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Sacred Earth is a series of RPG Maker games developed by Sacred Star Team, with the canon being rebooted several times before Sacred Earth - Promise became the first commercial release in 2018.
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The snowy city of Garenia is home to people of many races, and the city itself is on a floating continent, Miltiades, that is slowly rediscovering Ether technology due to the fallout of a war. Garenia is currently peaceful due to the effort of its Vanguard mercenaries, but this peace is broken due to reports of a mysterious group of Relic thieves and rumors of a girl falling from the sky. There are also rumors of the Prophets, reincarnations of the Apostles who stopped an ancient war, who are destined to guide civilization once more.

The first canon installment, Promise, is presented from the POV of Priel Aylin, a dragonkin Vanguard whose whimsical personality and talents cause her to chafe with her peers and her sister, Perrine. The Aylin sisters manage to put aside their differences long enough to win a local tournament, only to discover that their rivals are the Relic thieves and that their old friend is working with the villains. The sisters and their childhood friend, Relima, have to work together to stop the thieves from taking another Relic and convince their friend to rejoin them.

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The next installment, Sacred Earth - New Theory, is still in development, though with a short demo available on itch.io

Steam page for Sacred Earth - Promise here.


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    Tropes in Sacred Earth - Promise 
  • Adaptational Badass:
    • Double subverted with the playable characters. The old free version of the game had no levels, meaning all characters have their skills from the start. In the commercial version, characters have to level up to learn all their skills, but they'll eventually gain EX Limits, putting them above their previous incarnations.
    • In the free version, Forneus is just a standard boss with no unique mechanics. In the commercial version, Forneus will activate a barrier at low health and summon two minions to maintain the barrier.
  • Bonus Boss: After talking to Razhell and solving the final puzzle of Icefall Labyrinth, the player can fight a shadowy version of Isole.
  • Cast From HP: If a character tries to continue their Strike Chain with less than 5 EP, the next strike will still activate, but the character will lose HP instead. This can be used to end battles slightly faster, but can also leave the character vulnerable to being knocked out.
  • Combos: Normal attacks can be chained into more normal attacks (5 total) or an EX Art if the character has enough EX. Each normal attack consumes 5 EP, and while the game allows characters to continue attacking with 0 EP, doing so will consume their LF instead. Similarly, offensive EP Arts can be chained into an EX Art, an AOE spell, or a strong single-target spell, though this requires the character to learn prerequisite skills. Finally, characters can learn Exceed Limits that chain from EX Arts.
  • Cooldown: Most EP Arts and Focus have cooldown times, though EX Recover will reduce cooldowns by a certain amount. This is to balance how support EP Arts don't eat up a character's turn.
  • Defend Command: The Focus command reduces damage and heals LF, EP, and EX, but has a one turn cooldown to prevent the player from spamming it.
  • Difficulty Levels: There are Easy, Normal, Hard, and Nightmare difficulties, with all of them modifying enemy stats and the last one giving enemies exclusive skills.
  • Fantastic Racism:
    • Isole, the ice harpy chief, despises all other races to the point where she attacks Perrine despite the latter healing her.
    • Many of Priel's resenters bitterly claim that her dragonkin heritage gives her an unfair advantage.
  • Final Boss: Forneus, a giant serpent, is the last story boss. Unlike most examples, it's not the Big Bad, but it is a significant enemy to the party due to them being affected by an incident where Priel and Perrine's father got injured protecting them from the beast.
  • Guest Fighter: Reize, Lily, and Ivo are the main characters of Star Chaser Story, who make appearances in this game. Reize also appears in other games such as Shovel Knight and Valdis Story: Abyssal City.
  • Guide Dangit: Some of the final sidequests in Garenia won't show up unless you talk to people other than the quest holder or unless you talk to the quest holder several times.
  • Hard Mode Perks: Nightmare mode will multiply EXP gain by 1.5, allowing characters to level up and learn skills faster. However, enemies give less EXP to higher-leveled party members, making this perk less impressive than it sounds.
  • Harder Than Hard: Hard mode multiplies enemy stats by 1.25 while Nightmare mode multiplies enemy stats by 1.5 on top of giving them additional skills. Considering enemies are fairly strong even on normal difficulty, that 1.5 multiplier is no joke. The description for that difficulty also recommends saving a lot because the player is probably going to die a lot.
  • Infinity -1 Sword: The Scion Custom I and the weaker Grand Elemental gems can be obtained without a fight in the final segment. These gems can boost all stats, but are all weaker than Grand Elemental V.
  • Infinity +1 Sword: The reward for beating the Bonus Boss is Grand Elemental V, an ether gem that boosts all stats.
  • Limit Break: Exceed Limits are learned at level 15, and require the Limit Index to be filled before they can be chained from EX Arts. The Limit Index is filled when an EX Art is used.
  • Nintendo Hard: The game has a steep learning curve due to the absence of healing items, forcing the player to rely on EX Recover, buff skills, and Focus to keep themselves alive. All playable characters have their own elemental weaknesses as well, which means the player cannot afford to be careless with their LF. The endgame requires the player to be good at quickly manipulating their EP and EX to keep themselves alive and force the Focus command to cool down faster. While difficult gameplay is to be expected on Hard and Nightmare, Normal can still wreck players who blindly focus on offense or fail to take advantage of all mechanics.
  • No Name Given: There is no indication of what each enemy's name is outside of story-related ones.
  • Permanently Missable Content: Not only are all quests timed, the Fimbulvetir Forest dungeon cannot be revisited, meaning any enemies or items there are lost forever. Averted for Garenia Sewers, which actually have weaker Grand Elemental gems for those who revisit after the tournament and after the forest boss.
  • Sequel Hook: The game ends with Balcruade and Zuleika on the run, which means the protagonists will have to stop their thievery in a future installment. The Stinger reveals that Relima is a Prophet and that she'll have a major role in shaping the world's future.
  • Songs in the Key of Lock: The harpies in Fimbulvetir Forest set up doors that can only be opened by musical plants to play a specific sequence of notes. The forest also contains an underground ruin where the player has to go through the exits of a looping room in a specific order based on the notes that are made upon passing through.
  • The Stinger: If the player manages to complete all the sidequests, they'll get an additional scene where Razhell, Aurelius, and Fiamme reveal that Relima is a Prophet.
  • Video Game Remake: The commercial version is an improved version of the free one, with new mechanics and two new dungeons and bosses before Icefall Labyrinth.
    Tropes in Sacred Earth - New Theory 
  • Bonus Boss: The Champion monsters are set encounters in a map that feature a buffed version of an already powerful enemy. In the demo, the only champion monster is the Champion Lamia.
  • Boss in Mook Clothing: In the demo, the only monster to fight alone is the Lamia, which is so strong that the developer recommends being at Rank 4 to fight her.
  • Evil Tower of Ominousness: The Vanguard discover a mysterious tower that seems to be connected to the curse eating away at Miltiades. When they try to get close with their aircraft, the tower teleports Veili and Gunnar onto one of the floors, which features a grassy landscape that shouldn't be possible inside a tower.
  • Sequel Difficulty Spike: Veili and Gunnar don't start with any aura EP Arts, which means they can't cover each other's elemental weaknesses. Additionally, Veili can only buff KNW while Gunnar can only buff POW, despite them specializing in POW and KNW respectively. This means if one of them falls before the other can be buffed, the survivor will have a harder time dealing with the enemies. However, the reroll feature for encounters and traps, along with Link Attacks, mitigate the difficulty increase slightly.
  • Standard Evil Organization Squad: Balcruade and Zuleika's relic stealing group is revealed to be called "Illuminate," with all of its important members being called "Pillars."

Alternative Title(s): Sacred Earth, Sacred Earth Promise

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