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History Characters / GoldenSun

21st May '16 2:17:47 PM Morgenthaler
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%%* BlondesAreEvil: [[WellIntentionedExtremist Subverted]].
27th Apr '16 2:52:44 AM Chabal2
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[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part of the Treasure Isle in ''The Lost Age'' with little to no bearing to the main storyline, guarding Azul's summon tablet. It has four ball minions, namely the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon in the game.

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[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part

[[folder:Deadbeard]]
The BonusBoss
of the Treasure Isle in ''The Lost Age'' with little to no bearing to first game, Deadbeard is an undead pirate on the main storyline, guarding Azul's summon tablet. It has four ball minions, namely ship at the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still very bottom of Crossbone Isle, guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon cursed armor in the game.



* CaptainColorbeard: A pun on Redbeard.
* {{BFS}}: His sword is longer than the characters are tall.
* DubNameChange: Talos in the original.
* DressedToPlunder: Averted, it looks like a suit of AnimatedArmor.
* FireIceLightning: Uses three powerful multitarget Psynergies: Inferno, Freeze Prism and Spark Plasma.
* GhostPirate: The long-dead captain of a wrecked ship, guarding some very powerful treasure.
* GlowingEyesOfUndeath: Two yellow lights floating in its helmet.
* LargeAndInCharge: Is easily twice the size of the party members.
* YouKillItYouBoughtIt: Defeating Deadbeard makes Isaac the leader of all pirates, and it's possible to witness a conversation where two sailors talk about the guy who defeated Deadbeard, and try to find him to join his crew. Sadly, it makes no difference if you have Isaac in your party while listening.

[[/folder]]

[[folder:Star Magician]]
An entity who resembles a wizard with mastery over its magic-imbued ball minions, it resides in the deepest part of the Treasure Isle in ''The Lost Age'' with little to no bearing to the main storyline, guarding Azul's summon tablet. It has four ball minions, namely the Anger Ball, Guard Ball, Refresh Ball and Thunder Ball. In ''VideoGame/GoldenSunDarkDawn'' it has moved to a new location in the [[GuideDangIt hidden Lost Ship]], this time wielding two new minions with it-Death Ball and Ghoul Ball-though still guarding the same summon tablet. Its main gimmick is designed to discourage the popular weapon unleash strategy due to being able to summon minions with nasty abilities to fight alongside it, while most powerful weapon unleashes only affect one target[[note]]Do note that some weapon unleashes can down the spheres in one hit, though removing all the annoying spheres may take a long time[[/note]]. Defeating it rewards the player the ability to summon the serpentine leviathan Azul, the strongest Mercury summon in the game.
----



* BarrierWarrior: Guard Balls can cast Guard to reduce all damage dealt to the Star Magician to as few as ''5%'', so killing them first is a priority so that the boss fight will not drag too long.

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* BarrierWarrior: Guard Balls can cast Guard to reduce all damage dealt to the Star Magician to as few little as ''5%'', so killing them first is a priority so that the boss fight will not drag too long.



!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept, the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.

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!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept,
[[folder:Dullahan]]
The Dullahan is
the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], final BonusBoss for ''The Lost Age'' and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in Dawn'', residing at the Goma Highlands west very end of Bilibin, which overlooks deep dungeons to guard the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.final summon tablet, Iris.


Added DiffLines:

* AIRoulette: Its spells are used in random order.
* AntiMagic: Has several abilities designed to mess with your Psynergy and Djinn:
** Bind prevents Psynergy from being cast.
** Break removes all your buffs.
** Element Swap changes the order in which recovering Djinn return.
** Djinn Storm puts all Djinn in recovery, whether they were set or on standby.
** In Dark Dawn, it uses Crucible to steal your summons.
* {{BFS}}: His sword is already several feet long, but then he turns it into a lightningbolt the size of the screen...
* BraggingRightsReward: The strongest boss in the game guards the strongest summon in the game, so there's really nothing worth using it on except the FinalBoss... and in Dark Dawn, not even that.
* LuckilyMyShieldWillProtectMe: Gains a shield in DD, which it uses for its Dark Contact spell.
* MarathonBoss: Has 16,000 HP, which he recovers 200 at a time.
* ShockAndAwe: The Formina Sage / Fulminous Edge basically hits you with a lightningbolt sword.
* SummonMagic:
** In TLA, it summons Charon on occasion, which is almost certain to OneHitKo one character, and can steal your summons in Dark Dawn.
** The Necromage class in TLA lets you use Psynergy to summon one in battle.
* StandardStatusEffects: Can use Condemn and Curse against you, with a much higher success rate.
* TookALevelInBadass: It's even more of a nightmare in Dark Dawn, what with the ability to use your own summons against you.
* TranslationCorrection: Its [[ShockAndAwe Formina Sage]] attack was correctly transcribed as Fulminous Edge in Dark Dawn.
[[/folder]]

!Dark Dawn's Heroes

[[folder:Matthew]]
[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/188px-GSDDMatthew_6834.jpg]]

A young Venus Adept, the son of Isaac [[http://img135.imageshack.us/img135/8367/1287819854328.jpg and]] [[VictoriousChildhoodFriend Jenna]], and the main playable character and party leader of ''Dark Dawn''. He lives with his father in a cottage in the Goma Highlands west of Bilibin, which overlooks the ruins of Mt. Aleph, training for the day he's expected to step up and take on his father's mantle. That day comes when his friend Tyrell breaks Ivan's soarwing, and he's sent on a journey that begins with the goal of obtaining the Mountain Roc feather and ends up involving the fate of Angara and Weyard.
----
11th Apr '16 5:33:17 PM Drope
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* DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancy}}[[note]]Charon summon, Haunt, Curse and Condemn Psynergy series to name a few[[/note]]: Venus Psynergy.

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* DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancy}}[[note]]Charon DishingOutDirt[=/=]GreenThumb[=/=]{{Necromancer}}[[note]]Charon summon, Haunt, Curse and Condemn Psynergy series to name a few[[/note]]: Venus Psynergy.
11th Feb '16 10:01:20 AM DeadlyDoctor
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%%* LadyOfWar



* LadyOfWar: She is very skillful with those swords.



%%* LadyOfWar: Can use light blades.

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%%* * LadyOfBlackMagic: Intelligent, mature, and having stats that make her lean to using Psynergy.
*
LadyOfWar: Can use She's level-headed and feminine, and uses light blades.blades and bows.



* MeaningfulName: ''Karis'' means "[[LadyOfWar grace]]''.



* LadyOfWar: Has light swords among her available weapons and can rock the "Magic" aspect of her part-Mercury and part-Jupiter Magic Knight classes.

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* LadyOfBlackMagic: A reserved princess and mage-style Venus Adept with powerful Psynergy. She's especially one when in the Miko or Curse Mage classes.
* LadyOfWar: Has Reserved and calm, she qualifies when using light swords among swords, especially when in the {{Samurai}} class. However her available weapons and can rock the "Magic" aspect of stats make her part-Mercury and part-Jupiter Magic Knight classes.more suited to be a LadyOfBlackMagic.
30th Jan '16 3:29:52 AM MayIncon
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A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers its users with healing Mercury energy.

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A water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon, that showers its her users with healing Mercury energy.
30th Jan '16 3:27:00 AM MayIncon
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A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In the GBA games she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.

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A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In the GBA games The Lost Age she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.



A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In the GBA games he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.

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A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In the GBA games The Lost Age he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.



* PlayingWithFire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very [[MakingASplash aquatic-ish]], since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.

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* PlayingWithFire: A strange case. While Ulysses deals Mars damage, the attack animations may pass as something very [[MakingASplash aquatic-ish]], aquatic]], since the snapping jaws resemble a crab's pincers. He also requires both Mars and Mercury Djinn to be summoned.
30th Jan '16 3:18:35 AM MayIncon
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A princess, requiring two Mercury Djinn to summon: in the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.

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A princess, requiring two Mercury Djinn to summon: in summon. In the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.



A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon.

to:

A winged woman, requiring one Jupiter Djinn and one Mars Djinn to summon. In the GBA games she dropped a pair of swords creating a fiery tornado, while in Dark Dawn the swords generate a magical explosion instead.



A mage, requiring two Mercury Djinn and two Mars Djinn to summon.

to:

A mage, requiring two Mercury Djinn and two Mars Djinn to summon. In the GBA games he attacks with fiery scythes, while in Dark Dawn he punches an energy beam that splits into pincers.



A woman, requiring three Jupiter Djinn and three Mercury Djinn to summon.

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A woman, water-bearing maiden, requiring three Jupiter Djinn and three Mercury Djinn to summon.summon, that showers its users with healing Mercury energy.



A knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.

to:

A demonic knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.



A woman, requiring nine Mars Djinn and four Mercury Djinn to summon.

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A woman, requiring nine Mars Djinn and four Mercury Djinn to summon.summon, that not only hurls enemies into the Sun but also heals and revives the party.
26th Jan '16 11:12:40 PM 43110
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* Obviously Evil: Let's see: The fauxhawk, blue skin, black clothes with red eyes. Yeah, this is a guy you can trust.

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* Obviously Evil: ObviouslyEvil: Let's see: The fauxhawk, blue skin, black clothes with red eyes. Yeah, this is a guy you can trust.
26th Jan '16 11:11:43 PM 43110
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* TheBrute[=/=]TheDragon: Works more closely with the actual Big Bad on more occasions than Chalis does, and he's the superior fighter.

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* TheBrute[=/=]TheDragon: TheBrute: Works more closely with the actual Big Bad on more occasions than Chalis does, and he's the superior fighter.



* AffablyEvil: Unlike Blados, she's rather polite and "enticing" around others. Even when Alex is, predictably, betraying her, she never loses her cool.



* TheEvilGenius [[TheDarkChick Chick]]: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.

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* TheEvilGenius [[TheDarkChick Chick]]: TheEvilGenius: Manipulates nations into doing her bidding with her "assets". Not to mention the fact that she's a bigger Starscream than Blados.Blados.
* FauxAffablyEvil: Unlike Blados, she's rather polite and "enticing" around others. Despite this, she is interested in [[ItsAllAboutMe no one but herself]].
7th Jan '16 9:39:28 PM CorLeonis
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A huntress, requiring two Jupiter Djinn to summon.

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A huntress, requiring two Jupiter Djinn to summon.summon, that bombards the enemy with a massive amount of arrows.



A princess, requiring two Mercury Djinn to summon.

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A princess, requiring two Mercury Djinn to summon.summon: in the GBA games, she arrives on a turtle and summons a geyser, while in Dark Dawn she rides a hippocampus and uses a tidal wave.



A beast, requiring two Mars Djinn to summon.

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A beast, requiring two Mars Djinn to summon.summon, that charges through its target and leaves fire in its wake.



A rock golem, requiring two Venus Djinn to summon.

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A rock golem, requiring two Venus Djinn to summon.summon, that fires its fists at the target.



A bird, requiring three Jupiter Djinn to summon.

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A bird, requiring three Jupiter Djinn to summon.summon, that traps its target in a tornado before firing several energy beams at it.



A whale, requiring three Mercury Djinn to summon.

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A whale, requiring three Mercury Djinn to summon.summon, that fires a torrent of water that strikes its target from above.



A dragon, requiring three Mars Djinn to summon.

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A dragon, requiring three Mars Djinn to summon.summon, that breathes a torrent of fire on the target.



A frog, requiring three Venus Djinn to summon.

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A frog, requiring three Venus Djinn to summon.summon, that summons massive vines to entangle the target.



A god of thunder, requiring four Jupiter Djinn to summon.

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A god of thunder, requiring four Jupiter Djinn to summon. In the GBA games, he comes down from a rune in the sky and bombards the target with lighting from his hammer; in Dark Dawn, he rides his hammer before transforming it into a giant [[SchizoTech spark plug]] and tossing it at the enemy.



An ice robot, requiring four Mercury Djinn to summon.

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An ice robot, requiring four Mercury Djinn to summon. In the GBA games, it is a stationary construct at the top of the mountain which covers the target in a glacier then shatters it. In Dark Dawn, it is an equine train that crashes through a mountain before freezing the local area.



A winged knight, requiring four Venus Djinn to summon.

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A winged knight, requiring four Venus Djinn to summon.summon, that hurls a ball of destructive energy at the ground.



* SphereOfDestruction: The result of his attack.



A minotaur, requiring one Venus Djinn and one Mars Djinn to summon.

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A winged, axe-wielding minotaur, requiring one Venus Djinn and one Mars Djinn to summon.



A beast, requiring three Venus Djinn and two Mars Djinn to summon.

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A beast, requiring three Venus Djinn and two Mars Djinn to summon.summon, that emerges from a dark pit and slashes at the enemy with its large claws.



A dragon, requiring three Jupter Djinn and two Mercury Djinn to summon.

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A space-flying dragon, requiring three Jupter Djinn and two Mercury Djinn to summon.summon, that fires a devastating beam towards the earth.



A dragon, requiring three Venus Djinn and two Mercury Djinn to summon.

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A chandelier dragon, requiring three Venus Djinn and two Mercury Djinn to summon.summon, that bathes its target in light.



A robot, requiring three Venus Djinn and four Mars Djinn to summon.

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A robot, requiring three Venus Djinn and four Mars Djinn to summon.summon, that fires a barrage of small missiles followed by a [[FantasticNuke much larger one]] that strikes at the end of the next turn.



A dragon, requiring three Venus Djinn and four Mercury Djinn to summon.

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A dragon, requiring three Venus Djinn and four Mercury Djinn to summon.summon, that traps its target in a sphere before charging straight through it.



A knight, requiring three Mars Djinn and five Jupiter Djinn to summon.

to:

A knight, requiring three Mars Djinn and five Jupiter Djinn to summon. In The Lost Age, it sends a pyramid of electricity towards the ground which unfolds and unleashes energy in all directions, taking the form of lightning dragons. In Dark Dawn, it instead sends a surge of dark energy.



* CastingAShadow: To contrast Judgment's [[LightEmUp light-based]] powers.

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* CastingAShadow: To contrast Judgment's [[LightEmUp light-based]] powers.powers, especially in Dark Dawn.



* EvilCounterpart: To Judgment. In ''Dark Dawn'' Catastrophe even transforms from a Judgment-like figure.
%%* GoodWingsEvilWings: Draconic wings.

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* EvilCounterpart: To Judgment. In ''Dark Dawn'' Catastrophe even transforms from a Judgment-like figure.
%%*
Judgment.
*
GoodWingsEvilWings: Draconic Leathery demon wings compared to Judgment's feathered angel wings.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.GoldenSun