History Characters / GoldenSun

19th Jul '16 3:07:05 AM Morgenthaler
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* GenreSavvy: He is completely aware Alex is using him. [[TakeThat He just doesn't care]].
** Also, he points out Mia's ElementalRockPaperScissors and CombatMedic advantages and sets a trap to remove her from Isaac's group before they fight so she can be handled separately. This in particular falls into DangerouslyGenreSavvy territory.
12th Jul '16 2:26:52 AM Morgenthaler
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%%* RedHeadedHero
10th Jul '16 2:54:00 PM infernape612
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* GlowingEyesOfUndeath: Two yellow lights floating in its helmet.

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* GlowingEyesOfUndeath: GlowingEyelightsOfUndeath: Two yellow lights floating in its helmet.
2nd Jul '16 2:10:45 AM Morgenthaler
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%%** TheObiWan: Kraden



%%* TheObiWan



* PapaWolf: He shows a lot of concern for his son during the prologue and even outwardly shows more concern for Matthew and Karis than [[TheObiWan Isaac]] seems to do. Goes to the point that he's the only one seeing them off on their journey, while Isaac is too busy [[WhatTheHellHero sending off a messenger pigeon to wish his own son luck]].

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* PapaWolf: He shows a lot of concern for his son during the prologue and even outwardly shows more concern for Matthew and Karis than [[TheObiWan Isaac]] Isaac seems to do. Goes to the point that he's the only one seeing them off on their journey, while Isaac is too busy [[WhatTheHellHero sending off a messenger pigeon to wish his own son luck]].



%%* TheObiWan
21st May '16 2:17:47 PM Morgenthaler
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%%* BlondesAreEvil: [[WellIntentionedExtremist Subverted]].
27th Apr '16 2:52:44 AM Chabal2
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[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part of the Treasure Isle in ''The Lost Age'' with little to no bearing to the main storyline, guarding Azul's summon tablet. It has four ball minions, namely the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon in the game.

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[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part

[[folder:Deadbeard]]
The BonusBoss
of the Treasure Isle in ''The Lost Age'' with little to no bearing to first game, Deadbeard is an undead pirate on the main storyline, guarding Azul's summon tablet. It has four ball minions, namely ship at the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still very bottom of Crossbone Isle, guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon cursed armor in the game.



* CaptainColorbeard: A pun on Redbeard.
* {{BFS}}: His sword is longer than the characters are tall.
* DubNameChange: Talos in the original.
* DressedToPlunder: Averted, it looks like a suit of AnimatedArmor.
* FireIceLightning: Uses three powerful multitarget Psynergies: Inferno, Freeze Prism and Spark Plasma.
* GhostPirate: The long-dead captain of a wrecked ship, guarding some very powerful treasure.
* GlowingEyesOfUndeath: Two yellow lights floating in its helmet.
* LargeAndInCharge: Is easily twice the size of the party members.
* YouKillItYouBoughtIt: Defeating Deadbeard makes Isaac the leader of all pirates, and it's possible to witness a conversation where two sailors talk about the guy who defeated Deadbeard, and try to find him to join his crew. Sadly, it makes no difference if you have Isaac in your party while listening.

[[/folder]]

[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part of the Treasure Isle in ''The Lost Age'' with little to no bearing to the main storyline, guarding Azul's summon tablet. It has four ball minions, namely the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon in the game.
----



* BarrierWarrior: Guard Balls can cast Guard to reduce all damage dealt to the Star Magician to as few as ''5%'', so killing them first is a priority so that the boss fight will not drag too long.

to:

* BarrierWarrior: Guard Balls can cast Guard to reduce all damage dealt to the Star Magician to as few little as ''5%'', so killing them first is a priority so that the boss fight will not drag too long.



!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept, the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.

to:

!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept,
[[folder:Dullahan]]
The Dullahan is
the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], final BonusBoss for ''The Lost Age'' and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in Dawn'', residing at the Goma Highlands west very end of Bilibin, which overlooks deep dungeons to guard the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.final summon tablet, Iris.


Added DiffLines:

* AIRoulette: Its spells are used in random order.
* AntiMagic: Has several abilities designed to mess with your Psynergy and Djinn:
** Bind prevents Psynergy from being cast.
** Break removes all your buffs.
** Element Swap changes the order in which recovering Djinn return.
** Djinn Storm puts all Djinn in recovery, whether they were set or on standby.
** In Dark Dawn, it uses Crucible to steal your summons.
* {{BFS}}: His sword is already several feet long, but then he turns it into a lightningbolt the size of the screen...
* BraggingRightsReward: The strongest boss in the game guards the strongest summon in the game, so there's really nothing worth using it on except the FinalBoss... and in Dark Dawn, not even that.
* LuckilyMyShieldWillProtectMe: Gains a shield in DD, which it uses for its Dark Contact spell.
* MarathonBoss: Has 16,000 HP, which he recovers 200 at a time.
* ShockAndAwe: The Formina Sage / Fulminous Edge basically hits you with a lightningbolt sword.
* SummonMagic:
** In TLA, it summons Charon on occasion, which is almost certain to OneHitKo one character, and can steal your summons in Dark Dawn.
** The Necromage class in TLA lets you use Psynergy to summon one in battle.
* StandardStatusEffects: Can use Condemn and Curse against you, with a much higher success rate.
* TookALevelInBadass: It's even more of a nightmare in Dark Dawn, what with the ability to use your own summons against you.
* TranslationCorrection: Its [[ShockAndAwe Formina Sage]] attack was correctly transcribed as Fulminous Edge in Dark Dawn.
[[/folder]]

!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept, the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.
----
11th Apr '16 5:33:17 PM Drope
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* DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancy}}[[note]]Charon summon, Haunt, Curse and Condemn Psynergy series to name a few[[/note]]: Venus Psynergy.

to:

* DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancy}}[[note]]Charon DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancer}}[[note]]Charon summon, Haunt, Curse and Condemn Psynergy series to name a few[[/note]]: Venus Psynergy.
11th Feb '16 10:01:20 AM DeadlyDoctor
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%%* LadyOfWar



* LadyOfWar: She is very skillful with those swords.



%%* LadyOfWar: Can use light blades.

to:

%%* * LadyOfBlackMagic: Intelligent, mature, and having stats that make her lean to using Psynergy.
*
LadyOfWar: Can use She's level-headed and feminine, and uses light blades.blades and bows.



* MeaningfulName: ''Karis'' means "[[LadyOfWar grace]]''.



* LadyOfWar: Has light swords among her available weapons and can rock the "Magic" aspect of her part-Mercury and part-Jupiter Magic Knight classes.

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* LadyOfBlackMagic: A reserved princess and mage-style Venus Adept with powerful Psynergy. She's especially one when in the Miko or Curse Mage classes.
* LadyOfWar: Has Reserved and calm, she qualifies when using light swords among swords, especially when in the {{Samurai}} class. However her available weapons and can rock the "Magic" aspect of stats make her part-Mercury and part-Jupiter Magic Knight classes.more suited to be a LadyOfBlackMagic.
30th Jan '16 3:29:52 AM MayIncon
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A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers its users with healing Mercury energy.

to:

A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers its her users with healing Mercury energy.
30th Jan '16 3:27:00 AM MayIncon
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A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In the GBA games she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.

to:

A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In the GBA games The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.



A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In the GBA games he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.

to:

A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In the GBA games The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.



* PlayingWithFire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very [[MakingASplash aquatic-ish]], since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.

to:

* PlayingWithFire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very [[MakingASplash aquatic-ish]], aquatic]], since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.GoldenSun