Lets Play / Supergreatfriend

"Maybe I'll always be confused as long as we're playing Xbox Live Indie Games..."

Supergreatfriend is a Let's Player who really Needs More Love.

His most notable work may be his very thorough LP of Deadly Premonition. Another project of his that merits a mention is his "Demo Friend" feature, wherein he does mini-LPs of a variety of game demos (originally just XBox Live Arcade games, but now branching out a bit), including features on XBLA's indie games market (which tends to be highly subject to Sturgeon's Law).

Other games he's LP'd include:

Games he's played through on Stream Friend include:

Tropes included in his myriad videos:

  • 100% Completion: His run on Deadly Premonition.
  • Ambiguous Gender: After one too many arguments in the chat over the gender of Casey during his The Deadalus Encounter stream, SGF claims that as a Featureless Protagonist Casey's gender is meant to be undefined and up to the player's choice. He's wrong, the manual refers to Casey as a man, as does Ari during his demonstration of the Non-Standard Game Over, which goes unnoticed by him but not by the chat.
  • And There Was Much Rejoicing: Anytime Zack dies in The Daedalus Encounter, the chat joyously proclaims "BEST ENDING".
  • And Now For Something Completely Different:(Out-of-Genre Experience) During his Deadly Premonition playthrough, he does a few miniature reviews on the films York mentions in the game.
  • Call Back:
    • When LP-Bot first reappears in the Deadly Premonition LP, he seems to think he's still playing one of the D games.
    • The fake Previously On in Deadly Premonition episode 25 has cutscenes from the Killerman level of ILLBLEED.
  • Cherry Tapping: He lands the finishing blow on the Final Boss of Deadly Premonition with the Dart Gun.
  • Chewing the Scenery: In Episode 11 of Let's Play MODE, when he comes across a secret file containing the history of the Edom cult, he breaks his usual Deadpan Snarker demeanor and goes full ham, reading it in the most bombastic, over-the-top manner imaginable, complete with dramatic music. And it is glorious.
  • Couch Gag: He begins each episode of the Deadly Premonition let's play with a fortune gotten from drinking coffee, until the game runs out of fortunes.
    • This continues in D4, which has fortunes gotten from smashing fortune cookies.
  • Deadpan Snarker: His modus operandi. When something actually makes him laugh, you know it's going to be a good one.
  • Department of Redundancy Department: From the Dead Sea II LP:
    The psychological layers are so thick and layered... with layers.
  • Disproportionate Retribution: While playing as Billy in Spy Fiction, there is this Lame Pun Reaction:
    Mm... He's gonna have to die for that. That is a terrible joke.
  • Drives Like Crazy: While common practice in Wide Open Sandbox games, he lampshades this in Deadly Premonition by doing things like continuing to drive while turned around to listen to people in the back seat.
  • Dull Surprise: A result of his on-screen tone of voice. Something has to really startle or astound him to force his tone to noticeably change.
  • Early Installment Weirdness: Many of his older LP videos didn't incorporate a mic, and instead used text below the action to explain his thoughts and make jokes. One notable exception was replacing the Shadowgun sound effect in Shadowman with his own voice saying "Bang!" for one video. He brought it back for a bit with the D series of games, where it was done to preserve the first game's atmosphere (which he sometimes broke to explain how padded out the gameplay could be).
  • Foreshadowing: Accidentally creates a moment of this in his blind stream of 999, when he asks if Akane lives in the past.
  • Incredibly Lame Pun: On the Stream Friend of "A Mother's Inferno:"
    So in order to save our son, we must stab ourselves in the eyes. The... the symbolism is blindingly obvious. Ehehe.
  • Insane Troll Logic: LP-Bot in the Deadly Premonition playthrough has an... interesting idea of justice.
  • Insistent Terminology: It may be what they are intended to be, but regardless: There is a boss battle in Dementium: The Ward that involves mouths. They're mouths. Definitely mouths.
  • Ludicrous Gibs: Written by name in his Shadow Man playthrough, where he blows apart one of the enemies in the game, a "Wailer".
  • Mercy Kill:
    "Considering everyone here is already dead, what does dying here mean? Do they just cease to exist? If that's the case, is Mike actually doing them a favor by blowing them into little chunks?"
    (He kills one of the enemies.)
    "No need to thank me, friend."
    • States that he did this to one of Avery's still 'living' victims.
  • Nightmare Retardant: Invoked. See Take That below. invoked
  • Not So Stoic: He's usually quite good at keeping his cool, but sometimes slips into being annoyed (in D when Laura almost never catches on to the fact her dad's head is usually above her, a fact that causes him to briefly break atmosphere and tell her to "look up"), or breaks out in laughter (D2 had him laughing at a character treating Laura falling through the ceiling as normal.). He even almost let out an F-Bomb in his Deadly Premonition LP, where he failed one of the chase sequences (before cutting off to his next attempt.).
    • During his streams of The You Testament, a great many things made him nearly burst into laughter, like seeing that a fight he started a was still going on several minutes later.
    • He also burst into laughter at the ending of the first Dementium: The Ward game — likely because it capped off what he thought was an average game.
  • Psychopathic Manchild:
  • Reused Character Design: Brings this up in The D Trilogy, as well as Spy Fiction.
  • Robot Buddy: LP-Bot, who, much to his own chagrin, is used for the repetitive combat sections in The D Trilogy and Deadly Premonition.
    • LP-Bot is also demonstrating his superior social skills in navigating a perfect run of [MODE]
  • Running Gag:
    • Changing the Shadow Gun's sound effect (due to finding the original noise incredibly annoying) during Shadow Man.
    • Shouting "Dumpster!" and jumping into one in Deadly Premonition.
      • This carries over to Spy Fiction.
    "By the way, did I mention... Dumpster? Because dumpster."
    • Also from Deadly Premonition, giving people the human sternum instead of the proper quest item.
    • Saying "must be gettin' tired" in unison with the guards in Spy Fiction.
    • The Scare Cam with Dwayne "The Rock" Johnson's face. It's showed up in Slender, Slender's Woods, and White Noise.
    • Mentioning how Jake from Ride to Hell has incredibly crusty pants, as he's resolved not to wash them until he avenges his brother's death.
    • Shattering windows and examining chairs in Realms of the Haunting.
    • Tends to reply with "Tell us aaaall about it." whenever someone mentions a (pseudo)scientific or philosophical concept in Virtue's Last Reward or Zero Tile Dilemma, after having experienced how the first game in the trilogy, 999, had a habit of going on lengthy tangents on such topics.
  • Sadistic Choice: He gave one to his stream viewers in Virtue's Last Reward when it was time to continue from a split timeline not yet played: In a "Prisoner's Dilemma"-like game either betray Luna, the single sweetest and most kind-hearted character in the game who always allies in the game, or betray Quark, a ten-year old child who is at the moment comatose and would therefore default to ally.
  • Sarcasm Failure: Some of his dialogue on Shadows of the Damned fails initially, either being interrupted or the characters Lampshading the ludicrousness of the world they inhabit, due to the fact that "the game just LPs itself".
    • During the third episode of Siren, he tries to show off the games first instance of real difficulty by walking across a bridge, because that's where you're supposed to go, right? He manages to go across the bridge and all the way to the exit of the level, which astounds him since there's a sniper that's supposed to kill you if you cross the bridge without dealing with him first.
  • Shown Their Work: His research into the subject of his games is pretty well done, bringing up the development history of some of the games.
  • The Stinger: In his D2 playthrough, after the credits, a clip of Fry asking what killed the Dinosaurs is shown, albeit with the Brainspawn replaced by the final boss.
  • Take That: In his Demo Friend segment on Slender, he parodies the "scare cam" (often maligned by other Let's Players) by saying that, since he doesn't have a camera, he'll instead put still pictures of Dwayne "The Rock" Johnson in the lower-right corner. invoked
    • He brought the joke back when dealing with White Noise (albeit with actual moving clips of The Rock), which is basically exactly the same as Slender.
    • He has a low opinion of "Jumpy" from Nine Hours, Nine Persons, Nine Doors. Upon getting an ending where Jumpy dies, he says, "Well, that can't really be a bad end."
  • Totally Radical: He thinks Radical-6 is funny because of this, occasionally joking that people who've been infected have gone "totally tubular."
  • Unusually Uninteresting Sight: During his playthrough of ILLBLEED, when going through the toy aisle of Killer Department Store, he passes a stack of what appears to be sex dolls without batting an eye. In a child's toy aisle.
    • In other weird games like [MODE] or Deadly Premonition, he tends to comment on weird things, but then roll right past them as if they don't matter without raising his voice.