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Wallace & Gromit: The Curse of the Were-Rabbit is video game released for the PlayStation 2 and Xbox, released on October 7, 2005 by Konami, based on the animated film of the same name.

The plot remains more-or-less the same as the movie, but with minor modifications. During the day, the player controls Wallace and Gromit as they solve puzzles and capture rogue bunnies before the big vegetable competition can commence. During the night, however, Gromit and Hutch (who replaces Wallace on account of the latter becoming the Were-Rabbit) must fight off an army of Were-creatures created by Victor Quartermaine and retrieve the missing pieces of the Mind Manipulation-O-Matic so they can revert Wallace to normal again.


This Licensed Game contains the following tropes:

  • Adaptation Expansion: The game includes other locations not shown in the series, such as Wallersey and Grimsley.
  • Adaptational Heroism: While Hutch never willingly did anything heroic in the film, in the game, he willingly helps Gromit as well as the town's people.
  • Adaptational Intelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough to find a use for the Mind-Manipulation-o-Matic, which he uses to to invent devices that turn animals into werebeasts at night.
  • Adaptational Villainy: While Victor is no saint in the film, he never took his jealousy of Wallace out on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
  • American Kirby Is Hardcore: The Japanese cover has Wallace and Gromit in a spring garden, the American cover has them at night with guns.
  • Anti-Frustration Features:
    • At one point, to get past some locked gates, Gromit has to impress the guards by dancing with the Lady Were-Rabbit puppet in a brief Rhythm Game section. If you fail either section enough times, the guards will take pity on you and let you though the gates anyways.
    • There are a couple missions that task you with finding missing objects for the townsfolk under a time limit. If you can't find one of them, you can talk to the townsperson in question and they will show you where one of the missing items is.
  • Artistic License – Ornithology: Chickens generally lay one egg a day. In this game, whenever you suck a chicken into the bun gun, the egg is always shot out first.
  • Bee Afraid: The were-bees are one of the enemies in the game.
  • Bee-Bee Gun: The were-bee is the only enemy that can be sucked into the bun gun and shot out.
  • Berserk Button: When you hit the goats, they charge at you.
  • But Thou Must!: During the tutorial mission, Wallace tells Gromit to speak to Lady Tottington, who asks the two to solve her rabbit infestation. Gromit can actually answer no, prompting Wallace to overrule him and start the mission anyway.
  • Canon Foreigner:
    • Madame Winnie Bago plays a large role in helping Anti-Pesto throughout the game's plot, but is absent in the film.
    • Also, Miss Crock, Mrs. Hedges, Harriet Mulch, and Rob and Betty Blight, are characters who did not appear in the film.
  • Captain Ersatz: Mr. Caliche seems to be this game's version of Apu from The Simpsons
  • Color-Coded for Your Convenience: The dots on the game's map feature the following colors:
    • White (pests)
    • Switching between white and blue (named NPCs that give you tasks)
    • Green (prize vegetables)
    • Switching between green and red (prize vegetable being damaged)
    • Red (enemies).
  • Dark Is Evil: The were-creatures are enemies and they are only present at night.
  • Dark Is Not Evil: Hutch is only present at night to replace Wallace to help Gromit.
  • Feathered Fiend: The were-chickens are enemies. Victor even calls the first one fiendish.
  • Gone Horribly Wrong: The Anti-Pesto inventions, including the scarecrow, garden gnome, and mechanical bin were invented to keep pests away, but they behave as enemies throughout the game.
  • Good Colors, Evil Colors: During the final task of the game, Gromit and Philip fly planes, but the heroic Gromit's is green while the villainous Philip's is red.
  • Improbable Weapon User: The bun guns were invented for sucking up pests, but can used as weapons in various ways, such as simply whacking, sucking up objects and shooting them at the enemy, and collecting were-energy to shooting enemies with and damage the were-devices.
  • Ironic Name: According to the game manual, Miss Blight is fond of growing potatoes, which is ironic, given the fact that her surname is that of a disease that affects potatoes.
  • Moveset Clone: Wallace and Hutch play almost identically, with the only differences between them being that Hutch can Wall Jump while Wallace can't, and Wallace is much bigger and can reach higher ledges than Hutch. Justified in that Hutch has Wallace's brainwaves, so he would naturally use the same techniques as him.
  • One-Hit-Point Wonder: The were-slugs and were-bees are defeated with only one hit.
  • Our Werebeasts Are Different: Aside from the were-rabbit, the game includes were-weasels, were-rats, were-chickens, were-badgers, were-hedgehogs, were-slugs, and were-bees.
  • Rodents of Unusual Size: The were-rats are about the size of the children in the game.
  • Rogue Protagonist: Wallace is one of the two main protagonists (alongside Gromit) during the day. However, during the night, he becomes the Were-Rabbit and Hutch replaces him as the second protagonist.
  • Suddenly Voiced: Many of the townspeople who were silent background characters in the movie, such as Jasminder Caliche, Pip Windfall, and Rex Leaching, have more prominent speaking roles in the game.
  • Toothy Bird: The were-chickens have sharp teeth protruding out of their beaks.
  • Unexpected Gameplay Change:
    • One section early on in the game has Gromit controlling the giant Lady Were-Rabbit puppet in a Rhythm Game while Wallace drives around town in a bid to catch the Were-Rabbit.
    • True to the final battle of the movie, the final playable section of the game isn't about capturing bunnies, solving puzzles, or fighting were-creatures, but rather an aerial dogfight between Gromit and Philip.
  • Video Game Cruelty Potential: There's nothing stopping you from shooting at or pummelling the living daylights out of the townsfolk (including women, children and the elderly) or even each other, with everyone getting amusing reactions when you do.
  • Wall Jump: Gromit and Hutch can both jump from walls to reach greater heights.
  • What the Hell, Hero?:
    • If you attack certain people (see above), they'll angrily call you out on it.
      Old Man: You're supposed to be protecting us, Anti-Pesto!
    • If the player is controlling Gromit, Wallace or Hutch will chide him if he attacks them or any of the townsfolk, or if Gromit tries to leave the current mission.

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