This page lists the characters of the Sacred 2: Fallen Angel videogame.
See her character sheet in the first game's character list.
A ancient dead warrior resurrected by using the T-Energy. Master in powerful combat techniques, he can use death magic to call upon fallen comrades from the afterlife to assist him.
Fallen centuries ago, he is summoned by the High Inquisition as a living puppet. In the Light Path, he breaks his magic chains during his summoning and goes free in search of a way to return to the afterlife. Knowing he can't die while the T-Energy flows through Ancaria, he joins the Elven resistance in order to stop the stream of T-Energy and end his unholy existence.
- The Ace: His skills combine a tank, a summoner and a wizard. What else can you ask for, aside from peace in the world?
- Ambiguously Human: It's difficult to tell what race he belonged to back when he was alive. He was summoned from an elven graveyard and has pointy ears, but he is hunkier than any other elf in the game and his ears are not as a pointy as the High Elf, resembling more those of the Dryad, who is said to be of an elven sub-race. This might make the Shadow Warrior a member of another sub-race or even a half-human, but nothing of it is brought up in the game.
- Animate Dead: Can reanimate corpses for a time in order to use them as his minions.
- The Big Guy
- Blood Knight: Was one in his past life. He still likes fighting, but with less enthusiasm.
- Came Back Wrong: In the Light Path.
- Creepy Good: In the Light Path.
- Deal with the Devil: A "Dark Pact" causes his Shadow Veil skill to be changed to a buff skill.
- Death-Activated Superpower: He is not a wizard in the traditional sense, but his link to the afterlife allows him to use death magic.
- Death Seeker: His main motivation, in both paths. He wants to die again and return to the Elysium.
- Dem Bones: Can summon some skeletal soldiers.
- Elemental Punch: "Demonic Blow" starts out as a Megaton Punch, but can be upgraded with poison and Life Drain.
- Expy: Inside the Sacred franchise, he is a Composite Character of the Gladiator and the Vampiress, being both a weapons expert and an undead summoner.
- Fallen Hero
- Fate Worse than Death: How he sees his new life.
- Glowing Eyelights of Undeath: His glowing yellow eyes are not very menacing, but they remind you that there is something wrong about him.
- Heroic Comedic Sociopath: Even if Light-sided, the Shadow Warrior has some pretty grim and bloodthirsty quips.
- Invisibility Cloak: "Shadow Veil" causes him to become invisible.
- Horse of a Different Color/Power-Up Mount: The Hellhound.
- Large Ham
- Lightning Bruiser
- Magic Knight: Proficent with weapons and death magic.
- Mysterious Past: His summoners mention he is a "great fallen soldier", but despite he has a side quest dedicated to it, we are never told his history.
- Necromancer: His "Astral Lord" skill tree allows him a spell to conjure a skull that shoots ice shards at enemies, a spell that conjures a ghost to give an enemy a good shove, and two spells that respectively summon temporary zombies and semi-permanent skeletons.
- Shellshocked Veteran: Taken to the extreme, as he actually died in battle.
- Token Human: He isn't alive and is unclear if he was a human, but still qualifies as the only class in Sacred 2 that is not explicitly an elf or other kind of being.
- The Undead
- Zombie Apocalypse: The "Contagion" upgrade for his "Rallied Souls" spell causes his temporary zombies to infect enemies with The Virus, causing them to also become zombies.
A female elf mage from the academy of magic in Thylysium.
- Ax-Crazy: In the Shadow Path, she kills her magic sparring and their master after a initially friendly duel.
- Badass Bookworm
- Deadpan Snarker
- Elemental Powers
- Expy: Inside Sacred, she has roughly the moveset and background of the Battle Mage, although she very noticeable lacks his physical skills. Her Shadow Path design make her look like the Zhurag-Nar Dark Elf Priestesses.
- Fireballs: Her first spell.
- Flash Step: One of her spells.
- Horse of a Different Color/Power-Up Mount: The Wind Serpent.
- The Red Mage
- Squishy Wizard: In stark contrast to the Battle Mage, the High Elf trusts fully on her magic and has little to no fighting training.
- Stripperiffic: Her default attire is basically a bikini.
- Wizarding School: Comes from one.
A mechanical being created millenios ago to defend the Great Machine. Powered by the T-Energy, he is able to modify his body to adapt to tactical situations, using technological weapons.
- Ambiguous Robots: Some materials list him as a artificially created cyborg, but the game instead points he is totally inanimate.
- Arm Cannon: His left arm is a modifiable weapon, and thus he can't wield two-handed weapons.
- Beehive Barrier
- Blade Below the Shoulder
- Blue and Orange Morality: Or rather no morality at all. He simply follows his programmation, and it's not clear how much sentience he has.
- Bottomless Magazines: They are Energy Weapons after all.
- Deflector Shields
- Do-Anything Robot: His arm.
- Homicide Machines: In the Shadow Path.
- Killer Robot
- Leg Cannon: One of his abilities.
- Horse of a Different Color/Power-Up Mount: The Mobiculum.
- Jet Pack: One combat art has him use one to increase his mobility, and burn enemies with occasional bursts from the afterburners. As per "Leg Cannon," it's a pair of rocket boots instead of a backpack (despite the icon showing rocket nozzles on a gimball).
- One-Man Army
- Power Fist
- Robot Dog: His canine head makes him resemble Egyptian god Anubis.
- Robot Buddy
- SkeleBot 9000: Where his stomach would be on a person, his power core resides.
A member of a tribe of renegade elves who withdrew to the western islands in order to live as one with nature. Mastery of archery, she can use nature magic and dark voodoo.
- Action Girl
- Archer Archetype
- Blood Knight: Really enjoys fighting, although in a more lighthearted fashion compared to other characters.
- Blow Gun: One of her weapons.
- Combat Medic: Has a curation spell.
- Combat Tentacles: Can summon light roots to immobilize the opponent.
- Earthy Barefoot Character: Subverted. Sacred 2 Dryads usually go barefoot, playing straight the trope, but this specific dryad wears boots even as part of her default attire (although you can equip her with sandals). Justified because, unlike the other Dryads who stay in the muddy terrains of their islands, she has to travel to places of Ancaria in which the soil is much more abrasive.
- Expy: To the Sacred's Wood Elf, although Sacred Underworld had already shown Dryads with their own characteristics.
- Friendly Sniper
- Garden Garment: Her clothes are apparently made of leaves.
- Green Thumb
- Hollywood Voodoo
- Horse of a Different Color/Power-Up Mount: The Monitor Lizard.
- In Harmony with Nature
- Jungle Princess: She and her race evoke the archetype.
- Nature Hero
- Our Elves Are Better
- Outdoorsy Gal: Yup, especially in the tree-climbing aspect.
- Rain of Arrows: One of her abilities.
- Poisonous Person: Is expert in the use of poisons.
One of the High Priests of the High Elves. His heart is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted.
- Agony Beam: His signature spell.
- Animate Dead: Can reanimate corpses for a time in order to use them as his minions.
- Badass Grandpa: Seems to be around his fifties, which at least make him look much older than other characters.
- Black Cloak
- Black Mage
- Card-Carrying Villain: He clearly enjoys butchering enemies for the church.
- Church Militant
- Corrupt Church
- Darth Vader Clone: Sports a surprising amount of this trope's characteristics. He even has a Darth Vader helmet in a community patch.
- Does Not Like Shoes: Is barefoot in his default attire, probably due to his monkish nature.
- Evil Counterpart: To the Seraphim.
- Horse of a Different Color/Power-Up Mount: The Shroud Spider.
- Implacable Man
- In the Hood: Wears always a hood over his head, and unlike the Battle Mage he cannot be without her (even his helmets are hood-shaped in order to accommodate it).
- Red and Black and Evil All Over: His attire.
- Red Eyes, Take Warning: Has glowing red eyes, most likely due to his powers.
- Religion of Evil
- Token Evil Teammate: Only can choose the Shadow Path.
- Villain Protagonist
- Your Soul Is Mine: Can steal dead enemies's souls to use them as energy.
A member of a cloak-and-dagger dragon cult from some remote region of the world. Trained by dragons, he can use ancient draconic magic to turn himself into one.
A class introduced in Sacred 2: Ice and Blood.
- Blow You Away
- Death from Above: One of his combat arts allow him to call a dragon to bomb the enemies with fire from above.
- Dragon Knight
- Elemental Embodiment: Can summon one or two lava elemental protectors.
- Expy: Of the Battle Mage from the first game, only with dragons. They share several elemental-themed combat arts and are shown in promotional materials as wearing in red and wielding staves.
- Horse of a Different Color/Power-Up Mount: The Draconicon.
- Magic Knight
- Our Dragons Are Different
- Playing with Fire
- Shoulder-Sized Dragon: Another of his summonings.
- Voluntary Shapeshifting: To a dragon form, nothing less.