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Dont You Dare Pity Me / Video Games

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Don't You Dare Pity Me! in Video Games.


  • In Baldur's Gate II, Jaheira's immediate response to finding Khalid's mutilated corpse is to instantly rebuff all and any attempts at consoling her, stating clearly that "the only voice I want to hear... Is no more."
  • One of the bosses in Bloody Spell is none other than your former brother-in-arms, Lu Ting-han, who mistook you to be the traitor that wiped out his clan and killed his father. Owing to a case of Poor Communication Kills, a boss fight is inevitable, and the moment you won you opt to spare his life only for Lu to vow that "he will NOT be grateful to your gratitude".
  • In Disgaea: Hour of Darkness, Flonne takes pity on Mid-Boss as he has no one to make his lunch for him, but he asks her to stop as "That sends a sharp pain to moi heart!"
  • In Dissidia Final Fantasy, The Warrior of Light's response to Garland's speech about being "trapped" by destiny is to pity Garland, explaining that being stuck in the cycle has driven the man to despair. Unfortunately, (as one might expect) Garland doesn't take this very well, and he yells a bit during his fight with the Warrior.
  • During Fenris's companion quest in Act 2 of Dragon Age II, he gets news from one of his former tormentors about having a sister living in Tevinter, and is torn between hope and suspicion of a trap being laid by Danarius. Any attempt at sympathy from Hawke gets angrily rebuffed, and he storms off. (He apologizes for it later, though.)
  • Final Fantasy XIV: Endwalker: By the time the heroes arrive in the Garlean Empire, whom Eorzea had been at war with for several years, the nation is on the verge of total destruction thanks to their Ax-Crazy Blood Knight Emperor. The heroes manage to stop Garlemald from being completely destroyed, but the nation is left in such a devastated state that recovery is unlikely to happen without aid from other nations. This turns out to be easier said than done due to the Garleans' xenophobia. This is made all the worse by many Garleans, themselves, viewing the Eorzeans as enemies who would gladly take the opportunity to exact vengeance on them for starting a war with them by conquering them, in turn, under the guise of providing relief and aid. In time, many set aside their fears and accept the Eorzeans' aid as an alternative to starvation, but it's not until they make a trade agreement with Thavnair, one with equally beneficial terms for both parties, that their reconstruction and healing truly begins.
  • Finding Light: In the ending, Mari points out that Zamas will never truly be happy because he spends all his time festering in his genocidal hatred of humans, yet he will likely never succeed in wiping them out. Zamas is insulted that a mortal would pity a god like him.
  • In Fire Emblem Engage, Griss is an Ax-Crazy masochistic member of the Four Hounds, who seems to be constantly in a state of psychotic glee. However, one of the few things that actually gets him angry is when Alear asking why he is fighting for the Hounds' leader Zephia, who has killed their fellow Hound Marni for trying to save Veyle, then tried to kill the other Hound, Mauvier, for doing a Heel–Face Turn. Griss gets offended at the implication that he is not following Zephia willingly.
    Griss: Worried about little old Griss! That's an insult to me and Zephia! I won't forgive that ever. Ever! EVER!
  • God of War Ragnarök: After Kratos decisively beats Heimdall and pins him to a wall by his arm, he tries to spare him, but when Heimdall's foresight abilities reveal that Kratos spared him out of pity, Heimdall gets angry and goads Kratos to fight him to the death by threatening Atreus's life.
  • The King of Fighters: Kusanagi has this phrase as his KO quote.
  • During a flashback in "The Champions' Ballad" DLC for The Legend of Zelda: Breath of the Wild, Revali is shown to be out of breath after another failed attempt to perfect Revali's Gale while verbally expressing his desperation to get it right. Upon seeing that Princess Zelda has been watching and listening to the whole thing, he quickly and pompously chastises her for eavesdropping.
  • Kaguya from Mary Skelter: Nightmares is reclusive and somewhat bitter, and eventually reveals that she is this way because she knows how she and her fellow Blood Maidens are born. After the emotional reveal, the team becomes more receptive to her slacker tendencies, which she is not happy about. Jack's attempt to smooth things over makes her more upset, and she only comes around when she is later told that her newfound willingness to work for herself is worrying everyone.
  • Samara from Mass Effect 2, after telling Shepard that Morinth, the fugitive serial killer she's been hunting for several hundred years, is her daughter. "I do not want your pity, Shepard. I do not accept it."
    • Jacob isn't quite as blunt, but he's not interested in Shepard trying to play amateur shrink (even after the events of his loyalty mission). His romance path is one of the few that lets Shepard do the venting instead, and you can convince him to break off the relationship if you keep prodding him.
    • It's also possible to play Shepard this way.
  • Mega Man Zero: Though less extremely offended than most other examples, Fairy Leviathan in the first game specifically warns Zero before the fight not to hold anything back on her for being a woman. After Zero wins, he disregards her orders and does not terminate her, which she finds doubly rude the first time around. But Leviathan seems to mellow, making no more stink about it from then forward — simply glad she met someone that could defeat her.
  • In Neverwinter Nights 2: Mask of The Betrayer Gann approves of the player saying "good riddance" to his parents (who abandoned him unwillingly and disapproves of pity for his situation).
  • Persona:
    • Persona 3:
      • Ken Amada doesn't want any sympathy for being an orphan, he's too busy plotting revenge and plans on committing suicide afterwards because all he gets is sympathy now. Played for the destructive as he realizes that while he feared being alone, he exactly did just that, even though there are True Companions around to help him.
      • Jin gives this to SEES after he’s beaten near the top of Tartarus. When the Shadows start closing in from behind them, Jin tells his enemies to ignore him and keep going, saying he doesn’t want their pity. He then proceeds to kill himself, his final way of holding on to the freedom Takaya gave him to the end.
    • Naoki in Persona 4 has both this complex and one about not mourning his own sister's death. In particular, he doesn't like getting special treatment, since it indicates that he doesn't need to be around, and he notices that a lot of the people who came by his family's liquor store didn't do so before his sister died.
    • The Traitor in Persona 5 showed elements of this during their confrontation between them and the Phantom Thieves, who to some degree sympathize with the former and even offer to let them rejoin the Phantom Thieves as both of them share the same goals.
  • When Ratchet in Ratchet & Clank Future: Tools of Destruction questions Big Bad Emperor Tachyon as to how he could get himself to kill Lombaxes when they were the ones who saved his egg and raised him, Tachyon simply yells: "Those filthy creatures had the gall to pity me!".
  • Rave Heart: Eryn wears a Psi-Blocker not just to hide his evil ambitions from mind-reading, but also because he didn't want anyone to realize his feelings of inadequacy and pity him.
  • In Shounen Kininden Tsumuji After Tsumuji's rival Hayate loses another duel against him, he asks why he can't win, Tsumuji then reaches his hand out to him, only for Hayate to push it aside and gives him an angry look.
  • In Silent Hill 2, the mentally unstable and cynical Angela tells James not to pity her when he reaches out to her, claiming that she's "not worth it".
  • Jet from Sonic Riders accuses Sonic of doing this when he returns the Key to Babylon Garden after defeating him in a race and getting it back from Dr. Eggman. Jet may be a Sore Loser and a cocky winner, but being shown pity when he actually loses just seems to enrage him more than anything, and despite the Key supposedly leading to a trove of ancient technology worth millions (and the very reason Jet signed on to Eggman's scheme in the first place), he's fully prepared to force Sonic to take it back before Wave shows up and yells at him to stop being stubborn so they can get to the treasure.
  • This, along with "...leave me alone...", are the last words of the Big Bad (Parliamentarian Batiste) in The Spirit Engine 2.
  • Star Wars:
  • In Super Mario RPG the Samurai Boss Boomer grumbles that he doesn't want Mario's pity after he and the other good guys trounce him, and instead offs himself by cutting the chandelier he was standing on during the boss fight. Granted, it's hard to tell exactly if Mario was offering pity when his only form of communication is jumping up and down.
  • Super Robot Wars:
    • Barbiel the Needle gets really angry when Setsuko is freed from captivity by Asakim in Third Super Robot Wars Z: Tengoku-hen. Setsuko tells Barbiel that she felt his sorrow and says that he is a sad person. In fact, sympathy towards the bearer of the Resentful Scorpion sphere causes its powers to weaken.
    • Super Robot Wars V: If Lacus fights Embryo (only achieved on the IF Route as she and a lot of women get kidnapped on the normal route), then Embryo yells this at Lacus when the latter feels pity for him.
  • In Sword of Mana, after you defeat Devius, Julius' voice is heard and he offers to heal him. Devius' pride is so offended by this that he declares he'd rather die than accept Julius' pity, and then does.
  • The TakeOver have you interrogating Freya in the game's Good Ending, and given the choice to spare her. Choose that option and she will demand that you finish her off in her last moments, before triggering her base's Self-Destruct Mechanism out of spite.
    Freya: You get back here... finish this! You can't just walk away from me!
  • Downplayed by Verse, your Scarlet Chorus party member in Tyranny. When she tells you the story of how her comrades died because she hesitated in battle and didn't cover them properly, you can either tell her to not make the same mistake again or that it wasn't her fault. She approves of the former because she appreciates being held to a high standard she knows she can meet and is outright insulted by the latter. As she sees it, she made a mistake; her way of honoring the fallen and moving on is acknowledging that and striving to do better.
  • In World of Warcraft, the gnomes, especially their leader, Gelbin Mekkatorque, feel this way about the dwarves housing them in Ironforge while Gnomeregan is irradiated, as seen in Gelbin's short story "Cut Short." In the end, though, they channel that feeling into the drive to reclaim Gnomeregan, and Gelbin later says that the gnomes are who they are because of their allies.


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