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An experienced solo Vanguard and the main character of Sacred Earth - Promise.
- Broken Ace: She's one of the most powerful and skilled Vanguards, but she's also carrying a lot of guilt over unwittingly goading Perrine into venturing into Icefall Labyrinth when they were younger, causing their father to get injured. Having to put up with other Vanguards' jealousy also caused her to become distrustful of other people and unwilling to show weakness. She opens up more to Perrine in the ending, making the broken part downplayed.
- Cool Sword: Or hot sword, since her blade is made of lava.
- Crippling Overspecialization: Her only earth elemental moves are magic-based, but her magic damage is the lowest, meaning she doesn't fare well against late game enemies that resist fire. Fortunately, very few bosses have fire resistance, making her the best damager in most cases anyway.
- Elemental Powers:
- Mighty Glacier: She has low agility, but has the best physical damage output of the party while having good defenses.
- Tall Poppy Syndrome: Many of her fellow Vanguards ostracize her for being a powerful dragonkin and refuse to work with her.
Priel's younger estranged sister, who often attends church.
- Elemental Powers:
- Full-Contact Magic: Combined with Kung-Fu Wizard. Her chain attack utilizes punches and kicks, yet still does magic damage that way.
- Mutual Envy: It's often noted that Perrine feels inferior to her more accompished sister, but Priel admits that Perrine's ability to admit weakness is something she lacks.
- Save the Villain: After she and Priel defeat Isole, she heals the harpy and tries to come to an understanding with her. Unfortunately, Isole immediately tries to attack her again.
- Squishy Wizard: She has low physical defense and all of her offensive actions, including her chain attack, rely on her magic stat. Her high magic stats make her ideal for using spell chains to deal group damage to the enemy.
- Despite being estranged from Priel and having an inferiority complex towards her, she does want her to return home and gets along with her better towards the end of the game.
- Downplayed towards Gunnar, who she has a crush on. While she rarely gets angry with him, she does get agitated whenever anyone brings up her obvious crush.
A former student who is currently teaming up with Caith to catch the people who robbed their academy.
- The Chosen One: The Stinger reveals that she's a Prophet, reincarnated from one of the Apostles who ended an ancient war.
- Elemental Powers:
- Making a Splash: She can use water magic and her first EX Art is a water/magic damage skill. The last part of her chain attack is a volley of water arrows, despite the previous parts of the chain being dark elemental.
- Casting a Shadow: Her normal attacks, second EX Art, and one of her spells deal dark damage.
- Friendly Neighborhood Vampire: She became a vampire through unknown means, but is a trusted ally of the Aylin sisters.
- Life Drain: Her second EX Art drains LF while dealing dark damage.
- Magic Knight: Relima has both a magic based EX Art and a physical based EX Art, unlike the other two Promise party members who have EX Arts of the same type.
- The Straight and Arrow Path: She wields a dark elemental bow.
- Support Party Member: Her Arcane Barrier and Inspire EP Arts are the most powerful support skills in Promise. The former increases a target's resistance to all elements along granting an EP boost while the latter increases all party members' EX gauges by 10. While she can do good damage against those weak against her elements, her stat growth isn't as dedicated to offense as the Aylin sisters.
A rookie vanguard and the elder Myrrine twin.
A rookie vanguard and the younger Myrrine twin.
- Guns Akimbo: In the scrapped Desire game, he uses two pistols.
- Elemental Powers: He specializes in bolt, though he also has the shadow element in Memory. In the current New Theory demo, he has high shadow resistance, hinting that he might learn skills of this element if he levels up enough.
- Mage Marksman: He wields either or bow or a gun depending on the game, but he's focused on magic damage either way.
- Oblivious to Love: He has no idea Perrine has a crush on him and mistakes her flustered behavior for hostility.
- Not So Above It All: Despite having the most common sense of the main characters and being one of the more serious characters, he buys Priel's claim that food tastes better when one chews with one's mouth open.
- The Straight and Arrow Path: In most installments, he uses a bow.
Perrine and Relima's childhood friend, who returns home in the hopes of taking down Forneus. His real name is Lucis.
- Adaptational Badass: In the old free version of Promise, Fate and the Adjudicator formed a standard Dual Boss. In the commercial version, one of them will be buffed when the other dies.
- Defeat Means Friendship: Or refriendship. After the party defeats him and drives away Forneus, he realizes he was foolish to push away his friends in order to become strong, and decides to make up with them.
- Dual Boss: In Promise. He fights alongside a controllable suit of armor, the Adjudicator. When either of them falls, the other gets a permanent buff.
- Enemy Mine: Like Relima and Caith, he holds Balcruade and Zuleika in contempt for stealing from the academy, but teams up with them in order to stand a chance against Forneus.
- Freudian Excuse: He was nearly killed by Forneus in the past, causing him to become even more obsessed with power so he can defeat the beast and overcome his past.
- Gameplay and Story Segregation: He claims he wasn't going to kill the party, yet his victory will still result in a game over. This could be justified due to Forneus being nearby, who could potentially finish off the weakened party.
- I Just Want to Be You: Combined with I Just Want to Be Special. He admits he always admired and envied Priel's strength, and wanted to be just as badass as her. He chose his nickname, "Fate," because of his desire to be seen as strong and cool.
- Light 'em Up: He has light spells and EX Skills.
- Limit Break: He can use an unnamed Exceed Limit during his boss battle, which can kill an unguarded party.
- Not So Different: Priel notes that he shares her flaws of trying to project strength at the cost of properly connecting with others and claiming to be a lone wolf while actually relying on others.
A swordsman who shows up as a contestant in a tournament, who turns out to be a Relic thief.
- Affably Evil: His politeness towards the party is genuine and he shows concern when Fate loses his boss battle, despite how the thieves only have a temporary alliance with the latter.
- Dual Boss: He and Zuleika form a tag team in the tournament, and end up facing the Aylin sisters in the finals.
- Elemental Powers: He has both light and earth elemental skills.damage.
A swordswoman with wolf-like features, who turns out to be a Relic thief.
- Blood Knight: She's states she's eager to bathe her sword in dragonkin blood when she's faced with the Aylin sisters.
- Blow You Away: She can use wind magic.
- Dual Boss: She and Balcruade are the final opponents of the tournament.
- Katanas Are Better: She wields a katana and uses iaijutsu in her attack animations.