he knows to reign himself in when it's necessary.
- Huge Guy, Tiny Girl: The "huge guy" half.
- Informed Flaw: The Nintendo player's guide claims that Agatio is stupid, possibly based on Alex calling him Dumb Muscle and admitting to using him as such, and his refusal to abandon the fight with Felix. Clearly, NOA missed Agatio's reply to Alex about being used, his impressive variety of Psynergy powers, and his weapons-grade Genre Savvy.
- Obviously Evil: Same deal as Saturos and Menardi, above, with the exception that unlike them, he actually does seem to be evil.
- Pragmatic Villain: He's willing to work with Alex, who treats him like Dumb Muscle, and to bully around Felix, if that's what it takes to get the job done.
- Considering how Saturos balked at Felix showing any initiative, Agatio is also far more willing to put up with Felix's detours, provided he remembers what's at stake.
- Story And Gameplay Segregation: Agatio is mentioned to be second to Saturos in Prox's strength-based heirarchy. Agatio has more robust stats, a wider variety of offensive Psynergy, and is all-around a tougher boss to fight than Saturos.
- Take Over the World: This is apparently what he wants the Proxians to do.
- The Unfettered: Saturos and Menardi were willing to cross a few nasty lines but Agatio takes it a step further. Pretty much nothing will get in the way of his goals.
- Unwitting Pawn: Both averted and subverted. Agatio is well aware that Alex is using him to strong-arm Felix around, he just doesn't care as long as the Lighthouses get lit. This makes Agatio one of the very few people to canonically give Alex a Take That, to his face.
- Well-Intentioned Extremist: While significantly more brutal and cruel that Saturos, his end goal is the same.
Karst is a Mars Adept who, along with her partner Agatio, is a main antagonist in Golden Sun: The Lost Age. The pair nominally follows in the footsteps of the original game's Saturos and Menardi and shares their goal of lighting the four Elemental Lighthouses and restoring Alchemy to the world, but seek vengeance upon Isaac in response to the deaths of Saturos and Menardi at his hands at the end of Golden Sun. Of the two, Karst is the more personal side, for Menardi was her sister.
- Climax Boss: Alongside Agatio at Jupiter Lighthouse. Twice, if you wanna get technical.
- Combat Medic: Can cast from the Aura series of Psynergy.
- Cute Monster Girl: Easily the most human-like of the Fire Clan, and her fanservicey outfit doesn't hurt.
- Dub Name Change: Karstine in the French version and Dinariaa in the German version.
- Establishing Character Moment: "Where has Menardi gone? Where are you, my sister?"
- Genre Savvy: She knows that letting her Roaring Rampage of Revenge get in the way of restoring Alchemy will be a Very Bad Thing, and so sets the issue aside. For now, at least.
- Hot-Blooded: Like her older sister, and like Agatio - she's better able to compose herself than either of them, however.
- Huge Guy, Tiny Girl: Only by proximity— compared to Agatio, anybody would look tiny. Karst's battle sprite puts her about as tall as Felix, if not slightly taller.
- Meaningful Name: Karst means "hot" in Lithuanian.
- Obviously Evil: Same deal as Saturos and Menardi.
- One-Hit Kill: Death Scythe. It runs in the family.
- Ship Tease: With Felix, near the end. And before then, if you correctly anticipate her demands, one of her comments is, "I like smart boys."
- Sinister Scythe: Just like her older sister before her.
- Stronger Sibling: She's got most Menardi's attacks, including the one-hit-kill attack, an elementally-correct multi-target healing spell, and the Djinn Fest attack, which can put a serious hitch in your Djinn-related strategies.
- Like with Agatio, this is only stat-wise and is a case of Gameplay and Story Segregation.
- Vague Age: Fandom estimates range from teenager to young adult.
- Well-Intentioned Extremist: Again, more cruel and hateful than her predecessor, same end goal.
Mia's cousin and fellow Mercury Clan disciple. Very little is known about his motivations until the end.
- Affably Evil: Certainly a whole lot more courteous and polite than Saturos and Menardi were. It may be all fabricated in order to further his own ambitions, of course.
- A God Am I: Appears to be his goal, and he came very close to achieving it in Golden Sun 2. The ending implied he in fact obtained a good chunk of the Golden Sun's power, which says a lot about what he should be capable of now...
- Big Bad: Kinda? Maybe? He is the consistent antagonistic force between all three games but he appears subservient to Saturos in the first game; has every reason to wish the protagonists success in the second game, even if he is manipulative and his motives considerably less altruistic than theirs; and the third game does little to clear up his Hidden Agenda. Still, when it comes to examining the series as a whole, he's the closest we've got.
- Big Bad Friend: Mia's friend/cousin/fellow apprentice; the game was never really clear about just how they are related beyond belonging to the Mercury clan. The Sun Saga books in Dark Dawn, however, out him as Mia's cousin. If you didn't pick up the Sun Saga books, careful analysis of a mistake Tret makes in Dark Dawn about Amiti's parentage cements the aspect.
- Chronic Backstabbing Disorder: He betrayed the Mercury Clan before the game began, then he betrayed Felix's group by running off without them, then he hired Karst and Agatio just to rub salt in the wound before betraying them by healing Felix's group but ultimately betrayed the heroes a second time by running off to Mt. Aleph to gain the Golden Sun's power. Considering that Karst and Agatio were just replacements for Saturos and Menardi in his eyes, it's extremely likely that he would have betrayed them too had they not been killed.
- And in the sequel, he betrays Amiti's mother before the story begins by leaving the nation. Later on, he openly backstabs Blados and Chalis, who were in turn planning on betraying Tuaparang and its High Empyror (something which Alex was implied to have already done) and then he betrays you by saying he'll handle Blados and Chalis while you fire up the Apollo Lens which he very clearly never does.
- Drunk on the Dark Side: Defied. In the ending of the second game, after obtaining the Golden Sun's power, he decides that the best way to test it out is to annihilate Vale with a storm. However, a certain somebody steps in to prevent this.
- Even Evil Has Loved Ones: He seems to actually care about Mia at least a little bit.
- The Evil Genius: Definitely so in the first game. The sequel hints that he's being elevated to the status of Big Bad, or perhaps was all along.
- Face–Heel Turn: It's not known whether Alex was ever a "Face" to begin with, but it's established before the Mercury clan is even introduced that he's a bad guy.
- Immortality: This was revealed to be his goal at the Apollo Sanctum in Dark Dawn. It's possible that it was just one of many, however. Similarly, whether he's still aiming for the same thing or has an entirely new plan is also unknown.
- It's All About Me: Which is pointed out by Jenna and Sheba several times.
- Magnificent Bastard: This is one of those rare in-universe examples, because it's actually acknowledged in the second game. The Wise One tells the heroes at Mars Lighthouse that, should Alchemy be restored to the world, someone will try to obtain its power and rule the world. When they retort that they'll be able to stop it and ensure that Alchemy can be used for good, the Wise One informs them that the aforementioned scenario is already taking place. So, where's the acknowledgement? Because the heroes admit amongst themselves that they've been completely used and that Alex has forced them into a situation in which they really don't have a choice than to do exactly what he wants.
- Manipulative Bastard: A very good one, as it turns out. In the sequel and Dark Dawn, it becomes clear that he's a Magnificent Bastard as well.
- Meaningless Villain Victory: Instead of getting the full force of the Golden Sun infused into his body, the Wise One tricks him into getting sealed at the bottom of the earth for a great while. He gets an unexplained recovery in time for Dark Dawn, though
- Smug Snake: Very smug in the first game, when he mostly hangs back and lets everybody else do the work for him. Even after learning Alex is a chessmaster, no one else with super powers respects Alex for anything other than his plans.
- The Unfought: Three. Bloody. Times. If the last third of whatever the final game in the series isn't just a rolling boss battle with him, there's likely to be a fandom outrcry.
- There are also fans who think he never should be fought, just because at this point our expectations may be too high for any boss battle to live up to.
Summons are a well known mechanic in the Golden Sun series. Depending on their respective requirements, specific amount and type of Djinn are required on standby to call them. After a successful summon the summoner's elemental power will increase to an extent and the Djinn used for the summon are put to rest in Recovery mode for a set period of time. Since summons are fueled by Djinn on standbynote they cannot be used as frequently as Psynergy and weapon unleashes. There are 16 summons in the first game, 4 assigned for each element. All of them are inspired by various myths around the world.The Lost Age added 13 more summons in addition to the first 16, but with a twist of they require two types of Djinn instead of one and their summon tablets are also needed before they can be summoned. Each of the tablets are scattered all around Weyard, and it's up to the player to collect them all. They all have secondary effects. Furthermore, five of these summon tablets are located in Bonus Dungeons containing Bonus Bosses. With the exception of Charon, the player is required to defeat those superbosses in order to obtain those summon tablets.Golden Sun: Dark Dawn introduced only one new summon, inspired from the Nintendo commercial of the first game. Other summons return with enhanced and/or new designs, mostly to more accurately representing the ancient belief or mythology they're based from.While some of them look the same as their GBA incarnations, others change radically in design. Regardless, they still serves the same function as they do in the first two games.Listed below are summons that are not Venus, Mars, Jupiter and Mercury (since those summons are basically using a Djinni to attack, that's it).
- Summon Magic: By using multiple Djinn at a time, putting them in a rest state for a few turns.
"The heavenly huntress."A huntress, requiring two Jupiter Djinn to summon, that bombards the enemy with a massive amount of arrows.
- Blow You Away: Deals wind damage.
- Composite Character: Camelot blends some aspects of Artemis with Atalanta, since they're both huntresses. Their connections in the Classical Mythology are probably a factor too.
- Magic Missile Storm: Her hundred arrows may count as this.
- Mercury's Wings: Has three pairs of them on her head as Hair Decorations.
- Ms. Fanservice: Not only she has a slim figure and benefits from Angelic Beauty, her clothing also doesn't cover that much; a little crop top that features her midriff and a long skirt that splits on the middle, showing her long bare legs.
- Rain of Arrows: Her offense method, fitting for a summon based from a Greek heroine skillful in archery and hunting.
- Sacred Bow and Arrows: Her summon sequence features her firing heavenly wind-powered Rain of Arrows.
- Silk Hiding Steel: So graceful yet so dangerous.
- Wind is Green: One of the few Jupiter offenses that plays this straight. Most wind attacks are purple in color.
"Princess of the sea spirits."A princess, requiring two Mercury Djinn to summon. In the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.
- Cool Crown: Wears a tiara in Dark Dawn.
- Cool Horse: A hippocampus.
- Dub Name Change: To Calypso in the French versions.
- Dummied Out: Her bouncy summon sequence in the demo trailers was later scrapped in the final product.
- Making a Splash: Deals water damage.
- Paper Fan of Doom: This is how she controls water tides and drowns enemies in it in the first two games. She eventually switches to...
- Prongs of Poseidon:...which can be used to conjure a tsunami.
- Scarf of Asskicking: A pink-colored one wrapped around her neck and arms.
- Turtle Power: Rides a turtle in the GBA games.
"A mystical beast cloaked in flame."A beast, requiring two Mars Djinn to summon, that charges through its target and leaves fire in its wake.
- Dub Name Change: Giraffe in the Japanese version.
- Wreathed in Flames: Before rushing towards the enemies, the mythical animal does this. Strangely its rider is implied to be unharmed.
"Guardian of an immortal pharaoh."A rock golem, requiring two Venus Djinn to summon, that fires its fists at the target.
- Build Like an Egyptian: A sentient pharaoh guardian statue build inside a pyramid.
- Dub Name Change: Amen-Ra in the Japanese version.
- Dishing Out Dirt: Can drop rocks on enemies like nobody's business. Ramses' fists are also made of the earth itself.
- Golem: Either this or Living Statue.
- Ground Pound: Does this to rain boulders from the sky.
"A goddess in bird form."A bird, requiring three Jupiter Djinn to summon, that traps its target in a tornado before firing several energy beams at it.
- Blow You Away: Deals wind damage.
- Noble Bird of Prey: "A goddess in bird form."
- Shown Their Work: The cute "swallow and nightingale" sequence in Dark Dawn seemed random at first, but they are actually Procne herself and her sister Philomela respectively. In bird form.
- Tornado Move: Creates one to bring enemies to the sky before firing energy beams towards them. One official art also features her emerging from a tornado.
- Wind from Beneath My Wings: Can blow enemies away by flapping her wings.
"An incarnation of the sea king."A whale, requiring three Mercury Djinn to summon, that fires a torrent of water that strikes its target from above.
- Decomposite Character: Neptune was the Roman name for Poseidon. They're separate entities in this game.
- Dub Name Change: Wodan in the Japanese version.
"The queen of all dragons."A dragon, requiring three Mars Djinn to summon, that breathes a torrent of fire on the target.
- Call Back: Tiamat's design in Dark Dawn is probably based from the second game's commercial, which features a slim dragon with huge wings that breaths blue flames.
- Instant Awesome, Just Add Dragons: Inspired by a dragon in Final Fantasy and Dungeons & Dragons of the same name.
- Irony/Lost in Translation: Tiamat is traditionally associated with water instead of...well, fire. That's because her Japanese name is Vesta, a deity symbolized by sacred fire.
- Translation Correction: If her dragon-like appearance is of any indication.
- Mage Tower: She emerges from one in Dark Dawn.
- Playing with Fire: Deals fire damage.
- Technicolor Fire: In Dark Dawn, Tiamat breathes blue flames.
"The great mother of the earth."A frog, requiring three Venus Djinn to summon, that summons massive vines to entangle the target.
- Actually, That's My Assistant: In the GBA games the Cybele summon is a seed-spitting frog. In Dark Dawn Cybele appears to be a woman creating lush fields, the aforementioned frog being her pet or underling.
- Dub Name Change: Ostara in German version; derived from Eostre who is the Germanic goddess of spring.
- Fertile Feet: So fertile that she creates a World-Healing Wave in the middle of a barren wasteland upon her ascent.
- Flower in Her Hair: Cybele decorates her hair with autumn leaves.
- Green Thumb: Sends her frog to conjure a mass of long vines from the ground to entangle enemies, propel them offscreen and then drop them off from the sky.
- Horned Humanoid: Has tree branches that is shaped like antlers.
- Planimal: Her frog underling.
"The mighty god of thunder."A god of thunder, requiring four Jupiter Djinn to summon. In the GBA games, he comes down from a rune in the sky and bombards the target with lighting from his hammer; in Dark Dawn, he rides his hammer before transforming it into a giant spark plug and tossing it at the enemy.
- Adaptation Dye-Job: Undergoes a transition from blonde to a redhead from the GBA games to Dark Dawn.
- Badass: Is on par with Judgment in terms of badassery and pure damage, and even more so than him considering many bosses in all Golden Sun games are weak to Jupiter.
- Badass Armfold: Doing this while skysurfing on his flying hammer.
- Badass Beard
- Drop the Hammer: Which turns into a rocket-propelled spark plug.
- Norse Mythology
- Shock and Awe: Well, he is the god of thunder.
"The god of the north wind."An ice robot, requiring four Mercury Djinn to summon. In the GBA games, it is a stationary construct at the top of the mountain which covers the target in a glacier then shatters it. In Dark Dawn, it is an equine train that crashes through a mountain before freezing the local area.
- Humongous Mecha: It is either a unicorn-train or a gigantic ice-shaver machine. You decide which one is cooler.
- An Ice Person: Showers ice on enemies in its GBA appearance.
- Kill It with Ice/For Massive Damage: Very useful against the antagonistic duo from the first two games since they are all weak to Mercury-based offenses.
- Ninja Pirate Zombie Robot: A humongous locomotive with equine aesthetics.
- Shockwave Stomp: Said action initiates an avalanche.
"A meteorite from deep space."A giant flaming rock, requiring four Mars Djinn to summon.
"The might of the apocalypse."A winged knight, requiring four Venus Djinn to summon, that hurls a ball of destructive energy at the ground.
- Badass: One of the most well-known and the strongest summon in the first game.
- Dub Name Change: Apocalypse in the Japanese version.
- Evil Counterpart: Has one starting from The Lost Age, Catastrophe.
- Good Is Not Soft: Being good and all doesn't stop him from nuking the enemy with catastrophic energy beams.
- Heavenly Blue: His suit of armor is of this tint.
- Kill Sat: Fires a bolt of destructive energy beam from his lion arm.
- Knight in Shining Armor: The might of the apocalypse appears as an armor-clad angelic knight in this game.
- Light 'em Up: The Holy Hand Grenade version.
- The Musketeer: Wields a sword on his left arm and a lion cannon on his right, but never uses them both at the same time.
- Sphere of Destruction: The result of his attack.
"Earth's might enflamed."A winged, axe-wielding minotaur, requiring one Venus Djinn and one Mars Djinn to summon.
- Armor-Piercing Attack: His giant poleaxe reduces the enemy's defenses by 25% (maximum reduction 50%).
- An Axe to Grind: His Weapon of Choice. He is even found in a lumberjack's camp in Dark Dawn.
"The goddess of vengeance."A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.
- Hot Blade: Her Weapon of Choice.
- Hot-Blooded: Being inspired from one of the Furies she can be considered this. Bonus points for her name in French being Mégère, which among other things mean "a temperamental woman".
- Oddly Shaped Sword: Two of the blades have a blunt edge, but they stick to the ground nonetheless.
- Status Buff: Increases the front party's physical attack upon summoning.
- Stuff Blowing Up: She can use her swords this way by creating a magic circle around the enemies which erupts with a violent explosion...
- Tornado Move:...or simply throwing them to the ground to create a fire tornado for a few seconds before emerging out of it.
- Winged Humanoid: Megaera has three pairs of wings.
"The wind rider, goddess of flowers."An elf girl, requiring one Venus Djinn and two Jupiter Djinn to summon.
- Expy: Her TLA design and affiliation with roses makes her similar to Peorth.
- Fairy Sexy: In her GBA appearance, she looks like a fairy and wears a very revealing top with a cleavage window complemented by tighter pants/short skirt.
- Flower in Her Hair: She isn't named Flora for nothing...
- Frills of Justice: It suits her Magical Girl motif in Dark Dawn.
- Garden Garment: Wears a dress adorned with with giant rose petals and vines as a makeshift belt.
- Girlish Pigtails: An initiative of the design department to make her look cuter in Dark Dawn.
- Guide Dang It: Her summon tablet is well-hidden in the convoluted maze of Air's Rock in The Lost Age. Some players may end up forgetting her in their first run.
- Magical Girl: Her frilly dress and magic wand makes her look like one.
- Our Fairies Are Different: In The Lost Age. Her eyes also have no visible pupil and almost no sclera (think of Valerie in Pokémon X and Y) to give her a fairylike appearance.
- Petal Power: Bombards enemies with rose petals, which has a chance on putting them to sleep.
- Princess Curls: Shown on her sidebangs and twintails.
- Rule of Cute: Her redesign takes this Up to Eleven, with cute sound effects to complement her attack sequence.
- Super Cute Super Powers: Floral meteor shower, go!
"The sacred ice monster."A beast, requiring two Mercury Djinn and one Jupiter Djinn to summon.
"A legendary wandering mage."A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.
- Ambiguous Gender: In the GBA games. More obviously a man in Dark Dawn.
- Anime Hair: They are very long, gravity-defying and spiky.
- Dub Name Change: The German version uses the Greek spelling of his name.
- Elemental Punch: Throws one to the enemies that splits into a swarm of snapping jaws.
- Guide Dang It: Not as bad as Haures or Flora, but most Dark Dawn players on their first run did not notice his summon tablet hiding under the mine wall and there is a bomb that looks like one of those generic background items (which it isn't). You can use Fireball Psynergy on the bomb and seize your prize. But like the Haures example above, better find it fast, or it will be Lost Forever.
- Heroic Build: In Dark Dawn, he was redesigned to look like those perfectly sculpted Greek statues.
- In-Name-Only: Doesn't have all that much in common with his namesake.
- Playing with Fire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very aquatic, since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.
- Scarf of Asskicking: Wears a purple one on his neck.
- Shout-Out: Somehow resembles both Amidamaru and Star Platinum.
- Shrine Maiden: How he is depicted in The Lost Age.
- Shear Menace: Throws mystical ofuda that transforms into ghostly scissors in the second game.
- Technicolor Fire: His summoned jaws burn with blue flames.
- Useless Useful Spell: His secondary effect of causing enemies to lose a turn has a low chance of occurring.
"A beast that sunders darkness."A beast, requiring three Venus Djinn and two Mars Djinn to summon, that emerges from a dark pit and slashes at the enemy with its large claws.
- Badass Cape: A purple colored cape flares on his back.
- Guide Dang It: In Dark Dawn, his summon tablet can only be obtained via Dream Leaf. Where to use it is alluded very vaguely in the games. Better find it fast, or it will be Lost Forever.
- Overshadowed by Awesome: In The Lost Age he is obtained much later than Eclipse note while being weaker, though the venom status is supposed to make up for it.
- Poisonous Person: His claws are poisonous and may inflict Venom status on enemies.
- Spell My Name with an "S": Renamed Flauros in the Spanish versions, which is another spelling of his name.
"A dragon whose wings span the skies."A space-flying dragon, requiring three Jupter Djinn and two Mercury Djinn to summon, that fires a devastating beam towards the earth.
- Badass: It's a giant laser-firing dragon, what to expect? Even among summons of its tier (Haures, Ulysses, Coatlicue, Crystallux) Eclipse is the strongest of the five in both games it appears in and that's not even counting its Jupiter elemental advantage against many tough bosses.
- Giant Flyer: Read its summon tablet description again.
- Instant Awesome, Just Add Dragons: It is inspired from several mythologies who believed that dragons/serpents are causing the eclipse by devouring the sun and moon. It is also the most powerful summon that does not require you to fight a Bonus Boss or located in a Bonus Dungeon.
- Kill Sat: Its summon sequence shows it flying to space and fires a destructive beam from its mouth.
- Status Buff: Inverted. Eclipse's secondary effect is to lower the enemies' attack stat.
"A dragon with a heart of brilliant crystal."A chandelier dragon, requiring three Venus Djinn and two Mercury Djinn to summon, that bathes its target in light.
- Call Back: To the commercial video for the first game, which had practically nothing to do with its plot.
- Damage-Increasing Debuff: Its secondary effect is to reduce the targets' elemental resistance.
- Gentle Giant: Disguised as a chandelier in the Belinsk Opera House due to a love for music and shows no harmful intentions against humans, especially to the girl who leave out food at night for it.
- Light 'em Up: Unlike other Venus summon tablets (which are based from demons and underworld creatures with dark powers) Crystallux's powers are light-based, probably to convince the players that Venus is not fully retooled into a darkness elemental force.
- Papa Wolf: Crystallux is willing to assist Matthew's group because the Grave Eclipse monsters killed the girl who cares for it the whole time.
- The Last of These Is Not Like the Others: The (so far) last summon introduced in the games is not based on any ancient belief or mythology.
- Lost Forever: If you did not recruit Crystallux in the opera house between the start of the Grave Eclipse and reaching the sailing ship it is permanently lost.
- Our Dragons Are Different: This one is fused with a chandelier.
"A goddess bearing the water of life."A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers her users with healing Mercury energy.
- Dub Name Change: To Quetzalcoatl in the German version.
- Giant Waist Ribbon: Part of her outfit in The Lost Age.
- Gradual Regeneration: Heals the party at the end of each turn after she is summoned for five turns. This gives your healers an opportunity to strike the enemy while the effect lingers.
- Historical Beauty Update: She is actually the hideous devouring Aztec goddess with snakes for head and clothing, but the games makes her look very attractive, just look at her picture.
- Making a Splash: Though not used for offense.
- The Medic: Since Mercury is the healing element in Golden Sun, Coatlicue is assigned to this role to establish said element's superior healing capabilities. Her name in Japanese also refers to several medicinal plants called Coatli, a Nahuatl word for "water serpent".
- One Of These Is Not Like The Others: The only summon that only functions as The Medic.
- Rapunzel Hair: Her hair is very long in both of her appearances. Overlaps with Elemental Hair in Dark Dawn.
- Showgirl Skirt: In The Lost Age, her long pink skirt only covers 3/4ths of her waist.
- Shrine Maiden: Her appearance in the second game makes her look like one-where her robes resemble a white kimono jacket with red accents and wide sleeves that suspend heavy golden bells.
- Western Zodiac: Her redesign in Dark Dawn alludes to Aquarius instead.
"Master craftsman of ancient times."A robot, requiring three Venus Djinn and four Mars Djinn to summon, that fires a barrage of small missiles followed by a much larger one that strikes at the end of the next turn.
- Anachronism Stew: What is a missile-firing titan doing in a medieval Weyard?
- Charged Attack: Daedalus's larger and stronger missile takes a turn to reach the enemy, though the lesser ones do deal damage for the time period.
- Chest Blaster: Guess where the stronger missile comes out from.
- Gadgeteer Genius: Based on the above statement, the summon is probably an allusion to one of Daedalus' creations.
- Humongous Mecha: Either this or a Living Statue.
- Lethal Joke Character: For a summon of his tier he deals a pitifully low damage. But Daedalus' main gimmick is that a second larger and more powerful missile will hit on the next turn after it is summoned.
- Macross Missile Massacre: Showers the enemies with multiple weak missiles at first while the stronger huge missile flew off somewhere until it landed right on their faces.
"An awakened dragon from the deep."A dragon, requiring three Venus Djinn and four Mercury Djinn to summon, that traps its target in a sphere before charging straight through it.
- Energy Ball: Creates one in it summon sequence. Its guardian Star Magician can use one, and has magic based on summoning magical spheres.
- Gratuitous Spanish: Named Azul because of its blue color instead of the mythological creature it is based from, because Water Is Blue.
- Kraken and Leviathan: Azul is probably be based on the serpentine depiction of the latter.
- Making a Splash: Deals water damage.
- The Paralyzer: Has a chance to stun its targets.
- Sea Monster: "An awakened dragon from the deep."
"The embodiment of destruction."A demonic knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.
- Badass: It is basically Judgment taken Up to Eleven.
- BFS: It's almost as tall as he is, and greatly resembles another BFS in the series; the Excalibur.
- Casting a Shadow: To contrast Judgment's light-based powers, especially in Dark Dawn.
- Decomposite Character: Catastrophe's "demonic-knight" traits are shared to his guardians; the knight-based Sentinel and the demonic Ancient Devil.
- Dub Name Change: Desaster in the German version.
- Evil Counterpart: To Judgment. In Dark Dawn Catastrophe even transforms from Judgment.
- Good Wings, Evil Wings: Leathery demon wings compared to Judgment's feathered angel wings.
- Mana Burn: Can cause enemies to lose 10% out of their maximum PP, though the effects are negligible for bosses who have powerful ablilties that cost no PP and/or regenerates it more than they lost.
- Scary Impractical Armor: Catastrophe is actually the same size as Judgment, but his armor is more than twice his size (and more menacing).
- Shock and Awe: The launched dark dragon is also infused with electricity.
"The boatsman of the river Styx."A skeleton, requiring eight Venus Djinn and two Jupiter Djinn to summon.
- Awesome, but Impractical: As expected from an ultimate summon, Charon hits hard but requires a costly amount of Djinn on standby (8 Venus, 2 Jupiter) to be summoned. However, what is holding this summon back more than say, Catastrophe and Iris is that many enemies and bosses in the games highly resist Venus-based offenses. The dreaded secondary effect rarely functions too, unless it is used by Dullahan.
- Bragging Rights Reward: In Dark Dawn, Charon's summon tablet can only be obtained after defeating the final boss at least once, in a game where there's little to nothing to do post-game.
- Casting a Shadow: Generates a shadow ball that engulfs targets in pure darkness.
- Darkness Equals Death: Not only the screen dims during his summon sequence, enemies are also swallowed in the sphere of darkness and might die instantly from that one attack.
- Dem Bones: Charon is a skeletal entity here.
- The Ferryman: He even carries an oar with him in Dark Dawn.
- Good Wings, Evil Wings: Sometimes depicted with shadow wings.
- One-Hit KO: May inflict this effect to non-boss enemies.
- Purple Is Powerful: Charon's robe, gemstones and shadow ball are various shades of purple and he is the second strongest summon in the game (ignoring elemental weakness and resistances).
- Suspicious Videogame Generosity: His summon tablet can be obtained in the same dungeon Dullahan resides in, though he's not guarding it unlike what happened to Iris. You are going to need more than that to defeat said boss.
"Goddess of rainbows, guide of souls."A woman, requiring nine Mars Djinn and four Mercury Djinn to summon, that not only hurls enemies into the Sun but also heals and revives the party.
- Awesome, but Impractical: The strongest summon in the game that can toss enemies into the Sun for massive damage, revives AND heals all your teammates requires 9 Mars and 4 Mercury Djinn on standby, which is quite a lot. If the enemy is not killed once Iris (and other offense methods) is used, the reduced stats from exhausting the required Djinn for the summon will give the player a severe disadvantage and might cost the player the match.
- Bragging Rights Reward: Can only be obtained after defeating the final Bonus Boss. After that, there's literally nothing that is worth defeating using her regardless of elemental resistance.
- Composite Character: Shares some traits with several solar goddesses. This is probably due to her being the ultimate summon in a game called Golden Sun, so Camelot emphasizes more on the solar aspect than the rainbow personification of Iris in the Classical Mythology.
- Feather Motif: While not shown to have wings, feathers are seen in her summon sequence, possibly to symbolize her divine status and her ability to revive the dead (read:downed characters), similar to The Phoenix.
- Hurl It into the Sun: Her offense strategy. Stuff Blowing Up ensues.
- The Power of the Sun: Despite being based from a rainbow goddess, Iris is more inclined towards the Sun (and outer space) in this game.
- Purple Is Powerful: Has a lot of purple accents on her dress, and is the strongest summon.
- Rays from Heaven: Which carries enemies to space to be hurled into the Sun.
- Space Is Noisy: Apparently hurling the enemies into the Sun cause a really really loud explosion.
- Too Many Belts: Enough to wrap her long legs.
The Wise One
The Guardian of the Sol Sanctum and the one who tasks Isaac and Garet with retrieving the Elemental Stars.
- A.I. Is a Crapshoot: Who it's a crapshoot for is a twist on its own.
- The Chessmaster: Infuses Isaac with the Mars Star's power so that people like Alex will not reach his full potential even after directly receiving the Golden Sun's power at the top of Mt. Aleph.
- Exact Words: The Wise One never actually claimed to be a god. That was just Piers' assumption. This foreshadows the fact that it isn't and was actually created by the Ancients.
- The Ghost: Not seen in Dark Dawn, but left a few statues of himself to help the protagonists.
- Good Is Not Nice: The Wise One truly wants the best for the world. However, it is not above testing people's resolve with trials designed to break lesser beings. This is completely justified, however, since it's implied to have already seen what kind of Crapsack World Alchemy can create and wants to make damn sure that people use it for good.
- God's Hands Are Tied: The Wise One claims this at Mars Lighthouse, stating that he is forbidden from interfering with the actions of mankind and thus cannot stop Alex from taking the power of Alchemy for his own. Of course, even assuming he was telling the truth, there are apparently loopholes.
- Kick the Dog / Yank the Dog's Chain: The "miracle" it tries to stop you with? Yeah, that.
- Philosopher's Stone: It is somewhat... different than the traditional example, however.
Though not an Adept of any kind, Kraden is a wise old sage who lives in Vale to study Alchemy and tutor Isaac and his friends. He is not a playable character, but he accompanies Felix throughout the entirety of Golden Sun: The Lost Age and is vastly important to the plot. In Dark Dawn he continues his Alchemy studies, and is the teacher of Mia's children, Rief and Nowell. (As with the heroes of the first two games, the Golden Sun slowed down his aging as well, which is why he lived as long as he did without anything else to slow it down. He just ended up with this effect after he was already of old age.)
- Age Without Youth: In Dark Dawn.
- Blessed with Suck: Having been exposed to the Golden Sun like the rest of the party his aging has slowed down immensely, meaning he's not likely to die any time soon. But it didn't do anything about all aches, pains, and other issues that arise with being an old man. He is not very thrilled about this.
- Cool Old Guy: Sadly not playable. Of course, considering that he's a Muggle, this does make sense.
- Determinator: He's willing and able to travel across monster-infested lands, trap-filled dungeons, and active war zones to help the player characters, despite being a feeble old man with no powers or combat skills whatsoever.
- Eccentric Mentor: He sometimes shows signs of this, mainly a certain lack of danger awareness (Dark Dawn) and fixation with food (The Lost Age).
- Exposition Fairy: All the freaking time. Part of the reason for the snail-paced beginning in the first two games is him giving lots and lots of unskippable exposition dialogue.
- Hostage for MacGuffin: In the first game; he is more of a free entity in The Lost Age.
- Immortality: In Dark Dawn, the unaging variant.
- Intergenerational Friendship: With every hero in every game so far, and with quite a few NPCs. Probably justified since he's so old that there just aren't many people his age (Obaba, Ikan, and possibly Piers).
- Irony: His entire scholarly life was started by trying to find the secret to immortality for Babi. By Dark Dawn, Babi is dead of old age while Kraden has stopped aging due to his travels trying to find the secret for Babi. Whoops.
- Motor Mouth: Though not necessarily quick-speaking, he certainly talks a lot and likely has the most lines in The Lost Age. And, of course, he's the one with the Easter Egg line that results from answering "no" to every question in the game.
- Mr. Exposition: He gives a lot information on Alchemy and Psynergy.
- Mysterious Past: Implied in the first game and discovered in the second as you uncover clues and details about his life. He was a scholar for Lord Babi ever since he was four, and was sent to Vale on his behalf to study Alchemy.
- Nightmare Fetishist: "All right, so I lied! I'm glad we found werewolves! Are you happy?"
- Party in My Pocket: He seems to be able to avoid combat, leap across hazardous terrain, and traverse dangerous dungeons simply by walking into Isaac (during the Sol Sanctum section of the first game), Felix (in all of The Lost Age), and Matthew (in Dark Dawn) beforehand.
- The Philosopher
- Running Gag: In Dark Dawn, everybody who was in The Lost Age comments on the fact that Kraden hasn't aged a day since then. Kraden gradually starts getting annoyed by this.Kraden: It's not polite to stare at the elderly, you know.
- Shipper on Deck: Comments favorably on Feizhi's interest in Isaac. Feizhi is appropriately mortified.
- Possibly recurring in Dark Dawn, where he claims that Nowell is in love with Piers. No definite information to confirm, however; at least not until the 4th game is released.
- Sir Not-Appearing-in-This-Trailer: Until Dark Dawn, Kraden lacked any promotional art releases despite being a fairly major character.
A wise Jupiter Adept who resides in Lama Temple and teaches monks Chi. She also passes her Chi-related teachings to Master Feh of Xian as well as having students of her own Feizhi and Hsu. She eventually teaches Ivan Reveal so that he and his team could get through the evil Lamakan Desert.
- Continue Your Mission, Dammit!: She doesn't want to reveal her true identity to Ivan because she thought it might distract her brother and his crew from their world-saving quest.
- Dub Name Change: Hamo in the Japanese version.
- Inconsistent Dub: Renamed Hamma in the second game.
- Leitmotif: Shares one with Ivan in the first game because, as shown in The Lost Age, she's Ivan's sister. During the Reunion of Adepts in The Lost Age, she is accompanied by the Xianese background music, since that's where Isaac's team and most players assume she's from. Turns out this is not the case.
- Long-Lost Relative: To Ivan.
- Mukokuseki: Despite being born in the Mayincatec village of Contigo she is very Chinese-looking. It doesn't help that she has her own temple nearby a Chinese-inspired village and looks more like one of her students Feizhi. This actually works in concealing her true identity and relation to Ivan.
- My Greatest Failure: Regards her inability to pass her future-seeing abilities to Feizhi as this. She doesn't know that it doesn't work because her student is a Mugglenote , thus has no access to Psynergy.
- Vague Age: Even more vague in her character art where she looks old enough to pass as Ivan's mother.
The Bonus Boss of the first game, Deadbeard is an undead pirate on the ship at the very bottom of Crossbone Isle, guarding the most powerful cursed armor in the game.
- Captain Colorbeard: A pun on Redbeard.
- BFS: His sword is longer than the characters are tall.
- Dub Name Change: Talos in the original.
- Dressed to Plunder: Averted, it looks like a suit of Animated Armor.
- Fire, Ice, Lightning: Uses three powerful multitarget Psynergies: Inferno, Freeze Prism and Spark Plasma.
- Ghost Pirate: The long-dead captain of a wrecked ship, guarding some very powerful treasure.
- Glowing Eyelights of Undeath: Two yellow lights floating in its helmet.
- Large and in Charge: Is easily twice the size of the party members.
- You Kill It, You Bought It: Defeating Deadbeard makes Isaac the leader of all pirates, and it's possible to witness a conversation where two sailors talk about the guy who defeated Deadbeard, and try to find him to join his crew. Sadly, it makes no difference if you have Isaac in your party while listening.
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part of the Treasure Isle in The Lost Age with little to no bearing to the main storyline, guarding Azul's summon tablet. It has four ball minions, namely the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In Golden Sun: Dark Dawn it has moved to a new location in the hidden Lost Ship, this time wielding two new minions with it-Death Ball and Ghoul Ball-though still guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one targetnote . Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon in the game.
- Arbitrary Headcount Limit: The Star Magician can only field four minion balls at once. Only when one or more is defeated then it can summon another replacement.
- An Ice Person: Can conjure ice spikes from the ground with the Megacool psynergy.
- Action Bomb: Anger Balls self-destruct to deal massive damage to the party.
- Barrier Warrior: Guard Balls can cast Guard to reduce all damage dealt to the Star Magician to as little as 5%, so killing them first is a priority so that the boss fight will not drag too long.
- Bonus Boss: Notable for being accessible as soon as you have 8 members in your party, while other bonus bosses have other requirements that can only be obtained much later in the games.
- Death of a Thousand Cuts: Essentially what happens when Star Magician has nothing but Thunder Balls on its side of the field since Thunder Balls doesn't hit as hard as Anger Balls.
- Energy Ball: Mine Ball is a watery sphere of energy.
- Extreme Omnivore: Ghoul Balls from Dark Dawn can devour the player characters' Djinn.
- Flunky Boss: Star Magician's main gimmick.
- Healing Shiv: Refresh Balls may heal the Star Magician or the other balls.
- Making a Splash: Said Mine Ball bursts with Mercury power.
- Level Drain: Ghoul Balls can consume Djinn off party members, resulting a decrease in stats and class levels not unlike Djinn Blast and Djinn Storm. However. the "consumed" Djinn remains in that state until the Ghoul Ball is killed.
- One-Hit KO: The most annoying status effect a Death Ball can cast is instantly downing a party member with Condemn.
- Robe and Wizard Hat: Star Magician's attire.
- Shock and Awe: Thunder Balls and the Star Magician itself can conjure a lightning storm.
- Shoot the Medic First: Dispatching some of Star Magician's balls first is a necessary strategy, given what its flunkies can do (heal 1000 damage, reduce your attack damage to two digits and even eat your Djinn).
- Standard Status Effects: In addition to Condemn, Death Ball can also plague you with annoying Venus status effects such as Haunt and Curse, especially since said spells are notorious for being reliable only when enemies use them.
Valukar is a hulking large pink-skinned demon who resides in the deepest end of the Yampi Desert Cave in The Lost Age, which requires the Teleport Lapis from Mars Lighthouse to be explored fully. Like other superbosses, Valukar has little to no bearing to the main storyline, merely guarding Daedalus' summon tablet. His main gimmick is stealing your djinn and use summons fueled by the stolen djinn against you. Defeating him rewards the player the ability to summon the gargantuan might of military firepower Daedalus, the strongest Mars summon that can be obtained before defeating the Final Boss.
- The Brute: Especially when compared to the other superbosses. Aside from Crucible, he mainly relies on his Super Strength.
- Damage-Sponge Boss: Has the highest HP rating in the games. This means even the weakest summons can cut through him like butter due to the summons' HP multiplier (the more HP the target has, the more damage a summon will deal). On the other hand if he manages to summon Coatlicue, the boss with the highest HP in the games can be fully recovered after a few turns.
- Ditto Fighter: Crucible allows Valukar to perform a summon fueled by the party's standby Djinn. If there are no standby Djinn he can make them so with Djinn Stun prior to using Crucible.
- Drop the Hammer: Which he can use to stun the player characters.
- Genius Bruiser: Is surprisingly intelligent, being able to use your summons against you.
- Mighty Glacier: Hits hard with physical attacks and summons but has below-average speed. This is compensated by his two skills Stun Jip (paralyze a party member) and Djinn Stun (places one set Djinn of each party member into Standby mode, effectively reducing their stats).
- The Paralyzer: Stun Jip is basically this, though only one character can be stunned at a time.
Sentinel is a huge green animated suit of armor who resides in the deepest end of the Sea of Time Islet Cave in The Lost Age, which requires the completion of the item-trading sidequest and the Teleport Lapis from Mars Lighthouse to be explored fully. Like other superbosses, Sentinel has little to no bearing to the main storyline, merely guarding Catastrophe's summon tablet. His main gimmick is that it is not affected by all kinds of Psynergy, though Djinn, summons and weapon unleashes still affect him. Defeating him rewards the player the ability to summon the colossal embodiment of wind, lightning and destruction Catastrophe, the strongest Jupiter summon.
- Armor-Piercing Attack: Armor Crush reduces the target's defense by 25%, and Sentinel uses it all the time. Try to patch you defenses back with Status Buffs? Good luck, since he will usually cast Break immediately after that.
- Barrier Warrior: Courtesy of Guard. And you cannot cast Break to reset the buffs because Sentinel cannot be affected by Psynergy.
- No Sell: Immune against all kinds of Psynergy.
- Put on a Bus: In Dark Dawn he is nowhere to be seen, being replaced by the Ancient Devil instead.
- Shock and Awe: Has access to three series of Jupiter attack psynergy in their highest tier; Spark Plasma, Blue Bolt and Destruct Ray.
- Wave Motion Gun: For some reason Sentinel can cast Searing Beam.
- Weaksauce Weakness: In the long hallways leading to his chamber there are monsters who drop the Tisiphone Edge, a powerful weapon with a Venus unleash. Sentinel is weak to Venus and weapon unleashes still affect him, so he can be finished in no time (provided that you know how to guarantee a drop via RNG manipulation). What's more, light blades can be equipped by three quarters of the party (five if Isaac/Felix gets Sol Blade).
The Dullahan is the final Bonus Boss for The Lost Age and Dark Dawn, residing at the very end of deep dungeons to guard the final summon tablet, Iris.
- A.I. Roulette: Its spells are used in random order.
- Anti-Magic: Has several abilities designed to mess with your Psynergy and Djinn:
- Bind prevents Psynergy from being cast.
- Break removes all your buffs.
- Element Swap changes the order in which recovering Djinn return.
- Djinn Storm puts all Djinn in recovery, whether they were set or on standby.
- In Dark Dawn, it uses Crucible to steal your summons.
- BFS: His sword is already several feet long, but then he turns it into a lightningbolt the size of the screen...
- Bragging Rights Reward: The strongest boss in the game guards the strongest summon in the game, so there's really nothing worth using it on except the Final Boss... and in Dark Dawn, not even that.
- Luckily, My Shield Will Protect Me: Gains a shield in DD, which it uses for its Dark Contact spell.
- Marathon Boss: Has 16,000 HP, which he recovers 200 at a time.
- Shock and Awe: The Formina Sage / Fulminous Edge basically hits you with a lightningbolt sword.
- Summon Magic:
- In TLA, it summons Charon on occasion, which is almost certain to One Hit Ko one character, and can steal your summons in Dark Dawn.
- The Necromage class in TLA lets you use Psynergy to summon one in battle.
- Standard Status Effects: Can use Condemn and Curse against you, with a much higher success rate.
- Took a Level in Badass: It's even more of a nightmare in Dark Dawn, what with the ability to use your own summons against you.
- Translation Correction: Its Formina Sage attack was correctly transcribed as Fulminous Edge in Dark Dawn.
Dark Dawn's Heroes
A young Venus Adept, the son of Isaac and◊ Jenna, and the main playable character and party leader of Dark Dawn. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.
- An Axe to Grind: Though they will usually not be the most favorable choice for him.
- BFS: Aside from boasting the Ragnarok and Odyssey spells, improved graphics allow for different weapons to actually be shown; long/broad swords are big enough to be comparable to Cloud's and are apparently so heavy he holds it down by his leg.
- Dub Name Change: His Japanese name is Muuto (Likely intended to be the German name "Mut").
- Heroic Mime:
- Just like his father and uncle before him, though this time there are a few "emotional responses" (emoticons) that the player can pick for him to provide some variety.
- Lampshaded and played with much more than with Isaac or Felix
- And then there's the encounter with Arcanus at the Apollo Sanctum - where Matthew swears. Though this is only applicable to the US version; the Japanese and European versions have him reacting with the same old "?!" he normally responds with.
- There's also an instance where if the angry emote is used as a response to Karis' comments about Ryu Kou stealing the Magma Orb, Karis will respond, "Wow, graphic!", implying that Matthew had some very choice words for the situation.
- Identical Grandson: Son, rather, but he looks so similar that many early previews confused him for a redesigned Isaac at first. This led to his being dubbed "Robin", Isaac's Japanese name, for a while.
- The Leader: Type IV and maybe Type II also according to fan's inpretation.
- Made of Iron: He's just knocked unconcious without any injuries after falling over and over three times, attempting to switch on the Apollo Lens. Then after awakened he's so fast that he ran and caught Sveta before anyone else could.
- Nice Guy: The general Fanon interpretation and, optional reactions aside, there seems to be an element of truth to it, too.
- Passing the Torch: His father makes a big deal about how it's now Matthew's turn.
- Primary-Color Champion: Red, blue and yellow just like his father.
- Punny Name: His Japanese name is Mut
e, and he is stated to be not very talkative.
- Scarf Of Ass Kicking: It looks to be the same one as his father's, for that matter.
- Ship Tease: He was paired with Karis within days of their official names being revealed. And thanks to several scenes near the end of the game shippers also tend to pair him with Sveta.
- Ship Sinking: He's the torpedo that sank Mudshipping (Isaac x Mia) and Flameshipping (Garet x Jenna).
- Silent Bob:
- Several lines of reactionary script. No words - except for one scene at Apollo Sanctum where he swears (and even then it was dubbed in) - but still... for people who played Golden Sun and The Lost Age, Matthew seems damn talkative compared to his father and uncle.
- Lampshaded in the conversation with Tret, where Tret asks for Matthew's name, only for Matthew to reply with his classic "...", followed by Tret asking him to speak up, and Amiti pointing out that he doesn't talk much.
- Strong Family Resemblance: Played with when Briggs identifies him on sight... because of how strongly he resembles Jenna. To be fair, Briggs never met Isaac.
A young Jupiter Adept who is Ivan's daughter and a childhood friend of Matthew's and Tyrell's. She decides to accompany the two on their quest to obtain a Mountain Roc feather. She is strong-willed, reliable, and clever.
- Action Girl: She can hold her own in a physical fight.
- Cry Cute: A few times in the beginning, to get her way in an argument. The Super-Deformed 3D models makes her crying scene in Patcher's Place adorable.
- Damning With Faint Praise: Probably unintentional; the manual declares that Karis is the most levelheaded of the initial trio. I mean depending on how you make Matthew react to things it can even be quite true, but still...
- Establishing Character Moment: "Get OFF the roof, Tyrell!"
- Expy: She has more in common with Jenna despite not being her mother, being a Hot-Blooded Childhood Friend with Those Two Guys Matthew and Tyrell. Karis' design and weapon preferences could be inspired from her too. Justified that her family and Jenna are living in Kalay so she must have learned a thing or two from the latter as a child.
- Hot-Blooded: Isaac comments that Karis is pretty fiery for a Jupiter Adept.
- Improbable Aiming Skills: First party member in Golden Sun that is able to use bows. That said, she cannot pull off improbable shots reliably and has to use each bow awhile before she can do them at all.
- Lady of Black Magic: Intelligent, mature, and having stats that make her lean to using Psynergy.
- Lady of War: She's level-headed and feminine, and uses light blades and bows.
- Magic Staff: If you so choose.
- Meaningful Name: Karis means "grace''.
- The Medic: She has access to the first Jupiter-based healing spells, the Fresh Breeze series, which are the weakest of all healing spells, but affect everybody and don't require set Djinn to use.
- Missing Mom: The game never mentions who Ivan hooked up with though Karis does mention her parents in the plural sense, so it's at least implied that her mother is part of her life.
- Purple Eyes: Like her father, this reflects her elemental alignment.
- The Red Mage: Offensive, debuff and healing spells in one package.
- Silk Hiding Steel: She seems to act as the face of the party for most of the game, but isn't above punching out Tyrell to get his attention.
- The Smart Guy: Manages to to claim this role despite the apprentice of the Smart Guy being in the party (primarly because the script chose to use her to do any exposition due to Matthew's disability). Usually she's the first one to figure out puzzles, while Rief is reliable for providing information.
- Strong Family Resemblance: Despite the green hair she has Ivan's facial features and purple eyes. However in the first promo art she looks like Mia instead and her hair was more of a bluish tone instead of green. Since Rief was not appearing on the same poster, early on fans thought that "Golden Sun DS" will be the first game's remake, considering how Matthew and Tyrell looked alot like their fathers as well...
- Tsundere: Particularly toward Tyrell.
A young Mars Adept who is the son of Garet. Like father, like son; he is a mischievous character, but is loyal and a close friend of Matthew's and Karis's. His making off and subsequently breaking the soarwing glider that Ivan had made becomes the trigger for their quest.
- An Axe to Grind: Seen wielding one in promotional art. Of course He can use swords, too.
- Badass: He qualified for the title the moment he tried to beat down Arcanus. He got his ass kicked, but the fact that he even tried is impressive.
- Badass Boast: And if that wasn't enough, he outright threatens him during the final dungeon.
- The Big Guy: He's the only party member other than Matthew who's able to wield long swords.
- The Determinator: For better or worse, Tyrell just will not back down from something when he's got his mind set on it.
- Distressed Dude: Like with practically every other male PC in the game, first thing you have to do is rescue him before he's on your team.
- Dub Name Change: Not as drastic as it was with the party members of the first two games, but his name is "Terry" in Japanese and Italian.
- Dumb Muscle: Played with. Tyrell's lack of impulse control makes him look like an idiot, but he actually has a pretty good grasp of academia and Psynergy, and tends to make spot checks that everyone else fails, like the Trap Door being pulled in Kaocho, or Sveta reading minds in Apollo Sanctum. It's basically unintentional Obfuscating Stupidity on his part.
- Establishing Character Moment: Stealing the soarwing. Unlike Garet, Tyrell actively goes looking for trouble, and boy does he find it.
- Flanderization: Tyrell's personality is largely an exaggeration of Garet's as he appeared the first game. He's even more Hot-Blooded, even more fiery, and has a touch of Power Incontinence to match his Hair-Trigger Temper.
- Green Eyes: On his in-game model, his eyes have a greenish tint.
- Hair-Trigger Temper: Especially apparent in the first half of the game.
- Hidden Depths: Most definitely when you examine some of his character traits.
- Hot-Blooded: Even more so than his old man.
- Meaningful Name:
- Terry was a shorthand for Tertius (third, Romans were not very creative with names). He is your third member.
- Tyrell is a derivative of the old French tirer, meaning to draw, and tirand, meaning one who pulls the reigns, traditionally a nickname for stubborn people.
- The first three letters of his name sounds like Tyr, the Norse god of war who is equated with his Roman equivalent Mars. Guess what kind of Adept he is.
- Missing Mom: Like Karis, Tyrell's mom/Garet's wife is never mentioned. Some fan speculation suggests that this plays into his attitude issues and constant acting out.
- Power Incontinence: Has been banned from Patcher's Place for nearly burning it down. He almost does it again in a fit.
- Strong Family Resemblance: Not quite as strong as it is between Isaac and Matthew, but his face does look like a younger Garet and his hair and body structure are extremely similar. Although his hair is much redder than Garet's - besides his sprite in the original duology, Garet's hair was actually brown. Tyrell's at least gained the ability to mimic daddy's gravity-defying hair-style ... sort of.
The fourth party member is a Mercury adept and the younger of Mia's two chidren. Along with his sister, Nowell, he is an apprentice of Kraden, now a traveling Alchemy scholar. He joins the party after being captured by Tuaparang in order to bait Matthew's party south to the Ei-Jei region of Angara.
- Badass Bookworm: Rief is following in Kraden's footsteps as a scholar and Tyrell dubs Rief as a nerd, but in combat, Rief can hold his own and has access to lots of powerful water and healing Psynergy as he levels up.
- Bound and Gagged: It's said that he is in the offical strategy guide, when you find him inside the crate. However, his in-game sprite doesn't appear to be gagged, simply bound.
- Carry a Big Stick: Like his mother, Rief gets no bladed weaponry beyond some maces with sharp points in them.
- Crippling Overspecialization: A Squishy Wizard pure medic in a team where almost everybody else is a Combat Medic by default or a Magic Knight who can class-shift into a Combat Medic.
- Deadpan Snarker: Just like his mother, few lines but lots of sass. Especially towards Tyrell.Rief: Yes, Tyrell. This is the part where she just volunteers that she's a spy.
- Disappeared Dad: Unlike Karis and Tyrell, it's his father that is never identified.
- Distressed Dude: Briefly before he joins the party.
- Dub Name Change: Crown in the Japanese version, Ricky in Italian and, amusingly, Robin in French.
- Dude Looks Like a Lady: Or at least, a young girl.
- Establishing Character Moment: Most people would be scared to death of a Psynergy Vortex. Rief gets excited, then entranced, and nearly jumps into the damn thing. And his sister yells at him.
- Gentleman and a Scholar: Kraden compliments him for it.
- Girl in a Box: The party finds him upon seeing a hopping crate.
- Hair Color Spoiler: Rief's game sprite has the exact same shade of blue as Alex/Arcanus, giving away their relationship. It's also very close to Amiti's hair color, foreshadowing the latter's connection to the Mercury Clan.
- Magic Staff: Besides those the others can use, he also gets ankhs, which have somehow been differentiated from staffs.
- Overshadowed by Awesome: Intellectually, since Karis gets more exposition talk and by extension looks smarter. In the healing department, since Karis can also cast multi-target healing spells, cheaper, and without needing half a dozen Djinn set to her. And as a Water Adept, he's overshadowed by Amiti, who by default has more offensive powers, near-equal healing capacity, and knows how a sword works.
- Ship Sinking: Like Matthew, he and his sister also serve as a Mudshipping torpedo, and unless Tyrell turns out to be their brother, they sank Steamshipping too.
- Sir Not-Appearing-in-This-Trailer: His absence in the first promo art makes Matthew, Tyrell and Karis on the main page look like redesigns of Isaac, Garet and Mia. Dark Dawn was initially assumed to be the remake of the first game due to this.
- Strong Family Resemblance: Not as drastic as Matthew or Tyrell, but his similarities to Mia had some peg their relationship immediately after his reveal. He also looks a lot like Amiti.
- This Looks Like a Job for Aquaman: For most of the game, Karis' Fresh Breeze psynergy makes Rief seem rather useless. However, late in the game, bosses start hitting for more damage than Karis can heal, and very often. Suddenly, Rief's enhanced Wish Psynergy looks a lot more appealing.
- You Gotta Have Blue Hair: It runs in the family — his mother, mother's cousin, and sister have blue hair as well. So does his second cousin, Amiti.
- Youngest Child Wins: His older sister Nowell is basically Put on a Bus after she is introduced, while Rief becomes a member of your party. It's been suggested that Nowell could be a future player character in the implied sequel.
A Mercury Adept who joins Matthew's party. He is the young prince of the Ayuthay kingdom who is said to have been an immaculate birth on account of his mother's strong Mercury powers. However, his uncle King Paithos reveals that this is not the case, that his father was actually an unknown Mercury Adept of considerable power.
- Black and White Morality: He initially approves of Eoleo getting the Cruel and Unusual Death sentence just because he's criminal scum. Karis immediately tells him that it just doesn't work that way. Part of Amiti's Character Development is realizing that his hasty judgement of the Champa pirates was a mistake and they're good people despite doing bad things.
- Brick Joke: His traveling clothes get bricked twice, once in Te Rya (he's still not dressed for snowy mountains), and once after rescuing Eoleo (who's shocked he's actually wearing some).
- Chick Magnet: An NPC notes that he has plenty of women fawning all over him; implying that our little Bishōnen here is quite the ladies man. May also double up as Chivalrous Pervert as there's nothing to say it's an Unwanted Harem. Though there's also nothing to say he himself even notices the attention.
- Chocolate Baby: Amiti's skin is clearly light but he apparently only had one parent. From Ayuthay. Where everybody has a darker complexion. Nobody thinks that this is somewhat suspicious. Justified, however, in that the story about Amiti being a virgin birth turns out to have been a lie told by his uncle. His father was a Mercury Adept specifically, Alex.
- Combat Medic: Though like Piers he rocks the "combat" aspect more in his default class compared to other Mercury Adepts.
- Deadpan Snarker/Meta Guy : Probably the most rampant distributor of lampshades in the entire game. And yet he's very mild-mannered and sweet about it.
- Disappeared Dad: His father apparently left Ayuthay as quickly as he arrived, so quickly that only his mother knew his father's exact identity, and she took the secret with her to the grave (which wasn't long after Amiti was born). It's confirmed that Alex is the daddy.
- Dub Name Change: It was Harumani in Japanese, which led to Haru in French. The Italian version has him named "Jao"
- Dude Looks Like a Lady: It took a Shirtless Scene getting leaked to clear up the issue. It runs in the family.
- Genre Savvy: Joins your party specifically because he wants to stop being a Sheltered Aristocrat and become The Wise Prince. It works!
- Green Eyes
- Hair Color Spoiler:
- Much of his storyline is given away by the simple fact that he's a blue-haired Mercury Adept in an area otherwise exclusive to dark-haired non-Adepts.
- Amiti's game sprite has the same shade of blue hair as Nowell, though this is difficult to tell since they never share screentime. It's also very close to the color shared by Rief and Alex. This foreshadows that he's related to the Mercury Clan.
- Heroic Bastard: Considering the circumstances, it is safe to assume that Amiti's parents never married.
- Improbable Aiming Skills: Same deal as Karis.
- The Ingenue: Begins his plotline quite naïve, but undergoes Character Development and becomes more understanding of others.
- Keigo: Trickier to spot in the translated versions, but Amiti does speak more politely and formally than most other characters, to reflect his upbringing as nobility. This also makes his snarky Meta Guy moments more amusing.Amiti: So you don't even know what this so-called treasure does, and yet you're thanking us with it. Delightful.
- MacGuffin Super Person/The Chosen One: Is chosen as the bearer of the Insight Glass, which has the power to see solutions to most problems. This power is needed to enter and navigate the Ouroboros labyrinth, which results in Amiti joining the party officially. Also, he is somehow able to communicate telepathically with the sentient Sand Prince gem.
- Magic Knight: A variation. He uses mage equipment, but has a wider variety of weapons than usual for them, and has access to the Diamond Dust and Diamond Berg spells.
- Messianic Archetype: Amiti was raised to believe he was one. His mother was a magical virgin who revitalized a civilization and gave birth to a magically gifted son by her own power alone. Turns out it's all a lie. His mother had no psynergy at all, and Alex did everything she was credited with, including fathering Amiti.
- Mukokuseki: He doesn't look Asian at all, unlike the other ethnically Ei-Jei characters... because of his mysterious heritage. Subverted outright when you realize that he's actually Rief's second cousin.
- Older Than They Look: Despite looking around the same age as Matthew he is approximately in his early twenties, if his backstory is of any indication.
- Ping-Pong Naïveté: His mistaken beliefs about his conception, along with his Black and White Morality, tend to give this impression.
- Punny Name: From harmony to amity. We see what you did there, Camelot.
- Sheltered Aristocrat: Though to his credit he realizes this, and joins your quest specifically so he can learn more about the world beyond the castle walls, the better to help his people.
- Spell My Name with an "S": The katakana for his Japanese name, derived from the Hindu deity Hanuman, is very similar to "Harmony", so this was used as a name until his dub name was released. This didn't help the Viewer Gender Confusion any.
- Spoiled Sweet: Aside from his opinions on criminal justice, he's very sweet and gentle.
- Strong Family Resemblance:
- Enough so that one NPC in Tonfon outright mistakes him for Arcanus and asks where his mask is.
- A much earlier cutscene has Tret notice Amiti's resemblance to the Mercury Clan and ask if he's another of Mia's children. Amiti and Rief are both somewhat alarmed by this observation.
- Walking Shirtless Scene: Since his kingdom is essentially in a oasis region in constant sunny weather, a lot of people are shirtless, including him and his uncle. Once Amiti announces his intention to join the player party, they ask him to Please Put Some Clothes On, which he does. The whole thing is lampshaded by Eoleo later, when he comments that this is the first time he's ever seen someone from Ayuthay "wearing real clothes". Amiti is not amused. Interestingly enough, it wasn't until the first screenshot showing him shirtless was released that his gender was confirmed.
- What's Up, King Dude?: In the middle of a siege by Kaocho, he's informed that some Adepts sent by Kaocho's army have broken into the sanctuary. He goes to meet them personally and offer them Sacred Hospitality. Considering his uncle and his late mother were also happy to talk to strangers, this probably runs in the family.
- The Wise Prince: After some Character Development.
- You Gotta Have Blue Hair: As is required of Mercury Adepts. Particularly the Mercury Clan.
A member of a new race of man-beasts who have evolved since the restoration of Alchemy, Sveta is a Jupiter Adept who joins Matthew's party, her natural animal senses being boosted by the precognitive abilities of the wind element.
- Action Girl: As opposed to using blades to attack like Jenna and Karis, she fights with physical punches and kicks. Confirmed to be the series's first warrior-type Wind Adept and the first female warrior of any element.
- Animal Motifs: She's a werewolf, but she's mentioned to be nicknamed "The White Deer".
- Awesome Moment of Crowning: She becomes queen of Belinsk after Volechek's death, albeit offscreen. Tyrell notes how quickly the proceedings were done, probably because they are only beginning to recover from a continent-wide disaster.
- Bare-Fisted Monk: Sort of. She uses a unique weapon set containing knuckles and claws.
- Barefoot Cartoon Animal/Does Not Like Shoes: As her character art makes plain. She can equip boots, but is never shown actually wearing them. How this works is anyone's guess.
- The Big Guy: She is a warrior-style Jupiter Adept, and is the strongest party member physically when in beastform.
- Blessed with Suck: Feels this way regarding her Spirit Sense ability.
- Casting a Shadow: The Umbra Gear was worn by ancestral beastmen to protect them while they built the Apollo Sanctum. You need a set to get in, and given the measurements, she's the only one who can wear the full suit.
- Combat Medic: Has access to the Boon line, single-target, wind-based healings spells which are between the Cure series and the Ply series in strength.
- Cute Monster Girl: She's easily the most human-looking of the beastmen of Morgal.
- Defrosting Ice Queen: She's quite aloof towards the party in their first encounter.
- Dub Name Change: from Stella to Sveta. The French version kept Stella, while the Italian one went with Aryuna.
- Establishing Character Moment: Being encountered as a fleeing figure in Te Rya sets her up as a shy person. Her kindness and responsibility are apparent when she starts discreetly guiding you through the Teppe Ruins, and then she makes a speaking appearance, confirming all of those while introducing her Kung Fu Adept angle.
- Green Eyes: Under normal circumstances.
- Good Old Fisticuffs: Her exclusive skills and weapon unleashes basically have her beat up and throw enemies around.
- Heroic Sacrifice: Subverted; she tries to do this at the very end, but Volechek takes the blow for her.
- The High Queen: Gets crowned Queen of Belinsk in the epilogue.
- Kamehame Hadouken: The Umbra Knuckles' Shadow Cannon unleash.
- Kung-Fu Wizard: Fights with a martial-arts style, when not shocking-and-aweing or blowing people away.
- Maybe, if this line at the Watchtower says anything.Sveta: How does a treasure sleep?
- She also has to read Tyrell's mind in her first appearance to notice he's dissing her, despite insisting otherwise immediately afterward.
- Maybe, if this line at the Watchtower says anything.
- Lightning Bruiser: Even more so in her Beast form. While she isn't naturally as fast as Karis, she strikes much harder and has a hardier constitution. Also, she easily outruns most endgame bosses, so her slightly lower speed eventually becomes a moot point.
- Little Bit Beastly: The first nonhuman player character in the series.
- More Hero Than Thou: One-ups Matthew and is successively one-upped by Volechek.
- The Nose Knows: Track Psynergy. Functions much like Mind Read did for Ivan and Sheba.
- Only One Name: Averted; her surname is a plot point. It's Czamaral, the royal family of Morgal.
- Pointy Ears: Being a beastman she is expected to have these.
- The Quiet One: She's really quite gentle and soft-spoken despite her appearance. Might be part of the reason the Ship Tease with Matthew is so effective.
- Spotlight-Stealing Squad: Her struggles as the beastman princess are the main focus for the last half of the game. In fact, since only she can equip the Umbra Gear, if she hadn't come along it would have been impossible for the party to complete the final dungeon.
First appearing as the infant son of the pirate Briggs in The Lost Age, Eoleo is now the prince of the pirate nation Champa and a Mars Adept. He first appears imprisoned by the Belinsk beastmen and sentenced to death, but is freed by Matthew's party. He joins their party after his father's death in the Grave Eclipse, whereupon he swears revenge on those responsible for it.
- Adorkable: As a tot in The Lost Age. The Blinding Bangs and perpetually-confused expression hide a sneaky, resourceful, dangerous little boy.
- Ascended Extra: Went from an adorable baby NPC in The Lost Age to a full-fledged party member in Dark Dawn.
- Badass Family: Shown very clearly in The Lost Age. Dark Dawn establishes that it hasn't changed much.
- Break the Haughty: His initial attitude towards the party is dismissive, even after they've rescued him. Then Briggs dies trying to rescue them all. Ouch.
- Dark-Skinned Redhead: Fits the personality, and his character art is definitely tanned, but his in-game model doesn't really reflect this. His skin is just slightly yellower compared to the other characters.
- Distressed Dude: You have to break him out of prison after he's arrested for piracy and sentenced to a Cruel and Unusual Death. Because of his powers, he's being kept in a suspended cage. Then, during the eclipse, he gets confronted by a group of powerful Eclipse monsters and you have to rescue him again.
- Dub Name Change: Leoleo in Japanese; notable as the star sign Leo is associated with fire (which the game itself nodded at), while his English name brings to mind Eolus, Latin god of the wind. It is possible that his US name is a combination of both, as both his tool of trade (you can't sail a pirate ship without wind) and some of his Psynergy (notably Thermal) seem to incorporate just as much wind as they would fire (or more).
- Enfant Terrible/Goo Goo Godlike: In The Lost Age, where he uses his developing powers to cause a prison break.
- Establishing Character Moment: In The Lost Age, checking out the Alhafra Prison while Briggs is in it results in a cutscene where Eoleo first displays his Psy powers in an attempt to steal the key. This sets up his lawlessness, his resourcefulness (he wasn't born an Adept), and his loyalty to his father, all of which he retains in Dark Dawn.
- Expy: He's the equivalent of Piers for Dark Dawn as he's the party's ship expert and older than most of the cast. His weapon preferences are also mostly similar, which makes sense since his dad was BF Fs with Piers, so Piers must have spent a lot of time hanging out around Champa. The main difference is element type, and Eoleo can't use long swords.
- Intergenerational Friendship: The other party characters are in their teens. Eoleo is thirty.
- It's Personal: He is determined to help Matthew out after the dark creatures of the Grave Eclipse kill his father Briggs.
- Little Professor Dialog: In The Lost Age, though you have to Mind Read it out of him since he can't speak yet. Lampshaded by an NPC kid, who complains that his "grown-up attitude" is making her "really cheesed off at him".
- Magic Knight: Heavier on the "knight" end of things, at least armor-wise.
- Mighty Glacier: In his default class, he's built almost identically to Tyrell: strong, hardy, and slow.
- Missing Mom: His mother Chaucha is never seen in Dark Dawn, even though Briggs mentioned her. Cue Fridge Horror after seeing what happened to their hometown.
- Not Helping Your Case: One of his first actions upon being rescued is to make a rude remark to Amiti, who already had enough moral dilemmas about rescuing a pirate.
- Not Quite Flight: Thermal Psynergy, which converts areas of warm air into updrafts capable of carrying the entire party.
- Rapunzel Hair: His ponytail as an adult.
- Royals Who Actually Do Something: Even before he joins your party, everyone who played The Lost Age knows why the Champa are pirates— they have no resources of their own, and the people are starving. Indications in TLA suggest that royalty in Champa is a recent development, and that Briggs's family are the country's leaders because they actually did something for their people, even if it was robbery. So it's definitely justified here.
- Skyward Scream: After his father dies in his arms.
- Strong Family Resemblance: Not visual or physical, but between the snark, badassery, Intergenerational Friendships with heroes, strange mental tangents, and elemental affinity, he's got rather a lot in common with Obaba.
- Unusually Uninteresting Sight: Nobody seems to care that the "Scourge of the Eastern Sea" is cruising around with an old guy and a bunch of teenagers. In some areas, it's justified by bigger concerns, but places like Tonfon and Yamatai don't quite have that excuse.
- With This Herring: He joins the party with a Cotton Shirt and the cheapest possible axe. Given that he is from a dirt-poor nation and was in prison for the last several days (weeks?), this is justified, albeit a little disarming. Apparently he'd made a name as the Scourge of the Eastern Sea even after handicapping himself!
- You Killed My Father: As noted above, he swears vengeance upon those who were responsible for Briggs's death.
A Venus Adept and the final party member. She is the princess of Yamata, a city on Nihan founded by refugees from the city of Izumo, which was destroyed following the return on Alchemy, and has the power to see into the future. Her parents are Susa and Kushinada, both of whom met Felix's party in The Lost Age, and she also has an unseen older brother named Takeru.
- Ascended Extra: Well, sort of - her parents turned up for the Gaia Rock bit of The Lost Age
- Badass Princess: She gets up from being effectively bedridden for several days, and immediately takes off with a bunch of random strangers to go save the world... and she's just so calm and matter-of-fact about it.
- Black Magician Girl: The first mage-style Venus Adept! Also the first playable female Venus Adept.
- Eleventh Hour Ranger: She's basically around for collecting the Umbra Gear and the final dungeon. Half-lampshaded during the final dungeon where, upon seeing Arcanus, everyone in the party expresses shock and anger - except her. She just asks, "Who?"
- Dark Is Not Evil: One of her exclusive class trees is called "Curse Mage", and focuses a lot on necromancy, poison, and curses. Despite this, though, she's just as heroic as the rest of the playable characters.
- Facial Markings: Become more elaborate when she recieves the Third Eye.
- Flat Character: Not her fault, since she joined the group too late for any meaningful interaction. Golden Sun games have never been known for character development. Himi just happened to get the shortest of a bunch of short straws in many many things.
- Instant Awesome, Just Add Ninja: One of her best class options for combat, and one she alone inexplicably accesses in lieu of Samurai classes, giving her multiple methods of using it.
- Lady of Black Magic: A reserved princess and mage-style Venus Adept with powerful Psynergy. She's especially one when in the Miko or Curse Mage classes.
- Lady of War: Reserved and calm, she qualifies when using light swords, especially when in the Samurai class. However her stats make her more suited to be a Lady of Black Magic.
- MacGuffin Super Person/The Chosen One: Chosen as the bearer of the Third Eye, which grants her the power to Search for things unseen, leading her to join the party.
- Samurai: While attempting to access the Samurai class will put her into the Ninja class, she wields light blades with a very Samurai-esque stance.
- Shrine Maiden: Her base class is also called the Miko Class series.
- Summon Magic: Both of her exclusive classes have psynergy lines that resemble this. One of her moves summons Dragons Up the Yin Yang.
- Youngest Child Wins:
- Back in The Lost Age, Kushinada said (via Mind Read) that her son Takeru will rush to help the children of Felix's party (which includes Jenna) should they ever be in danger. It is her younger daughter Himi that actually helps out Matthew and company.
- Takeru actually left because Himi had visions of Isaac being in danger causing him to seek out the first game's hero. Because of this, fans presume that he will appear in the next game.
Dark Dawn's Antagonists
A swordsman from the military nation of Tuaparang who Matthew's party encounters several times over the course of the story. He is always eager for a fight, and along with his partner Chalis manipulates Matthew's party into fulfilling their desires.He is an Adept who can wield a new type of darkness Psynergy, and attempts to gain control of the Apollo Lens.
- Anime Hair: Sticks straight up above his head.
- BFS: The sword he carries around is indeed quite big.
- The Brute: Works more closely with the actual Big Bad on more occasions than Chalis does, and he's the superior fighter.
- Card-Carrying Villain: It's actually kind of surprising how...gleeful he is in taking an antagonistic position towards Matthew's party. He's clearly having a lot of fun.
- Casting a Shadow: He's actually a Dark Adept from the hidden Umbra Clan.
- Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
- Dual Boss: With Chalis and in the game's finale, with the Chaos Hound as well.
- Dub Name Change: From Spade to Blados.
- Expy: Appearance-wise, he seems to be based somewhat off Saturos from the first game - likely invoking said character's popularity with the fanbase. His personality, on the other hand ...
- Facial Markings: Looks kinda like Himi's Third Eye... Make of that what you will.
- For the Evulz: This is pretty much the only reason he does anything ever.
- Fusion Dance: The involuntary version, with Chalis and Volechek, to form the final boss.
- Katanas Are Better: His BFS is one. More like a nodachi.
- Obviously Evil: Let's see: The fauxhawk, blue skin, black clothes with red eyes. Yeah, this is a guy you can trust.
- The Starscream: Turns out he was planning to use the Apollo Lens against the Tuaparang.
- Teeth-Clenched Teamwork: Turns out he's not a big fan of Arcanus, or his self-absorbed, know-it-all attitude.
- Theme Naming: After card suits in Japanese. In English they use a tarot card theme.
- What Happened to the Mouse??: The game doesn't show what happens to him and Chalis after you destroy the Grave Eclipse.
A commander of Tuaparang who also confronts Matthew's party several times over the course of the story. She gets close to leaders of foreign nations in order to obtain secret information and is in league with Blados in some fashion.Like Blados, she is also a darkness Adept, and works with him in order to gain control of the Apollo Lens.
- Above Good and Evil: She claims that they don't exist, and mocks Matthew openly for thinking that he's "on the side of angels".
- Climax Boss: In Belinsk Ruins, right before the Alchemy Dynamo is activated.
- Dual Boss: With Blados and in the finale, the Chaos Hound as well.
- Dub Name Change: From Heart to Chalis.
- The Evil Genius: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.
- Faux Affably Evil: Unlike Blados, she's rather polite and "enticing" around others. Despite this, she is interested in no one but herself.
- Fusion Dance: The involuntary version, with Blados and Volechek, to form the final boss.
- Getting Crap Past the Radar: "Ah, so have I enticed you?" She doesn't take "no" for an answer.
- Heel–Face Turn: Appeared to have one of these during the ending, telling Sveta to give her the Umbra Gear to activate the Apollo Lens so Sveta wouldn't have to die. However, if you use Spirit Sense on her, she reveals that she still intends on using the Apollo Lens for their own designs to the bitter end.
- Manipulative Bitch: Messing with nations to get them to play into her hands is her modus operandi.
- Ms. Fanservice: The belts, the mink scarf, the thigh-boots, the lift-to-access skirt, the pink Rapunzel Hair, the "handlebars", not to mention her weapon of choice is razor sharp claws... Yeah, we're good to go.
- Obviously Evil: The demon look pretty much gives it away.
- Red Right Hand: She has goat-like horns. Incidentally, "horned" is an archaic reference to an adulterer.
- The Starscream: Same as Blados. If you speak with her during the finale, she offers to take the Umbra Gear, but reading her mind reveals that she was going to satisfy her own ambitions.
- Theme Naming: After playing cards in Japanese, after the Tarot deck in English.
A third member of Tuaparang who is seen working with Blados. Seems to be connected with the original Warriors of Vale. Is absolutely not a certain Mercury Adept from the previous games.Of course he is. Now working under Tuaparang's High Empyror, Alex works with Blados and Chalis in order to bring about the Grave Eclipse, and in the end reveals that he plans to use the Apollo Lens to disperse it, and turns against the other two when they try to seize the weapon for themselves. As always, his motives and allegiance remain ambiguous, but suggestive.
- Affably Evil: More so in this game than anyone in the series. He remains downright polite even when the heroes are antagonizing him.
- Big Bad: Takes this role between himself, Blados and Chalis, especially considering how his "Ace"/"Arcanus" moniker implies that he might be their superior (though where exactly the three of them fit into the hierarchy of Tuaparang isn't really clear). And since he's really Alex, he's manipulating everyone for whatever purpose he's plotting. Of course, seeing as this is Alex we're talking about, we still don't know whether there's any benevolence to his goals or if he's nothing more than a self-serving asshole.
- Dub Name Change: From Ace to Arcanus.
- Manipulative Bastard: It's due to his machinations that Blados and Chalis manage to play Matthew's party like a fiddle.
- Mask Power: It only covers part of his face and one eye, though.
- Meaningful Name:
- Ace, the highest card in the deck. This also reflects his good-at-everything status.
- In English, "Arcanus" references the group of Tarot cards called the Arcana, with the exact explanation depending on the translation: the US uses the same "high card" analogy, while the UK version takes it to imply him "holding all the cards" since it refers to the name of the entire deck.
- Older Than They Look: Looks great for a guy in his late forties at youngest. He doesn't seem to have changed a bit since his last appearance in TLA. Which makes sense considering that the Golden Sun affected the original eight party member's life spans, drastically slowing their rate of aging. Alex absorbed quite a lot of the Golden Sun's power.
- Paper-Thin Disguise: Anyone who's played the GBA games (or hell, looked further up this very page) will instantly recognize who he is. And at the Apollo Sanctum, if you still haven't figured it out, Kraden blows the lid wide open. Somewhat subverted when you consider how he isn't exactly trying to conceal his identity. Kraden even lampshades this at one point early in the game wondering who would fall for that.
- Theme Naming: Again, from the cards. Lampshaded obliquely when his alias is mentioned to Kraden, who comments he must have chosen that name to match his Tuaparang allies (albeit upstaging them with the most impressive item in the theme - see Meaningful Name above).
- Unexplained Recovery: When Karis expresses disbelief at him surviving the destruction of Mt. Aleph, Alex's only response is the "overjoyed" emoticon.