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* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the Mind-Manipulation-o-Matic, which he uses to to invent devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
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* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough to find a use for the Mind-Manipulation-o-Matic, which he uses to to invent devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace out on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace out on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
* AntiFrustrationFeatures:
** At one point, to get past some locked gates, Gromit has to impress the guards by dancing with the Lady Were-Rabbit puppet in a brief RhythmGame section. If you fail either section enough times, the guards will take pity on you and let you though the gates anyways.
** There are a couple missions that task you with finding missing objects for the townsfolk under a time limit. If you can't find one of them, you can talk to the townsperson in question and they will show you where one of the missing items is.
** At one point, to get past some locked gates, Gromit has to impress the guards by dancing with the Lady Were-Rabbit puppet in a brief RhythmGame section. If you fail either section enough times, the guards will take pity on you and let you though the gates anyways.
** There are a couple missions that task you with finding missing objects for the townsfolk under a time limit. If you can't find one of them, you can talk to the townsperson in question and they will show you where one of the missing items is.
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* UnexpectedGameplayChange: True to the final battle of the movie, the final playable section of the game isn't about capturing bunnies, solving puzzles, or fighting were-creatures, but rather [[spoiler:an aerial dogfight between Gromit and Philip.]]
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* UnexpectedGameplayChange: UnexpectedGameplayChange:
** One section early on in the game has Gromit controlling the giant Lady Were-Rabbit puppet in a RhythmGame while Wallace drives around town in a bid to catch the Were-Rabbit.
** True to the final battle of the movie, the final playable section of the game isn't about capturing bunnies, solving puzzles, or fighting were-creatures, but rather [[spoiler:an aerial dogfight between Gromit and Philip.]]
** One section early on in the game has Gromit controlling the giant Lady Were-Rabbit puppet in a RhythmGame while Wallace drives around town in a bid to catch the Were-Rabbit.
** True to the final battle of the movie, the final playable section of the game isn't about capturing bunnies, solving puzzles, or fighting were-creatures, but rather [[spoiler:an aerial dogfight between Gromit and Philip.]]
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* SuddenlyVoiced: Many of the townspeople who were silent background characters in the movie, such as Jasminder Caliche, Pip Windfall, and Rex Leaching, have more prominent speaking roles in the game.
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* UnexpectedGameplayChange: True to the final battle of the movie, the final playable section of the game isn't about capturing bunnies, solving puzzles, or fighting were-creatures, but rather [[spoiler:an aerial dogfight between Gromit and Philip.]]
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* MovesetClone: Wallace and Hutch play almost identically, with the only differences between them being that Hutch can WallJump while Wallace can't, and Wallace is much bigger and can reach higher ledges than Hutch. Justified in that Hutch has Wallace's brainwaves, so he would naturally use the same techniques as him.
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** If the player is controlling Gromit, Wallace or Hutch will chide him if they or any of the townsfolk are attacked, or if Gromit tries to leave the current mission.
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** If the player is controlling Gromit, Wallace or Hutch will chide him if they he attacks them or any of the townsfolk are attacked, townsfolk, or if Gromit tries to leave the current mission.
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The plot remains more-or-less the same as the movie, but with minor modifications. During the day, the player controls Wallace and Gromit as they solve puzzles and capture rogue bunnies before the big vegetable competition can commence. During the night, however, Gromit and Hutch (who replaces Wallace on account of the latter becoming the Were-Rabbit) must fight off an army of Were-creatures created by Victor Quartermaine and retrieve the missing pieces of the Mind Manipulation-O-Matic so they can revert Wallace to normal again.
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%%* GoodColorsEvilColors: During the final task of the game, Gromit and Philip fly planes, but Gromit's is green while Philip's is red. (Does not explain the "good" and "evil" parts.)
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* RogueProtagonist: Wallace is one of the two main protagonists (alongside Gromit) during the day. However, during the night, he becomes the Were-Rabbit and Hutch replaces him as the second protagonist.
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** If the player is controlling Gromit, Wallace or Hutch will chide him if he or any of the townsfolk are attacked, or if Gromit tries to leave the current mission.
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** If the player is controlling Gromit, Wallace or Hutch will chide him if he they or any of the townsfolk are attacked, or if Gromit tries to leave the current mission.
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* WhatTheHellHero: If you attack certain people (see above), they'll angrily call you out on it.
-->'''Old Man:''' You're supposed to be protecting us, Anti-Pesto!
-->'''Old Man:''' You're supposed to be protecting us, Anti-Pesto!
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* WhatTheHellHero: WhatTheHellHero:
** If you attack certain people (see above), they'll angrily call you out on it.
-->'''Old --->'''Old Man:''' You're supposed to be protecting us, Anti-Pesto!Anti-Pesto!
** If the player is controlling Gromit, Wallace or Hutch will chide him if he or any of the townsfolk are attacked, or if Gromit tries to leave the current mission.
** If you attack certain people (see above), they'll angrily call you out on it.
** If the player is controlling Gromit, Wallace or Hutch will chide him if he or any of the townsfolk are attacked, or if Gromit tries to leave the current mission.
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* WallJump: Gromit and Hutch can both jump from walls to reach greater heights.
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* ButThouMust: During the tutorial mission, Wallace tells Gromit to speak to Lady Tottington, who asks the two to solve her rabbit infestation. Gromit can actually answer ''no'', prompting Wallace to overrule him and start the mission anyway.
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[[quoteright:635:https://static.tvtropes.org/pmwiki/pub/images/wag_tcotwr_ps2_na_cover.jpg]]
%%[[caption-width-right:635:some caption text]]
%%[[caption-width-right:635:some caption text]]
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''Wallace & Gromit: The Curse of the Were-Rabbit'' is video game released for the UsefulNotes/PlayStation2 and {{UsefulNotes/Xbox}}, released on October 7, 2005 by {{Creator/Konami}}, based on [[WesternAnimation/TheCurseOfTheWereRabbit the animated film of the same name]].
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''Wallace & Gromit: The Curse of the Were-Rabbit'' is video game released for the UsefulNotes/PlayStation2 Platform/PlayStation2 and {{UsefulNotes/Xbox}}, Platform/{{Xbox}}, released on October 7, 2005 by {{Creator/Konami}}, based on [[WesternAnimation/TheCurseOfTheWereRabbit the animated film of the same name]].name]].
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Updating Link
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* CaptainErsatz: Mr. Caliche seems to be this game's version of Apu from Franchise/TheSimpsons
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* CaptainErsatz: Mr. Caliche seems to be this game's version of Apu from Franchise/TheSimpsonsWesternAnimation/TheSimpsons
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* AmericanKirbyIsHardcore: The Japanese cover has Wallace and Gromit in a spring garden, the American cover has them at night with guns.
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%%* AsianStoreOwner: Mr. Caliche.
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* ToothyBird: [[ScaryTeeth The were-chickens have sharp teeth protruding out of their beaks]].
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* ToothyBird: [[ScaryTeeth The were-chickens have sharp teeth protruding out of their beaks]].beaks]].
* VideoGameCrueltyPotential: There's nothing stopping you from shooting at or pummelling the living daylights out of the townsfolk (including [[WouldHitAGirl women]], [[WouldHurtAChild children]] and [[WouldHarmASenior the elderly]]) or even each other, with everyone getting amusing reactions when you do.
* WhatTheHellHero: If you attack certain people (see above), they'll angrily call you out on it.
-->'''Old Man:''' You're supposed to be protecting us, Anti-Pesto!
* VideoGameCrueltyPotential: There's nothing stopping you from shooting at or pummelling the living daylights out of the townsfolk (including [[WouldHitAGirl women]], [[WouldHurtAChild children]] and [[WouldHarmASenior the elderly]]) or even each other, with everyone getting amusing reactions when you do.
* WhatTheHellHero: If you attack certain people (see above), they'll angrily call you out on it.
-->'''Old Man:''' You're supposed to be protecting us, Anti-Pesto!
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* FeatheredFiend: The were-chickens are enemies. Victor even names the first one fiendish.
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* FeatheredFiend: The were-chickens are enemies. Victor even names calls the first one fiendish.
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Cut trope
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* PricklyPorcupine: The were-hedgehogs are enemies in the game.
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** Switching between white and blue (named NPCs that give you tasks)
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** Switching between white and blue (named NPCs [=NPC=]s that give you tasks)
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* AsianStoreOwner: Mr. Caliche.
* BeeAfraid: The were-bees.
* BeeAfraid: The were-bees.
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* BeeAfraid: The
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* BigCreepyCrawlies: The were-bees.
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* DarkIsNotEvil: Hutch is only present at night to replace Wallace.
* FeatheredFiend: The were-chickens. Victor even names the first one fiendish.
* FeatheredFiend: The were-chickens. Victor even names the first one fiendish.
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* DarkIsNotEvil: Hutch is only present at night to replace Wallace.
Wallace to help Gromit.
* FeatheredFiend: Thewere-chickens.were-chickens are enemies. Victor even names the first one fiendish.
* FeatheredFiend: The
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* GoodColorsEvilColors: During the final task of the game, Gromit and Philip fly planes, but Gromit's is green while Philip's is red.
* GrumpyOldMan: Mr. Growbag.
* GrumpyOldMan: Mr. Growbag.
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*
%%* GrumpyOldMan: Mr. Growbag.
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* PricklyPorcupine: The were-hedgehogs, of the type A variety.
* RodentsOfUnusualSize: The were-rats.
* RodentsOfUnusualSize: The were-rats.
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* PricklyPorcupine: The were-hedgehogs, of were-hedgehogs are enemies in the type A variety.
game.
* RodentsOfUnusualSize: Thewere-rats.were-rats are about the size of the children in the game.
* RodentsOfUnusualSize: The
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* OneHitKill: The were-slugs and were-bees are defeated with only one hit.
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* OneHitKill: OneHitPointWonder: The were-slugs and were-bees are defeated with only one hit.
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* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create were-creatures, and sends them to wreak havoc on the entire town.
to:
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create more were-creatures, and sends them to wreak havoc on the entire town.
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* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the mind-o-matic, which he uses to to invent devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.
to:
* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the mind-o-matic, Mind-Manipulation-o-Matic, which he uses to to invent devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.night.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create were-creatures, and sends them to wreak havoc on the entire town.
* AdaptationalVillainy: While Victor is no saint in the film, he never took his jealousy of Wallace on anyone but Wallace. In this game, he steals the Mind-Manipulation-o-Matic, uses it to create were-creatures, and sends them to wreak havoc on the entire town.
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* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the mind-o-matic, which he uses to to create devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.
to:
* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the mind-o-matic, which he uses to to create invent devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.
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* AdaptationalIntelligence: In the film, Victor has never displayed any technological prowess. In this game, however, he is smart enough find a use for the mind-o-matic, which he uses to to create devices that turn animals into [[OurWerebeastsAreDifferent werebeasts]] at night.