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Comic Book / The Redeemer

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The Redeemer is a comic set in the Necromunda verse, a Warhammer 40,000 Gaiden Game. It follows the adventures of a Redemptionist cult led by Klovis of House Cawdor as he deals with a ratskin threat to Hive Primus.

This comic contains examples of:

  • Affably Evil: The mutant leader is quite cheerful, announcing that the Redeemer's gang can pay the toll or fight a Duel to the Death.
  • An Axe to Grind: The ratskin shaman's weapon, a giant axe that glows green.
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  • Aristocrats Are Evil: Or very, very devoted to their cause.
  • Awesome Personnel Carrier: The APC/cathedral the Redeemer's gang runs around in, called the Pulpitek.
  • Badass Preacher: Guess.
  • Bad Boss: The Redeemer executes one of his men for not keeping his equipment clean.
    I am the most forgiving of men... but standards must be maintained!
  • Beard of Evil: The Redeemer has the classic villan's goatee that matches his mask's Sinister Schnoz.
  • Beleaguered Assistant: Malakev is basically Baldrick having learned to write.
  • Big Book of War: Of torture rather. The Liber Excruciatus is a list of appropriate punishments for various crimes and needs to be carried on Malakev's back.
  • Braids, Beads and Buckskins: The Ratskins are 40K Native Americans wearing the skins of giant rats.
  • Catchphrase: SCOURGE AND PURGE!
  • Chainsaw Good: The Redeemer's chainsword, the Sword of Persecution.
  • Deadpan Snarker: The Redeemer has his moments:
    • As the shaman busts down the door of the Redeemer's fortress:
    The Caller! He's followed us here!
    Perceptive as always, Malakev.
    • When the captured Voor is sending a telepathic essage for help:
    Why is Voor looking so smug, Malakev? I don't like it... I don't like it at all.
    I have no idea, my lord...
    No, of course you don't. It was a rhethorical question, I wasn't expecting an intelligent answer.
    • When Voor's still not talking:
    I have the answer! Why don't we use the melta gun on him?
    What a genius you are, Malakev. Leaving him as a living puddle of fat and ashes.That would be most useful in finding the Caller.
    • After the Redemptionists have been captured and the Redeemer single-handedly defeats a giant zombie rat:
    A magnificent performance, men. Remind me to take you on my next crusade.
  • Even Evil Has Standards: Applied to the Redemptionists. The Imperium of Man as a whole champions ideals of religious intolerance, zealotry and xenophobia towards aliens and mutants, but the Redemptionists take it Up to Eleven, believing every single being is guilty and only through their death their sins can be cleansed. At best, their cult is tolerated as they can be still of some use to Inquisitors. At worst, they are outright banned in other worlds, with Necromunda being a planet where they have a firm grip on.
  • Funny Background Event: One warning on the Redeemer's fortress reads "No salesmen".
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  • Fun with Acronyms: Sacred Libation And Unguent which Gives Heart to the Terrified- better known as Slaught, the Imperium's combat stim of choice.
  • Giant Spider: The Bloodmare, a monstrous underhive spider with psychic powers.
  • Go for the Eye: The green orb that gives the ratskin shaman his powers is the bloodmare's eye, leaving a big hole for a chainsword to go into.
  • Ham-to-Ham Combat: It's 40K.
    Idiot mutant! You dare to insult my crown of all-cleansing fire? I am aflame with zeal for the faith!
    I like your style! Last time I met a psycho like you I ate him!
    Blasphemer! Cannibal! Rejoice that I cleanse you with the sword of redemption! That your sinful existence will be snuffed out!
  • Happiness in Slavery: Malakev immediately suggests some punishments for himself when he fails the Redeemer.
  • Kill It with Fire: The Redeemer's flamethrower hat sees a lot of use.
  • Nice Hat:
    • The Redeemer's Crown of Cleansing Fire is a combination brasero and flamethrower.
    • The ratskin shaman has a cage for a hat with his pet rats running around inside it (and releases them to fight if needed).
  • Magical Native American: The ratskins, down to having a shaman, wearing animal headdresses, and calling their warriors "braves".
  • Man in the Machine: Malakev's final fate, with only his head surviving.
  • More Dakka: The Redemptionists' main approach to combat (even using DAKKADAKKADAKKA as the Written Sound Effect).
  • Sand Worm: The Ratskin shaman rides a giant purple worm/centipede thing that can burrow through the ground.
  • Slasher Smile: The Redeemer is a very happy man in combat.
  • Shut Up, Hannibal!:
    Repent? For trying to save my people from tyranny? I would die a thousand times to save them!
    Once will be sufficient!
  • To the Pain: As per standard Imperial procedure, the torture is first explained to the victim before he undergoes it.
  • What the Hell Are You?: Said by the Ratskin shaman to the Redeemer, after he impales and torches the shaman's pet rat on his hat.
  • Revive Kills Zombie: The Redeemer decides to try this on Voor after seeing that regular torture has no effect. He doesn't get the chance to see if it works though.
  • Rodent of Unusual Size: The Rat God is the size of a bus. The "normal" rats are big enough that humans can make headdresses out of them.
  • Villain Protagonist: Klovis, oh so very much. Even by the Imperium standards, his methods are too extreme and might even be considered heretical in some other worlds.
  • Zombie Apocalypse: The Caller recruits plague zombies to help the invasion.


Example of: