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Main Characters

    Priel Aylin 
An experienced solo Vanguard and the main character of Sacred Earth - Promise.
  • Broken Ace: She's one of the most powerful and skilled Vanguards, but she's also carrying a lot of guilt over unwittingly goading Perrine into venturing into Icefall Labyrinth when they were younger, causing their father to get injured. Having to put up with other Vanguards' jealousy also caused her to become distrustful of other people and unwilling to show weakness. She opens up more to Perrine in the ending, making the broken part downplayed.
  • Cool Sword: Or hot sword, since her blade is made of lava.
  • Crippling Overspecialization: Her only earth elemental moves are magic-based, but her magic damage is the lowest, meaning she doesn't fare well against late game enemies that resist fire. Fortunately, very few bosses have fire resistance, making her the best damager in most cases anyway.
  • Elemental Powers:
    • Playing with Fire: Her main element is fire, and the majority of her skills are of that element.
    • Dishing Out Dirt: She can use earth EP Arts and has some slight resistance to earth attacks.
  • Mighty Glacier: She has low agility, but has the best physical damage output of the party while having good defenses.
  • Tall Poppy Syndrome: Many of her fellow Vanguards ostracize her for being a powerful dragonkin and refuse to work with her.

    Perrine Aylin 
Priel's younger estranged sister, who often attends church. She is the second playable character of Sacred Earth - Promise.
  • Adaptational Wimp: In Bonds, she has access to more than two elements. In later entries, she only has air and light.
  • Elemental Powers:
    • Blow You Away: Her main element is wind and her physical attacks are all wind elemental.
    • Light 'em Up: Her secondary element is light.
  • Full-Contact Magic: Combined with Kung-Fu Wizard. Her chain attack utilizes punches and kicks, yet still does magic damage that way.
  • Mutual Envy: It's often noted that Perrine feels inferior to her more accomplished sister, but Priel admits that Perrine's ability to admit weakness is something she lacks.
  • Save the Villain: After she and Priel defeat Isole, she heals the harpy and tries to come to an understanding with her. Unfortunately, Isole immediately tries to attack her again.
  • Squishy Wizard: She has low physical defense and all of her offensive actions, including her chain attack, rely on her magic stat. Her high magic stats make her ideal for using spell chains to deal group damage to the enemy.
  • Tsundere:
    • Despite being estranged from Priel and having an inferiority complex towards her, she does want her to return home and gets along with her better towards the end of the game.
    • Downplayed towards Gunnar, who she has a crush on. While she rarely gets angry with him, she does get agitated whenever anyone brings up her obvious crush.

    Relima Elsa 
A former student who is currently teaming up with Caith to catch the people who robbed their academy. She is the third and final party member of Sacred Earth - Promise.
  • The Chosen One: The Stinger reveals that she's a Prophet, reincarnated from one of the Apostles who ended an ancient war.
  • Elemental Powers:
    • Making a Splash: She can use water magic and her first EX Art is a water/magic damage skill. The last part of her chain attack is a volley of water arrows, despite the previous parts of the chain being dark elemental.
    • Casting a Shadow: Her normal attacks, second EX Art, and one of her spells deal dark damage.
  • Friendly Neighborhood Vampire: She became a vampire through unknown means, but is a trusted ally of the Aylin sisters.
  • Life Drain: Her second EX Art drains LF while dealing dark damage.
  • Magic Knight: Relima has both a magic based EX Art and a physical based EX Art, unlike the other two Promise party members who have EX Arts of the same type.
  • The Straight and Arrow Path: She wields a dark elemental bow.
  • Support Party Member: Her Arcane Barrier and Inspire EP Arts are the most powerful support skills in Promise. The former increases a target's resistance to all elements along granting an EP boost while the latter increases all party members' EX gauges by 10. While she can do good damage against those weak against her elements, her stat growth isn't as dedicated to offense as the Aylin sisters.

    Veili Myrrine 
A rookie vanguard and the elder Myrrine twin.
  • Adaptational Nice Guy: In Promise and New Theory, she's a lot more calm and levelheaded compared to her more appearances in Bonds and Memory, as shown by how she's more willing to listen to Gunnar's caution and is generally a very supportive friend to Priel. In Memory, she's reckless enough to attack Fate without confirming that he's a threat.
  • Cool Sword: She wields an ice elemental sword.
  • Elemental Powers: Her main element is ice, though she could also use water spells in the scrapped Memory game.
  • Only Friend: She's one of the few Vanguards who gets along with Priel.

    Gunnar Myrrine 
A rookie vanguard and the younger Myrrine twin.
  • Adaptational Wimp: Zigzagged. In Bonds, Gunnar had access to elements other than bolt and shadow, including gaea, air, and fire. In later games, he only uses bolt and shadow. On the other hand, he was more of a coward in Bonds and had a tendency to freak out upon encountering any boss enemy.
  • Guns Akimbo: Combined with Punny Name due to the first three letters of his first name. In the scrapped Desire game, he uses two pistols.
  • Elemental Powers: He specializes in bolt, though he also has the shadow element in Memory. In the current New Theory demo, he has high shadow resistance, hinting that he might learn skills of this element if he levels up enough.
  • Mage Marksman: He wields either or bow or a gun depending on the game, but he's focused on magic damage either way.
  • Not So Above It All: Despite having the most common sense of the main characters and being one of the more serious characters, he buys Priel's claim that food tastes better when one chews with one's mouth open.
  • Oblivious to Love: He has no idea Perrine has a crush on him and mistakes her flustered behavior for hostility.
  • The Straight and Arrow Path: In most installments, he uses a bow.

    Konoe 
An amnesiac priestess who wakes up in a ruined husk of a world. She is the only playable character of Sacred Earth - Alternative.
  • Amnesiac Hero: Konoe wakes up with no memories or even her own name. Progressing through each area and meeting her friends restores some of her memories, though she still hasn't regained all her memories by the end of the demo. This is subverted when she turns out to be a clone of the real Konoe, which means she had no past to begin with.
  • Auto-Revive: When the final dungeon unlocks, Konoe can learn a passive skill, One Last Gift, which lets her automatically revive once per battle.
  • Clone Angst: Konoe is upset when she learns that she's actually a clone of the real Konoe and was receiving the latter's memories in order to become an Unwitting Pawn for Par Mythos. She decides to continue living and finding her purpose despite being a clone, and does her damndest to survive in a brutal boss fight against True Konoe. Unfortunately, her power is far below the original's, so she dies in the post-boss cutscene without being able to accomplish anything.
  • Expendable Clone: Before the Final Boss fight, the playable Konoe learns that she's actually a clone who was created to help Par Mythos steal the Scarlet Lifestone from the original. Both Par Mythos and the original don't hold the replica in high regard and treat her as disposable, since the original kills her and absorbs her soul for more power while the members of Par Mythos are more worried about losing the Lifestone than her death.
  • Miko: Konoe has a shrine maiden aesthetic and fights using a Gohei. In the main menu, her class is listed as Priestess. According to the Storyteller, Konoe, or rather, the original Konoe, served as a priestess who communicated with a god.
  • Tomato in the Mirror: Right before the Final Boss fight, it turns out the protagonist is actually a replica of the real Konoe, who made a Faceā€“Heel Turn and decided to destroy the world in order to bring back her family.
  • Zigzag Paper Tassel: Konoe wields a Gohei, which can be used for melee attacks and for using Ether Arts.

NPCs

    Fate 
Perrine and Relima's childhood friend, who returns home in the hopes of taking down Forneus. His real name is Lucis.
  • Adaptational Badass: In the old free version of Promise, Fate and the Adjudicator formed a standard Dual Boss. In the commercial version, one of them will be buffed when the other dies.
  • Defeat Means Friendship: Or refriendship. After the party defeats him and drives away Forneus, he realizes he was foolish to push away his friends in order to become strong, and decides to make up with them.
  • Dual Boss: In Promise. He fights alongside a controllable suit of armor, the Adjudicator. When either of them falls, the other gets a permanent buff.
  • Enemy Mine: Like Relima and Caith, he holds Balcruade and Zuleika in contempt for stealing from the academy, but teams up with them in order to stand a chance against Forneus.
  • Freudian Excuse: He was nearly killed by Forneus in the past, causing him to become even more obsessed with power so he can defeat the beast and overcome his past.
  • Gameplay and Story Segregation: He claims he wasn't going to kill the party, yet his victory will still result in a game over. This could be justified due to Forneus being nearby, who could potentially finish off the weakened party.
  • I Just Want to Be You: Combined with I Just Want to Be Special. He admits he always admired and envied Priel's strength, and wanted to be just as badass as her. He chose his nickname, "Fate," because of his desire to be seen as strong and cool.
  • Light 'em Up: He has light spells and EX Skills.
  • Limit Break: On Nightmare mode, he can use an unnamed Exceed Limit during his boss battle, which can kill an unguarded party.

Illuminate

    Balcruade 
A swordsman who shows up as a contestant in a tournament, who turns out to be a Relic thief.
  • Affably Evil: His politeness towards the party is genuine and he shows concern when Fate loses his boss battle, despite how the thieves only have a temporary alliance with the latter.
  • Dual Boss: He and Zuleika form a tag team in the tournament, and end up facing the Aylin sisters in the finals.
  • Elemental Powers: He has both light and earth elemental skills.

    Zuleika 
A swordswoman with wolf-like features, who turns out to be a Relic thief.
  • Blood Knight: She's states she's eager to bathe her sword in dragonkin blood when she's faced with the Aylin sisters.
  • Blow You Away: She can use wind magic.
  • Dual Boss: She and Balcruade are the final opponents of the tournament.
  • Katanas Are Better: She wields a katana and uses iaijutsu in her attack animations.

Alternative Title(s): Sacred Earth, Sacred Earth Promise, Sacred Earth Alternative

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