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YMMV: Deadly Premonition
  • Accidental Aesop: Smoking literally shaves hours off of York's life every time he lights up. About one full minute of smoking in game can shave off an ENTIRE DAY.
  • Complacent Gaming Syndrome: People prefer to use the machine guns on Shadows, despite them getting more and more effective and bullet resistant.
    • It also doesn't help that a side quest gives you one that has infinite bullets.
  • Complete Monster: Forrest Kaysen is the real Big Bad. He manipulated the Raincoat Killer and Thomas into turning evil by exploiting their traumatic pasts, and he's also the one who orchestrated the military experiment 50 years ago that sparked the whole mess. He deliberately spread the rumors about the immortality granting Red Seeds, directly causing mass murders throughout the country, including the ones in Greenvale. And finally, there's his sickening "red tree saplings", which grow inside of young women (and its heavily implied that he "implants" the saplings in them by raping them), and when they fully sprout, the woman completely withers into a dissected husk. Finally, when his latest target withers right in front of her husband, he laughs maniacally about it, even after the husband commits suicide. And when he realized that their son had seen all this, he attacks the boy, scarring him and trapping him inside a dreamworld for almost his entire life. His motivation for all of his crimes is because he was bored.
  • Critical Research Failure: Stock monkey sound effects are used for squirrels in at least one cutscene.
  • Crosses the Line Twice: When York talks about the cases he's been on previously, he mentions horrifying cases (such as one involving a man using skulls for everyday practices and a man who raped 800 people), but his skewed priorities when it comes down to the horribleness of the crime and the reactions of Emily, Thomas, and George make it very, very funny.
  • Crowning Music of Awesome:
  • Crowning Moment of Funny: When we first meet York, he is driving along the road in the rain, talking on his cell phone and smoking a cigarette while typing on his laptop with one hand. All this while holding a deep conversation about his theory of Tom and Jerry living in a co-depended, sadomasochistic relationship, and somehow this does not affect his ability to drive. What finally causes him to crash? A malfunctioning lighter.
    • In the Director's Cut at the very end, when Old Grandpa Zach sneaks out of his out and runs off to New Orleans with the voice in his head to investigate people who can only walk backwards.
  • Crowning Moment of Heartwarming:
    • York has been taking care of Zach since they were seven years old. All the talking that York did to Zach helped him escape the red room that Kaysen had trapped him in. He isn't insane, he's just protecting the mind of a scared boy.
    • The ending with York and the goddesses at the diner.
  • Cult Classic: It's got a relatively small fanbase, but those who like it call it either gaming's definition of So Bad, It's Good, or a rough, uncut diamond in a sea of polished, cut coal.
  • Ear Worm: Don't be surprised if you catch yourself whistling along with the Whistle Theme.
  • Ensemble Darkhorse: Thomas seems to be a rather popular character, even post Face-Heel Turn.
    • Don't forget The Raincoat Killer.
    • Punk York. Although never seen in-game, York's mention that he used to dress like a punk rocker captivated fans' imaginations. He shows up with regularity in fan art, and a punk costume for York was commonly speculated/asked for leading up to the Director's Cut.
  • Epileptic Trees: Are the Shadows citizens who were caught in the rain and mutated by the Red Seeds and purple fog? Are they the ghosts of the victims of the original massacre 50 years ago? Are they merely figments of York's imagination, and if so, how do they cause him real pain? Or perhaps they're monsters created by Kaysen, trying to prevent York from helping Zach get out of the Red Room?
  • Fashion-Victim Villain: George's jacket and spiked armbands.
  • Freud Was Right: George.... has mommy issues....
  • Game Breaker: Legendary Guitar Grecotch, which, while slow, usually take out shadows in just one or two hits, and, due to the fact it's a quest item, will not break.
    • Arguably even better is the wrench, which is almost as strong as Grecotch, also indestructible, and much faster.
  • Goddamned Wall Crawlers: The wall crawler enemies which are unfortunately common during the second part of the game and take far too long to kill trying to kill normally. They would be Demonic Spiders, except that they don't really pose a threat. They're just really tedious to fight without using an unintuitive alternate method. If you have unlocked the Wesley Special, they become a LOT easier.
    • Another option is you could use Legendary Guitar Grecotch and a shotgun, which can kill them in 13 secondsnote .
  • Good Bad Bugs: As supergreatfriend's Let's Play can attest, at times, the characters animations while you're talking to them sort of break, resulting in gems like Emily, who is supposed to be drinking Alcohol, pouring it in her ear.
  • Hilarious in Hindsight: An angel saying he's sorry to keep you waiting?
    • When you talk to General Lysander to activate his first sidequest, he'll start comparing sick soldiers to "the walking dead". Roger L. Jackson, his voice actor, would then voice Chuck in Telltale's The Walking Dead.
  • Memetic Mutation:
  • Most Annoying Sound:
    • "Must you drive so safely?! My pot is getting cold!!"
    • "You swine!" "Dodge this!" "Take that!"
    • DON'T want to DIIIIIIIIIE...
  • Narm: The whole damn game, though some find it to be Narm Charm.
    • Except maybe near the end, which can get pretty intense...
  • Nightmare Retardant:
    • The shadows are more goofy than scary with their funky limbo moves and slow garbled speech. At least, until one of them gets a hold of you and tries to shove its arm down your throat.
    • George and Kaysen's monster forms are pretty silly in design. One of them ends up looking like a Super Saiyan.
      • It honestly says something when Kaysen's first, giant blueberry-like form often compared to Violet Beauregarde is the creepiest out of the three forms he has.
  • Polished Porting Disaster: The PS3 release had less stiff movement and extra content, but it also suffered from lag & some apparent audio issues.
    • While a good enough PC can possibly solve the framerate problems, the PC release apparently only natively supports 720p resolutions (a decent PC release has a whole gamut of resolution options), apparently has few graphical options, and apparently didn't have pad support at the start (the dude who made the Dark Souls resolution fix is working on the resolution problems, and pad support was eventually patched in).
  • Scrappy Mechanic/That One Level:
    • The first level does NOT do a very good job of easing you into the game. In addition to introducing the weakest part of the game first, the combat, the combination of fussy controls, very few melee weapons, the weak starter pistol, a poorly placed patch of Respawning Enemies and the instant kill quick time event at the very end turn a lot of people away before the game even really starts.
      • One of The Directors Cuts' main touted features is that they've reworked the gunplay controls.
    • Okay, whose idea was it to make this the first and only Wide Open Sandbox game where your car can run out of gasoline?
      • It's not even the mechanic idea that's bad, it's just that cars can guzzle a full tank of gas on a 5 mile drive.
    • The segment in which you have to fish for evidence can be agonizing if you haven't gotten used to the fishing mechanic before hand.
    • The extremely zoomed in map screen. Not only does it make it needlessly hard to navigate the fairly large sandbox, but the map doesn't stay fixed unlike 99% of every other open world game. It actually ROTATES in the direction the player moves in. This would be annoying enough in a more polished game, but add the fact that several of the roads in town lead to dead ends or around objectives and it becomes infuriating. Add to it the gas meter mechanic and the fairly strict time frames for certain missions and you have a complete mess. Of all the things improved in the Directors Cut, who on earth decided it would be a good idea to exclude a semi-readable map?!
  • So Bad, It's Good: Some claim that Deadly Premonition IS this trope in game form.
    • Or, as one Destructoid user put it, "LADIES AND GENTLEMEN. WE HAVE FOUND GAMING'S CITIZEN KANE.".
  • Special Effect Failure: Okay, most of what we see in the game is actually not half bad, especially for a budget title, and a lot of the interior areas have quite good attention to detail. The outdoors (specifically, the woods) are another story entirely, with oft too repeated textures and sub-Dreamcast level tree textures floating in the air. Of course, for some, that's part of the charm.
    • The rerelease does not actually use animated, flowing water.
    • The game has been criticized by a lot of people who notice that the game's soundtrack and voice audio quality can be weird. What's probably one of the most consistent errors is that the music in the game will drown out characters speaking.
  • Spiritual Licensee: A lot of people on the internet have compared it to Twin Peaks, even more so before the game came out, before the game was changed in response.
  • Squick: It is a horror game. Even so, York's description of a past case he's involved himself in a particular scene was more grating than what actually happens. It's somehow borderline worse.
  • Suspiciously Similar Song: The Greenvale theme sounds distinctly like Laura Palmer's theme from Twin Peaks, with a bit of the series' main theme mixed in.
  • Uncanny Valley: Humans seem to fall into this category sometimes, particularly when their mouths are open, as it is traditional.
  • Unfortunate Implications: Remember kids, when your wife is raped by the Big Bad, metaphorically or otherwise, you should do both her and society at large a favor and kill her, since she's now "soiled" and will produce the next Eldritch Abomination on this earth if left to live. A-yup.
    • The Wham Shot to demonstrate that Thomas went to the dark side wasn't that he hurt anyone or associated with the Raincoat Killer. It was him putting on a dress. And it all goes downhill from there.
      • In a strange sort of twist, while Thomas does become unhinged and dangerous after donning the dress, he also becomes a Goddess of the Forest, becoming a benevolent and happy protector alongside the other female murder victims, so... yay?
  • Tear Jerker: A good deal of the ending sequence. Particularly the Playable Epilogue, where York's deadpan movie chats are replaced with Zach monologuing to York and Emily, his last chance before he leaves them behind - as far as we know, for good.
  • Those Three Sidequests: Emily's sidequests, due to them having stringent requirements to even access them (18:00 on a rainy night, still a chance of not being able to even with those fulfilled) on top of the 1 quest per quest giver per chapter limit. You'll more than likely end up replaying early chapters just to get them done.
  • What Do You Mean, It's Not Symbolic??:
    • The first two victims are found in a crucified pose.
    • The upside-down peace sign.
      • Both of these are actually Red Herrings, believe it or not. The poses the victims are in and the signs are supposed to be trees.
    • The usage of Amazing Freaking Grace in the infamous scene near the end. When you go by the original religious intent of the song (that no one is beyond redemption, regardless of their sins in life, and that we all are able to do the right thing) and what the character is trying to do: get to the clocktower and stop the gas, according to the director.
  • The Woobie: Many, many people in Greenvale seem to fit this, such as Olivia, who thinks her husband is cheating on her, and Lysander, who reveals that he wears his Sergeant uniform because a soldier he originally hated died after saving his life and he hates his own guts for surviving.

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