Follow TV Tropes


Awesome / Splatoon

Go To
Last Second Victory!

Who'd think that a bunch of teenage squid kids shooting ink at each other could be so awesome?

    open/close all folders 

    Splatoon 1 
Splatoon 1 (Octo Valley)
  • Several single-player levels are designed to make you feel awesome as you go through them, such as the first Ink-Line level having a section where you use a series of lines to hop to a series of short platforms and fire at Octarians point-blank.
  • The final boss battle is incredible overall.
    • The whole level faces you against DJ Octavio, your player meeting him face to face for the first time. The level starts off with music that's awesome enough, and the battle consists of Octavio throwing enemies at you that you've seen before in story mode, as well as coming across objects found in story mode as well (such as invisible floors and geysers), and a couple obstacles that are in special weapons in multiplayer. For the final phase, Agents 1 and 2 manually override the radio communication between you, them and Octavio with one of the best, catchiest, final boss themes ever; it really lets you know you've reached the home stretch and gets you seriously pumped and motivated. (Must be one hell of a powerful song if it gives Cuttlefish the strength to break free from the rope, and hell, not even DJ Octavio can resist dancing to the catchy beat in the middle of a battle against the Inkling who's been foiling his plans this whole time.) The artists of the song are probably familiar- the player learns that Agents 1 and 2 are Callie and Marie, the pop star Squid Sisters, at that moment.
      • This musical override takes effect again during the second day of the final Callie vs. Marie Splatfest, where it overrides the regular Splatfest battle music giving the same feeling of "Final Push! CHARGE!!" for the final Splatfest in multiplayer that it did for the final boss fight in single player.
    • And there you are, slowly getting closer to the ultimate victory, frantically dodging hordes and hordes of enemies and obstacles using the tactics you learned through story mode, while the epic song in the background pushes and motivates you and pushes you to victory, while just recently discovered that the Squid Sisters were helping you all this time. It's one hell of an intense, high-stakes final boss.
    • Even better if you've acquired a special and held onto it until then. The camera focuses on you, with a determined expression, tentacles glowing and billowing in a heroic wind as you prepare your final assault.
    • Even better still? Blasting DJ Octavio with the Inkzooka.


  • It speaks volumes of how well thought-out the core gameplay and design of Splatoon is when the E3 2014 Preview Build, which was a single Turf War map where players could only use the Splattershot, was essentially all that existed of the gamenote , and even at such a preliminary stage, the game was already very playable and generated immense amounts of approval, hype, and fanart.
    • The original announcement trailer probably sold more people on the concept of the game than anything else. It also probably helped that the game's director Yusuke Amano has a background in filmmaking and edited the entire thing himself.
  • With the fourth and final Splatoon Global Testfire, the servers unexpectedly crashed for an hour. So what did Nintendo do? They fixed the servers and extended the session by an hour so players could enjoy more matches!
  • Masahiro Anbe's (author of Squid Girl ) tweets of fanart for the game led to an eventual official manga crossover. In other words, Ika Musume x Splatoon went on to become Ascended Fanon!
    • Even better, it was later followed by a free Squid Girl/Ika Musume costume in that was included with the August 2015 DLC!
  • The game sold so well that Nintendo of Japan had to issue an apology for not shipping enough games.
  • How long did it take from release for Nintendo to finally unlock Ranked Battle and Splat Zones? Four days. Dedicated fans be their lot.
  • While most Miiverse posts are kinda dumb, some of them are real works of art.
  • As mentioned on this very site, the fact that this is one of Nintendo's only forays into the shooter genre makes it all the more astonishing that the game is this well put together on a technical standpoint, particularly because this style of game is normally not Japan's forte when it comes to game design. It even manages to solve certain issues that have plagued online shooters for decades such as spawn-camping (by having a shield over one's spawn and allowing players to immediately teleport to a teammate so they don't get stuck around their spawn) or trapping an enemy team in a Cycle of Hurting in choke points (by having the Squid mode able to go under or over enemies and the aforementioned shielded spawn/teammate teleport). Let Cracked elaborate on the subject.
  • Splatoon sold 1 million units worldwide. In under a month. (This is insane for a new IP, no matter how much hype it gets!)
  • Splatfest themes have always been fun, but the North American event for August? Autobots vs. Decepticons.
    • And now... We have Pokemon Red Vs Pokemon Blue for the 11th American Splatfest, and to help celebrate Pokemon's 20th Anniversary.
    • It's not just America. Europe also gets the Red vs Blue Splatfest and Japan gets Red vs Green (since those were the original games there). Best of all? All of these Splatfests will happen around the same time, making this the first official global Splatfest!
    • April 2016 introduced a dual Splatfest for North America and Europe; a Spongebob Squarepants themed one this time! All those jokes from either side of the pond finally paid off.
  • Splatoon won Best Multiplayer Game in The Game Awards 2015. The kicker? It beat out the other shooters nominated for the award (Call of Duty: Black Ops III, Halo 5: Guardians, and Destiny: The Taken King)!
  • Splatoon, along with other Nintendo games, was featured at Nicovideo's national videogame tournament, NicoNico Tokaigi, in January 2016. Not only was there a Splatoon tournament, the first night was concluded with a live performance by the Squid Sisters — using the same technology used in Vocaloid concerts like Hatsune Miku's to bring Callie and Marie to life on the stage. And this footage is on Nintendo's Youtube channel here!
    • The popularity of the first concert has lead to the addition of another function, this time at the Chokaigi 2016 gaming event in April, also by Nicovideo.
    • Their popularity was such that the Squid Sisters were even invited to perform at the Japan Expo in Paris.
  • Nintendo's Splatoon Tumblr announced its last major content update with a bittersweet tone while assuring readers that they would continue to post game events and Splatfest information. A month later, and they announced that new weapons and gear would continue due to the enduring popularity of the game!
  • Looks like Callie and Marie are getting their own amiibo!
  • On the second day in the Callie Vs. Marie Splatfest, Calamari Inkantation played during matches!
  • The fact that the Callie Vs. Marie Splatfest affected the sequel, a rather bold move by Nintendo.
  • As shown in What Could Have Been in the trivia page, Splatoon was originally supposed to be a Mario spin off that would likely have been forgotten. But Nintendo had enough faith in the core gameplay and design to make it a new IP, bucking Nintendo's reputation at the time for being afraid to try new things. And the results were inkredible.

    Splatoon 2 
Splatoon 2 (Octo Canyon / Octo Expansion)
  • Mission 23 (The Octogalaxy - One With the Cosmos). The entire level is mostly ink rails that you have to jump and swim to and from, while occasionally inking pathways ahead of you. If you're good at the stage, there's no moment where you'll have to stop moving, as you can just use your main and sub weapon to shoot the balloons and enemies on some platforms while approaching them. Combine that quick pace with a finale that consists snipers aiming at you as you grind up to the Zapfish, and you got a really energetic and fun level that makes you feel like a pro skater.
  • Splatoon 2's final boss— DJ Octavio feat. Callie—is no slouch. Despite being WAY shorter than the final boss from Splatoon 1, 2's final boss makes up for it with something more fast and frantic. The punches Octavio fires are still there, but now Octavio can use Splat Bombs, Suction Bombs, and special calamari bombs to try and splat you down, in addition to using non-reflectable spinning punches. He's learned some tricks following his first defeat.
    • The music is top-notch, too. Basically, it's a Dark Reprise of Callie's amiibo song, followed by a Triumphant Reprise of Marie's. Basically, they used the two Squid Sister amiibo songs as plot devices! And to top it all off, the final phase is accompanied by a remix of Calamari Inkantation.
    • And even better than that? Throughout the story mode, you unlock new weapons to use against the Octarians as the story progresses. For the final phase of the boss fight, Sheldon gives you one last weapon to use against DJ Octavio... the Rainmaker.
      • That's not even the most awesome part. You body-slam Octavio with it to finish him off. Like it was a Rainmaker match, with the whistle added as well!
      • The final phase of the fight in general involves the player grinding on rails with the Rainmaker, jumping out of the way of Octavio's punches and sending them back with ink missiles in a moment that would feel at home in an early 2000s Sonic the Hedgehog game.
  • The finale of the Octo Expansion is arguably even more spectacular than that of the core game. First, after all the "thangs" have been collected, Agent 3 finally shows up and saves Agent 8 and Cap'n Cuttlefish from a blender, which leads into an extended escape sequence.
    • Then, when said escape is almost complete, Agent 8 has to fight a Brainwashed and Crazy Agent 3. You even get a brief on-screen notification when defeating them, like in a multiplayer match!
    • Then, the mastermind between the Deepsea Metro unleashes a superweapon capable of destroying the world, seeking to use it to terminate the world's evolved aquatic life. How do our heroes combat this? Marina unleashes her experimental "hyperbombs," which Agent 8 sets off to cover the entire statue in ink, then Pearl uses a combination of her shattering voice (see Sunken Scroll 1) and a Killer Wail to engage in a Beam-O-War with the statue (complete with an end-of-round bar appearing that bursts up to 888.8% for the Good Guys when Pearl's soundwave decimates the statue).
    Turf War
    Defend Inkopolis from ultimate doom!
    • When the final battle actually starts, the main objective reads: Ink to save the world!
  • Defeating the Bonus Boss of the Octo Expansion, Inner Agent 3. They're easily the most difficult challenge in the entire expansion and defeating them rewards you with a pretty good piece of gear.
    You've defeated the hero within yourself!
    You feel like the freshest Octoling ever!
  • In Salmon Run, clearing a shift results in the usual positive feedback about your job performance. If you clear a shift on Hazard Level MAX, Mr. Grizz is genuinely astonished:
    Mr. Grizz: NO WAY! You cleared Hazard Level MAX? You're as lethal as the sea herself!


  • Splatoon is a Nintendo franchise created during the Wii U-era that seriously took off an the "instant-classic" manner, instantly establishing itself as a staple of the Nintendo brand.
  • The Splatoon footage in the trailer not only featured the squids on the Switch, it also featured all-new hairstyles for Inklings that has rekindled fan interest and sparked a new wave of fanart.
  • Just like its Wii U predecessor, 'the sequel quickly became a sales juggernaut in Japan, selling 671,000 units during its three-day launch weekend, over a third of the first game's lifetime sales.note  Just a month after release, the game managed to sell over a million units in Japan alone. By the end of the year, it had surpassed sales of the original game. And just a week later, it was announced that the game had become the first console game to sell 2 million units in Japan in eight years.note 
  • March 8, 2018. The day that news from the Squid Research Lab broke the fanbase.
    • Two words: playable Octolings. Yup, this summer will FINALLY introduce playable Octolings! And it's not just a single-player storyline either, nope, you can even play as Octolings in multiplayer after clearing said storyline.
    • While you calm yourself down from the previous news, there's one more thing that Nintendo announced. Though it's best to let this trailer do all of the talking. This reveal really speaks to how big the franchise has become in merely three years. Not only are Inklings getting a spot in Smash Bros., they were used to reveal the new game's existence. It's truly incredible how much of an icon the franchise has become in such a short amount of time.
  • June 12th, 2018 was also a hell of a day. After the finals of the worldwide tournament, Director Nogami had... a few announcements to make.
    • First was an announcement about content support. Originally, the game had been scheduled for a year of content updates. Because of the absurd success of the game, however, new content support had been extended through at least the rest of 2018, with a hint that it might last even longer depending on continued success! Immediately shown off were two new weapons (a slosher-type and a splatling-type) and a new rooptop resort map set at night.
    • And then... the announcement. Octo Expansion. The release date. The date being about THIRTY SIX HOURS AFTER THE BROADCAST. The crowd at the venue, and the entire collective Splatoon fandom, completely lost their marbles. The wait for Octolings would finally be over, and sooner than many people suspected when OE was originally announced for "summer"!
  • The July 13-15, 2018 Salmon Run was notable for one thing: All Grizzco weapon loadouts. Having an entire team equipped with OP weapons utterly wipe out the Salmonids was one of the most satisfying moments in the game's history. And then they did it again for the May 3-5, 2019 Salmon Run!
  • The 2019 Splatoon 2 World Championship closed out with the reveal of the final Splatoon 2 Splatfest: Chaos vs. Order. With a dramatic trailer featuring dramatic music, cameos from every major character in the game, and the Splatfest being billed as "Splatocalypse," it's clear they're milking this for all it's worth.
    • Despite overall popularity being seemingly skewed towards Marina's favor prior to this event, the victory of the Splatocalypse splatfest ultimately went to the Chaos side led by Pearl. Goes to show that underdogs can still pull through in the end.
  • The amount of love Nintendo is pouring into Splatoon 2, fixing all of the major complaints about the game (even the pettiest ones, like Callie disappearing after the credits roll) and striving as hard as possible to push the game into Even Better Sequel territory, is admirable in and of itself.
  • Meta example: Splatoon 2 surpassed ten million units sold as of March 31st, 2020. Despite only being the second game in the series, it has managed to pass a milestone that only a handful of other franchises by Nintendo had passed up until that point, and all while being in its second installment, in a time where new IPs are considered to be a big gamble by the gaming public, and with its first installment being on one of Nintendo's biggest commercial failures.

    General Gameplay 
  • Explosives and Inkstrikes/Ink Storms do not instantly disappear after the buzzer and can still influence a match, taking a good chunk of turf on the way out. It's always welcome to win because of this.
  • Splatting someone mid-Special is always a satisfying feeling, and can overlap with Crowning Moment of Funny for some specials, as you turn an Inkjet rampage or Splashdown strike into an anti-climax for the opposing player. At the very least, you can bathe in the knowledge that you saved your team from an annoying Bomb Rush.
  • Ranked Battle naturally lends itself extremely well to producing awesome moments for players.
    • Any time you get a Knockout victory in Rainmaker mode, especially if you're the one who carries the Rainmaker to the enemy base and makes the touchdown on the pedestal.
    • Being an effective Rainmaker bearer is in itself awesome. Firing powerful shots that can one-hit-splat opponents and dodging enemy fire while advancing to make the touchdown... American Football players will really feel like they're running a good one.
    • The back-and-forth nature of Rainmaker and Tower Control modes means that it is entirely possible to interrupt the enemy team when they're right about to win, and turn it into a comeback Knockout victory. Extra points if, say, you set up the perfect Killer Wail or Sting Ray that splats the entire enemy team in a single blast, and buys you precious seconds to push back before they respawn.
    • Overtime as a Ranked Battle mechanic allows for this. It basically gives the 'losing' team the chance to eke out a win after the timer runs down, or at least force their opponents to work hard for their victory.
    • Inkstrike in Ranked in general can be very, very swingy when used correctly. With a single tap on the touchscreen, you can drop a tactical inkstorm that will either force the enemy off the Tower, stop the Rainmaker bearer and allow your team to jump them and splat them, or stop your opponent's Splat Zone domination by wiping someone guarding the Zone and stealing control from them. The same goes for Ink Storms in the sequel, where proper aiming can force the enemy to retreat from that location or risk getting splatted.
  • Perfectly timing a Bubbler or Ink Shield activation to turn the tide of any match, by completely nullifying enemy damage to your team for those few precious seconds, will get any player feeling good.
  • Pure player skill can result in awesome moments aplenty. From supportive teammates revenge-splatting opponents that just took you out, to becoming the spearhead for your team in the last minute of a Turf War match that results in a comeback victory, such moments can even temper the bitter taste of defeat. So what if the "bad guys" ended up with more turf? You and your team just proved that you all are perfectly capable of winning Round Two!
  • Splashdown can be deployed not only by itself, but also in the midst of a Super Jump to blow up those pesky Super Jump campers who thought they could get a free splat!
  • Crushing someone under a Dynamo Roller. Dynamo Rollers have terrible handling note , making them ineffective for rolling over enemies due to the easy risk of making yourself very vulnerable; you'd be much better off flinging at a distance which has a great potential of instant splats in the right hands. Under the right circumstances however, you can indeed squash an enemy with a Dynamo Roller and survive all the same despite its terrible handling - and if that happens, feel free to be proud and amazed.

Alternative Title(s): Splatoon 2


How well does it match the trope?

Example of:


Media sources: