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* GeniusBonus: The Weather Doll is based on the Japanese ''teru teru bōzu'' tradition, where paper dolls are hanged outside the windows of a farm to inspire clear weather, or upside-down to inspire rainy weather.
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Misplaced, moving to the correct tab

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* IKnewIt: WebVideo/TwoBestFriendsPlay accused [[spoiler:Kaysen's dog]] of being the mastermind. According to Creator/Swery65, they were right.

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* ComplacentGamingSyndrome: People prefer to use the machine guns on Shadows, despite them getting more and more effective and bullet resistant. It also doesn't help that a side quest that can easily be completed early in the game gives you one that has infinite bullets. It's probably due to the fact that successive headshots practically stun-lock Shadows until they're dead.

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* ComplacentGamingSyndrome: People prefer to use the machine guns on Shadows, despite them getting more and more effective and bullet resistant. It also doesn't help that a side quest that can easily be completed early in the game gives you one that has infinite bullets. It's probably due to the fact that successive headshots practically stun-lock Shadows until they're dead. This is somewhat countered by the introduction of Crawling Shadows; throwing MoreDakka at them won't help much since they have limited windows of opportunity to damage them, so you'll want to focus on weapons that do more damage per strike instead.



** The first level does NOT do a very good job of easing you into the game. In addition to introducing the weakest part of the game first, the combat, the combination of fussy controls, very few melee weapons, the weak starter pistol, a poorly placed patch of RespawningEnemies and the instant kill quick time event at the very end turn a lot of people away before the game even really starts. Thankfully, one of the Directors Cuts' main touted features is that they've reworked the gunplay controls, making it slightly more bearable.
** Okay, whose idea was it to make this the first and only WideOpenSandbox game where your car can run out of gasoline? It's not even the mechanic idea that's bad, it's just that cars can guzzle a full tank of gas on a 5 mile drive.

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** The first level does NOT do a very good job of easing you into the game. In addition to introducing the weakest part of the game first, the combat, the combination of fussy controls, very few melee weapons, the weak starter pistol, a poorly placed patch of RespawningEnemies and the instant kill quick time event at the very end turn a lot of people away before the game even really starts. Thankfully, one of the Directors Cuts' Cut's main touted features is that they've reworked the gunplay controls, making it slightly more bearable.
** Okay, whose idea was Gas mileage is very limited[[labelnote:note]]Though it to make this can be upgraded for the first generic police cars, and only cars with better specs can also be obtained later[[/labelnote]], which is made particularly noticeable by the amount of driving necessary to move around the WideOpenSandbox game where your car can run out of gasoline? It's not even world map. While this is largely a holdover from the similar mechanic in ''VideoGame/MizzurnaFalls'', one of this game's major inspirations, technical advancements mean that the map in this game is ''much'' larger, and in this instance it is aggravated by...
** The extremely zoomed in map screen. Not only does it make it needlessly hard to navigate the fairly large sandbox, but the map doesn't stay fixed unlike 99% of every other open world game. It actually ROTATES in the direction the player moves in. This would be annoying enough in a more polished game, but add the fact that several of the roads in town lead to dead ends or around objectives and it becomes infuriating. Add to it the gas meter mechanic and the fairly strict time frames for certain missions and you have a complete mess. Of all the things improved in the Directors Cut, who on earth decided it would be a good
idea that's bad, it's just that cars can guzzle to exclude a full tank of gas on a 5 mile drive.semi-readable map?!



** The extremely zoomed in map screen. Not only does it make it needlessly hard to navigate the fairly large sandbox, but the map doesn't stay fixed unlike 99% of every other open world game. It actually ROTATES in the direction the player moves in. This would be annoying enough in a more polished game, but add the fact that several of the roads in town lead to dead ends or around objectives and it becomes infuriating. Add to it the gas meter mechanic and the fairly strict time frames for certain missions and you have a complete mess. Of all the things improved in the Directors Cut, who on earth decided it would be a good idea to exclude a semi-readable map?!
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* AlternateCharacterInterpretation: Willie, until WordOfGod kicked in. [[spoiler:He's clearly more than just a normal dog if you paid attention, but is he benevolent or evil? WordOfGod says he's Kaysen's handler and connection to the Red Tree, but that just brings further questions.]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Willie, until WordOfGod kicked in. [[spoiler:He's clearly more than just a normal dog if you paid attention, but is he benevolent or evil? WordOfGod says he's Kaysen's handler and connection to the Red Tree, but that just brings further questions.]]
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** When you talk to General Lysander to activate his first sidequest, he'll start comparing sick soldiers to "the walking dead". Roger L. Jackson, his voice actor, would then voice Chuck in Telltale's VideoGame/TheWalkingDead.

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** When you talk to General Lysander to activate his first sidequest, he'll start comparing sick soldiers to "the walking dead". Roger L. Jackson, his voice actor, would then voice Chuck in Telltale's VideoGame/TheWalkingDead.''VideoGame/TheWalkingDeadTelltale''.

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* FunnyAneurysmMoment: York's chainsmoking habit, which pisses off the Greenvale inhabitants, and the fandom's jokes about its ability to burn entire days off. ''VideoGame/DeadlyPremonition2'' reveals at the beginning that [[spoiler:Zach is suffering from terminal cancer only ten years later]].


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* HarsherInHindsight: York's chainsmoking habit, which pisses off the Greenvale inhabitants, and the fandom's jokes about its ability to burn entire days off. ''VideoGame/DeadlyPremonition2'' reveals at the beginning that [[spoiler:Zach is suffering from terminal cancer only ten years later]].
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* PolishedPort: If one's willing to contend with it being the original game rather than the Director's Cut, though that's not a high bar given the PortingDisaster issues below, the 360 version can be played on an Xbox One or Series console, running the game at a full [=1080p=] resolution with stable framerates and no real glitches or issues compared to the later ports. It's effectively the definitive way to play the game as the developers intended, compared to the absolute performance nightmare it was on 360.

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* PolishedPort: If one's willing to contend with it being the original game rather than the Director's Cut, though that's not a high bar given the PortingDisaster issues below, the 360 version can be played on an Xbox One or Series console, running the game at a full [=1080p=] resolution with stable framerates and no real glitches or issues compared to the later ports. It's effectively the definitive way to play the game as the developers intended, compared to intended without compromising on the absolute performance nightmare it was on 360.original release like the Director's Cut ports did.
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* PolishedPort: If one's willing to contend with it being the original game rather than the Director's Cut, though that's not a high bar given the PortingDisaster issues below, the 360 version can be played on an Xbox One or Series console, playing the game at a full [=1080p=] resolution with stable framerates and no real glitches or issues compared to the later ports. It's effectively the definitive way to play the game as the developers intended, compared to the absolute performance nightmare it was on 360.

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* PolishedPort: If one's willing to contend with it being the original game rather than the Director's Cut, though that's not a high bar given the PortingDisaster issues below, the 360 version can be played on an Xbox One or Series console, playing running the game at a full [=1080p=] resolution with stable framerates and no real glitches or issues compared to the later ports. It's effectively the definitive way to play the game as the developers intended, compared to the absolute performance nightmare it was on 360.
Is there an issue? Send a MessageReason:
None

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* PolishedPort: If one's willing to contend with it being the original game rather than the Director's Cut, though that's not a high bar given the PortingDisaster issues below, the 360 version can be played on an Xbox One or Series console, playing the game at a full [=1080p=] resolution with stable framerates and no real glitches or issues compared to the later ports. It's effectively the definitive way to play the game as the developers intended, compared to the absolute performance nightmare it was on 360.

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* AuthorsSavingThrow: The Directors Cut adds a FramingDevice to lend more coherence to the narrative, along with additional scenes to help explain more of the games obtuse points. It also modifies or fixes [[ScrappyMechanic some of the most complained-about mechanics]] (mainly the gunplay).


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* RemadeAndImproved: The Directors Cut adds a FramingDevice to lend more coherence to the narrative, along with additional scenes to help explain more of the games obtuse points. It also modifies or fixes [[ScrappyMechanic some of the most complained-about mechanics]] (mainly the gunplay).
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** The original Raincoat Killer. [[spoiler:Harry's recollection of the events makes him out to be just as insane and bloodthirsty as the villagers, killing everyone and apparently enjoying it. The actual instance of playing as the Raincoat Killer still appears that way, but sheds a different light on him. Was the Raincoat Killer really enjoying killing the townsfolk he has lived alongside of for years? Or was he turning to MercyKill everyone, after he realized that he couldn't stop the purple fog and its effects?]]

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** The original Raincoat Killer. [[spoiler:Harry's recollection of the events makes him out to be just as insane and bloodthirsty as the villagers, killing everyone and apparently enjoying it. The actual instance of playing as the Raincoat Killer still appears that way, but sheds a different light on him. Was the Raincoat Killer really enjoying killing the townsfolk he has lived alongside of for years? Or was he turning trying to MercyKill everyone, after he realized that he couldn't stop the purple fog and its effects?]]
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* WhatDoYouMeanItsNotSymbolic?:

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* WhatDoYouMeanItsNotSymbolic?:WhatDoYouMeanItsNotSymbolic:
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Humans seem to fall into this category sometimes, particularly when their mouths are open, as it is traditional.

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