Sacrifice has colorful cast of characters, each one has their own little quirks, mannerisms and flaws.
PROLOGUE (From the Game's Manual)
"Being an excerpt from the Book of the Fyllid"
In the beginning there was the Creator. Where there was naught but the cold void, the Creator gave of his flesh, and thus was all matter born. Where all was dark, the Creator spread his arms and gave light, thus was born the stars, the moons, and the suns. Where there was naught but silence and loneliness, the Creator did spill his blood, causing the very beginnings of life.
This life manifested in a multitude of forms, from the ancient behemoths of Thryhring to our own people, the Fyllid. In those times we were the chosen of the creator, the keepers of the lesser beasts and defenders of all the realms. As befit our role as his primary servants, the creator gifted us with power. The power to shape the world, the very trees, the land, the beasts, even the untouchable essence of the elements was granted us. Our people grew heady with the gift of power, and some of us turned our face from the creator. The gift became corrupted, used for forbidden experimentation and malicious purpose.
It was then that the Fallen One, he whose name must not be spoken, tore asunder the earth. In the land of Golgotha, profaning and defying the very laws of nature, the Fallen One opened a permanent gateway from this world to the demonic realms of the nether. The strain of opening this unnatural portal took its toll upon the world and the earth began to shatter. The Fyllid and all of creation watched in stunned silence as the benevolent Creator warred with the Demons of the nether, but the forces of hell proved too much for even he. A cry of unspeakable anguish broke the silence and echoed in the minds of his children as the creator was forever banished from this existence. None of his children heard the cry so loudly as the Fyllid, for it was one of our own that had ultimately betrayed and murdered our master. Most were driven mad and hurled themselves from one of the newly formed floating islands or sat useless, gibbering and moaning.
For a time the Fyllid wandered these new realms seeking signs of our former master. What was discovered was the stuff of nightmares. The creatures of the land began to warp and twist, the very land was changing. The home realm of the Fyllid, known as Elysium, grew lush and green, seeming to welcome us, even after the horrible betrayal of the Creator. So too did the other lands twist, the high reaches of Empyria grew cold and desolate; the lush, sweltering lands of Helios erupted with liquid hot magma while the arid Glebe grew even more rocky and barren. Most terrible of all were the blasted lands of Dys, which lay near Golgotha. These lands grew pestilent and the very earth rotted.
Five new Gods appeared to take the place of the Creator. Of the five it was our Lady Persephone who took us in. Grateful were we that any God would accept us into their fold and ever since we have served our Lady faithfully. We stand guard against the enemies of our Lady. We are ever vigilant, for it is the Fyllid who know intimately the price of failure.
Persephone, Goddess of Life
- Voiced by: Jennifer Hale
Goddess of Life, Persephone is the sole woman in Sacrifice's Fantasy Pantheon and the closest thing to its God of Good, being its most prominent benevolent deity (though in a considerably more hands-on and pushy manner than James). She is the first deity to offer Eldred sanctuary in the campaign and forms an alliance with James and Stratos against Pyro and Charnel due to the former's invasion.
- Benevolent Boss: Her Faithful seem to genuinely love her, and she (and by extension Eldred) offers redemption to many of the foes you meet during her campaign.
- Colour Coded Armies: All her units are of a prominent green colour, including the humanoid Fyllid, and her faction colour is green during campaign.
- The Comically Serious: Like Pyro she has practically no sense of humour at all, and like Pyro the game delights in playing the more light-hearted gods against her because of it.
- Healing Factor: All of Persephone's Faithful slowly regenerate Hit Points even when moving (other gods' only do it when idle). Her trolls do it particularly fast.
- Healing Hands: As the Goddess of Life, Persephone has tons of healing spells.
- Incredibly Lame Pun: Makes one about her "Rain of Frogs" spell in the manual, noting that it isn't Friendly Fire Proof and you should keep your units out of it lest they croak (and then immediately apologizes for it).
- Purple Prose: Her part of the manual is written almost entirely in this.
- Rightly Self-Righteous: She will never shut up about the 'righteousness of her cause', but Persephone also seems to talk the talk as she repeatedly offers negotiation and redemption to those willing to grasp for it.
- Royal "We": Constantly uses it, complete with the 'We' or 'Us' constantly being capitalized. Stratos will lampshade just how pretentious it makes her sound during his sixth mission.
- Uncertain Doom: She is the only God that won't contact Eldred after mission nine, implying Marduk killed her during your attack of Thryring, but her death isn't explicitly stated.
James, God of Earth
- Voiced by: Charlie Adler
God of Earth. Y'know, rocks and soil and stuff. James is the most grounded (heh) member of the Fantasy Pantheon and offers Eldred a place in his realm if he'll help him clear out some messes for him. Said messes eventually devolve into full-out war, causing James to partner up with Persephone in the hope of putting an end to things fast.
- Benevolent Boss: Much more hands-off than Persephone, but no less fond of his followers.
- Beware the Nice Ones: Unlike Persephone James isn't much into 'redemption'. If you get him angry, he goes for the kill.
- Buffy Speak: Fond of it in his part of the manual.
- Colour Coded Armies: Brown, both in faction colour and in general colour scheme for everything.
- Dishing Out Dirt: As God of the Earth, this is to be expected of his theme.
- Expy: Of Earthworm Jim. Sacrifice was made by Shiny Entertainment, which also made the first Earthworm Jim games.
- Good Ol' Boy: Evokes this personality, complete with wearing dungarees and having a restrained southern drawl to his accent.
- Only Sane Man: Is the only god to openly try and calm things down after Pyro invades Elysium. He's immediately shouted down by all other gods present. His tune also notably changes after Pyro decides to raid his realm for slaves.
Stratos, God of the Heavens
- Voiced by: Tim Curry
God of the Heaven and the Firmament and most things close to it, Stratos is the smallest and weakest of the gods and the 'balance act' between Persephone and James on one side and Pyro and Charnel on the other. He offers Eldred access to his centre-stage view and access to his unlimited knowledge in return for his servitude.
- An Ice Person: One third of his spells are ice-themed.
- Bad Boss: Only has one wizard because his other one abandoned him in disgust, and Surtur will outright say to you that he uses and discards his servants in his Stop Poking Me! quotes.
- Blow You Away: Another third of his spells are wind-themed.
- Colour Coded Armies: His colour is deep blue, and most of his followers are blue as well.
- Evil Is Not a Toy: Happens to him in most of his endings.
- Hoist by His Own Petard: Marduk will kill him in all but two of the game's endings, and in one of the others his abandoning the counterattack on Pyro to backstab Persephone leads the former to come back from the brink and crush him.
- It's All About Me: While not openly malevolent he is extremely egotistical, to the degree that he attempts to bargain with Marduk because he can't stand the thought of not being the only god of the world.
- Manipulative Bastard: Openly treats his servants as puppets, summons Marduk and throws the whole world into a war while playing both sides, and outright lies to and uses Eldred to put the cork back on afterwards.
- Shock and Awe: The final third of his spells are lightning-themed.
- Smug Snake: His defining personality trait.
- Visual Pun: Stratos takes the form of a balloon with a face painted on it sticking out of an inflated body suit. He is, literally, full of hot air.
Pyro, God of Fire
- Voiced by: Kevin Michael Richardson
God of Fire, Destruction and Progress (though the latter only by his own account), Pyro represents pure, unadulterated advancement without restraint or consideration. Like the other gods Pyro offers Eldred a place in his new order as he is currently trying to 'advance' Elysium.
- Bad Boss: Enslaves his own worshippers and talks down to his own wizards, causing Sorcha to outright betray him when he looks like he might become the only god left.
- Cigar Chomper: Always wields one.
- Colour Coded Armies: His units are primarily red and yellow, and his faction colour is red.
- The Comically Serious: Frequently the butt of Stratos' and Charnel's wits.
- Corrupt Corporate Executive: His personality is heavily based around this, though he chases progress for its own sake instead of profit (though they're pretty much the same in his book).
- Egopolis: Has his realm named after him self.
- Evil Is Petty: Is much more downright nasty compared to Charnel and Marduk.
- Industrialized Evil: His main shtick.
- Knight Templar: In contrast to Persephone (who is generally benevolent) and Charnel (who is a card-carrying evil god), Pyro simply wants to advance everything and is generally uncaring about how much destruction he causes in the process.
- Playing with Fire: All his spells and all his proles are fire-based or use fire as some part of their attacks.
- Slavery Is a Special Kind of Evil: Is openly pro-slavery as he needs them to work his factories.
- Third-Person Person: Occasionally talks in this manner.
Charnel, God of Strife
- Voiced by: Charlie Adler
God of Strife, Slaughter and Death and also the God of Evil of Sacrifice's pantheon, Charnel revels in his role as the villain of the world and offers Eldred the chance to partake in the increasing tension between the gods. With the appearance of Marduk he gains an even bigger focus in taking down anyone who would try to upstage him.
- All for Nothing: He binds a demon lord into one of his most favored minions to try and destroy Marduk, but Asatoth is either destroyed by Eldred or dies off-screen no matter which path you take.
- Bad is Good and Good is Bad: Does this constantly in conversation.
- Body Horror: Resembles a skinless, emaciated corpse with a single glowing eye and talons instead of fingers.
- Card-Carrying Villain: He basically owns the printing shop.
- Colour Coded Armies: His faction colour is purple, and his minions have a general viscera-and-rot feel that evokes this colour in their discoloured flesh.
- Creepy Long Fingers: Looks like the fingers of a skeleton, with long talons at the end.
- Evil Versus Oblivion: He despises Marduk because of it. If the world is destroyed, there won't be any more evil or conflict.
- Glass Cannon: Charnel's minions have excellent damage but terrible defenses. Given their Life Drain abilities (and the Raise Dead spell), this works to their favour more often than not.
- God of Evil: And Genre Savvy about it too.Charnel: Without me to hate, who would have cause to call themselves holy or just?
- Hidden Depths: Charnel is perhaps the God that gives Eldred the least amount of insight into his inner workings. Seeing his campaign through to the end reveals he knew all along Stratos summoned Marduk, but chose not to reveal it while he had other fish to fry.
- Large Ham: Charnel loves theatrics.
- Let Me Get This Straight...: If Eldred tries to convince him to let him go in Persephone's sixth mission after destroying his main anti-Marduk weapon, this is essentially his response.
- Poison Is Evil: Many of his units have poison attacks, and one of his spells rains poison clouds on the battlefield.
The Hero of the game's story, Eldred is the Last of His Kind, a wizard from a powerful empire on a world called Jhaera that was destroyed by Marduk. The events of the main campaign involve Eldred attempting to find a new world in the Sacrifice world, and how this brings him into inevitable conflict with both several of the gods and a reunion with Marduk. In-game Eldred is not aligned with any of the gods and can serve any of them for as long as he keeps their regard of him high enough.
- Arch-Enemy: Considers Marduk this after destroying Jhaera.
- Evil Is Not a Toy: Summoned Marduk to Jhaera and charged him to destroy his enemies. Marduk obliged by destroying the entire world, Eldred's enemies included.
- Familiar: Zyzyx appears to be bound to him, and constantly follows him around giving him advice about the world.
- Hired Guns: Arrives in the Sacrifice world willing to work for whoever is willing to take him in. He quickly discovers that his skills are in high demand.
- History Repeats: Can be given the position of Emperor of Pyroboria in Pyro's ending.
- Jack-of-All-Stats: In multiplayer. Eldred's stats are the baseline against whom all other characters are measured.
- Naïve Newcomer: Although an old and skilled wizard, Eldred is unfamiliar with the new world and needs the gods and Zyzyx to provide him with exposition.
- Retired Monster: Apparently did some rather morally suspect things in Jhaera in the attempt to keep his empire together.
- Screw This, I'm Outta Here!: Fled Jhaera rather than die with the world. He can choose — voluntarily — to leave the Sacrifice world if one of the evil gods are in charge following Marduk's defeat.
- Sketchy Successor: In his own words:Eldred: I had laboured all my life to build another man's empire. When he died too young, far too young, authority fell to me alone. But I was not as well-liked as he had been.
Zyzyx: 'Despised', more like it...
Jadugarr, last of the centaurs, was once a powerful servant of Stratos until his people were slaughtered in an event heavily implied to have been set in motion or permitted by Stratos. Swearing eternal revenge on the gods for his loss, Jadugarr became a wanderer who rejected all divinity, starting a populist movement against the gods' rule that rallies various races under the banner of Ashur, a saviour who will rid the world of the gods.
- Our Centaurs Are Different: A grey, six-limbed being with a lower face that looks almost like a beard. Also the last of his kind.
- Deal with the Devil: Even if Eldred reveals to him Marduk's true nature, Jadugarr claims he will see the gods cast down even if he must bargain with death itself to do it.
- The Dragon: To Marduk, being his most involved and powerful agent.
- He Who Fights Monsters: In his own words:Jadugarr: Gods are cruel. Mortals only play by their rules.
- Last of His Kind: His people were killed and Jadugarr is still angry about it.
- Rage Against the Heavens: Jadugarr is seeking the death of the gods and claiming mortals are better off without them.
- Shock and Awe: As Stratos' former servant, his progression is pure Stratos in single-player.
- The Stoic: Never raises his voice. Even when angry it comes off mostly as Tranquil Fury.
- What Happened to the Mouse?: He survives every ending and can be seen swearing revenge in The Stinger.
- Whip It Good: Wields a whip in his right hand. He mostly seems to use it on himself to make himself move faster.
The Big Bad of the game, Marduk is a powerful demon lord from an unknown plane. Eldred summoned him to his homeworld to destroy his rivals, but Marduk chose to destroy the entire world instead. As the story of Sacrifice progresses, it is revealed that he has been summoned to its world instead, and Eldred must attempt to stop him before the same fate befalls the Sacrifice world as well.
- Chronic Backstabbing Disorder: Although he'd probably argue otherwise, since no-one has ever charged him to "do not destroy me in the process of doing [X]".
- Creepy Long Fingers: Three of them, and they look like over-long spikes.
- Demon Lords and Archdevils: A very powerful one, given his apparent abilities.
- I Have Many Names: He takes on a new name every time he crosses the astral void. He initially calls himself "Ashur", and starts a cult to lead the people to a world without the squabbling of petty gods.
- Knight Templar: Unusually, what little we learn of his motivations implies he's under some sort of divine mandate to destroy 'unworthy' worlds.
- Magitek: Employs a device called a 'megalith' to anchor his existence to the world, even without a divine patron.
- Mighty Glacier: Slower than Eldred and with a larger hitbox, but has higher health. Taken to extremes in single-player, where he will easily tank two to three times the damage other wizards can take.
- Necromancer: Uses mostly spells from Charnel in the single player, no matter which path Eldred takes... Except for his level 9 summon, which is the Silverback.
- Omnicidal Maniac: Both willing and able to destroy any plane of existence to which he's summoned. He doesn't even seem to need to do anything; simply being summoned is enough to start the decay.
- The Scourge of God: In his own words:Marduk: I am the embodiment of all Creation's ills, and my purpose is but a simple one: To annihilate all that is unworthy. All that is a reflection of myself.
- Time Abyss: States that his 'age is beyond counting'.
- You Will Be Spared: Offers to kill Eldred quickly if he surrenders.
Mithras is a Blind Seer and another planeswalking transplant to the Sacrifice world, having quickly gained infamy on the plane for his preaching of prophesies that foretell the death of the gods and The End of the World as We Know It. Eldred comes across Mithras amongst the ruins of the world in the introductory cutscene, and the entire story is Eldred re-telling the events that caused the current state of decay to him.
- Blind Seer: Which doesn't translate into any gameplay in multiplayer, though in single player he is presented as exactly as harmless as you'd expect a blind old man to be.
- Escort Mission: Will show up as the escortee in James' seventh mission.
- Foreshadowing: Reveals himself as being somewhat skilled in demonology during Charnel's campaign. Which he would, being one himself.
- Framing Device: His conversation with Eldred is the framing for the actual story, with some of the cutscenes being breaks during which Mithras coaxes backstory or Eldred's motivations out of him in the 'current' time-period.
- Louis Cypher: He is one of Marduk's guises, which is discarded in the final mission.
- The Power of Legacy: In Persephone or James' end, Eldred will tell the world that Mithras should be remembered as a hero for telling the truth without fear for himself, essentially treating him as a separate person from Marduk.
- Prophecy Twist: His prophecy comes true in the end, but not in the way he'd probably intended it.
- Secret Character: Unlocked in multiplayer by getting Persephone or James' ending in the campaign.