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The third installment of Uri's Strange Men Series, set in the same world as The Crooked Man and The Sand Man. Uri also created Paranoiac and Mermaid Swamp.

Keith Baring is a cold, devoted detective whose boss decides he needs to take some time off. While on a tour of an old castle with his wife Helena, she makes a startling confession to him. Keith goes to bed bewildered - but things only become stranger as the Boogie Man's game begins...

You can download the English version here.


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This adventure game contains examples of:

  • Ambiguous Situation: At one point, Keith splits up for a while from David to investigate a dark area. Then, during this lone journey, David accidentally appears behind him and keeps following like a party member normally would. Then, when Keith finally reunites with the real David, there are two Davids yet neither Keith nor the real David seem to notice this during the cutscene. That other David eventually disappears after said cutscene and is never mentioned. It might be an indication that Keith's mind isn't completely right throughout the game.
  • And Now for Someone Completely Different: At certain points in the game, the player briefly controls Sophie and David. Sophie's scenario is crucial to the story as it portrays the Boogie Man completely different than what Keith has seen. It's also confirmed in the Happy End that this Boogie Man is different than the one she encountered in The Sand Man.
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  • All There in the Manual: According to the character bios unlocked after completing the game, the reason why Paul and Marion (whom were originally going to go on the trip with David and Shirley instead of Sophie and Richard) didn't end up going was because David challenged Paul to a chili dog contest and Paul ended up getting gastritis as a result.
  • Antagonist Title: The Boogie Man is the main antagonist.
  • Armor-Piercing Slap: Keith delivers one to Sophie before calling them out for running off on her own and nearly getting killed.
  • Armor-Piercing Question: The Boogie Man likes goading his victims this way, and in one of the Bad Endings finds one that gets to Keith: "Who took away the stairs?"
  • Belligerent Sexual Tension: David and Shirley. David told Keith that he usually loses to her when they "fight". Deconstructed in one of the bad endings when their brief argument distract them long enough for Helena (who's been broken by Keith's death) to commit suicide.
  • Berserk Button: The Boogie Man does this to multiple characters using the information he has about them.
    • He causes Mr. Grundler to become even more upset after Sophie goes missing by mentioning his now dead wife.
    • He enrages David by mentioning his now dead mother.
  • Big Damn Heroes: It's heavily implied that the Sand Man intervenes to save Sophie from the dog pack.
  • Break Them by Talking: The Boogie Man just loves to talk, forcing Keith and his other victims to listen to his various little speeches. He also has a habit of deliberately striking a raw nerve or somebody's Berserk Button.
  • Call-Back: David and Sophie return in this game.
  • Contralto of Danger: Shirley speaks with deep voice tone to emulate her tough personality, in contrast with Sophie, a teenager, and Helena, an older young woman with soft voice.
  • Death Trap: One of the Boogie Man's preferred methods of playing with Keith: sticking a hostage or two in one of these and giving him a chance to try and rescue them. Complete with a few Red Herrings meant to distract from the real solution long enough for something unfortunate to occur...
  • Dull Surprise: The voice acting lacks emotion at times.
  • Foreshadowing: When Sophie meets the Boogie Man, his voice is more quiet and reserved than when Keith talks to him. A hint that Keith's not quite right in the head.
  • Happily Married: David and Shirley.
    • Helena and Keith seem to be this. However, within the first part of the game, she reveals that she wants to divorce him.
  • Humans Are the Real Monsters: Unlike The Crooked Man and The Sandman, whose antagonist are a dead man's spirit and a fairyland creature, respectively; this game's antagonist is a normal human- and easily the most vile in the series thus far.
  • Irony: Due to the events of The Crooked Man, it is revealed that Keith distrust David and believes him to be a madman. Which is pretty interesting, considered that David already made peace with his shortcomings in the first game, while Keith is slowly becoming mad himself.
  • Kill It with Fire: The nature of the Boogie Man's trap for David and Shirley.
  • Loser Son of Loser Dad: The Boogie Man gives a Breaking Speech to David of this nature, implying that he'll end up abandoning Shirley much like his father ditched his mother.
  • Masculine Girl, Feminine Boy: Shirley is emotionally tougher than her husband David (who is more shown to be sensitive guy when you compare him to Keith's manly man). Keith also said to David that Shirley is a tough woman.
  • Mood Whiplash: Very noticeable in Bad End 4. Right after Keith's death, the scene switches to Helena waking up in bed with a very alive Keith. Only for it to whip back as Keith tells her to wake up again, revealing that his death did happen. Then it goes softer again with Shirley having a heart-to-heart with Helena, before getting into a petty argument with David - and a fourth whiplash as Helena throws herself out the window.
  • Multiple Endings: There are five, based on who you are able to save and whether or not you activate all the necessary events.
    • Bad End 1: The Boogie's Fine Tonight. Sophie and David are both dead. Keith finds Helena's dead body and realizes that he, accidentally, caused her death and kills the Boogie Man in a fit of rage. After being interrogated by the police, he heads outside, but tells the Boogie Man to come out - which he does. The Boogie Man reveals himself to be Keith, who proceeds to commit suicide.
    • Bad End 2: The White Room. Sophie is dead, but David is alive. The stairs in the hallway are collapsing and Keith pushes David out of the way, but falls himself. He cannot find any of the others and, according to the police, no witnesses are around. Keith heads into his son's room and begins to hallucinate Tod being there, asking when Helena will come back. Keith joins his son, both waiting for Helena to return...
    • Bad End 3: Precious Box. Sophie lives, but David dies. Keith defeats the Boogie Man and throws him off a balcony, killing him. Keith and Helena go through with their divorce, but meet up for a nice dinner to talk a week later. At night, Keith kills Helena and lays her on the bed, lamenting that he wasn't able to protect either her or Tod. Keith goes into the bathroom to commit suicide.
    • Bad End 4: Happy Dream. Sophie and David are both alive, but none of the Happy End events have been triggered. Keith defeats the Boogie Man, but gets killed in the process. Helena sits at a window, having dreamt that Keith was alive, only for reality to pull her back - with Shirley and David there to support her. While the two get into an argument, Helena throws herself out of the window.
    • Happy End: Come Rain, Come Shine. Sophie and David are both alive and all the Happy End events must be done. Keith mocks the Boogie Man and defeats him, revealing him to have been Brendon all along. Brendon injures Keith, just as the others arrive. Brendon is restrained and taken into custody, the others give testimony to the events. Keith and Helena head to Tod's grave and Keith vows to get therapy, to better himself and asks Helena for her support. Which she gladly gives.
  • Nice Job Breaking It, Hero!: In the worst of the bad endings, Keith unintentionally kills his own wife by pulling a lever connected to a collapsable staircase while she's on it.
  • Outliving One's Offspring: Keith and Helena's son died before the main story.
  • Paparazzi: Keith is one of their favorite targets, since they're able to paint him as a dangerously obsessive cop who doesn't care who gets hurt by his antics.
    • Lance denies being one of these, but is more than willing to sell information to his gossipy brethren.
    • The Boogie Man opines about why these kind of reporters suck before starting up Lance's death trap.
  • Red Herring: Many of them.
    • When trying to save Lance from buzzsaw you'll find a console behind iron shelves. The writing "BOGIE" on console and writing on wall about it room before, may hint at 5-digit password to stop the buzzsaw. You need to break door with axe in buzzsaw room for keys to unlock his restraints.
    • Later in game in one room you'll find a chessboard with arranged pieces. Outside the room there are much bigger pieces and locked gate. You would think that you need to arrange them like in the room before? Actually you have to move the pieces out of board to be like "before the battle" as one note mentions. You can notice that some of the pieces in the room are placed between the squares and there are additional pieces on board.
    • Some of items and puzzles seems to be out of the way and unnecessary to advance. Subverted, because they are used to unlock special events, essential for good ending.
  • Room Full of Crazy: The Boogie Man likes to write on the walls and floors. However, the best ending implies that most, if not all, of these writings were Keith's delusions as neither David nor Shirley remember seeing anything like that.
  • Sacrificial Lamb: To prove that he's serious, the Boogie Man kills Brenden in front of Keith and then lets Stevie bleed to death before Keith can save him to demonstrate how the "game" functions. The former is an averted case as Brandon's death turns out to have been faked and the body used was a very convincing doll.
  • Sadistic Choice: Boogie Man forces Keith to choose between Sophie's and her father's life. He saves both of them.
  • "Scooby-Doo" Hoax: As Richard suspected, the whole thing was an elaborate ruse by the castle's owner, Brandon. Either that or Keith's growing insanity.
  • Shout-Out
    • One of the puzzles makes one to Silence of the Lambs with the line "Have the lambs stopped screaming yet, detective?".
    • When talking about Shirley to David, the Boogie Man sets a bloody box down in front of him.
    Boogie Man: Now let's see, you'd be Brad Pitt and Morgan Freeman... So I'm 'John Doe', hm?
    • The trailer features these lines. See if you recognize them.
  • Tempting Fate: In one of the bonus room scenes, Keith teases Sophie about believing in fairies, and jokes about the chances of one of her fairy friends punishing him. The Sand Man is watching the whole exchange. Cue a sudden bout of insomnia for the detective.
  • Timed Mission: Keith gets two minutes to figure out how to stop or disable the Death Trap threatening to bisect Lance.
    • He also gets less than a minute to help David save Shirley, followed by two minutes to get them out of the Chapel.
    • Other survival sequences feature Sophie and David trying to save themselves.
  • Umbrella of Togetherness: Helena mentions the metaphor for her and Keith in the happy ending.
  • "World of Cardboard" Speech: Keith gives one to the Boogie Man in the Golden Ending.

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