There are Unmarked spoilers below, you have been warned.
White LionThe first quarry that survivors encounter in the base game, the White Lion serves both as an introductory fight and the source of materials for many early game items. The White Lion appears at first to be in stark contrast with the bizarre horror of the other monsters in the game, but further encounters and closer inspection will reveal the strange human-like hands it has for front-paws, and the apparent sapience it possesses, as well as hints at a lost civilization of White Lions.
- Cradling Your Kill: With human hands, no less!
- Scripted Battle: In the tutorial it has a pre-set AI deck
- Sense Freak: Loved the feeling of the human it killed so much that it grew a pair of human hands
- Starter Villain: A Scripted Battle with a White Lion is the subject of the game's tutorial, and White Lions in general are the simplest monster battles in the game.
Screaming AntelopeThe second quarry survivors encounter in the base game. The Screaming Antelope acts similarly to a startled herbivore in combat to contrast the White Lion's predatory nature. The Screaming Antelope is notable not only for its size, but for the massive, toothy maw that runs along the length of its underbelly, and the small grabbing hands that line it, seeking to draw in anything or anyone that gets too close.
PhoenixThe third and final quarry survivors encounter in the base game. It is significantly more powerful than the earlier quarries. The phoenix is a massive beast possessed of reasoning and apparent control over time, able to see into the future, selectively age, or de-age its opponents and teleport around the combat arena at will.
GormAn expansion monster that can be fought from the first year onwards, replacing the White Lion. An enormous fusion of a pachyderm, angler fish and human infant, the Gorm provides an encounter as horrific as its grotesque appearance.
SpidiculesAn enormous forest dwelling spider-like creature that uses a human corpse as a lure for its prey, the Spidicules is an expansion monster that replaces the Screaming Antelope.
Flower KnightThe first of Kingdom Death's many Knight expansions, the graceful Flower Knights patrol and protect the abyssal woods from threats to its ecosystem. The Flower Knight fights from within a mystical fairy ring that can increase its martial power.
SunstalkerBizarre and unsettling in appearance, the light-producing sunstalkers usually live high in the clouds of the Kingdom Death world. They serve as a powerful quarry that can manipulate light and create living shadows, as well as provide exceptionally strong weapons and armour. In the "People of the Sun" campaign a special Sunstalker serves as the final encounter.
Dragon KingAn enormous wyvern hosting a radioactive core within its exposed rib cage, the Dragon King is currently the largest monster model in Kingdom Death. In the "People of the Stars" campaign, a unique Dragon King serves as the final encounter.
Nemesis monsters are brutal beings that attack settlements directly.
The ButcherThe first Nemesis in the base game. The Butcher is a survivor from outside the settlement who lost their mind, first forsaking their own people, and then becoming consumed with fear and insanity until only a pure white-hot rage was left. Decked in heavy armor and wielding massive, axe-like cleavers, the Butcher is reminiscent of slasher villains, appearing suddenly to brutally mutilate the defenders of the settlement, or else raid and empty their resources for his own use. The Butcher is covered in stolen lanterns, which have in turn, the faces of their former owners draped over them like shawls.
- Battle Trophy: He keeps the lanterns of every survivor he kills, each bearing the skinned face of its previous owner.
- Was Once a Man: Originally just another human survivor, until he went insane and somehow became a huge bestial humanoid.
The KingsmanEncountered soon after the Butcher, a troop of armored soldiers arrive in the settlement, seemingly taking census and brutally punishing the settlement if there are too many survivors, rounding up the strongest and the bravest for culling. Or potentially aiding the settlement instead, providing resources to encourage their brutal lifestyle. Regardless, a lone Kingsman will arrive some years after to engage the strongest survivors in combat. Although outwardly human in appearance, the Kingsman slowly reveals itself during the battle to be otherworldly, the finishing blow revealing that the armor was empty the entire time.
The HandPresumably, the Hand of the King. The Hand is one of the most powerful and unusual combatants in the game. The Hand sees through the eyes of all the Kingsmen, and it is for this reason that he arrives at the settlement, first to visit it personally. He then proceeds to pass judgement on it, killing survivors or destroying resources as he wills, unless the settlement cleaves towards a particularly brutal lifestyle, where he may instead provide various benefits before leaving. On his return, despite being fully willing to kill, the Hand sees the battle that ensues as more of a test, or tempering of the settlement, applauding the survivors as they do well, and feigning weakness and injury at times to give them advantages.
The Man Hunter
The Lion Knight
The Slender ManYes, THAT one.
The TyrantA special Nemesis monster found in the Dragon King expansion, to be used in the "People of the Stars" alternate campaign.
The final bosses of each campaign function similarly to nemesis fights, though you will only ever fight them once on the final lantern year.
- Always a Bigger Fish: The Watcher is the reason most monsters avoid the settlement. This leads to issues when it dies.
- Light Is Not Good: The heart of the Lantern Hoard, without which the survivors would be doomed, is a horrible monster that intends to devour the settlement after emerging from its cocoon.
- No Ontological Inertia: Its cocoon is the source of the lanterns and their light. When the Watcher is slain, all of the lanterns in the settlement go out.