Special Agent Francis York Morgan Real name: Francis Zach Morgan
A FBI agent with a lot of weird mannerisms, but a big talent in the field of profiling. He is very passionate about the cases he investigates, as well as getting his daily cup of coffee. Just call him York. That's what everyone calls him.
Badass Normal: By the end of the game, he's killed a super-empowered mutant human and a trans-dimensional cosmic horror, both on his own in one-on-one fights.
Pop Cultured Badass: Specializing in B movies, but if his conversation at the start of the game is anything to go by, York's also given a lot of thought to the relational dynamics of various cartoon characters.
And, let's be honest, due to his conversations with everyone about everything else.
Cool Car: It is unfortunately totalled at the beginning of the game, though it can get repaired after a chain of sidequests. Once it is repaired, it is one of the fastest cars in the game which cannot break down no matter what.
Decoy Protagonist: In a manner of speaking. You've been playing the entire game as the "York" personality, the final moments of the game have you playing as Zach, who could be called the actual protagonist due to having a bigger connection to Forrest Kaysen than initially thought.
Duality Motif: While it is not a case with York's light green eyes, Zach's right eye is blue, while his left is a reddish hazel due to the wound Kaysen inflicted upon him in his childhood. It also fits with his split personality.
Establishing Character Moment: Driving down a road in a heavy storm, smoking, typing on a laptop with one hand, and on the phone to his superiors discussing his theory about Tom and Jerry living in a co-dependent, sadomasochistic relationship. He then starts chatting with his imaginary friend when he loses reception. It's a establishing moment for the entire game, too.
Exhausted Eye Bags: Zach has them, which, along with his white hair, make him look older than he really is. Hence many character's comments on how he must be younger than he looks...
Good Scars, Evil Scars: York has two pretty much healed scars on the left side of his face. Zach's scars, however, are worse, one of them even screws up his eye.
Good Is Not Nice: York may be an FBI agent who seeks out criminals to bring them to justice and risks his life for other people on multiple occasions, as well as being a guardian for a traumatized child, but he also rubs a lot of people the wrong way with his blunt tongue, arrogant attitude, tendency to throw his weight around, disregard advice, and complete disinterest in explaining many of the odd things he does.
Hairstyle Inertia: Bizarrely subverted in a serious case of Fridge Logic. His child self doesn't look a thing like he does as an adult... but does look like his original character design◊, which was changed after it was deemed too blatantly similar to Twin Peaks' Dale Cooper. Guess the developers didn't have time to change the younger self's appearance as well.
Hypocrite: When he learns Anna was secretly shaming away a smoking addiction, he muses to himself that there are no good small-town morals anymore. Says the man who can't get out of bed without lighting up.
Innocent Blue Eyes: The young York/Zach is portrayed with light blue eyes. It is worth noting that Zach's right eye still is blue, highlighting that he in a way still is inexperienced, seeing how he was the dormant personality.
Smoking Is Cool: Has an incredibly distinctive way of lighting his cigarette.
The Stoic: York spends the vast majority of the game as a man who absolutely cannot be flapped by anything, be them grisly murders or supernatural horrors. At the story's climax, however, it starts to crumble. Zach also turns out to not be as stoic as York was at the game's beginning.
Through the Eyes of Madness: Just before the first phase of the final showdown (and all but confirmed if you talk to Olivia in the epilogue), it's revealed that most (if not all) utterances of York and Zach in the story were actually reversed in the actual game, with Zach actually calling himself Zach, but thinking York was addressing everyone.
Together in Death: York and Emily. Zach outright tells Emily that she should propose to York, since he's too shy to do it himself.
The Unsmile: York simply cannot smile like a natural human being.
Throw the Dog a Bone: The Director's Cut edition reveals that Zach went on to get married, have a family, and is very close to his granddaughter. He had to go through hell to get it, but he still had a happy ending.
Younger than They Look: Several characters comment that York must be younger than he looks, due to the way he behaves. It's not that they think he behaves in a particularly childish manner, it's that he's got shocking white hair and baggy eyes.
Deputy Sheriff Emily Wyatt
One of Sheriff Woodman's two deputies, who moved to Greenvale during High School. She assists George and York investigation of Anna's murder.
Action Girl: Is just as capable as York in combat, as shown during her fight against Thomas.
Fair Cop: Not too hard on the eyes, and that's before she puts on a dress.
Heroic BSOD: Emily does not take it well after the death of Diane, especially considering that Diane's corpse is holding Emily's arm so tight that she has to pry Diane's dead fingers off.. She soon gets better.
Only Sane Man: She thinks she's the most sane out of the people in the town. She's probably not wrong. Helps that she's not a native of Greenvale.
Signature Laugh: Emily throws her head back and slaps her knees in a very characteristic fashion.
Reasonable Authority Figure: She's dutiful, dependable and honest, as well as the first to console someone in a time of need, such as when Olivia thinks her husband might have been near the crime scene when Becky was murdered.
Love Makes You Evil: Was driven to commit the murders partly out of Emily not reciprocating his feelings.
Might Makes Right: His mother's abuse drove him to believe "the strong, who can overpower others, is always correct and right."
Nice Hat: No sheriff would be complete without it.
Obfuscating Stupidity: During the deaths of Becky and Diane, it looks like they were killed due to George's clumsiness. However, George knew what he was doing and was not only able to finish the job in front of York, but also to make it look like an accident. Clever moves, Woodman.
Heel-Face Revolving Door: At the start of the game, he's a meek Nice Guy who will happily cook you lunch every day. A combination of his love for George and the purple fog drive him insane, and he ends up trying to murder Emily. After his death, however, he becomes a Goddess of the Forest and is redeemed.
Ignored Epiphany: He kidnaps York, only to have York attempt to calmly talk him out of what he's doing and give him a chance to escape. Thomas is momentarily touched, only to fall back into his psychosis and follow through with George's plan anyway.
Cruel and Unusual Death: Sliced open from from the chest to the crotch and left to bleed out. And yet hers still manages to be the tamest of the murders...
Informed Attractiveness: Anna is fairly pretty but not exceptionally so, especially not when compared to some of the other women in the game. But whenever Anna is discussed, she is described as being the most beautiful creature imaginable.
A travelling sapling salesman who frequently stops in Greenvale. Forrest is almost always seen with a tree sapling in one hand and his Canine Companion Willie by his side. He also appeared as a minor villain in Spy Fiction (which otherwise has nothing to do with Deadly Premonition's continuity).
Acrofatic: He can run pretty fast and has some great stamina for a fat guy. His first form during his boss fight can really move as well.
Ascended Extra: In a sense, the Forrest Kaysen character in Spy Fiction was done in by the purple gas that he himself wanted to turn into a weapon about three levels later. In this game, he's the one behind everything.
Big Fun: He calls himself a "jolly old bumble bee, spreading pollen wherever I go" and is quite well liked by the Greenvale inhabitants. It's an act... however, the description he gave is quiteaccurate.
Bishonen Line: Sort of. His final form is easily the largest, but compared to his grotesque transformations beforehand it's much easier on the eyes.
Children Are Innocent: Enforced by the townsfolk, actually; nobody's willing to explain the concept of death to them.
Creepy Twins: Especially when the purple gas drives them along with the rest of the town insane.
Subverted at the very end, in a touching scene where, at the forest leading out of town, they point out to Zach that York and Emily are nearby. Doubly so when Isaac takes a gift from Emily to give to Zach, claiming she's too embarrassed to do it herself. Aww.
I See Dead People: This fact about them is revealed during the epilogue. They even bring Zach a gift from Emily's spirit.
The Raincoat Killer
A mysterious character from Greenvale folklore said to come out whenever it is raining. Is believed to be behind the current murder situation.
Breakout Character: Swery has thought about making a video game where you play as the Raincoat Killer.
Expy: The Raincoat Killer bears a superficial resemblance to Pyramid Head, appearing in a Dark World, dragging his weapon, being unkillable by the protagonist, and wearing bloody clothes with a hidden face. That said, the Raincoat Killer's motives and origin are completely different from Pyramid Head's.
In the Blood: The original Raincoat Killer was Harry Stewart's father, AKA George's grandfather.
Only Sane Man: When playing as him, your only objective is to make it to the clock tower where the fog is spewing from before the bell rings thirteen times - everyone is trying to kill you, but you aren't required to kill them to proceed. There's also the theory that he was committing mercy kills in the first place.
Brian the Insomniac
A pale, tired-eyed man who is the caretaker at the local graveyard.
Dead All Along: During the game, a distraught Brian gives you a sidequest to recover pieces of a human skeleton from a disturbed grave. In the epilogue, the player can return to the graveyard to find the grave refilled with a fresh marker - with Brian's name on it. Zach thinks this is all just a joke in poor taste, though...
Park Ranger of the Greenvale Forest Park and Grandfather of Isaach and Isaiah. They both adore him.
Owner of the Milk Barn and father of Isaach and Isaiah. Likes to rock out.
I Call It Vera: Grecotch, his guitar. It's also the strongest melee weapon of the game.
Happily Married: He frequently brings up the fact that his wife and children are the most important things in his life, and other characters even comment on how they almost seem to be the perfect family.
Women Are Wiser: She's a little bit closer to earth than her husband, who's about a decade younger than she. That is to say, she's more attentive and less forgetful.
Mr. John Q Troper.(Alternately, use Mrs., Ms. Miss., and Jane - the method of address remains still the same.)He is my, that is to say, Mr. Stewart's, mysterious aide. When it comes to his work, he certainly makes the grade. So says Mr. Stewart.
Bishōnen: Michael Tillotson is quite pretty, but if you ask him, he'd say he's witty.
Rhymes on a Dime: Michael Tillotson does likes to rhyme. It's uncertain all the time. Although it might just be the name, of his, or perhaps, Mr. Stewart's, game. So says Mr. Stewart. Although he is shocked enough to stop doing it if Zach breaks into his room and reads his diary.
A Vietnam veteran who owns a junkyard. He sells York cars.
Phony Veteran: Played with, as while York notes that he wears a sergeant's uniform, he is actually a general. Finishing his junkyard sidequests causes him to reveal that he retains his sergeant's uniform out of guilt.
Useless Useful Stealth: Sort of. York can hold his breath, which makes it so that the shadows can't see him. However, it raises his heart rate quickly and makes him move really slowly, so it's not very useful in sneaking around them.
Zombie Gait: How they move around, but they'll also Flash Step to close the distance between their target or to throw off York's aim. Also, for some reason, they'll sometimes move backwards or limbo towards their target.
The Little Girl and the Old Man Louise Morgan and Grandpa Zach
Two new characters introduced in the Updated Re-release, who appear in the new Framing Device. The little girl and the old man are a grandfather and granddaughter (presumably) who have a close relationship. One quiet night, the grandfather decides to tell his granddaughter the story of the Raincoat Killer. They also appear in between episodes. Despite her young age, the little girl seems to be especially brave.
Babies Ever After: "Zach, with all my profiling skills, I never thought you'd get married and have a family. Never saw it coming."
Creepy Child: The first we see of the little girl is of her walking down a near-empty hallway, humming Amazing Freaking Grace to herself. And of course, the Raincoat Killer story doesn't seem to bother her.
Dead Guy Junior: Subverted. Grandpa calls the little girl Emily, but that isn't her name. Her name is actually Louise - or in full, Michelle Louise Morgan. Much like her grandfather, she goes by her middle name.
Died Happily Ever After: The final new scene in the Director's Cut shows old Zach arriving in the spiritual diner where York, Emily, and the Goddesses wait, ready to rejoin all of his old friends... or does it?
Foreshadowing: Notably, grandpa foreshadows the game's Arc Words much more early on—before the actual prologue in this version, whereas in the original, they don't pop up until halfway through. Any veteran player will also take immediate notice of this line:
"Your grandma and I used to watch a lot of movies on that thing together..."