One year after the end of the first game, where Arcadia Bay was destroyed, Max and Chloe have moved to Seattle and are living normal lives. However, things start to go wrong after Max sees a television report about Arcadia Bay, causing her to lose control of her powers. Chloe decides to take Max back to Arcadia Bay in the hopes of solving this mystery.
The first issue was released on November 14, 2018. The second issue was released on January 2, 2019. The third issue was released on January 30, 2019. It has been confirmed the comic will continue after the fourth issue.
- All There in the Manual: The issue 1 recap in the second issue mentions that Max and Chloe are living with Max's parents in Seattle.
- Art Shift: A subtle one in issues 2 and 3 — the alternate realities in issue 2 have brown lineart instead of the main universe's black, and the reality in issue 3 with Rachel has gray lineart.
- Big Damn Kiss: Chloe kisses Max near the end of issue 4, shortly before Max allows herself to be pulled from Chloe's reality because she doesn't belong there.
- Blooper: The issue 2 recap in the third issue mistakenly calls Dana "Diana".
- Censor Steam: In her Out-of-Clothes Experience, the one time Max is shown from an angle that would reveal something, a cloud of mist obscures her features.
- Cutting Off the Branches: As mentioned above, the comic is set after the "Sacrifice Arcadia Bay" ending. Additionally, Chloe mentions how Kate's life was almost destroyed, implying that Max was able to save her. Or at least it seems like that's the case until issue 4, where it's revealed that it only appears to follow on from that ending. In actuality, this Max and Chloe aren't the same ones from the game's original timeline. This Max has been displaced from her own timeline, and the whereabouts of this Chloe's 'real' Max are unknown. So what really happens after the game's continuity is still a mystery.
- Earn Your Happy Ending: Max is forced to abandon the Chloe she knows because she doesn't belong in her reality, but is able to join another Chloe in a reality where Rachel Amber never died and the two of them successfully left Arcadia to go to Los Angeles.
- Foregone Conclusion: Subverted - as the existence of The Multiverse is set up from the beginning of the story, the comic isn't beholden to any other material. For instance, Life Is Strange 2 shows Arcadia Bay is still in ruins three years after the game, but when Chloe and Max visit it here, repairs are well underway.
- Ironic Echo: In the second issue, Chloe snapping at Max, telling her that not everything is about her, is reminiscent of Rachel saying the same thing to Chloe in Before the Storm.
- I Will Find You: As the Max we've been following leaves for another timeline, Chloe promises to find the Max who actually belongs in her world. The fact that she still knows the band The High Seas confirms her Max is out there somewhere.
- Godzilla Threshold: Chloe decides to take Max back to Arcadia Bay when it becomes clear Max can't control her powers, since that's the only common connection they know of.
- Karma Houdini: The Prescotts pinned the death of their son on the storm and hid any evidence of his involvement with Jefferson. The foundation to rebuild the town is set up in his name.
- Killed Offscreen: Everyone who took refuge in the Two Whales Diner at the end of the first game is implicitly dead, evidently having been killed in an explosion. Joyce and Warren are confirmed to be dead.
- Mr. Exposition: An alternate reality version of Warren, this one being Max's sidekick instead of Chloe, explains the nature of her "flickers" between universes. She's been swapping with other versions of herself.
- The Multiverse: The preamble describes the events of the comic as but one possibility of how events might have unfolded. This factors into the plot when Max starts unintentionally jumping between realities.
- No Antagonist: There's no Big Bad to speak of, and the main conflict comes from Max's random jumps through timelines.
- Out-of-Clothes Experience: Max experiences this in her vision at the beginning of issue 4, as she sees all the different realities she's connected to, and again at the end.
- Power Incontinence: Max starts jumping between alternate realities, such as one where Chloe's mother and father both survived and one where Chloe died. When they return to Arcadia Bay, the shifts get more potent, causing Max to experience them for longer at greater harm to herself.
- Power-Strain Blackout: In the second issue, Max passes out after staying in one of her jumps for an extended period to tell an alternate Joyce goodbye on Chloe's behalf (Chloe was shot by Nathan in that iteration of reality).
- Psychic Nosebleed:
- The comic opens with Max sitting on a cliff-side narrating about the butterfly effect. When the angle changes to show Max's face, she's suffering from a nosebleed.
- In the present, Max suffers a nosebleed after her second unintentional reality jump, and it gets really bad after the third one in the club.
- The Reveal: Issue 4 reveals that the Max and Chloe of the comic aren't the same Max and Chloe from the original game's timeline. And the comic doesn't actually follow on from the Sacrifice Arcadia Bay ending, it just appears that way because comic Max has been displaced from her own original timeline. Her Power Incontinence is a result of her not actually being part of this reality, and in this version of reality she may in fact be dead. Max is forced to abandon this reality, leaving Chloe alone (at least for the time being), but is able to insert herself into a new reality where Rachel Amber never died.
- Sequel Hook: Issue 4 ends on the phrase "This action will have consequences."
- The Un Reveal: At the end of issue 4, after having dealt with her Power Incontinence, Max ponders if she still possesses her original powers, only to decide against testing them because she no longer needs them.